Sage and Grit
| Sage and Grit
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| Information
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| Type: | Bosses
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| Health: | Casual: 10000 Adventure: 20000 Classic: 25000 Hard: 28000 Brutal: 33000 "Casual:" can not be assigned to a declared number type with value 10000.
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| Armor: | 35
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| Damage: | Heads: 80 Body: 60 Fire: 70
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| Drops | |
Sage and Grit are the penultimate bosses (excluding Incursions) and can be summoned with Dragon Souls at a pedestal found in Deep Desert Caves.
The Pedestal is found in the open area at the intersection point of the ruin veins.
Fight[edit]
When spawned, Sage and Grit will appear and circle the player for a few seconds. Then they will both try to charge at the player several to deal damage. Eventually, they will join into a "Circle" around the player and shoot a line of fire from their heads.
They will repeat this cycle until you kill one of the dragons. The other will become more aggressive, ramming at you much faster and harder. Because of this, its reccommended to kill both of them at the same time so that they wont enrage.
They are immune to Fire and Poison, such as the one caused by the Sand Knife, and go through walls.
Notes[edit]
Piercing weapons, Such as the Shadow Beam, are much more damaging to the dragons.
You can negate most of the damage from the charging if you use a shield and block them.
History[edit]
- Introduced Sage & Grit.
- Buffed both Dragons' max health, as well as their AI.
- Changed Sage and Grit's track to Symphony of Twins

