Health
Players start with 100 HP. Once the hit point pool reaches zero the player dies. Hit points lost can regenerate as long as the player is fed.
Health can be permanently increased once per player via consuming a Demon Heart for +100 HP (obtained from slaying the Evil's Protector boss for the first time).
Life Elixirs can be taken to permanently raise hit points by +10 HP each until a maximum 300 permanent hit points are reached. (Crafted in Advanced Workstation: 10 Sunflowers + 10 Life Quartz + 1 Glass Bottle)
The player's maximum hit points can be increased temporarily by some food items and trinkets.
If player used Demon Heart, 10 Life Elixirs and food which give +80 max health, they can have 380 HP. But if all player's Trinkets and Armor have an enchantment Bulky and they have a Frozen Heart or Frozen Soul, they can reach 530 HP!
Food that increase HP[edit]
Item | Temporary Health Bonus | Other Effects |
---|---|---|
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+10 max health | None |
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+10 max health | None |
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+10 max health | +5% Damage |
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+20 max health | None |
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+20 max health | None |
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+20 max health | None |
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+20 max health | None |
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+20 max health | None |
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+20 max health | None |
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+20 max health | +10% speed +0.5 health regen |
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+50 max health | +10% speed +0.5 health regen |
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+50 max health | +1 health regen |
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+30 max health | +10% attack speed +0.5 health regen |
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+50 max health | +10% damage +0.75 health regen |
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+50 max health | +10% speed +20% attack speed |
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+50 max health | +10% damage +15% attack speed |
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+50 max health | +5% damage +4 armor |
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+80 max health | +1 health regen |
Trinkets that increase HP[edit]
Item | Temporary Health Bonus | Other Effects |
---|---|---|
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+50 max health | None |
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+50 max health | Restores 25% health when taking fatal damage (5 minute cooldown) |