Incursions
Incursions are post end-game content in Necesse. They are temporary areas where players are given a specific objective to complete in exchange for various rewards.
How to Unlock[edit]
Upon defeat, the Fallen Wizard drops a Gateway Tablet, which unlocks the ability to craft a Fallen Altar. After crafting the Fallen Altar, placing a Gateway Tablet into the altar will allow players to open a portal to the incursion shown on the Gateway Tablet. Each tablet is linked to one specific incursion, and is single use.
Each tablet displays information about the Incursion that is linked to it, such as:
- Incursion Tier: Affects Incursion difficulty & rewards
- Objective: The Incursion's objective task
- Biome: The Incursion's biome
- Incursion Modifier: Special modifiers that are active while inside the Incursion
- Incursion Rewards: special rewards from defeating the boss of the incursion
Incursion Objectives[edit]
Each incursion comes with an objective players can complete to summon the boss. There are three objectives currently: Hunts, Extractions, and Trials.
In a Hunt Incursion, players will need to kill 100 enemies. Enemies of Tier 2 and above will also only drop their respective mob drops in Hunt Incursions.
In an Extraction Incursion, players are required to mine 100 of the required ore blocks. Enemies are spawned in as you progress.
In a Trial Incursion, players will fight the boss directly. Trial Incursions are exclusive to the Sun Arena and Moon Arena.
Completing an incursion[edit]
To complete an incursion, players will have to summon the boss by completing an Objective. Completing the Objective will summon a portal for players to use to summon bosses. Note that if the objective is completed, all normal enemies in the area will retreat and no more enemies will spawn even after the boss is killed.
Before the boss is summoned, players are allowed to leave the incursion at any time, either from teleporting out or dying, without any penalty and can reenter at any time. However, once the boss fight starts, if players were to be killed or leave the area where no other alive players are in the incursions area, the boss fight will end and resulting in a failure to obtain Essences dropped by the bosses for that attempt. If a player succeed in killing the boss, Essences will be obtained.
Once a boss fight ends and all attempts are used up, the progress bar will say that the incursion is completed. If an incursion is completed and the player wishes to fight the boss again, players must start a new incursion.
Everything except Banners and Banner Stands left inside the Incursion will be deleted upon clicking on Complete Incursion in the Fallen Altar's incursion menu.
Incursion Tier[edit]
In simple terms, Incursion Tiers are the difficulty of the Incursion. The higher the tier, the stronger the enemy modifiers are. However, higher incursion tiers also give better rewards. Incursion Biomes have a minimum tier requirement. See in Incursion Rewards
Incursion Rewards[edit]
There are two categories of rewards, Special Rewards and Default Rewards.
Special Rewards[edit]
The Special Rewards are shown as orange items in the infobox of the gateway and, upon defeating a boss, players can be rewarded with them. Such include upgraded Weapons and Armor, or Gateway tablets of equal or higher tiers.
Kinetic Boots, Arcanic Armor, Ravenlords Armor, Ravenwing Greatsword, Ravenbeak Spear, and The Raven's Nest can only be obtained from these rewards.
Default Rewards[edit]
Default Rewards includes Objective Rewards and Boss Drops. The Default rewards are shown as white items in the infobox of the gateway.
Certain Mob Drops only appear in Hunt Incursions while certain ores only appear in Extraction Incursions. These are collected as the player progress through the Objectives.
| Minimum tier | Location | Biome Boss Drops | Hunt Rewards | Extraction Rewards |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | Dusk Armor Set | |||
| 6 | Dawn Armor Set | |||
| 7 |
Area Modifiers[edit]
Area Modifiers are buffs for either the player or the enemy inside the Incursions. Green Buffs indicate player modifiers while Red Buffs indicate enemy modifiers.
V0.24 introduced Incursion modifiers that adds an effect to the Incursion.
List of possible buffs[edit]
Player Modifiers
- Loot*
- Movement Speed
- Damage
- Attack Speed
Enemy Modifiers
- Health
- Movement Speed
- Damage
* Loot buff affects all drops (Ores, Barrels, Enemies, and Bosses) from an Incursion except unique rewards. For example, if an incursion has +30% Loot and an ore block only drops one piece of ore, it has a 30% chance to drop a second.
List of Incursion Modifiers[edit]
| Modifier | In Game Description | Explanation |
|---|---|---|
| Alchemical Interference | Buffs granted from potions have 50% less duration. | Potions last half as long |
| Crawlmageddon | All enemies are accompanied by a crawling zombie. | A special incursion crawling zombie spawns with every enemy. |
| Explosive | When enemies die, they leave an explosion in their wake. | Enemies will spawn an explosion 1.5 seconds after death. It does not damage nearby terrain. |
| Flameling Infested | A pesky flameling will occasionally spawn, wreaking havoc. | The level attempts to spawn a flameling once every 10 seconds, and they will remain alive for 4 seconds. The 10 second cooldown starts after the flameling disappears. Flamelings shoot 18 fireballs in a circle. |
| Frenzy | Enemies frenzy, increasing their attack and movement speed by 50% when below 40% health. | Enemies deal 50% more damage and move 50% faster when low health. |
| Storming | Powerful lightning strikes from above! | 3 lightning bolts will strike near the player in quick succession every 10 seconds. The lightning strikes locations are indicated by markers on the ground which will appear roughly 3 seconds before striking. The cooldown starts after the first marker appears. |
| Tremors | Tremors occur every 25 seconds, reducing your movement speed by 50% for 5 seconds. | Tremors slow only the player, and the 25 second cooldown starts after the last Tremor ended. There will be a buff and debuff to show if it is happening and when the next happens. |
Changelog[edit]
- Removed unlock requirement for "The Beginning of the End" incursion perk.
- Fixed Pearlescent shard being able to spawn as an incursion reward.
- Fixed Pawnbroker being able to spawn as an incursion reward.
1.0.1 Hotfix 2
- Fixed Pest Warden body collisions dealing too much damage in non-incursions and too little in incursions.
- Fixed Void Claw able to spawn as incursion tablet loot.
1.0.0
- Settlement Ruins incursion biome added.
- Fallen Alter perk system introduced.
- Added 48 Fallen Alter perks.
- Added Raven Feather crafting material found in Incursions.
- Added Electrified Mana crafting material found in Incursions.
- Gateway Tablets now have 2 Incursion Modifiers from tier 4 to 7.
- Gateway Tablets now have 3 Incursions Modifiers from Tier 8 and above.
- Banner of War can no longer be placed in Incursions, unless your Fallen Altar has the "War never changes" perk.
- Increased the item upgrade cost during incursion stage.
- Fixed Incursion Flamelings always spawning in the bottom right.
0.31.0
- Fixed Banner of War spawning enemies in completed incursions.
- Fixed incursion progress bar hidden when "Show boss health bar" setting disabled.
0.30.0
- Fixed incursion portals sometimes not rendering when placed on top of carpets.
0.29.0 Hotfix 2
- Fixed possible crash when returning from incursion levels through the portal.
0.29.0
- World map and travel scrolls can now be used from trial rooms and incursions.
0.28.1 Hotfix 1
- Fixed banners getting duplicated when closing incursions.
0.25.0
- Crystal Hallow incursion biome added.
- Storming incursion modifier added.
- Added additional incursion-only rewards:
- Incursions now drop alchemy and upgrade shards on completion.
- Fixed Alchemical Interference incursion modifier debuff sometimes not being removed.
0.24.1
- Upgraded tools have been added to the incursion reward pool.
- All deep cave bosses now have slightly different stats in incursions.
- Incursion modifiers are now removed when an incursion has been completed.
- Items that summon bosses can no longer be used in Incursions.
- Rewards from Incursions are now displayed more clearly.
- Fixed an issue where if you left a server in an incursion you could end up outside the level.
- Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.
0.24.0
- Incursion modifiers introduced:
- Alchemical Interference
- Crawlmageddon
- Explosive
- Flameling Infested
- Frenzy
- Tremors
- Incursions now use a tier system for rewards & difficulty.
- Added unique incursion-only rewards.
- Sun Arena incursion biome added.
- Moon Arena incursion biome added.
- Reworked incursion loot to give upgraded items and other gateway tablets.
- Reworked incursion modifiers to scale with tier instead of being random.
- Rebalanced all deep cave mob stats inside incursions.
- Extraction incursions now only spawn mobs as you progress in the incursion.
- Gateway tablets now drop randomly inside incursions.
0.23.0
- Spider Castle incursion biome added.
- Banner Stands inside an incursion will now return to your inventory when closing it.
0.22.0
- Incursions introduced.
- Slime Caves incursion biome added.
- Graveyard incursion biomes added.