Wiring
Wiring items can be connected together with Wire to form automated or interactive creations.
(This page under construction.)
Wiring Overview[edit]
- Normally, purely wiring-specific items such as Wires and Gates are invisible. However, holding certain wiring items, such as Wrench, Cutter, Gates, Switches, and Traps, will cause these invisible items to become visible, allowing the player to interact with them.
- There are four wire colors: red, green, blue, and yellow.
- To place Wire, hold the Wrench and left-click. To remove Wire, hold the Cutter and left-click. While holding either tool, an interface box will appear allowing the player to select which colors to place or remove. The player may place/remove more than one color at a time.
- A Wire is connected to any Wiring item it is placed on top of.
- A Wire is also connected to all adjacent Wires of the same color. The game automatically draws these connections as a visual aid, but the player only directly interacts with the Wires themselves.
- Wires are not connected with Wires of different colors.
- A set of connected Wires is either ON (lit up) or OFF (unlit). Normally it will be OFF, unless it is connected to a Wiring item (like a Gate output) that causes it to be ON.
- Some Wiring items like Traps cannot be crafted and must be found in Caves.
Wiring Items[edit]
Switches[edit]
Deep Snow Stone Pressure Plate•
Deep Stone Pressure Plate•
Deep Swamp Stone Pressure Plate•
Dungeon Pressure Plate•
Rock Lever•
Sandstone Pressure Plate•
Snow Stone Pressure Plate•
Stone Pressure Plate•
Swamp Stone Pressure Plate•
Wood Pressure Plate
Gates[edit]
AND Gate•
Buffer Gate•
Counter Gate•
Delay Gate•
NAND Gate•
NOR Gate•
OR Gate•
SR Latch Gate•
Sensor Gate•
Sound Gate•
T flip-flop Gate•
Timer Gate•
XOR Gate
Traps[edit]
Deep Sandstone Arrow Trap•
Deep Sandstone Flame Trap•
Deep Snow Stone Arrow Trap•
Deep Snow Stone Flame Trap•
Deep Stone Arrow Trap•
Deep Stone Flame Trap•
Deep Swamp Stone Arrow Trap•
Deep Swamp Stone Flame Trap•
Dungeon Arrow Trap•
Dungeon Flame Trap•
Dungeon Void Trap•
Ice Arrow Trap•
Obsidian Arrow Trap•
Obsidian Flame Trap•
Sandstone Arrow Trap•
Sandstone Flame Trap•
Snow Stone Arrow Trap•
Stone Arrow Trap•
Stone Flame Trap•
Swamp Stone Arrow Trap•
Swamp Stone Flame Trap•
Wood Arrow Trap
Doors[edit]
Brick Door•
Deep Sandstone Door•
Deep Snow Stone Door•
Deep Stone Door•
Deep Swamp Stone Door•
Dungeon Door•
Ice Door•
Obsidian Door•
Palm Door•
Pine Door•
Sandstone Door•
Snow Stone Door•
Stone Door•
Swamp Stone Door•
Wood Door
Examples of Use[edit]
Arrow Trap[edit]
This is a simple example of a Rock Lever connected to a Wood Arrow Trap.
- Toggling the lever from OFF to ON will activate the arrow trap, firing a single arrow.
- Traps will not activate faster than a certain cooldown period. Therefore, quickly toggling the lever on and off will not activate the trap faster than this cooldown.
- The trap will fire in the direction the player was facing when placing the trap.
Arrow Trap With Timer[edit]
In this example, a Timer Gate causes the trap to repeatedly fire arrows.
- The lever activates the timer. As long as the timer is active, it repeatedly causes the trap to fire arrows.
- Here are the settings for the timer in this example. Edit/view timer settings by holding the Wrench and right-clicking the Timer Gate.
- Red wire activates the timer; green wire activates the arrow trap.
- Every 22 ticks, the timer pulses the output, causing the arrow trap to fire an arrow.
- Currently, trap cooldown is 20 ticks, so reducing the timer ticks below 20 will not cause the arrow trap to fire any faster.
- Setting timer ticks to 20 will result in some of the timer pulses not causing the trap to fire. This is because the timer ticks is too close to the trap cooldown.
- Therefore, setting timer ticks to slightly higher (22 in this example) will ensure that every timer pulse results in an arrow fire, which may be more visually pleasing.
Kill Maze for Raiders[edit]
A more complex Wiring example is a Kill Maze For Raiders.