Armor can be equipped by the player, Settlers, and Raiders. Equipping armor reduces the damage taken from hits. Each point of armor reduces damage taken by 0.5 health.
Equipping a full set of matching armor will give a 'set bonus'.
Armor pieces must be equipped in the armor slots to get their benefits, equipping them in the cosmetic slots does not provide any defense.
Note : Once the player unlocks Incursions, all armor pieces can be upgraded at an Upgrade Station to reach a similar level of defenses and stat bonuses. Meaning that, without considering the unique set bonus, even a weak early game armor can be relevant for end game content.
Increases melee crit chance (+20%) and gives resilience regen (+1) when at full health Blocking just before being hit greatly increases stamina regen (+200%)
+400 max mana Modifies Magic and Summon attacks during nighttime (19:00 to 7:00)
Magic: Shoots 5 homing Moonlit Bolts in random directions
Summon: Summons 1 small Moon with each summoning that lasts for 5 seconds and flies toward the target, dealing close-range damage (Maximum of 10 due to lifespan)
Drains 0.75% of your max mana every second Grants 2 stacks of Overcharged Mana for every point of mana lost Press V to consume at least 50 Overcharged Mana to deal damage to the nearest target equal to the stacks consumed