# Enchanting

Jump to navigation
Jump to search

Enchanting can be done at the village NPC by the name of the Mage. Enchanting uses a wide range of coins to give great buffs or bad debuffs to your weapons, armor, or trinkets.

## Trinkets & Armor[edit]

Name | Effect | Value/Enchant cost |
---|---|---|

Keen | +4% Damage | +10% |

Blunt | -4% Damage | -20% |

Nimble | +4% Movement speed | +10% |

Sluggish | -4% Movement speed | -20% |

Quick | +4% Attack Speed | +10% |

Clumsy | -4% Attack Speed | -20% |

Sturdy | +4 Armor | +10% |

Weak | -4 Armor | -20% |

Precise | +4% Crit Chance | +10% |

Sloppy | -4% Crit Chance | -20% |

Bulky | +10 Max Health | +10% |

Puny | -10 Max Health | -20% |

In Brutal Mode, enchanting Bulky will rarely help you, because mobs do too much damage, and if all the trinkets are enchanted on Bulky, then it will only save you from 1 hit, and then not always.

## Tools[edit]

Name | Effect | Value/Enchant cost |
---|---|---|

Master | +20% Tool damage +15% Attack speed |
+20% |

Shining | +10% Tool damage +10% Attack speed |
+10% |

Sharp | +10% Tool Damage | +5% |

Absurd | -10% Attack speed | -20% |

Used | -15% Tool Damage | -30% |

## Melee weapons[edit]

Boomerangs and some other melee weapons that shoot projectiles go under ranged weapons.

Name | Effect | Value/Enchant cost |
---|---|---|

Berserk | +15% Damage +5% Crit chance +10% Attack speed |
+15% |

Adamant | +10% Damage +20% Attack speed -100% Knockback |
+10% |

Agile | +30% Attack speed | +10% |

Harmful | +20% Damage +5% Crit chance |
+10% |

Grand | +20% Damage -20% Attack speed +50% Knockback |
+0% |

Docile | -20% Attack speed | -20% |

Shoddy | -15% Damage | -20% |

Amateur | -15% Damage -10% Attack speed |
-30% |

Envious | -20% Damage -10% Attack speed |
-40% |

## Ranged weapons[edit]

This includes boomerangs and other melee weapons that shoot projectiles.

Name | Effect | Value/Enchant cost |
---|---|---|

Masterful | +15% Damage +10% Attack speed +20% Projectile velocity +15% Range |
+20% |

Skillful | +10% Damage +5% Crit chance +15% Projectile velocity +20% Range |
+15% |

Tightened | +10% Damage +25% Projectile velocity |
+10% |

Modern | +5% Crit chance +25% Projectile velocity +10% Attack Speed |
+10% |

Trained | +5% Damage +10% Attack speed |
+10% |

Loose | -5% Damage -25% Projectile velocity |
-20% |

Eroding | -15% Attack speed -10% Range |
-30% |

Primitive | -10% Damage -20% Range |
-30% |

Faulty | -15% Damage -10% Projectile velocity |
-40% |

## Magic weapons[edit]

Name | Effect | Value/Enchant cost |
---|---|---|

Divine | +15% Damage +10% Attack speed +10% Projectile velocity +20% Range |
+20% |

Wrathful | +10% Damage +5% Crit chance +10% Attack speed |
+15% |

Wise | +10% Damage +15% Projectile velocity +25% Range |
+10% |

Adept | +5% Damage +10% Attack speed |
+10% |

Apprentice | +5% Damage +5% Crit chance +10% Projectile velocity |
+5% |

Decaying | -5% Damage -10% Projectile velocity |
-10% |

Novice | -10% Damage -5% Attack speed |
-20% |

Daft | -10% Attack speed -20% Range |
-20% |

Corrupt | -15% Damage -10% Attack speed -10% Projectile velocity |
-40% |

## Summon weapons[edit]

Name | Effect | Value/Enchant cost |
---|---|---|

Savage | +15% Damage +10% Summons speed |
+20% |

Athletic | +25% Summons speed +20% Summons target range |
+10% |

Mindful | +10% Damage +5% Crit chance |
+10% |

Proud | +5% Damage +10% Summons speed |
+5% |

Aware | +5% Damage +5% Crit chance +20% Summons target range |
+5% |

Spoiled | -10% Damage | -20% |

Sick | -15% Summons speed -10% Summons target range |
-20% |

Spiteful | -10% Damage -5% Summons speed |
-20% |

Naive | -15% Damage -10% Summons target range |
-30% |