World settings
New World Creation[edit]
When creating a world, your first decision is what to call it, this name has no future uses other than making it easier for a player to remember which world is which.
Difficulty[edit]
- Main article: Difficulty mode
Next up is the World Difficulty and Settings screens. There are currently 5 different difficulties to choose from. Each difficulty has a change on the damage taken or knockback given, depending on the selected difficulty.
Difficulty | Effects |
---|---|
Casual | -50% damage taken |
Adventure | -30% damage taken |
Classic | No effects |
Hard | +30% damage taken -25% knockback given |
Brutal | +100% damage taken -60% knockback given |
More World Settings[edit]
Note: World settings can be changed at any time in settings
This is the first category of settings that you can choose from. These can be changed at any time within the world.
Death Penalty[edit]
There are 5 different death penalty options. Most penalties involve dropping items on death.
Default setting is Drop materials
Penalties | Info |
---|---|
No penalty | Nothing happens on death |
Drop materials | Drop all non equipment, combat, and special items |
Drop main inventory | Drop everything except hotbar and equipped items |
Drop full inventory | Drop everything on you |
Hardcore | Character stays dead permanently |
Another setting is located under this category that, which is to enable player hunger. This simply adds a hunger bar to characters.
Default setting is Enabled
Raid Frequency[edit]
There are 4 different raid frequencies in the world options. See Raiders for frequency details
Default setting is Occasionally
Frequencies | Cooldown Multiplier |
---|---|
Often | 50% |
Occasionally | 100% |
Rarely | 400% |
Never | Disables Raids |
Survivial Mode[edit]
Added in v. 0.23.0 Survival mode will make food have a spoil timer applied which will make it inedible once this timer expires. In addition players will now also have a Hunger bar they need to keep a close eye on to ensure they dont starve to death.
Not having food avaliable for Settlers will mean after a time period they will leave the player settlement.
Player hunger can be toggled on/off.
Both Survival and Player Hunger are default enabled.
Spawn Settings[edit]
This category is based solely on the creation of the world. Once a world has been made, you cannot change it unless you create a new one.
Spawn Seed[edit]
This seed allows you to define the spawn islands characteristics. It is made by a combination of 5 characters using letters (capitalized and lowercased) as well as numbers. This can be randomized to your liking, as well as having the ability to control it as you wish by entering a code of your liking.
A second option for the spawn seed is to select a custom spawn island. The boxes under it are, by default, greyed out until this option is selected. Once selected, the spawn seed box will become greyed out and you are free to use the custom spawn island boxes instead. Here, it asks for custom x and y coordinates that can be entered to your liking.
The last setting under the spawn settings category is the option to spawn guide house. This setting, as stated, creates a guide/starter house for you to be able to get acquainted with the world around you.
Default setting is Enabled
Advanced[edit]
The last category involves the customization of the in game time. Normally, the day-night cycle is 16 minutes.
The setting is changed with sliders for both day and night that max out at 500% and min out at 50%.
Default setting is Day: 100% | Night: 100%
Note: sleeping speeds up time by x20 speed
Time of Day | Duration (In minutes) | Duration (In miliseconds) |
---|---|---|
Full Day | 16 | 960,000 |
Daytime | 6.4 | 384,000 |
Day to Night | 1.6 | 96,000 |
Nighttime | 6.4 | 384,000 |
Night to Day | 1.6 | 96,000 |