NPCs
The player can find NPCs while exploring the world in Villages, Dungeon and Caves. NPCs will also occasionally arrive at the player's settlement.
The player can trade with some NPCs in order to earn coins and buy the necessary equipment. In addition, most NPCs can be hired with coins and items the NPCs like and become settlers in the player's settlement. Some NPCs are only available for recruitment after certain conditions are met, such as defeating Bosses.
NPCs health scale based on your progress in the Elder's quest. other stat improvements are dependent on the Equipment worn by the settler.
NPCs can join your Adventure Party and follow you on mines and expeditions
NPCs that can join your settlement[edit]
All settlers will do hauling, crafting, forestry and farming, except for Guards, which can only do hauling, and the Elder, which cannot do anything. Some settlers can also perform special tasks:
• Farmer fertilizes the fields using the fertilize zones
• Hunter hunts critters
• Animal Keeper does husbandry, taking care of your cows and sheep
• Mage enchants trinkets, weapons and some tools
• Angler can be sent on fishing trips
• Explorer can be sent to discover new islands and to explore caves
• Stylist can change your appearance
• Miner can be sent on mining trips
The settlers will be happier the larger a room, more furniture and the better Food they consume. Happy settlers have much better shop prices and take fewer and shorter breaks.
Special services from Mage, Angler, Explorer, and Stylist require coins in exchange.
Settlers have two requirements for appearing:
- Visitor Requirement: Required for the settler to appear as a visitor to a settlement.
- Recruitment Requirement: Requirement for a settler to join your settlement.
Appearance | Name | Tasks | Visitor Requirements | Recruitment Requirements |
---|---|---|---|---|
Elder | Won't do any tasks | N/A | Automatic at start of game | |
Villager | Hauling, crafting, forestry, farming | None | None | |
Hunter | Hauling, crafting, forestry, farming and hunting | Unavailable as a visitor | • None as a wandering NPC • Defeat an Ancient Vulture if in a NPC village | |
Alchemist | Hauling, crafting, forestry, farming | Complete the "Kill Evil's Protector" quest | None | |
Angler | Hauling, crafting, forestry, farming and fishing | None | None | |
Blacksmith | Hauling, crafting, forestry, farming | None | None | |
Farmer | Hauling, crafting, forestry, farming and fertilize | None | None | |
Guard | Hauling | None | None | |
Gunsmith | Hauling, crafting, forestry, farming | Complete the "Kill Evil's Protector" quest | None | |
Pawnbroker | Hauling, crafting, forestry, farming | None | • Complete the "Kill Ancient Vulture" quest OR • Have 8 or more settlers | |
Animal Keeper | Hauling, crafting, forestry, farming and husbandry | Complete the "Kill Void Wizard" quest | Defeat a Void Wizard | |
Explorer | Hauling, crafting, forestry, farming | Complete the "Kill Pirate Captain" quest1 | None | |
Miner | Hauling, crafting, forestry, farming | None2 | None | |
Mage | Hauling, crafting, forestry, farming | Complete the "Kill Void Wizard" quest | • None as a trapped NPC • Defeat a Void Wizard if in a NPC village | |
Broken Pirate | Hauling, crafting, forestry, farming | Complete the "Kill Reaper" quest | None | |
Stylist | Hauling, crafting, forestry, farming | Complete the "Kill Reaper" quest | • None as a trapped NPC • Defeat a Pirate Captain if in a NPC village |
- The Explorer can appear in the Desert Caves after defeating the Void Wizard
- The Miner can appear in caves after completing the "Kill Evil's Protector" quest
Other NPCs[edit]
Appearance | Name |
---|---|
Traveling Merchant |
NPC Death[edit]
If a settler dies during a Raid Event or from monster attacks, they do not respawn, but the same type of settler has a very high chance to arrive soon after to be recruited.
Bosses that spawn when summoned such as Evil's Protector or Ancient Vulture can also kill settlers, be wary of summoning these too close to your Settlement.
NPC management[edit]
NPCs can leave your town if they're hungry or unhappy. To feed them, place a storage item such as a chest or cooler and set it as communal storage (to do this, click on the little green house in the top right corner). To keep them happy, you can ask them how they're feeling and respond to their requests. It's possible to have them sleep in more than one house, but their hapiness will diminish.