NPCs: Difference between revisions
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[[Bosses]] that spawn when summoned such as [[Evil's Protector]] or [[Ancient Vulture]] can also kill settlers, be wary of summoning these too close to your [[Settlement]]. | [[Bosses]] that spawn when summoned such as [[Evil's Protector]] or [[Ancient Vulture]] can also kill settlers, be wary of summoning these too close to your [[Settlement]]. | ||
==NPC management== | |||
NPCs can leave your town if they're hungry or unhappy. | |||
to feed them, place a storage item such as a chest or cooler and set it as communal storage (to do this, click on the little green house in the top right corner). | |||
to keep them happy, you can ask them how they're feeling and respond to their requests. it's possible to have them sleep in more than one house, but their hapiness will diminish. |