NPCs

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The player can find NPCs while exploring the world in Villages, Dungeon and Caves. NPCs will also occasionally arrive at the player's settlement.

The player can trade with some NPCs in order to earn coins and buy the necessary equipment. In addition, most NPCs can be hired with coins and items the NPCs like and become settlers in the player's settlement. Some NPCs are only available for recruitment after certain conditions are met, such as defeating Bosses.

NPCs health scale based on your progress in the Elder's quest. other stat improvements are dependent on the Equipment worn by the settler.

NPCs can join your Adventure Party and follow you on mines and expeditions

NPCs that can join your settlement[edit]

All settlers will do hauling, crafting, forestry and farming, except for Guards, which can only do hauling, and the Elder, which cannot do anything. Some settlers can also perform special tasks:

Farmer fertilizes the fields using the fertilize zones
Hunter hunts critters
Animal Keeper does husbandry, taking care of your cows and sheep
Mage enchants trinkets, weapons and some tools
Angler can be sent on fishing trips
Explorer can be sent to discover new islands and to explore caves
Stylist can change your appearance
Miner can be sent on mining trips

The settlers will be happier the larger a room, more furniture and the better food they consume. Happy settlers have much better shop prices and take fewer and shorter breaks.
Special services from Mage, Angler, Explorer, and Stylist require coins in exchange.

Appearance Name Tasks Recruitment Requirements
Elder Won't do any tasks Automatic at start of game
Villager Hauling, crafting, forestry, farming None
Hunter Hauling, crafting, forestry, farming and hunting When from another village defeat Ancient Vulture otherwise none
Alchemist Hauling, crafting, forestry, farming None
Angler Hauling, crafting, forestry, farming and fishing None
Blacksmith Hauling, crafting, forestry, farming None
Farmer Hauling, crafting, forestry, farming and fertilize None
Guard Hauling None
Gunsmith Hauling, crafting, forestry, farming None
Pawnbroker Hauling, crafting, forestry, farming Defeat Ancient Vulture or have 8 or more settlers
Animal Keeper Hauling, crafting, forestry, farming and husbandry Defeat Void Wizard
Explorer Hauling, crafting, forestry, farming Defeat Void Wizard 1
Miner Hauling, crafting, forestry, farming Defeat Evil's Protector or a Caveling
Mage Hauling, crafting, forestry, farming Defeat Void Wizard 2
Broken Pirate Hauling, crafting, forestry, farming Defeat Pirate Captain
Stylist Hauling, crafting, forestry, farming Defeat Pirate Captain 3
  1. The Explorer can be recruited in the Desert Caves
  2. The Mage can be rescued in the Dungeon prior to defeating the Void Wizard
  3. The Stylist can be rescued in the Pirate Village prior to defeating the Pirate Captain

Other NPCs[edit]

Appearance Name
Traveling Merchant

NPC Death[edit]

If a settler dies during a Raid Event or from monster attacks, they do not respawn, but the same type of settler has a very high chance to arrive soon after to be recruited.

Bosses that spawn when summoned such as Evil's Protector or Ancient Vulture can also kill settlers, be wary of summoning these too close to your Settlement.

NPC management[edit]

NPCs can leave your town if they're hungry or unhappy. To feed them, place a storage item such as a chest or cooler and set it as communal storage (to do this, click on the little green house in the top right corner). To keep them happy, you can ask them how they're feeling and respond to their requests. It's possible to have them sleep in more than one house, but their hapiness will diminish.