Caveling

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Caveling

Information

Type: Critters

Health: 200 to 800 "to800" can not be assigned to a declared number type with value 200.

Drops
The highest ore or mineral corresponding to the underground biome it is found in.

The Caveling is a non-hostile critter and it disguises as a rock in Caves and Deep Caves. It runs when it detects a player nearby and when killed drops about a dozen of the best ore from the biome it corresponds to. In Deep Caves it can sometimes drop Life Quartz instead. In incursions with the Flameling Infested modifier, a unique type of caveling, the Flameling, spawns as a hazard.

When searching for cavelings, it may be helpful to destroy the rocks on the ground so the cavelings stand out more. Hovering over a caveling with the cursor will show their name and health. Damaged cavelings have a health bar that reveals them, even in darkness, but they gradually heal. Spelunker Potions will make them glow. Torches and other light sources prevent them from spawning.

Cavelings will try to escape if the player attacks or gets close to them. An effective strategy is to use summons with target-lock. The summon will attack the targeted caveling as long as the player is not too far away. Settlers will not automatically target cavelings, but can damage them from crossfire. It is also helpful to chase them into a dead-end where it is harder for them to escape. You can place Walls and Doors to help.

Drops[edit]

Stone Caveling (Forest Caves) -  Gold Ore

Snow Stone Caveling (Snow Caves) -  Frost Shard

Granite Caveling (Plains Caves) -  Runestone

Swamp Stone Caveling (Swamp Caves) -  Ivy Ore

Sand Stone Caveling (Desert Caves) -  Quartz

Deep Stone Caveling (Deep Forest Caves) -  Tungsten Ore or  Life Quartz

Deep Snow Stone Caveling (Deep Snow Caves) -  Glacial Ore or  Life Quartz

Deep Swamp Stone Caveling (Deep Swamp Caves) -  Mycelium Ore or  Life Quartz

Deep Sand Stone Caveling (Deep Desert Caves) -  Ancient Fossil Ore or  Life Quartz