Weapons

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Weapons are used to fight enemies in the game. There are several different types to choose from depending on your playstyle.

Melee[edit]

Swords[edit]

Swords are swung in an arc towards the cursor.

The sword attack with debug hitboxes shown
Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Sand Knife 5 5 25 30 2 Grants a small Resilience bonus of 3, Critical Chance 14% increase. In addition applies 500 Poison Damage over 5 seconds to the target
 Wood Sword 15 3.3 75 50 2
 Nunchucks 16 3.3 150 30 2
 Copper Sword 17 3.3 75 50 2
 Iron Sword 20 3.3 75 50 2
 Gold Sword 22 3.3 75 55 2
 Frost Sword 25 3.3 75 60 2
 Demonic Sword 30 3.3 80 65 2
 Katana 20 5 75 100 1 Hold down the Interact button to charge up for a dash to cut through enemies. If you miss, you will receive a short debuff (lasting for 3 seconds). Hitting an enemy will refresh the cooldown and make the next dash faster. You can dash up to 10 times in a row. After ten dashes, you will receive a longer dash cooldown debuff (lasting for 10 seconds). Landing a hit will reduce the accumulated dash stacks.
 Ivy Sword 34 3.3 80 65 2
 Cutlass 40 3.3 80 65 2
 Tungsten Sword 45 3.3 100 80 2
 Spider Claw 16 10 30 45 0.5
 Caustic Executioner 50 3.3 75 70 1.5 Flings dangerous venom off the blade on attacks
 Venom Slasher 50 3.3 75 70 1 Shoots a wave of venom
 Amethyst Sword 50 3.3 100 80 2 Crystalizes foes depending on crit chance and damage modifiers
 Reinforced Katana 45 5 75 100 1 Hold down the "Interact" button to charge up for a dash in order to cut through enemies. If you fail to hit, you will receive a short time debuff (lasting for 3 seconds). Hitting an enemy will refresh the cooldown and make the next dash faster. You can dash continuously for up to 15 times. After 15 dashes, you will receive a longer dash cooldown debuff (lasting for 10 seconds). Landing a hit will reduce the accumulated dash stacks.
 Antique Sword 80 3.3 125 90 2
 Gemstone Longsword 90 3.3 75 120 2.5 Delivers devastating far reaching attacks with ease!

Greatswords[edit]

Greatswords are charged and swung in an arc towards the cursor in a single large hit.


Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Iron Greatsword 50 5 150 110 4
 Frost Greatsword 55 5 150 114
 Ivy Greatsword 80 5 150 126 4
 Quartz Greatsword 90 5 150 126 4
 Necrotic Greatsword 100 5 150 130 4 Charges up to attack
Fires a wave of dark magic when fully charged
 Glacial Greatsword 125 5 150 130 4
 Slime Greatsword 140 5 150 130 4 Charges up to attack
Half charge to launch a wave of slime
Full charge to summon a friendly slime
 Ravenwing Greatsword 150 5 150 100 4 Charges up to attack
Charges up faster and has no movement penalty when attacking

Spears[edit]

Spears are stabbed towards the cursor, but will only hit at the tip.

Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Wood Spear 14 2 25 100 2
 Copper Spear 16 2 25 100 2
 Copper Pitchfork 18 2 25 80 2
 Iron Spear 18 2 25 100 2
 Gold Spear 20 2 25 110 2
 Frost Spear 22 2 25 100 2
 Demonic Spear 24 2.2 25 130 2
 Void Spear 28 2.5 25 140 2
 Ravenbeak Spear 45 1.7 50 120 2.5 Attack You attack alongside 3 aggressive feathers
Interact Summon a flurry of aggressive feathers, attacking the same place multiple times
 Ivy Spear 32 2.5 25 120 2
 Vultures Talon 35 2.5 50 150 2
 Tungsten Spear 38 2.5 25 140 2
 Cryo Spear 45 2.5 50 140 2 Will only hit at the tip
Releases a shard on attack

Glaives[edit]

Glaives are swung continuously, hitting everything around the attacker.

Note how glaives hit continuously around the attacker
Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Gold Glaive 18 2 75 140 2
 Frost Glaive 20 2 75 140 2
 Quartz Glaive 27 2 100 140 2
 Cryo Glaive 60 2.5 100 160 2
 Slime Glaive 60 2.5 150 200 2

Boomerangs[edit]

Boomerangs deal melee damage and are thrown outwards returning to the player shortly after.


Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Wood Boomerang 15 3.3 25 200 1 Can be thrown
 Spider Boomerang 20 3.3 25 400 1
 Rolling Pin 19 4 25 300 0.5 Slows enemies on hit
 Frost Boomerang 24 3.3 25 400 1
 Void Boomerang 25 3.3 25 400 0.5
 Butcher's Cleaver 38 2.6 25 700 0.2 Chains to nearby foes
 Razor Blade 20 5.6 50 250 0.2 Maximum 5 in the air
 Glacial Boomerang 38 3.3 100 2,000 0.3
 Tungsten Boomerang 45 3.3 100 600 0.75 Stacks up to 4
 Dragons Rebound 65 3.3 25 650 0.5 Can be thrown
 Night Razor 70 3.3 50 600 0.5 Can be thrown
Stacks up to 4
Homes in on enemies

Other melee[edit]

Other melee weapons. Most are swung in an arc, like swords, but they have a unique shape and shoot a projectile. Some does not deal any close range damage but instead only throws a projectile instead.


Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Boxing Glove Gun 18 2 150 200 1
 Heavy Hammer 18 2.9 40 350 1
 Anchor & Chain 40 2 0 350 1 Hits will pull targets up close.
Close range hits deal more damage.
 Lightning Hammer 17 5 75 50 1
 Reaper Scythe 48 2.9 25 300 1 Shoots a reaper scythe
 Chef's Special 62 2.9 25 800 0.5 Alternate between throwing a cleaver that chains between nearby foes and a rolling pin that slows on hit.
Each enemy hit increases your food buff duration by 1 second.
 Carapace Dagger 40 5.7 25 800 0.5 Can be thrown repeatedly
Homes in on enemies
 Blood Claw 45 5.6 40 100 1 Attack Slice in front of you, gaining a power charge for each enemy hit.
Interact Expend all of your power charges at the cost of life, to deliver a devastating attack.

Ranged[edit]

Bows[edit]

Fires arrows towards the cursor. Arrows have their own damage stats and effects.

Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Wood Bow 12 1.3 100 600 1
 Copper Bow 15 1.4 120 650 1
 Iron Bow 18 1.7 140 700 1
 Necrotic Bow 24 1.3 140 600 1 Hit slows the target and summons a charging baby crawling zombie
 Gold Bow 20 1.7 140 700 1
 Frost Bow 22 1.8 160 700 1
 Demonic Bow 25 2 180 750 1
 Ivy Bow 29 2 180 800 1
 Vultures Burst 38 2 200 800 1
 Glacial Bow 40 2 200 800 1 Shoots a projectile that shatters to nearby enemies on hit
 Tungsten Bow 42 2 200 800 1
 Bow of Dualism 42 2.2 220 800 1 Shoots 2 projectiles at once
Shoots arrows
 Arachnid Web Bow 45 2.2 300 800 0.5 Shoots a burst of 3 arrows at a time
Shoots arrows
 The Crimson Sky 90 2 350 1,600 1
 Antique Bow 90 2.2 240 1,000 1
 The Raven's Nest 122 1.7 200 1,400 1

Greatbows[edit]

Uses a charged attack to fire arrows towards the cursor. Arrows have their own damage stats and effects.


Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Gold Greatbow 45 1.4 300 800 1
 Void Greatbow 55 1.7 350 1,000 1
 Ivy Greatbow 65 1.7 375 1,100 1
 Druids Greatbow 80 1.7 300 800 1 Charges up to fire
Shoots petals that split mid air
Shoots arrows
 Tungsten Greatbow 95 1.7 400 1,200 1
 Mycelium Greatbow 110 1.7 425 1,400 1
 Slime Greatbow 96 2 350 1,600 1 Charges up to fire
Shoots down slime from above, heavily slowing enemies
Shoots arrows
 Night Piercer 124 2 500 1,600 1 Charges up to fire
Shoots arrows
Shots explode on impact

Guns[edit]

Shoots bullets towards the cursor. Bullets have their own damage stats and effects.


Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Snow Launcher 0 10 400 1,000 1
 Death Ripper 19 0.5 500 1,000 0.5 Has a 75% chance to not consume ammo
Charges up to fire faster
 Shotgun 17 1.3 350 800 0.3
 Handgun 17 2.5 350 800 1
 Webbed Gun 26 2 400 800 1
 Machine Gun 12 5 400 1,000 1 Has a 50% chance to not consume ammo
 Sapphire Revolver 25 2.5 350 800 1 Requires bullets to fire.
Charges up a piercing projectile that will hit anything in an instant
 Living Shotty 40 1.7 350 1,000 0.2 Requires bullets to fire
 Flintlock 28 2.5 450 800 1
 Sniper Rifle 43 1.7 650 1,600 1 Has a sniper scope
 Hand Cannon 50 0.8 200 600
 Cryo Blaster 45 3.3 550 1,000 1 Requires bullets to fire
 Antique Rifle 105 1.7 650 2,000 1 Requires bullets to fire
 Shard Cannon 28 10 350 800 0.3 Has a 50% chance to not consume ammo

Magic[edit]

Staves[edit]

Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Wood Staff 22 1.3 75 500 1
 Refractor 60 0.5 120 800 1 Fires a long range beam of concentrated light
 Ruby Staff 27 1.2 200 300 1 Fires a slow projectile with a powerful explosion that generates life essence on hit. Hold down the "Interact" button: Spend 1 life essence to cast a ruby glyph around you. Players and settlers will be buffed with attack speed if they stand inside the sapphire glyph on activation.
 Sapphire Staff 24 1.5 75 1,100 1 Projectiles ricochet to nearby enemies and generate life essence on hit. Hold down the "Interact" button: Spend 1 life essence to cast a sapphire glyph on the ground. Players and settlers will be healed if they stand inside the sapphire glyph on activation.
 Web Weaver 37 1 50 5,000 2 Summons a magical web that burns targets in an area
 Venom Staff 15 0.5 150 300 2
 Sparkler 10 5 100 250 0.5 Shoots a stream of molten metal
Burns targets on hit
 Dredging Staff 30 1.7 150 200 1 Shoots a wave of spikes
 Boulder Staff 28 2.5 60 800 1 Launches a bouncing boulder
 Quartz Staff 43 1.7 150 700 1
 Frost Staff 16 2.5 400 800 0.75 Shoots 2 accelerating projectiles
 Swamp Dweller Staff 52 1.7 100 200 2 Shoots a flower that releases projectiles
 Ancient Dredging Staff 55 1.7 150 300 1
 Phantom Popper 59 1.7 50 100 2 Shoots a bubble that pops into homing missiles
 Slime Staff 32 3.3 100 1,250 0.5 Shoots 3 bouncy projectiles
 Void Missile 35 3.3 150 1,000 1 Shoots a controllable missile
 Elderly Wand 45 3.3 200 1,000 1
 Void Staff 32 5 50 400 1 Shoots an instant void laser
 Icicle Staff 50 3.3 150 900 1 Shoots rapid icicles
 Venom Shower 45 5 100 600 0.5 Sprays venom at your target
Deals more damage to closer targets
 Shadow Beam 48 5 50 1,000 1 Shoots an instant shadow beam
 Cryo Quake 57 5 200 800 1 Creates a line of icicles
 Emerald Wand 45 10 50 500 0.75 Fires a barrage of magic mines

Books[edit]

Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Swamp Tome 22 1.7 50 2,500 1
 Blood Bolt 20 3.3 120 1,000 1
 Blood Volley 12 3.3 120 1,000 0.5
 Shadow Bolt 40 3.3 150 1,000 1
 Blood Grimoire 84 0.5 120 225 0.75 Attack Conjures a ray of magic at the cost of life, that heals you when hitting opponents.
Interact Mark your enemies, causing your ray to also damage marked targets.

Other Magic[edit]

Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Necrotic Flask 20 2 800 300 1 Throws a splash potion that deals impact damage and poisons all enemies where it lands, dealing 30 damage over 3 seconds
 Dragon Lance 60 0.5 120 400 1 Creates a lance of fire
 Genie Lamp 18 6.7 150 300 0.5 Sprays fast water projectiles

Summoning[edit]

Summons creatures to fight for you. Some summoning weapons use summon slots; some do not.

Summoning Weapons That Use Summon Slots[edit]

The default max slots is 1, but can be increased by Armor, Trinkets, and Potions.

Name Damage Effects
 Brain on a Stick 10 Summons baby zombies; every other summon is an archer
 Spider Staff 12 Summons baby spiders that do melee attacks
 Magic Branch 16 Summons baby snowmen that throw snowballs at enemies
 Vulture Staff 18 Summons vulture hatchlings that fly directly to the target, doing melee attacks
 Cryo Staff 22 Summons cryo flakes that fly directly to the target, doing short-range ranged attacks
 Swamps Grasp 20 Summons 2 pouncing slimes (occupying only one summon slot) that jump directly on the target, doing melee attacks
 Skeleton Staff 22 Summons 2 skeletons (occupying only one summon slot); one for long-range attacks and another for close-range combat
 Empress Command 22 Summons spiderkin minions that alternate between close and ranged combat with each summoning
 Phantom Caller 30 Summons phantoms that charge at enemies
 Orb of Slimes 99 Summons slime orbs that orbit you, damaging enemies upon collision
 Crystallized Skull 180 Summons mighty ruby dragons!

Summoning Weapons That Don't Use Summon Slots[edit]

These summoning weapons do not use any summon slots, so they can be used together with another summon weapon to provide additional summon damage.

Name Damage Effects
 Frost Piercer 16 Summons up to 8 flying frost crystals; does not use summon slots
 Slime Canister 20 Summons up to 10 short-lived poison slimes; does not use summon slots
 Reapers Call 40 Summons up to 5 flying spirits
 Ruby Shields 41 Summons up to 6 rotating gemstones

Other[edit]

Throwing[edit]

Name Damage Attack Speed Velocity Range Resilience Gain
 Snowball 0 4 100 50
 Ninja Star 20 4 100 50 1
 Ice Javelin 30 4 200 50 1

Explosives[edit]

Can be thrown, dealing massive damage to mobs and objects.

Name Damage
 Iron Bomb 60
 Tile Bomb 60
 Dynamite Stick 200

P.S.[edit]

**Armor prevents damage for each hit, so the more hits per second the more damage is mitigated by armor on the final DPS**