NPCs
The player can find NPCs while exploring the world in Villages, Dungeon and Caves. NPCs will also occasionally arrive at the player's settlement.
The player can trade with some NPCs in order to earn coins and buy the necessary equipment. In addition, most NPCs can be hired with coins and items the NPCs like and become settlers in the player's settlement. Some NPCs are only available for recruitment after certain conditions are met, such as defeating Bosses.
NPCs health scale based on your progress in the Elder's quest. other stat improvements are dependent on the Equipment worn by the settler.
NPCs can join your Adventure Party and follow you on mines and expeditions
NPCs that can join your settlement[edit]
All settlers will do hauling, crafting, forestry and farming, except for Guards, which can only do hauling, and the Elder, which cannot do anything. Some settlers can also perform special tasks:
• Farmer fertilizes the fields using the fertilize zones
• Hunter hunts critters
• Animal Keeper does husbandry, taking care of your cows and sheep
• Mage enchants trinkets, weapons and some tools
• Angler can be sent on fishing trips
• Explorer can be sent to explore caves
• Stylist can change your appearance
• Miner can be sent on mining trips
The settlers will be happier the larger a room, more furniture and the better Food they consume. Happy settlers have much better shop prices and take fewer and shorter breaks.
Special services from Mage, Angler, Explorer, and Stylist require coins in exchange.
Settlers have two requirements for appearing:
- Visitor Requirement: Required for the settler to appear as a visitor to a settlement.
- Recruitment Requirement: Requirement for a settler to join your settlement.
| Name | Tasks | Specialty | Visitor Requirements | Recruitment Requirements | Possible Extra Recruitment Cost |
|---|---|---|---|---|---|
| Won't do any tasks | • Offers the player Quests with unique rewards • Sells |
N/A | Automatic at start of game | N/A | |
| Hauling, crafting, forestry, farming | None | None | None | ||
| Hauling, crafting, forestry, farming and hunting | • Has an exclusive settler job • Sells a variety of ranger items • Buys |
Unavailable as a visitor | • None as a wandering NPC • Defeat an Ancient Vulture if in a NPC village |
||
| Hauling, crafting, forestry, farming | • Sells Potions and Firework Rockets • Buys |
Complete the "Kill Evil's Protector" quest | None | ||
| Hauling, crafting, forestry, farming and fishing | Work in Progress | None | None | ||
| Hauling, crafting, forestry, farming | Work in Progress | None | None | ||
| Hauling, crafting, forestry, farming and fertilize | Work in Progress | None | None | ||
| Hauling | Work in Progress | None | None | ||
| Hauling, crafting, forestry, farming | Work in Progress | Complete the "Kill Evil's Protector" quest | None | ||
| Hauling, crafting, forestry, farming and husbandry | Work in Progress | None | • Complete the "Kill Evil's Protector" quest if in a NPC village | ||
| Hauling, crafting, forestry, farming | Work in Progress | Complete the "Kill Pirate Captain" quest1 | None | ||
| Hauling, crafting, forestry, farming | Work in Progress | None2 | None | ||
| Hauling, crafting, forestry, farming | Work in Progress | Complete the "Kill Void Wizard" quest | • None as a trapped NPC • Defeat a Void Wizard if in a NPC village |
||
| Hauling, crafting, forestry, farming | Work in Progress | Complete the "Kill Reaper" quest | None | None | |
| Hauling, crafting, forestry, farming | Work in Progress | Complete the "Kill Reaper" quest | • None as a trapped NPC • Defeat a Pirate Captain if in a NPC village |
||
| Hauling, crafting, forestry, farming | Work in Progress | Complete the "Kill Runebound Chieftain" quest | • From NPC Village : Obtained a Shipping Chest • As Visitors : Complete the "Kill Runebound Chieftain" quest |
None |
- The Explorer can appear in the Desert Caves after defeating the Void Wizard
- The Miner can appear in caves after completing the "Kill Evil's Protector" quest
Other NPCs[edit]
Not all NPCs are recruitable. Some unrecruitable NPCs may visit your settlement.
| Name | Notes |
|---|---|
| Visits your settlement from time to time | |
| Unrecruitable after V0.32, found in NPC villages. | |
| Found in Swamps Surfaces | |
| Found in Incursions |
NPC Death[edit]
If a settler dies during a Raid Event or from monster attacks, they do not respawn, but the same type of settler has a very high chance to arrive soon after to be recruited.
Bosses that spawn when summoned such as Evil's Protector or Ancient Vulture can also kill settlers, be wary of summoning these too close to your Settlement.
NPC management[edit]
NPCs can leave your town if they're hungry or unhappy. To feed them, place a storage item such as a chest or cooler and set it as communal storage (to do this, click on the little green house in the top right corner). NPCs consume 100 nutrition points every 20 minutes and unlike players, their hunger is not affected by their actions. To keep them happy, you can ask them how they're feeling and respond to their requests. It's possible to have them sleep in more than one house, but their happiness will diminish.
Happiness and personality traits[edit]
Happiness[edit]
NPCs require to be "happy" enough as to not go on strike. The happiness-requirements are something to maintain for every NPC. Some NPCs are therefore easier to maintain because of their personality traits, causing them to accumulate happiness in extra ways.
Personality traits[edit]
Every NPC now also has personalities. If these personalities now get satisfied through supplying their necessities for these personalities, then you can get some huge amounts of happiness.
For example: an NPC with both Jogger (Each quality of life at Mediocre or above: +15% movement speed) and Gardener (They enjoy doing farming tasks and will get a happiness boost every time they complete one) personality if only harvesting/maintaining crops, will harvest crops dramatically faster than a normal NPC. This is because the farming task raises their happiness temporarily, but that hapiness increase also makes their quality of life higher. Thus, because of Jogger, that temporary raise in quality of life makes them run faster too (+500 happiness often).
See the following page regarding personality traits for more info, search for: NPC_Personalities
Adventure Party[edit]
You can add NPCs to your Adventure Party to follow you to mines and incursions. They fight enemies and bosses for you.
You should have the following in the adventure party inventory:
- Health Potions - So they can heal
- Food - To Eat and keep them from starving (their nutrition drainage doubles when they are in an adventure party!)
- Buff Potions - If you want them to have buffs
- Recall Scrolls - So they can teleport home in case their HP drops too low (but this is not guaranteed; NPCs may get killed before having a chance to do so)
The HP of bosses are increased when you have NPCs in your Adventure Party.
| Number of NPCs | Additional Scaling | Scaling from base HP |
|---|---|---|
| 0 | +0% | 100% |
| 1 | +20% | 120% |
| 2 | +18% | 138% |
| 3 | +16% | 154% |
| 4 | +14% | 168% |
| 5 | +12% | 180% |
| 6 | +10% | 190% |
| 7 | +8% | 198% |
| 8 | +6% | 204% |
| 9 | +4% | 208% |
| 10 | +2% | 210% |
| 11 | +0% | 210% |
| 12 | +0% | 210% |
Enemy spawn rate is also slightly increased for each new member while in caves.