Weapons

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Weapons are used to fight enemies in the game. There are several different types to choose from depending on your playstyle.

Melee[edit]

Swords[edit]

Swords are swung in an arc towards the cursor.

The sword attack with debug hitboxes shown
Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Sand Knife 5 5 25 40 4 Grants a small Resilience bonus of 3, Critical Chance 14% increase. In addition applies 500 Poison Damage over 5 seconds to the target
 Wood Sword 15 3.3 75 50 3
 Nunchucks 20 3.3 150 55 3
 Copper Sword 20 3.3 75 50 3
 Iron Sword 23 3.3 75 50 3
 Gold Sword 26 3.3 75 55 3
 Frost Sword 30 3.3 75 60 3
 Demonic Sword 34 3.3 80 65 3
 Ivy Sword 47 3.3 80 65 3
 Spider Claw 16 10 30 45 1.5
 Caustic Executioner 55 3.3 75 70 1.5 Flings dangerous venom off the blade on attacks
 Amethyst Sword 56 3.3 100 80 3 Crystalizes foes depending on crit chance and damage modifiers
 Katana 38 5 75 100 1.5 Hold down the Interact button to charge up for a dash to cut through enemies. If you miss, you will receive a short debuff (lasting for 3 seconds). Hitting an enemy will refresh the cooldown and make the next dash faster. You can dash up to 10 times in a row. After ten dashes, you will receive a longer dash cooldown debuff (lasting for 10 seconds). Landing a hit will reduce the accumulated dash stacks.
 Cutlass 58 3.3 80 65 3
 Bark Blade 60 3.3 100 78 3 Hold left click to do quick primary attacks that fires projectiles after using a fully charged secondary attack

Hold right click to charge up a secondary attack. Half a charge launches a wave of projectiles while a full charge augments primary attacks

 Aged Champion Sword 60 3.3 75 70 2 Becomes empowered when its wielder is at full health
 Venom Slasher 65 3.3 75 70 2 Shoots a wave of venom
 Tungsten Sword 65 3.3 100 80 3
 The Perfect Storm 75 2.9 75 85 3 Interact : Instantly restore 40% missing mana and infuse The Perfect Storm with lightning
 Gemstone Longsword 90 3.3 75 120 2.5 Delivers devastating far reaching attacks with ease!
 Antique Sword 92 3.3 125 90 3
 Reinforced Katana 62 5 75 100 1.5 Hold down the "Interact" button to charge up for a dash in order to cut through enemies. If you fail to hit, you will receive a short time debuff (lasting for 3 seconds). Hitting an enemy will refresh the cooldown and make the next dash faster. You can dash continuously for up to 15 times. After 15 dashes, you will receive a longer dash cooldown debuff (lasting for 10 seconds). Landing a hit will reduce the accumulated dash stacks.

Greatswords[edit]

Greatswords are charged and swung in an arc towards the cursor in a single large hit.


Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Iron Greatsword 50 5 150 110 6
 Frost Greatsword 55 5 150 114
 Necrotic Greatsword 90 5 150 130 4 Charges up to attack
Fires a wave of dark magic when fully charged
 Hexed Blade 90 5 150 130 4 Fires a wave of dark magic when fully charged that applies random debuffs on hit
 Ivy Greatsword 100 5 150 126 6
 Quartz Greatsword 122 5 150 126 6
 Slime Greatsword 140 5 150 130 6 Charges up to attack
Half charge to launch a wave of slime
Full charge to summon a friendly slime
 Ravenwing Greatsword 150 5 150 100 3 Charges up to attack
Charges up faster and has no movement penalty when attacking
 Glacial Greatsword 180 5 150 130 6

Spears[edit]

Spears are stabbed towards the cursor, but will only hit at the tip.

Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Wood Spear 14 2 25 100 3
 Copper Spear 17 2 25 100 3
 Iron Spear 20 2 25 100 3
 Copper Pitchfork 20 2 25 80 3
 Gold Spear 23 2 25 110 3
 Frost Spear 26 2 25 100 3
 Demonic Spear 24 2.2 25 130 3
 Void Spear 28 2.5 25 140 3
 Ravenbeak Spear 45 1.7 50 120 4 Attack You attack alongside 3 aggressive feathers
Interact Summon a flurry of aggressive feathers, attacking the same place multiple times
 Ivy Spear 32 2.5 25 120 3
 Cryo Spear 35 2.5 50 140 3 Will only hit at the tip
Releases a shard on attack
 Vultures Talon 40 2.5 50 150 3
 Tungsten Spear 44 2.5 25 140 3

Glaives[edit]

Glaives are swung continuously, hitting everything around the attacker.

Note how glaives hit continuously around the attacker
Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Gold Glaive 23 2 75 140 3
 Frost Glaive 26 2 75 140 3
 Quartz Glaive 49 2 100 140 3
 Slime Glaive 60 2.5 150 200 3
 Cryo Glaive 60 2.5 100 160 3

Boomerangs[edit]

Boomerangs deal melee damage and are thrown outwards returning to the player shortly after.


Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Wood Boomerang 15 3.3 25 200 1 Can be thrown
 Rolling Pin 19 4 25 300 0.5 Slows enemies on hit
 Frost Boomerang 24 3.3 25 400 1
 Spider Boomerang 25 3.3 25 400 1
 Void Boomerang 33 3.3 25 400 0.5
 Glacial Boomerang 38 3.3 100 2,000 0.3
 Razor Blade 26 5.6 50 250 0.2 Maximum 5 in the air
 Butcher's Cleaver 64 2.6 25 700 0.2 Chains to nearby foes
 Tungsten Boomerang 60 3.3 100 600 0.75 Stacks up to 4
 Night Razor 70 3.3 50 600 0.5 Can be thrown
Stacks up to 4
Homes in on enemies
 Dragons Rebound 77 3.3 25 650 0.5 Can be thrown

Other melee[edit]

Other melee weapons. Most are swung in an arc, like swords, but they have a unique shape and shoot a projectile. Some does not deal any close range damage but instead only throws a projectile instead.


Name Damage Attack Speed Knockback Range Resilience Gain Tooltip
 Boxing Glove Gun 18 2 150 200 1
 Galvanic Hammer 18 2.2 75 75 2.5 Sends out a crashing wave lightning
 Heavy Hammer 18 2.9 40 350 1
 Lightning Hammer 20 5 75 50 1.5
 Anchor & Chain 70 2 0 350 2 Hits will pull targets up close.
Close range hits deal more damage.
 Reaper Scythe 70 2.9 25 300 1 Shoots a reaper scythe
 Chef's Special 78 2.9 25 800 0.5 Alternate between throwing a cleaver that chains between nearby foes and a rolling pin that slows on hit.
Each enemy hit increases your food buff duration by 1 second.
 Carapace Dagger 57 4 25 800 0.3 Can be thrown repeatedly
Homes in on enemies
 Blood Claw 45 5.6 40 100 1.25 Attack Slice in front of you, gaining a power charge for each enemy hit.
Interact Expend all of your power charges at the cost of life, to deliver a devastating attack.
 Brute's Battleaxe 84 5 150 70 6 Charges up to dash attack
 Dryad Greathammer 160 5 150 110 6 Charges up to attack
Deals the most damage on second charge level
Applies 6 Dryad Haunted to hit targets. Once stacked to 10 it summons a dryad spirit that immobilizes enemies for a short time
 Void Claw 160 8.3 75 150 0.3 Uses the power of the void to heal you for every enemy the claws touch

Hold (RMB) to quickly charge up a life draining dash that cuts through enemies.

Ranged[edit]

Bows[edit]

Fires arrows towards the cursor. Arrows have their own damage stats and effects.

Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Wood Bow 12 1.3 100 600 1
 Copper Bow 17 1.4 120 650 1
 Captor's Shortbow 25 1.3 120 250 1 Attack Shoots 3 arrows in close range
Interact Throws a net that captures smaller foes on hit
 Iron Bow 20 1.7 140 700 1
 Gold Bow 23 1.7 140 700 1
 Frost Bow 22 1.8 160 700 1
 Demonic Bow 30 2 180 750 1
 Reanimation Bow 50 1.3 140 600 1 Hit slows the target and summons a charging baby crawling zombie
If the target dies, you summon a skeleton warrior instead
 Necrotic Bow 50 1.3 140 600 1 Hit slows the target and summons a charging baby crawling zombie
 The Raven's Nest 55 1.7 200 1,400 1
 Arachnid Web Bow 45 2.2 300 800 0.5 Shoots a burst of 3 arrows at a time
Shoots arrows
 Ivy Bow 52 2 180 800 1
 Vultures Burst 55 2 200 800 1
 Bow of Dualism 52 2.2 220 800 1 Shoots 2 projectiles at once
Shoots arrows
 Tungsten Bow 60 2 200 800 1
 Dryad Bow 48 2.5 225 750 1 Smaller leaves seek out at nearby targets with Dryad Haunted as you attack
Applies 3 Dryad Haunted to hit targets. Once stacked to 10 it summons a dryad spirit that immobilizes enemies for a short time
 Glacial Bow 60 2 200 800 1 Shoots a projectile that shatters to nearby enemies on hit
 Ascended Bow 80 2.2 120 1,500 1 Shoots many projectiles at once without using any arrows (RMB) to toggle between arrow and wave formation
 The Crimson Sky 90 2 350 1,600 1
 Antique Bow 95 2.2 240 1,000 1

Greatbows[edit]

Uses a charged attack to fire arrows towards the cursor. Arrows have their own damage stats and effects.


Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Gold Greatbow 52 1.4 300 800 1
 Void Greatbow 65 1.7 350 1,000 1
 Druids Greatbow 80 1.7 300 800 1 Charges up to fire
Shoots petals that split mid air
Shoots arrows
 Ivy Greatbow 85 1.7 375 1,100 1
 Slime Greatbow 96 2 350 1,600 1 Charges up to fire
Shoots down slime from above, heavily slowing enemies
Shoots arrows
 Tungsten Greatbow 120 1.7 400 1,200 1
 Night Piercer 124 2 500 1,600 1 Charges up to fire
Shoots arrows
Shots explode on impact
 Mycelium Greatbow 160 1.7 425 1,400 1

Guns[edit]

Shoots bullets towards the cursor. Bullets have their own damage stats and effects.


Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Snow Launcher 0 10 400 800 1
 Death Ripper 28 0.5 500 1,000 0.5 Has a 75% chance to not consume ammo
Charges up to fire faster
 Shotgun 17 1.3 350 800 0.3
 Handgun 20 2.5 350 800 1
 Webbed Gun 26 2 400 800 1
 Machine Gun 16 5 400 1,000 1 Has a 50% chance to not consume ammo
 Living Shotty 49 1.7 350 1,000 0.2 Requires bullets to fire
 Six Shooter 45 2.2 300 800 0.4
 Sapphire Revolver 40 2.5 350 800 1 Requires bullets to fire.
Charges up a piercing projectile that will hit anything in an instant
 Flintlock 47 2.5 450 800 1
 Cryo Blaster 55 3.3 550 1,000 1 Requires bullets to fire
 Hand Cannon 125 0.8 200 600
 Sniper Rifle 125 1.7 650 1,600 1 Has a sniper scope
 Antique Rifle 125 1.7 650 2,000 1 Requires bullets to fire
 Shard Cannon 28 10 350 800 0.3 Has a 50% chance to not consume ammo

Magic[edit]

Staves[edit]

Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Refractor 50 0.5 120 800 1 Fires a long range beam of concentrated light
 Web Weaver 37 1 50 5,000 2 Summons a magical web that burns targets in an area
 Sapphire Staff 25 1.5 75 1,100 1 Attack Projectiles ricochet to nearby enemies and generate life essence on hit.
Interact Spend 1 life essence to cast a sapphire glyph on the ground. Players and settlers will be healed if they stand inside the sapphire glyph on activation.
 Wood Staff 30 1.3 75 500 1
 Emerald Staff 25 1.8 75 600 1 Attack Releases poisonous gas that generates life essence on hit.
Interact Spend 1 life essence to cast an emerald glyph on the ground. Players and settlers will be buffed with crit chance while they stand inside the emerald glyph.
 Amethyst Staff 29 1.7 800 800 1 Attack Shoots 3 quick beams that generate life essence on hit.
Interact Spend 1 life essence to cast an amethyst glyph on the ground. Players and settlers will receive a burst of movement speed if they stand inside the amethyst glyph on activation.
 Sparkler 10 5 100 250 0.5 Shoots a stream of molten metal
Burns targets on hit
 Venom Staff 20 0.5 150 300 2
 Dryad Barrage 60 1 200 50 1 Charges up a barrage that fires more projectiles the longer you charge
Applies 3 Dryad Haunted to hit targets. Once stacked to 10 it summons a dryad spirit that immobilizes enemies for a short time
 Sprinkler 13 5 100 350 0.5 Shoots a stream of freezing water
Slows targets on hit
 Runebound Scepter 48 1.7 120 450 1 Attack Fires a trail of Earth Spikes finishing with one Greater Earth Spike
Interact Detonate all Greater Earth Spikes. You can have a maximum of three Greater Earth Spikes active
 Ruby Staff 68 1.2 200 300 1 Attack Fires a slow projectile with a powerful explosion that generates life essence on hit.
Interact Spend 1 life essence to cast a ruby glyph around you. Players and settlers will be buffed with attack speed if they stand inside the ruby glyph on activation.
 Dredging Staff 50 1.7 150 200 1 Shoots a wave of spikes
 Frost Staff 19 2.5 400 800 0.75 Shoots 2 accelerating projectiles
 Phantom Popper 59 1.7 50 100 2 Shoots a bubble that pops into homing missiles
 Slime Staff 32 3.3 100 1,250 0.5 Shoots 3 bouncy projectiles
 Quartz Staff 77 1.7 150 700 1
 Boulder Staff 55 2.5 60 800 1 Launches a bouncing boulder
 Ancient Dredging Staff 85 1.7 150 300 1
 Swamp Dweller Staff 89 1.7 100 200 2 Shoots a flower that releases projectiles
 Void Missile 60 3.3 150 1,000 1 Shoots a controllable missile
 Void Staff 40 5 50 400 1 Shoots an instant void laser
 Icicle Staff 62 3.3 150 900 1 Shoots rapid icicles
 Topaz Staff 75 2.9 75 1,100 1 Attack Projectiles bounce off walls and have a chance to generate life essence on hit.
Interact Spend 1 life essence to cast a topaz glyph on the ground. Players and settlers will be buffed with resilience if they stand inside the topaz glyph on activation.
 Venom Shower 50 5 100 600 0.5 Sprays venom at your target
Deals more damage to closer targets
 Ascended Staff 130 2 120 800 1 Channel to control a vertical beam of pure power
 Elderly Wand 82 3.3 200 1,000 1
 The Soulstorm 133 2.2 50 500 1 Left Click : Conjures a spirit beam that generate 1 soul when hitting an enemy

Right click : Consumes all your souls to create a soulstorm 73

 Shadow Beam 68 5 50 1,000 1 Shoots an instant shadow beam
 Cryo Quake 80 5 200 800 1 Creates a line of icicles
 Emerald Wand 45 10 50 500 0.75 Fires a barrage of magic mines

Books[edit]

Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Blood Bolt 20 3.3 120 1,000 1
 Swamp Tome 48 1.7 50 2,500 1
 Chromatic Spellbook 52 2.9 250 2,000 1 Shoots a homing projectile that loops around to hit targets a second time
 Blood Grimoire 84 0.5 120 225 0.75 Attack Conjures a ray of magic at the cost of life, that heals you when hitting opponents.
Interact Mark your enemies, causing your ray to also damage marked targets.
 Blood Volley 18 3.3 120 1,000 0.5
 Shadow Bolt 84 3.3 150 1,000 1

Other Magic[edit]

Name Damage Attack Speed Velocity Range Resilience Gain Tooltip
 Unlabeled Potion 40 2 800 300 1 Throws a random splash potion dealing damage over time
WARNING: Results may vary
 Necrotic Flask 45 2 800 300 1 Throws a splash potion that deals impact damage and poisons all enemies where it lands, dealing 55 damage over 3 seconds
 Dragon Lance 80 0.5 120 400 1 Creates a lance of fire
 Vampiric Lamp 18 10 150 450 0.5 Sprays a torrent of blood projectiles
 Genie Lamp 28 6.7 150 300 0.5 Sprays fast water projectiles

Summoning[edit]

Summons creatures to fight for you. Some summoning weapons use summon slots; some do not.

Summoning Weapons That Use Summon Slots[edit]

The default max slots is 1, but can be increased by Armor, Trinkets, and Potions.

Name Damage Effects
 Brain on a Stick 10 Summons baby zombies; every other summon is an archer
 Magic Branch 14 Summons baby snowmen that throw snowballs at enemies
 Spider Staff 14 Summons baby spiders that do melee attacks
 Bashy Bush 18 Summons Bashy Bushes
 Vulture Staff 18 Summons vulture hatchlings that fly directly to the target, doing melee attacks
 Skeleton Staff 19 Summons 2 skeletons (occupying only one summon slot); one for long-range attacks and another for close-range combat
 Eye of the Void 20 Summons a big robotic egg that can shoot at up to 3 enemies at the same time.
 Empress Command 20 Summons spiderkin minions that alternate between close and ranged combat with each summoning
 Swamps Grasp 20 Summons 2 pouncing slimes (occupying only one summon slot) that jump directly on the target, doing melee attacks
 Phantom Caller 27 Summons phantoms that charge at enemies
 Cryo Staff 29 Summons cryo flakes that fly directly to the target, doing short-range ranged attacks
 Sentient Sword 36 Summons swords that fly near target, then attack in a line. Uses two summon slots per summon.
 Orb of Slimes 41 Summons a slime that rotates around you, damaging enemies on collision
 Crystallized Skull 180 Summons a mighty ruby dragon occupying two summon slots.

Summoning Weapons That Don't Use Summon Slots[edit]

These summoning weapons do not use any summon slots; they can be paired with other summoning weapons to provide additional summon damage.

Summons from these weapons will disappear after attacking an opponent.

Name Damage Effects
 Stabby Bush 18 Summons up to 3 Stabby Bushes
 Frost Piercer 26 Summons up to 8 flying frost crystals
 Dryad Branch 39 Channel to summon up to 5 Baby Dryads that will not disappear until channeling stops
 Slime Canister 40 Summons up to 10 short-lived poison slimes
 Reanimation Bow 50
 Ruby Shields 50 Summons up to 6 gemstones that block projectiles without piercing.
 Necrotic Bow 50
 Reapers Call 75 Summons up to 5 flying spirits

Other[edit]

Throwing[edit]

Name Damage Attack Speed Velocity Range Resilience Gain
 Snowball 0 4 100 800
 Ninja Star 20 4 100 300 1
 Ice Javelin 30 4 200 800 1

Explosives[edit]

Can be thrown, dealing massive damage to mobs and objects.

Name Damage
 Iron Bomb 60
 Tile Bomb 60
 Dynamite Stick 200

P.S.[edit]

**Armor prevents damage for each hit, so the more hits per second the more damage is mitigated by armor on the final DPS**