Enchanting
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Enchanting can be done at the village NPC by the name of the Mage. Enchanting uses a wide range of coins to give great buffs or bad debuffs to your weapons, armor, or trinkets.
Trinkets & Armor[edit]
Name | Effect | Value/Enchant cost |
---|---|---|
Keen | +4% Damage | +10% |
Blunt | -4% Damage | -20% |
Nimble | +4% Movement speed | +10% |
Sluggish | -4% Movement speed | -20% |
Quick | +4% Attack Speed | +10% |
Clumsy | -4% Attack Speed | -20% |
Sturdy | +4 Armor | +10% |
Weak | -4 Armor | -20% |
Precise | +4% Crit Chance | +10% |
Sloppy | -4% Crit Chance | -20% |
Bulky | +10 Max Health | +10% |
Puny | -10 Max Health | -20% |
Tough | +10 Max Resilience | +10% |
Fragile | -10 Max Resilience | -20% |
Tenacious | +4% Resilience Gain | +10% |
Flimsy | -4% Resilience Gain | -20% |
Magical | +20% Mana Regen | +10% |
Draining | -20% Mana Regen | -20% |
In Brutal Mode, enchanting Bulky will rarely help you, because mobs do too much damage, and if all the trinkets are enchanted on Bulky, then it will only save you from 1 hit, and then not always.
Tools[edit]
Name | Effect | Value/Enchant cost |
---|---|---|
Master | +20% Tool damage +15% Attack speed |
+20% |
Shining | +10% Tool damage +10% Attack speed |
+10% |
Sharp | +10% Tool Damage | +5% |
Absurd | -10% Attack speed | -20% |
Used | -15% Tool Damage | -30% |
Melee weapons[edit]
Name | Effect | Value/Enchant cost |
---|---|---|
Berserk | +15% Damage +5% Crit chance +10% Attack speed |
+15% |
Adamant | +10% Damage +20% Attack speed -100% Knockback |
+10% |
Agile | +30% Attack speed | +10% |
Harmful | +20% Damage +5% Crit chance |
+10% |
Grand | +20% Damage -20% Attack speed +50% Knockback |
+0% |
Docile | -20% Attack speed | -20% |
Shoddy | -15% Damage | -20% |
Amateur | -15% Damage -10% Attack speed |
-30% |
Envious | -20% Damage -10% Attack speed |
-40% |
Ranged weapons[edit]
Name | Effect | Value/Enchant cost |
---|---|---|
Masterful | +15% Damage +10% Attack speed +20% Projectile velocity +15% Range |
+20% |
Skillful | +10% Damage +5% Crit chance +15% Projectile velocity +20% Range |
+15% |
Tightened | +10% Damage +25% Projectile velocity |
+10% |
Modern | +5% Crit chance +25% Projectile velocity +10% Attack Speed |
+10% |
Trained | +5% Damage +10% Attack speed |
+10% |
Loose | -5% Damage -25% Projectile velocity |
-20% |
Eroding | -15% Attack speed -10% Range |
-30% |
Primitive | -10% Damage -20% Range |
-30% |
Faulty | -15% Damage -10% Projectile velocity |
-40% |
Magic weapons[edit]
Name | Effect | Value/Enchant cost |
---|---|---|
Divine | +15% Damage +10% Attack speed +10% Projectile velocity +20% Range -30% Mana Usage |
+20% |
Wrathful | +10% Damage +5% Crit chance +10% Attack speed |
+15% |
Wise | +10% Damage +15% Projectile velocity +25% Range -25% Mana Usage |
+10% |
Adept | +5% Damage +10% Attack speed -10% Mana Usage |
+10% |
Apprentice | +5% Damage +5% Crit chance +10% Projectile velocity |
+5% |
Decaying | -5% Damage -10% Projectile velocity |
-10% |
Novice | -10% Damage -5% Attack speed +20% Mana usage |
-20% |
Daft | -10% Attack speed -20% Range +30% Mana usage |
-20% |
Corrupt | -15% Damage -10% Attack speed -10% Projectile velocity |
-40% |
Summon weapons[edit]
Name | Effect | Value/Enchant cost |
---|---|---|
Savage | +15% Damage +10% Summons speed |
+20% |
Athletic | +25% Summons speed +20% Summons target range |
+10% |
Mindful | +10% Damage +5% Crit chance |
+10% |
Proud | +5% Damage +10% Summons speed |
+5% |
Aware | +5% Damage +5% Crit chance +20% Summons target range |
+5% |
Spoiled | -10% Damage | -20% |
Sick | -15% Summons speed -10% Summons target range |
-20% |
Spiteful | -10% Damage -5% Summons speed |
-20% |
Naive | -15% Damage -10% Summons target range |
-30% |