Weapons
Weapons are used to fight enemies in the game. There are several different types to choose from depending on your playstyle.
Melee[edit]
Swords[edit]
Swords are swung in an arc towards the cursor.
![](/mediawiki/images/2/28/Sword_Hitbox_Demo.gif)
Name | Damage | Attack Speed | DPS* | Knockback | Range | Resilience Gain |
---|---|---|---|---|---|---|
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5 | 5 | 25 | 25 | 30 | 2 |
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15 | 3.3 | 49.5 | 75 | 50 | 2 |
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16 | 3.3 | 52.8 | 150 | 30 | 2 |
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17 | 3.3 | 56.1 | 75 | 50 | 2 |
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20 | 3.3 | 66 | 75 | 50 | 2 |
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22 | 3.33 | 73.26 | 75 | 55 | |
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25 | 3.3 | 82.5 | 75 | 60 | 2 |
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30 | 3.3 | 99 | 80 | 65 | 2 |
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20 | 5 | 100 | 75 | 100 | 1 |
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34 | 3.3 | 112.2 | 80 | 65 | 2 |
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40 | 3.3 | 132 | 80 | 65 | 2 |
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45 | 3.3 | 148.5 | 100 | 80 | 2 |
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16 | 10 | 160 | 30 | 45 | 0.5 |
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50 | 3.3 | 165 | 75 | 70 | 1.5 |
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50 | 3.3 | 165 | 75 | 70 | 1.5 |
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50 | 3.3 | 165 | 100 | 80 | 2 |
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45 | 5 | 225 | 75 | 100 | 1 |
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80 | 3.3 | 264 | 125 | 90 | 2 |
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90 | 3.3 | 297 | 75 | 120 | 2.5 |
Greatswords[edit]
Greatswords are charged and swung in an arc towards the cursor.
(THE DPS OF GREATSWORDS IS INACCURATE. THE ATTACKS CHARGE AT AN ATTACK SPEED OF 5 BUT, ONLY ATTACK ONCE CHARGED TO LEVEL 1).
Greatswords were introduced at 0.21.28
Name | Damage | Attack Speed | DPS* | Knockback | Range | Resilience Gain |
---|---|---|---|---|---|---|
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50 | 5 | 250 | 150 | 110 | 4 |
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55 | 5 | 275 | 150 | 114 | |
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68 | 5 | 340 | 150 | 126 | |
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77 | 5 | 385 | 150 | 126 | |
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106 | 5 | 530 | 150 | 130 | |
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140 | 5 | 700 | 150 | 130 | 4 |
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150 | 5 | 750 | 150 | 100 | 4 |
Spears[edit]
Spears are stabbed towards the cursor, but will only hit at the tip.
Name | Damage | Attack Speed | DPS* | Knockback | Range | Resilience Gain |
---|---|---|---|---|---|---|
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14 | 2 | 28 | 25 | 100 | 2 |
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16 | 2 | 32 | 25 | 100 | 2 |
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17 | 2 | 34 | 25 | 110 | |
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18 | 2 | 36 | 25 | 80 | 2 |
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18 | 2 | 36 | 25 | 100 | 2 |
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22 | 2 | 44 | 25 | 100 | 2 |
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24 | 2.2 | 52.8 | 25 | 130 | 2 |
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28 | 2.5 | 70 | 25 | 140 | 2 |
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45 | 1.7 | 76.5 | 50 | 120 | 2.5 |
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32 | 2.5 | 80 | 25 | 120 | 2 |
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35 | 2.5 | 87.5 | 50 | 150 | 2 |
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38 | 2.5 | 95 | 25 | 140 | 2 |
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45 | 2.5 | 112.5 | 50 | 140 | 2 |
Glaives[edit]
Glaives are swung continuously, hitting everything around the attacker.
![](/mediawiki/images/b/b3/Cryo_Glaive_Demo.gif)
Name | Damage | Attack Speed | DPS* | Knockback | Range | Resilience Gain |
---|---|---|---|---|---|---|
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15 | 2 | 30 | 75 | 140 | |
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20 | 2 | 40 | 75 | 140 | 2 |
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27 | 2 | 54 | 100 | 140 | 2 |
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60 | 2.5 | 150 | 100 | 160 | 2 |
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60 | 2.5 | 150 | 150 | 200 | 2 |
Boomerangs[edit]
Boomerangs deal melee damage and are thrown outwards returning to the player shortly after.
Name | Damage | Attack Speed | DPS* | Knockback | Range | Resilience Gain |
---|---|---|---|---|---|---|
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15 | 3.3 | 49.5 | 25 | 200 | 1 |
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20 | 3.3 | 66 | 25 | 400 | 1 |
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20 | 3.33 | 66.6 | 25 | 400 | |
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25 | 3.3 | 82.5 | 25 | 400 | 0.5 |
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20 | 5.6 | 112 | 50 | 250 | 0.2 |
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38 | 3.3 | 125.4 | 100 | 2,000 | 0.3 |
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45 | 3.3 | 148.5 | 100 | 600 | 0.75 |
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65 | 3.3 | 214.5 | 25 | 650 | 0.5 |
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70 | 3.3 | 231 | 50 | 600 | 0.5 |
Other melee[edit]
Other melee weapons. Most are swung in an arc, like swords, but they have a unique shape and shoot a projectile.
Name | Damage | Attack Speed | DPS* | Knockback | Range | Resilience Gain |
---|---|---|---|---|---|---|
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18 | 2 | 36 | 150 | 200 | 1 |
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18 | 2.9 | 52.2 | 40 | 350 | 1 |
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17 | 5 | 85 | 75 | 50 | 1 |
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48 | 2.9 | 139.2 | 25 | 300 | 1 |
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45 | 5.6 | 252 | 40 | 100 | 1 |
Ranged[edit]
Bows[edit]
Fires arrows towards the cursor. Arrows have their own damage stats and effects.
Name | Damage | Attack Speed | DPS* | Velocity | Range | Resilience Gain |
---|---|---|---|---|---|---|
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12 | 1.3 | 15.6 | 100 | 600 | 1 |
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15 | 1.4 | 21 | 120 | 650 | 1 |
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18 | 1.7 | 30.6 | 140 | 700 | 1 |
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22 | 1.67 | 36.74 | 140 | 700 | |
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22 | 1.8 | 39.6 | 160 | 700 | 1 |
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25 | 2 | 50 | 180 | 750 | 1 |
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29 | 2 | 58 | 180 | 800 | 1 |
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38 | 2 | 76 | 200 | 800 | 1 |
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40 | 2 | 80 | 200 | 800 | 1 |
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42 | 2 | 84 | 200 | 800 | 1 |
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42 | 2.2 | 92.4 | 220 | 800 | 1 |
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45 | 2.2 | 99 | 300 | 800 | 0.5 |
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95 | 2 | 190 | |||
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90 | 2.2 | 198 | 240 | 1,000 | 1 |
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122 | 1.7 | 207.4 | 200 | 1,400 | 1 |
Greatbows[edit]
Uses a charged attack to fire arrows towards the cursor. Arrows have their own damage stats and effects.
(THE DPS, ATTACK VELOCITY AND RANGE ALL ASSUME THE BOW IS FULLY CHARGED).
Greatbows were introduced at 0.21.28
Name | Damage | Attack Speed | DPS* | Velocity | Range | Resilience Gain |
---|---|---|---|---|---|---|
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50 | 1.43 | 71.5 | 300 | 800 | |
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25 | 3.33 | 83.25 | 350 | 1,000 | |
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72 | 1.67 | 120.24 | 375 | 1,100 | |
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80 | 1.7 | 136 | 300 | 800 | 1 |
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105 | 1.67 | 175.35 | 400 | 1,200 | |
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96 | 2 | 192 | 350 | 1,600 | 1 |
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121 | 1.67 | 202.07 | 425 | 1,400 | |
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124 | 2 | 248 | 500 | 1,600 | 1 |
Guns[edit]
Shoots bullets towards the cursor. Bullets have their own damage stats and effects.
Name | Damage | Attack Speed | DPS* | Velocity | Range | Resilience Gain |
---|---|---|---|---|---|---|
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19 | 0.5 | 9.5 | 500 | 1,000 | 0.5 |
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17 | 2.5 | 42.5 | 350 | 800 | |
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29 | 2 | 58 | 400 | 800 | |
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12 | 5 | 60 | 400 | 1,000 | |
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25 | 2.5 | 62.5 | 350 | 800 | 1 |
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17 | 1.33 | 67.83 | 350 | 800 | |
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40 | 1.7 | 68 | 350 | 1,000 | 0.2 |
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28 | 2.5 | 70 | 450 | 800 | 1 |
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43 | 1.67 | 71.81 | 650 | 1,600 | |
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55 | 0.83 | 91.3 | 200 | 600 | |
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45 | 3.3 | 148.5 | 550 | 1,000 | 1 |
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105 | 1.7 | 178.5 | 650 | 2,000 | 1 |
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28 | 10 | 280 | 350 | 800 | 0.3 |
Magic[edit]
Staves[edit]
Name | Damage | Attack Speed | DPS* | Velocity | Range | Resilience Gain |
---|---|---|---|---|---|---|
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24 | 1.25 | 30 | 75 | 500 | |
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60 | 0.5 | 30 | 120 | 800 | 1 |
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37 | 1 | 37 | 50 | 5,000 | 2 |
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15 | 0.5 | 37.5 | 150 | 300 | 2 |
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30 | 1.7 | 51 | 150 | 200 | 1 |
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11 | 5.49 | 60.39 | 100 | 250 | |
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35 | 2 | 70 | 400 | ||
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28 | 2.5 | 70 | 60 | 800 | 1 |
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43 | 1.67 | 71.81 | 150 | 700 | |
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18 | 2 | 72 | 400 | 800 | |
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52 | 1.7 | 88.4 | 100 | 200 | 2 |
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55 | 1.7 | 93.5 | 150 | 300 | 1 |
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59 | 1.7 | 100.3 | 50 | 100 | 2 |
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32 | 3.3 | 105.6 | 100 | 1,250 | 0.5 |
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35 | 3.33 | 116.55 | 150 | 1,000 | |
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45 | 3.3 | 148.5 | 200 | 1,000 | 1 |
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50 | 3.3 | 165 | 150 | 900 | 1 |
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45 | 5 | 225 | 100 | 600 | 0.5 |
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48 | 5 | 240 | 1,000 | ||
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57 | 5 | 285 | 200 | 800 | 1 |
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45 | 10 | 450 | 50 | 500 | 0.75 |
Books[edit]
Name | Damage | Attack Speed | DPS* | Velocity | Range | Resilience Gain |
---|---|---|---|---|---|---|
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22 | 1.67 | 36.74 | 50 | 2,500 | |
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20 | 3.3 | 66 | 120 | 1,000 | 1 |
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40 | 2 | 80 | 150 | 1,000 | |
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12 | 3.3 | 118.8 | 120 | 1,000 | 0.5 |
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84 | 0.5 | 168 | 120 | 225 | 0.75 |
Other Magic[edit]
Name | Damage | Attack Speed | DPS* | Velocity | Range | Resilience Gain |
---|---|---|---|---|---|---|
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60 | 0.5 | 120 | 120 | 400 | 1 |
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18 | 6.7 | 120.6 | 150 | 300 | 0.5 |
Summoning[edit]
Summons creatures to fight for you. Some summoning weapons use summon slots; some do not.
Summoning Weapons That Use Summon Slots[edit]
The default max slots is 1, but can be increased by Armor, Trinkets, and Potions.
Name | Damage | Effects |
---|---|---|
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10 | Summons baby zombies; every other summon is an archer |
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12 | Summons baby spiders that do melee attacks |
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16 | Summons baby snowmen that throw snowballs at enemies |
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18 | Summons vulture hatchlings that fly directly to the target, doing melee attacks |
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20 | Summons spiderkin minions that alternate between close and ranged combat with each summoning |
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22 | Summons cryo flakes that fly directly to the target, doing short-range ranged attacks |
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23 | Summons 2 pouncing slimes (occupying only one summon slot) that jump directly on the target, doing melee attacks |
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25 | Summons 2 skeletons (occupying only one summon slot); one for long-range attacks and another for close-range combat |
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35 | Summons phantoms that charge at enemies |
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53 | Summons slime orbs that orbit you, damaging enemies upon collision |
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292 | Summons mighty ruby dragons! |
Summoning Weapons That Don't Use Summon Slots[edit]
These summoning weapons do not use any summon slots, so they can be used together with another summon weapon to provide additional summon damage.
Name | Damage | Effects |
---|---|---|
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16 | Summons up to 8 flying frost crystals; does not use summon slots |
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26 | Summons up to 10 short-lived poison slimes; does not use summon slots |
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40 | Summons up to 5 flying spirits |
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41 | Summons up to 6 rotating gemstones |
Other[edit]
Throwing[edit]
Name | Damage | Attack Speed | DPS* | Velocity | Range | Resilience Gain |
---|---|---|---|---|---|---|
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0 | 4 | 0 | 100 | 50 | |
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20 | 4 | 80 | 100 | 50 | 1 |
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30 | 4 | 120 | 200 | 800 | 1 |
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40 | 5.7 | 228 | 200 | 800 | 0.5 |
Explosives[edit]
Can be thrown, dealing massive damage to mobs and objects.
Name | Damage |
---|---|
![]() |
60 |
![]() |
60 |
![]() |
200 |
P.S.[edit]
**All DPS listed on this page may vary according to weapon base damage, range, and the enemies armor**
**Armor prevents damage for each hit, so the more hits per second the more damage is mitigated by armor on the final DPS**