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The player can find '''NPCs''' while exploring the world in [[Villages]], [[Dungeon]] and [[Caves]]. NPCs will also occasionally arrive at the player's [[Settlements|settlement]].<br>
The player can find '''NPCs''' while exploring the world in [[Villages]], [[Dungeon]] and [[Caves]]. NPCs will also occasionally arrive at the player's [[Settlements|settlement]].<br>


The player can [[Trading|trade]] with some NPCs in order to earn [[coins]] and buy the necessary equipment. In addition, most NPCs can be hired with coins and items the NPCs like and become settlers in the player's [[Settlements|settlement]]. Some NPCs are only available for recruitment after certain conditions are met, such as defeating [[Bosses]].<br>
The player can [[Trading|trade]] with some NPCs in order to earn [[coins]] and buy the necessary equipment. In addition, most NPCs can be hired with [[coins]] and items the NPCs like and become settlers in the player's [[Settlements|settlement]]. Some NPCs are only available for recruitment after certain conditions are met, such as defeating [[Bosses]].<br>
 
NPCs health scale based on your progress in the [[Quests|Elder's quest]]. other stat improvements are dependent on the [[Equipment]] worn by the settler.
 
NPCs can join your [[Adventure Party]] and follow you on mines and expeditions


==NPCs that can join your settlement==
==NPCs that can join your settlement==
All settlers, except for [[Guard]]s and the [[Elder]], will do hauling, crafting, forestry and farming. Some settlers can also perform special tasks: <br>
All settlers will do hauling, crafting, forestry and farming, except for [[Guard]]s, which can only do hauling, and the [[Elder]], which cannot do anything. Some settlers can also perform special tasks: <br>


•  [[Farmer]] fertilizes the fields using the fertilize zones<br>
•  [[Farmer]] fertilizes the fields using the fertilize zones<br>
•  [[Hunter]] hunts [[critters]]<br>
•  [[Hunter]] hunts [[critters]]<br>
•  [[Animal Keeper]] does husbandry, taking care about your [[cow]]s and [[sheep]]<br>
•  [[Animal Keeper]] does husbandry, taking care of your [[cow]]s and [[sheep]]<br>
•  [[Mage]] enchants [[trinkets]], [[weapons]] and some [[tools]]<br>
•  [[Mage]] enchants [[trinkets]], [[weapons]] and some [[tools]]<br>
•  [[Angler]] can be sent on fishing trips<br>
•  [[Angler]] can be sent on fishing trips<br>
•  [[Explorer]] can be sent to discover new islands and to explore [[caves]]<br>
•  [[Explorer]] can be sent to discover new islands and to explore [[caves]]<br>
•  [[Stylist]] can change your appearance<br>
•  [[Stylist]] can change your appearance<br>
•  [[Miner]] can be sent on mining trips<br>


The settlers will be [[Settlements#Happiness|happier]] the larger a room, more furniture and the better food they consume. Happy settlers have much better shop prices and take fewer and shorter breaks.<br>
The settlers will be [[Settlements#Happiness|happier]] the larger a room, more [[Furniture|furniture]] and the better [[Food]] they consume. Happy settlers have much better shop prices and take fewer and shorter breaks.<br>
Special services from [[Mage]], [[Angler]], [[Explorer]], and [[Stylist]] require [[coins]] in exchange.<br>


Settlers have two requirements for appearing:
* '''Visitor Requirement''': Required for the settler to appear as a visitor to a settlement.
* '''Recruitment Requirement''': Requirement for a settler to join your settlement.
{| Class="wikitable"
{| Class="wikitable"
! scope="row"|Appearance||Name||Tasks||Recruitment Requirements
! scope="row"|Appearance||Name||Tasks||Visitor Requirements||Recruitment Requirements
|-
|-
|[[File:Elder.png|link=Elder]]||[[Elder]]||Won't do any tasks||Automatic at start of game
|<div style="text-align: center;">[[File:Elder.png|link=Elder]]||[[Elder]]||Won't do any tasks||N/A||Automatic at start of game
|-
|-
|[[File:Player Nav Icon.png|link=Villager]]|||[[Villager]]||Hauling, crafting, forestry, farming||None
|<div style="text-align: center;">[[File:Player Nav Icon.png|link=Villager]]|||[[Villager]]||Hauling, crafting, forestry, farming||None||None
|-
|-
|[[File:Hunter.png|link=Hunter]]||[[Hunter]]||Hauling, crafting, forestry, farming and '''hunting'''||None
|<div style="text-align: center;">[[File:Hunter.png|link=Hunter]]||[[Hunter]]||Hauling, crafting, forestry, farming and '''hunting'''||Unavailable as a visitor||• None as a wandering NPC<br/>• Defeat an [[Ancient Vulture]] if in a NPC village
|-
|-
|[[File:Alchemist.png|link=Alchemist]]||[[Alchemist]]||Hauling, crafting, forestry, farming|| None
|<div style="text-align: center;">[[File:Alchemist.png|link=Alchemist]]||[[Alchemist]]||Hauling, crafting, forestry, farming||Complete the "Kill [[Evil's Protector]]" [[Quests|quest]]||None
|-
|-
|[[File:Angler.png|link=Angler]]||[[Angler]]||Hauling, crafting, forestry, farming and '''fishing'''|| None
|<div style="text-align: center;">[[File:Angler.png|link=Angler]]||[[Angler]]||Hauling, crafting, forestry, farming and '''fishing'''||None||None
|-
|-
|[[File:Blacksmith.png|link=Blacksmith]]||[[Blacksmith]]||Hauling, crafting, forestry, farming||None
|<div style="text-align: center;">[[File:Blacksmith.png|link=Blacksmith]]||[[Blacksmith]]||Hauling, crafting, forestry, farming||None||None
|-
|-
|[[File:Farmer.png|link=Farmer]]||[[Farmer]]||Hauling, crafting, forestry, farming and '''fertilize'''||None
|<div style="text-align: center;">[[File:Farmer.png|link=Farmer]]||[[Farmer]]||Hauling, crafting, forestry, farming and '''fertilize'''||None||None
|-
|-
|[[File:Guard.png|link=Guard]]||[[Guard]]||Hauling||None
|<div style="text-align: center;">[[File:Guard.png|link=Guard]]||[[Guard]]||Hauling||None||None
|-
|-
|[[File:Gunsmith.png|link=Gunsmith]]||[[Gunsmith]]||Hauling, crafting, forestry, farming||None
|<div style="text-align: center;">[[File:Gunsmith.png|link=Gunsmith]]||[[Gunsmith]]||Hauling, crafting, forestry, farming||Complete the "Kill [[Evil's Protector]]" [[Quests|quest]]||None
|-
|-
|[[File:Pawnbroker.png|link=Pawnbroker]]||[[Pawnbroker]]||Hauling, crafting, forestry, farming||Defeat [[Pirate Captain]] or have 8 or more settlers
|<div style="text-align: center;">[[File:Animal Keeper.png|link=Animal Keeper]]||[[Animal Keeper]]||Hauling, crafting, forestry, farming and '''husbandry'''||Complete the "Kill [[Void Wizard]]" [[Quests|quest]]||Defeat a [[Void Wizard]]
|-
|-
|[[File:Animal Keeper.png|link=Animal Keeper]]||[[Animal Keeper]]||Hauling, crafting, forestry, farming and '''husbandry'''|| Defeat [[Void Wizard]]
|<div style="text-align: center;">[[File:Explorer.png|link=Explorer]]||[[Explorer]]||Hauling, crafting, forestry, farming||Complete the "Kill [[Pirate Captain]]" [[Quests|quest]]<Sup>1</Sup>||None
|-
|-
|[[File:Explorer.png|link=Explorer]]||[[Explorer]]||Hauling, crafting, forestry, farming||Defeat [[Void Wizard]] <Sup>1</Sup>
|<div style="text-align: center;">[[File:Miner.png|link=Miner]]||[[Miner]]||Hauling, crafting, forestry, farming||None<Sup>2</Sup>||None
|-
|-
|[[File:Mage.png|link=Mage]]||[[Mage]]||Hauling, crafting, forestry, farming||Defeat [[Void Wizard]] <Sup>2</Sup>
|<div style="text-align: center;">[[File:Mage.png|link=Mage]]||[[Mage]]||Hauling, crafting, forestry, farming||Complete the "Kill [[Void Wizard]]" [[Quests|quest]]||• None as a trapped NPC<br/>• Defeat a [[Void Wizard]] if in a NPC village
|-
|-
|[[File:Broken Pirate.png|link=Broken Pirate]]||[[Broken Pirate]]||Hauling, crafting, forestry, farming||Defeat [[Pirate Captain]]
|<div style="text-align: center;">[[File:Broken Pirate.png|link=Broken Pirate]]||[[Broken Pirate]]||Hauling, crafting, forestry, farming||Complete the "Kill [[Reaper]]" [[Quests|quest]]||None
|-
|-
|[[File:Stylist.png|link=Stylist]]||[[Stylist]]||Hauling, crafting, forestry, farming||Defeat [[Pirate Captain]] <Sup>3</Sup>
|<div style="text-align: center;">[[File:Stylist.png|link=Stylist]]||[[Stylist]]||Hauling, crafting, forestry, farming||Complete the "Kill [[Reaper]]" [[Quests|quest]]||• None as a trapped NPC<br/>• Defeat a [[Pirate Captain]] if in a NPC village
|}
|}
# The explorer can be recruited in the Desert [[Caves]]
# The [[Explorer]] can appear in the [[Desert Biome|Desert]] [[Caves]] after defeating the [[Void Wizard]]
# The mage can be rescued in the [[Dungeon]] prior to defeating the [[Void Wizard]]
# The [[Miner]] can appear in caves after completing the "Kill [[Evil's Protector]]" [[Quests|quest]]
# The stylist can be rescued in the [[Pirate Village]] prior to defeating the [[Pirate Captain]]


==Other NPCs==
==Other NPCs==
Not all NPCs are recruitable. Some unrecruitable NPCs may visit your island.


{| Class="wikitable"
{| Class="wikitable"
! scope="row"|Appearance||Name
! scope="row"|Appearance||Name || Notes
|-
|<div style="text-align: center;">[[File:Traveling Merchant.png|link=Traveling Merchant]]||[[Traveling Merchant]] || Visits your island from time to time
|-
|<div style="text-align: center;">[[File:Pawnbroker.png|link=Pawnbroker]]||[[Pawnbroker]]|| Unrecruitable after V0.32, found in NPC villages.
|-
|<div style="text-align: center;">[[File:Friendly Witch.png|link=Friendly Witch]]||[[Friendly Witch]]|| Found in Swamps Surfaces
 
|}
 
==NPC Death==
 
If a settler dies during a [[Events|Raid Event]] or from monster attacks, they do not respawn, but the same type of settler has a very high chance to arrive soon after to be recruited.
 
[[Bosses]] that spawn when summoned such as [[Evil's Protector]] or [[Ancient Vulture]] can also kill settlers, be wary of summoning these too close to your [[Settlement]].
 
==NPC management==
NPCs can leave your town if they're hungry or unhappy.
To feed them, place a storage item such as a chest or cooler and set it as communal storage (to do this, click on the little green house in the top right corner).
To keep them happy, you can ask them how they're feeling and respond to their requests. It's possible to have them sleep in more than one house, but their hapiness will diminish.
 
==Adventure Party==
You can add NPCs to your [[Adventure Party]] to follow you to mines and incursions. They fight enemies and bosses for you.
 
You should have the following in the adventure party inventory:
*Health Potions - So they can heal
*[[Food]] - To Eat and keep them from starving
*Buff Potions - If you want them to have buffs
*[[Recall Scroll]]s - So they can teleport home in case their HP drops too low (but this is not guaranteed; NPCs may get killed before having a chance to do so)
 
The HP of bosses are increased when you have [[NPC]]s in your [[Adventure Party]].
 
{| class="wikitable" style="text-align: center
|+
|-
! Number of NPCs !! Additional Scaling !! Scaling from base HP
|-
| 0 || +0% || 100%
|-
| 1 || +20% || 120%
|-
| 2 || +18% || 138%
|-
| 3 || +16% || 154%
|-
| 4 || +14% || 168%
|-
|-
|[[File:Traveling Merchant.png|link=Traveling Merchant]]||[[Traveling Merchant]]
| 5 || +12% || 180%
|-
| 6 || +10% || 190%
|-
| 7 || +8% || 198%
|-
| 8 || +6% || 204%
|-
| 9 || +4% || 208%
|-
| 10 || +2% || 210%
|-
| 11 || +0% || 210%
|-
| 12 || +0% || 210%
|}
|}
Enemy spawn rate is also slightly increased for each new member while in caves.

Latest revision as of 14:10, 16 April 2025

The player can find NPCs while exploring the world in Villages, Dungeon and Caves. NPCs will also occasionally arrive at the player's settlement.

The player can trade with some NPCs in order to earn coins and buy the necessary equipment. In addition, most NPCs can be hired with coins and items the NPCs like and become settlers in the player's settlement. Some NPCs are only available for recruitment after certain conditions are met, such as defeating Bosses.

NPCs health scale based on your progress in the Elder's quest. other stat improvements are dependent on the Equipment worn by the settler.

NPCs can join your Adventure Party and follow you on mines and expeditions

NPCs that can join your settlement[edit]

All settlers will do hauling, crafting, forestry and farming, except for Guards, which can only do hauling, and the Elder, which cannot do anything. Some settlers can also perform special tasks:

Farmer fertilizes the fields using the fertilize zones
Hunter hunts critters
Animal Keeper does husbandry, taking care of your cows and sheep
Mage enchants trinkets, weapons and some tools
Angler can be sent on fishing trips
Explorer can be sent to discover new islands and to explore caves
Stylist can change your appearance
Miner can be sent on mining trips

The settlers will be happier the larger a room, more furniture and the better Food they consume. Happy settlers have much better shop prices and take fewer and shorter breaks.
Special services from Mage, Angler, Explorer, and Stylist require coins in exchange.

Settlers have two requirements for appearing:

  • Visitor Requirement: Required for the settler to appear as a visitor to a settlement.
  • Recruitment Requirement: Requirement for a settler to join your settlement.
Appearance Name Tasks Visitor Requirements Recruitment Requirements
Elder Won't do any tasks N/A Automatic at start of game
Villager Hauling, crafting, forestry, farming None None
Hunter Hauling, crafting, forestry, farming and hunting Unavailable as a visitor • None as a wandering NPC
• Defeat an Ancient Vulture if in a NPC village
Alchemist Hauling, crafting, forestry, farming Complete the "Kill Evil's Protector" quest None
Angler Hauling, crafting, forestry, farming and fishing None None
Blacksmith Hauling, crafting, forestry, farming None None
Farmer Hauling, crafting, forestry, farming and fertilize None None
Guard Hauling None None
Gunsmith Hauling, crafting, forestry, farming Complete the "Kill Evil's Protector" quest None
Animal Keeper Hauling, crafting, forestry, farming and husbandry Complete the "Kill Void Wizard" quest Defeat a Void Wizard
Explorer Hauling, crafting, forestry, farming Complete the "Kill Pirate Captain" quest1 None
Miner Hauling, crafting, forestry, farming None2 None
Mage Hauling, crafting, forestry, farming Complete the "Kill Void Wizard" quest • None as a trapped NPC
• Defeat a Void Wizard if in a NPC village
Broken Pirate Hauling, crafting, forestry, farming Complete the "Kill Reaper" quest None
Stylist Hauling, crafting, forestry, farming Complete the "Kill Reaper" quest • None as a trapped NPC
• Defeat a Pirate Captain if in a NPC village
  1. The Explorer can appear in the Desert Caves after defeating the Void Wizard
  2. The Miner can appear in caves after completing the "Kill Evil's Protector" quest

Other NPCs[edit]

Not all NPCs are recruitable. Some unrecruitable NPCs may visit your island.

Appearance Name Notes
Traveling Merchant Visits your island from time to time
Pawnbroker Unrecruitable after V0.32, found in NPC villages.
Friendly Witch Found in Swamps Surfaces

NPC Death[edit]

If a settler dies during a Raid Event or from monster attacks, they do not respawn, but the same type of settler has a very high chance to arrive soon after to be recruited.

Bosses that spawn when summoned such as Evil's Protector or Ancient Vulture can also kill settlers, be wary of summoning these too close to your Settlement.

NPC management[edit]

NPCs can leave your town if they're hungry or unhappy. To feed them, place a storage item such as a chest or cooler and set it as communal storage (to do this, click on the little green house in the top right corner). To keep them happy, you can ask them how they're feeling and respond to their requests. It's possible to have them sleep in more than one house, but their hapiness will diminish.

Adventure Party[edit]

You can add NPCs to your Adventure Party to follow you to mines and incursions. They fight enemies and bosses for you.

You should have the following in the adventure party inventory:

  • Health Potions - So they can heal
  • Food - To Eat and keep them from starving
  • Buff Potions - If you want them to have buffs
  • Recall Scrolls - So they can teleport home in case their HP drops too low (but this is not guaranteed; NPCs may get killed before having a chance to do so)

The HP of bosses are increased when you have NPCs in your Adventure Party.

Number of NPCs Additional Scaling Scaling from base HP
0 +0% 100%
1 +20% 120%
2 +18% 138%
3 +16% 154%
4 +14% 168%
5 +12% 180%
6 +10% 190%
7 +8% 198%
8 +6% 204%
9 +4% 208%
10 +2% 210%
11 +0% 210%
12 +0% 210%

Enemy spawn rate is also slightly increased for each new member while in caves.