Weapons
Weapons are used to fight enemies in the game. There are several different types to choose from depending on your playstyle.
Melee[edit]
Swords[edit]
Swords are swung in an arc towards the cursor.

Name | Damage | Attack Speed | Knockback | Range | Resilience Gain | Tooltip |
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5 | 5 | 25 | 30 | 2 | Grants a small Resilience bonus of 3, Critical Chance 14% increase. In addition applies 500 Poison Damage over 5 seconds to the target |
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15 | 3.3 | 75 | 50 | 2 | |
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16 | 3.3 | 150 | 30 | 2 | |
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17 | 3.3 | 75 | 50 | 2 | |
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20 | 3.3 | 75 | 50 | 2 | |
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22 | 3.3 | 75 | 55 | 2 | |
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25 | 3.3 | 75 | 60 | 2 | |
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30 | 3.3 | 80 | 65 | 2 | |
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20 | 5 | 75 | 100 | 1 | Hold down the Interact button to charge up for a dash to cut through enemies. If you miss, you will receive a short debuff (lasting for 3 seconds). Hitting an enemy will refresh the cooldown and make the next dash faster. You can dash up to 10 times in a row. After ten dashes, you will receive a longer dash cooldown debuff (lasting for 10 seconds). Landing a hit will reduce the accumulated dash stacks. |
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34 | 3.3 | 80 | 65 | 2 | |
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40 | 3.3 | 80 | 65 | 2 | |
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45 | 3.3 | 100 | 80 | 2 | |
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16 | 10 | 30 | 45 | 0.5 | |
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50 | 3.3 | 75 | 70 | 1.5 | Flings dangerous venom off the blade on attacks |
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50 | 3.3 | 75 | 70 | 1 | Shoots a wave of venom |
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50 | 3.3 | 100 | 80 | 2 | Crystalizes foes depending on crit chance and damage modifiers |
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45 | 5 | 75 | 100 | 1 | Hold down the "Interact" button to charge up for a dash in order to cut through enemies. If you fail to hit, you will receive a short time debuff (lasting for 3 seconds). Hitting an enemy will refresh the cooldown and make the next dash faster. You can dash continuously for up to 15 times. After 15 dashes, you will receive a longer dash cooldown debuff (lasting for 10 seconds). Landing a hit will reduce the accumulated dash stacks. |
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80 | 3.3 | 125 | 90 | 2 | |
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90 | 3.3 | 75 | 120 | 2.5 | Delivers devastating far reaching attacks with ease! |
Greatswords[edit]
Greatswords are charged and swung in an arc towards the cursor in a single large hit.
Name | Damage | Attack Speed | Knockback | Range | Resilience Gain | Tooltip |
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50 | 5 | 150 | 110 | 4 | |
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55 | 5 | 150 | 114 | ||
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80 | 5 | 150 | 126 | 4 | |
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90 | 5 | 150 | 126 | 4 | |
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100 | 5 | 150 | 130 | 4 | Charges up to attack Fires a wave of dark magic when fully charged |
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125 | 5 | 150 | 130 | 4 | |
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140 | 5 | 150 | 130 | 4 | Charges up to attack Half charge to launch a wave of slime Full charge to summon a friendly slime |
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150 | 5 | 150 | 100 | 4 | Charges up to attack Charges up faster and has no movement penalty when attacking |
Spears[edit]
Spears are stabbed towards the cursor, but will only hit at the tip.
Name | Damage | Attack Speed | Knockback | Range | Resilience Gain | Tooltip |
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14 | 2 | 25 | 100 | 2 | |
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16 | 2 | 25 | 100 | 2 | |
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18 | 2 | 25 | 80 | 2 | |
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18 | 2 | 25 | 100 | 2 | |
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20 | 2 | 25 | 110 | 2 | |
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22 | 2 | 25 | 100 | 2 | |
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24 | 2.2 | 25 | 130 | 2 | |
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28 | 2.5 | 25 | 140 | 2 | |
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45 | 1.7 | 50 | 120 | 2.5 | Attack You attack alongside 3 aggressive feathers Interact Summon a flurry of aggressive feathers, attacking the same place multiple times |
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32 | 2.5 | 25 | 120 | 2 | |
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35 | 2.5 | 50 | 150 | 2 | |
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38 | 2.5 | 25 | 140 | 2 | |
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45 | 2.5 | 50 | 140 | 2 | Will only hit at the tip Releases a shard on attack |
Glaives[edit]
Glaives are swung continuously, hitting everything around the attacker.

Name | Damage | Attack Speed | Knockback | Range | Resilience Gain | Tooltip |
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18 | 2 | 75 | 140 | 2 | |
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20 | 2 | 75 | 140 | 2 | |
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27 | 2 | 100 | 140 | 2 | |
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60 | 2.5 | 100 | 160 | 2 | |
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60 | 2.5 | 150 | 200 | 2 |
Boomerangs[edit]
Boomerangs deal melee damage and are thrown outwards returning to the player shortly after.
Name | Damage | Attack Speed | Knockback | Range | Resilience Gain | Tooltip |
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15 | 3.3 | 25 | 200 | 1 | Can be thrown |
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20 | 3.3 | 25 | 400 | 1 | |
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19 | 4 | 25 | 300 | 0.5 | Slows enemies on hit |
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24 | 3.3 | 25 | 400 | 1 | |
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25 | 3.3 | 25 | 400 | 0.5 | |
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38 | 2.6 | 25 | 700 | 0.2 | Chains to nearby foes |
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20 | 5.6 | 50 | 250 | 0.2 | Maximum 5 in the air |
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38 | 3.3 | 100 | 2,000 | 0.3 | |
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45 | 3.3 | 100 | 600 | 0.75 | Stacks up to 4 |
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65 | 3.3 | 25 | 650 | 0.5 | Can be thrown |
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70 | 3.3 | 50 | 600 | 0.5 | Can be thrown Stacks up to 4 Homes in on enemies |
Other melee[edit]
Other melee weapons. Most are swung in an arc, like swords, but they have a unique shape and shoot a projectile. Some does not deal any close range damage but instead only throws a projectile instead.
Name | Damage | Attack Speed | Knockback | Range | Resilience Gain | Tooltip |
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18 | 2 | 150 | 200 | 1 | |
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18 | 2.9 | 40 | 350 | 1 | |
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40 | 2 | 0 | 350 | 1 | Hits will pull targets up close. Close range hits deal more damage. |
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17 | 5 | 75 | 50 | 1 | |
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48 | 2.9 | 25 | 300 | 1 | Shoots a reaper scythe |
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62 | 2.9 | 25 | 800 | 0.5 | Alternate between throwing a cleaver that chains between nearby foes and a rolling pin that slows on hit. Each enemy hit increases your food buff duration by 1 second. |
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40 | 5.7 | 25 | 800 | 0.5 | Can be thrown repeatedly Homes in on enemies |
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45 | 5.6 | 40 | 100 | 1 | Attack Slice in front of you, gaining a power charge for each enemy hit. Interact Expend all of your power charges at the cost of life, to deliver a devastating attack. |
Ranged[edit]
Bows[edit]
Fires arrows towards the cursor. Arrows have their own damage stats and effects.
Name | Damage | Attack Speed | Velocity | Range | Resilience Gain | Tooltip |
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12 | 1.3 | 100 | 600 | 1 | |
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15 | 1.4 | 120 | 650 | 1 | |
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18 | 1.7 | 140 | 700 | 1 | |
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24 | 1.3 | 140 | 600 | 1 | Hit slows the target and summons a charging baby crawling zombie |
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20 | 1.7 | 140 | 700 | 1 | |
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22 | 1.8 | 160 | 700 | 1 | |
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25 | 2 | 180 | 750 | 1 | |
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29 | 2 | 180 | 800 | 1 | |
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38 | 2 | 200 | 800 | 1 | |
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40 | 2 | 200 | 800 | 1 | Shoots a projectile that shatters to nearby enemies on hit |
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42 | 2 | 200 | 800 | 1 | |
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42 | 2.2 | 220 | 800 | 1 | Shoots 2 projectiles at once Shoots arrows |
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45 | 2.2 | 300 | 800 | 0.5 | Shoots a burst of 3 arrows at a time Shoots arrows |
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90 | 2 | 350 | 1,600 | 1 | |
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90 | 2.2 | 240 | 1,000 | 1 | |
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122 | 1.7 | 200 | 1,400 | 1 |
Greatbows[edit]
Uses a charged attack to fire arrows towards the cursor. Arrows have their own damage stats and effects.
Name | Damage | Attack Speed | Velocity | Range | Resilience Gain | Tooltip |
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45 | 1.4 | 300 | 800 | 1 | |
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55 | 1.7 | 350 | 1,000 | 1 | |
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65 | 1.7 | 375 | 1,100 | 1 | |
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80 | 1.7 | 300 | 800 | 1 | Charges up to fire Shoots petals that split mid air Shoots arrows |
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95 | 1.7 | 400 | 1,200 | 1 | |
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110 | 1.7 | 425 | 1,400 | 1 | |
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96 | 2 | 350 | 1,600 | 1 | Charges up to fire Shoots down slime from above, heavily slowing enemies Shoots arrows |
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124 | 2 | 500 | 1,600 | 1 | Charges up to fire Shoots arrows Shots explode on impact |
Guns[edit]
Shoots bullets towards the cursor. Bullets have their own damage stats and effects.
Name | Damage | Attack Speed | Velocity | Range | Resilience Gain | Tooltip |
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0 | 10 | 400 | 1,000 | 1 | |
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19 | 0.5 | 500 | 1,000 | 0.5 | Has a 75% chance to not consume ammo Charges up to fire faster |
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17 | 1.3 | 350 | 800 | 0.3 | |
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17 | 2.5 | 350 | 800 | 1 | |
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26 | 2 | 400 | 800 | 1 | |
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12 | 5 | 400 | 1,000 | 1 | Has a 50% chance to not consume ammo |
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25 | 2.5 | 350 | 800 | 1 | Requires bullets to fire. Charges up a piercing projectile that will hit anything in an instant |
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40 | 1.7 | 350 | 1,000 | 0.2 | Requires bullets to fire |
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28 | 2.5 | 450 | 800 | 1 | |
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43 | 1.7 | 650 | 1,600 | 1 | Has a sniper scope |
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50 | 0.8 | 200 | 600 | ||
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45 | 3.3 | 550 | 1,000 | 1 | Requires bullets to fire |
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105 | 1.7 | 650 | 2,000 | 1 | Requires bullets to fire |
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28 | 10 | 350 | 800 | 0.3 | Has a 50% chance to not consume ammo |
Magic[edit]
Staves[edit]
Name | Damage | Attack Speed | Velocity | Range | Resilience Gain | Tooltip |
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22 | 1.3 | 75 | 500 | 1 | |
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60 | 0.5 | 120 | 800 | 1 | Fires a long range beam of concentrated light |
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27 | 1.2 | 200 | 300 | 1 | Fires a slow projectile with a powerful explosion that generates life essence on hit. Hold down the "Interact" button: Spend 1 life essence to cast a ruby glyph around you. Players and settlers will be buffed with attack speed if they stand inside the sapphire glyph on activation. |
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24 | 1.5 | 75 | 1,100 | 1 | Projectiles ricochet to nearby enemies and generate life essence on hit. Hold down the "Interact" button: Spend 1 life essence to cast a sapphire glyph on the ground. Players and settlers will be healed if they stand inside the sapphire glyph on activation. |
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37 | 1 | 50 | 5,000 | 2 | Summons a magical web that burns targets in an area |
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15 | 0.5 | 150 | 300 | 2 | |
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10 | 5 | 100 | 250 | 0.5 | Shoots a stream of molten metal Burns targets on hit |
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30 | 1.7 | 150 | 200 | 1 | Shoots a wave of spikes |
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28 | 2.5 | 60 | 800 | 1 | Launches a bouncing boulder |
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43 | 1.7 | 150 | 700 | 1 | |
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16 | 2.5 | 400 | 800 | 0.75 | Shoots 2 accelerating projectiles |
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52 | 1.7 | 100 | 200 | 2 | Shoots a flower that releases projectiles |
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55 | 1.7 | 150 | 300 | 1 | |
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59 | 1.7 | 50 | 100 | 2 | Shoots a bubble that pops into homing missiles |
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32 | 3.3 | 100 | 1,250 | 0.5 | Shoots 3 bouncy projectiles |
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35 | 3.3 | 150 | 1,000 | 1 | Shoots a controllable missile |
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45 | 3.3 | 200 | 1,000 | 1 | |
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32 | 5 | 50 | 400 | 1 | Shoots an instant void laser |
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50 | 3.3 | 150 | 900 | 1 | Shoots rapid icicles |
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45 | 5 | 100 | 600 | 0.5 | Sprays venom at your target Deals more damage to closer targets |
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48 | 5 | 50 | 1,000 | 1 | Shoots an instant shadow beam |
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57 | 5 | 200 | 800 | 1 | Creates a line of icicles |
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45 | 10 | 50 | 500 | 0.75 | Fires a barrage of magic mines |
Books[edit]
Name | Damage | Attack Speed | Velocity | Range | Resilience Gain | Tooltip |
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22 | 1.7 | 50 | 2,500 | 1 | |
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20 | 3.3 | 120 | 1,000 | 1 | |
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12 | 3.3 | 120 | 1,000 | 0.5 | |
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40 | 3.3 | 150 | 1,000 | 1 | |
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84 | 0.5 | 120 | 225 | 0.75 | Attack Conjures a ray of magic at the cost of life, that heals you when hitting opponents. Interact Mark your enemies, causing your ray to also damage marked targets. |
Other Magic[edit]
Name | Damage | Attack Speed | Velocity | Range | Resilience Gain | Tooltip |
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20 | 2 | 800 | 300 | 1 | Throws a splash potion that deals impact damage and poisons all enemies where it lands, dealing 30 damage over 3 seconds |
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60 | 0.5 | 120 | 400 | 1 | Creates a lance of fire |
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18 | 6.7 | 150 | 300 | 0.5 | Sprays fast water projectiles |
Summoning[edit]
Summons creatures to fight for you. Some summoning weapons use summon slots; some do not.
Summoning Weapons That Use Summon Slots[edit]
The default max slots is 1, but can be increased by Armor, Trinkets, and Potions.
Name | Damage | Effects |
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10 | Summons baby zombies; every other summon is an archer |
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12 | Summons baby spiders that do melee attacks |
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16 | Summons baby snowmen that throw snowballs at enemies |
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18 | Summons vulture hatchlings that fly directly to the target, doing melee attacks |
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22 | Summons cryo flakes that fly directly to the target, doing short-range ranged attacks |
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20 | Summons 2 pouncing slimes (occupying only one summon slot) that jump directly on the target, doing melee attacks |
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22 | Summons 2 skeletons (occupying only one summon slot); one for long-range attacks and another for close-range combat |
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22 | Summons spiderkin minions that alternate between close and ranged combat with each summoning |
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30 | Summons phantoms that charge at enemies |
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99 | Summons slime orbs that orbit you, damaging enemies upon collision |
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180 | Summons mighty ruby dragons! |
Summoning Weapons That Don't Use Summon Slots[edit]
These summoning weapons do not use any summon slots, so they can be used together with another summon weapon to provide additional summon damage.
Name | Damage | Effects |
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16 | Summons up to 8 flying frost crystals; does not use summon slots |
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20 | Summons up to 10 short-lived poison slimes; does not use summon slots |
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40 | Summons up to 5 flying spirits |
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41 | Summons up to 6 rotating gemstones |
Other[edit]
Throwing[edit]
Name | Damage | Attack Speed | Velocity | Range | Resilience Gain |
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0 | 4 | 100 | 50 | |
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20 | 4 | 100 | 50 | 1 |
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30 | 4 | 200 | 50 | 1 |
Explosives[edit]
Can be thrown, dealing massive damage to mobs and objects.
Name | Damage |
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60 |
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60 |
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200 |
P.S.[edit]
**Armor prevents damage for each hit, so the more hits per second the more damage is mitigated by armor on the final DPS**