Incursion Tier Armor
Incursion Tier Armor is Armor that becomes available after unlocking Incursions. They always start at least at Tier 1, unless they are gotten via the creative menu in Creative Mode. That means the Chest Armors have 40 armor and Feet Armors have 30 armor at Tier 1. The values below come from game data, which is for untiered armor.
Slime[edit]
Endgame Incursion armor for Melee and Magic classes.
| Item | Armor | Effects | Set bonus | Recipe | Images |
|---|---|---|---|---|---|
| 28 | +15% melee crit chance +15% melee crit damage |
With Helmet: +30 max resilience With Hat: +250/+475 max mana (+25 per tier) +2 projectile bounces With Any: Press V to reduce all damage you take to 1 for 5 seconds, but receive considerably more knockback |
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| 21 | +15% magic damage +175% mana regen |
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| 29 | +10% attack speed | ||||
| 17 | +25% movement speed +25% stamina regen |
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| Total Armor | 90/82 |
Nightsteel[edit]
Endgame Incursion armor for all classes, higher defense but less offense for melee and mage classes compared to Slime Armor Set.
| Item | Armor | Effects | Set bonus | Recipe | Images |
|---|---|---|---|---|---|
| 28 | +10% melee crit chance +10% melee crit damage |
With Helmet: +30 max resilience +30% resilience gain With Veil: +250/+475 max mana (+25 per tier) With Circlet: +2 max summons With Any: Press V to get a boost and become untargetable, but cannot attack for 3 seconds |
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| 23 | +10% ranged crit chance +10% ranged crit damage |
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| 21 | +10% magic crit chance +10% magic crit damage +150% mana regen |
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| 16 | +10% summon crit chance +10% summon crit damage +1 max summons |
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| 29 | +5% damage | ||||
| 17 | +25% movement speed | ||||
| Total Armor | 90/84/82/77 |
Spiderite[edit]
Endgame Incursion armor for all classes.
| Item | Armor | Effects | Set bonus | Recipe | Images |
|---|---|---|---|---|---|
| 28 | +15% melee attack speed -30% dash cooldown |
With Helmet: +20 max resilience +50% resilience gain With Hat: +250/+475 max mana (+25 per tier) With Crown: +2 max summons With Any: Press V to manifest a line of toxic webs for 10 seconds, 60 seconds cooldown Grants immunity to slows |
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| 23 | +15 armor penetration +15% ranged attack speed |
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| 21 | +15% magic attack speed -15% mana usage |
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| 16 | +15% summon damage +1 max summons +30% summons speed |
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| 29 | +10% attack speed +30% stamina regen |
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| 17 | +25% movement speed -10% dash cooldown |
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| Total Armor | 90/84/82/77 |
Dusk[edit]
Endgame Incursion armor for Magic and Summoner classes. Has the same base defense of its Dawn counterpart.
Characters with a full set glow at night.
| Item | Armor | Effects | Set bonus | Images |
|---|---|---|---|---|
| 23 | +15% magic attack speed +15% summon attack speed |
+400 max mana Modifies Magic and Summon attacks during nighttime (19:00 to 7:00) Magic: Shoots 5 homing Moonlit Bolts in random directions Summon: Summons 1 small Moon with each summoning that lasts for 5 seconds and flies toward the target, dealing close-range damage (Maximum of 10 due to lifespan) |
During Day During Night | |
| 29 | +30% magic crit chance +30% summon crit chance +2 max summons | |||
| 17 | +25% movement speed -15% mana usage -15% dash cooldown | |||
| Total Armor | 90 |
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Dawn[edit]
Endgame Incursion armor for Melee and Ranged classes. Has the same base defense of its Dusk counterpart.
| Item | Armor | Effects | Set bonus | Images |
|---|---|---|---|---|
| 23 | +20% melee damage +20% ranged damage +40 max resilience |
Modifies Melee and Ranged attacks during daytime (7:00 to 19:00) Melee: Engulfs you in flames, exploding and applying Burning for 5 seconds Ranged: Shoots 2 Flame Orbs diagonally that pass through walls and applies burning for 10 seconds |
During Day During Night | |
| 29 | +25% resilience gain +10% attack speed | |||
| 17 | +25% movement speed +15% projectile velocity -15% dash cooldown | |||
| Total Armor | 90 |
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Crystal[edit]
Endgame Incursion armor for all classes.
| Item | Armor | Effects | Set bonus | Recipe | Images |
|---|---|---|---|---|---|
| 23 | +25 max resilience +20% melee attack speed +25% stamina regen |
With Helmet: Deal 1% increased damage per 10 max resilience With Eyepatch: Press V to increase resilience regeneration by 250% for 5 seconds, 45 seconds cooldown With Mask: You deal 50% more (magic) damage, but take 25% more damage as well With Crown: Increase max summons by 1 per 150 max resilience |
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| 23 | +10 max resilience +25% ranged attack speed +25% projectile velocity |
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| 23 | +10% magic crit chance +350 max mana +200% mana regen +10% magic attack speed |
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| 23 | +10% summon crit chance +10% summon crit damage +10% summon attack speed +1 max summons +10% summons speed +10% summons target range |
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| 29 | +15% crit chance +35 max resilience +1 resilience regen |
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| 17 | +25% movement speed +15 max resilience |
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| Total Armor | 90 |
Makeshift[edit]
Endgame Incursion armor for all classes.
| Item | Armor | Effects | Set bonus | Recipe |
|---|---|---|---|---|
| 23 | +20% melee damage +20% armor +50 max health |
With Face Plating: Dealing or taking damage may build up stacks of Quick Tinker Press V to expend a Quick Tinker stack and rocket forward, damaging enemies in your path With Eyepiece: Dealing or taking damage may build up stacks of Quick Tinker Press V to expend a Quick Tinker stack and place down a temporary turret that shoots nearby enemies With Hat: +300 max mana Dealing or taking damage may build up stacks of Quick Tinker Press V to expend a Quick Tinker stack and place down a temporary arc turret that zaps nearby enemies and other arc turrets With Crown: +2 max summons Dealing or taking damage may build up stacks of Quick Tinker Press V to expend all your Quick Tinker stacks and summon robo-pal for a short time The robo-pal grows stronger with every stack of Quick Tinker spent (max 5) and instantly spends new stacks |
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| 23 | +20% ranged damage +20% movement speed +50 max health |
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| 23 | +30% magic damage +50 max health +15% mana usage |
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| 23 | +20% summon damage +50 max health +1 max summons +20% summons speed |
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| 29 | +10% armor +100 max health 50% incoming knockback |
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| 17 | +10% damage +25% movement speed |
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| Total Armor | 90 |
Battle Chef's[edit]
| Item | Armor | Effects | Set bonus |
|---|---|---|---|
| 19 | +20 max health -25% stamina regen |
You can now be affected by one more food buff at the same time | |
| 23 | +20 max health | ||
| 16 | +10% movement speed | ||
| Total Armor | 90 |
Ravenlord's[edit]
Endgame Incursion armor for all classes. Fastest movement speed.
| Item | Armor | Effects | Set bonus | Recipe | Images |
|---|---|---|---|---|---|
| 23 | +10% crit chance +30% movement speed |
Feathers spawn when moving, homing in on enemies and dealing damage based on your movement speed |
When Stationary:![]() When Moving:
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| 29 | +10% crit damage +25% movement speed |
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| 17 | +40% movement speed | ||||
| Total Armor | 90 |
Arcanic[edit]
Endgame Incursion armor for mages.
| Item | Armor | Effects | Set bonus | Recipe |
|---|---|---|---|---|
| 23 | +15% crit damage +200 max mana +200% mana regen |
Press V to become Overcharged While Overcharged, you drain 0.75% of your max mana every second, but also gain 2 stacks of Overcharged Mana for every point of mana lost When you reach 20 stacks of Overcharged Mana, fire powerful lightning at nearby enemies |
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| 29 | +15% damage +10% crit chance +100 max mana +150% mana regen |
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| 17 | +25% movement speed +100 max mana +150% mana regen |
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| Total Armor | 90 |















