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	<id>https://necessewiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fair</id>
	<title>Necesse Wiki - User contributions [en]</title>
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	<updated>2026-05-03T05:06:22Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=25019</id>
		<title>Module:NecesseRecipes/data</title>
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		<updated>2026-04-13T07:34:36Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return 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}}},{[&#039;stringID&#039;]=&#039;sensorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;soundgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;fertilizer&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycompostable&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;spoiledfood&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycookedfood&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;groundcoffee&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;coffeebeans&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;rice&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;riceseed&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;flour&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;wheat&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;sugarbeet&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;honey&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cheese&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;cheesepress&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;milk&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}}}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=25018</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=25018"/>
		<updated>2026-04-13T07:34:24Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;1.2.0&#039;},[&#039;stringIDs&#039;]={[&#039;empty&#039;]=&#039;emptytile&#039;,[&#039;dirt&#039;]=&#039;dirttile&#039;,[&#039;water&#039;]=&#039;watertile&#039;,[&#039;grass&#039;]=&#039;grass&#039;,[&#039;overgrown grass&#039;]=&#039;overgrowngrasstile&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;stone floor&#039;]=&#039;stonefloor&#039;,[&#039;stone brick floor&#039;]=&#039;stonebrickfloor&#039;,[&#039;stone tiled floor&#039;]=&#039;stonetiledfloor&#039;,[&#039;stone path&#039;]=&#039;stonepathtile&#039;,[&#039;deep rock&#039;]=&#039;deeprock&#039;,[&#039;deep stone floor&#039;]=&#039;deepstonefloor&#039;,[&#039;deep stone brick floor&#039;]=&#039;deepstonebrickfloor&#039;,[&#039;deep stone tiled floor&#039;]=&#039;deepstonetiledfloor&#039;,[&#039;snow&#039;]=&#039;snowtile&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;snow rock&#039;]=&#039;snowrock&#039;,[&#039;ice&#039;]=&#039;icetile&#039;,[&#039;snow stone floor&#039;]=&#039;snowstonefloor&#039;,[&#039;snow stone brick floor&#039;]=&#039;snowstonebrickfloor&#039;,[&#039;snow stone path&#039;]=&#039;snowstonepathtile&#039;,[&#039;deep snow rock&#039;]=&#039;deepsnowrock&#039;,[&#039;deep ice&#039;]=&#039;deepicetile&#039;,[&#039;deep snow stone floor&#039;]=&#039;deepsnowstonefloor&#039;,[&#039;deep snow stone brick floor&#039;]=&#039;deepsnowstonebrickfloor&#039;,[&#039;dungeon floor&#039;]=&#039;dungeonfloor&#039;,[&#039;plains grass&#039;]=&#039;plainsgrass&#039;,[&#039;overgrown plains grass&#039;]=&#039;overgrownplainsgrasstile&#039;,[&#039;granite rock&#039;]=&#039;graniterock&#039;,[&#039;granite floor&#039;]=&#039;granitefloor&#039;,[&#039;granite brick floor&#039;]=&#039;granitebrickfloor&#039;,[&#039;granite path&#039;]=&#039;granitepathtile&#039;,[&#039;basalt rock&#039;]=&#039;basaltrock&#039;,[&#039;spirit water&#039;]=&#039;spiritwatertile&#039;,[&#039;basalt floor&#039;]=&#039;basaltfloor&#039;,[&#039;basalt path&#039;]=&#039;basaltpathtile&#039;,[&#039;dryad floor&#039;]=&#039;dryadfloor&#039;,[&#039;dryad path&#039;]=&#039;dryadpath&#039;,[&#039;swamp grass&#039;]=&#039;deepswampgrass&#039;,[&#039;overgrown swamp grass&#039;]=&#039;overgrownswampgrasstile&#039;,[&#039;willow floor&#039;]=&#039;willowfloor&#039;,[&#039;swamp rock&#039;]=&#039;swamprock&#039;,[&#039;swamp stone floor&#039;]=&#039;swampstonefloor&#039;,[&#039;swamp stone brick floor&#039;]=&#039;swampstonebrickfloor&#039;,[&#039;swamp stone path&#039;]=&#039;swampstonepathtile&#039;,[&#039;deep swamp rock&#039;]=&#039;deepswamprock&#039;,[&#039;puddle cobble&#039;]=&#039;puddlecobble&#039;,[&#039;deep swamp stone floor&#039;]=&#039;deepswampstonefloor&#039;,[&#039;deep swamp stone brick floor&#039;]=&#039;deepswampstonebrickfloor&#039;,[&#039;bamboo floor&#039;]=&#039;bamboofloor&#039;,[&#039;sand&#039;]=&#039;sandtile&#039;,[&#039;palm floor&#039;]=&#039;palmfloor&#039;,[&#039;sandstone&#039;]=&#039;sandstone&#039;,[&#039;sand brick&#039;]=&#039;sandbrick&#039;,[&#039;quicksand&#039;]=&#039;quicksandtile&#039;,[&#039;sandstone floor&#039;]=&#039;sandstonefloor&#039;,[&#039;sandstone brick floor&#039;]=&#039;sandstonebrickfloor&#039;,[&#039;sandstone path&#039;]=&#039;sandstonepathtile&#039;,[&#039;deep sandstone&#039;]=&#039;deepsandstone&#039;,[&#039;slime rock&#039;]=&#039;slimerock&#039;,[&#039;liquid slime&#039;]=&#039;liquidslimetile&#039;,[&#039;deadwood floor&#039;]=&#039;deadwoodfloor&#039;,[&#039;crypt path&#039;]=&#039;cryptpath&#039;,[&#039;spider castle floor&#039;]=&#039;spidercastlefloor&#039;,[&#039;spider cobble&#039;]=&#039;spidercobbletile&#039;,[&#039;spider castle carpet&#039;]=&#039;spidercastlecarpet&#039;,[&#039;raven floor&#039;]=&#039;ravenfloor&#039;,[&#039;arcanic 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Sword&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=26,[&#039;meleeDamage&#039;]=26,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=55,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;nunchucks&#039;]={[&#039;itemID&#039;]=1783,[&#039;displayName&#039;]=&#039;Nunchucks&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=55,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=3},[&#039;katana&#039;]={[&#039;itemID&#039;]=1784,[&#039;displayName&#039;]=&#039;Katana&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=38,[&#039;meleeDamage&#039;]=38,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;heavyhammer&#039;]={[&#039;itemID&#039;]=1785,[&#039;displayName&#039;]=&#039;Heavy Hammer&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=350,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;frostsword&#039;]={[&#039;itemID&#039;]=1786,[&#039;displayName&#039;]=&#039;Frost Sword&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=30,[&#039;meleeDamage&#039;]=30,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=60,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;demonicsword&#039;]={[&#039;itemID&#039;]=1787,[&#039;displayName&#039;]=&#039;Demonic Sword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=34,[&#039;meleeDamage&#039;]=34,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=3},[&#039;lightninghammer&#039;]={[&#039;itemID&#039;]=1788,[&#039;displayName&#039;]=&#039;Lightning Hammer&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;survivorwhip&#039;]={[&#039;itemID&#039;]=1789,[&#039;displayName&#039;]=&#039;Survivor Whip&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=55,[&#039;meleeDamage&#039;]=55,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;galvanichammer&#039;]={[&#039;itemID&#039;]=1790,[&#039;displayName&#039;]=&#039;Galvanic Hammer&#039;,[&#039;brokerValue&#039;]=250,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=75,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;spiderclaw&#039;]={[&#039;itemID&#039;]=1791,[&#039;displayName&#039;]=&#039;Spider Claw&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=45,[&#039;attackKnockback&#039;]=30,[&#039;resilienceGain&#039;]=1.5},[&#039;ivysword&#039;]={[&#039;itemID&#039;]=1792,[&#039;displayName&#039;]=&#039;Ivy Sword&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=47,[&#039;meleeDamage&#039;]=47,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=3},[&#039;amethystsword&#039;]={[&#039;itemID&#039;]=1793,[&#039;displayName&#039;]=&#039;Amethyst Sword&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=56,[&#039;meleeDamage&#039;]=56,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;cutlass&#039;]={[&#039;itemID&#039;]=1794,[&#039;displayName&#039;]=&#039;Cutlass&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1150,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=58,[&#039;meleeDamage&#039;]=58,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=3},[&#039;reinforcedkatana&#039;]={[&#039;itemID&#039;]=1795,[&#039;displayName&#039;]=&#039;Reinforced Katana&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=62,[&#039;meleeDamage&#039;]=62,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;tungstensword&#039;]={[&#039;itemID&#039;]=1796,[&#039;displayName&#039;]=&#039;Tungsten Sword&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;reaperscythe&#039;]={[&#039;itemID&#039;]=1797,[&#039;displayName&#039;]=&#039;Reaper Scythe&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=70,[&#039;meleeDamage&#039;]=70,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60},[&#039;barkblade&#039;]={[&#039;itemID&#039;]=1798,[&#039;displayName&#039;]=&#039;Bark Blade&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=78,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;agedchampionsword&#039;]={[&#039;itemID&#039;]=1799,[&#039;displayName&#039;]=&#039;Aged Champion Sword&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;venomslasher&#039;]={[&#039;itemID&#039;]=1800,[&#039;displayName&#039;]=&#039;Venom Slasher&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;sandknife&#039;]={[&#039;itemID&#039;]=1801,[&#039;displayName&#039;]=&#039;Sand Knife&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=5,[&#039;meleeDamage&#039;]=5,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=40,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=4},[&#039;antiquesword&#039;]={[&#039;itemID&#039;]=1802,[&#039;displayName&#039;]=&#039;Antique Sword&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=92,[&#039;meleeDamage&#039;]=92,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=90,[&#039;attackKnockback&#039;]=125,[&#039;resilienceGain&#039;]=3},[&#039;bloodclaw&#039;]={[&#039;itemID&#039;]=1803,[&#039;displayName&#039;]=&#039;Blood Claw&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=180,[&#039;attackSpeed&#039;]=5.6,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1.25},[&#039;causticexecutioner&#039;]={[&#039;itemID&#039;]=1804,[&#039;displayName&#039;]=&#039;Caustic Executioner&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=55,[&#039;meleeDamage&#039;]=55,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;gemstonelongsword&#039;]={[&#039;itemID&#039;]=1805,[&#039;displayName&#039;]=&#039;Gemstone Longsword&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;perfectstorm&#039;]={[&#039;itemID&#039;]=1806,[&#039;displayName&#039;]=&#039;The Perfect Storm&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=75,[&#039;meleeDamage&#039;]=75,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=85,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;syndicatebat&#039;]={[&#039;itemID&#039;]=1807,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Syndicate Bat&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=15,[&#039;meleeDamage&#039;]=15,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=75,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;irongreatsword&#039;]={[&#039;itemID&#039;]=1808,[&#039;displayName&#039;]=&#039;Iron Greatsword&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;frostgreatsword&#039;]={[&#039;itemID&#039;]=1809,[&#039;displayName&#039;]=&#039;Frost Greatsword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=75,[&#039;meleeDamage&#039;]=75,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=114,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;brutesbattleaxe&#039;]={[&#039;itemID&#039;]=1810,[&#039;displayName&#039;]=&#039;Brute\&#039;s Battleaxe&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=84,[&#039;meleeDamage&#039;]=84,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;ivygreatsword&#039;]={[&#039;itemID&#039;]=1811,[&#039;displayName&#039;]=&#039;Ivy Greatsword&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=100,[&#039;meleeDamage&#039;]=100,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;necroticgreatsword&#039;]={[&#039;itemID&#039;]=1812,[&#039;displayName&#039;]=&#039;Necrotic Greatsword&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;hexedbladegreatsword&#039;]={[&#039;itemID&#039;]=1813,[&#039;displayName&#039;]=&#039;Hexed Blade&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;quartzgreatsword&#039;]={[&#039;itemID&#039;]=1814,[&#039;displayName&#039;]=&#039;Quartz Greatsword&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=122,[&#039;meleeDamage&#039;]=122,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;glacialgreatsword&#039;]={[&#039;itemID&#039;]=1815,[&#039;displayName&#039;]=&#039;Glacial Greatsword&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=180,[&#039;meleeDamage&#039;]=180,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;dryadgreathammer&#039;]={[&#039;itemID&#039;]=1816,[&#039;displayName&#039;]=&#039;Dryad Greathammer&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=160,[&#039;meleeDamage&#039;]=160,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;slimegreatsword&#039;]={[&#039;itemID&#039;]=1817,[&#039;displayName&#039;]=&#039;Slime Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1818,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=3},[&#039;voidclaw&#039;]={[&#039;itemID&#039;]=1819,[&#039;displayName&#039;]=&#039;Void Claw&#039;,[&#039;brokerValue&#039;]=2000,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=160,[&#039;meleeDamage&#039;]=160,[&#039;attackAnimTime&#039;]=120,[&#039;attackSpeed&#039;]=8.3,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=0.3},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1820,[&#039;displayName&#039;]=&#039;Wood Spear&#039;,[&#039;brokerValue&#039;]=15,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=14,[&#039;meleeDamage&#039;]=14,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;copperpitchfork&#039;]={[&#039;itemID&#039;]=1821,[&#039;displayName&#039;]=&#039;Copper Pitchfork&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;copperspear&#039;]={[&#039;itemID&#039;]=1822,[&#039;displayName&#039;]=&#039;Copper Spear&#039;,[&#039;brokerValue&#039;]=45,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=17,[&#039;meleeDamage&#039;]=17,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;ironspear&#039;]={[&#039;itemID&#039;]=1823,[&#039;displayName&#039;]=&#039;Iron Spear&#039;,[&#039;brokerValue&#039;]=75,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;goldspear&#039;]={[&#039;itemID&#039;]=1824,[&#039;displayName&#039;]=&#039;Gold Spear&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=23,[&#039;meleeDamage&#039;]=23,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;frostspear&#039;]={[&#039;itemID&#039;]=1825,[&#039;displayName&#039;]=&#039;Frost Spear&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=26,[&#039;meleeDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;demonicspear&#039;]={[&#039;itemID&#039;]=1826,[&#039;displayName&#039;]=&#039;Demonic Spear&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;voidspear&#039;]={[&#039;itemID&#039;]=1827,[&#039;displayName&#039;]=&#039;Void Spear&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=28,[&#039;meleeDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;ivyspear&#039;]={[&#039;itemID&#039;]=1828,[&#039;displayName&#039;]=&#039;Ivy Spear&#039;,[&#039;brokerValue&#039;]=130,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=32,[&#039;meleeDamage&#039;]=32,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;vulturestalon&#039;]={[&#039;itemID&#039;]=1829,[&#039;displayName&#039;]=&#039;Vultures Talon&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=40,[&#039;meleeDamage&#039;]=40,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=3},[&#039;tungstenspear&#039;]={[&#039;itemID&#039;]=1830,[&#039;displayName&#039;]=&#039;Tungsten Spear&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=44,[&#039;meleeDamage&#039;]=44,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;cryospear&#039;]={[&#039;itemID&#039;]=1831,[&#039;displayName&#039;]=&#039;Cryo Spear&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=3},[&#039;ravenbeakspear&#039;]={[&#039;itemID&#039;]=1832,[&#039;displayName&#039;]=&#039;Ravenbeak Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=4},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1833,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=23,[&#039;meleeDamage&#039;]=23,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1834,[&#039;displayName&#039;]=&#039;Frost Glaive&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=26,[&#039;meleeDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;quartzglaive&#039;]={[&#039;itemID&#039;]=1835,[&#039;displayName&#039;]=&#039;Quartz Glaive&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=49,[&#039;meleeDamage&#039;]=49,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;cryoglaive&#039;]={[&#039;itemID&#039;]=1836,[&#039;displayName&#039;]=&#039;Cryo Glaive&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=160,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;slimeglaive&#039;]={[&#039;itemID&#039;]=1837,[&#039;displayName&#039;]=&#039;Slime Glaive&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=3},[&#039;woodbow&#039;]={[&#039;itemID&#039;]=1838,[&#039;displayName&#039;]=&#039;Wood Bow&#039;,[&#039;brokerValue&#039;]=12,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;copperbow&#039;]={[&#039;itemID&#039;]=1839,[&#039;displayName&#039;]=&#039;Copper Bow&#039;,[&#039;brokerValue&#039;]=25,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ironbow&#039;]={[&#039;itemID&#039;]=1840,[&#039;displayName&#039;]=&#039;Iron Bow&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;goldbow&#039;]={[&#039;itemID&#039;]=1841,[&#039;displayName&#039;]=&#039;Gold Bow&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=23,[&#039;rangedDamage&#039;]=23,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;frostbow&#039;]={[&#039;itemID&#039;]=1842,[&#039;displayName&#039;]=&#039;Frost Bow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=22,[&#039;rangedDamage&#039;]=22,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=160},[&#039;demonicbow&#039;]={[&#039;itemID&#039;]=1843,[&#039;displayName&#039;]=&#039;Demonic Bow&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=30,[&#039;rangedDamage&#039;]=30,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;captorsshortbow&#039;]={[&#039;itemID&#039;]=1844,[&#039;displayName&#039;]=&#039;Captor\&#039;s Shortbow&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=25,[&#039;rangedDamage&#039;]=25,[&#039;attackAnimTime&#039;]=750,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ivybow&#039;]={[&#039;itemID&#039;]=1845,[&#039;displayName&#039;]=&#039;Ivy Bow&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=52,[&#039;rangedDamage&#039;]=52,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;vulturesburst&#039;]={[&#039;itemID&#039;]=1846,[&#039;displayName&#039;]=&#039;Vultures Burst&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=55,[&#039;rangedDamage&#039;]=55,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;tungstenbow&#039;]={[&#039;itemID&#039;]=1847,[&#039;displayName&#039;]=&#039;Tungsten Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=60,[&#039;rangedDamage&#039;]=60,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;glacialbow&#039;]={[&#039;itemID&#039;]=1848,[&#039;displayName&#039;]=&#039;Glacial Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=60,[&#039;rangedDamage&#039;]=60,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;dryadbow&#039;]={[&#039;itemID&#039;]=1849,[&#039;displayName&#039;]=&#039;Dryad Bow&#039;,[&#039;brokerValue&#039;]=340,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=48,[&#039;rangedDamage&#039;]=48,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=225},[&#039;bowofdualism&#039;]={[&#039;itemID&#039;]=1850,[&#039;displayName&#039;]=&#039;Bow of Dualism&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=52,[&#039;rangedDamage&#039;]=52,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=220},[&#039;antiquebow&#039;]={[&#039;itemID&#039;]=1851,[&#039;displayName&#039;]=&#039;Antique Bow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=95,[&#039;rangedDamage&#039;]=95,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=240},[&#039;thecrimsonsky&#039;]={[&#039;itemID&#039;]=1852,[&#039;displayName&#039;]=&#039;The Crimson Sky&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;arachnidwebbow&#039;]={[&#039;itemID&#039;]=1853,[&#039;displayName&#039;]=&#039;Arachnid Web 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Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1867,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1868,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1869,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1870,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1871,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1872,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;sapphirerevolver&#039;]={[&#039;itemID&#039;]=1873,[&#039;displayName&#039;]=&#039;Sapphire 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Bolt&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=20,[&#039;magicDamage&#039;]=20,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=1.25},[&#039;venomstaff&#039;]={[&#039;itemID&#039;]=1900,[&#039;displayName&#039;]=&#039;Venom 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Missile&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2},[&#039;runeboundscepter&#039;]={[&#039;itemID&#039;]=1907,[&#039;displayName&#039;]=&#039;Runebound Scepter&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=450,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=2},[&#039;swamptome&#039;]={[&#039;itemID&#039;]=1908,[&#039;displayName&#039;]=&#039;Swamp 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Speed&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bannerofdamage&#039;]={[&#039;itemID&#039;]=1986,[&#039;displayName&#039;]=&#039;Banner of Damage&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bannerofsummonspeed&#039;]={[&#039;itemID&#039;]=1987,[&#039;displayName&#039;]=&#039;Banner of Summon Speed&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bannerofdefense&#039;]={[&#039;itemID&#039;]=1988,[&#039;displayName&#039;]=&#039;Banner of Defense&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;mlg1&#039;]={[&#039;itemID&#039;]=1989,[&#039;displayName&#039;]=&#039;MLG 1&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=1000,[&#039;meleeDamage&#039;]=1000,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;mlg2&#039;]={[&#039;itemID&#039;]=1990,[&#039;displayName&#039;]=&#039;MLG 2&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50000,[&#039;meleeDamage&#039;]=50000,[&#039;attackAnimTime&#039;]=50,[&#039;attackSpeed&#039;]=20,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;mousetest&#039;]={[&#039;itemID&#039;]=1991,[&#039;displayName&#039;]=&#039;Mouse Projectile Test&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=13,[&#039;magicDamage&#039;]=13,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=2.5},[&#039;mousebeam&#039;]={[&#039;itemID&#039;]=1992,[&#039;displayName&#039;]=&#039;Mouse Beam 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Bow&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldenwebweaver&#039;]={[&#039;itemID&#039;]=1996,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Golden Web Weaver&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=37,[&#039;magicDamage&#039;]=37,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=5000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=15},[&#039;flamelingorb&#039;]={[&#039;itemID&#039;]=1997,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Flameling 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Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ancientvultureeggspawnitem&#039;]={[&#039;itemID&#039;]=2978,[&#039;displayName&#039;]=&#039;Ancient Vulture Egg Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;vulturehatchlingspawnitem&#039;]={[&#039;itemID&#039;]=2979,[&#039;displayName&#039;]=&#039;Vulture Hatchling Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;piratecaptainspawnitem&#039;]={[&#039;itemID&#039;]=2980,[&#039;displayName&#039;]=&#039;Pirate Captain Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;piraterecruitspawnitem&#039;]={[&#039;itemID&#039;]=2981,[&#039;displayName&#039;]=&#039;Pirate Recruit Spawn 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Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;thecursedcronespawnitem&#039;]={[&#039;itemID&#039;]=2986,[&#039;displayName&#039;]=&#039;The Cursed Crone Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;pestwardenspawnitem&#039;]={[&#039;itemID&#039;]=2987,[&#039;displayName&#039;]=&#039;Pest Warden Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;gritspawnitem&#039;]={[&#039;itemID&#039;]=2988,[&#039;displayName&#039;]=&#039;Grit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sagespawnitem&#039;]={[&#039;itemID&#039;]=2989,[&#039;displayName&#039;]=&#039;Sage Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sageandgritspawnitem&#039;]={[&#039;itemID&#039;]=2990,[&#039;displayName&#039;]=&#039;Sage and Grit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;fallenwizardspawnitem&#039;]={[&#039;itemID&#039;]=2991,[&#039;displayName&#039;]=&#039;Fallen Wizard Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;fallendragonspawnitem&#039;]={[&#039;itemID&#039;]=2992,[&#039;displayName&#039;]=&#039;Fallen Dragon Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;motherslimespawnitem&#039;]={[&#039;itemID&#039;]=2993,[&#039;displayName&#039;]=&#039;Mother Slime Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;nightswarmspawnitem&#039;]={[&#039;itemID&#039;]=2994,[&#039;displayName&#039;]=&#039;Night Swarm Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;spiderempressspawnitem&#039;]={[&#039;itemID&#039;]=2995,[&#039;displayName&#039;]=&#039;Spider Empress Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sunlightchampionspawnitem&#039;]={[&#039;itemID&#039;]=2996,[&#039;displayName&#039;]=&#039;Sunlight Champion Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;moonlightdancerspawnitem&#039;]={[&#039;itemID&#039;]=2997,[&#039;displayName&#039;]=&#039;Moonlight Dancer Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;crystaldragonspawnitem&#039;]={[&#039;itemID&#039;]=2998,[&#039;displayName&#039;]=&#039;Crystal Dragon Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ascendedwizardspawnitem&#039;]={[&#039;itemID&#039;]=2999,[&#039;displayName&#039;]=&#039;Ascended Wizard Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;thevoidspawnitem&#039;]={[&#039;itemID&#039;]=3000,[&#039;displayName&#039;]=&#039;The Void Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;incursioncrawlingzombiespawnitem&#039;]={[&#039;itemID&#039;]=3001,[&#039;displayName&#039;]=&#039;Crawling Zombie Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;anycoolingfuel&#039;]={[&#039;displayName&#039;]=&#039;Any Cooling Fuel&#039;},[&#039;anytier0essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 0 Essence&#039;},[&#039;anytier1essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 1 Essence&#039;},[&#039;anytier2essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 2 Essence&#039;},[&#039;anytier3essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 3 Essence&#039;},[&#039;anytier4essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 4 Essence&#039;},[&#039;anytier5essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 5 Essence&#039;},[&#039;anytier6essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 6 Essence&#039;},[&#039;anytier7essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 7 Essence&#039;},[&#039;anytier8essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 8 Essence&#039;},[&#039;anytier9essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 9 Essence&#039;},[&#039;anysapling&#039;]={[&#039;displayName&#039;]=&#039;Any Sapling&#039;},[&#039;anycompostable&#039;]={[&#039;displayName&#039;]=&#039;Any Compostable&#039;},[&#039;anylog&#039;]={[&#039;displayName&#039;]=&#039;Any Log&#039;},[&#039;anystone&#039;]={[&#039;displayName&#039;]=&#039;Any Stone&#039;},[&#039;bulletuser&#039;]={[&#039;displayName&#039;]=&#039;Any Bullet Using Gun&#039;},[&#039;anycommonfish&#039;]={[&#039;displayName&#039;]=&#039;Any Common Fish&#039;},[&#039;anyrawmeat&#039;]={[&#039;displayName&#039;]=&#039;Any Raw Meat&#039;},[&#039;anyfruit&#039;]={[&#039;displayName&#039;]=&#039;Any Fruit&#039;},[&#039;anycookedfood&#039;]={[&#039;displayName&#039;]=&#039;Any Cooked Food&#039;},[&#039;anywrappingpaper&#039;]={[&#039;displayName&#039;]=&#039;Any Wrapping Paper&#039;},[&#039;anygrassseed&#039;]={[&#039;displayName&#039;]=&#039;Any Grass Seed&#039;}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=File:Shark_Scales.png&amp;diff=24363</id>
		<title>File:Shark Scales.png</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=File:Shark_Scales.png&amp;diff=24363"/>
		<updated>2025-12-23T08:44:51Z</updated>

		<summary type="html">&lt;p&gt;Fair: Fair uploaded a new version of File:Shark Scales.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=File:Shark_Fin.png&amp;diff=24362</id>
		<title>File:Shark Fin.png</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=File:Shark_Fin.png&amp;diff=24362"/>
		<updated>2025-12-23T08:44:21Z</updated>

		<summary type="html">&lt;p&gt;Fair: Fair moved page File:Shark Fin.png to File:Shark Scales.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Shark Scales.png]]&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=File:Shark_Scales.png&amp;diff=24361</id>
		<title>File:Shark Scales.png</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=File:Shark_Scales.png&amp;diff=24361"/>
		<updated>2025-12-23T08:44:21Z</updated>

		<summary type="html">&lt;p&gt;Fair: Fair moved page File:Shark Fin.png to File:Shark Scales.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Shark_Fin&amp;diff=24360</id>
		<title>Shark Fin</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Shark_Fin&amp;diff=24360"/>
		<updated>2025-12-23T08:43:36Z</updated>

		<summary type="html">&lt;p&gt;Fair: Fair moved page Shark Fin to Shark Scales&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shark Scales]]&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Shark_Scales&amp;diff=24359</id>
		<title>Shark Scales</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Shark_Scales&amp;diff=24359"/>
		<updated>2025-12-23T08:43:36Z</updated>

		<summary type="html">&lt;p&gt;Fair: Fair moved page Shark Fin to Shark Scales&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|stringID       = {{FULLPAGENAME}}&lt;br /&gt;
|name           = {{FULLPAGENAME}}&lt;br /&gt;
|image          = {{FULLPAGENAME}}.png&lt;br /&gt;
|type           = Raw Food&lt;br /&gt;
|type2          = Raw Meat&lt;br /&gt;
|effects        = +15% swim speed&amp;lt;br&amp;gt;-10 Max Health&lt;br /&gt;
|tooltip        = Nutrition: 25&amp;lt;br&amp;gt;Quality: Simple&amp;lt;br&amp;gt;5 minutes buff duration&amp;lt;br&amp;gt;Spoils in 2 hours&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[{{FULLPAGENAME}}]] is a [[Raw Food]] item obtained by killing a [[Shark]]. It can be consumed or used as an ingredient for [[Cooking]] or [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
When consumed by [[the Player]], it provides the following effects for 5 minutes:&lt;br /&gt;
* +15% swim speed&lt;br /&gt;
* -10 Max Health&lt;br /&gt;
&lt;br /&gt;
When consumed by [[NPCs]], it gives +10% to their [[Settlements#Happiness|Happiness]]&lt;br /&gt;
&lt;br /&gt;
[[{{FULLPAGENAME}}]] [[Food Spoilage|spoilage]] time is 2 hours.&lt;br /&gt;
&lt;br /&gt;
{{#set:GlobalIngredient=Any Raw Meat}}&lt;br /&gt;
{{CraftingSection}}&lt;br /&gt;
[[Category:Consumables]][[Category:Raw Food]][[Category:Raw Meat]][[Category:Simple Food]]&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=24358</id>
		<title>Module:NecesseRecipes/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=24358"/>
		<updated>2025-12-23T08:42:39Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;1.1.1&#039;},[&#039;recipes&#039;]={{[&#039;stringID&#039;]=&#039;upgradestation&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier1essence&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true},{[&#039;stringID&#039;]=&#039;upgradeshard&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;salvagestation&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier1essence&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true},{[&#039;stringID&#039;]=&#039;upgradeshard&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;greaterlifeelixir&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;lifeelixir&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;alchemyshard&#039;,[&#039;amount&#039;]=100,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;tungstenbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;ectoplasm&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;glacialbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;glacialshard&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;myceliumbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;silk&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ancientfossilbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wormcarapace&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;shadowessence&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier2essence&#039;,[&#039;amount&#039;]=3,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;cryoessence&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier2essence&#039;,[&#039;amount&#039;]=3,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;bioessence&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier2essence&#039;,[&#039;amount&#039;]=3,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;primordialessence&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier2essence&#039;,[&#039;amount&#039;]=3,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;slimeessence&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier2essence&#039;,[&#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tringID&#039;]=&#039;tflipflopgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;andgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;countergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;timergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;delaygate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;buffergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sensorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;soundgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;fertilizer&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycompostable&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;spoiledfood&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycookedfood&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;groundcoffee&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;coffeebeans&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;rice&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;riceseed&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;flour&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;wheat&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;sugarbeet&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;honey&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cheese&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;cheesepress&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;milk&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}}}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=24357</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=24357"/>
		<updated>2025-12-23T08:42:29Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;1.1.1&#039;},[&#039;stringIDs&#039;]={[&#039;empty&#039;]=&#039;emptytile&#039;,[&#039;dirt&#039;]=&#039;dirttile&#039;,[&#039;water&#039;]=&#039;watertile&#039;,[&#039;grass&#039;]=&#039;grass&#039;,[&#039;overgrown grass&#039;]=&#039;overgrowngrasstile&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;stone floor&#039;]=&#039;stonefloor&#039;,[&#039;stone brick floor&#039;]=&#039;stonebrickfloor&#039;,[&#039;stone tiled floor&#039;]=&#039;stonetiledfloor&#039;,[&#039;stone path&#039;]=&#039;stonepathtile&#039;,[&#039;deep rock&#039;]=&#039;deeprock&#039;,[&#039;deep stone floor&#039;]=&#039;deepstonefloor&#039;,[&#039;deep stone brick floor&#039;]=&#039;deepstonebrickfloor&#039;,[&#039;deep stone tiled floor&#039;]=&#039;deepstonetiledfloor&#039;,[&#039;snow&#039;]=&#039;snowtile&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;snow rock&#039;]=&#039;snowrock&#039;,[&#039;ice&#039;]=&#039;icetile&#039;,[&#039;snow stone floor&#039;]=&#039;snowstonefloor&#039;,[&#039;snow stone brick floor&#039;]=&#039;snowstonebrickfloor&#039;,[&#039;snow stone path&#039;]=&#039;snowstonepathtile&#039;,[&#039;deep snow rock&#039;]=&#039;deepsnowrock&#039;,[&#039;deep ice&#039;]=&#039;deepicetile&#039;,[&#039;deep snow stone floor&#039;]=&#039;deepsnowstonefloor&#039;,[&#039;deep snow stone brick floor&#039;]=&#039;deepsnowstonebrickfloor&#039;,[&#039;dungeon floor&#039;]=&#039;dungeonfloor&#039;,[&#039;plains grass&#039;]=&#039;plainsgrass&#039;,[&#039;overgrown plains grass&#039;]=&#039;overgrownplainsgrasstile&#039;,[&#039;granite rock&#039;]=&#039;graniterock&#039;,[&#039;granite floor&#039;]=&#039;granitefloor&#039;,[&#039;granite brick floor&#039;]=&#039;granitebrickfloor&#039;,[&#039;granite path&#039;]=&#039;granitepathtile&#039;,[&#039;basalt 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Sword&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=30,[&#039;meleeDamage&#039;]=30,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=60,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;demonicsword&#039;]={[&#039;itemID&#039;]=1714,[&#039;displayName&#039;]=&#039;Demonic Sword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=34,[&#039;meleeDamage&#039;]=34,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=3},[&#039;lightninghammer&#039;]={[&#039;itemID&#039;]=1715,[&#039;displayName&#039;]=&#039;Lightning Hammer&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;galvanichammer&#039;]={[&#039;itemID&#039;]=1716,[&#039;displayName&#039;]=&#039;Galvanic Hammer&#039;,[&#039;brokerValue&#039;]=250,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=75,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;spiderclaw&#039;]={[&#039;itemID&#039;]=1717,[&#039;displayName&#039;]=&#039;Spider Claw&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=45,[&#039;attackKnockback&#039;]=30,[&#039;resilienceGain&#039;]=1.5},[&#039;ivysword&#039;]={[&#039;itemID&#039;]=1718,[&#039;displayName&#039;]=&#039;Ivy Sword&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=47,[&#039;meleeDamage&#039;]=47,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=3},[&#039;amethystsword&#039;]={[&#039;itemID&#039;]=1719,[&#039;displayName&#039;]=&#039;Amethyst Sword&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=56,[&#039;meleeDamage&#039;]=56,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;cutlass&#039;]={[&#039;itemID&#039;]=1720,[&#039;displayName&#039;]=&#039;Cutlass&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1150,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=58,[&#039;meleeDamage&#039;]=58,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=3},[&#039;reinforcedkatana&#039;]={[&#039;itemID&#039;]=1721,[&#039;displayName&#039;]=&#039;Reinforced Katana&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=62,[&#039;meleeDamage&#039;]=62,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;tungstensword&#039;]={[&#039;itemID&#039;]=1722,[&#039;displayName&#039;]=&#039;Tungsten Sword&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;reaperscythe&#039;]={[&#039;itemID&#039;]=1723,[&#039;displayName&#039;]=&#039;Reaper Scythe&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=70,[&#039;meleeDamage&#039;]=70,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60},[&#039;barkblade&#039;]={[&#039;itemID&#039;]=1724,[&#039;displayName&#039;]=&#039;Bark Blade&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=78,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;agedchampionsword&#039;]={[&#039;itemID&#039;]=1725,[&#039;displayName&#039;]=&#039;Aged Champion Sword&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;venomslasher&#039;]={[&#039;itemID&#039;]=1726,[&#039;displayName&#039;]=&#039;Venom Slasher&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;sandknife&#039;]={[&#039;itemID&#039;]=1727,[&#039;displayName&#039;]=&#039;Sand Knife&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=5,[&#039;meleeDamage&#039;]=5,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=40,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=4},[&#039;antiquesword&#039;]={[&#039;itemID&#039;]=1728,[&#039;displayName&#039;]=&#039;Antique Sword&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=92,[&#039;meleeDamage&#039;]=92,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=90,[&#039;attackKnockback&#039;]=125,[&#039;resilienceGain&#039;]=3},[&#039;bloodclaw&#039;]={[&#039;itemID&#039;]=1729,[&#039;displayName&#039;]=&#039;Blood Claw&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=180,[&#039;attackSpeed&#039;]=5.6,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1.25},[&#039;causticexecutioner&#039;]={[&#039;itemID&#039;]=1730,[&#039;displayName&#039;]=&#039;Caustic Executioner&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=55,[&#039;meleeDamage&#039;]=55,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;gemstonelongsword&#039;]={[&#039;itemID&#039;]=1731,[&#039;displayName&#039;]=&#039;Gemstone Longsword&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;perfectstorm&#039;]={[&#039;itemID&#039;]=1732,[&#039;displayName&#039;]=&#039;The Perfect Storm&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=75,[&#039;meleeDamage&#039;]=75,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=85,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;irongreatsword&#039;]={[&#039;itemID&#039;]=1733,[&#039;displayName&#039;]=&#039;Iron Greatsword&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;frostgreatsword&#039;]={[&#039;itemID&#039;]=1734,[&#039;displayName&#039;]=&#039;Frost Greatsword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=75,[&#039;meleeDamage&#039;]=75,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=114,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;brutesbattleaxe&#039;]={[&#039;itemID&#039;]=1735,[&#039;displayName&#039;]=&#039;Brute\&#039;s Battleaxe&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=84,[&#039;meleeDamage&#039;]=84,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;ivygreatsword&#039;]={[&#039;itemID&#039;]=1736,[&#039;displayName&#039;]=&#039;Ivy Greatsword&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=100,[&#039;meleeDamage&#039;]=100,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;necroticgreatsword&#039;]={[&#039;itemID&#039;]=1737,[&#039;displayName&#039;]=&#039;Necrotic Greatsword&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;hexedbladegreatsword&#039;]={[&#039;itemID&#039;]=1738,[&#039;displayName&#039;]=&#039;Hexed Blade&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;quartzgreatsword&#039;]={[&#039;itemID&#039;]=1739,[&#039;displayName&#039;]=&#039;Quartz Greatsword&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=122,[&#039;meleeDamage&#039;]=122,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;glacialgreatsword&#039;]={[&#039;itemID&#039;]=1740,[&#039;displayName&#039;]=&#039;Glacial Greatsword&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=180,[&#039;meleeDamage&#039;]=180,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;dryadgreathammer&#039;]={[&#039;itemID&#039;]=1741,[&#039;displayName&#039;]=&#039;Dryad Greathammer&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=160,[&#039;meleeDamage&#039;]=160,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;slimegreatsword&#039;]={[&#039;itemID&#039;]=1742,[&#039;displayName&#039;]=&#039;Slime Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1743,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=3},[&#039;voidclaw&#039;]={[&#039;itemID&#039;]=1744,[&#039;displayName&#039;]=&#039;Void Claw&#039;,[&#039;brokerValue&#039;]=2000,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=160,[&#039;meleeDamage&#039;]=160,[&#039;attackAnimTime&#039;]=120,[&#039;attackSpeed&#039;]=8.3,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=0.3},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1745,[&#039;displayName&#039;]=&#039;Wood Spear&#039;,[&#039;brokerValue&#039;]=15,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=14,[&#039;meleeDamage&#039;]=14,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;copperpitchfork&#039;]={[&#039;itemID&#039;]=1746,[&#039;displayName&#039;]=&#039;Copper Pitchfork&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;copperspear&#039;]={[&#039;itemID&#039;]=1747,[&#039;displayName&#039;]=&#039;Copper Spear&#039;,[&#039;brokerValue&#039;]=45,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=17,[&#039;meleeDamage&#039;]=17,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;ironspear&#039;]={[&#039;itemID&#039;]=1748,[&#039;displayName&#039;]=&#039;Iron Spear&#039;,[&#039;brokerValue&#039;]=75,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;goldspear&#039;]={[&#039;itemID&#039;]=1749,[&#039;displayName&#039;]=&#039;Gold Spear&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=23,[&#039;meleeDamage&#039;]=23,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;frostspear&#039;]={[&#039;itemID&#039;]=1750,[&#039;displayName&#039;]=&#039;Frost Spear&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=26,[&#039;meleeDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;demonicspear&#039;]={[&#039;itemID&#039;]=1751,[&#039;displayName&#039;]=&#039;Demonic Spear&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;voidspear&#039;]={[&#039;itemID&#039;]=1752,[&#039;displayName&#039;]=&#039;Void Spear&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=28,[&#039;meleeDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;ivyspear&#039;]={[&#039;itemID&#039;]=1753,[&#039;displayName&#039;]=&#039;Ivy Spear&#039;,[&#039;brokerValue&#039;]=130,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=32,[&#039;meleeDamage&#039;]=32,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;vulturestalon&#039;]={[&#039;itemID&#039;]=1754,[&#039;displayName&#039;]=&#039;Vultures Talon&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=40,[&#039;meleeDamage&#039;]=40,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=3},[&#039;tungstenspear&#039;]={[&#039;itemID&#039;]=1755,[&#039;displayName&#039;]=&#039;Tungsten Spear&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=44,[&#039;meleeDamage&#039;]=44,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;cryospear&#039;]={[&#039;itemID&#039;]=1756,[&#039;displayName&#039;]=&#039;Cryo Spear&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=3},[&#039;ravenbeakspear&#039;]={[&#039;itemID&#039;]=1757,[&#039;displayName&#039;]=&#039;Ravenbeak Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=4},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1758,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=23,[&#039;meleeDamage&#039;]=23,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1759,[&#039;displayName&#039;]=&#039;Frost Glaive&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=26,[&#039;meleeDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;quartzglaive&#039;]={[&#039;itemID&#039;]=1760,[&#039;displayName&#039;]=&#039;Quartz Glaive&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=49,[&#039;meleeDamage&#039;]=49,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;cryoglaive&#039;]={[&#039;itemID&#039;]=1761,[&#039;displayName&#039;]=&#039;Cryo Glaive&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=160,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;slimeglaive&#039;]={[&#039;itemID&#039;]=1762,[&#039;displayName&#039;]=&#039;Slime Glaive&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=3},[&#039;woodbow&#039;]={[&#039;itemID&#039;]=1763,[&#039;displayName&#039;]=&#039;Wood Bow&#039;,[&#039;brokerValue&#039;]=12,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;copperbow&#039;]={[&#039;itemID&#039;]=1764,[&#039;displayName&#039;]=&#039;Copper Bow&#039;,[&#039;brokerValue&#039;]=25,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ironbow&#039;]={[&#039;itemID&#039;]=1765,[&#039;displayName&#039;]=&#039;Iron Bow&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;goldbow&#039;]={[&#039;itemID&#039;]=1766,[&#039;displayName&#039;]=&#039;Gold Bow&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=23,[&#039;rangedDamage&#039;]=23,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;frostbow&#039;]={[&#039;itemID&#039;]=1767,[&#039;displayName&#039;]=&#039;Frost Bow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=22,[&#039;rangedDamage&#039;]=22,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=160},[&#039;demonicbow&#039;]={[&#039;itemID&#039;]=1768,[&#039;displayName&#039;]=&#039;Demonic Bow&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=30,[&#039;rangedDamage&#039;]=30,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;captorsshortbow&#039;]={[&#039;itemID&#039;]=1769,[&#039;displayName&#039;]=&#039;Captor\&#039;s Shortbow&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=25,[&#039;rangedDamage&#039;]=25,[&#039;attackAnimTime&#039;]=750,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ivybow&#039;]={[&#039;itemID&#039;]=1770,[&#039;displayName&#039;]=&#039;Ivy Bow&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=52,[&#039;rangedDamage&#039;]=52,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;vulturesburst&#039;]={[&#039;itemID&#039;]=1771,[&#039;displayName&#039;]=&#039;Vultures Burst&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=55,[&#039;rangedDamage&#039;]=55,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;tungstenbow&#039;]={[&#039;itemID&#039;]=1772,[&#039;displayName&#039;]=&#039;Tungsten Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=60,[&#039;rangedDamage&#039;]=60,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;glacialbow&#039;]={[&#039;itemID&#039;]=1773,[&#039;displayName&#039;]=&#039;Glacial 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Dualism&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=52,[&#039;rangedDamage&#039;]=52,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=220},[&#039;antiquebow&#039;]={[&#039;itemID&#039;]=1776,[&#039;displayName&#039;]=&#039;Antique Bow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=95,[&#039;rangedDamage&#039;]=95,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=240},[&#039;thecrimsonsky&#039;]={[&#039;itemID&#039;]=1777,[&#039;displayName&#039;]=&#039;The Crimson Sky&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;arachnidwebbow&#039;]={[&#039;itemID&#039;]=1778,[&#039;displayName&#039;]=&#039;Arachnid Web Bow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;ascendedbow&#039;]={[&#039;itemID&#039;]=1779,[&#039;displayName&#039;]=&#039;Ascended Bow&#039;,[&#039;brokerValue&#039;]=2000,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=80,[&#039;rangedDamage&#039;]=80,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=1500,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;goldgreatbow&#039;]={[&#039;itemID&#039;]=1780,[&#039;displayName&#039;]=&#039;Gold 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Greatbow&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=65,[&#039;rangedDamage&#039;]=65,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;ivygreatbow&#039;]={[&#039;itemID&#039;]=1782,[&#039;displayName&#039;]=&#039;Ivy Greatbow&#039;,[&#039;brokerValue&#039;]=140,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=85,[&#039;rangedDamage&#039;]=85,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=375},[&#039;tungstengreatbow&#039;]={[&#039;itemID&#039;]=1783,[&#039;displayName&#039;]=&#039;Tungsten 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Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1792,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1793,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1794,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1795,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1796,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1797,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;sapphirerevolver&#039;]={[&#039;itemID&#039;]=1798,[&#039;displayName&#039;]=&#039;Sapphire 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Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=19,[&#039;magicDamage&#039;]=19,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=400,[&#039;manaCost&#039;]=1},[&#039;sapphirestaff&#039;]={[&#039;itemID&#039;]=1827,[&#039;displayName&#039;]=&#039;Sapphire Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=25,[&#039;magicDamage&#039;]=25,[&#039;attackAnimTime&#039;]=650,[&#039;attackSpeed&#039;]=1.5,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=2.25},[&#039;bloodvolley&#039;]={[&#039;itemID&#039;]=1828,[&#039;displayName&#039;]=&#039;Blood Volley&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=3},[&#039;voidstaff&#039;]={[&#039;itemID&#039;]=1829,[&#039;displayName&#039;]=&#039;Void Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2},[&#039;voidmissile&#039;]={[&#039;itemID&#039;]=1830,[&#039;displayName&#039;]=&#039;Void Missile&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2},[&#039;runeboundscepter&#039;]={[&#039;itemID&#039;]=1831,[&#039;displayName&#039;]=&#039;Runebound Scepter&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=450,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=2},[&#039;swamptome&#039;]={[&#039;itemID&#039;]=1832,[&#039;displayName&#039;]=&#039;Swamp Tome&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1.5},[&#039;necroticflask&#039;]={[&#039;itemID&#039;]=1833,[&#039;displayName&#039;]=&#039;Necrotic Flask&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;unlabeledpotion&#039;]={[&#039;itemID&#039;]=1834,[&#039;displayName&#039;]=&#039;Unlabeled Potion&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;boulderstaff&#039;]={[&#039;itemID&#039;]=1835,[&#039;displayName&#039;]=&#039;Boulder Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=55,[&#039;magicDamage&#039;]=55,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60,[&#039;manaCost&#039;]=2},[&#039;dredgingstaff&#039;]={[&#039;itemID&#039;]=1836,[&#039;displayName&#039;]=&#039;Dredging Staff&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;quartzstaff&#039;]={[&#039;itemID&#039;]=1837,[&#039;displayName&#039;]=&#039;Quartz Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=77,[&#039;magicDamage&#039;]=77,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;amethyststaff&#039;]={[&#039;itemID&#039;]=1838,[&#039;displayName&#039;]=&#039;Amethyst Staff&#039;,[&#039;brokerValue&#039;]=325,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=29,[&#039;magicDamage&#039;]=29,[&#039;attackAnimTime&#039;]=575,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=2.5},[&#039;genielamp&#039;]={[&#039;itemID&#039;]=1839,[&#039;displayName&#039;]=&#039;Genie Lamp&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1150,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=28,[&#039;magicDamage&#039;]=28,[&#039;attackAnimTime&#039;]=150,[&#039;attackSpeed&#039;]=6.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=0.75},[&#039;vampiriclamp&#039;]={[&#039;itemID&#039;]=1840,[&#039;displayName&#039;]=&#039;Vampiric Lamp&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1150,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=450,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1},[&#039;elderlywand&#039;]={[&#039;itemID&#039;]=1841,[&#039;displayName&#039;]=&#039;Elderly Wand&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=82,[&#039;magicDamage&#039;]=82,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3.5},[&#039;shadowbolt&#039;]={[&#039;itemID&#039;]=1842,[&#039;displayName&#039;]=&#039;Shadow Bolt&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=3},[&#039;chromaticspellbook&#039;]={[&#039;itemID&#039;]=1843,[&#039;displayName&#039;]=&#039;Chromatic Spellbook&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=52,[&#039;magicDamage&#039;]=52,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=2000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=250,[&#039;manaCost&#039;]=3.5},[&#039;rubystaff&#039;]={[&#039;itemID&#039;]=1844,[&#039;displayName&#039;]=&#039;Ruby Staff&#039;,[&#039;brokerValue&#039;]=380,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=68,[&#039;magicDamage&#039;]=68,[&#039;attackAnimTime&#039;]=850,[&#039;attackSpeed&#039;]=1.2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=5},[&#039;shadowbeam&#039;]={[&#039;itemID&#039;]=1845,[&#039;displayName&#039;]=&#039;Shadow Beam&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=68,[&#039;magicDamage&#039;]=68,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=4},[&#039;iciclestaff&#039;]={[&#039;itemID&#039;]=1846,[&#039;displayName&#039;]=&#039;Icicle Staff&#039;,[&#039;brokerValue&#039;]=260,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=62,[&#039;magicDamage&#039;]=62,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=900,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.75},[&#039;cryoquake&#039;]={[&#039;itemID&#039;]=1847,[&#039;displayName&#039;]=&#039;Cryo Quake&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=80,[&#039;magicDamage&#039;]=80,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3.5},[&#039;dryadbarrage&#039;]={[&#039;itemID&#039;]=1848,[&#039;displayName&#039;]=&#039;Dryad Barrage&#039;,[&#039;brokerValue&#039;]=340,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=10},[&#039;thesoulstorm&#039;]={[&#039;itemID&#039;]=1849,[&#039;displayName&#039;]=&#039;The Soulstorm&#039;,[&#039;brokerValue&#039;]=725,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1575,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=133,[&#039;magicDamage&#039;]=133,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=5},[&#039;swampdwellerstaff&#039;]={[&#039;itemID&#039;]=1850,[&#039;displayName&#039;]=&#039;Swamp Dweller Staff&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=89,[&#039;magicDamage&#039;]=89,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2.25},[&#039;emeraldstaff&#039;]={[&#039;itemID&#039;]=1851,[&#039;displayName&#039;]=&#039;Emerald Staff&#039;,[&#039;brokerValue&#039;]=420,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=25,[&#039;magicDamage&#039;]=25,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=5},[&#039;venomshower&#039;]={[&#039;itemID&#039;]=1852,[&#039;displayName&#039;]=&#039;Venom Shower&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3},[&#039;ancientdredgingstaff&#039;]={[&#039;itemID&#039;]=1853,[&#039;displayName&#039;]=&#039;Ancient Dredging 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Lance&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=80,[&#039;magicDamage&#039;]=80,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=10},[&#039;slimestaff&#039;]={[&#039;itemID&#039;]=1855,[&#039;displayName&#039;]=&#039;Slime 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Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;crazedravenspawnitem&#039;]={[&#039;itemID&#039;]=2850,[&#039;displayName&#039;]=&#039;Crazed Raven Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;arcanicpylonspawnitem&#039;]={[&#039;itemID&#039;]=2851,[&#039;displayName&#039;]=&#039;Arcanic Pylon Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;battlechefspawnitem&#039;]={[&#039;itemID&#039;]=2852,[&#039;displayName&#039;]=&#039;Battle Chef &amp;lt;randomname&amp;gt; Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;possessedsettlerspawnitem&#039;]={[&#039;itemID&#039;]=2853,[&#039;displayName&#039;]=&#039;Possessed Settler Spawn 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Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;mafiaraiderspawnitem&#039;]={[&#039;itemID&#039;]=2866,[&#039;displayName&#039;]=&#039;The Mafia Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ancientskeletonraiderspawnitem&#039;]={[&#039;itemID&#039;]=2867,[&#039;displayName&#039;]=&#039;Ancient Skeleton Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;evilsprotectorspawnitem&#039;]={[&#039;itemID&#039;]=2868,[&#039;displayName&#039;]=&#039;Evil\&#039;s Protector Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;evilsportalspawnitem&#039;]={[&#039;itemID&#039;]=2869,[&#039;displayName&#039;]=&#039;Evil\&#039;s Portal Spawn 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Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;vulturehatchlingspawnitem&#039;]={[&#039;itemID&#039;]=2878,[&#039;displayName&#039;]=&#039;Vulture Hatchling Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;piratecaptainspawnitem&#039;]={[&#039;itemID&#039;]=2879,[&#039;displayName&#039;]=&#039;Pirate Captain Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;piraterecruitspawnitem&#039;]={[&#039;itemID&#039;]=2880,[&#039;displayName&#039;]=&#039;Pirate Recruit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;pirateparrotspawnitem&#039;]={[&#039;itemID&#039;]=2881,[&#039;displayName&#039;]=&#039;Pirate Parrot Spawn 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Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ascendedwizardspawnitem&#039;]={[&#039;itemID&#039;]=2898,[&#039;displayName&#039;]=&#039;Ascended Wizard Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;thevoidspawnitem&#039;]={[&#039;itemID&#039;]=2899,[&#039;displayName&#039;]=&#039;The Void Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;incursioncrawlingzombiespawnitem&#039;]={[&#039;itemID&#039;]=2900,[&#039;displayName&#039;]=&#039;Crawling Zombie Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;anycoolingfuel&#039;]={[&#039;displayName&#039;]=&#039;Any Cooling Fuel&#039;},[&#039;anytier0essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 0 Essence&#039;},[&#039;anytier1essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 1 Essence&#039;},[&#039;anytier2essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 2 Essence&#039;},[&#039;anytier3essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 3 Essence&#039;},[&#039;anytier4essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 4 Essence&#039;},[&#039;anytier5essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 5 Essence&#039;},[&#039;anytier6essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 6 Essence&#039;},[&#039;anytier7essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 7 Essence&#039;},[&#039;anytier8essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 8 Essence&#039;},[&#039;anytier9essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 9 Essence&#039;},[&#039;anysapling&#039;]={[&#039;displayName&#039;]=&#039;Any Sapling&#039;},[&#039;anycompostable&#039;]={[&#039;displayName&#039;]=&#039;Any Compostable&#039;},[&#039;anylog&#039;]={[&#039;displayName&#039;]=&#039;Any Log&#039;},[&#039;anystone&#039;]={[&#039;displayName&#039;]=&#039;Any Stone&#039;},[&#039;bulletuser&#039;]={[&#039;displayName&#039;]=&#039;Any Bullet Using Gun&#039;},[&#039;anycommonfish&#039;]={[&#039;displayName&#039;]=&#039;Any Common Fish&#039;},[&#039;anyrawmeat&#039;]={[&#039;displayName&#039;]=&#039;Any Raw Meat&#039;},[&#039;anyfruit&#039;]={[&#039;displayName&#039;]=&#039;Any Fruit&#039;},[&#039;anycookedfood&#039;]={[&#039;displayName&#039;]=&#039;Any Cooked Food&#039;},[&#039;anywrappingpaper&#039;]={[&#039;displayName&#039;]=&#039;Any Wrapping Paper&#039;},[&#039;anygrassseed&#039;]={[&#039;displayName&#039;]=&#039;Any Grass Seed&#039;}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=23849</id>
		<title>Module:NecesseRecipes/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=23849"/>
		<updated>2025-12-19T09:32:28Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return 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]=&#039;copperbar&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;srlatchgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;tflipflopgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;andgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;countergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;timergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;delaygate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;buffergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sensorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;soundgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;fertilizer&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycompostable&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;spoiledfood&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycookedfood&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;groundcoffee&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;coffeebeans&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;rice&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;riceseed&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;flour&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;wheat&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;sugarbeet&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;honey&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cheese&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;cheesepress&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;milk&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}}}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=23848</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=23848"/>
		<updated>2025-12-19T09:32:02Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;1.1&#039;},[&#039;stringIDs&#039;]={[&#039;grass&#039;]=&#039;grass&#039;,[&#039;overgrown grass&#039;]=&#039;overgrowngrasstile&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;stone floor&#039;]=&#039;stonefloor&#039;,[&#039;stone brick floor&#039;]=&#039;stonebrickfloor&#039;,[&#039;stone tiled floor&#039;]=&#039;stonetiledfloor&#039;,[&#039;stone path&#039;]=&#039;stonepathtile&#039;,[&#039;deep rock&#039;]=&#039;deeprock&#039;,[&#039;deep stone floor&#039;]=&#039;deepstonefloor&#039;,[&#039;deep stone brick floor&#039;]=&#039;deepstonebrickfloor&#039;,[&#039;deep stone tiled floor&#039;]=&#039;deepstonetiledfloor&#039;,[&#039;snow&#039;]=&#039;snowtile&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;snow rock&#039;]=&#039;snowrock&#039;,[&#039;ice&#039;]=&#039;icetile&#039;,[&#039;snow stone 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Hammer&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=350,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;frostsword&#039;]={[&#039;itemID&#039;]=1712,[&#039;displayName&#039;]=&#039;Frost Sword&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=30,[&#039;meleeDamage&#039;]=30,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=60,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;demonicsword&#039;]={[&#039;itemID&#039;]=1713,[&#039;displayName&#039;]=&#039;Demonic Sword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=34,[&#039;meleeDamage&#039;]=34,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=3},[&#039;lightninghammer&#039;]={[&#039;itemID&#039;]=1714,[&#039;displayName&#039;]=&#039;Lightning Hammer&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;galvanichammer&#039;]={[&#039;itemID&#039;]=1715,[&#039;displayName&#039;]=&#039;Galvanic Hammer&#039;,[&#039;brokerValue&#039;]=250,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=75,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;spiderclaw&#039;]={[&#039;itemID&#039;]=1716,[&#039;displayName&#039;]=&#039;Spider Claw&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=45,[&#039;attackKnockback&#039;]=30,[&#039;resilienceGain&#039;]=1.5},[&#039;ivysword&#039;]={[&#039;itemID&#039;]=1717,[&#039;displayName&#039;]=&#039;Ivy Sword&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=47,[&#039;meleeDamage&#039;]=47,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=3},[&#039;amethystsword&#039;]={[&#039;itemID&#039;]=1718,[&#039;displayName&#039;]=&#039;Amethyst Sword&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=56,[&#039;meleeDamage&#039;]=56,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;cutlass&#039;]={[&#039;itemID&#039;]=1719,[&#039;displayName&#039;]=&#039;Cutlass&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1150,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=58,[&#039;meleeDamage&#039;]=58,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=3},[&#039;reinforcedkatana&#039;]={[&#039;itemID&#039;]=1720,[&#039;displayName&#039;]=&#039;Reinforced Katana&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=62,[&#039;meleeDamage&#039;]=62,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;tungstensword&#039;]={[&#039;itemID&#039;]=1721,[&#039;displayName&#039;]=&#039;Tungsten Sword&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;reaperscythe&#039;]={[&#039;itemID&#039;]=1722,[&#039;displayName&#039;]=&#039;Reaper Scythe&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=70,[&#039;meleeDamage&#039;]=70,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60},[&#039;barkblade&#039;]={[&#039;itemID&#039;]=1723,[&#039;displayName&#039;]=&#039;Bark Blade&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=78,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;agedchampionsword&#039;]={[&#039;itemID&#039;]=1724,[&#039;displayName&#039;]=&#039;Aged Champion Sword&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;venomslasher&#039;]={[&#039;itemID&#039;]=1725,[&#039;displayName&#039;]=&#039;Venom Slasher&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;sandknife&#039;]={[&#039;itemID&#039;]=1726,[&#039;displayName&#039;]=&#039;Sand Knife&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=5,[&#039;meleeDamage&#039;]=5,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=40,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=4},[&#039;antiquesword&#039;]={[&#039;itemID&#039;]=1727,[&#039;displayName&#039;]=&#039;Antique Sword&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=92,[&#039;meleeDamage&#039;]=92,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=90,[&#039;attackKnockback&#039;]=125,[&#039;resilienceGain&#039;]=3},[&#039;bloodclaw&#039;]={[&#039;itemID&#039;]=1728,[&#039;displayName&#039;]=&#039;Blood Claw&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=180,[&#039;attackSpeed&#039;]=5.6,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1.25},[&#039;causticexecutioner&#039;]={[&#039;itemID&#039;]=1729,[&#039;displayName&#039;]=&#039;Caustic Executioner&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=55,[&#039;meleeDamage&#039;]=55,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;gemstonelongsword&#039;]={[&#039;itemID&#039;]=1730,[&#039;displayName&#039;]=&#039;Gemstone Longsword&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;perfectstorm&#039;]={[&#039;itemID&#039;]=1731,[&#039;displayName&#039;]=&#039;The Perfect Storm&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=75,[&#039;meleeDamage&#039;]=75,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=85,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;irongreatsword&#039;]={[&#039;itemID&#039;]=1732,[&#039;displayName&#039;]=&#039;Iron Greatsword&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;frostgreatsword&#039;]={[&#039;itemID&#039;]=1733,[&#039;displayName&#039;]=&#039;Frost Greatsword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=75,[&#039;meleeDamage&#039;]=75,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=114,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;brutesbattleaxe&#039;]={[&#039;itemID&#039;]=1734,[&#039;displayName&#039;]=&#039;Brute\&#039;s Battleaxe&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=84,[&#039;meleeDamage&#039;]=84,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;ivygreatsword&#039;]={[&#039;itemID&#039;]=1735,[&#039;displayName&#039;]=&#039;Ivy Greatsword&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=100,[&#039;meleeDamage&#039;]=100,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;necroticgreatsword&#039;]={[&#039;itemID&#039;]=1736,[&#039;displayName&#039;]=&#039;Necrotic Greatsword&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;hexedbladegreatsword&#039;]={[&#039;itemID&#039;]=1737,[&#039;displayName&#039;]=&#039;Hexed Blade&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;quartzgreatsword&#039;]={[&#039;itemID&#039;]=1738,[&#039;displayName&#039;]=&#039;Quartz Greatsword&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=122,[&#039;meleeDamage&#039;]=122,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;glacialgreatsword&#039;]={[&#039;itemID&#039;]=1739,[&#039;displayName&#039;]=&#039;Glacial Greatsword&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=180,[&#039;meleeDamage&#039;]=180,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;dryadgreathammer&#039;]={[&#039;itemID&#039;]=1740,[&#039;displayName&#039;]=&#039;Dryad Greathammer&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=160,[&#039;meleeDamage&#039;]=160,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;slimegreatsword&#039;]={[&#039;itemID&#039;]=1741,[&#039;displayName&#039;]=&#039;Slime Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=6},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1742,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=3},[&#039;voidclaw&#039;]={[&#039;itemID&#039;]=1743,[&#039;displayName&#039;]=&#039;Void Claw&#039;,[&#039;brokerValue&#039;]=2000,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=160,[&#039;meleeDamage&#039;]=160,[&#039;attackAnimTime&#039;]=120,[&#039;attackSpeed&#039;]=8.3,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=0.3},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1744,[&#039;displayName&#039;]=&#039;Wood Spear&#039;,[&#039;brokerValue&#039;]=15,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=14,[&#039;meleeDamage&#039;]=14,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;copperpitchfork&#039;]={[&#039;itemID&#039;]=1745,[&#039;displayName&#039;]=&#039;Copper Pitchfork&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;copperspear&#039;]={[&#039;itemID&#039;]=1746,[&#039;displayName&#039;]=&#039;Copper Spear&#039;,[&#039;brokerValue&#039;]=45,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=17,[&#039;meleeDamage&#039;]=17,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;ironspear&#039;]={[&#039;itemID&#039;]=1747,[&#039;displayName&#039;]=&#039;Iron Spear&#039;,[&#039;brokerValue&#039;]=75,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;goldspear&#039;]={[&#039;itemID&#039;]=1748,[&#039;displayName&#039;]=&#039;Gold Spear&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=23,[&#039;meleeDamage&#039;]=23,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;frostspear&#039;]={[&#039;itemID&#039;]=1749,[&#039;displayName&#039;]=&#039;Frost Spear&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=26,[&#039;meleeDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;demonicspear&#039;]={[&#039;itemID&#039;]=1750,[&#039;displayName&#039;]=&#039;Demonic Spear&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;voidspear&#039;]={[&#039;itemID&#039;]=1751,[&#039;displayName&#039;]=&#039;Void Spear&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=28,[&#039;meleeDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;ivyspear&#039;]={[&#039;itemID&#039;]=1752,[&#039;displayName&#039;]=&#039;Ivy Spear&#039;,[&#039;brokerValue&#039;]=130,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=32,[&#039;meleeDamage&#039;]=32,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;vulturestalon&#039;]={[&#039;itemID&#039;]=1753,[&#039;displayName&#039;]=&#039;Vultures Talon&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=40,[&#039;meleeDamage&#039;]=40,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=3},[&#039;tungstenspear&#039;]={[&#039;itemID&#039;]=1754,[&#039;displayName&#039;]=&#039;Tungsten Spear&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=44,[&#039;meleeDamage&#039;]=44,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=3},[&#039;cryospear&#039;]={[&#039;itemID&#039;]=1755,[&#039;displayName&#039;]=&#039;Cryo Spear&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=3},[&#039;ravenbeakspear&#039;]={[&#039;itemID&#039;]=1756,[&#039;displayName&#039;]=&#039;Ravenbeak Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=4},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1757,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=23,[&#039;meleeDamage&#039;]=23,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1758,[&#039;displayName&#039;]=&#039;Frost Glaive&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=26,[&#039;meleeDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=3},[&#039;quartzglaive&#039;]={[&#039;itemID&#039;]=1759,[&#039;displayName&#039;]=&#039;Quartz Glaive&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=49,[&#039;meleeDamage&#039;]=49,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;cryoglaive&#039;]={[&#039;itemID&#039;]=1760,[&#039;displayName&#039;]=&#039;Cryo Glaive&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=160,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=3},[&#039;slimeglaive&#039;]={[&#039;itemID&#039;]=1761,[&#039;displayName&#039;]=&#039;Slime Glaive&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=3},[&#039;woodbow&#039;]={[&#039;itemID&#039;]=1762,[&#039;displayName&#039;]=&#039;Wood Bow&#039;,[&#039;brokerValue&#039;]=12,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;copperbow&#039;]={[&#039;itemID&#039;]=1763,[&#039;displayName&#039;]=&#039;Copper Bow&#039;,[&#039;brokerValue&#039;]=25,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ironbow&#039;]={[&#039;itemID&#039;]=1764,[&#039;displayName&#039;]=&#039;Iron Bow&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;goldbow&#039;]={[&#039;itemID&#039;]=1765,[&#039;displayName&#039;]=&#039;Gold Bow&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=23,[&#039;rangedDamage&#039;]=23,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;frostbow&#039;]={[&#039;itemID&#039;]=1766,[&#039;displayName&#039;]=&#039;Frost Bow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=22,[&#039;rangedDamage&#039;]=22,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=160},[&#039;demonicbow&#039;]={[&#039;itemID&#039;]=1767,[&#039;displayName&#039;]=&#039;Demonic Bow&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=30,[&#039;rangedDamage&#039;]=30,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;captorsshortbow&#039;]={[&#039;itemID&#039;]=1768,[&#039;displayName&#039;]=&#039;Captor\&#039;s Shortbow&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=25,[&#039;rangedDamage&#039;]=25,[&#039;attackAnimTime&#039;]=750,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ivybow&#039;]={[&#039;itemID&#039;]=1769,[&#039;displayName&#039;]=&#039;Ivy Bow&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=52,[&#039;rangedDamage&#039;]=52,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;vulturesburst&#039;]={[&#039;itemID&#039;]=1770,[&#039;displayName&#039;]=&#039;Vultures Burst&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=55,[&#039;rangedDamage&#039;]=55,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;tungstenbow&#039;]={[&#039;itemID&#039;]=1771,[&#039;displayName&#039;]=&#039;Tungsten Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=60,[&#039;rangedDamage&#039;]=60,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;glacialbow&#039;]={[&#039;itemID&#039;]=1772,[&#039;displayName&#039;]=&#039;Glacial 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Dualism&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=52,[&#039;rangedDamage&#039;]=52,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=220},[&#039;antiquebow&#039;]={[&#039;itemID&#039;]=1775,[&#039;displayName&#039;]=&#039;Antique Bow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=95,[&#039;rangedDamage&#039;]=95,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=240},[&#039;thecrimsonsky&#039;]={[&#039;itemID&#039;]=1776,[&#039;displayName&#039;]=&#039;The Crimson Sky&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;arachnidwebbow&#039;]={[&#039;itemID&#039;]=1777,[&#039;displayName&#039;]=&#039;Arachnid Web Bow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;ascendedbow&#039;]={[&#039;itemID&#039;]=1778,[&#039;displayName&#039;]=&#039;Ascended Bow&#039;,[&#039;brokerValue&#039;]=2000,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=80,[&#039;rangedDamage&#039;]=80,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=1500,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;goldgreatbow&#039;]={[&#039;itemID&#039;]=1779,[&#039;displayName&#039;]=&#039;Gold 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Greatbow&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=65,[&#039;rangedDamage&#039;]=65,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;ivygreatbow&#039;]={[&#039;itemID&#039;]=1781,[&#039;displayName&#039;]=&#039;Ivy Greatbow&#039;,[&#039;brokerValue&#039;]=140,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=85,[&#039;rangedDamage&#039;]=85,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=375},[&#039;tungstengreatbow&#039;]={[&#039;itemID&#039;]=1782,[&#039;displayName&#039;]=&#039;Tungsten 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Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1791,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1792,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1793,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1794,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1795,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1796,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;sapphirerevolver&#039;]={[&#039;itemID&#039;]=1797,[&#039;displayName&#039;]=&#039;Sapphire 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Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=19,[&#039;magicDamage&#039;]=19,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=400,[&#039;manaCost&#039;]=1},[&#039;sapphirestaff&#039;]={[&#039;itemID&#039;]=1826,[&#039;displayName&#039;]=&#039;Sapphire Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=25,[&#039;magicDamage&#039;]=25,[&#039;attackAnimTime&#039;]=650,[&#039;attackSpeed&#039;]=1.5,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=2.25},[&#039;bloodvolley&#039;]={[&#039;itemID&#039;]=1827,[&#039;displayName&#039;]=&#039;Blood Volley&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=3},[&#039;voidstaff&#039;]={[&#039;itemID&#039;]=1828,[&#039;displayName&#039;]=&#039;Void Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2},[&#039;voidmissile&#039;]={[&#039;itemID&#039;]=1829,[&#039;displayName&#039;]=&#039;Void Missile&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2},[&#039;runeboundscepter&#039;]={[&#039;itemID&#039;]=1830,[&#039;displayName&#039;]=&#039;Runebound Scepter&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=450,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=2},[&#039;swamptome&#039;]={[&#039;itemID&#039;]=1831,[&#039;displayName&#039;]=&#039;Swamp Tome&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1.5},[&#039;necroticflask&#039;]={[&#039;itemID&#039;]=1832,[&#039;displayName&#039;]=&#039;Necrotic Flask&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;unlabeledpotion&#039;]={[&#039;itemID&#039;]=1833,[&#039;displayName&#039;]=&#039;Unlabeled Potion&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;boulderstaff&#039;]={[&#039;itemID&#039;]=1834,[&#039;displayName&#039;]=&#039;Boulder Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=55,[&#039;magicDamage&#039;]=55,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60,[&#039;manaCost&#039;]=2},[&#039;dredgingstaff&#039;]={[&#039;itemID&#039;]=1835,[&#039;displayName&#039;]=&#039;Dredging Staff&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;quartzstaff&#039;]={[&#039;itemID&#039;]=1836,[&#039;displayName&#039;]=&#039;Quartz Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=77,[&#039;magicDamage&#039;]=77,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;amethyststaff&#039;]={[&#039;itemID&#039;]=1837,[&#039;displayName&#039;]=&#039;Amethyst Staff&#039;,[&#039;brokerValue&#039;]=325,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=29,[&#039;magicDamage&#039;]=29,[&#039;attackAnimTime&#039;]=575,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=2.5},[&#039;genielamp&#039;]={[&#039;itemID&#039;]=1838,[&#039;displayName&#039;]=&#039;Genie Lamp&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1150,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=28,[&#039;magicDamage&#039;]=28,[&#039;attackAnimTime&#039;]=150,[&#039;attackSpeed&#039;]=6.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=0.75},[&#039;vampiriclamp&#039;]={[&#039;itemID&#039;]=1839,[&#039;displayName&#039;]=&#039;Vampiric Lamp&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1150,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=450,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1},[&#039;elderlywand&#039;]={[&#039;itemID&#039;]=1840,[&#039;displayName&#039;]=&#039;Elderly Wand&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=82,[&#039;magicDamage&#039;]=82,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3.5},[&#039;shadowbolt&#039;]={[&#039;itemID&#039;]=1841,[&#039;displayName&#039;]=&#039;Shadow Bolt&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=3},[&#039;chromaticspellbook&#039;]={[&#039;itemID&#039;]=1842,[&#039;displayName&#039;]=&#039;Chromatic Spellbook&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=52,[&#039;magicDamage&#039;]=52,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=2000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=250,[&#039;manaCost&#039;]=3.5},[&#039;rubystaff&#039;]={[&#039;itemID&#039;]=1843,[&#039;displayName&#039;]=&#039;Ruby Staff&#039;,[&#039;brokerValue&#039;]=380,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=68,[&#039;magicDamage&#039;]=68,[&#039;attackAnimTime&#039;]=850,[&#039;attackSpeed&#039;]=1.2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=5},[&#039;shadowbeam&#039;]={[&#039;itemID&#039;]=1844,[&#039;displayName&#039;]=&#039;Shadow Beam&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=68,[&#039;magicDamage&#039;]=68,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=4},[&#039;iciclestaff&#039;]={[&#039;itemID&#039;]=1845,[&#039;displayName&#039;]=&#039;Icicle Staff&#039;,[&#039;brokerValue&#039;]=260,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=62,[&#039;magicDamage&#039;]=62,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=900,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.75},[&#039;cryoquake&#039;]={[&#039;itemID&#039;]=1846,[&#039;displayName&#039;]=&#039;Cryo Quake&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=80,[&#039;magicDamage&#039;]=80,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3.5},[&#039;dryadbarrage&#039;]={[&#039;itemID&#039;]=1847,[&#039;displayName&#039;]=&#039;Dryad Barrage&#039;,[&#039;brokerValue&#039;]=340,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=10},[&#039;thesoulstorm&#039;]={[&#039;itemID&#039;]=1848,[&#039;displayName&#039;]=&#039;The Soulstorm&#039;,[&#039;brokerValue&#039;]=725,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1575,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=133,[&#039;magicDamage&#039;]=133,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=5},[&#039;swampdwellerstaff&#039;]={[&#039;itemID&#039;]=1849,[&#039;displayName&#039;]=&#039;Swamp Dweller Staff&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=89,[&#039;magicDamage&#039;]=89,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2.25},[&#039;emeraldstaff&#039;]={[&#039;itemID&#039;]=1850,[&#039;displayName&#039;]=&#039;Emerald Staff&#039;,[&#039;brokerValue&#039;]=420,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=25,[&#039;magicDamage&#039;]=25,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=5},[&#039;venomshower&#039;]={[&#039;itemID&#039;]=1851,[&#039;displayName&#039;]=&#039;Venom Shower&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3},[&#039;ancientdredgingstaff&#039;]={[&#039;itemID&#039;]=1852,[&#039;displayName&#039;]=&#039;Ancient Dredging Staff&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=85,[&#039;magicDamage&#039;]=85,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=7.5},[&#039;dragonlance&#039;]={[&#039;itemID&#039;]=1853,[&#039;displayName&#039;]=&#039;Dragon Lance&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=80,[&#039;magicDamage&#039;]=80,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=10},[&#039;slimestaff&#039;]={[&#039;itemID&#039;]=1854,[&#039;displayName&#039;]=&#039;Slime Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1250,[&#039;attackKnockback&#039;]=15,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3.2},[&#039;phantompopper&#039;]={[&#039;itemID&#039;]=1855,[&#039;displayName&#039;]=&#039;Phantom 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Grimoire&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=225,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0},[&#039;webweaver&#039;]={[&#039;itemID&#039;]=1857,[&#039;displayName&#039;]=&#039;Web 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Wand&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1},[&#039;refractor&#039;]={[&#039;itemID&#039;]=1859,[&#039;displayName&#039;]=&#039;Refractor&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=10},[&#039;topazstaff&#039;]={[&#039;itemID&#039;]=1860,[&#039;displayName&#039;]=&#039;Topaz 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Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;bonewalkerspawnitem&#039;]={[&#039;itemID&#039;]=2847,[&#039;displayName&#039;]=&#039;Bonewalker Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;forestspectorspawnitem&#039;]={[&#039;itemID&#039;]=2848,[&#039;displayName&#039;]=&#039;Forest Spector Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;dryadsentinelspawnitem&#039;]={[&#039;itemID&#039;]=2849,[&#039;displayName&#039;]=&#039;Dryad Sentinel Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;spiritghoulspawnitem&#039;]={[&#039;itemID&#039;]=2850,[&#039;displayName&#039;]=&#039;Spirit Ghoul Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;crazedravenspawnitem&#039;]={[&#039;itemID&#039;]=2851,[&#039;displayName&#039;]=&#039;Crazed Raven Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;arcanicpylonspawnitem&#039;]={[&#039;itemID&#039;]=2852,[&#039;displayName&#039;]=&#039;Arcanic Pylon Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;battlechefspawnitem&#039;]={[&#039;itemID&#039;]=2853,[&#039;displayName&#039;]=&#039;Battle Chef &amp;lt;randomname&amp;gt; Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;possessedsettlerspawnitem&#039;]={[&#039;itemID&#039;]=2854,[&#039;displayName&#039;]=&#039;Possessed Settler Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sharkspawnitem&#039;]={[&#039;itemID&#039;]=2855,[&#039;displayName&#039;]=&#039;Shark Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;fakesharkspawnitem&#039;]={[&#039;itemID&#039;]=2856,[&#039;displayName&#039;]=&#039;&amp;quot;Shark&amp;quot; Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;humanraiderspawnitem&#039;]={[&#039;itemID&#039;]=2857,[&#039;displayName&#039;]=&#039;Human Raider Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;fishianraiderspawnitem&#039;]={[&#039;itemID&#039;]=2858,[&#039;displayName&#039;]=&#039;Fishian Raider Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ninjaraiderspawnitem&#039;]={[&#039;itemID&#039;]=2859,[&#039;displayName&#039;]=&#039;Ninja Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;chickenraiderspawnitem&#039;]={[&#039;itemID&#039;]=2860,[&#039;displayName&#039;]=&#039;Wild Chicken Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;roguehunterraiderspawnitem&#039;]={[&#039;itemID&#039;]=2861,[&#039;displayName&#039;]=&#039;Rogue Hunter Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;frozendwarfraiderspawnitem&#039;]={[&#039;itemID&#039;]=2862,[&#039;displayName&#039;]=&#039;Frozen Dwarf Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;voidapprenticeraiderspawnitem&#039;]={[&#039;itemID&#039;]=2863,[&#039;displayName&#039;]=&#039;Void Apprentice Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;vampireraiderspawnitem&#039;]={[&#039;itemID&#039;]=2864,[&#039;displayName&#039;]=&#039;Vampire Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;mummyraiderspawnitem&#039;]={[&#039;itemID&#039;]=2865,[&#039;displayName&#039;]=&#039;Mummy Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;pirateraiderspawnitem&#039;]={[&#039;itemID&#039;]=2866,[&#039;displayName&#039;]=&#039;Pirate Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;mafiaraiderspawnitem&#039;]={[&#039;itemID&#039;]=2867,[&#039;displayName&#039;]=&#039;The Mafia Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ancientskeletonraiderspawnitem&#039;]={[&#039;itemID&#039;]=2868,[&#039;displayName&#039;]=&#039;Ancient Skeleton Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;evilsprotectorspawnitem&#039;]={[&#039;itemID&#039;]=2869,[&#039;displayName&#039;]=&#039;Evil\&#039;s Protector Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;evilsportalspawnitem&#039;]={[&#039;itemID&#039;]=2870,[&#039;displayName&#039;]=&#039;Evil\&#039;s Portal Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;portalminionspawnitem&#039;]={[&#039;itemID&#039;]=2871,[&#039;displayName&#039;]=&#039;Portal Minion Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;queenspiderspawnitem&#039;]={[&#039;itemID&#039;]=2872,[&#039;displayName&#039;]=&#039;Queen Spider Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;spiderhatchlingspawnitem&#039;]={[&#039;itemID&#039;]=2873,[&#039;displayName&#039;]=&#039;Spider Hatchling Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;voidwizardspawnitem&#039;]={[&#039;itemID&#039;]=2874,[&#039;displayName&#039;]=&#039;Void Wizard Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;chieftainspawnitem&#039;]={[&#039;itemID&#039;]=2875,[&#039;displayName&#039;]=&#039;Runebound Chieftain Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;swampguardianspawnitem&#039;]={[&#039;itemID&#039;]=2876,[&#039;displayName&#039;]=&#039;Swamp Guardian Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ancientvulturespawnitem&#039;]={[&#039;itemID&#039;]=2877,[&#039;displayName&#039;]=&#039;Ancient Vulture Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ancientvultureeggspawnitem&#039;]={[&#039;itemID&#039;]=2878,[&#039;displayName&#039;]=&#039;Ancient Vulture Egg Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;vulturehatchlingspawnitem&#039;]={[&#039;itemID&#039;]=2879,[&#039;displayName&#039;]=&#039;Vulture Hatchling Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;piratecaptainspawnitem&#039;]={[&#039;itemID&#039;]=2880,[&#039;displayName&#039;]=&#039;Pirate Captain Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;piraterecruitspawnitem&#039;]={[&#039;itemID&#039;]=2881,[&#039;displayName&#039;]=&#039;Pirate Recruit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;pirateparrotspawnitem&#039;]={[&#039;itemID&#039;]=2882,[&#039;displayName&#039;]=&#039;Pirate Parrot Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;reaperspawnitem&#039;]={[&#039;itemID&#039;]=2883,[&#039;displayName&#039;]=&#039;Reaper Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;reaperspiritspawnitem&#039;]={[&#039;itemID&#039;]=2884,[&#039;displayName&#039;]=&#039;Reaper Spirit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;cryoqueenspawnitem&#039;]={[&#039;itemID&#039;]=2885,[&#039;displayName&#039;]=&#039;Cryo Queen Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;thecursedcronespawnitem&#039;]={[&#039;itemID&#039;]=2886,[&#039;displayName&#039;]=&#039;The Cursed Crone Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;pestwardenspawnitem&#039;]={[&#039;itemID&#039;]=2887,[&#039;displayName&#039;]=&#039;Pest Warden Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;gritspawnitem&#039;]={[&#039;itemID&#039;]=2888,[&#039;displayName&#039;]=&#039;Grit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sagespawnitem&#039;]={[&#039;itemID&#039;]=2889,[&#039;displayName&#039;]=&#039;Sage Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sageandgritspawnitem&#039;]={[&#039;itemID&#039;]=2890,[&#039;displayName&#039;]=&#039;Sage and Grit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;fallenwizardspawnitem&#039;]={[&#039;itemID&#039;]=2891,[&#039;displayName&#039;]=&#039;Fallen Wizard Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;fallendragonspawnitem&#039;]={[&#039;itemID&#039;]=2892,[&#039;displayName&#039;]=&#039;Fallen Dragon Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;motherslimespawnitem&#039;]={[&#039;itemID&#039;]=2893,[&#039;displayName&#039;]=&#039;Mother Slime Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;nightswarmspawnitem&#039;]={[&#039;itemID&#039;]=2894,[&#039;displayName&#039;]=&#039;Night Swarm Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;spiderempressspawnitem&#039;]={[&#039;itemID&#039;]=2895,[&#039;displayName&#039;]=&#039;Spider Empress Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sunlightchampionspawnitem&#039;]={[&#039;itemID&#039;]=2896,[&#039;displayName&#039;]=&#039;Sunlight Champion Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;moonlightdancerspawnitem&#039;]={[&#039;itemID&#039;]=2897,[&#039;displayName&#039;]=&#039;Moonlight Dancer Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;crystaldragonspawnitem&#039;]={[&#039;itemID&#039;]=2898,[&#039;displayName&#039;]=&#039;Crystal Dragon Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ascendedwizardspawnitem&#039;]={[&#039;itemID&#039;]=2899,[&#039;displayName&#039;]=&#039;Ascended Wizard Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;thevoidspawnitem&#039;]={[&#039;itemID&#039;]=2900,[&#039;displayName&#039;]=&#039;The Void Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;incursioncrawlingzombiespawnitem&#039;]={[&#039;itemID&#039;]=2901,[&#039;displayName&#039;]=&#039;Crawling Zombie Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;anycoolingfuel&#039;]={[&#039;displayName&#039;]=&#039;Any Cooling Fuel&#039;},[&#039;anytier0essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 0 Essence&#039;},[&#039;anytier1essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 1 Essence&#039;},[&#039;anytier2essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 2 Essence&#039;},[&#039;anytier3essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 3 Essence&#039;},[&#039;anytier4essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 4 Essence&#039;},[&#039;anytier5essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 5 Essence&#039;},[&#039;anytier6essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 6 Essence&#039;},[&#039;anytier7essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 7 Essence&#039;},[&#039;anytier8essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 8 Essence&#039;},[&#039;anytier9essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 9 Essence&#039;},[&#039;anysapling&#039;]={[&#039;displayName&#039;]=&#039;Any Sapling&#039;},[&#039;anycompostable&#039;]={[&#039;displayName&#039;]=&#039;Any Compostable&#039;},[&#039;anylog&#039;]={[&#039;displayName&#039;]=&#039;Any Log&#039;},[&#039;anystone&#039;]={[&#039;displayName&#039;]=&#039;Any Stone&#039;},[&#039;bulletuser&#039;]={[&#039;displayName&#039;]=&#039;Any Bullet Using Gun&#039;},[&#039;anycommonfish&#039;]={[&#039;displayName&#039;]=&#039;Any Common Fish&#039;},[&#039;anyrawmeat&#039;]={[&#039;displayName&#039;]=&#039;Any Raw Meat&#039;},[&#039;anyfruit&#039;]={[&#039;displayName&#039;]=&#039;Any Fruit&#039;},[&#039;anycookedfood&#039;]={[&#039;displayName&#039;]=&#039;Any Cooked Food&#039;},[&#039;anywrappingpaper&#039;]={[&#039;displayName&#039;]=&#039;Any Wrapping Paper&#039;},[&#039;anygrassseed&#039;]={[&#039;displayName&#039;]=&#039;Any Grass Seed&#039;}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=23847</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=23847"/>
		<updated>2025-12-19T09:31:32Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return 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]=&#039;copperbar&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;srlatchgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;tflipflopgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;andgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;countergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;timergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;delaygate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;buffergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sensorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;soundgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;fertilizer&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycompostable&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;spoiledfood&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycookedfood&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;groundcoffee&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;coffeebeans&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;rice&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;riceseed&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;flour&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;wheat&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;sugarbeet&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;honey&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cheese&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;cheesepress&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;milk&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}}}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Multiplayer&amp;diff=23405</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Multiplayer&amp;diff=23405"/>
		<updated>2025-12-09T17:37:53Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the complete setup process for a Necesse Dedicated server.&lt;br /&gt;
&lt;br /&gt;
If you want to set up a Linux dedicated server specifically, you can follow [[Multiplayer-Linux|this guide]].&lt;br /&gt;
&lt;br /&gt;
中文开服教程请参考：[[Multiplayer Chinese]]&lt;br /&gt;
&lt;br /&gt;
==Dedicated Server vs in-game world hosting==&lt;br /&gt;
It is not necessary to have a dedicated server in order to play multiplayer with others. Players can host their worlds in-game as well. A hosted world will be hosted on Steam, specifically in the location of your download region.&lt;br /&gt;
&lt;br /&gt;
The one advantage a dedicated server offers is the server/world will always be online and accessible. In the case of world hosting, the owner of the world will need to be online and in the world for other players to join. &lt;br /&gt;
&lt;br /&gt;
If your group won&#039;t be playing if the owner isn&#039;t online, your group can opt for in-game hosting instead.&lt;br /&gt;
&lt;br /&gt;
== Rent a dedicated server ==&lt;br /&gt;
If you&#039;d rather rent a dedicated game server hosted by a 3rd party, by making a purchase through this Shockbyte link you will support the developers of Necesse:&lt;br /&gt;
&lt;br /&gt;
* [https://shockbyte.com/partner/necesse Shockbyte]&lt;br /&gt;
&lt;br /&gt;
Other options are:&lt;br /&gt;
&lt;br /&gt;
* [https://pingperfect.com/gameservers/necesse-game-server-hosting.php Pingperfect]&lt;br /&gt;
* [https://www.bisecthosting.com/game-server-hosting BisectHosting]&lt;br /&gt;
* [https://citadelservers.com/game-servers/necesse-hosting CitadelServers]&lt;br /&gt;
* [https://www.gamehostbros.com/necesse-server-hosting/ Game Host Bros]&lt;br /&gt;
* [https://aagamehosting.com/game-servers/necesse-hosting AA Game Hosting]&lt;br /&gt;
* [https://berrybyte.net/necesse-server-hosting berrybyte]&lt;br /&gt;
* [https://www.kinetichosting.com/game-servers/necesse/order Kinetic Hosting]&lt;br /&gt;
* [https://wabbanode.com/games/necesse-server-hosting Wabbanode]&lt;br /&gt;
* Any VPS hosting service, like AWS EC2&lt;br /&gt;
&lt;br /&gt;
== Downloading Server Files ==&lt;br /&gt;
&lt;br /&gt;
Downloading the server files can be performed in two different ways, which are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Through Steam&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigate to your Steam library and filter for tools&lt;br /&gt;
[[File:Filter for Tools.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Identify &#039;Necesse Dedicated Server&#039; and click install&lt;br /&gt;
[[File:Download Necesse Dedicated Server.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Necesse Dedicated Server via Steam.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Through SteamCMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See Valve&#039;s developer wiki for how to download and install SteamCMD: https://developer.valvesoftware.com/wiki/SteamCMD&lt;br /&gt;
&lt;br /&gt;
Once installed, run SteamCMD by double-clicking the steamcmd.exe in the installation folder.&lt;br /&gt;
&lt;br /&gt;
In the SteamCMD window, type in the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;login anonymous&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change where the dedicated server is installed, use the command force_install_dir C:\Necesse&lt;br /&gt;
That would tell SteamCMD to install the Necesse Dedicated server files to a folder called Necesse on your PC&#039;s C drive&lt;br /&gt;
&lt;br /&gt;
Next, download the server files to the specified folder by typing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;app_update 1169370 validate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the process has completed, it will say &amp;quot;Success! App &#039;1169370&#039; fully installed.&amp;quot; You can then close Steam CMD by typing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;quit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Through download&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also download the server files located at https://necessegame.com/server/&lt;br /&gt;
&lt;br /&gt;
== Port Forwarding ==&lt;br /&gt;
&lt;br /&gt;
The protocol and default port for Necesse is UDP and port 14159.  You will need to open these ports on your router and server&#039;s Windows Firewall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Router&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Login to your router.&lt;br /&gt;
&lt;br /&gt;
Navigate to your routers port forwarding section.&lt;br /&gt;
&lt;br /&gt;
Create the port forward entries in your router.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows Firewall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigate to Control Panel → System and Security → Windows Firewall.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Advanced settings&amp;quot; and highlight &amp;quot;Inbound Rules&amp;quot; in the left pane.&lt;br /&gt;
&lt;br /&gt;
Right click Inbound Rules and select &amp;quot;New Rule...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Click the &amp;quot;Port&amp;quot; circle and click &amp;quot;Next&amp;quot;&lt;br /&gt;
[[File:Firewall Select &amp;quot;Port&amp;quot;.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Select the protocol (UDP) and the port number (if you&#039;ve followed this example, it would be 14159) in the &amp;quot;Specific local ports:&amp;quot; text box and click Next.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Allow the connection&amp;quot; in the next window and click Next.&lt;br /&gt;
&lt;br /&gt;
Select the network type as you see fit and click Next.&lt;br /&gt;
&lt;br /&gt;
Name the rule &amp;quot;Necesse Server&amp;quot; and click Finish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Forwarding Testing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Test that your ports are forwarded correctly by entering your public IP address and the port number on this site: https://portchecker.co/&lt;br /&gt;
&lt;br /&gt;
Note that port checkers sometimes report false negatives, if you have done everything correct and you can see your server listening on a netstat scan, it may be worth checking if people can join anyway.&lt;br /&gt;
&lt;br /&gt;
== Running the server ==&lt;br /&gt;
To run the server, navigate to wherever you installed the server files, if you&#039;ve followed the exact steps from this guide, it would be C:\Necesse&lt;br /&gt;
&lt;br /&gt;
Locate the file called &amp;quot;StartServer.bat&amp;quot; and double-click it, a new window will appear, this is the dedicated server program.&lt;br /&gt;
&lt;br /&gt;
You will be asked to name the world, type your desired world name into the text box and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you want custom server options, type in &amp;quot;y&amp;quot; and click &amp;quot;Enter&amp;quot;, if you do not, type &amp;quot;n&amp;quot; and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It will ask you to specify the &amp;quot;host port&amp;quot; this is the port we forwarded earlier, so type in 14159 and then click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, it will ask for the amount of player slots, type in a number between 1 and 250, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next, it will ask whether you want a server password, if you do, type in the server password, don&#039;t type anything if you don&#039;t want a server password, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It will ask you to specify custom spawn island, leave blank for random or enter a custom spawn island in the format: &amp;lt;x&amp;gt;,&amp;lt;y&amp;gt; and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then you&#039;ll be asked to specify spawn seed, enter a random number or leave blank for random, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll then be asked to choose whether to spawn the guide house, type in &amp;quot;y&amp;quot; for yes or &amp;quot;n&amp;quot; for no, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Enter&amp;quot; one final time, to start up the server.&lt;br /&gt;
&lt;br /&gt;
Leave the dedicated server program window open to keep the server running, when you want to shut down the server, type &amp;quot;quit&amp;quot; into the text box and click &amp;quot;Enter&amp;quot; or click the X at the top right of the window.&lt;br /&gt;
&lt;br /&gt;
== How to join the server ==&lt;br /&gt;
* Run the game from Steam&lt;br /&gt;
&lt;br /&gt;
* Click &amp;quot;Multiplayer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Click &amp;quot;Add Server&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Type a name that will help you remember the server in the &amp;quot;Name&amp;quot; field&lt;br /&gt;
&lt;br /&gt;
* Type your &#039;&#039;&#039;public IPv4 address&#039;&#039;&#039; (which can be found here: https://whatismyipaddress.com/) in the &amp;quot;IP address&amp;quot; field. IPs in the &#039;&#039;&#039;192.168.0.0-192.168.255.255 range are private&#039;&#039;&#039;, and others will not be able to connect to it unless they&#039;re on the same network.&lt;br /&gt;
&lt;br /&gt;
* Type your server port which if you&#039;ve followed this guide is 14159 in the &amp;quot;Port Number&amp;quot; field&lt;br /&gt;
&lt;br /&gt;
* Click &amp;quot;Add&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Your server will now appear in the &amp;quot;Multiplayer&amp;quot; menu, double-click it to join (or click it once then click &amp;quot;Join Server&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Configuring the server ==&lt;br /&gt;
If you want to change the configuration of your server (after the initial setup) you will need to edit some files. They can be edited using any Text Editor program, such as Notepad (pre-installed to all Windows based PC&#039;s)&lt;br /&gt;
&lt;br /&gt;
Before editing any configuration files, you should ALWAYS stop your server first.&lt;br /&gt;
&lt;br /&gt;
To navigate to the server&#039;s configuration files (and save files) type %appdata% into the Windows search bar, then double-click the &amp;quot;Necesse&amp;quot; folder&lt;br /&gt;
&lt;br /&gt;
The server configuration file is named &amp;quot;server.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\cfg&lt;br /&gt;
&lt;br /&gt;
The world configuration file is named &amp;quot;worldSettings.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\saves\YourWorldNamehere.zip&lt;br /&gt;
&lt;br /&gt;
The world is in a Compressed (zipped) .zip folder by default, meaning you will have to extract the files contained inside by right-clicking and selecting &amp;quot;Extract Here&amp;quot; - rename the original YourWorldNameHere.zip to something different.&lt;br /&gt;
&lt;br /&gt;
Then you need to edit the &amp;quot;worldSettings.cfg&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
Then right-click the YourWorldNameHere folder, and hover over &amp;quot;Send to&amp;quot; and click &amp;quot;Compressed (zipped) folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== File Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By default&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The server configuration file is named &amp;quot;server.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\cfg&lt;br /&gt;
&lt;br /&gt;
The world configuration file is named &amp;quot;worldSettings.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\saves\YourWorldNamehere.zip&lt;br /&gt;
&lt;br /&gt;
The save data is the .zip named according to the world name, and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\saves\&lt;br /&gt;
&lt;br /&gt;
The server logs are found at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\logs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Customizations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forcing configs to the game directory can be done with the -localdir parameter in bat file&lt;br /&gt;
&lt;br /&gt;
== Server and chat commands ==&lt;br /&gt;
&lt;br /&gt;
Commands can be run from the server command line, or from the in-game chat if the user have the required permissions.&lt;br /&gt;
If you are hosting or playing singleplayer, you have all command permissions. When joining a server, you start with user permissions. Permissions can be assigned with the &amp;lt;code&amp;gt;/permissions set &amp;lt;name&amp;gt; &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt; command. If you start the server with the &amp;lt;code&amp;gt;-owner &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; launch option, any player joining with this name will get owner permissions.&lt;br /&gt;
&lt;br /&gt;
Commands that require cheats enabled will give a warning before attempting to use them. Using them will disable achievements on the world in which you use them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command || Permissions || Action || Cheats&lt;br /&gt;
|-&lt;br /&gt;
| /help [&amp;lt;page/command&amp;gt;] || User || Lists all commands or gives information about a specific command || &lt;br /&gt;
|-&lt;br /&gt;
| /playtime  || User || Shows your current playtime on the server || &lt;br /&gt;
|-&lt;br /&gt;
| /me &amp;lt;action&amp;gt; || User || Declare an action to the entire server || &lt;br /&gt;
|-&lt;br /&gt;
| /w, /whisper or /pm &amp;lt;player&amp;gt; &amp;lt;message&amp;gt; || User || Whisper a message to another player || &lt;br /&gt;
|-&lt;br /&gt;
| /mypermissions  || User || Shows your permission level || &lt;br /&gt;
|-&lt;br /&gt;
| /die  || User || Kills yourself || &lt;br /&gt;
|-&lt;br /&gt;
| /performance [&amp;lt;includeServer&amp;gt;] [&amp;lt;seconds&amp;gt;] || User || Records server performance over some seconds and creates a file with the results || &lt;br /&gt;
|-&lt;br /&gt;
| /createteam  || User || Creates a new team for yourself || &lt;br /&gt;
|-&lt;br /&gt;
| /leaveteam  || User || Leaves your current team || &lt;br /&gt;
|-&lt;br /&gt;
| /invite &amp;lt;player&amp;gt; || User || Invites a player to your team || &lt;br /&gt;
|-&lt;br /&gt;
| /network  || Moderator || Shows network usage this session || &lt;br /&gt;
|-&lt;br /&gt;
| /players  || Moderator || Lists players currently online || &lt;br /&gt;
|-&lt;br /&gt;
| /playernames  || Moderator || Lists all authentications and their names || &lt;br /&gt;
|-&lt;br /&gt;
| /levels  || Moderator || Lists currently loaded levels || &lt;br /&gt;
|-&lt;br /&gt;
| /save  || Moderator || Saves all data || &lt;br /&gt;
|-&lt;br /&gt;
| /kick &amp;lt;player&amp;gt; [&amp;lt;message/reason&amp;gt;] || Moderator || Kicks player from the server || &lt;br /&gt;
|-&lt;br /&gt;
| /say &amp;lt;message&amp;gt; || Moderator || Talks in the chat as Server || &lt;br /&gt;
|-&lt;br /&gt;
| /mow &amp;lt;range&amp;gt; [&amp;lt;chance&amp;gt;] || Admin || Mows ground of grass in range with percent chance || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /time &amp;lt;set/add&amp;gt; [&amp;lt;amount&amp;gt;] || Admin || Sets/adds world time (can use (mid)day or (mid)night) || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearall [&amp;lt;global&amp;gt;] || Admin || Clears all entities || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearmobs [&amp;lt;global&amp;gt; [&amp;lt;type&amp;gt;]] || Admin || Clears all mobs or a specific type on your level or on all loaded levels || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearevents [&amp;lt;global&amp;gt; [&amp;lt;type&amp;gt;]] || Admin || Clears all events on your level or on all loaded levels || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /tp [&amp;lt;player1&amp;gt;] &amp;lt;player2/home/death/spawn&amp;gt; || Admin || Teleports player1 to player2 or other location || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /print &amp;lt;message&amp;gt; || Admin || Prints a message in the chat || &lt;br /&gt;
|-&lt;br /&gt;
| /give [&amp;lt;player&amp;gt;] &amp;lt;item&amp;gt; [&amp;lt;amount&amp;gt;] || Admin || Gives item to player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /buff [&amp;lt;player&amp;gt;] &amp;lt;buff&amp;gt; [&amp;lt;seconds&amp;gt;] || Admin || Gives buff to player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearbuff [&amp;lt;player&amp;gt;] &amp;lt;buff&amp;gt; || Admin || Clears buff from player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /reveal [&amp;lt;player&amp;gt;] || Admin || Reveals entire clients current level || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /setisland [&amp;lt;player&amp;gt;] &amp;lt;islandX&amp;gt; &amp;lt;islandY&amp;gt; [&amp;lt;dimension&amp;gt;] || Admin || Changes the island of the player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /setdimension [&amp;lt;player&amp;gt;] &amp;lt;dimension&amp;gt; || Admin || Changes the dimension of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /hp [&amp;lt;player&amp;gt;] &amp;lt;health&amp;gt; || Admin || Sets the health of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /maxhp [&amp;lt;player&amp;gt;] &amp;lt;health&amp;gt; || Admin || Sets the max health of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /mana [&amp;lt;player&amp;gt;] &amp;lt;mana&amp;gt; || Admin || Sets the mana of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /maxmana [&amp;lt;player&amp;gt;] &amp;lt;mana&amp;gt; || Admin || Sets the max mana of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /hunger [&amp;lt;player&amp;gt;] &amp;lt;hunger&amp;gt; || Admin || Sets the hunger percent of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /deleteplayer &amp;lt;authentication/fullname&amp;gt; || Admin || Deletes a players files in the saved players folder || &lt;br /&gt;
|-&lt;br /&gt;
| /settings &amp;lt;list/setting&amp;gt; [&amp;lt;arg&amp;gt;] || Admin || Change server world settings || &lt;br /&gt;
|-&lt;br /&gt;
| /difficulty &amp;lt;list/difficulty&amp;gt; || Admin || Changes difficulty setting || &lt;br /&gt;
|-&lt;br /&gt;
| /deathpenalty &amp;lt;list/penalty&amp;gt; || Admin || Changes death penalty setting || &lt;br /&gt;
|-&lt;br /&gt;
| /raids &amp;lt;list/frequency&amp;gt; || Admin || Changes raids frequency setting || &lt;br /&gt;
|-&lt;br /&gt;
| /pausewhenempty &amp;lt;0/1&amp;gt; || Admin || Enable/disable pause when empty setting || &lt;br /&gt;
|-&lt;br /&gt;
| /maxlatency &amp;lt;seconds&amp;gt; || Admin || Sets the max latency before client timeout || &lt;br /&gt;
|-&lt;br /&gt;
| /ban &amp;lt;authentication/name&amp;gt; || Admin || Bans a player || &lt;br /&gt;
|-&lt;br /&gt;
| /unban &amp;lt;authentication/name&amp;gt; || Admin || Removes a ban || &lt;br /&gt;
|-&lt;br /&gt;
| /bans  || Admin || Lists all current bans || &lt;br /&gt;
|-&lt;br /&gt;
| /rain [&amp;lt;islandX&amp;gt; &amp;lt;islandY&amp;gt; &amp;lt;dimension&amp;gt;] &amp;lt;start/clear&amp;gt; || Admin || Sets the rain on the level || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /enchant &amp;lt;clear/set/random&amp;gt; [&amp;lt;slot&amp;gt;] [&amp;lt;enchantID&amp;gt;] || Admin || Clears, sets or gives a random enchant (use -1 slot for selected item) || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /copyitem [&amp;lt;slot&amp;gt;] || Admin || Copies an item and all of its data || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /healmobs &amp;lt;health&amp;gt; [&amp;lt;range&amp;gt;] [&amp;lt;filter&amp;gt;] || Admin || Heals mobs around you || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /copyplayer &amp;lt;from&amp;gt; &amp;lt;to&amp;gt; || Admin || Copy a players inventory, position and health over to another || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /demo [&amp;lt;player&amp;gt;] [&amp;lt;setup&amp;gt; [&amp;lt;forceNew&amp;gt;]] [&amp;lt;builds&amp;gt;] || Admin || Setups up a world and/or build for player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /getteam &amp;lt;player&amp;gt; || Admin || Gets the current team of the player || &lt;br /&gt;
|-&lt;br /&gt;
| /clearteam &amp;lt;player&amp;gt; || Admin || Removes the player from his current team || &lt;br /&gt;
|-&lt;br /&gt;
| /setteam &amp;lt;player&amp;gt; &amp;lt;team&amp;gt; || Admin || Sets the team of the player. || &lt;br /&gt;
|-&lt;br /&gt;
| /setteamowner &amp;lt;team&amp;gt; &amp;lt;player&amp;gt; || Admin || Sets the owner of the team. The new owner must be part of the team already || &lt;br /&gt;
|-&lt;br /&gt;
| /motd &amp;lt;clear/get/message&amp;gt; || Admin || Sets or clears the message of the day. Use \n for new line || &lt;br /&gt;
|-&lt;br /&gt;
| /changename &amp;lt;player&amp;gt; &amp;lt;name&amp;gt; || Admin || Changes the name of a player || &lt;br /&gt;
|-&lt;br /&gt;
| /sharemap [&amp;lt;from&amp;gt;] &amp;lt;to&amp;gt; || Admin || Shares your map discoveries with another player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /stop, /exit or /quit  || Owner || Saves and stops the server || &lt;br /&gt;
|-&lt;br /&gt;
| /password [&amp;lt;password&amp;gt;] || Owner || Set a password of the server, blank will be no password || &lt;br /&gt;
|-&lt;br /&gt;
| /permissions &amp;lt;list/set/get&amp;gt; [&amp;lt;authentication/name&amp;gt; [&amp;lt;permissions&amp;gt;]] || Owner || Sets a players permissions || &lt;br /&gt;
|-&lt;br /&gt;
| /regen [&amp;lt;islandX&amp;gt; &amp;lt;islandY&amp;gt; &amp;lt;dimension&amp;gt;] [&amp;lt;biome&amp;gt;] [&amp;lt;seeded&amp;gt;] || Owner || Regenerates the entire level || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /allowcheats  || Owner || Enables/allows cheats on this world (NOT REVERSIBLE) || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /itemgnd [&amp;lt;slot&amp;gt;] &amp;lt;set/get/clear&amp;gt; [&amp;lt;key&amp;gt; [&amp;lt;value&amp;gt;]] || Owner || Gets or sets item GND data || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /jobsearchrange &amp;lt;range&amp;gt; || Owner || Sets the job search tile range of settlers || &lt;br /&gt;
|-&lt;br /&gt;
| /language &amp;lt;language&amp;gt; || Server || Sets server language settings ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Server Parameters ==&lt;br /&gt;
&lt;br /&gt;
The following parameters can be added to customize server configuration. Found in &amp;lt;code&amp;gt;Necesse.jar&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;necesse.engine.platforms.desktop.server&amp;lt;/code&amp;gt; package, &amp;lt;code&amp;gt;DesktopServerWrapper.class&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
Parameters not given will be loaded from server settings file.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter || Description&lt;br /&gt;
|-&lt;br /&gt;
| -help || Shows this help menu&lt;br /&gt;
|-&lt;br /&gt;
| -nogui || Runs the server in terminal instead of opening the GUI&lt;br /&gt;
|-&lt;br /&gt;
| -settings &amp;lt;code&amp;gt;&amp;lt;file&amp;gt;&amp;lt;/code&amp;gt; || Settings file path to load server settings from&lt;br /&gt;
|-&lt;br /&gt;
| -world &amp;lt;code&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || World to load instead of being asked which to load&lt;br /&gt;
|-&lt;br /&gt;
| -port &amp;lt;code&amp;gt;&amp;lt;port&amp;gt;&amp;lt;/code&amp;gt; || Port to host at&lt;br /&gt;
|-&lt;br /&gt;
| -slots &amp;lt;code&amp;gt;&amp;lt;slots&amp;gt;&amp;lt;/code&amp;gt; || Amount of player slots&lt;br /&gt;
|-&lt;br /&gt;
| -owner &amp;lt;code&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Anyone that connects with this name, will get owner permissions&lt;br /&gt;
|-&lt;br /&gt;
| -motd &amp;lt;code&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; || Sets the message of the day. Use \\n for new line&lt;br /&gt;
|-&lt;br /&gt;
| -password &amp;lt;code&amp;gt;&amp;lt;password&amp;gt;&amp;lt;/code&amp;gt; || The password for the server, blank for no password&lt;br /&gt;
|-&lt;br /&gt;
| -pausewhenempty &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || Pauses the world when there are no players in server, defaults 0&lt;br /&gt;
|-`&lt;br /&gt;
| -giveclientspower &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || If the server should check client actions, a kind of anti-cheat. When off it will give a much smoother experience for clients. Defaults off.&lt;br /&gt;
|-&lt;br /&gt;
| -logging &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || If on the server will generate a log file for each session, defaults 1&lt;br /&gt;
|-&lt;br /&gt;
| -logs &amp;lt;code&amp;gt;&amp;lt;folder&amp;gt;&amp;lt;/code&amp;gt; || What folder to place the logs, if logging is enabled&lt;br /&gt;
|-&lt;br /&gt;
| -zipsaves &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || If saves should be compressed, defaults to 1&lt;br /&gt;
|-&lt;br /&gt;
| -language &amp;lt;code&amp;gt;&amp;lt;language&amp;gt;&amp;lt;/code&amp;gt; || Sets the language of the server, only used for occasional messages in log&lt;br /&gt;
|-&lt;br /&gt;
| -ip &amp;lt;code&amp;gt;&amp;lt;address&amp;gt;&amp;lt;/code&amp;gt; || Binds the server IP to the address&lt;br /&gt;
|-&lt;br /&gt;
| -datadir &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt; || Sets the path where cache, latest log, saves etc. are stored. Defaults to Necesse folder in appdata on different platforms&lt;br /&gt;
|-&lt;br /&gt;
| -localdir || Same as -datadir, but uses the local directory the server is launched from&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Multiplayer&amp;diff=23392</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Multiplayer&amp;diff=23392"/>
		<updated>2025-12-08T09:35:06Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the complete setup process for a Necesse Dedicated server.&lt;br /&gt;
&lt;br /&gt;
If you want to set up a Linux dedicated server specifically, you can follow [[Multiplayer-Linux|this guide]].&lt;br /&gt;
&lt;br /&gt;
中文开服教程请参考：[[Multiplayer Chinese]]&lt;br /&gt;
&lt;br /&gt;
==Dedicated Server vs in-game world hosting==&lt;br /&gt;
It is not necessary to have a dedicated server in order to play multiplayer with others. Players can host their worlds in-game as well. A hosted world will be hosted on Steam, specifically in the location of your download region.&lt;br /&gt;
&lt;br /&gt;
The one advantage a dedicated server offers is the server/world will always be online and accessible. In the case of world hosting, the owner of the world will need to be online and in the world for other players to join. &lt;br /&gt;
&lt;br /&gt;
If your group won&#039;t be playing if the owner isn&#039;t online, your group can opt for in-game hosting instead.&lt;br /&gt;
&lt;br /&gt;
== Rent a dedicated server ==&lt;br /&gt;
If you&#039;d rather rent a dedicated game server hosted by a 3rd party, by making a purchase through this Shockbyte link you will support the developers of Necesse:&lt;br /&gt;
&lt;br /&gt;
* [https://shockbyte.com/partner/necesse Shockbyte]&lt;br /&gt;
&lt;br /&gt;
Other options are:&lt;br /&gt;
&lt;br /&gt;
* [https://pingperfect.com/gameservers/necesse-game-server-hosting.php Pingperfect]&lt;br /&gt;
* [https://www.bisecthosting.com/game-server-hosting BisectHosting]&lt;br /&gt;
* [https://citadelservers.com/game-servers/necesse-hosting CitadelServers]&lt;br /&gt;
* [https://www.gamehostbros.com/necesse-server-hosting/ Game Host Bros]&lt;br /&gt;
* [https://aagamehosting.com/game-servers/necesse-hosting AA Game Hosting]&lt;br /&gt;
* [https://berrybyte.net/necesse-server-hosting berrybyte]&lt;br /&gt;
* [https://www.kinetichosting.com/game-servers/necesse/order Kinetic Hosting]&lt;br /&gt;
* Any VPS hosting service, like AWS EC2&lt;br /&gt;
&lt;br /&gt;
== Downloading Server Files ==&lt;br /&gt;
&lt;br /&gt;
Downloading the server files can be performed in two different ways, which are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Through Steam&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigate to your Steam library and filter for tools&lt;br /&gt;
[[File:Filter for Tools.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Identify &#039;Necesse Dedicated Server&#039; and click install&lt;br /&gt;
[[File:Download Necesse Dedicated Server.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Necesse Dedicated Server via Steam.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Through SteamCMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See Valve&#039;s developer wiki for how to download and install SteamCMD: https://developer.valvesoftware.com/wiki/SteamCMD&lt;br /&gt;
&lt;br /&gt;
Once installed, run SteamCMD by double-clicking the steamcmd.exe in the installation folder.&lt;br /&gt;
&lt;br /&gt;
In the SteamCMD window, type in the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;login anonymous&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change where the dedicated server is installed, use the command force_install_dir C:\Necesse&lt;br /&gt;
That would tell SteamCMD to install the Necesse Dedicated server files to a folder called Necesse on your PC&#039;s C drive&lt;br /&gt;
&lt;br /&gt;
Next, download the server files to the specified folder by typing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;app_update 1169370 validate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the process has completed, it will say &amp;quot;Success! App &#039;1169370&#039; fully installed.&amp;quot; You can then close Steam CMD by typing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;quit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Through download&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also download the server files located at https://necessegame.com/server/&lt;br /&gt;
&lt;br /&gt;
== Port Forwarding ==&lt;br /&gt;
&lt;br /&gt;
The protocol and default port for Necesse is UDP and port 14159.  You will need to open these ports on your router and server&#039;s Windows Firewall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Router&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Login to your router.&lt;br /&gt;
&lt;br /&gt;
Navigate to your routers port forwarding section.&lt;br /&gt;
&lt;br /&gt;
Create the port forward entries in your router.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows Firewall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigate to Control Panel → System and Security → Windows Firewall.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Advanced settings&amp;quot; and highlight &amp;quot;Inbound Rules&amp;quot; in the left pane.&lt;br /&gt;
&lt;br /&gt;
Right click Inbound Rules and select &amp;quot;New Rule...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Click the &amp;quot;Port&amp;quot; circle and click &amp;quot;Next&amp;quot;&lt;br /&gt;
[[File:Firewall Select &amp;quot;Port&amp;quot;.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Select the protocol (UDP) and the port number (if you&#039;ve followed this example, it would be 14159) in the &amp;quot;Specific local ports:&amp;quot; text box and click Next.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Allow the connection&amp;quot; in the next window and click Next.&lt;br /&gt;
&lt;br /&gt;
Select the network type as you see fit and click Next.&lt;br /&gt;
&lt;br /&gt;
Name the rule &amp;quot;Necesse Server&amp;quot; and click Finish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Forwarding Testing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Test that your ports are forwarded correctly by entering your public IP address and the port number on this site: https://portchecker.co/&lt;br /&gt;
&lt;br /&gt;
Note that port checkers sometimes report false negatives, if you have done everything correct and you can see your server listening on a netstat scan, it may be worth checking if people can join anyway.&lt;br /&gt;
&lt;br /&gt;
== Running the server ==&lt;br /&gt;
To run the server, navigate to wherever you installed the server files, if you&#039;ve followed the exact steps from this guide, it would be C:\Necesse&lt;br /&gt;
&lt;br /&gt;
Locate the file called &amp;quot;StartServer.bat&amp;quot; and double-click it, a new window will appear, this is the dedicated server program.&lt;br /&gt;
&lt;br /&gt;
You will be asked to name the world, type your desired world name into the text box and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you want custom server options, type in &amp;quot;y&amp;quot; and click &amp;quot;Enter&amp;quot;, if you do not, type &amp;quot;n&amp;quot; and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It will ask you to specify the &amp;quot;host port&amp;quot; this is the port we forwarded earlier, so type in 14159 and then click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, it will ask for the amount of player slots, type in a number between 1 and 250, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next, it will ask whether you want a server password, if you do, type in the server password, don&#039;t type anything if you don&#039;t want a server password, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It will ask you to specify custom spawn island, leave blank for random or enter a custom spawn island in the format: &amp;lt;x&amp;gt;,&amp;lt;y&amp;gt; and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then you&#039;ll be asked to specify spawn seed, enter a random number or leave blank for random, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll then be asked to choose whether to spawn the guide house, type in &amp;quot;y&amp;quot; for yes or &amp;quot;n&amp;quot; for no, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Enter&amp;quot; one final time, to start up the server.&lt;br /&gt;
&lt;br /&gt;
Leave the dedicated server program window open to keep the server running, when you want to shut down the server, type &amp;quot;quit&amp;quot; into the text box and click &amp;quot;Enter&amp;quot; or click the X at the top right of the window.&lt;br /&gt;
&lt;br /&gt;
== How to join the server ==&lt;br /&gt;
* Run the game from Steam&lt;br /&gt;
&lt;br /&gt;
* Click &amp;quot;Multiplayer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Click &amp;quot;Add Server&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Type a name that will help you remember the server in the &amp;quot;Name&amp;quot; field&lt;br /&gt;
&lt;br /&gt;
* Type your &#039;&#039;&#039;public IPv4 address&#039;&#039;&#039; (which can be found here: https://whatismyipaddress.com/) in the &amp;quot;IP address&amp;quot; field. IPs in the &#039;&#039;&#039;192.168.0.0-192.168.255.255 range are private&#039;&#039;&#039;, and others will not be able to connect to it unless they&#039;re on the same network.&lt;br /&gt;
&lt;br /&gt;
* Type your server port which if you&#039;ve followed this guide is 14159 in the &amp;quot;Port Number&amp;quot; field&lt;br /&gt;
&lt;br /&gt;
* Click &amp;quot;Add&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Your server will now appear in the &amp;quot;Multiplayer&amp;quot; menu, double-click it to join (or click it once then click &amp;quot;Join Server&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Configuring the server ==&lt;br /&gt;
If you want to change the configuration of your server (after the initial setup) you will need to edit some files. They can be edited using any Text Editor program, such as Notepad (pre-installed to all Windows based PC&#039;s)&lt;br /&gt;
&lt;br /&gt;
Before editing any configuration files, you should ALWAYS stop your server first.&lt;br /&gt;
&lt;br /&gt;
To navigate to the server&#039;s configuration files (and save files) type %appdata% into the Windows search bar, then double-click the &amp;quot;Necesse&amp;quot; folder&lt;br /&gt;
&lt;br /&gt;
The server configuration file is named &amp;quot;server.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\cfg&lt;br /&gt;
&lt;br /&gt;
The world configuration file is named &amp;quot;worldSettings.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\saves\YourWorldNamehere.zip&lt;br /&gt;
&lt;br /&gt;
The world is in a Compressed (zipped) .zip folder by default, meaning you will have to extract the files contained inside by right-clicking and selecting &amp;quot;Extract Here&amp;quot; - rename the original YourWorldNameHere.zip to something different.&lt;br /&gt;
&lt;br /&gt;
Then you need to edit the &amp;quot;worldSettings.cfg&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
Then right-click the YourWorldNameHere folder, and hover over &amp;quot;Send to&amp;quot; and click &amp;quot;Compressed (zipped) folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== File Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By default&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The server configuration file is named &amp;quot;server.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\cfg&lt;br /&gt;
&lt;br /&gt;
The world configuration file is named &amp;quot;worldSettings.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\saves\YourWorldNamehere.zip&lt;br /&gt;
&lt;br /&gt;
The save data is the .zip named according to the world name, and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\saves\&lt;br /&gt;
&lt;br /&gt;
The server logs are found at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\logs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Customizations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forcing configs to the game directory can be done with the -localdir parameter in bat file&lt;br /&gt;
&lt;br /&gt;
== Server and chat commands ==&lt;br /&gt;
&lt;br /&gt;
Commands can be run from the server command line, or from the in-game chat if the user have the required permissions.&lt;br /&gt;
If you are hosting or playing singleplayer, you have all command permissions. When joining a server, you start with user permissions. Permissions can be assigned with the &amp;lt;code&amp;gt;/permissions set &amp;lt;name&amp;gt; &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt; command. If you start the server with the &amp;lt;code&amp;gt;-owner &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; launch option, any player joining with this name will get owner permissions.&lt;br /&gt;
&lt;br /&gt;
Commands that require cheats enabled will give a warning before attempting to use them. Using them will disable achievements on the world in which you use them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command || Permissions || Action || Cheats&lt;br /&gt;
|-&lt;br /&gt;
| /help [&amp;lt;page/command&amp;gt;] || User || Lists all commands or gives information about a specific command || &lt;br /&gt;
|-&lt;br /&gt;
| /playtime  || User || Shows your current playtime on the server || &lt;br /&gt;
|-&lt;br /&gt;
| /me &amp;lt;action&amp;gt; || User || Declare an action to the entire server || &lt;br /&gt;
|-&lt;br /&gt;
| /w, /whisper or /pm &amp;lt;player&amp;gt; &amp;lt;message&amp;gt; || User || Whisper a message to another player || &lt;br /&gt;
|-&lt;br /&gt;
| /mypermissions  || User || Shows your permission level || &lt;br /&gt;
|-&lt;br /&gt;
| /die  || User || Kills yourself || &lt;br /&gt;
|-&lt;br /&gt;
| /performance [&amp;lt;includeServer&amp;gt;] [&amp;lt;seconds&amp;gt;] || User || Records server performance over some seconds and creates a file with the results || &lt;br /&gt;
|-&lt;br /&gt;
| /createteam  || User || Creates a new team for yourself || &lt;br /&gt;
|-&lt;br /&gt;
| /leaveteam  || User || Leaves your current team || &lt;br /&gt;
|-&lt;br /&gt;
| /invite &amp;lt;player&amp;gt; || User || Invites a player to your team || &lt;br /&gt;
|-&lt;br /&gt;
| /network  || Moderator || Shows network usage this session || &lt;br /&gt;
|-&lt;br /&gt;
| /players  || Moderator || Lists players currently online || &lt;br /&gt;
|-&lt;br /&gt;
| /playernames  || Moderator || Lists all authentications and their names || &lt;br /&gt;
|-&lt;br /&gt;
| /levels  || Moderator || Lists currently loaded levels || &lt;br /&gt;
|-&lt;br /&gt;
| /save  || Moderator || Saves all data || &lt;br /&gt;
|-&lt;br /&gt;
| /kick &amp;lt;player&amp;gt; [&amp;lt;message/reason&amp;gt;] || Moderator || Kicks player from the server || &lt;br /&gt;
|-&lt;br /&gt;
| /say &amp;lt;message&amp;gt; || Moderator || Talks in the chat as Server || &lt;br /&gt;
|-&lt;br /&gt;
| /mow &amp;lt;range&amp;gt; [&amp;lt;chance&amp;gt;] || Admin || Mows ground of grass in range with percent chance || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /time &amp;lt;set/add&amp;gt; [&amp;lt;amount&amp;gt;] || Admin || Sets/adds world time (can use (mid)day or (mid)night) || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearall [&amp;lt;global&amp;gt;] || Admin || Clears all entities || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearmobs [&amp;lt;global&amp;gt; [&amp;lt;type&amp;gt;]] || Admin || Clears all mobs or a specific type on your level or on all loaded levels || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearevents [&amp;lt;global&amp;gt; [&amp;lt;type&amp;gt;]] || Admin || Clears all events on your level or on all loaded levels || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /tp [&amp;lt;player1&amp;gt;] &amp;lt;player2/home/death/spawn&amp;gt; || Admin || Teleports player1 to player2 or other location || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /print &amp;lt;message&amp;gt; || Admin || Prints a message in the chat || &lt;br /&gt;
|-&lt;br /&gt;
| /give [&amp;lt;player&amp;gt;] &amp;lt;item&amp;gt; [&amp;lt;amount&amp;gt;] || Admin || Gives item to player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /buff [&amp;lt;player&amp;gt;] &amp;lt;buff&amp;gt; [&amp;lt;seconds&amp;gt;] || Admin || Gives buff to player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearbuff [&amp;lt;player&amp;gt;] &amp;lt;buff&amp;gt; || Admin || Clears buff from player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /reveal [&amp;lt;player&amp;gt;] || Admin || Reveals entire clients current level || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /setisland [&amp;lt;player&amp;gt;] &amp;lt;islandX&amp;gt; &amp;lt;islandY&amp;gt; [&amp;lt;dimension&amp;gt;] || Admin || Changes the island of the player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /setdimension [&amp;lt;player&amp;gt;] &amp;lt;dimension&amp;gt; || Admin || Changes the dimension of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /hp [&amp;lt;player&amp;gt;] &amp;lt;health&amp;gt; || Admin || Sets the health of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /maxhp [&amp;lt;player&amp;gt;] &amp;lt;health&amp;gt; || Admin || Sets the max health of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /mana [&amp;lt;player&amp;gt;] &amp;lt;mana&amp;gt; || Admin || Sets the mana of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /maxmana [&amp;lt;player&amp;gt;] &amp;lt;mana&amp;gt; || Admin || Sets the max mana of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /hunger [&amp;lt;player&amp;gt;] &amp;lt;hunger&amp;gt; || Admin || Sets the hunger percent of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /deleteplayer &amp;lt;authentication/fullname&amp;gt; || Admin || Deletes a players files in the saved players folder || &lt;br /&gt;
|-&lt;br /&gt;
| /settings &amp;lt;list/setting&amp;gt; [&amp;lt;arg&amp;gt;] || Admin || Change server world settings || &lt;br /&gt;
|-&lt;br /&gt;
| /difficulty &amp;lt;list/difficulty&amp;gt; || Admin || Changes difficulty setting || &lt;br /&gt;
|-&lt;br /&gt;
| /deathpenalty &amp;lt;list/penalty&amp;gt; || Admin || Changes death penalty setting || &lt;br /&gt;
|-&lt;br /&gt;
| /raids &amp;lt;list/frequency&amp;gt; || Admin || Changes raids frequency setting || &lt;br /&gt;
|-&lt;br /&gt;
| /pausewhenempty &amp;lt;0/1&amp;gt; || Admin || Enable/disable pause when empty setting || &lt;br /&gt;
|-&lt;br /&gt;
| /maxlatency &amp;lt;seconds&amp;gt; || Admin || Sets the max latency before client timeout || &lt;br /&gt;
|-&lt;br /&gt;
| /ban &amp;lt;authentication/name&amp;gt; || Admin || Bans a player || &lt;br /&gt;
|-&lt;br /&gt;
| /unban &amp;lt;authentication/name&amp;gt; || Admin || Removes a ban || &lt;br /&gt;
|-&lt;br /&gt;
| /bans  || Admin || Lists all current bans || &lt;br /&gt;
|-&lt;br /&gt;
| /rain [&amp;lt;islandX&amp;gt; &amp;lt;islandY&amp;gt; &amp;lt;dimension&amp;gt;] &amp;lt;start/clear&amp;gt; || Admin || Sets the rain on the level || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /enchant &amp;lt;clear/set/random&amp;gt; [&amp;lt;slot&amp;gt;] [&amp;lt;enchantID&amp;gt;] || Admin || Clears, sets or gives a random enchant (use -1 slot for selected item) || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /copyitem [&amp;lt;slot&amp;gt;] || Admin || Copies an item and all of its data || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /healmobs &amp;lt;health&amp;gt; [&amp;lt;range&amp;gt;] [&amp;lt;filter&amp;gt;] || Admin || Heals mobs around you || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /copyplayer &amp;lt;from&amp;gt; &amp;lt;to&amp;gt; || Admin || Copy a players inventory, position and health over to another || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /demo [&amp;lt;player&amp;gt;] [&amp;lt;setup&amp;gt; [&amp;lt;forceNew&amp;gt;]] [&amp;lt;builds&amp;gt;] || Admin || Setups up a world and/or build for player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /getteam &amp;lt;player&amp;gt; || Admin || Gets the current team of the player || &lt;br /&gt;
|-&lt;br /&gt;
| /clearteam &amp;lt;player&amp;gt; || Admin || Removes the player from his current team || &lt;br /&gt;
|-&lt;br /&gt;
| /setteam &amp;lt;player&amp;gt; &amp;lt;team&amp;gt; || Admin || Sets the team of the player. || &lt;br /&gt;
|-&lt;br /&gt;
| /setteamowner &amp;lt;team&amp;gt; &amp;lt;player&amp;gt; || Admin || Sets the owner of the team. The new owner must be part of the team already || &lt;br /&gt;
|-&lt;br /&gt;
| /motd &amp;lt;clear/get/message&amp;gt; || Admin || Sets or clears the message of the day. Use \n for new line || &lt;br /&gt;
|-&lt;br /&gt;
| /changename &amp;lt;player&amp;gt; &amp;lt;name&amp;gt; || Admin || Changes the name of a player || &lt;br /&gt;
|-&lt;br /&gt;
| /sharemap [&amp;lt;from&amp;gt;] &amp;lt;to&amp;gt; || Admin || Shares your map discoveries with another player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /stop, /exit or /quit  || Owner || Saves and stops the server || &lt;br /&gt;
|-&lt;br /&gt;
| /password [&amp;lt;password&amp;gt;] || Owner || Set a password of the server, blank will be no password || &lt;br /&gt;
|-&lt;br /&gt;
| /permissions &amp;lt;list/set/get&amp;gt; [&amp;lt;authentication/name&amp;gt; [&amp;lt;permissions&amp;gt;]] || Owner || Sets a players permissions || &lt;br /&gt;
|-&lt;br /&gt;
| /regen [&amp;lt;islandX&amp;gt; &amp;lt;islandY&amp;gt; &amp;lt;dimension&amp;gt;] [&amp;lt;biome&amp;gt;] [&amp;lt;seeded&amp;gt;] || Owner || Regenerates the entire level || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /allowcheats  || Owner || Enables/allows cheats on this world (NOT REVERSIBLE) || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /itemgnd [&amp;lt;slot&amp;gt;] &amp;lt;set/get/clear&amp;gt; [&amp;lt;key&amp;gt; [&amp;lt;value&amp;gt;]] || Owner || Gets or sets item GND data || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /jobsearchrange &amp;lt;range&amp;gt; || Owner || Sets the job search tile range of settlers || &lt;br /&gt;
|-&lt;br /&gt;
| /language &amp;lt;language&amp;gt; || Server || Sets server language settings ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Server Parameters ==&lt;br /&gt;
&lt;br /&gt;
The following parameters can be added to customize server configuration. Found in &amp;lt;code&amp;gt;Necesse.jar&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;necesse.engine.platforms.desktop.server&amp;lt;/code&amp;gt; package, &amp;lt;code&amp;gt;DesktopServerWrapper.class&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
Parameters not given will be loaded from server settings file.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter || Description&lt;br /&gt;
|-&lt;br /&gt;
| -help || Shows this help menu&lt;br /&gt;
|-&lt;br /&gt;
| -nogui || Runs the server in terminal instead of opening the GUI&lt;br /&gt;
|-&lt;br /&gt;
| -settings &amp;lt;code&amp;gt;&amp;lt;file&amp;gt;&amp;lt;/code&amp;gt; || Settings file path to load server settings from&lt;br /&gt;
|-&lt;br /&gt;
| -world &amp;lt;code&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || World to load instead of being asked which to load&lt;br /&gt;
|-&lt;br /&gt;
| -port &amp;lt;code&amp;gt;&amp;lt;port&amp;gt;&amp;lt;/code&amp;gt; || Port to host at&lt;br /&gt;
|-&lt;br /&gt;
| -slots &amp;lt;code&amp;gt;&amp;lt;slots&amp;gt;&amp;lt;/code&amp;gt; || Amount of player slots&lt;br /&gt;
|-&lt;br /&gt;
| -owner &amp;lt;code&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Anyone that connects with this name, will get owner permissions&lt;br /&gt;
|-&lt;br /&gt;
| -motd &amp;lt;code&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; || Sets the message of the day. Use \\n for new line&lt;br /&gt;
|-&lt;br /&gt;
| -password &amp;lt;code&amp;gt;&amp;lt;password&amp;gt;&amp;lt;/code&amp;gt; || The password for the server, blank for no password&lt;br /&gt;
|-&lt;br /&gt;
| -pausewhenempty &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || Pauses the world when there are no players in server, defaults 0&lt;br /&gt;
|-`&lt;br /&gt;
| -giveclientspower &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || If the server should check client actions, a kind of anti-cheat. When off it will give a much smoother experience for clients. Defaults off.&lt;br /&gt;
|-&lt;br /&gt;
| -logging &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || If on the server will generate a log file for each session, defaults 1&lt;br /&gt;
|-&lt;br /&gt;
| -logs &amp;lt;code&amp;gt;&amp;lt;folder&amp;gt;&amp;lt;/code&amp;gt; || What folder to place the logs, if logging is enabled&lt;br /&gt;
|-&lt;br /&gt;
| -zipsaves &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || If saves should be compressed, defaults to 1&lt;br /&gt;
|-&lt;br /&gt;
| -language &amp;lt;code&amp;gt;&amp;lt;language&amp;gt;&amp;lt;/code&amp;gt; || Sets the language of the server, only used for occasional messages in log&lt;br /&gt;
|-&lt;br /&gt;
| -ip &amp;lt;code&amp;gt;&amp;lt;address&amp;gt;&amp;lt;/code&amp;gt; || Binds the server IP to the address&lt;br /&gt;
|-&lt;br /&gt;
| -datadir &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt; || Sets the path where cache, latest log, saves etc. are stored. Defaults to Necesse folder in appdata on different platforms&lt;br /&gt;
|-&lt;br /&gt;
| -localdir || Same as -datadir, but uses the local directory the server is launched from&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=23314</id>
		<title>Version History</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=23314"/>
		<updated>2025-11-20T18:59:38Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.0.2 ==&lt;br /&gt;
Date : 2025.10.27&lt;br /&gt;
&lt;br /&gt;
* Added Spider Nest tile recipe to the Tungsten Landscaping Station.&lt;br /&gt;
* Added Crypt Ash tile recipe to the Tungsten Landscaping Station.&lt;br /&gt;
* The Crystal Hollow Incursion now also contains Topaz clusters and ruins.&lt;br /&gt;
* The miner now has a chance to return with Topaz when returning from an Amber mining expedition.&lt;br /&gt;
* The miner now has a chance to return with Emeralds when returning from a Mycelium mining expedition.&lt;br /&gt;
* The elder now correctly sells a Lunchbox after defeating Evil&#039;s Protector and Ammo Pouch after defeating Queen Spider.&lt;br /&gt;
* Reduced the damage, attack speed and homing of Chromatic Spellbook.&lt;br /&gt;
* The flower projectile fired from Swamp Dwelling Staff can no longer bounce. The petal projectiles can still bounce.&lt;br /&gt;
* Dredging Staff and Ancient Dredging Staff can now only hit up to 5 targets per attack.&lt;br /&gt;
* Optimized vram usage significantly.&lt;br /&gt;
* Increased chaser range of Pirate Captain recruits spawned during the fight.&lt;br /&gt;
* Removed unlock requirement for &amp;quot;The Beginning of the End&amp;quot; incursion perk.&lt;br /&gt;
* Fixed rare case where settlers would sometimes save asynchronous during runtime, causing potentially lost settlers after force shutdowns.&lt;br /&gt;
* Fixed Pearlescent shard being able to spawn as an incursion reward.&lt;br /&gt;
* Fixed Pawnbroker being able to spawn as an incursion reward.&lt;br /&gt;
* Fixed trial rooms getting locked when visiting them a second time.&lt;br /&gt;
* Fixed rare crash when staff glyphs are spawning far away.&lt;br /&gt;
* Fixed enchanting scrolls tablet rewards not working correctly after being dropped.&lt;br /&gt;
* Fixed door collisions not working correctly when placed on exactly -1 tile world coordinate.&lt;br /&gt;
* Fixed possible crash when changing audio device while an SFX is playing.&lt;br /&gt;
* Fixed Ascended Void tile edges drawing above water.&lt;br /&gt;
* Fixed spawn settler command not autocompleting for modded settlers.&lt;br /&gt;
* Fixed rare case where some of the worlds objects layer would get corrupted between auto save backups.&lt;br /&gt;
* Fixed rare issue where ladder destination would be corrupted and send people far away.&lt;br /&gt;
* Updated community translations, thank you translators!&lt;br /&gt;
&lt;br /&gt;
== 1.0.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
Date: 2025.10.17&lt;br /&gt;
* Fixed supporter pack not being detected properly&lt;br /&gt;
* Fixed boomerangs sometimes knocking enemies toward you instead of away.&lt;br /&gt;
* Fixed placing objects just outside the place range causing desync.&lt;br /&gt;
* Fixed placing settlements just outside other disbanding settlements causing overlapping settlement bounds.&lt;br /&gt;
* Fixed possible freeze when players are loading new regions.&lt;br /&gt;
* Fixed possible crash when getting settlement notification updates without having loaded in yet.&lt;br /&gt;
* Fixed possible crash when hitting stuff with Crystal Bullets.&lt;br /&gt;
* Fixed possible crash when hitting stuff with Amethyst Sword.&lt;br /&gt;
* Fixed trap arrows causing crashes when they hit something.&lt;br /&gt;
* Fixed rare deadlock when rendering cave moles.&lt;br /&gt;
* Fixed being able to place invalid waystones.&lt;br /&gt;
* Fixed possible crash caused by fishing while loading.&lt;br /&gt;
* Fixed mod upload form crashing.&lt;br /&gt;
* Fixed frozen enemies in snow caves not thawing when hit.&lt;br /&gt;
* Fixed rare crash when receiving a sync update from the server while connecting.&lt;br /&gt;
* Fixed possible crash when settlers try to return to the settlement without being loaded anymore.&lt;br /&gt;
* Fixed first few languages translation credits not showing.&lt;br /&gt;
* Fixed Void Claw being able to spawn on early game raiders.&lt;br /&gt;
* Fixed a bunch of weapons having the wrong enchant cost.&lt;br /&gt;
* Fixed possible crash when changing audio device while sounds are starting to play or getting stopped.&lt;br /&gt;
&lt;br /&gt;
=== More Hotfixes ===&lt;br /&gt;
Date: 2025.10.20&lt;br /&gt;
* Settlers following you will now teleport to you if you&#039;re too far away.&lt;br /&gt;
* Made a bunch of memory optimizations throughout the game.&lt;br /&gt;
* Fixed audio initialization sometimes causing a crash when no/invalid audio device was detected.&lt;br /&gt;
* Fixed spiderite armor showing set bonus stats twice.&lt;br /&gt;
* Fixed rare crash during loading of a player that is not on the same level as you&lt;br /&gt;
* Fixed not being able to rename chests with a controller.&lt;br /&gt;
* Fixed possible crash when using a discovery map while the game is auto saving.&lt;br /&gt;
* Fixed possible crash when attempting to make settlers guard a specific area.&lt;br /&gt;
* Fixed Getting Hot achievement not working.&lt;br /&gt;
* Fixed placing tiles not removing invalid objects on the same tile.&lt;br /&gt;
* Fixed a spelling mistake in the initial 1.0 notice.&lt;br /&gt;
* Fixed Pest Warden body collisions dealing too much damage in non-incursions and too little in incursions.&lt;br /&gt;
* Fixed &amp;quot;Time for an upgrade!&amp;quot; perk dropping alchemy shards instead of upgrade shards.&lt;br /&gt;
* Fixed Demonic set bonus crashing dedicated servers.&lt;br /&gt;
* Fixed settlers sometimes getting stuck at the edge of a settlement when they&#039;re sent on a mission.&lt;br /&gt;
* Fixed soulseed armor ability exploding pets and mounts.&lt;br /&gt;
* Fixed rare crash when mobs are trying to find a new path.&lt;br /&gt;
* Fixed possible crash if a large part of the world doesn&#039;t have a specific biome.&lt;br /&gt;
* Fixed Empowered and Overpowered achievement completing by just equipping one piece of armor.&lt;br /&gt;
* Fixed possible error where summons could cause crash if they were too far away from their owner.&lt;br /&gt;
* Fixed Retirement home presets spawning with deep sandstone door.&lt;br /&gt;
* Fixed place sound somtimes playing twice on first click.&lt;br /&gt;
* Fixed being able to overlap settlement bounds if they were disbanding.&lt;br /&gt;
* Fixed deep swamp sometimes not spawning Mycelium or Life Quartz.&lt;br /&gt;
* Fixed Katana prset not spawning correctly.&lt;br /&gt;
* Fixed sometimes talking to the elder not working or causing a crash.&lt;br /&gt;
* Fixed Sapphire right click event sometimes causing crashes if the owner could not be found.&lt;br /&gt;
* Fixed Void Claw able to spawn as incursion tablet loot.&lt;br /&gt;
&lt;br /&gt;
== 1.0.0 ==&lt;br /&gt;
Date: 2025.10.16&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added completely new world generation with infinite seamless biomes, biome blending and more&lt;br /&gt;
* Added the ability to migrate your old Early Access world to be placed in the new world generation.&lt;br /&gt;
* Added a completely new Fallen Altar perk tree that modify the incursions you open.&lt;br /&gt;
* Added 48 unique perks to the Fallen Altar perk tree.&lt;br /&gt;
* Added final incursion with new enemies and final boss at the end of the Fallen Altar perk tree.&lt;br /&gt;
* Added 4 new secret weapons that drop from the final boss.&lt;br /&gt;
* Added more permanent health upgrade items as boss drops.&lt;br /&gt;
* Added over 350 new sound effects throughout the game.&lt;br /&gt;
* Added 8 new soundtracks and vinyls to the game.&lt;br /&gt;
* Added the ability to place ladders from the cave to reach the surface.&lt;br /&gt;
* Added a ton of community submitted presets to the world generation. Thank you community &amp;lt;3&lt;br /&gt;
* Added interactions between settlers when they are idle.&lt;br /&gt;
* Added 4 new achievements.&lt;br /&gt;
* Added map markers that you can place and name on the map.&lt;br /&gt;
* Added a complete set of Runic tools crafted at the Demonic Anvil.&lt;br /&gt;
* Added a complete set of Quartz tools crafted at the Demonic Anvil.&lt;br /&gt;
* Added Sprinkler magic weapon crafted at the Demonic Anvil.&lt;br /&gt;
* Added Six Shooter bought from Gunsmith after defeating the Swamp Guardian.&lt;br /&gt;
* Added Vampiric Lamp crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Chromatic Spellbook crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Topaz Staff crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Unlabeled Potion crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Hexed Blade crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Reanimation Bow crafted at the Tungsten Anvil.&lt;br /&gt;
* Added The Perfect Storm crafted at the Fallen Anvil.&lt;br /&gt;
* Added Aged Champion sword dropped by its wielder.&lt;br /&gt;
* Added Aged Champion armor set dropped by its wielder.&lt;br /&gt;
* Added Soldier&#039;s armor crafted at the Iron Anvil.&lt;br /&gt;
* Added Gunslinger armor crafted at the Demonic Anvil.&lt;br /&gt;
* Added Thief&#039;s armor crafted at the Demonic Anvil.&lt;br /&gt;
* Added Arachnid armor crafted at the Demonic Anvil.&lt;br /&gt;
* Added Sharpshooter armor crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Soulseed armor crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Ancestor armor crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Deepfrost armor crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Pharaohs armor crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Battle Chef armor crafted at the Fallen Anvil.&lt;br /&gt;
* Added Caveling&#039;s Foot trinket as a rare drop from Cavelings in the regular caves.&lt;br /&gt;
* Added Caveling&#039;s Collection trinket as a rare drop from Cavelings in the deep caves.&lt;br /&gt;
* Added Shooting Flameling to deep forest caves.&lt;br /&gt;
* Added Topaz Crystals found in the Deep Plains Caves.&lt;br /&gt;
* Added Topaz Clusters and Gravel crafted at the Tungsten Landscaping Station.&lt;br /&gt;
* Added Raven Feather crafting material found in Incursions.&lt;br /&gt;
* Added Raven Walls, Doors, Floors and Windows crafted at the Fallen Workstation.&lt;br /&gt;
* Added Raven Skull crafted at the Fallen Landscaping Station.&lt;br /&gt;
* Added Raven Effigy crafted at the Fallen Landscaping Station.&lt;br /&gt;
* Added Raven Statue crafted at the Fallen Landscaping Station.&lt;br /&gt;
* Added Raven Nest and Empty Raven Nest crafted at the Fallen Landscaping Station.&lt;br /&gt;
* Added Electrified Mana crafting material found in Incursions.&lt;br /&gt;
* Added Arcanic Walls, Doors, Floors and Windows crafted at the Fallen Workstation.&lt;br /&gt;
* Added Arcanic Lamp crafted at the Fallen Carpenters Bench.&lt;br /&gt;
* Added Arcanic Column crafted at the Fallen Carpenters Bench.&lt;br /&gt;
* Added Arcanic Crates crafted at the Fallen Landscaping Station.&lt;br /&gt;
* Added Arcanic Machinery crafted at the Fallen Landscaping Station.&lt;br /&gt;
* Added the Blacksmith, Witch and Majestic Pig Statue crafted at the Fallen Landscaping Station.&lt;br /&gt;
* Added Ascended Void Tiles crafted at the Fallen Landscaping Station.&lt;br /&gt;
* Added Stool crafted at the Carpenters Bench.&lt;br /&gt;
* Added Large Keg crafted at the Tungsten Carpenters Bench.&lt;br /&gt;
* Added Bar Shelf crafted at the Tungsten Carpenters Bench.&lt;br /&gt;
* Added Sink crafted at the Landscaping Station.&lt;br /&gt;
* Added Tungsten Sink crafted at the Tungsten Landscaping Station.&lt;br /&gt;
* Added Necesse logo to the main menu.&lt;br /&gt;
* Added game credits to the main menu and when you&#039;ve defeated the last boss.&lt;br /&gt;
* Added Steam Trading Cards.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Completely overhauled balance and progression throughout the entire game.&lt;br /&gt;
* Reworked settlements to have bounds and added the ability to have more settlements on one map.&lt;br /&gt;
* Settlements will now disband over time if they have no flag placed down.&lt;br /&gt;
* Settlements can now be expanded in the settlement settings menu.&lt;br /&gt;
* Gateway Tablet Tier is now capped at Tier 10 instead of Tier 6.&lt;br /&gt;
* Equipment can now be upgraded to Tier 10.&lt;br /&gt;
* Gateway Tablets now have 2 Incursion Modifiers from tier 4 to 7.&lt;br /&gt;
* Gateway Tablets now have 3 Incursions Modifiers from Tier 8 and above.&lt;br /&gt;
* Replaced Travel Scrolls with new Teleport Scrolls.&lt;br /&gt;
* Replaced Travelstone with Teleportstone.&lt;br /&gt;
* Reworked map items to place a map marker where they point to.&lt;br /&gt;
* Weapon damage and crit chance tooltip will now both include player modifiers and its enchantment.&lt;br /&gt;
* Home Portals from the Portal Flask will now show on the map for the owner and team members.&lt;br /&gt;
* Removed the settlement defend zone mechanic.&lt;br /&gt;
* Removed find island mission from the Explorer settler.&lt;br /&gt;
* Pirate telescope now gives increased map discovery range.&lt;br /&gt;
* Reworked map discoveries, making it much more smooth.&lt;br /&gt;
* Expanded tool progression between each biome.&lt;br /&gt;
* Hover Boots are now obtained by completing plains cave journal challenges.&lt;br /&gt;
* The Shipping Chest is now obtained by completing the Defeat Chieftain elder quest.&lt;br /&gt;
* Landscaping Station can now be crafted at Demonic Workstation.&lt;br /&gt;
* The Steam Controller configurator is now using localizations from the community (Thank you translators!)&lt;br /&gt;
* Improved netcode when changing levels or using ladders while on an unstable connection.&lt;br /&gt;
* Most enemies and animals will now not wander far from where they spawned.&lt;br /&gt;
* Second Wind Charm now only refreshes one dash stack instead of all.&lt;br /&gt;
* Updated the Sand Knife sprites.&lt;br /&gt;
* Bosses will now only trigger music to start when you&#039;re close to them.&lt;br /&gt;
* Multiplayer boss health scaling will now only when players are close to the boss.&lt;br /&gt;
* Banner of War can no longer be placed in Incursions, unless your Fallen Altar has the &amp;quot;War never changes&amp;quot; perk.&lt;br /&gt;
* Reworked the Arcanic armor set bonus.&lt;br /&gt;
* The Arcanic armor set is now crafted at the Fallen Anvil.&lt;br /&gt;
* The Ravenlords armor set is now crafted at the Fallen Anvil.&lt;br /&gt;
* The Kinetic Boots trinket is now a random drop from the Sunlight Champion and the Moonlight Dancer.&lt;br /&gt;
* Reorganized the main menu.&lt;br /&gt;
* Removed job search range setting. Settlers will now search for jobs within the settlement bounds.&lt;br /&gt;
* The Demonic armor set bonus now has an active ability that consumes health to enter a demonic rage.&lt;br /&gt;
* The Quartz helmet armor set bonus now grants resilience and movement speed when hit.&lt;br /&gt;
* Removed world border size setting for now.&lt;br /&gt;
* The recipes for converting Tier 2 essences to other essences is now more expensive.&lt;br /&gt;
* Reduced minecart tracks crafting cost and made you able to place them much faster.&lt;br /&gt;
* Stink flask buff is now considered important.&lt;br /&gt;
* Increased the item upgrade cost during incursion stage.&lt;br /&gt;
* Increased the amount of upgrade shards you get back when you salvage a higher tier item.&lt;br /&gt;
* Lightning Hammer attacks will now no longer go through walls.&lt;br /&gt;
* Reduced Lightning Hammer resilience generation.&lt;br /&gt;
* Reduced the speed of Mother Slime earthquake attack.&lt;br /&gt;
* Increased the amount of mana regen from mana regen potions.&lt;br /&gt;
* Game freezes will now show the crash report to help solve them.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed settlement flag no owner question mark being offset on the flag.&lt;br /&gt;
* Fixed trial rooms spawning the same main item too often.&lt;br /&gt;
* Fixed wall candle smoke particles always coming from the center of a tile.&lt;br /&gt;
* Fixed wrong message displaying when trying to sit on occupied bench.&lt;br /&gt;
* Fixed Stabby Bush explosion being able to hit friendlies.&lt;br /&gt;
* Fixed Brutes Battleaxe sometimes not registering hits when dashing.&lt;br /&gt;
* Fixed buff weapon projectiles being drawn with an incorrect height offset.&lt;br /&gt;
* Fixed mirroring of some large objects in presets not always working.&lt;br /&gt;
* Fixed Flameling not playing sound when shooting fireballs.&lt;br /&gt;
* Fixed missing pixels on some armor sets.&lt;br /&gt;
* Fixed placing wild flowers showing as potted flowers until they&#039;re updated.&lt;br /&gt;
* Fixed placed coins on shore tiles getting destroyed when placing something near them.&lt;br /&gt;
* Fixed deaths to Void Traps showing as &amp;quot;Unknown&amp;quot;.&lt;br /&gt;
* Fixed placing torch hotkey in creative mode sometimes placing it extremely far away.&lt;br /&gt;
* Fixed hovering on overlapping context menus highlighting both menus.&lt;br /&gt;
* Fixed not being able to properly select sub-context menus with controllers.&lt;br /&gt;
* Fixed Double Streetlamp not being rotatable / mirrorable in the preset editor.&lt;br /&gt;
* Fixed Necrotic Bow summons dying too quickly.&lt;br /&gt;
* Fixed Blood Claw right click attack sometimes not dealing any damage.&lt;br /&gt;
* Fixed going to the map edges with a torch stopping the light from refreshing.&lt;br /&gt;
* Fixed replacing objects and tiles sometimes causing desync.&lt;br /&gt;
* Fixed carpets drawing on top of some objects like campfires and minecart tracks.&lt;br /&gt;
* Fixed using benches and beds that are already in use giving the wrong error message.&lt;br /&gt;
* Fixed most Statues giving the Banner of Peace buff.&lt;br /&gt;
* Fixed magic glyphs not showing the correct settings when first placed.&lt;br /&gt;
* Fixed issue where Lightning Hammer would deal more damage to worm bosses than intended.&lt;br /&gt;
* Fixed Deep Rock tile having the wrong map color.&lt;br /&gt;
* Fixed Incursion Flamelings always spawning in the bottom right.&lt;br /&gt;
&lt;br /&gt;
* And some other smaller changes and fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.32.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/519709875052216962 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2025.04.10&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added Plains Deep Caves biome.&lt;br /&gt;
* Added new boss found in Plains Deep Caves.&lt;br /&gt;
* Added The Soulstorm magic weapon dropped from the new boss.&lt;br /&gt;
* Added Spirit Greaves trinket dropped from the new boss.&lt;br /&gt;
* Added Summoner&#039;s Bestiary trinket dropped from the new boss.&lt;br /&gt;
* Added Bark Blade melee weapon dropped from the new boss.&lt;br /&gt;
* Added 3 new enemies found in the Plains Deep Caves.&lt;br /&gt;
* Added Amber and Dryad logs found in Plains Deep Caves.&lt;br /&gt;
* Added a full set of Dryad tools crafted at the Tungsten Anvil.&lt;br /&gt;
* Added a full set of Dryad armor crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Dryad Greathammer melee weapon crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Dryad Bow ranged weapon crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Dryad Barrage magic weapon crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Dryad Branch summon weapon crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Dryad walls and doors.&lt;br /&gt;
* Added Parry Buckler shield found in Plains Deep Caves.&lt;br /&gt;
* Added Ouija Board found in Plains Deep Caves.&lt;br /&gt;
* Added Guardian Bracelet found in Plains Deep Caves.&lt;br /&gt;
* Added Second Wind Charm found in Plains Deep Caves.&lt;br /&gt;
* Added Basalt walls, doors, column, coffin and torch.&lt;br /&gt;
* Added Basalt floor, path and pressure plate.&lt;br /&gt;
* Added new Trader settler type that can be recruited and sent on trading missions.&lt;br /&gt;
* Added Mission Board object obtained from quest rewards.&lt;br /&gt;
* Added Shipping Chest object obtained from journal rewards.&lt;br /&gt;
* Added Essence of Rebirth trinket crafted at Tungsten Workstation.&lt;br /&gt;
* Added falling icicle environmental hazard to deep snow caves.&lt;br /&gt;
* Added 3 new and unique traps in the void dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Sending people on missions can now be automated with the Mission Board.&lt;br /&gt;
* Settler shops now have wealth and limed stock on some items.&lt;br /&gt;
* Pawnbrokers can now no longer be recruited.&lt;br /&gt;
* Miners and Pawnbrokers will now spawn in newly generated NPC villages.&lt;br /&gt;
* Renamed Traveling Merchant to Exotic Merchant.&lt;br /&gt;
* Mage enchants costs are now further reduced by their happiness.&lt;br /&gt;
* NPC village settlers will now get angry if you destroy their village.&lt;br /&gt;
* NPC villages will now respawn their settlers after a while if they were killed or recruited.&lt;br /&gt;
* Increased Carapace Dagger attack speed and damage slightly.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed mini biomes colliding with dungeon entrance, causing them to be cut off.&lt;br /&gt;
* Fixed zombies in friendly watch cabin disappearing when using nearby ladder.&lt;br /&gt;
* Fixed being able to dismount in other ways from the Witch Broom when you shouldn&#039;t.&lt;br /&gt;
* Fixed regen debug command not working correctly in some areas.&lt;br /&gt;
* Fixed settlers sometimes being slow at getting going after having talked to them.&lt;br /&gt;
* Fixed Slime dome and Star barrier buffs not showing when in water.&lt;br /&gt;
* Fixed a handful a mobs/treasures not being show in the Adventure Journal.&lt;br /&gt;
* Fixed a bug where the Butcher&#039;s Cleaver would extend food buffs on hit.&lt;br /&gt;
&lt;br /&gt;
== 0.31.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/534344040319025312 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2025.03.05&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added the ability for settlers to use every weapon that the player can.&lt;br /&gt;
* Added new Plains Cave biome.&lt;br /&gt;
* Added new boss in Plains Cave.&lt;br /&gt;
* Added 4 new enemies that spawn in the Plains Caves.&lt;br /&gt;
* Added Sentient Sword summon weapon obtained in Plains Caves.&lt;br /&gt;
* Added Companion Locket trinket obtained in Plains Caves.&lt;br /&gt;
* Added Essence of Perspective trinket obtained in Plains Caves.&lt;br /&gt;
* Added Essence of Prolonging trinket obtained in Plains Caves.&lt;br /&gt;
* Added Will-O&#039;-Wisp Lantern trinket obtained in Plains Caves.&lt;br /&gt;
* Added Runebound Scepter weapon dropped from the new boss.&lt;br /&gt;
* Added Captor&#039;s Shortbow weapon dropped from the new boss.&lt;br /&gt;
* Added Brute&#039;s Battleaxe weapon dropped from the new boss.&lt;br /&gt;
* Added Hover Boots trinket obtained from Elder Quest rewards.&lt;br /&gt;
* Added Wind Boots trinket obtained in Demonic Workstation.&lt;br /&gt;
* Added Ghost Boots trinket obtained in Tungsten Workstation.&lt;br /&gt;
* Added 11 new Runebound cosmetic armor pieces.&lt;br /&gt;
* ADded Challengers Banner obtained from journal rewards.&lt;br /&gt;
* Added mosquito eggs enemy in the deep swamp caves.&lt;br /&gt;
* Added a low chance to spawn a new mini biome on all surface biomes.&lt;br /&gt;
* Added 12 different loadouts of raids that can spawn.&lt;br /&gt;
* Added Revival Potion used to revive knocked down settlers.&lt;br /&gt;
* Added a low chance to spawn a new mini biome on all surface biomes.&lt;br /&gt;
* Added 7 new recipes to the Landscaping Station.&lt;br /&gt;
* Added debug command to enable file logging of debug level log messages.&lt;br /&gt;
* Added batch scripts on Windows to help debug game and gather logs.&lt;br /&gt;
* Added debug_steam_network startup parameter to debug Steam networking.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Settlers will now get knocked down instead of dying on classic difficulty and below.&lt;br /&gt;
* You can now no longer shear or milk animals that can be bought.&lt;br /&gt;
* Settlement visitors can now no longer be attacked by players part of the settlement.&lt;br /&gt;
* Reduced the enemy spawn rate slightly on classic difficulty and below.&lt;br /&gt;
* Reduced the amount of cave cropplers that spawn.&lt;br /&gt;
* Settlers AI targeting should now be smarter and more responsive.&lt;br /&gt;
* Tweaked a bunch of items enchant cost to better match with progression.&lt;br /&gt;
* Reworked how raid strength is calculated to be based on the items on you and in the settlement.&lt;br /&gt;
* Reworked raids to be able to use all weapons and armor.&lt;br /&gt;
* Settlers max health are now based on the armor they have equipped.&lt;br /&gt;
* Moved flower pot into the pots crafting category.&lt;br /&gt;
* Changed Snow Deep Cave landscape challenge form craft to obtain.&lt;br /&gt;
* Lowered resilience gain and attack speed of Carapace Dagger.&lt;br /&gt;
* Increased the glyph size of Sapphire, Amethyst and Emerald staves.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed map screenshot tool sometimes crashing game or producing weird images at specific resolutions.&lt;br /&gt;
* Fixed not being able to use Katanas with controllers.&lt;br /&gt;
* Fixed Hand Cannon ammo crafting tooltip.&lt;br /&gt;
* Fixed take elder quest tutorial getting stuck if you already got it.&lt;br /&gt;
* Fixed crawling zombies spawning when you have Witch set equipped and damage yourself.&lt;br /&gt;
* Fixed items in crafting guide and enchanting scrolls getting destroyed on server close.&lt;br /&gt;
* Fixed host form resetting cursor when typing in port.&lt;br /&gt;
* Fixed being able to place some objects on shores when you shouldn&#039;t.&lt;br /&gt;
* Fixed Banner of War spawning enemies in completed incursions.&lt;br /&gt;
* Fixed being able to hit yourself with explosions when not on the same level.&lt;br /&gt;
* Fixed not being able to dig up crystal gravel tiles with a shovel.&lt;br /&gt;
* Fixed item sets being cleared when assigning new items to a set using controller/steam deck.&lt;br /&gt;
* Fixed being able to hit targets with explosions when not on the same level.&lt;br /&gt;
* Fixed projectiles not triggering their on hit logic when it hits other players than yourself.&lt;br /&gt;
* Fixed resource packs with hair and body textures not being correctly loaded.&lt;br /&gt;
* Fixed HDR issues with some monitors not disabling it when closing the game by adding a workaround.&lt;br /&gt;
* Fixed not being able to aim far with controllers when using Blink Scepter.&lt;br /&gt;
* Fixed text being cut off in the beginning in zone config menus.&lt;br /&gt;
* Fixed cursor not becoming active on crash windows with the Steam deck.&lt;br /&gt;
* Fixed decorative flowers and pots not dropping when being replaced.&lt;br /&gt;
* Fixed incursion progress bar hidden when &amp;quot;Show boss health bar&amp;quot; setting disabled.&lt;br /&gt;
* Fixed spawning on a double-tile rock only removing one side of it.&lt;br /&gt;
&lt;br /&gt;
== 0.30.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/521955337470738713 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2025.01.23&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added frozen groups of enemies that spawn in snow caves.&lt;br /&gt;
* Added quicksand pools to desert caves.&lt;br /&gt;
* Added swamp spores and poison clouds to swamp caves.&lt;br /&gt;
* Added Cave Croppler critter to caves.&lt;br /&gt;
* Added Beet crop and 2 new food recipes.&lt;br /&gt;
* Added Sapphire Staff buff weapon crafted in Iron Anvil.&lt;br /&gt;
* Added Amethyst Staff buff weapon crafted in Demonic Anvil.&lt;br /&gt;
* Added Emerald Staff buff weapon crafted in Tungsten Anvil.&lt;br /&gt;
* Added Ruby Staff buff weapon crafted in Tungsten Anvil.&lt;br /&gt;
* Added gravel and sandstone gravel tile recipes to the workstation.&lt;br /&gt;
* Added crystal gravel tile recipes to the landscaping station.&lt;br /&gt;
* Added dash ability to the Hoverboard.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Increased the max speed of the Hoverboard slightly.&lt;br /&gt;
* Decreased the max speed of Witch Broom slightly.&lt;br /&gt;
* Buffed miners stew and made it require beets.&lt;br /&gt;
* Small crystal clusters now occasionally drop their respective gems.&lt;br /&gt;
* Tweaked volume of small crystal cluster sounds.&lt;br /&gt;
* Increased Sapphire Revolver damage and attack speed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed bombs not exploding if you change your level after having thrown them.&lt;br /&gt;
* Fixed removing objects on tiles with other multi tile objects sometimes making stuff disappear.&lt;br /&gt;
* Fixed swamp stone path one tile vertical texture.&lt;br /&gt;
* Fixed removing logic gates not clearing their output to wires.&lt;br /&gt;
* Fixed storage config low/lower and high/higher names being swapped.&lt;br /&gt;
* Fixed incursion portals sometimes not rendering when placed on top of carpets.&lt;br /&gt;
&lt;br /&gt;
== 0.29.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/519700372313342178 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.12.19&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added Suspiciously Tall Goblin enemy to forest cave loot areas.&lt;br /&gt;
* Added witch cabin with a Friendly Witch on the Swamp surface.&lt;br /&gt;
* Added Witch castle that spawns in the Swamp caves.&lt;br /&gt;
* Added 3 Evil Witch mini bosses in the Swamp caves.&lt;br /&gt;
* Added a cozy cottage that can spawn on all surface biomes.&lt;br /&gt;
* Added a low chance to spawn a Christmas House in the snow surface biome.&lt;br /&gt;
* Added full Witch armor set.&lt;br /&gt;
* Added Necrotic Flask magic weapon.&lt;br /&gt;
* Added Necrotic Greatsword melee weapon.&lt;br /&gt;
* Added Necrotic Bow summon weapon.&lt;br /&gt;
* Added Necrotic Soul Skull trinket.&lt;br /&gt;
* Added Rolling Pin boomerang weapon.&lt;br /&gt;
* Added Butcher&#039;s Cleaver boomerang weapon.&lt;br /&gt;
* Added Witch Broom mount.&lt;br /&gt;
* Added 23 new potted decorations crafted in Carpentry Bench.&lt;br /&gt;
* Added double beds for all furniture types.&lt;br /&gt;
* Added windows for all wall variants.&lt;br /&gt;
* Added Fishian Hook Warrior enemy.&lt;br /&gt;
* Added Fishian Healer enemy.&lt;br /&gt;
* Added Static Jellyfish enemy.&lt;br /&gt;
* Added Fishian mini biome to Deep Swamp Caves.&lt;br /&gt;
* Added Anchor &amp;amp; Chain melee weapon found in Deep Swamp Caves.&lt;br /&gt;
* Added Bamboo walls and floors.&lt;br /&gt;
* Added Bone furniture set.&lt;br /&gt;
* Added overgrown grass to both forest and swamp.&lt;br /&gt;
* Added Necesse on strings as vinyls.&lt;br /&gt;
* Added vinyls section for biomes in the Adventure Journal.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Items destroyed by settlers will now have a slight pickup delay.&lt;br /&gt;
* Settlers will now wander away when they&#039;ve finished a task.&lt;br /&gt;
* Renamed dynamic zoom and interface size settings to better explain what they do.&lt;br /&gt;
* Improved initial loading time by approximately 30%.&lt;br /&gt;
* Reduced memory usage by approximately 40%.&lt;br /&gt;
* World map and travel scrolls can now be used from trial rooms and incursions.&lt;br /&gt;
* Changed the AI behaviour of goblins, making them run randomly around more.&lt;br /&gt;
* Increased sensor gate detection range to up to 15 tiles away.&lt;br /&gt;
* Zombie archers will now charge up their bow before attacking.&lt;br /&gt;
* Collision chasers will now no longer keep running into you after having attacked you.&lt;br /&gt;
* Miners found in the caves will now emit a bit of light.&lt;br /&gt;
* Most enemies will now have a chance to move a bit after having attacked.&lt;br /&gt;
* Flesh particles now bounce and rotate a bit more.&lt;br /&gt;
* Worm enemy types are now slightly more resistant toward damage over time.&lt;br /&gt;
* Flower patches will now spread if placed by the player.&lt;br /&gt;
* Moved carpets and paintings under a decorations sub category.&lt;br /&gt;
* Updated presets around the world with new furniture, windows and decorations.&lt;br /&gt;
* Lifeline will now also prevent death from damage over time.&lt;br /&gt;
* Chef&#039;s Special can now be crafted at the Tungsten Anvil.&lt;br /&gt;
* All vinyls now have a tooltip showing where the music is from.&lt;br /&gt;
* Several surface mini biomes can now spawn in more different biomes.&lt;br /&gt;
* Old vinyls loot are now split up in their biomes.&lt;br /&gt;
* The starter chests in the elder&#039;s house now also contains 5 health potions.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some presets generating with multiple paintings and carpets on one tile.&lt;br /&gt;
* Fixed boomerangs and other melee projectile weapons generating with ranged enchants.&lt;br /&gt;
* Fixed craft 10 hotkey not working properly in new workstations.&lt;br /&gt;
* Fixed missing shadow on Void Apprentices.&lt;br /&gt;
* Fixed some pet items not counting toward the get pet achievement.&lt;br /&gt;
* Fixed issue with sensor gate sometimes detecting wrong based on where it was placed.&lt;br /&gt;
* Fixed maple and birch beds not covering sleepers.&lt;br /&gt;
&lt;br /&gt;
== 0.28.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304682 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.02&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Changed Tungsten Anvil recipe to use Quartz instead of Obsidian.&lt;br /&gt;
* Fixes crash when using a Sickle.&lt;br /&gt;
* Fixed not being able to edit some text boxes using controller.&lt;br /&gt;
* Updated community translations.&lt;br /&gt;
&lt;br /&gt;
== 0.28.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304643 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.01&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added candles that can be placed on the ground.&lt;br /&gt;
* Added craft 10 key modifier control that overrides craft all by default.&lt;br /&gt;
* Added the ability to upgrade workstations instead of crafting a new one.&lt;br /&gt;
* Added demonic, tungsten and fallen anvils.&lt;br /&gt;
* Added void and caveglow alchemy tables.&lt;br /&gt;
* Added homestone, waystone and settlement flag icons to island map.&lt;br /&gt;
* Added raspberry bush sapling to farmer shop post Pirate Captain.&lt;br /&gt;
* Added work range overlay when hovering over priority to minimap as well as the game scene.&lt;br /&gt;
* Added Adventure journal challenges.&lt;br /&gt;
* Added Banner of Peace as a journal challenge reward.&lt;br /&gt;
* Added Banner of War as a journal challenge reward.&lt;br /&gt;
* Added Travelstone as a journal challenge reward.&lt;br /&gt;
* Added Miners Prosthetic trinket as a journal challenge reward.&lt;br /&gt;
* Added Seed Gun and Seed Pouch as journal challenge reward.&lt;br /&gt;
* Added Seahorse mount as journal challenge reward.&lt;br /&gt;
* Added fishing hut and broken fence preset that generate on spawn islands.&lt;br /&gt;
* Added flower patches to forest, plains, snow and swamp biomes.&lt;br /&gt;
* Added tree stumps and fallen logs to forest and swamp biomes.&lt;br /&gt;
* Added tree roots clutter to swamp biomes.&lt;br /&gt;
* Added cow skeleton clutter to desert biomes.&lt;br /&gt;
* Added night soundtrack to plains biome.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Carpets can now be placed under other objects.&lt;br /&gt;
* Painting can now be placed on walls behind other objects.&lt;br /&gt;
* Removed wall torches, wall lanterns and wall candles recipes.&lt;br /&gt;
* Torches and candles can now be placed on fences, tables and walls.&lt;br /&gt;
* Reworked crafting station UI, adding categories, easier searching and highlights.&lt;br /&gt;
* Changed Advanced Workstation to Tungsten Workstation.&lt;br /&gt;
* Reworked regular Workstation and Demonic Workstation to take up a 2x1 space.&lt;br /&gt;
* Tweaked some of crafting station textures.&lt;br /&gt;
* Reworked where a bunch of recipes appear and sorted them to be more intuitive.&lt;br /&gt;
* Lowered the initial settlement recipe &amp;quot;craft until&amp;quot; count for items.&lt;br /&gt;
* Increased the durability of waystones before breaking.&lt;br /&gt;
* New items picked up into pouches will now highlight the pouch.&lt;br /&gt;
* New items in inventory are now more visible with a green slot.&lt;br /&gt;
* Removed the regular Elder quests, replacing them with journal challenges.&lt;br /&gt;
* Elder quest rewards and journal challenges can now be bought again from the Elder himself.&lt;br /&gt;
* The adventure journal will now remember what you had open.&lt;br /&gt;
* The starting elder house is now randomly selected between 7 different presets.&lt;br /&gt;
* Changed the wording of quickstack button tooltips.&lt;br /&gt;
* Objects can now be placed on paths right next to water as well.&lt;br /&gt;
* The tutorial has been slightly updated to include adventure journal and Elder quests.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed game attempting to load known invalid save files.&lt;br /&gt;
* Fixed sunflowers not generating in the new plains biome.&lt;br /&gt;
* Fixed armor, wigs, shirt and shoe items combining on dropped when they shouldn&#039;t.&lt;br /&gt;
* Fixed mages not selling correct homestone and waystones when out on adventure parties.&lt;br /&gt;
* Fixed roped mobs not snapping when teleporting to the roper.&lt;br /&gt;
* Fixed mapshots sometimes causes crashes or corrupt images.&lt;br /&gt;
* Fixed hunters spawning in cabins in the forest not being able to be recruited from the start.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* There are now several object layers with only the base one supporting collision and object entities.&lt;br /&gt;
&lt;br /&gt;
== 0.27.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4701285005731315638 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.09.27&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added new plains surface biome and village.&lt;br /&gt;
* Added Raspberry Bush.&lt;br /&gt;
* Added Birch Tree and birch furniture set.&lt;br /&gt;
* Added Maple Tree and maple furniture set.&lt;br /&gt;
* Added cracks to most tiles and objects when they&#039;re being broken.&lt;br /&gt;
* Added 25 new painting objects throughout the game.&lt;br /&gt;
* Added 9 new carpets to the carpenters bench.&lt;br /&gt;
* Added water lantern to the carpenters bench.&lt;br /&gt;
* Added fountain to the landscaping station.&lt;br /&gt;
* Added broken painting to the landscaping station.&lt;br /&gt;
* Added Chicken and Rooster husbandry animals.&lt;br /&gt;
* Added Ram husbandry animal.&lt;br /&gt;
* Added Bull husbandry animal.&lt;br /&gt;
* Added Boar husbandry animal.&lt;br /&gt;
* Added the ability to choose desired female/male to husbandry zone when slaughtering.&lt;br /&gt;
* Added Eggs, Chicken Meat and Raspberry food ingredients.&lt;br /&gt;
* Added 14 new food items and recipes.&lt;br /&gt;
* The Evil&#039;s Protector now has a low chance to drop an Eye in a Portal.&lt;br /&gt;
* Added a chance to spawn a new structure in the forest surface biome.&lt;br /&gt;
* Added Grizzly bears to forest caves.&lt;br /&gt;
* Added a secret area to the temple biome.&lt;br /&gt;
* Added a secret area to the desert caves.&lt;br /&gt;
* Added small water streams with bridges to regular caves.&lt;br /&gt;
* Added Stylish Flower head cosmetic to Stylist settlers.&lt;br /&gt;
* Added new and improved wire textures.&lt;br /&gt;
* Added open adventure journal control hotkey.&lt;br /&gt;
* Added 10 slots for playlist and controls to portable vinyl player.&lt;br /&gt;
* Added 2 new music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Villages now have carpets and paintings.&lt;br /&gt;
* Animals in villages will now have to be bought if you want to bring them to your own island.&lt;br /&gt;
* Killing animals in NPC villages will now make the villagers angry.&lt;br /&gt;
* Imported animal items are now no longer sold by merchants and can no longer be obtained.&lt;br /&gt;
* Traveling Merchant can now spawn with animals they sell.&lt;br /&gt;
* Traveling Merchant will now also sell a random large painting.&lt;br /&gt;
* A lot of items now have a larger stack size, such as logs, ores and tiles.&lt;br /&gt;
* Stabby Bush mob will now no longer attack your settlers unprovoked.&lt;br /&gt;
* Stabby Bush mob and summons now explode after fewer hits and the explosion deals less damage.&lt;br /&gt;
* Stabby bush mob and summons attack and movement speed per frenzy stack has been slightly reduced.&lt;br /&gt;
* Pirate Captain boss will now look like the settler he becomes when defeated.&lt;br /&gt;
* Banners now look cooler.&lt;br /&gt;
* Water in caves will now become deeper much faster.&lt;br /&gt;
* Home portals will now try to spawn a bit away from other portals.&lt;br /&gt;
* Increased range on explosives slightly, but decreased damage done to objects and tiles at the edge.&lt;br /&gt;
&lt;br /&gt;
=== Controller: ===&lt;br /&gt;
* Controller control tips will now no longer show if control tips are turned off in interface settings.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed banners not showing when using some specific helmets.&lt;br /&gt;
* Fixed not being able to see hair color selection when having the bald hairstyle selected.&lt;br /&gt;
* Fixed high attack speed weapons hitting an attack speed limit because of game tick rate.&lt;br /&gt;
* Fixed not showing shields when using it and holding a banner at the same time.&lt;br /&gt;
* Fixed explosive modifier dealing a bit too much damage, especially when crawlmageddon zombies would explode.&lt;br /&gt;
* Fixed settlers getting their orders cleared when sent on a mission/expedition.&lt;br /&gt;
* Fixed Deep Sandstone Rock Ancient Fossil Ore recipe.&lt;br /&gt;
* Fixed Stabby Bush death messages not saying what the victim was.&lt;br /&gt;
* Fixed some items being a bit blurry in inventory slots.&lt;br /&gt;
* Fixed Crystal Dragon not having a chance to drop its vinyl.&lt;br /&gt;
* Fixed tracked quests data getting lost when backing up worlds.&lt;br /&gt;
* Fixed shadow on some sapling items.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Upgraded to LWJGL version 3.3.4.&lt;br /&gt;
&lt;br /&gt;
== 0.26.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.16&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Added restart button instead of quit when available after changing active mods.&lt;br /&gt;
* Added the ability to change your settlers looks when talking to your stylist.&lt;br /&gt;
* Traveling merchants now also show on the minimap.&lt;br /&gt;
* Visiting settlers will always show a ? over their head and on the mini map.&lt;br /&gt;
* Quest markers and notices on settlers and visitors now show on the minimap as well.&lt;br /&gt;
* Blood Grimoire now no longer heal on training dummies if a boss is nearby.&lt;br /&gt;
* Enemies killed by only adventure party members will now also count toward a kill for the player.&lt;br /&gt;
* Made Emerald Wand projectiles home in on targets after projectiles slow down.&lt;br /&gt;
* Changed mushroom sprites to be slightly more visible when planted on farmland.&lt;br /&gt;
* Carpets are now significantly cheaper to craft.&lt;br /&gt;
* Changed item sprites of bait.&lt;br /&gt;
* Removed head from pirate recruit debris particles.&lt;br /&gt;
* Adjust enchant cost for all tier 1 and above weapons.&lt;br /&gt;
* Fixed being able to cancel Katana stacks.&lt;br /&gt;
* Fixed sorting causing spoil timers to not merge correctly.&lt;br /&gt;
* Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.&lt;br /&gt;
* Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.&lt;br /&gt;
* Fixed new achievements not getting loaded correctly from Steam if completed on another computer.&lt;br /&gt;
* Fixed adventure party members not using potions and recall scrolls when the player has died.&lt;br /&gt;
* Fixed rare potential crash related to using objects and rendering them at the same time.&lt;br /&gt;
* Fixes Venom Slasher projectiles not gaining resilience on hit.&lt;br /&gt;
* Fixes random enchantments being able to give an enchanted item the same enchantment.&lt;br /&gt;
* Fixes small Crystal Clusters not making sounds when broken.&lt;br /&gt;
* Fixes Cabbage item sprite having a shadow.&lt;br /&gt;
* Fixed Night Steel set not cancelling channelling attacks.&lt;br /&gt;
&lt;br /&gt;
== 0.26.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4352250961656694552 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.10&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added 16 new achievements.&lt;br /&gt;
* Added smooth lighting to rocks and walls.&lt;br /&gt;
* Added wind effects.&lt;br /&gt;
* Added the ability to sit on chairs and benches.&lt;br /&gt;
* Added deeper and shallow parts of water.&lt;br /&gt;
* Added screenshot tool to island map.&lt;br /&gt;
* Added 20 new hairstyles you can select during character creation and Stylist change.&lt;br /&gt;
* Added 12 new eye types you can select during character creation and Stylist change.&lt;br /&gt;
* Added 8 new beard types you can select during character creation and Stylist change.&lt;br /&gt;
* Added expression wheel, by default used by holding down T.&lt;br /&gt;
* Added the ability to restore controls to their default key bind.&lt;br /&gt;
* Added toggle in pouches to disable auto pickup.&lt;br /&gt;
* Added Hardhat cosmetic item bought from the Blacksmith.&lt;br /&gt;
* Added Captains Boots cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Bandana with Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added the option to buy settler cosmetic gear from each settler or Stylist.&lt;br /&gt;
* Added the Stabby Bush found creeping in the wilds.&lt;br /&gt;
* Added Landscaping Station crafted at Advanced Workstation.&lt;br /&gt;
* Added recipes for a ton of different rocks and other objects to the Landscaping Station.&lt;br /&gt;
* Added the ability to change skin and eyes at the Stylist at the cost of void shards.&lt;br /&gt;
* Added 2 new boss soundtracks for Sage and Grit and the Cryo Queen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Reworked over 3200 assets in the game to match new graphics style.&lt;br /&gt;
* Reworked how water is rendered, making depth gradual.&lt;br /&gt;
* Reworked controls settings ui.&lt;br /&gt;
* Reworked host world ui.&lt;br /&gt;
* Tweaked health, mana, resilience and hunger bars.&lt;br /&gt;
* Settlers can now spawn with different genders, hairstyles, skin colors, etc.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to eat if possible.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to shorten their work break.&lt;br /&gt;
* Tweaked some settlers default cosmetics.&lt;br /&gt;
* Changed shader used for scaling to make pixels less blurry when zoomed in.&lt;br /&gt;
* Settlers will now walk around holding the items they are hauling.&lt;br /&gt;
* Increased the interval between settlers update their mood icons.&lt;br /&gt;
* Made settler full inventory only show when it is important.&lt;br /&gt;
* Fences now connect to cave rocks.&lt;br /&gt;
* Hair is now being shown under many hats and helmets in the game.&lt;br /&gt;
* Journal button will now blink when a new entry is available.&lt;br /&gt;
* Talking to the elder will now go straight into quests if you can complete it.&lt;br /&gt;
* Settlers exiting beds will now not exit in cramped spaces and get stuck.&lt;br /&gt;
* Reworked the character creator and stylist interface.&lt;br /&gt;
* Stylist can now change your skin color and eyes as well at the cost of void shards.&lt;br /&gt;
* Settlers can now use banners if you manually give them one.&lt;br /&gt;
* Banner stands will now buff all settlers within range as well.&lt;br /&gt;
* Made Strike Banners obtainable, randomly found in village chests.&lt;br /&gt;
* Flowers can now be placed in the wild as decoration.&lt;br /&gt;
* Zephyr Boots now no longer disables Zephyr Charm trinket.&lt;br /&gt;
* Made the start shirt and shoes colors less limited.&lt;br /&gt;
* Updated all colors of the objects and tiles on the minimap to match the new art style.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed sometimes not being able to place objects near sleeping settlers&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
* Fixed too many tooltips shown when having compressed worlds in the world loading menu.&lt;br /&gt;
* Fixed Windows sometimes deciding not to use the dedicated graphics card if one is available.&lt;br /&gt;
* Fixed restoring backups wiping some world data, like adventure party settlers.&lt;br /&gt;
* Fixed worlds running in the background while you are selecting or creating your character.&lt;br /&gt;
* Fixed ambient lighting sometimes flickering for one second when using non-standard day time modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Added a bunch of illegal mod patches that the game will ignore around crashes and mod conflicts.&lt;br /&gt;
* Changed significant parts of window, graphics and sound systems.&lt;br /&gt;
* Added more launch options, which you can see by using the -help launch option.&lt;br /&gt;
&lt;br /&gt;
== 0.25.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4158590470400903503 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.30&lt;br /&gt;
&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Increased damage of Katana weapons.&lt;br /&gt;
* Increased damage of Crystallized Skull summon weapon.&lt;br /&gt;
* Removed the moving sound by Ruby Dragons.&lt;br /&gt;
* Ruby Crown now also grants +1 max summons.&lt;br /&gt;
* Added recipe for Crystal Bullets to Fallen Workstation.&lt;br /&gt;
* Made trinket slot and item set increase items also mark previous ones as obtained.&lt;br /&gt;
* Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials.&lt;br /&gt;
* Changed Crystal Golem attack to have an indicator, stand still and different sound.&lt;br /&gt;
* Increases the entrance area in Crystal Hollow incursions.&lt;br /&gt;
* Mining expeditions for the correct ores now also have a chance to retrieve crystals.&lt;br /&gt;
* Added settlements admin chat command.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed settler moods being shown while they are on a mission.&lt;br /&gt;
* Fixed Steam still showing you playing singleplayer when you&#039;re hosting your world.&lt;br /&gt;
* Fixed fatal crash when hosting and going back to the main menu later.&lt;br /&gt;
* Fixed development mod not loading first if another mod with the same identifier exists.&lt;br /&gt;
* Fixed crash when attempting to load mods that are not the correct structure.&lt;br /&gt;
* Fixed crash when trying to open item actions on an empty slot for controllers.&lt;br /&gt;
* Fixed crash when entering levels that are not part of the journal.&lt;br /&gt;
* Fixed color picker being completely black.&lt;br /&gt;
* Fixed deleting characters not working.&lt;br /&gt;
* Fixed adventure journal loot not displaying names that are too long correctly.&lt;br /&gt;
* Fixed Intel driver crashes for real this time.&lt;br /&gt;
* Fixed streetlamps still providing light when turned off.&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
&lt;br /&gt;
== 0.25.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4168722935774123865 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.27&lt;br /&gt;
&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added ability to have different equipment item sets.&lt;br /&gt;
* Added Crystal Hollow incursion.&lt;br /&gt;
* Added 4 different crystal mini-biomes.&lt;br /&gt;
* Added 4 crystal themed weapons crafted at the Fallen Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Demonic Workstation.&lt;br /&gt;
* Added Demon Cloak that increases max item sets dropped by Evils Protector.&lt;br /&gt;
* Added Arcane Armory that increases max item sets crafted at Demonic Workstation.&lt;br /&gt;
* Added Abyssal Cloak that increases max item sets dropped by Fallen Wizard.&lt;br /&gt;
* Added Adventure Journal to keep track of all the monsters and loot you may encounter on your journey.&lt;br /&gt;
* Added Katana found somewhere on the surface.&lt;br /&gt;
* Added Reinforced Katana created at Advanced Workstation.&lt;br /&gt;
* Added Chef&#039;s Special weapon obtained as random incursion reward.&lt;br /&gt;
* Added Ravenbeak Spear weapon obtained as random incursion reward.&lt;br /&gt;
* Added Kinetic Boots trinket obtained as random incursion reward.&lt;br /&gt;
* Added Storming unique incursion modifier.&lt;br /&gt;
* Added settlement notifications showing potential problems and how to fix them.&lt;br /&gt;
* Added flashing icons above settlers showing if they are hungry, have a full inventory or missing a bed.&lt;br /&gt;
* Added hotkey for quick dropping items.&lt;br /&gt;
* Added hotkeys for changing item sets.&lt;br /&gt;
* Added X and Reddit buttons to main menu.&lt;br /&gt;
* Added patch notes button to main menu.&lt;br /&gt;
* Added a new soundtrack for the Reaper boss fight.&lt;br /&gt;
* Added a new soundtrack for the Desert Temple.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Incursions now also drop alchemy and upgrade shards on completion.&lt;br /&gt;
* The frenzy modifier speed effect is now halved on bosses.&lt;br /&gt;
* The Ravenlord Sets movement speed and critical damage increase has been slightly reduced.&lt;br /&gt;
* The Dawn and Dusk set has been added to the Incursion Modifier reward pool.&lt;br /&gt;
* Settlement boss quests will now show their reward and hand-in tip.&lt;br /&gt;
* You will now automatically get the boss quest for the settlement when you defeat the boss.&lt;br /&gt;
* Increased the max crafts settlers can do at a time in the Cheese Press, Compost Bin and Grain Mill.&lt;br /&gt;
* Optimized settler storage sorting significantly.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some of the moon and sun incursion tiles not showing in the item list.&lt;br /&gt;
* Fixed character playtime going up while in character select or creation screen.&lt;br /&gt;
* Fixed not being able to select the same character but a newer version on servers that enabled outside characters again.&lt;br /&gt;
* Fixed Alchemical Interference incursion modifier debuff, sometimes not being removed.&lt;br /&gt;
* Fixed some Intel integrated graphics causing random hard crashes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4166466062430885695 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.27&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Added a small random gimmick that will be active on April 1st.&lt;br /&gt;
* Optimized settlement job ticking for hauling fuel.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed crafted Orb of Slimes not being tier 1.&lt;br /&gt;
* Fixed spoil time showing in processing stations with spoiling disabled.&lt;br /&gt;
* Fixed Mycelium Pickaxe dropped texture being offset.&lt;br /&gt;
* Fixed island map size being messed up when changing resolution.&lt;br /&gt;
* Fixed flame and spike traps being able to hit players on other levels.&lt;br /&gt;
* And a few other smaller fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4103415032706288013 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added recipes for Dawn and Dusk doors.&lt;br /&gt;
* Added Streetlamps crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Lanterns crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Wall Candles crafted in Carpenters Bench.&lt;br /&gt;
* Added Candle Pedestals crafted in Carpenters Bench.&lt;br /&gt;
* Added Tiki Torches crafted in Workstation.&lt;br /&gt;
* Added vinyl drops to the 3 newest bosses.&lt;br /&gt;
* Added stone as a reward the Miner settlers mining trips.&lt;br /&gt;
* Added recipes for tier 1 gateway tablets to Fallen Workstation.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Tools can now also be upgraded in the upgrade station.&lt;br /&gt;
* Adjusted all weapons upgrading from base to tier 2 or higher.&lt;br /&gt;
* Upgraded tools has been added to the incursion reward pool.&lt;br /&gt;
* Set bonuses changes now show properly in upgrade station.&lt;br /&gt;
* All deep cave bosses now have slightly different stats in incursions.&lt;br /&gt;
* Incursion modifiers are now removed when an incursion has been completed.&lt;br /&gt;
* Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft.&lt;br /&gt;
* Gateway tablets are now sorted by tier first, then their name.&lt;br /&gt;
* Items that summon bosses can no longer be used in Incursions.&lt;br /&gt;
* Rewards from Incursions should now be displayed more clearly.&lt;br /&gt;
* Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion.&lt;br /&gt;
* Dawn and Dusk individual armor pieces now rotate per boss kill.&lt;br /&gt;
* Item sell price is now affected by item tier level.&lt;br /&gt;
* Item enchant price is now affected by item tier level.&lt;br /&gt;
* Fire Chalices, Magic Stilts and Shine Belt now provide more light.&lt;br /&gt;
* Sunlight Champion explosion event is now more obvious and has less range.&lt;br /&gt;
* Chests and other inventories in settlements are now immune to explosive damage.&lt;br /&gt;
* Items now incinerate at different rates.&lt;br /&gt;
* Removed the last row of pressure plates in maze trials.&lt;br /&gt;
* Updated submitted community translations (thank you translators!)&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed new items in updates being allowed in chest filters.&lt;br /&gt;
* Fixed Dawn and Dusk armors not set as obtainable.&lt;br /&gt;
* Fixed Dawn and Dusk armors causing crash on armor stands and settlers.&lt;br /&gt;
* Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands.&lt;br /&gt;
* Fixed Dusk armor set summons not damaging correctly.&lt;br /&gt;
* Fixed flamelings possible crash on dedicated servers.&lt;br /&gt;
* Fixed upgrade shards not spawning in spider castle incursion&lt;br /&gt;
* Fixed wrong alchemy shard rocks spawning in spider castle incursion&lt;br /&gt;
* Fixed moon arena boss darkness buff being applied to everyone on the server.&lt;br /&gt;
* Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer.&lt;br /&gt;
* Fixed Resilience being completely drained when max resilience decreases.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls not being visible on low particle settings.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls sometimes causing crashes when leaving levels.&lt;br /&gt;
* Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server.&lt;br /&gt;
* Fixed sunlight champion possible crash on dedicated servers.&lt;br /&gt;
* Fixed some upgrade stats showing double plus signs.&lt;br /&gt;
* Fixed an issue where if you left a server in an incursion you could end up outside the level.&lt;br /&gt;
* Fixed melee summons not being able to attack training dummies.&lt;br /&gt;
* Fixed Sage &amp;amp; Grit and Pest Warden sometimes dropping their loot in strange locations.&lt;br /&gt;
* Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.&lt;br /&gt;
* Fixed possible crash when placing down a logic gate.&lt;br /&gt;
&lt;br /&gt;
== 0.24.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4111294434908390397 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.04&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added 2 new bosses to unique incursions.&lt;br /&gt;
* Added functionality to upgrade station.&lt;br /&gt;
* Added salvage station crafted at Fallen Workstation.&lt;br /&gt;
* Added a bunch of unique modifiers and effects to incursions on top of area modifiers.&lt;br /&gt;
* Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain.&lt;br /&gt;
* Added Dusk armor set obtained through incursions.&lt;br /&gt;
* Added Dawn armor set obtained through incursions.&lt;br /&gt;
* Added Ravenlord armor set obtained through incursions.&lt;br /&gt;
* Added The Raven&#039;s Nest greatbow obtained through incursions.&lt;br /&gt;
* Added Ravenwing Greatsword obtained through incursions.&lt;br /&gt;
* Added brightness slider to graphics settings.&lt;br /&gt;
* Added 4 new original music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced and added upgraded stats to all weapons and armor.&lt;br /&gt;
* Reworked gateway tablets to be consumed for each open incursion.&lt;br /&gt;
* Reworked incursion loot to give upgraded items and other gateway tablets.&lt;br /&gt;
* Reworked incursion modifiers to scale with tier instead of being random.&lt;br /&gt;
* Rebalanced all deep cave mob stats inside incursions.&lt;br /&gt;
* Changed pressure plate maze trial room to be more intuitive.&lt;br /&gt;
* Extraction incursions now only spawn mobs as you progress in the incursion.&lt;br /&gt;
* Gateway tablets now drop randomly inside incursions.&lt;br /&gt;
* Carapace Shield will now also work for damage coming in all directions.&lt;br /&gt;
* Islands now have a small chance to generate as a circle like in older version.&lt;br /&gt;
* Increased initial allocated memory on Windows and Mac.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to use cutter and wrench on protected levels.&lt;br /&gt;
* Fixed GrindTheAlarm vinyl never generating.&lt;br /&gt;
* Fixed teammate markers not showing up correctly when changing levels.&lt;br /&gt;
* Fixed stamina getting stuck when changing to a world that is behind in time.&lt;br /&gt;
* Fixed Bloodplate set buff occasionally desyncing.&lt;br /&gt;
&lt;br /&gt;
== 0.23.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3871471412487440000 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Added resilience gain and max resilience equipment enchantments.&lt;br /&gt;
* Optimized spoil ticking significantly.&lt;br /&gt;
* Reworked pressure plate maze trial room completely.&lt;br /&gt;
* Trial rooms now have a higher chance to generate.&lt;br /&gt;
* Bloodplate now gives health regen while in combat as well.&lt;br /&gt;
* Reduced Bloodplate armor health regen.&lt;br /&gt;
* Halved the amount of food settlers consume while on an adventure party.&lt;br /&gt;
* Lunchboxes can now be used in your adventure party inventory.&lt;br /&gt;
* Settlers can now join your adventure party when below 50% happiness.&lt;br /&gt;
* Adjusted a bunch of weapons resilience gain.&lt;br /&gt;
* Resilience gain tooltip will now also consider your gain modifier.&lt;br /&gt;
* The Spider Throne from the new incursion can now be picked up.&lt;br /&gt;
* Lunchbox now also reduces spoil rate of stored food.&lt;br /&gt;
* Reduced spoil rate of food in a Cooling box.&lt;br /&gt;
* Honey will now no longer spoil.&lt;br /&gt;
* Made trash cursor more visible with a different color.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers not eating after coming back from a mission.&lt;br /&gt;
* Fixed special case where settlers would not fill up fuel inventories.&lt;br /&gt;
* Fixed Tourist achievement unlocking when just discovering the biomes instead of visiting them.&lt;br /&gt;
* Fixed resilience decaying faster than it should.&lt;br /&gt;
* Fixed issue with resilience sometimes not being able to fill up completely.&lt;br /&gt;
* Fixed settlers not able to target training dummies.&lt;br /&gt;
* Fixed Spider Venom buff being able to be cancelled.&lt;br /&gt;
* Fixed Candy Cane being gourmet food.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Removed the &amp;quot;Message of the day&amp;quot; prefix from server MOTD.&lt;br /&gt;
&lt;br /&gt;
== 0.23.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3855706911122272620 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.11&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new survival mode world setting.&lt;br /&gt;
* Added food spoilage in survival mode.&lt;br /&gt;
* Added Spider Castle incursion, including new boss and gear.&lt;br /&gt;
* Added adventure party button to the quickbar.&lt;br /&gt;
* Added Pirate Sheath, a unique item dropped by Pirate Captain that increases max trinket slots.&lt;br /&gt;
* Added Resilience, a new mechanic granting temporary health with every attack.&lt;br /&gt;
* Added buff potion use policy to adventure party configuration.&lt;br /&gt;
* Added the ability to command your adventure party members similar to settlers.&lt;br /&gt;
* Added the ability to start hosting your singleplayer world from the pause menu.&lt;br /&gt;
* Added Cooling Box, a new storage box that reduces spoil rate.&lt;br /&gt;
* Added Steam rich presence when playing.&lt;br /&gt;
* Added difficulty selection screen with clearer descriptions.&lt;br /&gt;
* Added visited note to the world map.&lt;br /&gt;
* Added button to show item list under the complete collector achievement.&lt;br /&gt;
* Added Slime Greatbow crafted at the Fallen Workstation.&lt;br /&gt;
* Added Orb of Slimes summon weapon crafted at the Fallen Workstation.&lt;br /&gt;
* Added Blood Grimoire magic weapon found in the Graveyard Incursions.&lt;br /&gt;
* Added Blood Claw melee weapon found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodstone Ring trinket found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodplate armor set crafted at the Demonic Workstation or found in vampire crypts.&lt;br /&gt;
* Added The Crimson Sky ranged weapon found in Graveyard Incursions.&lt;br /&gt;
* Added the ability to rename pouches.&lt;br /&gt;
* Added quality categories under the food category.&lt;br /&gt;
* Added Snowballs dropped from snow piles or crafted from snow tiles.&lt;br /&gt;
* Added Snowmen crafted from snow, stone and a carrot.&lt;br /&gt;
* Added Cookies crafted at Cooking Station.&lt;br /&gt;
* Added holiday presents that drop throughout December.&lt;br /&gt;
* Added Incinerator crafted at workstation.&lt;br /&gt;
* Added Clay Gauntlet trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Chain Shirt trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Manica trinket crafted at the Advanced Workstation.&lt;br /&gt;
* Added Clockwork Heart trinket found in deep desert chests.&lt;br /&gt;
* Added Vambrace trinket found in swamp cave chests.&lt;br /&gt;
* Added Challenger&#039;s Pauldron trinket found in deep cave chests.&lt;br /&gt;
* Added Aged Champion Scabbard trinket found in deep swamp cave chests.&lt;br /&gt;
* Added a bunch more original music throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Characters and worlds are now separate, but can be disabled on the world.&lt;br /&gt;
* Improved startup loading time significantly.&lt;br /&gt;
* Reduced initial memory consumption on loading significantly.&lt;br /&gt;
* Settlers will now leave in survival mode if they are hungry for too long.&lt;br /&gt;
* Increased players base movement speed from 35 to 40.&lt;br /&gt;
* Wizard Socket from Fallen Wizard now increases max trinkets to 7 instead of 6.&lt;br /&gt;
* Headgear now always show its set bonus, but grayed out when inactive.&lt;br /&gt;
* The Travelling Merchant now sells additional holiday themed items throughout December.&lt;br /&gt;
* The Animal Keeper now sells Queen Bees post Pirate Captain.&lt;br /&gt;
* Animal Keepers is now able to fill apiaries with frames.&lt;br /&gt;
* Bees will now pollinate/fertilize seeds around their hive.&lt;br /&gt;
* It&#039;s now possible for full apiaries to create new swarms that migrate to nearby empty apiaries.&lt;br /&gt;
* Settlers in your adventure party will now sprint to catch up if they are too far away.&lt;br /&gt;
* Settlers will now join your adventure party if you make them follow you.&lt;br /&gt;
* Your current party size will now show inside the adventure party menu.&lt;br /&gt;
* Closing a container will now also close your inventory if you had it closed before.&lt;br /&gt;
* Commanding settlers to follow you will now always make them come to you before attacking again.&lt;br /&gt;
* Settlers will now sprint to their room when low on health.&lt;br /&gt;
* Raiders are now much more likely to drop their gear.&lt;br /&gt;
* Renamed easy difficulty to adventure and normal to classic.&lt;br /&gt;
* Reworked difficulties making them change boss max health and enemy spawn rate.&lt;br /&gt;
* Tweaked some boss attack timings and numbers slightly.&lt;br /&gt;
* Discovered nodes on the world map are now permanently visible to the player.&lt;br /&gt;
* Settlers will no longer become angry if you &amp;quot;accidentally&amp;quot; attack them while a boss is nearby.&lt;br /&gt;
* Damage taken is now displayed in a red text color.&lt;br /&gt;
* Damage dealt is now displayed in a yellow text color.&lt;br /&gt;
* The cartographer table now also displays biomes discovered and added by your friends.&lt;br /&gt;
* Combat health regen now just says health regen and base health regen says out of combat health regen.&lt;br /&gt;
* The game will now keep 5 of the latest backups instead of just 2.&lt;br /&gt;
* All melee damage weapons now only take melee enchants, even if they shoot projectiles.&lt;br /&gt;
* Important buffs like cooldowns are now shown below the hunger bar.&lt;br /&gt;
* Reduced the amount of raiders that attack your settlement during raids, but increased their health.&lt;br /&gt;
* Raider damage now scales with game difficulty.&lt;br /&gt;
* Raider count now also scale with number of players.&lt;br /&gt;
* Added CTRL+F command to crafting tables to open and select the filter input box.&lt;br /&gt;
* Added CTRL+A command to almost all text input boxes in the game to select all text.&lt;br /&gt;
* Buffed Ivy Spear damage slightly.&lt;br /&gt;
* Reworked the music player, allowing you to create playlists and control the music it&#039;s playing.&lt;br /&gt;
* Doubled the range of the music player.&lt;br /&gt;
* Updated vinyl textures.&lt;br /&gt;
* Increased the distance raiders are willing to walk around before breaking down walls.&lt;br /&gt;
* Settlers are now no longer targetable by other players not on your team if PvP is disabled.&lt;br /&gt;
* Settlers from different teams are now able to attack each other if their owners PvP is enabled.&lt;br /&gt;
* Adjusted the overall volume of music slightly.&lt;br /&gt;
* Vinyls now no longer count towards complete collector achievement.&lt;br /&gt;
* Increased deep cave ore generation slightly.&lt;br /&gt;
* Banner Stands inside an incursion will now return to your inventory when closing it.&lt;br /&gt;
* When creating or changing work zones it will now show that zones configure menu.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for looking at and cancelling buffs.&lt;br /&gt;
* Tooltip is now slightly offset when dragging an item so that you can see the item count.&lt;br /&gt;
* Fixed DualSense Edge controller not showing glyphs correctly.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Added texture pre antialiasing task to example mod and comment about it in initResources.&lt;br /&gt;
* Added onRegistryClosed to almost all static object based registries objects.&lt;br /&gt;
* Moved UnloadSettlements world setting to general server settings instead.&lt;br /&gt;
* Moved MaxSettlementsPerPlayer world setting to general server settings instead.&lt;br /&gt;
* Added DroppedItemsLifeMinutes setting which can be set with the /settings command.&lt;br /&gt;
* Added MaxSettlersPerSettlement setting which can be set with the /settings command.&lt;br /&gt;
* Added UnloadLevelsCooldown which can be set with the /settings command.&lt;br /&gt;
* Added WorldBorderSize which can be set with the /settings command.&lt;br /&gt;
* Added AllowOutsideCharacters world setting which can be set with the /settings command.&lt;br /&gt;
* Job search range is now changed with the settings command instead of a custom command.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Alchemy Shards being categorized as mob drops instead of minerals.&lt;br /&gt;
* Fixed settlers not exiting adventure party when went on a mission.&lt;br /&gt;
* Fixed settlers not being able to use the Carapace dagger.&lt;br /&gt;
* Fixed Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed possible issue where client would never request themselves.&lt;br /&gt;
* Fixed MOTD and world from server.cfg being loaded wrong causing big config files.&lt;br /&gt;
* Fixed changing the MOTD with server command not saving the config file.&lt;br /&gt;
* Fixed Cryo Spear being able to shoot projectiles through walls.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
* Fixed farmers fertilizing when they have a full inventory.&lt;br /&gt;
* Fixes Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed Sand Knife applying its debuff from range using summons.&lt;br /&gt;
* Fixed start rain command not working.&lt;br /&gt;
&lt;br /&gt;
== 0.22.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3649658979103682686 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.31&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added Magic Manual trinket, bought from the Mage settler.&lt;br /&gt;
* Added Prophecy Slab trinket, found in Desert Cave rooms.&lt;br /&gt;
* Added Scrying Cards trinket, crafted in Demonic workstation.&lt;br /&gt;
* Added Forbidden Spellbook trinket, found in Deep Desert cave rooms.&lt;br /&gt;
* Doubled base mana regen, but reduced bonus from magic armor.&lt;br /&gt;
* Tweaked a bunch of magic weapons damage and mana usage.&lt;br /&gt;
* Reworked mana potions to give a base amount of mana instead of a percent.&lt;br /&gt;
* Changed when you stop being mana exhausted to scale better with your max mana.&lt;br /&gt;
* Improved handling of saving failed because of another process, like an antivirus interrupting it.&lt;br /&gt;
* Updated a bunch of translations and added a couple of new ones that is work in progress.&lt;br /&gt;
* Fixed miner settler not having a question mark over their head when wanting to be recruited.&lt;br /&gt;
* Fixed being able to cancel slime poison buff.&lt;br /&gt;
* Fixed a bunch of possible crashes.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
&lt;br /&gt;
== 0.22.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3682308174194433662 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to follow you on adventures.&lt;br /&gt;
* Added a new mana system for all magic builds and weapons.&lt;br /&gt;
* Added a chat command to change the settler job search range.&lt;br /&gt;
* Added attack speed tooltip to boomerangs and other throwables.&lt;br /&gt;
* Added Fallen Gateway Tablet dropped from Fallen Wizard.&lt;br /&gt;
* Added Fallen Gateway crafted after Fallen Wizard.&lt;br /&gt;
* Added the ability for levels to have modifiers like enemy health, spawn rate etc.&lt;br /&gt;
* Added Incursions, a new type of biome you can visit.&lt;br /&gt;
* Added 2 incursion biomes, each with their own crafting materials, enemies and bosses.&lt;br /&gt;
* Added Essence crafting materials dropped incursion bosses.&lt;br /&gt;
* Added Fallen Alchemy Table crafting station.&lt;br /&gt;
* Added Superior Health and Mana potions.&lt;br /&gt;
* Added 11 different Greater buff potions.&lt;br /&gt;
* Added the ability for teams to be public for anyone to join.&lt;br /&gt;
* Added the ability for people to request to join a non-public team.&lt;br /&gt;
* Added a Teams and PvP button to the pause menu when playing multiplayer.&lt;br /&gt;
* Added a Miner settler found in caves after Evils Protector.&lt;br /&gt;
* Added a Cartographer Table crafted at Workstation.&lt;br /&gt;
* Added a Worm Carapace material dropped by Sand Worms.&lt;br /&gt;
* Added Carapace Dagger crafted at Advanced Workstation.&lt;br /&gt;
* Added Carapace Shield crafted at Advanced Workstation.&lt;br /&gt;
* Added Sand Knife crafted at Advanced Workstation.&lt;br /&gt;
* Added Summoner version of Ancient Fossil armor set crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 Slime armor sets crafted at new Workstation.&lt;br /&gt;
* Added Slime Greatsword crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Glaive crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Staff crafted at Fallen Workstation.&lt;br /&gt;
* Added Gelatin Casings crafted at Fallen Workstation.&lt;br /&gt;
* Added 4 Nightsteel armor sets crafted at new workstation.&lt;br /&gt;
* Added Night Razor crafted at Fallen Workstation.&lt;br /&gt;
* Added Night Piercer crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Popper crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Caller crafted at Fallen Workstation.&lt;br /&gt;
* Added normal and greater mana potions.&lt;br /&gt;
* Added mana regen potion.&lt;br /&gt;
* Added Dream Catcher trinket crafted at Workstation.&lt;br /&gt;
* Added Nightmare Talisman trinket crafted at Demonic Workstation.&lt;br /&gt;
* Added Spare Gemstones trinket found in Snow Caves.&lt;br /&gt;
* Added Spell Stone trinket crafted at Advanced Workstation.&lt;br /&gt;
* Added Siphon Shield trinket found in Deep Snow Caves.&lt;br /&gt;
* Added a new magic variation to the Frost armor set.&lt;br /&gt;
* Added a new magic variation to the Ivy armor set.&lt;br /&gt;
* Added Sparkler magic weapon crafted at Iron Anvil.&lt;br /&gt;
* Added Leather Dashers trinket found at starter house or crafted at Workstation&lt;br /&gt;
* Added Zephyr Charm trinket found in Forest Caves.&lt;br /&gt;
* Added Ammo Bag and Potion Bag.&lt;br /&gt;
* Added 11 new original soundtracks throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked island generation with more natural and interesting shapes.&lt;br /&gt;
* Trial rooms camera will now not be restricted to the room bounds.&lt;br /&gt;
* Trial rooms no longer restricts healing.&lt;br /&gt;
* Trial rooms are now more rare until they get updated.&lt;br /&gt;
* Changes trap trial room slightly to prevent skipping it in co-op.&lt;br /&gt;
* Elders now have a 10% chance to spawn with special names of people showing continued contribution to the game and community.&lt;br /&gt;
* Settlers job search range is now by default a 100 tile radius.&lt;br /&gt;
* The max amount of settlers raiders will kill is now based on the difficulty you play on.&lt;br /&gt;
* Coin piles can now be destroyed by weapons.&lt;br /&gt;
* Buff icons have been moved to the right of the health bar.&lt;br /&gt;
* Rebalanced magic weapons and armor sets to fit with the new mana system.&lt;br /&gt;
* Increased health potion stack size to 100.&lt;br /&gt;
* The Alchemist and Mage now sells mana potions.&lt;br /&gt;
* Uncommon item color is now slightly brighter.&lt;br /&gt;
* Zephyr Boots are now crafted at Demonic Workstation and no longer found in Forest Caves.&lt;br /&gt;
* Items now sink slower in lava.&lt;br /&gt;
* It is now possible to plant saplings on farmland.&lt;br /&gt;
* Reworked and rebalanced Glacial Boomerang, allowing it to fire continuously.&lt;br /&gt;
* Increased damage of Tungsten Boomerang.&lt;br /&gt;
* Made storage and workstation to settlement buttons stand more out.&lt;br /&gt;
* It is now no longer possible to destroy cattails and water grass with projectiles or other weapons.&lt;br /&gt;
* You can now open pouches and crafting guides from inside the Void Pouch and Bag.&lt;br /&gt;
* Removed the requirement for having less than 3 homeless settlers before recruiting new ones.&lt;br /&gt;
* Hovering over &amp;quot;Use nearby inventories&amp;quot; in crafting will now fade out the HUD.&lt;br /&gt;
* You can now no longer quick place same not fully grown seeds with a new seed.&lt;br /&gt;
* Settlers will now have a harder time getting stuck while being hit by enemies.&lt;br /&gt;
* Your settlers that die now display a death message with the source similar to when players die.&lt;br /&gt;
* Settlers will now get the buff from the food they eat.&lt;br /&gt;
* Spawn island selection will now avoid nearby pirate islands.&lt;br /&gt;
* Swapped high/higher and low/lower job priority names.&lt;br /&gt;
* Pouches content is now counted towards its Pawn Broker value.&lt;br /&gt;
* Advanced Workstation can now no longer be used to craft recipes from the Forge.&lt;br /&gt;
* Torches can now stack up to 500.&lt;br /&gt;
* Optimized game registry dictionaries, making loading, sending packets etc. much faster.&lt;br /&gt;
* You can now find old vinyl tracks in cave ruin chests.&lt;br /&gt;
* Tall walls now no longer exists.&lt;br /&gt;
* Max dropped items before they start despawning is now 1000.&lt;br /&gt;
* Renamed Combat Regen Potion to Health Regen Potion.&lt;br /&gt;
* Updated a bunch of translations and added some new ones.&lt;br /&gt;
* Increased the health of deep cave cavelings.&lt;br /&gt;
* Rebalanced almost all armor, weapons, enemies and bosses after Reaper.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Controllers can now use scrollbars if needed.&lt;br /&gt;
* Added use mana potion to controller config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now no longer possible to load modded recipes from recipes.cfg file.&lt;br /&gt;
* KNOCKBACK_INCOMING_MOD modifier is now multiplicative instead of additive.&lt;br /&gt;
* Translations can now have a custom enchantment-name format for enchanted items.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed walls sometimes not rendering their solid background.&lt;br /&gt;
* Fixed Lightning Hammer being able to hit stuff it shouldn&#039;t.&lt;br /&gt;
* Fixed destroying ladders also destroying the object below.&lt;br /&gt;
* Fixed sometimes items being moved to invalid slots when picking up from your corpse.&lt;br /&gt;
* Fixed Vulture Hatchling sprite being blurry.&lt;br /&gt;
* Fixed crafting stations sometimes creating thousands of items.&lt;br /&gt;
* Fixed worm enemies sometimes not spawning correctly if you enter a fight after it started.&lt;br /&gt;
* Fixed some cases where Steam connections would not be successful.&lt;br /&gt;
* Fixed individual settler job priority form sometimes not behaving correctly.&lt;br /&gt;
* Fixed items in pouches not being counted when trying to craft recipes.&lt;br /&gt;
* Fixed issue with loading getting stuck on world data if achievements or stats file is corrupt.&lt;br /&gt;
&lt;br /&gt;
== 0.21.29 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3712694237932115143 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.03.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Bee hives and crafted Apiaries.&lt;br /&gt;
* Added Net used to catch bees.&lt;br /&gt;
* Added Honey as a new food material.&lt;br /&gt;
* Added Apiary Frames to speed up crafted apiaries.&lt;br /&gt;
* Added ability to replace walls and furniture easily by placing them on top of each other.&lt;br /&gt;
* Added Frog costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Alien costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Space Suit cosmetic set, obtained from Traveling Merchant.&lt;br /&gt;
* Added Bombs that only destroy floor tiles.&lt;br /&gt;
* Added a pipette hotkey for swapping to objects and tiles you mouse over.&lt;br /&gt;
* Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest.&lt;br /&gt;
* Added new original music for main menu and Evil&#039;s Protector.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Cavelings will now try to find an alternative escape path if cornered.&lt;br /&gt;
* Cavelings now have more health and speed later in the game.&lt;br /&gt;
* Cavelings are now highlighted when having spelunker buff.&lt;br /&gt;
* Cavelings will now no longer disappear when close to edge of the cave.&lt;br /&gt;
* Blocking a melee attack with a shield will now knock back the attacker.&lt;br /&gt;
* Spawning on top of objects now no longer removes them.&lt;br /&gt;
* Increased the damage of Greatbows.&lt;br /&gt;
* Buffed Sage &amp;amp; Grit max health and their AI.&lt;br /&gt;
* Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers.&lt;br /&gt;
* Magic Stilts are now much brighter and more useful.&lt;br /&gt;
* Trying to put in an invalid item inside an enchantment scroll will now display an error message.&lt;br /&gt;
* Mage enchanting happiness tip will now only display on player settlers.&lt;br /&gt;
* Sleeping in beds now automatically wake you up the next morning.&lt;br /&gt;
* Reworked settler crowded happiness to be more intuitive.&lt;br /&gt;
* Rebalanced other settler happiness modifier slightly.&lt;br /&gt;
* Reduced the chance of getting potions from settlement quests, increasing odds for the other items.&lt;br /&gt;
* The Blacksmith and Gunsmith will now also buy Mycelium Bars.&lt;br /&gt;
* Sugar Beets will now give 2 beets per seed instead of 3.&lt;br /&gt;
* Modifier limits will now display in green or red text if good or bad.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* The chat log will now show if currently selected or typing a chat message.&lt;br /&gt;
* Your last aim direction will now be remembered when attacking while standing still.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* All registered mobs now have a static loot table you can add to.&lt;br /&gt;
* The particle lighting system can now use the full light level intensity.&lt;br /&gt;
* Native type chat command parameter handlers now accept null as default value.&lt;br /&gt;
* Skins and hairs textures will now reload properly when changed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed cactus saplings never growing to full size cacti.&lt;br /&gt;
* Fixed traps and lava looking like they always crit, when they don&#039;t.&lt;br /&gt;
* Fixed some enemies not able to pass open doors.&lt;br /&gt;
* Fixed settlers using Frost Staff firing in wrong direction.&lt;br /&gt;
* Fixed some tooltips showing double in settlers inventories.&lt;br /&gt;
* Fixed spamming accept quests can sometimes look like you accepted it more than once.&lt;br /&gt;
* Fixed some weird behaviour in crafting stations when their output was full.&lt;br /&gt;
* Fixed a few weapons having either too low or high enchant cost.&lt;br /&gt;
* Fixed some grammar mistakes in the official English text.&lt;br /&gt;
* Fixed logic gates sometimes not loading correctly.&lt;br /&gt;
* Fixed settlers not able to use their current inventory for crafting recipes.&lt;br /&gt;
* Fixed forges sometimes looks like they are processing when they aren&#039;t.&lt;br /&gt;
* And other smaller changes and fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.21.28 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3665401287798822955 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.01.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Greatbows, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Greatswords, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Shields, a new trinket ability type. 6 of them have been added throughout the progression.&lt;br /&gt;
* Added Cavelings, small critters that run away from you with ore.&lt;br /&gt;
* Added Duck Breast and Roasted Duck Breast food items.&lt;br /&gt;
* Added Frog Leg and Roasted Frog Leg food items.&lt;br /&gt;
* Added Frost arrows and bullets.&lt;br /&gt;
* Added Silk as a new material.&lt;br /&gt;
* Added Web potions that slow targets when hit.&lt;br /&gt;
* Added Widow armor set.&lt;br /&gt;
* Added the ability to place coins on the ground.&lt;br /&gt;
* Added the ability to shift click move up/down in workstation recipes, mod order etc.&lt;br /&gt;
* Added Recipe Book, an improved crafting guide sometimes sold by Traveling Merchant.&lt;br /&gt;
* Added setting to toggle keeping camera withing level bounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Raiders will now open doors instead of breaking them.&lt;br /&gt;
* Raiders funnelling through a maze will now no longer break random walls and objects.&lt;br /&gt;
* Loading a new area is now much faster, especially on higher end systems.&lt;br /&gt;
* Enchantment odds are now affected by your Mage&#039;s happiness.&lt;br /&gt;
* Swamp Slugs will now drop Swamp Larva bait.&lt;br /&gt;
* All settlers and villagers will now use boats when in water.&lt;br /&gt;
* The assign bed button is now red if settler does not have a bed.&lt;br /&gt;
* Settlers will now wake up at slightly different times.&lt;br /&gt;
* Crops now display their name when hovering over them.&lt;br /&gt;
* Items picked up straight into a pouch now show a bit different pickup text.&lt;br /&gt;
* Settlers will now try to prioritize equipping weapons with the best enchantment.&lt;br /&gt;
* Crafting filters and search button is now a magnifying glass icon.&lt;br /&gt;
* Druids Greatbow is now also a greatbow style weapon.&lt;br /&gt;
* Cactus Shield and Shell of Retribution is now the new shield trinket type.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Fixed a few issues where it was impossible or hard to navigate to a specific checkbox or input.&lt;br /&gt;
&lt;br /&gt;
=== Modding===&lt;br /&gt;
* Reworked level identifiers, possibly breaking many mods.&lt;br /&gt;
* Reworked mob hit events to be in 3 different stages rather than one.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed items sinking through minecart tracks when they are placed on liquid.&lt;br /&gt;
* Fixed potential silent crash when having older mods loaded.&lt;br /&gt;
* Fixed possible crash when in a desynced enchantment scroll container.&lt;br /&gt;
* Fixed possible crash when using debug tools.&lt;br /&gt;
* Fixed possible crash when trying to use an invalid homestone.&lt;br /&gt;
* Fixed possible crash when generating villages, dungeons etc.&lt;br /&gt;
* Fixed some crashes when using debug tools as connected client.&lt;br /&gt;
* Fixed hitting delete in crafting filters resetting the caret position.&lt;br /&gt;
* Fixed issue with fonts causing text to be mashed or offset wrong.&lt;br /&gt;
* Fixed discovered map data occasionally not saving properly.&lt;br /&gt;
* Fixed projectile knockback sometimes not being in the correct direction.&lt;br /&gt;
* Fixed Grand melee enchantment having inverted knockback modifier.&lt;br /&gt;
&lt;br /&gt;
== 0.21.27 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3633872353226593940 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to equip themselves with configurable equipment.&lt;br /&gt;
* Added the ability to click and drag to copy work priorities, restrict zones, item filters and more.&lt;br /&gt;
* Added more feelings/thoughts for settlers, both negative and positive.&lt;br /&gt;
* Added settler diet variety happiness.&lt;br /&gt;
* Added &amp;quot;Often&amp;quot; raid frequency world setting.&lt;br /&gt;
* Added the ability for settlers to keep campfires running.&lt;br /&gt;
* Added Pig husbandry mob, bought from Animal Keeper after defeating the Pirate Captain.&lt;br /&gt;
* Added 3 new dishes and tweaked other recipes with pork as ingredient.&lt;br /&gt;
* Added the ability to ignore seasonal content with &amp;quot;-ignoreseasons&amp;quot; launch option.&lt;br /&gt;
* Added setting to toggle showing of settlers head armor in general settings or new settler equipment menu.&lt;br /&gt;
* Added Christmas tree, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Wrapping Paper and Presents, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Party Hat, similar to Christmas Hat and Pumpkin Mask but active around New Year.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers now have a chance to go on strike if unhappy and working too much.&lt;br /&gt;
* Raiders will now break down walls and other objects if they cannot find a path around.&lt;br /&gt;
* Reworked husbandry mobs, adding tameness.&lt;br /&gt;
* Settlers are now assigned to a bed instead of a room.&lt;br /&gt;
* Reworked forestry zones, allowing automatic planting of saplings.&lt;br /&gt;
* Optimized settler item finding for jobs and needs.&lt;br /&gt;
* Adding new settler recipes will now default to do until a full stack.&lt;br /&gt;
* Dedicated servers will now pause when empty by default.&lt;br /&gt;
* Armor stands and dressers storage filters now only show items that fits in them.&lt;br /&gt;
* Increased the frequency of raids. Change your world settings to rarely to make them less frequent.&lt;br /&gt;
* Gold Crown is now part of a new gold armor set.&lt;br /&gt;
* Reduced Balanced Foci bonus damage from 20% to 15%.&lt;br /&gt;
* Reworked settler thoughts and the &amp;quot;How are you feeling?&amp;quot; dialog.&lt;br /&gt;
* Unhappy settlers now take more and longer breaks from work.&lt;br /&gt;
* Changed settler mood description thresholds slightly.&lt;br /&gt;
* Increased the happiness gained from eating fine and gourmet food.&lt;br /&gt;
* Changed a few recipes to use pork instead of other meat.&lt;br /&gt;
* Changed raw beef texture slightly.&lt;br /&gt;
* Using the Aged Champion Shield will now persist through attacks.&lt;br /&gt;
* Reduced the velocity of Reaper Scythe weapon projectile.&lt;br /&gt;
* People will now keep visiting your settlement to be recruited if your settlers are happy.&lt;br /&gt;
* Increased the damage of many bows slightly.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for interacting with the island map.&lt;br /&gt;
* Added controller support for scrolling in sub menus with scrollbars.&lt;br /&gt;
* Fixed not being able to configure settlement recipes using a controller.&lt;br /&gt;
* Fixed controllers not working when assigning storage and workstations from settlement menu.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Changed Java runtime version to Java 17 OpenJDK, still using language level 8. Check out [[Modding#New_in_v._0.21.27]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash on Mac when handling hold to craft.&lt;br /&gt;
* Fixed possible crash when another player stopped using Death Ripper or Dragon Lance.&lt;br /&gt;
* Fixed showing error when successfully quick moving items to settler equipment.&lt;br /&gt;
* Fixed a bunch of niche inventory quick move issues.&lt;br /&gt;
* Fixed work priorities paste buttons not being deactivated properly if already have the same copied.&lt;br /&gt;
* Fixed names sometimes overlapping with buttons in settlement menus.&lt;br /&gt;
* Fixed server playing settler eating sounds.&lt;br /&gt;
* Fixed settlers not obeying commands when heading to sleep.&lt;br /&gt;
* Fixed expeditions sometimes not available when they should be.&lt;br /&gt;
&lt;br /&gt;
== 0.21.26 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3392926548064004301 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.11.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to command your settlers.&lt;br /&gt;
* Added the ability to equip your settlers with weapons.&lt;br /&gt;
* Added interface setting to show total ingredients available on recipes, defaults to on.&lt;br /&gt;
* Added the ability to lock the hotbar.&lt;br /&gt;
* Added light beams to boss dropped items.&lt;br /&gt;
* Added swamp and snow surface rocks.&lt;br /&gt;
* Added scattered rocks to all caves.&lt;br /&gt;
* Added columns for all stone types.&lt;br /&gt;
* Added a texture for each type of enchantment scroll.&lt;br /&gt;
* Added Mycelium Scarf armor and set bonus.&lt;br /&gt;
* Added cloth robe armor, available right from the beginning.&lt;br /&gt;
* Added settlement flag phase at the end of the tutorial.&lt;br /&gt;
* Added DPS tracking of each training dummy.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced settler and raider stats to better match new commands and settler weapons.&lt;br /&gt;
* Reworked path finding to be more efficient, especially during raids and other longer paths.&lt;br /&gt;
* When craft all hotkey is held down, the crafted items will go straight to your inventory.&lt;br /&gt;
* There is now a shorter time between starting to hold down craft until it starts repeating.&lt;br /&gt;
* Crafting to inventory will now highlight the item crafted, just like when picking it up.&lt;br /&gt;
* Increased max room size before it is considered outside from 300 to 500.&lt;br /&gt;
* All cave rocks textures now fade into the ground more.&lt;br /&gt;
* The default sound device will now update when the game window toggles being active.&lt;br /&gt;
* The scroll state of settlement menus will now save between opening and closing them.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Your selected inventory slot will now be remembered through a loading menu.&lt;br /&gt;
* Zoning tools now have better controls when using controller.&lt;br /&gt;
* You can now lock and move settler rooms when using controller.&lt;br /&gt;
* Menuing is now better at selecting buttons based on previous selected.&lt;br /&gt;
* It&#039;s now possible to send chat messages with controller.&lt;br /&gt;
* Controller aim reticle will now show the direction if outside or behind a window.&lt;br /&gt;
* Fixed sometimes not being able to retrieve items when talking to settlers while using controller.&lt;br /&gt;
* Fixed controller craft to inventory not working when holding button down to craft more.&lt;br /&gt;
* Fixed using Binoculars and Sniper Rifle zoom with controller.&lt;br /&gt;
* Fixed landfill placing not working correctly with controller.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added warning if an attempted mod patch never actually did anything.&lt;br /&gt;
* Increased limit of fishing lines to 1000.&lt;br /&gt;
* It&#039;s now possible to know which object a projectile hits.&lt;br /&gt;
* Added ability to detect when a client submits an attack that have or should have failed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issues some people were having when connecting though Steam.&lt;br /&gt;
* Fixed crafting lists not updating when nearby inventories has their contents changed.&lt;br /&gt;
* Fixed possible crash when opening settlers menu just after loading.&lt;br /&gt;
* Fixed mod mismatch &amp;quot;Use server mods&amp;quot; button not working correctly.&lt;br /&gt;
* Fixed delete server confirmation not showing the name correctly.&lt;br /&gt;
* Fixed some cases where players would be desynced when using objects like beds.&lt;br /&gt;
* Fixed some buttons overlapping with scrollbar in settlement menus.&lt;br /&gt;
* Fixed being able to use mount when sleeping.&lt;br /&gt;
* Fixed possible crash when handling inputs on Mac.&lt;br /&gt;
&lt;br /&gt;
== 0.21.25 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3263444240487530293 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.09.26&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added full controller support through Steam Input, including Steam Deck support.&lt;br /&gt;
* Added Venom Shower magic weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Venom Slasher melee weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Living Shotty ranged weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamps Grasp summon weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamp Dweller hostile mob to deep swamp cave.&lt;br /&gt;
* Added Pest Warden settlement quest tier.&lt;br /&gt;
* Added Portal Flask, reward for Pest Warden quest.&lt;br /&gt;
* Added deep swamp cave Explorer expedition.&lt;br /&gt;
* Added deep swamp stone wall, door and floors.&lt;br /&gt;
* Added deep snow stone wall, door and floors.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers will now no longer forget about opened doors if players are in the way.&lt;br /&gt;
* Using eat food hotkey will now prioritize health food first over debuff food.&lt;br /&gt;
* Farmer now sells blueberry and blackberry saplings post Pirate Captain.&lt;br /&gt;
* Optimized loading into a level slightly, especially when a lot of tiles, objects, buffs and items are available.&lt;br /&gt;
* Settings menus are now more intuitive when it comes to saving and backing out without saving.&lt;br /&gt;
* Pest Warden is now more resistant to attacks that hit a lot of body sections.&lt;br /&gt;
* Reduced health and damage of Pest Warden.&lt;br /&gt;
* Traveling merchant now sells Void Bag when having completed the quest reward for it.&lt;br /&gt;
* Recipes for higher tier walls, doors and floors are now moved to demonic or advanced workstation.&lt;br /&gt;
* Deep snow and swamp caves now generate presets with new walls and floors.&lt;br /&gt;
* When the game crashes, it will now try to determine if possibly caused by a mod and show what mod.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now possible to override button icon colors in interface style.&lt;br /&gt;
* Added stream getters for different game registries.&lt;br /&gt;
* Added inventory item to ArmorItem set buff getters.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed item pickup entity death data not being loaded correctly from a save.&lt;br /&gt;
* Fixed being able to use Blink Scepter when you shouldn&#039;t.&lt;br /&gt;
* Fixed some problems with chat log mouse hover and scrolling.&lt;br /&gt;
* Fixed debug tooltips showing on item filter category expand buttons.&lt;br /&gt;
* Fixed short walls middle sprites not placed correctly (thanks #JC Bent&#039;em).&lt;br /&gt;
* Fixed load menu buttons not getting updated as inactive after modifying saves.&lt;br /&gt;
* Fixed damage type stats not getting saved correctly in world and character stats.&lt;br /&gt;
* Fixed some pressure plates not able to be crafted with a recipe.&lt;br /&gt;
&lt;br /&gt;
== 0.21.24 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3368149760394925261 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.08.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added deep swamp cave.&lt;br /&gt;
* Added new boss and spawn item to deep swamp caves.&lt;br /&gt;
* Added swamp skeletons.&lt;br /&gt;
* Added small swamp cave spiders.&lt;br /&gt;
* Added warning dialogue when attempting to load a save with different mods.&lt;br /&gt;
* Added Ukrainian translation.&lt;br /&gt;
* Added a full set of Glacial tools.&lt;br /&gt;
* Added Mycelium ores, found in deep swamp cave.&lt;br /&gt;
* Added Mycelium armor set.&lt;br /&gt;
* Added a full set of Mycelium tools.&lt;br /&gt;
* Added a full set of Ancient Fossil tools.&lt;br /&gt;
* Added Aged Champion Shield ability trinket found in deep swamp chests.&lt;br /&gt;
* Added Swamp Dweller Staff magic weapon found in deep swamp chests.&lt;br /&gt;
* Added Druids Greatbow ranged weapon found in deep swamp chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* The default interface style is now primal. This has reset your previous setting.&lt;br /&gt;
* It&#039;s now possible to click and drag mods to reorder them.&lt;br /&gt;
* Bouncing bullets and projectiles now bounce way more.&lt;br /&gt;
* The backup system is now more robust.&lt;br /&gt;
* The load menu is now more intuitive when handling backups, renames etc.&lt;br /&gt;
* Updated Korean, Polish and Swedish translations.&lt;br /&gt;
* Iron bombs will now be able to destroy objects if the owner has a tool in their inventory that can.&lt;br /&gt;
* Dynamite sticks can destroy objects one tier higher than what the owner can.&lt;br /&gt;
* Death Ripper weapon now scales with your attack speed bonus.&lt;br /&gt;
* Crafting stations &amp;quot;Show hidden&amp;quot; checkbox is now an &amp;quot;Only craftable&amp;quot; checkbox instead.&lt;br /&gt;
* Bone arrows are now only craftable in advanced workstation.&lt;br /&gt;
* Changed Ice Pickaxe texture slightly.&lt;br /&gt;
* Increased the ingredient price of deep cave tool recipes.&lt;br /&gt;
* All deep cave rocks now require the previous tier tools to mine.&lt;br /&gt;
* Bouncing arrows and bullets now fly much farther.&lt;br /&gt;
* The settings menus will now handle smaller interface heights better.&lt;br /&gt;
* Reduced the frequency of deep cave ores.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added CreateModInfoFile main for mods to easily and safely create it. The example mod has been updated to use this.&lt;br /&gt;
* You can now no longer construct static registered objects outside registry window (like Item objects).&lt;br /&gt;
* Reworked damage types completely. You can now register your own damage types using DamageTypeRegistry.&lt;br /&gt;
* To help with future compatibility issues between mods, they are now no longer allowed to publish if they have classes inside the examplemod package.&lt;br /&gt;
* Chains now have a public sprite variable you can change.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mods list resetting after saving when entering it again.&lt;br /&gt;
* Fixed mods preview image sometimes possibly overlapping with the info text.&lt;br /&gt;
* Fixed issues relating to menus getting replaced when minimizing.&lt;br /&gt;
* Fixed chest names not showing if hovering over an object in front of it.&lt;br /&gt;
* Fixed issue where settlers would attempt to pick up more items than available, making them to cancel their job.&lt;br /&gt;
* Fixed some MacOS issues when crashing.&lt;br /&gt;
&lt;br /&gt;
== 0.21.23 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3315227391713873414 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.06.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added support for Steam Workshop.&lt;br /&gt;
* Added Primal interface style.&lt;br /&gt;
* Added Ghost interface style.&lt;br /&gt;
* Added attack speed tooltip to pickaxes, axes, shovels etc.&lt;br /&gt;
* Added splash particles to boats when sailing.&lt;br /&gt;
* Added loot all, sort and quick stack hotkeys.&lt;br /&gt;
* Added eat food hotkey, similar to use health potion.&lt;br /&gt;
* Added enchanting scrolls found in chests throughout progression.&lt;br /&gt;
* Added owner server launch option.&lt;br /&gt;
* Added Turkish translation (thanks Atlas#6172).&lt;br /&gt;
* Added Korean font (thanks cfnnit#0666).&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked almost all interfaces with a bit more margin.&lt;br /&gt;
* It&#039;s now possible to lock items in armor, trinket and void pouch slots.&lt;br /&gt;
* Increased the range at which Pirate Captain will lose targets.&lt;br /&gt;
* Reduced chance of boss spawn drops slightly.&lt;br /&gt;
* Tool enchants now give mining speed instead of attack speed.&lt;br /&gt;
* Updated wood and steel boat textures.&lt;br /&gt;
* Launch options given to the start server commands are now passed to the game.&lt;br /&gt;
* Banner stands can now be placed in arenas.&lt;br /&gt;
* Ladders will now no longer delete chests and other objects when used above them.&lt;br /&gt;
* When bosses are nearby, no additional mobs will now spawn.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added client and server side only mods.&lt;br /&gt;
* Added the ability for mods to add custom interface styles.&lt;br /&gt;
* Added upload to workshop button in mod settings for mods loaded from development.&lt;br /&gt;
* Added proper handling of mod crashes and ability to disable mods causing issues.&lt;br /&gt;
* Moved all core class files inside necesse package. This means modders have to update their imports.&lt;br /&gt;
* Changed how mods under development are loaded into the game. Use the new example mod build.gradle file.&lt;br /&gt;
* Job range is now much easier to mod, with static variables in JobTypeRegistry class.&lt;br /&gt;
* Nearby crafting range is now a static variable in CraftingStationContainer class.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Sage and Grit drops sometimes going out of rotation.&lt;br /&gt;
* Fixed clearing a control key not allowing you to save after.&lt;br /&gt;
* Fixed Shadow Hood set buff working on moving mounts.&lt;br /&gt;
* Fixed possible crash when displaying hotkeys controls not bound.&lt;br /&gt;
* Fixed some crash related to health bar and hunger bar rendering.&lt;br /&gt;
&lt;br /&gt;
== 0.21.22 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3289329155860329107 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.05.30&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to equip settlers with armor.&lt;br /&gt;
* Added ability to configure husbandry zones to slaughter animals.&lt;br /&gt;
* Added Explorer Satchel trinket.&lt;br /&gt;
* Added Balanced Frostfire Foci trinket.&lt;br /&gt;
* Added Shell of Retribution trinket.&lt;br /&gt;
* Added Assassins Cowl trinket.&lt;br /&gt;
* Added number indicator to hotbar slots.&lt;br /&gt;
* Added Frost Piercer summon weapon, a new drop by Queen Spider.&lt;br /&gt;
* Added missing materials loot to snow and swamp cave explorer expeditions.&lt;br /&gt;
* Added ghost items and recipe tooltips to processing crafting stations, like the Grain Mill.&lt;br /&gt;
* Added TNT and levers that sometimes spawn around cave minecart tracks.&lt;br /&gt;
* Added player hunger to settings command.&lt;br /&gt;
* Added ability to rename work zones.&lt;br /&gt;
* Added Frost Sentry hostile mob to snow caves.&lt;br /&gt;
* Added Frost Hood and new set bonus.&lt;br /&gt;
* Added a small animation for Void Wizard Clone projectiles spawning.&lt;br /&gt;
* Added command for admins to change other players names.&lt;br /&gt;
* Added Hungarian translation (thanks Heliximus#0761).&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* The Forge now functions like a processing crafting station, similar to Grain Mill.&lt;br /&gt;
* Picking up items from your corpse now places the items in the previous positions.&lt;br /&gt;
* Adjusted the stats of raiders throughout the progression.&lt;br /&gt;
* Increased inventory of dresser to have 10 possible sets.&lt;br /&gt;
* Thrown bombs and dynamite now have a flying arch.&lt;br /&gt;
* It is now no longer possible to fish up coins, giving more room to other catches.&lt;br /&gt;
* Lunchbox will now no longer auto pickup food materials and food that gives debuffs. You can still put them in manually.&lt;br /&gt;
* Increased minecart tracks stack size to 250.&lt;br /&gt;
* Travel scrolls now attempt to teleport you to shore instead of landing in the ocean.&lt;br /&gt;
* It&#039;s now possible to sleep in a bed without setting your spawn point.&lt;br /&gt;
* Unchecking pause on focus loss now also prevents pausing when opening the Steam overlay.&lt;br /&gt;
* Settlers will now show in their activity if their inventory is full.&lt;br /&gt;
* Reduced timer before players are considered AFK significantly.&lt;br /&gt;
* It&#039;s now possible to bind zoom to mouse wheel and have it work correctly.&lt;br /&gt;
* Cheese press is now crafted in Demonic Workstation.&lt;br /&gt;
* Optimized save file parsing by up to 95% reduced time it takes in some cases.&lt;br /&gt;
* Makes default color mode setting vibrant.&lt;br /&gt;
* Homestone UI is now centered and scales with monitor height.&lt;br /&gt;
* Cave chest rooms will now always try to generate the door out to an opening.&lt;br /&gt;
* Saves will now still be detected even if the archive and folder name inside is not matching.&lt;br /&gt;
* The Pawn Broker can now also be recruited if you have 8 or more settlers in your settlement.&lt;br /&gt;
* Minecarts can now only be hit by player sword style attacks.&lt;br /&gt;
* Reduced the drop rate of trapper hats.&lt;br /&gt;
* Inviting players to teams with invite command now also creates a team if not already in one.&lt;br /&gt;
* Made it possible to hit numpad enter where you can regular enter.&lt;br /&gt;
* Settler activity now shows on a mission if sent on expedition or fishing trip.&lt;br /&gt;
* You will now get lunchbox from EP and ammo pouch from Queen Spider.&lt;br /&gt;
* It is now no longer possible to get more lunchboxes, ammo pouches, etc. from random quest rewards, making more space for other rewards.&lt;br /&gt;
* Updated Traditional Chinese translation (thanks 卡比粉紅侵略全球#4185).&lt;br /&gt;
* Updated German translation (thanks Philuu ❄#0001 and Kyojiwa#1710).&lt;br /&gt;
* Updated Spanish translation (thanks Sombra#7210 and Mehtronx#1868).&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players sometimes being invisible after using a bed.&lt;br /&gt;
* Fixed selecting text sometimes overlapping the selection box between letters.&lt;br /&gt;
* Fixed worm enemies circling players that are dead when other targets are available.&lt;br /&gt;
* Fixed tooltips flickering when using a mouse tool.&lt;br /&gt;
* Fixed rare crash when loading levels caused by identifier collision of packets.&lt;br /&gt;
* Fixed possible crashes with receiving packets from external sources.&lt;br /&gt;
&lt;br /&gt;
== 0.21.21 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3208261192448857001 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.04.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new default font and rendering, can be reverted in interface settings.&lt;br /&gt;
* Added tooltip to settlers about what they are currently doing.&lt;br /&gt;
* Added vibrant color graphics setting.&lt;br /&gt;
* Added available bait amount to fishing rods.&lt;br /&gt;
* Added dungeon arena tip to Void Caller.&lt;br /&gt;
* Added different modes to limit settlement storage max items.&lt;br /&gt;
* Added summons speed to Void Mask and increases it on Quartz Crown.&lt;br /&gt;
* Added Zephyr Boots, a new trinket ability found in forest caves.&lt;br /&gt;
* Added minecarts and makes tracks craftable and able to be picked up.&lt;br /&gt;
* Added minecart tracks to other biomes than forest caves.&lt;br /&gt;
* Added more particles when hitting objects and tiles.&lt;br /&gt;
* Added tips on how to summon/find bosses on quests.&lt;br /&gt;
* Added hotkey tooltips to trinket ability and mount slot.&lt;br /&gt;
* Added &amp;quot;What can you do?&amp;quot; to settler recruit dialogue.&lt;br /&gt;
* Added Ivy Circlet armor and set bonus.&lt;br /&gt;
* Added a full set of Ivy tools.&lt;br /&gt;
* Added bonuses to ninja armor set.&lt;br /&gt;
* Added Wood Path tile.&lt;br /&gt;
* Added new Accuracy Potion that increases crit chance.&lt;br /&gt;
* Added Lunchbox, obtained from Queen Spider quest tier.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* All settler rooms now require a bed.&lt;br /&gt;
* Removed arbitrary room requirements from settlers like the mage, alchemist etc.&lt;br /&gt;
* Raiders are now not as focused on the settlement.&lt;br /&gt;
* Raiders later projectile are now much faster, can fire from further away and predicts player movement.&lt;br /&gt;
* Settlers are now much stronger and faster at reacting to new targets.&lt;br /&gt;
* Raiders now have more health and damage, making it much harder to clear them without your settlers help.&lt;br /&gt;
* Banner stands now no longer have a collision box.&lt;br /&gt;
* Sleeping health regeneration is now higher the more max hp you have.&lt;br /&gt;
* Animal Keeper is now available to recruit after having defeated the Void Wizard.&lt;br /&gt;
* Items left in the crafting guide will try to be inserted into inventory before being dropped.&lt;br /&gt;
* Increased damage of spider and frost boomerangs.&lt;br /&gt;
* Increased projectile velocity of Wood Staff.&lt;br /&gt;
* Increased nearby crafting radius from 6 to 9 tiles.&lt;br /&gt;
* Changed Waystone tooltip to be more intuitive.&lt;br /&gt;
* Made settlement buff say settlement flag nearby instead of just settlement nearby.&lt;br /&gt;
* Summon weapon enchantment modifier tooltips are now more clear in what they do.&lt;br /&gt;
* Swamp slimes will now no longer spawn near torches on the surface.&lt;br /&gt;
* Binoculars can now sometimes be bought from the Traveling Merchant.&lt;br /&gt;
* Binoculars can now look further into the distance.&lt;br /&gt;
* Changed settlers returning message chat color.&lt;br /&gt;
* Increased armor of pirates.&lt;br /&gt;
* Increased health of Pirate Captain minions.&lt;br /&gt;
* Pirate Captain will now shoot faster when getting lower in health.&lt;br /&gt;
* Increased limit on restrict zones significantly.&lt;br /&gt;
* A message will now appear when trying to drop locked items.&lt;br /&gt;
* Increased Void Boomerang attack speed and stack size to 3.&lt;br /&gt;
* Replaced Baby Swordfish with another quest item and moved it to basic quests.&lt;br /&gt;
* LED panels can now be walked on.&lt;br /&gt;
* Increased movement speed of the Ostrich mount slightly.&lt;br /&gt;
* Pirate islands size will now always be mediocre or larger.&lt;br /&gt;
* Increased projectile velocity of Quartz Staff, Void Missile and Elderly Wand.&lt;br /&gt;
* Reworked explosion sounds, adding more variety to them.&lt;br /&gt;
* Swamp Guardian quest tier now give 2 waystones as reward.&lt;br /&gt;
* Clocks now show current time on the item tooltip as well.&lt;br /&gt;
* Place torch hotkey will now still work even if not able to place at exact mouse position.&lt;br /&gt;
* It is now possible to &amp;quot;attack&amp;quot; with the Potion Pouch to consume buff potions inside it.&lt;br /&gt;
* Minecart tracks can now generate over water and lava.&lt;br /&gt;
* Settlement flag nearby buff is now active when you are on the same world tile as a settlement instead of just near the settlement flag.&lt;br /&gt;
* Reduced enemy spawn rate in the dungeon slightly.&lt;br /&gt;
* Rebalanced speed bonuses from different boots.&lt;br /&gt;
* The feeding through will now stop feeding animals in much less crowded areas.&lt;br /&gt;
* Increased the number of potions gained from settlement quest rewards.&lt;br /&gt;
* Enemy spawn rate is now significantly reduced while close to and fighting a boss.&lt;br /&gt;
* Picked up items will now prioritize pouches that already have one of the items in it when having multiple possible pouches.&lt;br /&gt;
* Changing rooms now triggers an update on settler happiness right after.&lt;br /&gt;
* It is now possible to remove a bound key in controls.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed some objects not getting snapped to by smart mining, like gravestones.&lt;br /&gt;
* Fixed pawned items not counting in items sold and money earned stats.&lt;br /&gt;
* Fixed hunter arriving at settlement not being able to be recruited early on.&lt;br /&gt;
* Fixed some cases where settlers would not obey their restrict zones.&lt;br /&gt;
* Fixed settlers sometimes hauling items unnecessarily.&lt;br /&gt;
* Fixed loot being able to be dropped outside the map.&lt;br /&gt;
* Fixed rooms getting invalidated and showing unknown error.&lt;br /&gt;
* Fixed some projectiles not properly disposing of their trail.&lt;br /&gt;
* Fixed settlers sometimes walking away from you when you are talking to them.&lt;br /&gt;
* Fixed cases sleeping settlers would render double beside the bed too.&lt;br /&gt;
* Fixed bug that caused feeding through to feed animals when it should have stopped.&lt;br /&gt;
* Fixed issue where some post-processing would stop working when switching between windowed and fullscreen.&lt;br /&gt;
&lt;br /&gt;
== 0.21.20 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5326075212840803802 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.03.15&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added shadows to walls and reduced indoor sunlight.&lt;br /&gt;
* Added indicator to nearby crafting when hovering the checkbox.&lt;br /&gt;
* Added more random settler names.&lt;br /&gt;
* Added Jackal enemy to desert caves.&lt;br /&gt;
* Added Shine Belt trinket, found in forest cave chests.&lt;br /&gt;
* Added a message when angler and explorer return to the settlement.&lt;br /&gt;
* Added settler counts to settler management menu.&lt;br /&gt;
* Added notifications when you are getting hungry and starving.&lt;br /&gt;
* Added ingredient item icons to recipe tooltips.&lt;br /&gt;
* Added attack speed to weapon tooltips.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Raiders will now spread out and attack different parts of the settlement.&lt;br /&gt;
* Increased range of Spider Claw slightly and updated texture.&lt;br /&gt;
* Increased the range at which summons target enemies in the dark slightly.&lt;br /&gt;
* Items will now no longer be sorted using their enchantment name prefix.&lt;br /&gt;
* Cactus will now be chopped down if in a forestry zone.&lt;br /&gt;
* Placing tiles and objects will now self-correct if desynced with the server.&lt;br /&gt;
* Attacking enemies that the server does not know about will now make them disappear.&lt;br /&gt;
* Increased the speed of wood and steel boats.&lt;br /&gt;
* Infinite water bucket now picks up water with right-click.&lt;br /&gt;
* Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc.&lt;br /&gt;
* Reworked and optimized pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complicated paths.&lt;br /&gt;
* Mobs will now try to path around water ponds.&lt;br /&gt;
* Settlers are now much less likely to get stuck between objects.&lt;br /&gt;
* The startup loading screen is now FPS limited, taking up less performance.&lt;br /&gt;
* Starting house now has 2 Spruce Candelabras instead of a single torch.&lt;br /&gt;
* The difference between projectile velocity and movement speed is now more obvious.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to spawn more than one Void Wizard.&lt;br /&gt;
* Fixed critters not trying to run away from players.&lt;br /&gt;
* Fixed new sword hitboxes sometimes not working if having a very high speed.&lt;br /&gt;
* Fixed a couple of issues when rendering walls.&lt;br /&gt;
* Fixed wires not activating when placed on an active logic gate.&lt;br /&gt;
* Fixed possible crash when travelling in multiplayer while someone is fishing.&lt;br /&gt;
* Fixed rendering issues of cave moles.&lt;br /&gt;
* Fixed possible issues with rendering of ground pillars, like Dredging Staff.&lt;br /&gt;
* Fixed settler restrict zone renaming not updating dropdowns.&lt;br /&gt;
* Fixed worm mobs sometimes being spawn desynced.&lt;br /&gt;
* Fixed raiders not saving their looks, weapons, armor etc. on reloads.&lt;br /&gt;
* Fixed jumping ball not showing as jumping for other clients.&lt;br /&gt;
* Fixed settlers getting stuck in a doorway if too many are passing through.&lt;br /&gt;
* Fixed some issues with teams when kicking offline players.&lt;br /&gt;
* Fixed some placeable items not being affected by building speed.&lt;br /&gt;
* Fixed some actions allowed by the server from clients while dead.&lt;br /&gt;
* Fixed gradual scrolling not working. For example for trackpads.&lt;br /&gt;
* Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot.&lt;br /&gt;
* Fixed giant cave spiders sometimes thinking they are stuck in a wall.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added ability to alter core methods using Byte Buddy advice library.&lt;br /&gt;
&lt;br /&gt;
== 0.21.19 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3123812991770927937 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.02.18&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added interact hitboxes for objects in the world.&lt;br /&gt;
* Added the ability to attack vertically using swords.&lt;br /&gt;
* Added Frost Staff magic weapon, crafted using Frost Shards.&lt;br /&gt;
* Added Swamp Sludge crafting material.&lt;br /&gt;
* Added Boulder Staff magic weapon, crafted from swamp materials.&lt;br /&gt;
* Added Frozen Dwarf enemy to snow caves.&lt;br /&gt;
* Added Magic Branch summon weapon, found in snow cave chests.&lt;br /&gt;
* Added Balanced Foci trinket, crafted using the other foci trinkets.&lt;br /&gt;
* Added Swamp Cave Spider variant to swamp caves.&lt;br /&gt;
* Added melee Ivy Armor set and renamed Ivy Helmet piece.&lt;br /&gt;
* Added Portable Music Player, bought from Traveling merchant when in stock.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Walls and doors are now truncated by default. Can be changed in graphics settings.&lt;br /&gt;
* Settlement quests are now unique to every player.&lt;br /&gt;
* Reworked sword attack hitboxes to represent the swing animation.&lt;br /&gt;
* Deep ice now has less friction.&lt;br /&gt;
* Wall torches can now be placed on any desired walls using rotation when placed.&lt;br /&gt;
* Reduced singleplayer respawn time when dying to bosses.&lt;br /&gt;
* The selected hotbar slot is now slightly more visible.&lt;br /&gt;
* Changed tourist achievement to only count the major biomes.&lt;br /&gt;
* Raiders now have boats and move faster across water.&lt;br /&gt;
* You can now no longer take quests from settlements you do not have access to.&lt;br /&gt;
* Touched up on demonic armor texture.&lt;br /&gt;
* Pressing escape will now close the inventory if open.&lt;br /&gt;
* Adjusted snow cave enemy spawn table slightly.&lt;br /&gt;
* Made blue item color slightly more visible.&lt;br /&gt;
* Increased the difficulty of swamp cave enemies slightly.&lt;br /&gt;
* Ivy armor recipe now requires new Swamp Sludge crafting material.&lt;br /&gt;
* Settlers will now drop off ingredients for multiple recipes in things like the Grain Mill.&lt;br /&gt;
* Optimized settlers finding items in settlement storage.&lt;br /&gt;
* Music players are now synchronized between players and will not restart if you leave and come back.&lt;br /&gt;
* Items like ammo and potions will now be used from top to bottom first instead of reversed (Pouches still have priority).&lt;br /&gt;
* Your map zoom levels are now saved.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed auto opened doors sometimes not closing correctly.&lt;br /&gt;
* Fixed GL errors when minimizing the game.&lt;br /&gt;
* Fixed wall torches able to be placed on doors.&lt;br /&gt;
* Fixed starting roasting station spawning on top of water.&lt;br /&gt;
* Fixes a bunch of translations.&lt;br /&gt;
&lt;br /&gt;
== 0.21.18 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5301301606957655315 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smart mining to shovels.&lt;br /&gt;
* Added tip about joining settlement owners team for private access.&lt;br /&gt;
* Added equip control tip to armor, trinkets and mounts.&lt;br /&gt;
* Added ability to set max stored items for each category and specific item.&lt;br /&gt;
* Added banners equipment category.&lt;br /&gt;
* Added Bulky and Puny trinket enchantments.&lt;br /&gt;
* Added ability to enchant armor similar to trinkets.&lt;br /&gt;
* Added error message when trying to use a mount where not possible.&lt;br /&gt;
* Added transfer all button to inventories.&lt;br /&gt;
* Added quick action buttons to pawnbroker and void pouches.&lt;br /&gt;
* Added restrict zones for settlers.&lt;br /&gt;
* Added full set of gold armor, weapons and tools.&lt;br /&gt;
* Added minecart tracks generation to forest caves.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reworked settlement raids. They now come from a direction and can be seen on the map preparing.&lt;br /&gt;
* Feeding troughs will now only feed animals inside their pen/room.&lt;br /&gt;
* With smart mining on, there will now always be an indicator of the target tile.&lt;br /&gt;
* Reduced wool cost of beds.&lt;br /&gt;
* Armor in cosmetic slot now shows a disabled icon and tooltip is in red.&lt;br /&gt;
* Floors now take only half the shovel hits to dig up.&lt;br /&gt;
* Settlements are now private by default.&lt;br /&gt;
* Armor penetration now works on training dummy, to better show DPS.&lt;br /&gt;
* Reduced the amount of recall scrolls in crates.&lt;br /&gt;
* Reduced the drop rate of boss summon items.&lt;br /&gt;
* Crafting filters now say search instead of filter.&lt;br /&gt;
* Banish settler button is now yellow as a warning.&lt;br /&gt;
* All boomerangs can now be enchanted.&lt;br /&gt;
* Ability trinkets are now required to be placed in ability slot if empty.&lt;br /&gt;
* Increased time it takes for animals to grow up significantly.&lt;br /&gt;
* Boats can now no longer be used from land.&lt;br /&gt;
* Items like weapons, trinkets, armor and more will now be much bigger when dropped on the ground.&lt;br /&gt;
* Adjusted ore generation, reducing the overall ores slightly.&lt;br /&gt;
* Optimized and reworked system to estimate if mobs can path to a target completely.&lt;br /&gt;
* Optimized job searching, fixing lag issues when a lot of fertilize jobs are available.&lt;br /&gt;
* You can now no longer consume the same food buff if at full hunger.&lt;br /&gt;
* Reduced damage of Void Wizard slightly.&lt;br /&gt;
* Adjusted height of wall torches placed on sides of walls.&lt;br /&gt;
* Hunters are now much less likely to hit other mobs when hunting.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed missing temple biome translation.&lt;br /&gt;
* Fixed being able to blink scepter outside the map.&lt;br /&gt;
* Fixed item locked being cleared if picking up a single item with right click.&lt;br /&gt;
* Fixed some summons not able to hit other players in PvP.&lt;br /&gt;
* Fixed settlers sometimes hauling stuff that&#039;s not needed.&lt;br /&gt;
* Fixed Void Wizard and Fallen Wizard not resetting their AI properly.&lt;br /&gt;
* Fixed boss health scaling sometimes showing wrong on clients.&lt;br /&gt;
* Fixed possible frame buffer issues for systems running OpenGL 3.x.&lt;br /&gt;
* Fixed issues related to desynced health between other clients and server.&lt;br /&gt;
* Fixed Void Wizard clones showing health bars when shouldn&#039;t.&lt;br /&gt;
* Fixed a few typos in english translation.&lt;br /&gt;
* Fixed some items, like quest items always showing as unknown in storage config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added world generation game events.&lt;br /&gt;
* Added DamageTileEvent and ItemPlaceEvent.&lt;br /&gt;
* Added ObjectInteractEvent and MobInteractEvent.&lt;br /&gt;
&lt;br /&gt;
== 0.21.17 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132816477239136717 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added a tip about teams when a friend joins your world.&lt;br /&gt;
* Added work range tooltip and visualization when hovering a workers priority button.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased settler work range significantly.&lt;br /&gt;
* Settlers and raiders will now be able to find much more complex paths.&lt;br /&gt;
* Crafting simple bullets now no longer requires you to have a gun.&lt;br /&gt;
* Moved a few crafting recipes around to make more sense.&lt;br /&gt;
* Items now sink much slower in lava.&lt;br /&gt;
* Settlers that are angry at you now forget you if you die.&lt;br /&gt;
* Summons will now attack cave moles while they are moving.&lt;br /&gt;
* Elder will now hunt targets slightly further away if defend zone allows it.&lt;br /&gt;
* Your elder and guard settlers will now help you fight Evils Protector, if close enough to their house.&lt;br /&gt;
* Increased Void Boomerang damage slightly.&lt;br /&gt;
* Increased Razor Blade boomerang damage slightly.&lt;br /&gt;
* Torches and consumable food will no longer drop as material death penalty.&lt;br /&gt;
* Rope now stacks in items of 5.&lt;br /&gt;
* Enchanting weapons with curses is now much cheaper.&lt;br /&gt;
* Roasting station now only takes logs to craft.&lt;br /&gt;
* Increased time it takes for Ancient Vulture eggs to hatch.&lt;br /&gt;
* Settlers leaving will now stop up if being talked to.&lt;br /&gt;
* There is now a small cooldown before you can pick up items dropped by yourself.&lt;br /&gt;
* All players on a settlement team will now get village helper achievement instead of just the one handing it in.&lt;br /&gt;
* The game will now back up your save to a different file every now and then.&lt;br /&gt;
* Dungeon entrance now has Void Apprentice defending it instead of Vampires.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed a few issues with mounts causing invisible players.&lt;br /&gt;
* Fixed possible crash when trying to move a settler that just died.&lt;br /&gt;
* Fixed rare crash when trying to respawn.&lt;br /&gt;
* Fixed sometimes being teleported to the wrong location when using recall.&lt;br /&gt;
* Fixed settlers getting stuck to sides of open fence gates (by temporary removing their collision).&lt;br /&gt;
&lt;br /&gt;
== 0.21.16 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132815117682451566 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added raid frequency world setting.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reduced the drop rate of seasonal hats, like the Christmas hat.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mage enchanting sometimes dropping ghost of item.&lt;br /&gt;
* Fixed some Mac launch issues (likely not all).&lt;br /&gt;
* Fixed rare crashes when loading a level in the wrong order.&lt;br /&gt;
&lt;br /&gt;
== 0.21.15 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5618801575237856108 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Ancient Skeletons, a slightly stronger skeleton that spawns in deep desert caves.&lt;br /&gt;
* Added world map coordinate setting.&lt;br /&gt;
* Added health bars to all mobs that has taken damage, can be disabled in interface settings.&lt;br /&gt;
* Added blackberry bushes, generates in snow biomes.&lt;br /&gt;
* Added blackberry ice cream.&lt;br /&gt;
* Added more beds and candelabras to generated NPC village houses.&lt;br /&gt;
* Added music player, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added vinyls for each music track, can be found in cave chests, boss drops etc.&lt;br /&gt;
* Added Discord, Steam news and language side buttons to main and pause menu.&lt;br /&gt;
* Added dungeon like temple before reaching the Fallen Wizard.&lt;br /&gt;
* Added Temple Pendant trinket, can be found in new temple chests.&lt;br /&gt;
* Added Ancient Relic trinket, can be crafted.&lt;br /&gt;
* Added Antique Bow weapon, can be found in new temple chests.&lt;br /&gt;
* Added Antique Sword weapon, can be found in new temple chests.&lt;br /&gt;
* Added defeat Fallen Wizard settlement quest.&lt;br /&gt;
* Added Void Bag item, obtained from new settlement quest.&lt;br /&gt;
* Added 9 new achievements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* New save files will now be compressed, taking up much less space.&lt;br /&gt;
* Settlers will now try to find a bed to sleep in inside their room at night.&lt;br /&gt;
* Makes it possible for mobs to attack people laying in their bed.&lt;br /&gt;
* Void Wizard is now slightly easier with more players.&lt;br /&gt;
* Items now sort based on their category instead.&lt;br /&gt;
* Touched up some of the older achievement icons.&lt;br /&gt;
* Decreased the frequency of settlement raids.&lt;br /&gt;
* Made minimum cooldown between raids much longer.&lt;br /&gt;
* Increased size of a lot of menus.&lt;br /&gt;
* Removed minimum and increased max length of player name requirement.&lt;br /&gt;
* Items will no longer get left behind on the ground when settlers does jobs.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed team member name plates not drawing in correct locations.&lt;br /&gt;
* Fixed possible crash when editing settlement workstations and storage.&lt;br /&gt;
* Fixed some issues relating to jobs not cancelling correctly.&lt;br /&gt;
* Fixed possible crash when changing levels.&lt;br /&gt;
* Fixed possible crash when fighting Queen Spider.&lt;br /&gt;
* Fixed crash on systems not supporting OpenGL 3 or above.&lt;br /&gt;
* Fixed settlers disappearing when unloading a world at a specific time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.14 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3053996429931133805 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.10.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dynamic zoom and interface size settings, enabled by default.&lt;br /&gt;
* Added settler happiness.&lt;br /&gt;
* Added mood dialogue option to settlers.&lt;br /&gt;
* Added fertilize zone and job performed only by farmers.&lt;br /&gt;
* Added hotkey to access settlement management menu.&lt;br /&gt;
* Added settler work priority management to settlement menu.&lt;br /&gt;
* Added settler diet management to settlement menu.&lt;br /&gt;
* Added settlement defend zone, allowing limiting where settlers will attack hostiles.&lt;br /&gt;
* Added Pumpkin Mask cosmetic, only available during Halloween season.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* UI buttons now look like they click down.&lt;br /&gt;
* You will now actually lay in the bed when sleeping.&lt;br /&gt;
* Removed discard option when talking with settlers carrying items.&lt;br /&gt;
* Evils Protectors air bombs are now a bit easier to see.&lt;br /&gt;
* Fallen Wizard is now harder to cheese by hiding behind pillars.&lt;br /&gt;
* Increased damage of Fallen Wizard attacks slightly.&lt;br /&gt;
* Increased Fallen Wizard max health.&lt;br /&gt;
* Fallen Wizard attacks now scale faster with his missing health.&lt;br /&gt;
* It&#039;s now possible to hear other players consume potions and food.&lt;br /&gt;
* Rice seeds and Coffee beans are considered raw food instead of seeds.&lt;br /&gt;
* Benches are now a bit wider when placed vertically.&lt;br /&gt;
* Settlers can now pick up multiple items from the ground before putting them away.&lt;br /&gt;
* Tweaked some object collisions to prevent walking between them.&lt;br /&gt;
* Every settler can now harvest and plant crops.&lt;br /&gt;
* Settlers can now move into rooms that are only 4 tiles big, but they will be unhappy.&lt;br /&gt;
* Reworked settlement management menu look to support more options.&lt;br /&gt;
* It is now possible to move Pawn Broker between settlements.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed performance problems when summons tries to path to unreachable target.&lt;br /&gt;
* Fixed possible crash while loading into a level.&lt;br /&gt;
* Fixed ropes sometimes not attached to the animal.&lt;br /&gt;
* Fixed problem in region system, sometimes causing rooms to be considered outside when not.&lt;br /&gt;
* Fixed settlers picking up items sometimes stopping moving.&lt;br /&gt;
* Fixed settlers work animation not always showing in correct direction.&lt;br /&gt;
&lt;br /&gt;
== 0.21.13 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4748472700545175621 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.09.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smaller lakes and ponds to island generation.&lt;br /&gt;
* Added water lilies and grass to island lakes.&lt;br /&gt;
* Added coin stacks to cave goblin areas.&lt;br /&gt;
* Added ability to configure allowed ingredients to use in settlement workstation recipes.&lt;br /&gt;
* Added ability to change the order of waystones and updated homestone UI.&lt;br /&gt;
* Added Tracker Boot trinket, crafted in workstation.&lt;br /&gt;
* Added Item Attractor trinket, obtained as rare settlement quest reward.&lt;br /&gt;
* Added a short time of invincibility after spawning.&lt;br /&gt;
* Added ability to make time go faster by sleeping in a bed.&lt;br /&gt;
* Added new boss, encountered after defeating Sage &amp;amp; Grit.&lt;br /&gt;
* Added Wizard Socket consumable, obtained by defeating the new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* When quick using health potions, the best ones available will now get prioritized.&lt;br /&gt;
* Mummy mages now walk around with a wizard hat.&lt;br /&gt;
* Visiting settlers recruit costs are now only coins.&lt;br /&gt;
* Moved all crops and fruits to raw food item category.&lt;br /&gt;
* Created new fish item categories.&lt;br /&gt;
* Void Wizard magic and attacks will now glow, making it much easier to see.&lt;br /&gt;
* Raiders will now simply open doors instead of breaking them.&lt;br /&gt;
* Guard settlers are now more powerful.&lt;br /&gt;
* There is now a high chance for a new recruit to appear shortly after a settler has died.&lt;br /&gt;
* Updated armor slot icons.&lt;br /&gt;
* You now start with 4 trinket slots instead of 3.&lt;br /&gt;
* Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels.&lt;br /&gt;
* Reduced spawn rate of mobs when many players are close to each other.&lt;br /&gt;
* Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people.&lt;br /&gt;
* Quick moving items now checks all items to stack to before creating a new stack.&lt;br /&gt;
* Updated imported animals item textures.&lt;br /&gt;
* Optimized mob pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complex paths.&lt;br /&gt;
* Cattails in the swamp will now drop item when destroyed.&lt;br /&gt;
* Reworked time of day states, day time is now slightly longer.&lt;br /&gt;
* Reduced Bow of Dualism damage and speed slightly.&lt;br /&gt;
* Increased slow effect while starving.&lt;br /&gt;
* Starter shirt and shoes will now be in cosmetic slots instead of armor slots.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed last slot of settlement inventories not being considered correctly.&lt;br /&gt;
* Fixed potential problem where client thinks other players are still dead.&lt;br /&gt;
* Fixed obtainable items counting a few extra ones.&lt;br /&gt;
* Fixed possible crash when editing settlement zones.&lt;br /&gt;
* Fixed mobs spawning close to players when playing multiplayer.&lt;br /&gt;
* Fixed potential problem causing player mount status to desync.&lt;br /&gt;
* Fixed players spawning before they have finished loading.&lt;br /&gt;
* Fixed possible crash while loading and receiving settlement updates.&lt;br /&gt;
* Fixed Dragons Rebound enchanting being free.&lt;br /&gt;
* Fixed settlers sometimes not able to pick up items close to fences and other objects.&lt;br /&gt;
* Fixed server freezing when damaging yourself while having thorns potion or cactus shield.&lt;br /&gt;
* Fixed walls connecting to other walls when fully encased.&lt;br /&gt;
* Fixed Dark Gem name.&lt;br /&gt;
&lt;br /&gt;
== 0.21.12 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2986435517720450312 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.08.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Stone Brick floors.&lt;br /&gt;
* Added Stone Tiled floors.&lt;br /&gt;
* Added Snow Stone floors, path and pressure plate.&lt;br /&gt;
* Added Swamp Stone floors, path and pressure plate.&lt;br /&gt;
* Added Sandstone floors, path and pressure plate.&lt;br /&gt;
* Added Straw floor tile.&lt;br /&gt;
* Added Pine floor tile.&lt;br /&gt;
* Added Palm wall, door and floor.&lt;br /&gt;
* Added ability to turn off almost all light objects using wire.&lt;br /&gt;
* Added Frozen Wave trinket, found in snow cave chests.&lt;br /&gt;
* Added Air Vessel trinket, found in desert cave chests.&lt;br /&gt;
* Added Calming Miners Bouquet trinket item, crafted from Calming Rose and Mining Charm.&lt;br /&gt;
* Added Leather Glove trinket, crafted in workstation.&lt;br /&gt;
* Added Swamp Zombies to swamp biome.&lt;br /&gt;
* Added Slime Canister summon weapon, found in swamp cave chests.&lt;br /&gt;
* Added Swamp Tome magic weapon, found in swamp cave chests.&lt;br /&gt;
* Added Quartz Crown with new set bonus.&lt;br /&gt;
* Added strength, ranger and wisdom potions.&lt;br /&gt;
* Added Landfill item.&lt;br /&gt;
* Added current modifiers menu button to quickbar.&lt;br /&gt;
* Added ability to clear recent death locations from world map.&lt;br /&gt;
* Added cardinal bird critter.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Renamed rock floors to stone floors.&lt;br /&gt;
* Renamed rock pressure plate to stone pressure plate.&lt;br /&gt;
* Increased duration of mining potion.&lt;br /&gt;
* Updated fire chalice texture and dungeon entrance.&lt;br /&gt;
* Improved Cheese Press texture slightly.&lt;br /&gt;
* Reduced Swamp Guardian damage slightly.&lt;br /&gt;
* Updated Quartz armor texture.&lt;br /&gt;
* Updated lighting engine, making it more optimized and fixes consistency problems.&lt;br /&gt;
* Increased the amount of cave chests rooms and ruins that generate slightly.&lt;br /&gt;
* Boss music is now slightly louder than other music.&lt;br /&gt;
* Giant cave spiders will now spit more often.&lt;br /&gt;
* Players now take significantly more damage from traps.&lt;br /&gt;
* Tweaked some rock tile textures slightly.&lt;br /&gt;
* Player names now accept letters from different languages.&lt;br /&gt;
* Updated gold furniture texture.&lt;br /&gt;
* Searching now expands item filter lists.&lt;br /&gt;
* Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack.&lt;br /&gt;
* Reduced difficulty of early game bosses.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed craft pickaxe tutorial showing wrong logs amount.&lt;br /&gt;
* Fixed wires not causing updating correctly.&lt;br /&gt;
* Fixed color lights being inconsistent based on place order.&lt;br /&gt;
* Fixed possible crash when rendering Queen Spider.&lt;br /&gt;
* Fixed possible crash when items collide in the main menu.&lt;br /&gt;
* Fixed some trails being messed up.&lt;br /&gt;
* Fixed being able to recruit Pirate when he is a settler.&lt;br /&gt;
* Fixed baby zombie archer texture sometimes being messed up.&lt;br /&gt;
* Fixed possible crash when trying to move in settlers to a room.&lt;br /&gt;
* Fixed summons sometimes stopping up and not moving anymore.&lt;br /&gt;
* Fixed damage over time not considering the difficulty.&lt;br /&gt;
* Fixed rare issue of getting stuck while using dragon lance.&lt;br /&gt;
* Fixed a bunch of minor issues linked to new item filters.&lt;br /&gt;
* Fixed Angler fishing spot sometimes not working properly.&lt;br /&gt;
&lt;br /&gt;
== 0.21.11 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2990935241256433017 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.07.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added forestry work zones.&lt;br /&gt;
* Added husbandry work zones.&lt;br /&gt;
* Added ability to share quests with team members.&lt;br /&gt;
* Added custom settler work priorities.&lt;br /&gt;
* Added controls for each hotbar slot.&lt;br /&gt;
* Added completely new item filter system.&lt;br /&gt;
* Added angler fishing trips, similar to explorer expeditions.&lt;br /&gt;
* Added ability to disable raids using settings command.&lt;br /&gt;
* Added 2 more difficulties, for the more casual and more hardcore.&lt;br /&gt;
* Added coconut trees, grows in desert biomes similar to apple trees.&lt;br /&gt;
* Added lemon and banana trees, obtained in deep cave chests or bought from farmer after Sage and Grit.&lt;br /&gt;
* Added 4 new crop types.&lt;br /&gt;
* Added 24 new food items.&lt;br /&gt;
* Added deep cave ruins, where the new crops can be found.&lt;br /&gt;
* Added 7 common fish, found in various places that can be used in food.&lt;br /&gt;
* Added new frost shard ore, found in snow caves.&lt;br /&gt;
* Added frost armor set with a complete set of tools and weapons.&lt;br /&gt;
* Added turtle critter to desert biomes.&lt;br /&gt;
* Added chicken costume set, obtained rarely from settlement quest rewards.&lt;br /&gt;
* Added swimsuits and sunglasses cosmetics, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added jester cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added hula cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added snow cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added sailor cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added minion, knockback and rapid potions.&lt;br /&gt;
* Added banners of defense, damage and summon speed.&lt;br /&gt;
* Added Cooking Station object, crafted in Advanced Workstation.&lt;br /&gt;
* Added background to all item tooltips, can be disabled in interface settings.&lt;br /&gt;
* Added a better outline to menu backgrounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Bathtub recipes now no longer require a water bucket.&lt;br /&gt;
* The starter house chests now also has a small amount of food.&lt;br /&gt;
* Doors will now mirror when placed like a double door.&lt;br /&gt;
* Rooms now have a max size of 300 tiles before they are considered outside.&lt;br /&gt;
* Made players unable to recruit to settlements they don&#039;t have permission for.&lt;br /&gt;
* Starving debuff will now only be active when having a completely empty hunger bar.&lt;br /&gt;
* Brain on a Stick will now summon and archer half the time.&lt;br /&gt;
* Raiders will now spawn in smaller waves instead of continuously.&lt;br /&gt;
* Glacial Boomerang now throws 2 boomerangs at once.&lt;br /&gt;
* Reduced the velocity of bullets.&lt;br /&gt;
* Touched up some UI components, making some of them bigger and more clear.&lt;br /&gt;
* Increased range of Quartz Staff and Icicle Staff.&lt;br /&gt;
* The same traveling humans now have a much lower chance to spawn multiple times in a row.&lt;br /&gt;
* It is now possible to spawn multiple bosses at the same time with a small cooldown.&lt;br /&gt;
* It is now no longer possible to drop locked items.&lt;br /&gt;
* Evils Protector first stages are now easier while the last ones a bit harder.&lt;br /&gt;
* Villagers are now much less rude.&lt;br /&gt;
* It is now no longer possible to use fruit tree and berry bush saplings while making torches.&lt;br /&gt;
* Traveling humans can now no longer be hit by settlement team members, similar to settlers.&lt;br /&gt;
* Updated iron armor textures.&lt;br /&gt;
* Updates copper armor and tool textures.&lt;br /&gt;
* Worm and swamp larva will now slowly sink into the ground.&lt;br /&gt;
* Starter house now spawns with a Roasting Station in front of it.&lt;br /&gt;
* Optimized level loading, will now cause less lag when still loading level after having spawned.&lt;br /&gt;
* Pouches is now prioritized when pressing loot all and restocking works properly.&lt;br /&gt;
* Ducks now have legs and can go on land.&lt;br /&gt;
* Zombie archers now walk around with a bow on their back.&lt;br /&gt;
* Updated cow and sheep textures.&lt;br /&gt;
* Tweaked some potions recipes and duration.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining a server.&lt;br /&gt;
* Fixed possible crash from Reaper boss when fighting multiple people.&lt;br /&gt;
* Fixed possible crash when trying to communicate with servers or clients running another version.&lt;br /&gt;
* Fixed rare crash when removing entities and particles.&lt;br /&gt;
* Fixed a bunch of settlement room assign issues.&lt;br /&gt;
* Fixed possible crash when trying to generate snow cave.&lt;br /&gt;
* Fixed players sometimes being invisible.&lt;br /&gt;
* Fixed possible crash in main menu while connecting.&lt;br /&gt;
* Fixed projectiles sometimes getting stuck.&lt;br /&gt;
* Fixed mobs not able to path when stuck inside an object.&lt;br /&gt;
* Fixed being able to keep attacking with certain weapons after death.&lt;br /&gt;
* Fixed being able to make multiple settlement workstations on multi tiles.&lt;br /&gt;
* Fixed feeding through wheat sometimes being messed up.&lt;br /&gt;
* Fixed player hunger setting not being applied to new saves.&lt;br /&gt;
* Fixed Explorer find island not working correctly.&lt;br /&gt;
* Fixed husbandry mobs sometimes still following the player after taking off rope.&lt;br /&gt;
&lt;br /&gt;
== 0.21.10 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3064114930532406462 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.05.13&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added hunger bar, can be disabled in world settings.&lt;br /&gt;
* Added thorns mini biome to swamp caves.&lt;br /&gt;
* Added Thorns Potion.&lt;br /&gt;
* Added fire ambient sound to fueled workstations and campfire.&lt;br /&gt;
* Added map tooltips to a lot more objects, like ores, seeds, trees etc.&lt;br /&gt;
* Added buff when near a fueled campfire.&lt;br /&gt;
* Added job for settlers to pick up dropped items and put them in storage.&lt;br /&gt;
* Added shears.&lt;br /&gt;
* Added settlement raids, your settlements will now occasionally get raided.&lt;br /&gt;
* Added ivy sword, spear and bow weapons.&lt;br /&gt;
* Added Sage and Grit settlement quest tier.&lt;br /&gt;
* Added Blink Scepter trinket, obtained as reward for completing Sage and Grit quest tier.&lt;br /&gt;
* Added settlers arriving in settlement only to be recruited.&lt;br /&gt;
* Added Deep Desert Cave explorer expedition.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Cave ruins chests now contains crops in them together with seeds.&lt;br /&gt;
* Cave Spider Gland textures is now different depending on where they drop, but still stack.&lt;br /&gt;
* About doubled the range at which settlers will look for jobs.&lt;br /&gt;
* Optimized a lot of world &amp;quot;search&amp;quot; logic, like looking for targets etc.&lt;br /&gt;
* Traveling merchant now sells rope a bit pricier than the farmer.&lt;br /&gt;
* Cave ruin chests loot are now more random.&lt;br /&gt;
* Settlement workstation recipes has gotten a fix that unfortunately required them to be wiped.&lt;br /&gt;
* Summons can now walk through doors when following owner.&lt;br /&gt;
* It is now possible to interact with an item while holding it without dropping it.&lt;br /&gt;
* Settlers will now try to drop off all their items at once instead of only one stack.&lt;br /&gt;
* Reduced the chance of the start island ladder spawning inside a crypt/nest significantly.&lt;br /&gt;
* Settlers will now react to being hit while working.&lt;br /&gt;
* Increased Ancient Vulture difficulty slightly.&lt;br /&gt;
* Enchanted items will now have a higher/lower value based on the enchant.&lt;br /&gt;
* Increased the amount of spider nest mini biomes in snow caves.&lt;br /&gt;
* Health bar now show more hearts based on how much max health you have.&lt;br /&gt;
* Settler stats will now scale with the amount of settlement boss quests completed.&lt;br /&gt;
* Increased difficulty of Reaper fight.&lt;br /&gt;
* Reduced the bullet velocity of guns.&lt;br /&gt;
* Wood boats can now also be used from the mount slot.&lt;br /&gt;
* TNT will now explode when hit by another explosion instead of being destroyed.&lt;br /&gt;
* Reduced combat regen provided by food.&lt;br /&gt;
* Reduced the amount of potions and bars from cave crates and chests.&lt;br /&gt;
* Reduced buff time of consuming food slightly.&lt;br /&gt;
* It is now no longer possible to hit settlers on your team.&lt;br /&gt;
* Increased speed of settlers slightly.&lt;br /&gt;
* Reduced Force of Wind cooldown.&lt;br /&gt;
* Reduced difficulty of Queen Spider fight slightly.&lt;br /&gt;
* Increased stack size of coins to 5000.&lt;br /&gt;
* Main menu continue button now remembers if you hosted or joined a server last.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players being rendered when mounted before they should.&lt;br /&gt;
* Fixed invisible spider spit.&lt;br /&gt;
* Fixed Pirate Captain fleeing when killed his current target while still having more targets around.&lt;br /&gt;
* Fixed possible crash when eating food.&lt;br /&gt;
* Fixed mobs spawning outside of the map, resulting in some mobs spawning very often like sand worm.&lt;br /&gt;
* Fixed forge not being able to be used as settlement workstation.&lt;br /&gt;
* Fixed possible crash when joining a server that has specific projectiles active.&lt;br /&gt;
* Fixed desert crawler not counting kills stat.&lt;br /&gt;
* Fixed possible crash when mobs are being hit while joining a server.&lt;br /&gt;
* Fixed being able to destroy unbreakable objects using buckets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.9 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3014571529742944657 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.04.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added settlement workstations and recipes.&lt;br /&gt;
* Added map death markers.&lt;br /&gt;
* Added show teammate markers interface setting.&lt;br /&gt;
* Added smaller ruins that spawn in caves.&lt;br /&gt;
* Added eggplant crop.&lt;br /&gt;
* Added potato crop.&lt;br /&gt;
* Added rice crop.&lt;br /&gt;
* Added carrot crop.&lt;br /&gt;
* Added 12 different food items.&lt;br /&gt;
* Added Cheese Press.&lt;br /&gt;
* Added Sickle tool.&lt;br /&gt;
* Added new boss, fought in snow caves.&lt;br /&gt;
* Added Spider Charm trinket, dropped from new boss.&lt;br /&gt;
* Added Spider Claw weapon, dropped from new boss.&lt;br /&gt;
* Added Webbed Gun weapon, dropped from new boss.&lt;br /&gt;
* Added settlement quest tier for new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased time it takes for apples and berry bushes to grow fruit.&lt;br /&gt;
* It is now not possible to place water or lava near walls and rocks.&lt;br /&gt;
* Pressing buff button will now also try to use the best food available.&lt;br /&gt;
* Tweaked a lot of recipes like increasing cost of gear slightly.&lt;br /&gt;
* Food will now drop as material death penalty.&lt;br /&gt;
* Farmers will now also harvest fruit from nearby trees and bushes.&lt;br /&gt;
* Reduced aggro range of giant cave spiders significantly.&lt;br /&gt;
* Reduced vampire health slightly.&lt;br /&gt;
* Vampires and Giant Cave Spiders will now try to stay around their crypt/nest.&lt;br /&gt;
* Reduced the amount of products received from food crops slightly.&lt;br /&gt;
* Reduced the amount of bars gotten from crates.&lt;br /&gt;
* Increased difficulty of Evils Protector fight, especially when playing coop.&lt;br /&gt;
* Increased boss health scaling slightly.&lt;br /&gt;
* Reworked Void Wizard AI and arena, should now be a bit more difficult.&lt;br /&gt;
* Explosions will now deal a minimum amount of damage when on the edge.&lt;br /&gt;
* Tweaked almost all boss fights to scale better with multiple players.&lt;br /&gt;
* Some raw foods can now be eaten but provide a debuff.&lt;br /&gt;
* Fueled crafting stations will now only use fuel if you are using them.&lt;br /&gt;
* The forge now requires fuel to craft at.&lt;br /&gt;
* Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments.&lt;br /&gt;
* Reworked processing inventories to allow for them to be used as settlement workstations.&lt;br /&gt;
* Arrows will now only drop some of the time when hitting terrain.&lt;br /&gt;
* Vampire lairs are now more enclosed.&lt;br /&gt;
* Tweaked snow caves, now contain water pools and vampire crypts.&lt;br /&gt;
* Randomizing looks will now be more often human-like.&lt;br /&gt;
* Increases cooldown for being able to feed animals (again).&lt;br /&gt;
* Feeding troughs will now stop feeding animals when having fewer mobs around it.&lt;br /&gt;
* Increased the time it takes for most crops to grow.&lt;br /&gt;
* Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed deep desert chests spawning ice crowns.&lt;br /&gt;
* Fixed possible corruption issue in saves.&lt;br /&gt;
* Fixed dropping 1 item into trash deleting 2.&lt;br /&gt;
* Fixed mining a multi-tile object sometimes needing more hits.&lt;br /&gt;
* Fixed boss minions and other able to drop items when they shouldn&#039;t.&lt;br /&gt;
* Fixed being able to be hit more than once if stepping on ground effects.&lt;br /&gt;
* Fixed possible crash when sending a chat message while other players are loading.&lt;br /&gt;
* Fixed possible crash when a lot of sounds were playing at the same time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.8 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.03.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added crit chance trinket enchantments.&lt;br /&gt;
* Added death sounds to almost all remaining mobs.&lt;br /&gt;
* Added accept/decline button directly in chat when receiving a team invite.&lt;br /&gt;
* Added Potion Pouch, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added ability to send feedback directly from inside the game.&lt;br /&gt;
* Added small texture to crops when fertilized.&lt;br /&gt;
* Added sound output device setting.&lt;br /&gt;
* Added settlement storage system with filters, priorities etc.&lt;br /&gt;
* Added ability to copy and paste item filters.&lt;br /&gt;
* Added dense grass setting, defaults to on.&lt;br /&gt;
* Added 24 different food items with a new buff mechanic.&lt;br /&gt;
* Added 5 different food related crops.&lt;br /&gt;
* Added apple trees, will spawn on forest and plains biomes.&lt;br /&gt;
* Added blueberry bushes, will spawn on forest and plains biomes.&lt;br /&gt;
* Added campfire, cooking pot and roasting station.&lt;br /&gt;
* Added grain mill.&lt;br /&gt;
* Added food consumed stats.&lt;br /&gt;
* Added specific potions consumed stats.&lt;br /&gt;
* Added shake animation to trees when hit.&lt;br /&gt;
* Added max settlements per player world setting. Defaults to unlimited. Can be changed using the /settings command.&lt;br /&gt;
* Added note about possible performance issues when having many settlements.&lt;br /&gt;
* Added monitor graphics setting and makes default setting fullscreen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler jobs completely.&lt;br /&gt;
* Reworked settlement management, allowing for more complex systems in the future.&lt;br /&gt;
* Improved chaser target finder, especially in multiplayer or when there are several targets around.&lt;br /&gt;
* Reworked Evils Protector fight, will now progress and change after each stage.&lt;br /&gt;
* Reworked Pirate Captain fight, adding another phase making it harder to cheese it.&lt;br /&gt;
* Reduced lag spikes caused by garbage collection system.&lt;br /&gt;
* Using bigger interface sizes will now be much less blurry.&lt;br /&gt;
* Made deep cave mobs light spawn threshold same as every other mob.&lt;br /&gt;
* Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard.&lt;br /&gt;
* Laser hit boxes (like dragon lance weapon) will now be much more consistent when moving and changing angle.&lt;br /&gt;
* Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again.&lt;br /&gt;
* Stink Flask is now way more effective and will spawn mobs at higher light levels.&lt;br /&gt;
* Crop grow times is now be much less varying for the same crops.&lt;br /&gt;
* Reworked objects that takes up multiple tiles completely.&lt;br /&gt;
* Reworked bench rotation, meaning they will likely be messed up when you load an old level.&lt;br /&gt;
* Objects like the bench place direction now matches the player.&lt;br /&gt;
* Increased corner skip threshold slightly.&lt;br /&gt;
* Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels.&lt;br /&gt;
* Compost bin now has less slots and dedicated input/output.&lt;br /&gt;
* Increased early bows range slightly.&lt;br /&gt;
* Vampires and Void Apprentices will no longer change position when hit.&lt;br /&gt;
* Updated inventory quick action button icons.&lt;br /&gt;
* Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc.&lt;br /&gt;
* Reduced the amount of passive animals generated on islands.&lt;br /&gt;
* Dungeon arena entrance will now spawn closer to dungeon entrance.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed potential crash on main menu.&lt;br /&gt;
* Fixed crash when trying to drop an item into slots that&#039;s not possible.&lt;br /&gt;
* Fixed possible crash when trying to open pouches from opened inventory.&lt;br /&gt;
* Fixed server pause when empty setting not working correctly.&lt;br /&gt;
* Fixed being able to travel to same island, causing issues.&lt;br /&gt;
* Fixed crash caused by projectiles that could not find an owner.&lt;br /&gt;
* Fixed game not opening if no sound output device is available.&lt;br /&gt;
* Fixed possible crash when catching fish.&lt;br /&gt;
* Fixed composting bin not dropping internal items when broken.&lt;br /&gt;
* Fixed steel boat following players into caves.&lt;br /&gt;
* Fixed issue where Death Ripper would get out of sync and not hit anything.&lt;br /&gt;
* Fixed issue with vSync slowing down load times.&lt;br /&gt;
* Fixed flickering of map sections on some hardware.&lt;br /&gt;
&lt;br /&gt;
== 0.21.7 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3052845784531522982 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.01.24&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added small rivers that can spawn on islands.&lt;br /&gt;
* Added ability to automatically track new quests.&lt;br /&gt;
* Added Traveler Cloak trinket, crafted from Mobility Cloak.&lt;br /&gt;
* Added Explorer Cloak trinket, crafted from Traveler Cloak.&lt;br /&gt;
* Added the ability to scroll on items to quick move one item between inventories.&lt;br /&gt;
* Added height and bounce animation to dropped items.&lt;br /&gt;
* Added small drop animation to death particles.&lt;br /&gt;
* Added ability to filter which items settlers should move.&lt;br /&gt;
* Added stone fence and gates.&lt;br /&gt;
* Added iron fence and gates.&lt;br /&gt;
* Added wood and 3 different stone columns.&lt;br /&gt;
* Added crypt mini biomes to forest/plains caves.&lt;br /&gt;
* Added Fuzzy Dice trinket, obtained from surface ruins.&lt;br /&gt;
* Added Lucky Cape trinket, crafted using Fuzzy Dice and Noble Horseshoe.&lt;br /&gt;
* Added deep desert caves.&lt;br /&gt;
* Added Ancient Fossil ore and bars, found in deep desert caves.&lt;br /&gt;
* Added Ancient Fossil armor set.&lt;br /&gt;
* Added Ancient Dredging Staff weapon.&lt;br /&gt;
* Added Sandworm mob.&lt;br /&gt;
* Added Desert Crawler mob.&lt;br /&gt;
* Added move sound to Grit and Sage.&lt;br /&gt;
* Added Skeleton Staff weapon, dropped from Grit and Sage.&lt;br /&gt;
* Added Scrying Mirror trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Digging Claw trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Antique Rifle weapon, found in deep desert cave chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Updated mini biome generation, will now have less hard edges.&lt;br /&gt;
* Increased the amount of quartz in desert biomes.&lt;br /&gt;
* Updated island tree generation to be more natural with open areas.&lt;br /&gt;
* Made holding down to craft/buy faster.&lt;br /&gt;
* Items will now no longer sink completely in water.&lt;br /&gt;
* Reduced giant cave spider health and drops.&lt;br /&gt;
* Reduced damage of Swamp Guardian.&lt;br /&gt;
* Chests in the same dungeon, pirate village, caves etc. will now have more varied loot.&lt;br /&gt;
* Updated Mobility Cloak Texture.&lt;br /&gt;
* Reduced deep cave mobs health and aggro range.&lt;br /&gt;
* Reduced Deep Cave Spirit spawn rate.&lt;br /&gt;
* Hostile mobs will now also target settlers.&lt;br /&gt;
* Settlers will now run to their home if they cannot defend themselves.&lt;br /&gt;
* Updated stone path texture and added bridge when placed above water.&lt;br /&gt;
* Updated village generation presets slightly.&lt;br /&gt;
* Decreased drop chance of bait from grass.&lt;br /&gt;
* Increased Razor Blade damage slightly.&lt;br /&gt;
* Reworked mob spawn logic, allowing much more control over spawns.&lt;br /&gt;
* Blood Bolt will now only be found in new cave crypt mini biome.&lt;br /&gt;
* Noble Horseshoe is now found in cave chests.&lt;br /&gt;
* Increased damage of weapons dropped from Reaper and up.&lt;br /&gt;
* Sage and Grit is now summoned in deep desert caves.&lt;br /&gt;
* Crates will now always drop biome specific loot.&lt;br /&gt;
* Reduced loot from crates slightly, since it now spawns way more places.&lt;br /&gt;
* Reduced boss item drops slightly.&lt;br /&gt;
* Increased Ostrich mount speed slightly.&lt;br /&gt;
* Reduced recipe cost of basic arrows and bullets.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining multiplayer server.&lt;br /&gt;
* Fixed possible fatal Java crash when music changes.&lt;br /&gt;
* Fixed potential issue with fishing reel phase.&lt;br /&gt;
* Fixed possible crash when killing Pirate Captain with a projectile.&lt;br /&gt;
* Fixed some items getting unlocked when sorting.&lt;br /&gt;
* Fixed homing projectiles sometimes not homing in on distant targets.&lt;br /&gt;
* Fixed possible crash when opening a crafting station.&lt;br /&gt;
&lt;br /&gt;
== 0.21.6 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2936874922593652604 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Delay logic gate.&lt;br /&gt;
* Added Counter logic gate.&lt;br /&gt;
* Added attack animation to Evils Protector.&lt;br /&gt;
* Added ability to hold left click to craft/buy for increased speed.&lt;br /&gt;
* Added firework rockets, bought from Alchemist.&lt;br /&gt;
* Added firework dispenser.&lt;br /&gt;
* Added ability to set drop off inventory for working settlers.&lt;br /&gt;
* Added move item jobs for villager settlers.&lt;br /&gt;
* Added spider nests to forest, plains, snow and swamp caves.&lt;br /&gt;
* Added new boss, fought on surface during the night. Spawn item crafted in advanced workstation.&lt;br /&gt;
* Added Dragon Lance weapon, dropped from new boss.&lt;br /&gt;
* Added Dragons Rebound weapon, dropped from new boss.&lt;br /&gt;
* Added Bow of Dualism weapon, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked Buffer Gate, fixing a bunch of issues.&lt;br /&gt;
* Tweaked sound positions to be more smooth when moving away from a sound.&lt;br /&gt;
* Reworked how audio is loaded into the game, decreasing startup loading time.&lt;br /&gt;
* Reworked pathfinding, making it multithreaded causing fewer lag spikes.&lt;br /&gt;
* Increased the window to reel in fish slightly.&lt;br /&gt;
* Fishing hooks will now fly in a more natural path and have a shadow.&lt;br /&gt;
* Tweaked ambient light slightly, making it more blue in the night and more dominant white in the day.&lt;br /&gt;
* Removed craft 5 modifier control, instead hold down to craft more quickly.&lt;br /&gt;
* Optimized rain particles.&lt;br /&gt;
* Mobs can now no longer spawn inside on floors.&lt;br /&gt;
* Ghost mobs now only spawn in the open.&lt;br /&gt;
* Tweaked mob spawns, allowing tiles to define the spawn table.&lt;br /&gt;
* Giant Cave Spiders will now only spawn in nests in forest, plains and snow biomes.&lt;br /&gt;
* Increased price and decreased defence of spider armor slightly.&lt;br /&gt;
* Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed buffer gates not loading data correctly.&lt;br /&gt;
* Fixed possible crash on receiving logic gate output update packet.&lt;br /&gt;
* Fixed bosses able to drop another boss summon item.&lt;br /&gt;
* Fixed trails existing a long time causing increasing lag.&lt;br /&gt;
* Fixed some mobs able to deal damage too often to players.&lt;br /&gt;
* Fixed possible crash when switching between display modes.&lt;br /&gt;
* Fixed zoom and interface size not updating when changing display modes.&lt;br /&gt;
* Fixed possible crash while loading.&lt;br /&gt;
* Fixed signs and inventories not updating hover tooltip.&lt;br /&gt;
* Fixed being able to have more summons than allowed.&lt;br /&gt;
* Fixed Swamp Guardian health not scaling.&lt;br /&gt;
&lt;br /&gt;
== 0.21.5 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355656273594755 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
Added Farmer harvest and plant jobs.&lt;br /&gt;
Added Angler fishing jobs.&lt;br /&gt;
Added Christmas Hat cosmetic item.&lt;br /&gt;
Added Swamp Guardian settlement quest tier.&lt;br /&gt;
Added shadows to most projectiles.&lt;br /&gt;
Added Swamp Guardian map icon.&lt;br /&gt;
Added Christmas present crates.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Some mobs will now have a random chance to spawn with a Christmas hat and a chance to drop it.&lt;br /&gt;
Crates will have a random chance to appear as Christmas presents and contain double the loot.&lt;br /&gt;
Rebalanced Swamp Guardian.&lt;br /&gt;
Reduced damage of Dredging Staff.&lt;br /&gt;
Reduced the number of settlement basic quests to complete before the tier quest unlocks.&lt;br /&gt;
All hostile mobs now have a small chance to drop their appropriate boss summon item.&lt;br /&gt;
Many weapons that couldn&#039;t hit objects before now can.&lt;br /&gt;
Made some items like equipment sink in liquid much slower.&lt;br /&gt;
Homestone is now a reward for Swamp Guardian quest tier.&lt;br /&gt;
Reworked explosion damage.&lt;br /&gt;
Increased explosion range on iron bombs and dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
Fixed Swamp Guardian hits sometimes not dealing damage to it.&lt;br /&gt;
Fixed Swamp Guardian dropping items over water or lava.&lt;br /&gt;
&lt;br /&gt;
== 0.21.4 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355022554864678 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dedicated trinket ability inventory slot.&lt;br /&gt;
* Added dedicated mount inventory slot.&lt;br /&gt;
* Added use mount hotkey key, defaults to F.&lt;br /&gt;
* Added the ability to quick summon pets by right clicking on them.&lt;br /&gt;
* Added help message when trying to recruit settler while having access to no settlements.&lt;br /&gt;
* Added a bunch of common european language characters to the font.&lt;br /&gt;
* Added Ivy ores and bars, found in swamp caves.&lt;br /&gt;
* Added Ivy armor set, crafted from new ore.&lt;br /&gt;
* Added new boss, fought in swamp caves.&lt;br /&gt;
* Added Razor Blade weapon, dropped from new boss.&lt;br /&gt;
* Added Dredging Staff weapon, dropped from new boss.&lt;br /&gt;
* Added Guardian Shell trinket, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked logic gates. They are now placed in a layer of their own, meaning they can be placed on top of objects.&lt;br /&gt;
* You will now keep your mounts momentum when dismounting.&lt;br /&gt;
* Reworked how mounts are summoned, you will now be riding when you summon it.&lt;br /&gt;
* You can now right click on pets to summon them.&lt;br /&gt;
* Updated elder settlement help to match new settler recruit mechanics.&lt;br /&gt;
* Updated elder help forms to use the new dialogue form.&lt;br /&gt;
* Reworked smooth tile lighting, should now look a bit more natural.&lt;br /&gt;
* Boss unique drops will now be much more random meaning you won&#039;t have to kill the boss as many times to get that one drop.&lt;br /&gt;
* Water buckets can now pick up liquid a bit further from land.&lt;br /&gt;
* Changed Elder quests to be a dialogue and possibility to complete regular quests before the tier quest.&lt;br /&gt;
* Updated parrot texture.&lt;br /&gt;
* Updated map item textures.&lt;br /&gt;
* Crash report will now show up in game instead of closing the game if possible.&lt;br /&gt;
* Level map texture will now use the colored light instead of simply brightness.&lt;br /&gt;
* Made summoned mobs only able to hit non hostiles if they are in focus.&lt;br /&gt;
* Player collision hits are now handled client side if the server allows it, making unfair hits less likely.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers possibly having different prices for different players.&lt;br /&gt;
* Fixed water height being incorrect at the edge of maps.&lt;br /&gt;
* Fixed LED panel not showing correct texture when lit.&lt;br /&gt;
* Fixed special characters not being rendered with the correct width.&lt;br /&gt;
* Fixed projectiles not able to hit on main menu level and other main menu level issues.&lt;br /&gt;
&lt;br /&gt;
== 0.21.3 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2930116353563505789 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added quick fullscreen toggle using F11.&lt;br /&gt;
* Added shadow to dropped items.&lt;br /&gt;
* Added small animation to dropped coin items.&lt;br /&gt;
* Added a bunch of dedicated server parameters. Use -help to show available commands.&lt;br /&gt;
* Added the ability to rename saves in the load menu.&lt;br /&gt;
* Added critical hits, you start by having 0% crit chance, can be increased in various ways.&lt;br /&gt;
* Added crit chance to some enchantments.&lt;br /&gt;
* Added crit chance to some armor pieces and set bonuses.&lt;br /&gt;
* Added 4 new hairstyles.&lt;br /&gt;
* Added 10 less human-like skin tones.&lt;br /&gt;
* Added Noble Horseshoe trinket, obtained from island ruin chests.&lt;br /&gt;
* Added Ice Javelin item, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Heart trinket, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Soul trinket, crafted in advanced workstation.&lt;br /&gt;
* Added fish shadow when it&#039;s about to be hooked.&lt;br /&gt;
* Added the ability to rename settlers.&lt;br /&gt;
* Added the ability to move settlers to different settlements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler management completely. You now have to recruit all your settlers.&lt;br /&gt;
* Optimized game load time by about 200%.&lt;br /&gt;
* Made summons target mobs that are close to the player no matter light level.&lt;br /&gt;
* Crates broken in deep caves will now drop a bit better items.&lt;br /&gt;
* Floating text like damage and item pickups now have a bit fancier animation.&lt;br /&gt;
* Made elder settler more powerful and attack mobs outside his house.&lt;br /&gt;
* Increased damage of many weapons, especially in early game.&lt;br /&gt;
* Some of the harder early game mobs will now only spawn once you have progressed a bit.&lt;br /&gt;
* Updated a bunch of hairstyles.&lt;br /&gt;
* Updated all gun textures to match the style of the game better.&lt;br /&gt;
* Updated a bunch of item textures.&lt;br /&gt;
* Reduced Banner of Speed bonus.&lt;br /&gt;
* Reduced speed of bullets slightly.&lt;br /&gt;
* Made bullet trails a bit more vibrant and visible.&lt;br /&gt;
* Increased knockback of all guns.&lt;br /&gt;
* Reduced knockback resistance of mummies.&lt;br /&gt;
* Rebalanced shotgun, now sold by gunsmith after Void Wizard.&lt;br /&gt;
* Calming rose can now be found in snow cave chests.&lt;br /&gt;
* Item rarity colors are now more vibrant and easier to read.&lt;br /&gt;
* Optimized server initial loading of island biomes and settlements.&lt;br /&gt;
* Made you able to open crafting guide and pouches from toolbar while having closed inventory.&lt;br /&gt;
* Talking to settlers now resembles a dialogue much more.&lt;br /&gt;
* Reduced the number of settlement quests you have to do each tier.&lt;br /&gt;
* Cave Moles can now be hit even when underground.&lt;br /&gt;
* Did a bunch of minor balance changes all around the game.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issue with running mod never being reset.&lt;br /&gt;
* Fixed some rendering crashes caused by concurrency errors.&lt;br /&gt;
* Fixed input and item hint characters being offset.&lt;br /&gt;
* Fixed attack direction being wrong when attacking close to the player.&lt;br /&gt;
* Fixed some slow projectiles not being smooth in their movement.&lt;br /&gt;
* Fixed loading sometimes getting stuck on lighting update.&lt;br /&gt;
* Fixes mob sometimes getting stuck trying to walk into something they can&#039;t.&lt;br /&gt;
* Fixed auto opening and closing doors sometimes swapping their state.&lt;br /&gt;
&lt;br /&gt;
== 0.21.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2954884249123144652 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Quartz Glaive melee weapon.&lt;br /&gt;
* Added Cryo Glaive melee weapon, dropped from Cryo Queen.&lt;br /&gt;
* Added crash reporting.&lt;br /&gt;
* Added mud areas to swamp caves.&lt;br /&gt;
* Added camera shutter effect when taking screenshots.&lt;br /&gt;
* Added settlement names. When making a new settlement you will be asked to name it.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Ammo and Coin Pouch can now pick up items when you drag it and click on an item.&lt;br /&gt;
* Adjusted Ammo Pouch texture slightly.&lt;br /&gt;
* Travelling humans will now disappear after a few minutes if they can&#039;t reach the edge of the map.&lt;br /&gt;
* Updated copper armor textures to match other copper colors.&lt;br /&gt;
* Reordered a few recipes to make better sense.&lt;br /&gt;
* Changed place tooltip for ice tiles to be more accurate.&lt;br /&gt;
* Changed smart mining control to only toggle if button is both pressed and released outside UI.&lt;br /&gt;
* Reworked &amp;quot;homing&amp;quot; projectiles movement to be much more consistent.&lt;br /&gt;
* Changed Icicle Staff textures to fit other glacial items.&lt;br /&gt;
* Inventory slots that are locked from moving will now be visible.&lt;br /&gt;
* Reworked a bunch of hitbox events making it more consistent that you won&#039;t get hit if it doesn&#039;t look like you will.&lt;br /&gt;
* Settlers will now no longer attack monsters that are too far away from their home.&lt;br /&gt;
* Traps can now hit objects like crates, vases etc.&lt;br /&gt;
* Increased damage of traps slightly.&lt;br /&gt;
* Bait will now drop from grass much more frequently during rain.&lt;br /&gt;
* Made Giant Cave Spider rarer and won&#039;t spawn the first 2 in game days in forest and plain caves.&lt;br /&gt;
* New players will now also spawn with a Wood Sword.&lt;br /&gt;
* Cave chest rooms are now slightly more common.&lt;br /&gt;
* Dungeon Candelabra now gives out purple light and is used for Void Wizard arena.&lt;br /&gt;
* Settler deaths will now show a message in chat.&lt;br /&gt;
* Player death messages will now be red instead of white.&lt;br /&gt;
* Settlement indicator and names will now show on world map. You might have to visit the island once for it to update.&lt;br /&gt;
* Updated ladder textures to match style better.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixes missing translation of poison arrow&lt;br /&gt;
* Fixed Quartz Staff enchant cost being too low.&lt;br /&gt;
* Fixed guard settlers having too little armor.&lt;br /&gt;
* Fixed a few items that should drop from material death penalty.&lt;br /&gt;
* Fixed a bug that could cause things to be more &amp;quot;choppy&amp;quot;, especially on higher frame rates.&lt;br /&gt;
* Fixed mobs sometimes stopped rendering on edge of screen.&lt;br /&gt;
* Fixed Evils Protector bomb sprite bobbing up.&lt;br /&gt;
* Fixed a rare bug where lighting would cause an error.&lt;br /&gt;
* Fixed not being able to pick up ammo with Ammo Pouch when having full inventory.&lt;br /&gt;
* Fixed potential server error computer going to sleep or running super slow.&lt;br /&gt;
* Fixed some bugs relating to desync between open menus.&lt;br /&gt;
* Fixed client not synchronizing recipes with server.&lt;br /&gt;
&lt;br /&gt;
== 0.21.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2888454251884191417 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added different options for death penalty.&lt;br /&gt;
* Added difficulty and death penalty server commands.&lt;br /&gt;
* Added Void Bullets.&lt;br /&gt;
* Added Poison arrows.&lt;br /&gt;
* Added and updated a bunch of weapon enchantments.&lt;br /&gt;
* Added enchantments for summoner weapons.&lt;br /&gt;
* Added Ammo Pouch, obtained after completing first settlement quest tier.&lt;br /&gt;
* Added big tooltip text interface setting.&lt;br /&gt;
* Added hidden setting for loading the entire map before spawning in.&lt;br /&gt;
* Added join friend option in multiplayer menu.&lt;br /&gt;
* Added window attention requests when getting invites and joining friends.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Increased the cooldown on being able to feed animals.&lt;br /&gt;
* Spawn house is now sometimes mirrored.&lt;br /&gt;
* Melee weapons will no longer hit a target twice on some occasions.&lt;br /&gt;
* Increased reliability on melee weapon hits.&lt;br /&gt;
* Made server handle client submitted attacks better, resolving some &amp;quot;fake attacks&amp;quot; issues.&lt;br /&gt;
* Reduced knockback resistance of skeletons.&lt;br /&gt;
* Increased sizes of arrows, making them a bit easier to hit.&lt;br /&gt;
* Evils Protector will now drop Force of Wind.&lt;br /&gt;
* Reduced damage of summon weapons since they can now be enchanted.&lt;br /&gt;
* Mob spawns will now check if there are too many in close vicinity before spawning.&lt;br /&gt;
* Changed sound logic gate to use semitones instead of abstract pitch.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed server not using saved password on load.&lt;br /&gt;
* Fixed a bunch of issues related to inconsistent trails.&lt;br /&gt;
* Fixed a few possible issues with new lighting engine.&lt;br /&gt;
* Fixed some mobs not being able to walk through doors.&lt;br /&gt;
* Fixed particles etc. sometimes bugging out, especially around loading.&lt;br /&gt;
* Fixed Steam connection sometimes being slow at sending many packets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.09.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked lighting engine, adding colored light mode and making it much more efficient.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Multiplayer&amp;diff=22753</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Multiplayer&amp;diff=22753"/>
		<updated>2025-10-23T12:19:39Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the complete setup process for a Necesse Dedicated server.&lt;br /&gt;
&lt;br /&gt;
If you want to set up a Linux dedicated server specifically, you can follow [[Multiplayer-Linux|this guide]].&lt;br /&gt;
&lt;br /&gt;
中文开服教程请参考：[[Multiplayer Chinese]]&lt;br /&gt;
&lt;br /&gt;
==Dedicated Server vs in-game world hosting==&lt;br /&gt;
It is not necessary to have a dedicated server in order to play multiplayer with others. Players can host their worlds in-game as well. A hosted world will be hosted on Steam, specifically in the location of your download region.&lt;br /&gt;
&lt;br /&gt;
The one advantage a dedicated server offers is the server/world will always be online and accessible. In the case of world hosting, the owner of the world will need to be online and in the world for other players to join. &lt;br /&gt;
&lt;br /&gt;
If your group won&#039;t be playing if the owner isn&#039;t online, your group can opt for in-game hosting instead.&lt;br /&gt;
&lt;br /&gt;
== Rent a dedicated server ==&lt;br /&gt;
If you&#039;d rather rent a dedicated game server hosted by a 3rd party, by making a purchase through this Shockbyte link you will support the developers of Necesse:&lt;br /&gt;
&lt;br /&gt;
* [https://shockbyte.com/partner/necesse Shockbyte]&lt;br /&gt;
&lt;br /&gt;
Other options are:&lt;br /&gt;
&lt;br /&gt;
* [https://pingperfect.com/gameservers/necesse-game-server-hosting.php Pingperfect]&lt;br /&gt;
* [https://www.bisecthosting.com/game-server-hosting BisectHosting]&lt;br /&gt;
* [https://citadelservers.com/game-servers/necesse-hosting CitadelServers]&lt;br /&gt;
* [https://www.gamehostbros.com/necesse-server-hosting/ Game Host Bros]&lt;br /&gt;
* [https://aagamehosting.com/game-servers/necesse-hosting AA Game Hosting]&lt;br /&gt;
* [https://berrybyte.net/necesse-server-hosting berrybyte]&lt;br /&gt;
* Any VPS hosting service, like AWS EC2&lt;br /&gt;
&lt;br /&gt;
== Downloading Server Files ==&lt;br /&gt;
&lt;br /&gt;
Downloading the server files can be performed in two different ways, which are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Through Steam&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigate to your Steam library and filter for tools&lt;br /&gt;
[[File:Filter for Tools.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Identify &#039;Necesse Dedicated Server&#039; and click install&lt;br /&gt;
[[File:Download Necesse Dedicated Server.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Necesse Dedicated Server via Steam.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Through SteamCMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See Valve&#039;s developer wiki for how to download and install SteamCMD: https://developer.valvesoftware.com/wiki/SteamCMD&lt;br /&gt;
&lt;br /&gt;
Once installed, run SteamCMD by double-clicking the steamcmd.exe in the installation folder.&lt;br /&gt;
&lt;br /&gt;
In the SteamCMD window, type in the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;login anonymous&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change where the dedicated server is installed, use the command force_install_dir C:\Necesse&lt;br /&gt;
That would tell SteamCMD to install the Necesse Dedicated server files to a folder called Necesse on your PC&#039;s C drive&lt;br /&gt;
&lt;br /&gt;
Next, download the server files to the specified folder by typing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;app_update 1169370 validate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the process has completed, it will say &amp;quot;Success! App &#039;1169370&#039; fully installed.&amp;quot; You can then close Steam CMD by typing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;quit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Through download&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also download the server files located at https://necessegame.com/server/&lt;br /&gt;
&lt;br /&gt;
== Port Forwarding ==&lt;br /&gt;
&lt;br /&gt;
The protocol and default port for Necesse is UDP and port 14159.  You will need to open these ports on your router and server&#039;s Windows Firewall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Router&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Login to your router.&lt;br /&gt;
&lt;br /&gt;
Navigate to your routers port forwarding section.&lt;br /&gt;
&lt;br /&gt;
Create the port forward entries in your router.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows Firewall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigate to Control Panel → System and Security → Windows Firewall.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Advanced settings&amp;quot; and highlight &amp;quot;Inbound Rules&amp;quot; in the left pane.&lt;br /&gt;
&lt;br /&gt;
Right click Inbound Rules and select &amp;quot;New Rule...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Click the &amp;quot;Port&amp;quot; circle and click &amp;quot;Next&amp;quot;&lt;br /&gt;
[[File:Firewall Select &amp;quot;Port&amp;quot;.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Select the protocol (UDP) and the port number (if you&#039;ve followed this example, it would be 14159) in the &amp;quot;Specific local ports:&amp;quot; text box and click Next.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Allow the connection&amp;quot; in the next window and click Next.&lt;br /&gt;
&lt;br /&gt;
Select the network type as you see fit and click Next.&lt;br /&gt;
&lt;br /&gt;
Name the rule &amp;quot;Necesse Server&amp;quot; and click Finish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Forwarding Testing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Test that your ports are forwarded correctly by entering your public IP address and the port number on this site: https://portchecker.co/&lt;br /&gt;
&lt;br /&gt;
Note that port checkers sometimes report false negatives, if you have done everything correct and you can see your server listening on a netstat scan, it may be worth checking if people can join anyway.&lt;br /&gt;
&lt;br /&gt;
== Running the server ==&lt;br /&gt;
To run the server, navigate to wherever you installed the server files, if you&#039;ve followed the exact steps from this guide, it would be C:\Necesse&lt;br /&gt;
&lt;br /&gt;
Locate the file called &amp;quot;StartServer.bat&amp;quot; and double-click it, a new window will appear, this is the dedicated server program.&lt;br /&gt;
&lt;br /&gt;
You will be asked to name the world, type your desired world name into the text box and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you want custom server options, type in &amp;quot;y&amp;quot; and click &amp;quot;Enter&amp;quot;, if you do not, type &amp;quot;n&amp;quot; and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It will ask you to specify the &amp;quot;host port&amp;quot; this is the port we forwarded earlier, so type in 14159 and then click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, it will ask for the amount of player slots, type in a number between 1 and 250, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next, it will ask whether you want a server password, if you do, type in the server password, don&#039;t type anything if you don&#039;t want a server password, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It will ask you to specify custom spawn island, leave blank for random or enter a custom spawn island in the format: &amp;lt;x&amp;gt;,&amp;lt;y&amp;gt; and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then you&#039;ll be asked to specify spawn seed, enter a random number or leave blank for random, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll then be asked to choose whether to spawn the guide house, type in &amp;quot;y&amp;quot; for yes or &amp;quot;n&amp;quot; for no, and click &amp;quot;Enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Enter&amp;quot; one final time, to start up the server.&lt;br /&gt;
&lt;br /&gt;
Leave the dedicated server program window open to keep the server running, when you want to shut down the server, type &amp;quot;quit&amp;quot; into the text box and click &amp;quot;Enter&amp;quot; or click the X at the top right of the window.&lt;br /&gt;
&lt;br /&gt;
== How to join the server ==&lt;br /&gt;
* Run the game from Steam&lt;br /&gt;
&lt;br /&gt;
* Click &amp;quot;Multiplayer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Click &amp;quot;Add Server&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Type a name that will help you remember the server in the &amp;quot;Name&amp;quot; field&lt;br /&gt;
&lt;br /&gt;
* Type your &#039;&#039;&#039;public IPv4 address&#039;&#039;&#039; (which can be found here: https://whatismyipaddress.com/) in the &amp;quot;IP address&amp;quot; field. IPs in the &#039;&#039;&#039;192.168.0.0-192.168.255.255 range are private&#039;&#039;&#039;, and others will not be able to connect to it unless they&#039;re on the same network.&lt;br /&gt;
&lt;br /&gt;
* Type your server port which if you&#039;ve followed this guide is 14159 in the &amp;quot;Port Number&amp;quot; field&lt;br /&gt;
&lt;br /&gt;
* Click &amp;quot;Add&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Your server will now appear in the &amp;quot;Multiplayer&amp;quot; menu, double-click it to join (or click it once then click &amp;quot;Join Server&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Configuring the server ==&lt;br /&gt;
If you want to change the configuration of your server (after the initial setup) you will need to edit some files. They can be edited using any Text Editor program, such as Notepad (pre-installed to all Windows based PC&#039;s)&lt;br /&gt;
&lt;br /&gt;
Before editing any configuration files, you should ALWAYS stop your server first.&lt;br /&gt;
&lt;br /&gt;
To navigate to the server&#039;s configuration files (and save files) type %appdata% into the Windows search bar, then double-click the &amp;quot;Necesse&amp;quot; folder&lt;br /&gt;
&lt;br /&gt;
The server configuration file is named &amp;quot;server.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\cfg&lt;br /&gt;
&lt;br /&gt;
The world configuration file is named &amp;quot;worldSettings.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\saves\YourWorldNamehere.zip&lt;br /&gt;
&lt;br /&gt;
The world is in a Compressed (zipped) .zip folder by default, meaning you will have to extract the files contained inside by right-clicking and selecting &amp;quot;Extract Here&amp;quot; - rename the original YourWorldNameHere.zip to something different.&lt;br /&gt;
&lt;br /&gt;
Then you need to edit the &amp;quot;worldSettings.cfg&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
Then right-click the YourWorldNameHere folder, and hover over &amp;quot;Send to&amp;quot; and click &amp;quot;Compressed (zipped) folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== File Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By default&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The server configuration file is named &amp;quot;server.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\cfg&lt;br /&gt;
&lt;br /&gt;
The world configuration file is named &amp;quot;worldSettings.cfg&amp;quot; and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\saves\YourWorldNamehere.zip&lt;br /&gt;
&lt;br /&gt;
The save data is the .zip named according to the world name, and is located at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\saves\&lt;br /&gt;
&lt;br /&gt;
The server logs are found at C:\Users\YourPCUsernameHere\AppData\Roaming\Necesse\logs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Customizations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forcing configs to the game directory can be done with the -localdir parameter in bat file&lt;br /&gt;
&lt;br /&gt;
== Server and chat commands ==&lt;br /&gt;
&lt;br /&gt;
Commands can be run from the server command line, or from the in-game chat if the user have the required permissions.&lt;br /&gt;
If you are hosting or playing singleplayer, you have all command permissions. When joining a server, you start with user permissions. Permissions can be assigned with the &amp;lt;code&amp;gt;/permissions set &amp;lt;name&amp;gt; &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt; command. If you start the server with the &amp;lt;code&amp;gt;-owner &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; launch option, any player joining with this name will get owner permissions.&lt;br /&gt;
&lt;br /&gt;
Commands that require cheats enabled will give a warning before attempting to use them. Using them will disable achievements on the world in which you use them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command || Permissions || Action || Cheats&lt;br /&gt;
|-&lt;br /&gt;
| /help [&amp;lt;page/command&amp;gt;] || User || Lists all commands or gives information about a specific command || &lt;br /&gt;
|-&lt;br /&gt;
| /playtime  || User || Shows your current playtime on the server || &lt;br /&gt;
|-&lt;br /&gt;
| /me &amp;lt;action&amp;gt; || User || Declare an action to the entire server || &lt;br /&gt;
|-&lt;br /&gt;
| /w, /whisper or /pm &amp;lt;player&amp;gt; &amp;lt;message&amp;gt; || User || Whisper a message to another player || &lt;br /&gt;
|-&lt;br /&gt;
| /mypermissions  || User || Shows your permission level || &lt;br /&gt;
|-&lt;br /&gt;
| /die  || User || Kills yourself || &lt;br /&gt;
|-&lt;br /&gt;
| /performance [&amp;lt;includeServer&amp;gt;] [&amp;lt;seconds&amp;gt;] || User || Records server performance over some seconds and creates a file with the results || &lt;br /&gt;
|-&lt;br /&gt;
| /createteam  || User || Creates a new team for yourself || &lt;br /&gt;
|-&lt;br /&gt;
| /leaveteam  || User || Leaves your current team || &lt;br /&gt;
|-&lt;br /&gt;
| /invite &amp;lt;player&amp;gt; || User || Invites a player to your team || &lt;br /&gt;
|-&lt;br /&gt;
| /network  || Moderator || Shows network usage this session || &lt;br /&gt;
|-&lt;br /&gt;
| /players  || Moderator || Lists players currently online || &lt;br /&gt;
|-&lt;br /&gt;
| /playernames  || Moderator || Lists all authentications and their names || &lt;br /&gt;
|-&lt;br /&gt;
| /levels  || Moderator || Lists currently loaded levels || &lt;br /&gt;
|-&lt;br /&gt;
| /save  || Moderator || Saves all data || &lt;br /&gt;
|-&lt;br /&gt;
| /kick &amp;lt;player&amp;gt; [&amp;lt;message/reason&amp;gt;] || Moderator || Kicks player from the server || &lt;br /&gt;
|-&lt;br /&gt;
| /say &amp;lt;message&amp;gt; || Moderator || Talks in the chat as Server || &lt;br /&gt;
|-&lt;br /&gt;
| /mow &amp;lt;range&amp;gt; [&amp;lt;chance&amp;gt;] || Admin || Mows ground of grass in range with percent chance || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /time &amp;lt;set/add&amp;gt; [&amp;lt;amount&amp;gt;] || Admin || Sets/adds world time (can use (mid)day or (mid)night) || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearall [&amp;lt;global&amp;gt;] || Admin || Clears all entities || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearmobs [&amp;lt;global&amp;gt; [&amp;lt;type&amp;gt;]] || Admin || Clears all mobs or a specific type on your level or on all loaded levels || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearevents [&amp;lt;global&amp;gt; [&amp;lt;type&amp;gt;]] || Admin || Clears all events on your level or on all loaded levels || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /tp [&amp;lt;player1&amp;gt;] &amp;lt;player2/home/death/spawn&amp;gt; || Admin || Teleports player1 to player2 or other location || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /print &amp;lt;message&amp;gt; || Admin || Prints a message in the chat || &lt;br /&gt;
|-&lt;br /&gt;
| /give [&amp;lt;player&amp;gt;] &amp;lt;item&amp;gt; [&amp;lt;amount&amp;gt;] || Admin || Gives item to player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /buff [&amp;lt;player&amp;gt;] &amp;lt;buff&amp;gt; [&amp;lt;seconds&amp;gt;] || Admin || Gives buff to player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /clearbuff [&amp;lt;player&amp;gt;] &amp;lt;buff&amp;gt; || Admin || Clears buff from player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /reveal [&amp;lt;player&amp;gt;] || Admin || Reveals entire clients current level || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /setisland [&amp;lt;player&amp;gt;] &amp;lt;islandX&amp;gt; &amp;lt;islandY&amp;gt; [&amp;lt;dimension&amp;gt;] || Admin || Changes the island of the player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /setdimension [&amp;lt;player&amp;gt;] &amp;lt;dimension&amp;gt; || Admin || Changes the dimension of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /hp [&amp;lt;player&amp;gt;] &amp;lt;health&amp;gt; || Admin || Sets the health of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /maxhp [&amp;lt;player&amp;gt;] &amp;lt;health&amp;gt; || Admin || Sets the max health of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /mana [&amp;lt;player&amp;gt;] &amp;lt;mana&amp;gt; || Admin || Sets the mana of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /maxmana [&amp;lt;player&amp;gt;] &amp;lt;mana&amp;gt; || Admin || Sets the max mana of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /hunger [&amp;lt;player&amp;gt;] &amp;lt;hunger&amp;gt; || Admin || Sets the hunger percent of player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /deleteplayer &amp;lt;authentication/fullname&amp;gt; || Admin || Deletes a players files in the saved players folder || &lt;br /&gt;
|-&lt;br /&gt;
| /settings &amp;lt;list/setting&amp;gt; [&amp;lt;arg&amp;gt;] || Admin || Change server world settings || &lt;br /&gt;
|-&lt;br /&gt;
| /difficulty &amp;lt;list/difficulty&amp;gt; || Admin || Changes difficulty setting || &lt;br /&gt;
|-&lt;br /&gt;
| /deathpenalty &amp;lt;list/penalty&amp;gt; || Admin || Changes death penalty setting || &lt;br /&gt;
|-&lt;br /&gt;
| /raids &amp;lt;list/frequency&amp;gt; || Admin || Changes raids frequency setting || &lt;br /&gt;
|-&lt;br /&gt;
| /pausewhenempty &amp;lt;0/1&amp;gt; || Admin || Enable/disable pause when empty setting || &lt;br /&gt;
|-&lt;br /&gt;
| /maxlatency &amp;lt;seconds&amp;gt; || Admin || Sets the max latency before client timeout || &lt;br /&gt;
|-&lt;br /&gt;
| /ban &amp;lt;authentication/name&amp;gt; || Admin || Bans a player || &lt;br /&gt;
|-&lt;br /&gt;
| /unban &amp;lt;authentication/name&amp;gt; || Admin || Removes a ban || &lt;br /&gt;
|-&lt;br /&gt;
| /bans  || Admin || Lists all current bans || &lt;br /&gt;
|-&lt;br /&gt;
| /rain [&amp;lt;islandX&amp;gt; &amp;lt;islandY&amp;gt; &amp;lt;dimension&amp;gt;] &amp;lt;start/clear&amp;gt; || Admin || Sets the rain on the level || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /enchant &amp;lt;clear/set/random&amp;gt; [&amp;lt;slot&amp;gt;] [&amp;lt;enchantID&amp;gt;] || Admin || Clears, sets or gives a random enchant (use -1 slot for selected item) || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /copyitem [&amp;lt;slot&amp;gt;] || Admin || Copies an item and all of its data || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /healmobs &amp;lt;health&amp;gt; [&amp;lt;range&amp;gt;] [&amp;lt;filter&amp;gt;] || Admin || Heals mobs around you || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /copyplayer &amp;lt;from&amp;gt; &amp;lt;to&amp;gt; || Admin || Copy a players inventory, position and health over to another || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /demo [&amp;lt;player&amp;gt;] [&amp;lt;setup&amp;gt; [&amp;lt;forceNew&amp;gt;]] [&amp;lt;builds&amp;gt;] || Admin || Setups up a world and/or build for player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /getteam &amp;lt;player&amp;gt; || Admin || Gets the current team of the player || &lt;br /&gt;
|-&lt;br /&gt;
| /clearteam &amp;lt;player&amp;gt; || Admin || Removes the player from his current team || &lt;br /&gt;
|-&lt;br /&gt;
| /setteam &amp;lt;player&amp;gt; &amp;lt;team&amp;gt; || Admin || Sets the team of the player. || &lt;br /&gt;
|-&lt;br /&gt;
| /setteamowner &amp;lt;team&amp;gt; &amp;lt;player&amp;gt; || Admin || Sets the owner of the team. The new owner must be part of the team already || &lt;br /&gt;
|-&lt;br /&gt;
| /motd &amp;lt;clear/get/message&amp;gt; || Admin || Sets or clears the message of the day. Use \n for new line || &lt;br /&gt;
|-&lt;br /&gt;
| /changename &amp;lt;player&amp;gt; &amp;lt;name&amp;gt; || Admin || Changes the name of a player || &lt;br /&gt;
|-&lt;br /&gt;
| /sharemap [&amp;lt;from&amp;gt;] &amp;lt;to&amp;gt; || Admin || Shares your map discoveries with another player || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /stop, /exit or /quit  || Owner || Saves and stops the server || &lt;br /&gt;
|-&lt;br /&gt;
| /password [&amp;lt;password&amp;gt;] || Owner || Set a password of the server, blank will be no password || &lt;br /&gt;
|-&lt;br /&gt;
| /permissions &amp;lt;list/set/get&amp;gt; [&amp;lt;authentication/name&amp;gt; [&amp;lt;permissions&amp;gt;]] || Owner || Sets a players permissions || &lt;br /&gt;
|-&lt;br /&gt;
| /regen [&amp;lt;islandX&amp;gt; &amp;lt;islandY&amp;gt; &amp;lt;dimension&amp;gt;] [&amp;lt;biome&amp;gt;] [&amp;lt;seeded&amp;gt;] || Owner || Regenerates the entire level || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /allowcheats  || Owner || Enables/allows cheats on this world (NOT REVERSIBLE) || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /itemgnd [&amp;lt;slot&amp;gt;] &amp;lt;set/get/clear&amp;gt; [&amp;lt;key&amp;gt; [&amp;lt;value&amp;gt;]] || Owner || Gets or sets item GND data || ✓&lt;br /&gt;
|-&lt;br /&gt;
| /jobsearchrange &amp;lt;range&amp;gt; || Owner || Sets the job search tile range of settlers || &lt;br /&gt;
|-&lt;br /&gt;
| /language &amp;lt;language&amp;gt; || Server || Sets server language settings ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Server Parameters ==&lt;br /&gt;
&lt;br /&gt;
The following parameters can be added to customize server configuration. Found in &amp;lt;code&amp;gt;Necesse.jar&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;necesse.engine.platforms.desktop.server&amp;lt;/code&amp;gt; package, &amp;lt;code&amp;gt;DesktopServerWrapper.class&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
Parameters not given will be loaded from server settings file.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter || Description&lt;br /&gt;
|-&lt;br /&gt;
| -help || Shows this help menu&lt;br /&gt;
|-&lt;br /&gt;
| -nogui || Runs the server in terminal instead of opening the GUI&lt;br /&gt;
|-&lt;br /&gt;
| -settings &amp;lt;code&amp;gt;&amp;lt;file&amp;gt;&amp;lt;/code&amp;gt; || Settings file path to load server settings from&lt;br /&gt;
|-&lt;br /&gt;
| -world &amp;lt;code&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || World to load instead of being asked which to load&lt;br /&gt;
|-&lt;br /&gt;
| -port &amp;lt;code&amp;gt;&amp;lt;port&amp;gt;&amp;lt;/code&amp;gt; || Port to host at&lt;br /&gt;
|-&lt;br /&gt;
| -slots &amp;lt;code&amp;gt;&amp;lt;slots&amp;gt;&amp;lt;/code&amp;gt; || Amount of player slots&lt;br /&gt;
|-&lt;br /&gt;
| -owner &amp;lt;code&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; || Anyone that connects with this name, will get owner permissions&lt;br /&gt;
|-&lt;br /&gt;
| -motd &amp;lt;code&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; || Sets the message of the day. Use \\n for new line&lt;br /&gt;
|-&lt;br /&gt;
| -password &amp;lt;code&amp;gt;&amp;lt;password&amp;gt;&amp;lt;/code&amp;gt; || The password for the server, blank for no password&lt;br /&gt;
|-&lt;br /&gt;
| -pausewhenempty &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || Pauses the world when there are no players in server, defaults 0&lt;br /&gt;
|-`&lt;br /&gt;
| -giveclientspower &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || If the server should check client actions, a kind of anti-cheat. When off it will give a much smoother experience for clients. Defaults off.&lt;br /&gt;
|-&lt;br /&gt;
| -logging &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || If on the server will generate a log file for each session, defaults 1&lt;br /&gt;
|-&lt;br /&gt;
| -logs &amp;lt;code&amp;gt;&amp;lt;folder&amp;gt;&amp;lt;/code&amp;gt; || What folder to place the logs, if logging is enabled&lt;br /&gt;
|-&lt;br /&gt;
| -zipsaves &amp;lt;code&amp;gt;&amp;lt;1/0&amp;gt;&amp;lt;/code&amp;gt; || If saves should be compressed, defaults to 1&lt;br /&gt;
|-&lt;br /&gt;
| -language &amp;lt;code&amp;gt;&amp;lt;language&amp;gt;&amp;lt;/code&amp;gt; || Sets the language of the server, only used for occasional messages in log&lt;br /&gt;
|-&lt;br /&gt;
| -ip &amp;lt;code&amp;gt;&amp;lt;address&amp;gt;&amp;lt;/code&amp;gt; || Binds the server IP to the address&lt;br /&gt;
|-&lt;br /&gt;
| -datadir &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt; || Sets the path where cache, latest log, saves etc. are stored. Defaults to Necesse folder in appdata on different platforms&lt;br /&gt;
|-&lt;br /&gt;
| -localdir || Same as -datadir, but uses the local directory the server is launched from&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=22532</id>
		<title>Module:NecesseRecipes/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=22532"/>
		<updated>2025-10-20T13:00:08Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return 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9;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;soundgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;fertilizer&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycompostable&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;spoiledfood&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycookedfood&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;groundcoffee&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;coffeebeans&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;rice&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;riceseed&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;flour&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;wheat&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;sugarbeet&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;honey&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cheese&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;cheesepress&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;milk&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}}}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=22531</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=22531"/>
		<updated>2025-10-20T12:59:47Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;1.0.1&#039;},[&#039;stringIDs&#039;]={[&#039;empty&#039;]=&#039;emptytile&#039;,[&#039;dirt&#039;]=&#039;dirttile&#039;,[&#039;water&#039;]=&#039;watertile&#039;,[&#039;grass&#039;]=&#039;grass&#039;,[&#039;overgrown grass&#039;]=&#039;overgrowngrasstile&#039;,[&#039;sand&#039;]=&#039;sandtile&#039;,[&#039;swamp grass&#039;]=&#039;deepswampgrass&#039;,[&#039;overgrown swamp grass&#039;]=&#039;overgrownswampgrasstile&#039;,[&#039;plains grass&#039;]=&#039;plainsgrass&#039;,[&#039;overgrown plains grass&#039;]=&#039;overgrownplainsgrasstile&#039;,[&#039;mud&#039;]=&#039;mudtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;dungeon floor&#039;]=&#039;dungeonfloor&#039;,[&#039;farmland&#039;]=&#039;farmland&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;palm floor&#039;]=&#039;palmfloor&#039;,[&#039;willow floor&#039;]=&#039;willowfloor&#039;,[&#039;dryad floor&#039;]=&#039;dryadfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;bamboo floor&#039;]=&#039;bamboofloor&#039;,[&#039;deadwood floor&#039;]=&#039;deadwoodfloor&#039;,[&#039;stone floor&#039;]=&#039;stonefloor&#039;,[&#039;stone brick floor&#039;]=&#039;stonebrickfloor&#039;,[&#039;stone tiled floor&#039;]=&#039;stonetiledfloor&#039;,[&#039;stone path&#039;]=&#039;stonepathtile&#039;,[&#039;sandstone&#039;]=&#039;sandstone&#039;,[&#039;sandstone floor&#039;]=&#039;sandstonefloor&#039;,[&#039;sandstone brick floor&#039;]=&#039;sandstonebrickfloor&#039;,[&#039;sandstone path&#039;]=&#039;sandstonepathtile&#039;,[&#039;swamp rock&#039;]=&#039;swamprock&#039;,[&#039;swamp stone floor&#039;]=&#039;swampstonefloor&#039;,[&#039;swamp stone brick floor&#039;]=&#039;swampstonebrickfloor&#039;,[&#039;swamp stone path&#039;]=&#039;swampstonepathtile&#039;,[&#039;snow rock&#039;]=&#039;snowrock&#039;,[&#039;lava&#039;]=&#039;lavatile&#039;,[&#039;quicksand&#039;]=&#039;quicksandtile&#039;,[&#039;snow&#039;]=&#039;snowtile&#039;,[&#039;ice&#039;]=&#039;icetile&#039;,[&#039;snow stone floor&#039;]=&#039;snowstonefloor&#039;,[&#039;snow stone brick floor&#039;]=&#039;snowstonebrickfloor&#039;,[&#039;snow stone path&#039;]=&#039;snowstonepathtile&#039;,[&#039;granite rock&#039;]=&#039;graniterock&#039;,[&#039;granite floor&#039;]=&#039;granitefloor&#039;,[&#039;granite brick floor&#039;]=&#039;granitebrickfloor&#039;,[&#039;granite path&#039;]=&#039;granitepathtile&#039;,[&#039;gravel&#039;]=&#039;graveltile&#039;,[&#039;sand brick&#039;]=&#039;sandbrick&#039;,[&#039;deep rock&#039;]=&#039;deeprock&#039;,[&#039;deep stone floor&#039;]=&#039;deepstonefloor&#039;,[&#039;deep stone brick floor&#039;]=&#039;deepstonebrickfloor&#039;,[&#039;deep stone tiled floor&#039;]=&#039;deepstonetiledfloor&#039;,[&#039;deep snow rock&#039;]=&#039;deepsnowrock&#039;,[&#039;deep snow stone floor&#039;]=&#039;deepsnowstonefloor&#039;,[&#039;deep snow stone brick floor&#039;]=&#039;deepsnowstonebrickfloor&#039;,[&#039;deep swamp rock&#039;]=&#039;deepswamprock&#039;,[&#039;deep swamp stone floor&#039;]=&#039;deepswampstonefloor&#039;,[&#039;deep swamp stone brick floor&#039;]=&#039;deepswampstonebrickfloor&#039;,[&#039;basalt rock&#039;]=&#039;basaltrock&#039;,[&#039;basalt floor&#039;]=&#039;basaltfloor&#039;,[&#039;basalt path&#039;]=&#039;basaltpathtile&#039;,[&#039;dryad path&#039;]=&#039;dryadpath&#039;,[&#039;deep ice&#039;]=&#039;deepicetile&#039;,[&#039;sand gravel&#039;]=&#039;sandgraveltile&#039;,[&#039;spider nest&#039;]=&#039;spidernesttile&#039;,[&#039;crypt ash&#039;]=&#039;cryptash&#039;,[&#039;deep sandstone&#039;]=&#039;deepsandstone&#039;,[&#039;raven floor&#039;]=&#039;ravenfloor&#039;,[&#039;arcanic floor&#039;]=&#039;arcanicfloor&#039;,[&#039;arcanic path&#039;]=&#039;arcanicpath&#039;,[&#039;straw tile&#039;]=&#039;strawtile&#039;,[&#039;liquid slime&#039;]=&#039;liquidslimetile&#039;,[&#039;slime rock&#039;]=&#039;slimerock&#039;,[&#039;crypt path&#039;]=&#039;cryptpath&#039;,[&#039;spider castle floor&#039;]=&#039;spidercastlefloor&#039;,[&#039;spider cobble&#039;]=&#039;spidercobbletile&#039;,[&#039;spider castle carpet&#039;]=&#039;spidercastlecarpet&#039;,[&#039;dawn path&#039;]=&#039;dawnpath&#039;,[&#039;lava path&#039;]=&#039;lavapath&#039;,[&#039;moon path&#039;]=&#039;moonpath&#039;,[&#039;dark moon path&#039;]=&#039;darkmoonpath&#039;,[&#039;dark full moon path&#039;]=&#039;darkfullmoonpath&#039;,[&#039;crystal&#039;]=&#039;crystal&#039;,[&#039;amethyst gravel&#039;]=&#039;amethystgravel&#039;,[&#039;sapphire gravel&#039;]=&#039;sapphiregravel&#039;,[&#039;emerald gravel&#039;]=&#039;emeraldgravel&#039;,[&#039;ruby gravel&#039;]=&#039;rubygravel&#039;,[&#039;topaz gravel&#039;]=&#039;topazgravel&#039;,[&#039;ancient 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ore&#039;]=&#039;goldoresnow&#039;,[&#039;snow rock frost shard&#039;]=&#039;frostshardsnow&#039;,[&#039;single sandstone&#039;]=&#039;sandcaverock&#039;,[&#039;small single sandstone&#039;]=&#039;sandcaverocksmall&#039;,[&#039;sandstone iron ore&#039;]=&#039;ironoresandstone&#039;,[&#039;sandstone copper ore&#039;]=&#039;copperoresandstone&#039;,[&#039;sandstone gold ore&#039;]=&#039;goldoresandstone&#039;,[&#039;sandstone quartz&#039;]=&#039;quartzsandstone&#039;,[&#039;single swamp rock&#039;]=&#039;swampcaverock&#039;,[&#039;small single swamp rock&#039;]=&#039;swampcaverocksmall&#039;,[&#039;swamp rock iron ore&#039;]=&#039;ironoreswamp&#039;,[&#039;swamp rock copper ore&#039;]=&#039;copperoreswamp&#039;,[&#039;swamp rock gold ore&#039;]=&#039;goldoreswamp&#039;,[&#039;swamp rock ivy ore&#039;]=&#039;ivyoreswamp&#039;,[&#039;single granite rock&#039;]=&#039;granitecaverock&#039;,[&#039;small single granite rock&#039;]=&#039;granitecaverocksmall&#039;,[&#039;granite rock iron ore&#039;]=&#039;ironoregraniterock&#039;,[&#039;granite rock copper ore&#039;]=&#039;copperoregraniterock&#039;,[&#039;granite rock gold ore&#039;]=&#039;goldoregraniterock&#039;,[&#039;clay rock&#039;]=&#039;clayrock&#039;,[&#039;single deep rock&#039;]=&#039;deepcaverock&#039;,[&#039;small single deep rock&#039;]=&#039;incursioncavelingcaverocks&#039;,[&#039;deep rock iron ore&#039;]=&#039;ironoredeeprock&#039;,[&#039;deep rock copper ore&#039;]=&#039;copperoredeeprock&#039;,[&#039;deep rock gold ore&#039;]=&#039;goldoredeeprock&#039;,[&#039;deep rock tungsten ore&#039;]=&#039;tungstenoredeeprock&#039;,[&#039;deep rock life quartz&#039;]=&#039;lifequartzdeeprock&#039;,[&#039;obsidian rock&#039;]=&#039;obsidianrock&#039;,[&#039;deep rock upgrade shard&#039;]=&#039;upgradesharddeeprock&#039;,[&#039;deep rock alchemy shard&#039;]=&#039;alchemysharddeeprock&#039;,[&#039;single deep snow rock&#039;]=&#039;deepsnowcaverock&#039;,[&#039;small single deep snow rock&#039;]=&#039;deepsnowcaverocksmall&#039;,[&#039;deep snow rock iron ore&#039;]=&#039;ironoredeepsnowrock&#039;,[&#039;deep snow rock copper ore&#039;]=&#039;copperoredeepsnowrock&#039;,[&#039;deep snow rock gold ore&#039;]=&#039;goldoredeepsnowrock&#039;,[&#039;deep snow rock tungsten ore&#039;]=&#039;tungstenoredeepsnowrock&#039;,[&#039;deep snow rock life quartz&#039;]=&#039;lifequartzdeepsnowrock&#039;,[&#039;deep snow rock glacial ore&#039;]=&#039;glacialoredeepsnowrock&#039;,[&#039;deep snow rock upgrade shard&#039;]=&#039;upgradesharddeepsnowrock&#039;,[&#039;deep snow rock alchemy shard&#039;]=&#039;alchemysharddeepsnowrock&#039;,[&#039;single basalt rock&#039;]=&#039;basaltcaverock&#039;,[&#039;small single basalt rock&#039;]=&#039;basaltcaverocksmall&#039;,[&#039;basalt rock iron ore&#039;]=&#039;ironorebasaltrock&#039;,[&#039;basalt rock copper ore&#039;]=&#039;copperorebasaltrock&#039;,[&#039;basalt rock gold ore&#039;]=&#039;goldorebasaltrock&#039;,[&#039;basalt rock tungsten ore&#039;]=&#039;tungstenorebasaltrock&#039;,[&#039;basalt rock life quartz&#039;]=&#039;lifequartzbasaltrock&#039;,[&#039;basalt rock amber ore&#039;]=&#039;amberbasaltrock&#039;,[&#039;single deep swamp rock&#039;]=&#039;deepswampcaverock&#039;,[&#039;small single deep swamp rock&#039;]=&#039;deepswampcaverocksmall&#039;,[&#039;deep swamp rock iron ore&#039;]=&#039;ironoredeepswamprock&#039;,[&#039;deep swamp rock copper ore&#039;]=&#039;copperoredeepswamprock&#039;,[&#039;deep swamp rock gold ore&#039;]=&#039;goldoredeepswamprock&#039;,[&#039;deep swamp rock tungsten ore&#039;]=&#039;tungstenoredeepswamprock&#039;,[&#039;deep swamp rock life quartz&#039;]=&#039;lifequartzdeepswamprock&#039;,[&#039;deep swamp rock mycelium ore&#039;]=&#039;myceliumoredeepswamprock&#039;,[&#039;deep swamp rock upgrade shard&#039;]=&#039;upgradesharddeepswamprock&#039;,[&#039;deep swamp rock alchemy shard&#039;]=&#039;alchemysharddeepswamprock&#039;,[&#039;deep sandstone 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Axe&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=140},[&#039;ivyaxe&#039;]={[&#039;itemID&#039;]=1650,[&#039;displayName&#039;]=&#039;Ivy Axe&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=19,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=155},[&#039;quartzaxe&#039;]={[&#039;itemID&#039;]=1651,[&#039;displayName&#039;]=&#039;Quartz Axe&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=20,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=170},[&#039;tungstenaxe&#039;]={[&#039;itemID&#039;]=1652,[&#039;displayName&#039;]=&#039;Tungsten Axe&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=22,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=185},[&#039;glacialaxe&#039;]={[&#039;itemID&#039;]=1653,[&#039;displayName&#039;]=&#039;Glacial 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Axe&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=230},[&#039;ancientfossilaxe&#039;]={[&#039;itemID&#039;]=1656,[&#039;displayName&#039;]=&#039;Ancient Fossil Axe&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=30,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=245},[&#039;woodshovel&#039;]={[&#039;itemID&#039;]=1657,[&#039;displayName&#039;]=&#039;Wood 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Shovel&#039;,[&#039;brokerValue&#039;]=25,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=14,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=80},[&#039;goldshovel&#039;]={[&#039;itemID&#039;]=1660,[&#039;displayName&#039;]=&#039;Gold Shovel&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=15,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=95},[&#039;frostshovel&#039;]={[&#039;itemID&#039;]=1661,[&#039;displayName&#039;]=&#039;Frost Shovel&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=16,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=110},[&#039;demonicshovel&#039;]={[&#039;itemID&#039;]=1662,[&#039;displayName&#039;]=&#039;Demonic Shovel&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=17,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=125},[&#039;runicshovel&#039;]={[&#039;itemID&#039;]=1663,[&#039;displayName&#039;]=&#039;Runic 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Shovel&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=20,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=170},[&#039;tungstenshovel&#039;]={[&#039;itemID&#039;]=1666,[&#039;displayName&#039;]=&#039;Tungsten Shovel&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=22,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=185},[&#039;glacialshovel&#039;]={[&#039;itemID&#039;]=1667,[&#039;displayName&#039;]=&#039;Glacial 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Tool&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=25,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=150},[&#039;eraser&#039;]={[&#039;itemID&#039;]=1689,[&#039;displayName&#039;]=&#039;Eraser&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=0,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=10000},[&#039;pipette&#039;]={[&#039;itemID&#039;]=1690,[&#039;displayName&#039;]=&#039;Pipette&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=0,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1},[&#039;woodsword&#039;]={[&#039;itemID&#039;]=1691,[&#039;displayName&#039;]=&#039;Wood 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Perfect Storm&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=75,[&#039;meleeDamage&#039;]=75,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=85,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;irongreatsword&#039;]={[&#039;itemID&#039;]=1718,[&#039;displayName&#039;]=&#039;Iron Greatsword&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;frostgreatsword&#039;]={[&#039;itemID&#039;]=1719,[&#039;displayName&#039;]=&#039;Frost Greatsword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=75,[&#039;meleeDamage&#039;]=75,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=114,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;brutesbattleaxe&#039;]={[&#039;itemID&#039;]=1720,[&#039;displayName&#039;]=&#039;Brute\&#039;s Battleaxe&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=84,[&#039;meleeDamage&#039;]=84,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ivygreatsword&#039;]={[&#039;itemID&#039;]=1721,[&#039;displayName&#039;]=&#039;Ivy Greatsword&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=100,[&#039;meleeDamage&#039;]=100,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;necroticgreatsword&#039;]={[&#039;itemID&#039;]=1722,[&#039;displayName&#039;]=&#039;Necrotic Greatsword&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;hexedbladegreatsword&#039;]={[&#039;itemID&#039;]=1723,[&#039;displayName&#039;]=&#039;Hexed Blade&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;quartzgreatsword&#039;]={[&#039;itemID&#039;]=1724,[&#039;displayName&#039;]=&#039;Quartz Greatsword&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=122,[&#039;meleeDamage&#039;]=122,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;glacialgreatsword&#039;]={[&#039;itemID&#039;]=1725,[&#039;displayName&#039;]=&#039;Glacial Greatsword&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=180,[&#039;meleeDamage&#039;]=180,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;dryadgreathammer&#039;]={[&#039;itemID&#039;]=1726,[&#039;displayName&#039;]=&#039;Dryad Greathammer&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=160,[&#039;meleeDamage&#039;]=160,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;slimegreatsword&#039;]={[&#039;itemID&#039;]=1727,[&#039;displayName&#039;]=&#039;Slime Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1728,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;voidclaw&#039;]={[&#039;itemID&#039;]=1729,[&#039;displayName&#039;]=&#039;Void Claw&#039;,[&#039;brokerValue&#039;]=2000,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=160,[&#039;meleeDamage&#039;]=160,[&#039;attackAnimTime&#039;]=120,[&#039;attackSpeed&#039;]=8.3,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1730,[&#039;displayName&#039;]=&#039;Wood Spear&#039;,[&#039;brokerValue&#039;]=15,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=14,[&#039;meleeDamage&#039;]=14,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperpitchfork&#039;]={[&#039;itemID&#039;]=1731,[&#039;displayName&#039;]=&#039;Copper Pitchfork&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperspear&#039;]={[&#039;itemID&#039;]=1732,[&#039;displayName&#039;]=&#039;Copper Spear&#039;,[&#039;brokerValue&#039;]=45,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=17,[&#039;meleeDamage&#039;]=17,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ironspear&#039;]={[&#039;itemID&#039;]=1733,[&#039;displayName&#039;]=&#039;Iron Spear&#039;,[&#039;brokerValue&#039;]=75,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;goldspear&#039;]={[&#039;itemID&#039;]=1734,[&#039;displayName&#039;]=&#039;Gold Spear&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=23,[&#039;meleeDamage&#039;]=23,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;frostspear&#039;]={[&#039;itemID&#039;]=1735,[&#039;displayName&#039;]=&#039;Frost Spear&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=26,[&#039;meleeDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;demonicspear&#039;]={[&#039;itemID&#039;]=1736,[&#039;displayName&#039;]=&#039;Demonic Spear&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;voidspear&#039;]={[&#039;itemID&#039;]=1737,[&#039;displayName&#039;]=&#039;Void Spear&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=28,[&#039;meleeDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ivyspear&#039;]={[&#039;itemID&#039;]=1738,[&#039;displayName&#039;]=&#039;Ivy Spear&#039;,[&#039;brokerValue&#039;]=130,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=32,[&#039;meleeDamage&#039;]=32,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;vulturestalon&#039;]={[&#039;itemID&#039;]=1739,[&#039;displayName&#039;]=&#039;Vultures Talon&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=40,[&#039;meleeDamage&#039;]=40,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;tungstenspear&#039;]={[&#039;itemID&#039;]=1740,[&#039;displayName&#039;]=&#039;Tungsten Spear&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=44,[&#039;meleeDamage&#039;]=44,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;cryospear&#039;]={[&#039;itemID&#039;]=1741,[&#039;displayName&#039;]=&#039;Cryo Spear&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;ravenbeakspear&#039;]={[&#039;itemID&#039;]=1742,[&#039;displayName&#039;]=&#039;Ravenbeak Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2.5},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1743,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=23,[&#039;meleeDamage&#039;]=23,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1744,[&#039;displayName&#039;]=&#039;Frost Glaive&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=26,[&#039;meleeDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;quartzglaive&#039;]={[&#039;itemID&#039;]=1745,[&#039;displayName&#039;]=&#039;Quartz Glaive&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=49,[&#039;meleeDamage&#039;]=49,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;cryoglaive&#039;]={[&#039;itemID&#039;]=1746,[&#039;displayName&#039;]=&#039;Cryo Glaive&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=160,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;slimeglaive&#039;]={[&#039;itemID&#039;]=1747,[&#039;displayName&#039;]=&#039;Slime Glaive&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=2},[&#039;woodbow&#039;]={[&#039;itemID&#039;]=1748,[&#039;displayName&#039;]=&#039;Wood Bow&#039;,[&#039;brokerValue&#039;]=12,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;copperbow&#039;]={[&#039;itemID&#039;]=1749,[&#039;displayName&#039;]=&#039;Copper Bow&#039;,[&#039;brokerValue&#039;]=25,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ironbow&#039;]={[&#039;itemID&#039;]=1750,[&#039;displayName&#039;]=&#039;Iron Bow&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;goldbow&#039;]={[&#039;itemID&#039;]=1751,[&#039;displayName&#039;]=&#039;Gold Bow&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=23,[&#039;rangedDamage&#039;]=23,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;frostbow&#039;]={[&#039;itemID&#039;]=1752,[&#039;displayName&#039;]=&#039;Frost Bow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=22,[&#039;rangedDamage&#039;]=22,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=160},[&#039;demonicbow&#039;]={[&#039;itemID&#039;]=1753,[&#039;displayName&#039;]=&#039;Demonic Bow&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=30,[&#039;rangedDamage&#039;]=30,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;captorsshortbow&#039;]={[&#039;itemID&#039;]=1754,[&#039;displayName&#039;]=&#039;Captor\&#039;s Shortbow&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=25,[&#039;rangedDamage&#039;]=25,[&#039;attackAnimTime&#039;]=750,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ivybow&#039;]={[&#039;itemID&#039;]=1755,[&#039;displayName&#039;]=&#039;Ivy Bow&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=52,[&#039;rangedDamage&#039;]=52,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;vulturesburst&#039;]={[&#039;itemID&#039;]=1756,[&#039;displayName&#039;]=&#039;Vultures 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Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1777,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1778,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1779,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1780,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1781,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1782,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;sapphirerevolver&#039;]={[&#039;itemID&#039;]=1783,[&#039;displayName&#039;]=&#039;Sapphire 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Cannon&#039;,[&#039;brokerValue&#039;]=1500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=28,[&#039;rangedDamage&#039;]=28,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.3,[&#039;attackVelocity&#039;]=350},[&#039;snowlauncher&#039;]={[&#039;itemID&#039;]=1797,[&#039;displayName&#039;]=&#039;Snow 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Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;voidbullet&#039;]={[&#039;itemID&#039;]=1801,[&#039;displayName&#039;]=&#039;Void Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;cannonball&#039;]={[&#039;itemID&#039;]=1802,[&#039;displayName&#039;]=&#039;Cannonball&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;crystalbullet&#039;]={[&#039;itemID&#039;]=1803,[&#039;displayName&#039;]=&#039;Crystal Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;seedbullet&#039;]={[&#039;itemID&#039;]=1804,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Seed Bullet&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;woodstaff&#039;]={[&#039;itemID&#039;]=1805,[&#039;displayName&#039;]=&#039;Wood Staff&#039;,[&#039;brokerValue&#039;]=30,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=30,[&#039;magicDamage&#039;]=30,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=1},[&#039;sparkler&#039;]={[&#039;itemID&#039;]=1806,[&#039;displayName&#039;]=&#039;Sparkler&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=10,[&#039;magicDamage&#039;]=10,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=0.5},[&#039;sprinkler&#039;]={[&#039;itemID&#039;]=1807,[&#039;displayName&#039;]=&#039;Sprinkler&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=13,[&#039;magicDamage&#039;]=13,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=350,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=0.75},[&#039;bloodbolt&#039;]={[&#039;itemID&#039;]=1808,[&#039;displayName&#039;]=&#039;Blood Bolt&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=20,[&#039;magicDamage&#039;]=20,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=1.25},[&#039;venomstaff&#039;]={[&#039;itemID&#039;]=1809,[&#039;displayName&#039;]=&#039;Venom Staff&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=20,[&#039;magicDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;itemCooldownTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=5},[&#039;froststaff&#039;]={[&#039;itemID&#039;]=1810,[&#039;displayName&#039;]=&#039;Frost Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=19,[&#039;magicDamage&#039;]=19,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=400,[&#039;manaCost&#039;]=1},[&#039;sapphirestaff&#039;]={[&#039;itemID&#039;]=1811,[&#039;displayName&#039;]=&#039;Sapphire Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=25,[&#039;magicDamage&#039;]=25,[&#039;attackAnimTime&#039;]=650,[&#039;attackSpeed&#039;]=1.5,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=2.25},[&#039;bloodvolley&#039;]={[&#039;itemID&#039;]=1812,[&#039;displayName&#039;]=&#039;Blood Volley&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=3},[&#039;voidstaff&#039;]={[&#039;itemID&#039;]=1813,[&#039;displayName&#039;]=&#039;Void Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2},[&#039;voidmissile&#039;]={[&#039;itemID&#039;]=1814,[&#039;displayName&#039;]=&#039;Void Missile&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2},[&#039;runeboundscepter&#039;]={[&#039;itemID&#039;]=1815,[&#039;displayName&#039;]=&#039;Runebound Scepter&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=350,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=70,[&#039;manaCost&#039;]=2},[&#039;swamptome&#039;]={[&#039;itemID&#039;]=1816,[&#039;displayName&#039;]=&#039;Swamp Tome&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1.5},[&#039;necroticflask&#039;]={[&#039;itemID&#039;]=1817,[&#039;displayName&#039;]=&#039;Necrotic Flask&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=75,[&#039;magicDamage&#039;]=75,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;unlabeledpotion&#039;]={[&#039;itemID&#039;]=1818,[&#039;displayName&#039;]=&#039;Unlabeled Potion&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;boulderstaff&#039;]={[&#039;itemID&#039;]=1819,[&#039;displayName&#039;]=&#039;Boulder Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=55,[&#039;magicDamage&#039;]=55,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60,[&#039;manaCost&#039;]=2},[&#039;dredgingstaff&#039;]={[&#039;itemID&#039;]=1820,[&#039;displayName&#039;]=&#039;Dredging Staff&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;quartzstaff&#039;]={[&#039;itemID&#039;]=1821,[&#039;displayName&#039;]=&#039;Quartz 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Spellbook&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=2000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=250,[&#039;manaCost&#039;]=3.5},[&#039;rubystaff&#039;]={[&#039;itemID&#039;]=1828,[&#039;displayName&#039;]=&#039;Ruby Staff&#039;,[&#039;brokerValue&#039;]=380,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=68,[&#039;magicDamage&#039;]=68,[&#039;attackAnimTime&#039;]=850,[&#039;attackSpeed&#039;]=1.2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=5},[&#039;shadowbeam&#039;]={[&#039;itemID&#039;]=1829,[&#039;displayName&#039;]=&#039;Shadow 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Quake&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=80,[&#039;magicDamage&#039;]=80,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3.5},[&#039;dryadbarrage&#039;]={[&#039;itemID&#039;]=1832,[&#039;displayName&#039;]=&#039;Dryad Barrage&#039;,[&#039;brokerValue&#039;]=340,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=10},[&#039;thesoulstorm&#039;]={[&#039;itemID&#039;]=1833,[&#039;displayName&#039;]=&#039;The 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Staff&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=89,[&#039;magicDamage&#039;]=89,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2.25},[&#039;emeraldstaff&#039;]={[&#039;itemID&#039;]=1835,[&#039;displayName&#039;]=&#039;Emerald Staff&#039;,[&#039;brokerValue&#039;]=420,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=25,[&#039;magicDamage&#039;]=25,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=5},[&#039;venomshower&#039;]={[&#039;itemID&#039;]=1836,[&#039;displayName&#039;]=&#039;Venom Shower&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3},[&#039;ancientdredgingstaff&#039;]={[&#039;itemID&#039;]=1837,[&#039;displayName&#039;]=&#039;Ancient Dredging Staff&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=85,[&#039;magicDamage&#039;]=85,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=7.5},[&#039;dragonlance&#039;]={[&#039;itemID&#039;]=1838,[&#039;displayName&#039;]=&#039;Dragon Lance&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=80,[&#039;magicDamage&#039;]=80,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=10},[&#039;slimestaff&#039;]={[&#039;itemID&#039;]=1839,[&#039;displayName&#039;]=&#039;Slime Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1250,[&#039;attackKnockback&#039;]=15,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3.2},[&#039;phantompopper&#039;]={[&#039;itemID&#039;]=1840,[&#039;displayName&#039;]=&#039;Phantom Popper&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=59,[&#039;magicDamage&#039;]=59,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=20,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=4},[&#039;bloodgrimoire&#039;]={[&#039;itemID&#039;]=1841,[&#039;displayName&#039;]=&#039;Blood Grimoire&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=225,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0},[&#039;webweaver&#039;]={[&#039;itemID&#039;]=1842,[&#039;displayName&#039;]=&#039;Web 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Wand&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1},[&#039;refractor&#039;]={[&#039;itemID&#039;]=1844,[&#039;displayName&#039;]=&#039;Refractor&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=10},[&#039;topazstaff&#039;]={[&#039;itemID&#039;]=1845,[&#039;displayName&#039;]=&#039;Topaz Staff&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=75,[&#039;magicDamage&#039;]=75,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=1.25},[&#039;ascendedstaff&#039;]={[&#039;itemID&#039;]=1846,[&#039;displayName&#039;]=&#039;Ascended Staff&#039;,[&#039;brokerValue&#039;]=2000,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=130,[&#039;magicDamage&#039;]=130,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=5},[&#039;ninjastar&#039;]={[&#039;itemID&#039;]=1847,[&#039;displayName&#039;]=&#039;Ninja Star&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=20,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;icejavelin&#039;]={[&#039;itemID&#039;]=1848,[&#039;displayName&#039;]=&#039;Ice Javelin&#039;,[&#039;brokerValue&#039;]=1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=30,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;woodboomerang&#039;]={[&#039;itemID&#039;]=1849,[&#039;displayName&#039;]=&#039;Wood Boomerang&#039;,[&#039;brokerValue&#039;]=20,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=15,[&#039;meleeDamage&#039;]=15,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;spiderboomerang&#039;]={[&#039;itemID&#039;]=1850,[&#039;displayName&#039;]=&#039;Spider 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Gun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;frostboomerang&#039;]={[&#039;itemID&#039;]=1852,[&#039;displayName&#039;]=&#039;Frost 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Special&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=78,[&#039;meleeDamage&#039;]=78,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=180},[&#039;anchorandchain&#039;]={[&#039;itemID&#039;]=1861,[&#039;displayName&#039;]=&#039;Anchor &amp;amp; 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Bush&#039;,[&#039;brokerValue&#039;]=550,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;summon&#039;,[&#039;damageValue&#039;]=18,[&#039;summonDamage&#039;]=18,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1},[&#039;vulturestaff&#039;]={[&#039;itemID&#039;]=1876,[&#039;displayName&#039;]=&#039;Vulture Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;summon&#039;,[&#039;damageValue&#039;]=18,[&#039;summonDamage&#039;]=18,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1},[&#039;piratehook&#039;]={[&#039;itemID&#039;]=1877,[&#039;displayName&#039;]=&#039;Pirate\&#039;s Hook&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;summon&#039;,[&#039;damageValue&#039;]=150,[&#039;summonDamage&#039;]=150,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1},[&#039;rubyshields&#039;]={[&#039;itemID&#039;]=1878,[&#039;displayName&#039;]=&#039;Ruby Shields&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;summon&#039;,[&#039;damageValue&#039;]=50,[&#039;summonDamage&#039;]=50,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1},[&#039;reaperscall&#039;]={[&#039;itemID&#039;]=1879,[&#039;displayName&#039;]=&#039;Reapers 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2&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=5000,[&#039;meleeDamage&#039;]=5000,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;mousetest&#039;]={[&#039;itemID&#039;]=1898,[&#039;displayName&#039;]=&#039;Mouse Projectile Test&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=13,[&#039;magicDamage&#039;]=13,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=2.5},[&#039;mousebeam&#039;]={[&#039;itemID&#039;]=1899,[&#039;displayName&#039;]=&#039;Mouse Beam 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Executioner&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=55,[&#039;meleeDamage&#039;]=55,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;goldenarachnidwebbow&#039;]={[&#039;itemID&#039;]=1902,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Golden Arachnid Web 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Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;arcanicpylonspawnitem&#039;]={[&#039;itemID&#039;]=2805,[&#039;displayName&#039;]=&#039;Arcanic Pylon Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;battlechefspawnitem&#039;]={[&#039;itemID&#039;]=2806,[&#039;displayName&#039;]=&#039;Battle Chef &amp;lt;randomname&amp;gt; Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;possessedsettlerspawnitem&#039;]={[&#039;itemID&#039;]=2807,[&#039;displayName&#039;]=&#039;Possessed Settler Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;humanraiderspawnitem&#039;]={[&#039;itemID&#039;]=2808,[&#039;displayName&#039;]=&#039;Human Raider Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;fishianraiderspawnitem&#039;]={[&#039;itemID&#039;]=2809,[&#039;displayName&#039;]=&#039;Fishian Raider Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ninjaraiderspawnitem&#039;]={[&#039;itemID&#039;]=2810,[&#039;displayName&#039;]=&#039;Ninja Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;chickenraiderspawnitem&#039;]={[&#039;itemID&#039;]=2811,[&#039;displayName&#039;]=&#039;Wild Chicken Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;roguehunterraiderspawnitem&#039;]={[&#039;itemID&#039;]=2812,[&#039;displayName&#039;]=&#039;Rogue Hunter Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;frozendwarfraiderspawnitem&#039;]={[&#039;itemID&#039;]=2813,[&#039;displayName&#039;]=&#039;Frozen Dwarf Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;voidapprenticeraiderspawnitem&#039;]={[&#039;itemID&#039;]=2814,[&#039;displayName&#039;]=&#039;Void Apprentice Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;vampireraiderspawnitem&#039;]={[&#039;itemID&#039;]=2815,[&#039;displayName&#039;]=&#039;Vampire Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;mummyraiderspawnitem&#039;]={[&#039;itemID&#039;]=2816,[&#039;displayName&#039;]=&#039;Mummy Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;pirateraiderspawnitem&#039;]={[&#039;itemID&#039;]=2817,[&#039;displayName&#039;]=&#039;Pirate Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;mafiaraiderspawnitem&#039;]={[&#039;itemID&#039;]=2818,[&#039;displayName&#039;]=&#039;The Mafia Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ancientskeletonraiderspawnitem&#039;]={[&#039;itemID&#039;]=2819,[&#039;displayName&#039;]=&#039;Ancient Skeleton Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;evilsprotectorspawnitem&#039;]={[&#039;itemID&#039;]=2820,[&#039;displayName&#039;]=&#039;Evil\&#039;s Protector Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;evilsportalspawnitem&#039;]={[&#039;itemID&#039;]=2821,[&#039;displayName&#039;]=&#039;Evil\&#039;s Portal Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;portalminionspawnitem&#039;]={[&#039;itemID&#039;]=2822,[&#039;displayName&#039;]=&#039;Portal Minion Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;queenspiderspawnitem&#039;]={[&#039;itemID&#039;]=2823,[&#039;displayName&#039;]=&#039;Queen Spider Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;spiderhatchlingspawnitem&#039;]={[&#039;itemID&#039;]=2824,[&#039;displayName&#039;]=&#039;Spider Hatchling Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;voidwizardspawnitem&#039;]={[&#039;itemID&#039;]=2825,[&#039;displayName&#039;]=&#039;Void Wizard Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;chieftainspawnitem&#039;]={[&#039;itemID&#039;]=2826,[&#039;displayName&#039;]=&#039;Runebound Chieftain Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;swampguardianspawnitem&#039;]={[&#039;itemID&#039;]=2827,[&#039;displayName&#039;]=&#039;Swamp Guardian Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ancientvulturespawnitem&#039;]={[&#039;itemID&#039;]=2828,[&#039;displayName&#039;]=&#039;Ancient Vulture Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ancientvultureeggspawnitem&#039;]={[&#039;itemID&#039;]=2829,[&#039;displayName&#039;]=&#039;Ancient Vulture Egg Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;vulturehatchlingspawnitem&#039;]={[&#039;itemID&#039;]=2830,[&#039;displayName&#039;]=&#039;Vulture Hatchling Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;piratecaptainspawnitem&#039;]={[&#039;itemID&#039;]=2831,[&#039;displayName&#039;]=&#039;Pirate Captain Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;piraterecruitspawnitem&#039;]={[&#039;itemID&#039;]=2832,[&#039;displayName&#039;]=&#039;Pirate Recruit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;pirateparrotspawnitem&#039;]={[&#039;itemID&#039;]=2833,[&#039;displayName&#039;]=&#039;Pirate Parrot Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;reaperspawnitem&#039;]={[&#039;itemID&#039;]=2834,[&#039;displayName&#039;]=&#039;Reaper Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;reaperspiritspawnitem&#039;]={[&#039;itemID&#039;]=2835,[&#039;displayName&#039;]=&#039;Reaper Spirit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;cryoqueenspawnitem&#039;]={[&#039;itemID&#039;]=2836,[&#039;displayName&#039;]=&#039;Cryo Queen Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;thecursedcronespawnitem&#039;]={[&#039;itemID&#039;]=2837,[&#039;displayName&#039;]=&#039;The Cursed Crone Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;pestwardenspawnitem&#039;]={[&#039;itemID&#039;]=2838,[&#039;displayName&#039;]=&#039;Pest Warden Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;gritspawnitem&#039;]={[&#039;itemID&#039;]=2839,[&#039;displayName&#039;]=&#039;Grit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sagespawnitem&#039;]={[&#039;itemID&#039;]=2840,[&#039;displayName&#039;]=&#039;Sage Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sageandgritspawnitem&#039;]={[&#039;itemID&#039;]=2841,[&#039;displayName&#039;]=&#039;Sage and Grit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;fallenwizardspawnitem&#039;]={[&#039;itemID&#039;]=2842,[&#039;displayName&#039;]=&#039;Fallen Wizard Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;fallendragonspawnitem&#039;]={[&#039;itemID&#039;]=2843,[&#039;displayName&#039;]=&#039;Fallen Dragon Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;motherslimespawnitem&#039;]={[&#039;itemID&#039;]=2844,[&#039;displayName&#039;]=&#039;Mother Slime Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;nightswarmspawnitem&#039;]={[&#039;itemID&#039;]=2845,[&#039;displayName&#039;]=&#039;Night Swarm Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;spiderempressspawnitem&#039;]={[&#039;itemID&#039;]=2846,[&#039;displayName&#039;]=&#039;Spider Empress Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sunlightchampionspawnitem&#039;]={[&#039;itemID&#039;]=2847,[&#039;displayName&#039;]=&#039;Sunlight Champion Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;moonlightdancerspawnitem&#039;]={[&#039;itemID&#039;]=2848,[&#039;displayName&#039;]=&#039;Moonlight Dancer Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;crystaldragonspawnitem&#039;]={[&#039;itemID&#039;]=2849,[&#039;displayName&#039;]=&#039;Crystal Dragon Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ascendedwizardspawnitem&#039;]={[&#039;itemID&#039;]=2850,[&#039;displayName&#039;]=&#039;Ascended Wizard Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;thevoidspawnitem&#039;]={[&#039;itemID&#039;]=2851,[&#039;displayName&#039;]=&#039;The Void Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;incursioncrawlingzombiespawnitem&#039;]={[&#039;itemID&#039;]=2852,[&#039;displayName&#039;]=&#039;Crawling Zombie Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;anycoolingfuel&#039;]={[&#039;displayName&#039;]=&#039;Any Cooling Fuel&#039;},[&#039;anytier0essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 0 Essence&#039;},[&#039;anytier1essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 1 Essence&#039;},[&#039;anytier2essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 2 Essence&#039;},[&#039;anytier3essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 3 Essence&#039;},[&#039;anytier4essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 4 Essence&#039;},[&#039;anytier5essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 5 Essence&#039;},[&#039;anytier6essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 6 Essence&#039;},[&#039;anytier7essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 7 Essence&#039;},[&#039;anytier8essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 8 Essence&#039;},[&#039;anytier9essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 9 Essence&#039;},[&#039;anysapling&#039;]={[&#039;displayName&#039;]=&#039;Any Sapling&#039;},[&#039;anycompostable&#039;]={[&#039;displayName&#039;]=&#039;Any Compostable&#039;},[&#039;anylog&#039;]={[&#039;displayName&#039;]=&#039;Any Log&#039;},[&#039;anystone&#039;]={[&#039;displayName&#039;]=&#039;Any Stone&#039;},[&#039;bulletuser&#039;]={[&#039;displayName&#039;]=&#039;Any Bullet Using Gun&#039;},[&#039;anycommonfish&#039;]={[&#039;displayName&#039;]=&#039;Any Common Fish&#039;},[&#039;anyrawmeat&#039;]={[&#039;displayName&#039;]=&#039;Any Raw Meat&#039;},[&#039;anyfruit&#039;]={[&#039;displayName&#039;]=&#039;Any Fruit&#039;},[&#039;anycookedfood&#039;]={[&#039;displayName&#039;]=&#039;Any Cooked Food&#039;},[&#039;anywrappingpaper&#039;]={[&#039;displayName&#039;]=&#039;Any Wrapping Paper&#039;},[&#039;anygrassseed&#039;]={[&#039;displayName&#039;]=&#039;Any Grass Seed&#039;}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=21602</id>
		<title>Module:NecesseRecipes/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=21602"/>
		<updated>2025-07-15T20:37:33Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return 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9;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sensorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;soundgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;fertilizer&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycompostable&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;spoiledfood&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycookedfood&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;groundcoffee&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;coffeebeans&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;rice&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;riceseed&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;flour&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;wheat&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;sugarbeet&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;honey&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cheese&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;cheesepress&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;milk&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}}}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=21601</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=21601"/>
		<updated>2025-07-15T20:37:26Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;0.33.0&#039;},[&#039;stringIDs&#039;]={[&#039;empty&#039;]=&#039;emptytile&#039;,[&#039;dirt&#039;]=&#039;dirttile&#039;,[&#039;water&#039;]=&#039;watertile&#039;,[&#039;grass&#039;]=&#039;grass&#039;,[&#039;overgrown grass&#039;]=&#039;overgrowngrasstile&#039;,[&#039;sand&#039;]=&#039;sandtile&#039;,[&#039;swamp grass&#039;]=&#039;deepswampgrass&#039;,[&#039;overgrown swamp grass&#039;]=&#039;overgrownswampgrasstile&#039;,[&#039;plains grass&#039;]=&#039;plainsgrass&#039;,[&#039;overgrown plains grass&#039;]=&#039;overgrownplainsgrasstile&#039;,[&#039;mud&#039;]=&#039;mudtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;dungeon floor&#039;]=&#039;dungeonfloor&#039;,[&#039;farmland&#039;]=&#039;farmland&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;palm floor&#039;]=&#039;palmfloor&#039;,[&#039;willow floor&#039;]=&#039;willowfloor&#039;,[&#039;dryad floor&#039;]=&#039;dryadfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;bamboo floor&#039;]=&#039;bamboofloor&#039;,[&#039;deadwood floor&#039;]=&#039;deadwoodfloor&#039;,[&#039;stone floor&#039;]=&#039;stonefloor&#039;,[&#039;stone brick floor&#039;]=&#039;stonebrickfloor&#039;,[&#039;stone tiled floor&#039;]=&#039;stonetiledfloor&#039;,[&#039;stone path&#039;]=&#039;stonepathtile&#039;,[&#039;sandstone&#039;]=&#039;sandstone&#039;,[&#039;sandstone floor&#039;]=&#039;sandstonefloor&#039;,[&#039;sandstone brick floor&#039;]=&#039;sandstonebrickfloor&#039;,[&#039;sandstone path&#039;]=&#039;sandstonepathtile&#039;,[&#039;swamp rock&#039;]=&#039;swamprock&#039;,[&#039;swamp stone floor&#039;]=&#039;swampstonefloor&#039;,[&#039;swamp stone brick floor&#039;]=&#039;swampstonebrickfloor&#039;,[&#039;swamp stone path&#039;]=&#039;swampstonepathtile&#039;,[&#039;snow rock&#039;]=&#039;snowrock&#039;,[&#039;lava&#039;]=&#039;lavatile&#039;,[&#039;quicksand&#039;]=&#039;quicksandtile&#039;,[&#039;snow&#039;]=&#039;snowtile&#039;,[&#039;ice&#039;]=&#039;icetile&#039;,[&#039;snow stone floor&#039;]=&#039;snowstonefloor&#039;,[&#039;snow stone brick floor&#039;]=&#039;snowstonebrickfloor&#039;,[&#039;snow stone path&#039;]=&#039;snowstonepathtile&#039;,[&#039;granite rock&#039;]=&#039;graniterock&#039;,[&#039;granite floor&#039;]=&#039;granitefloor&#039;,[&#039;granite brick floor&#039;]=&#039;granitebrickfloor&#039;,[&#039;granite path&#039;]=&#039;granitepathtile&#039;,[&#039;gravel&#039;]=&#039;graveltile&#039;,[&#039;sand brick&#039;]=&#039;sandbrick&#039;,[&#039;deep rock&#039;]=&#039;deeprock&#039;,[&#039;deep stone floor&#039;]=&#039;deepstonefloor&#039;,[&#039;deep stone brick floor&#039;]=&#039;deepstonebrickfloor&#039;,[&#039;deep stone tiled floor&#039;]=&#039;deepstonetiledfloor&#039;,[&#039;deep snow rock&#039;]=&#039;deepsnowrock&#039;,[&#039;deep snow stone floor&#039;]=&#039;deepsnowstonefloor&#039;,[&#039;deep snow stone brick floor&#039;]=&#039;deepsnowstonebrickfloor&#039;,[&#039;deep swamp rock&#039;]=&#039;deepswamprock&#039;,[&#039;deep swamp stone floor&#039;]=&#039;deepswampstonefloor&#039;,[&#039;deep swamp stone brick floor&#039;]=&#039;deepswampstonebrickfloor&#039;,[&#039;basalt rock&#039;]=&#039;basaltrock&#039;,[&#039;basalt floor&#039;]=&#039;basaltfloor&#039;,[&#039;basalt path&#039;]=&#039;basaltpathtile&#039;,[&#039;dryad path&#039;]=&#039;dryadpath&#039;,[&#039;deep ice&#039;]=&#039;deepicetile&#039;,[&#039;sand gravel&#039;]=&#039;sandgraveltile&#039;,[&#039;spider nest&#039;]=&#039;spidernesttile&#039;,[&#039;crypt ash&#039;]=&#039;cryptash&#039;,[&#039;deep sandstone&#039;]=&#039;deepsandstone&#039;,[&#039;straw tile&#039;]=&#039;strawtile&#039;,[&#039;liquid slime&#039;]=&#039;liquidslimetile&#039;,[&#039;slime rock&#039;]=&#039;slimerock&#039;,[&#039;crypt path&#039;]=&#039;cryptpath&#039;,[&#039;spider castle floor&#039;]=&#039;spidercastlefloor&#039;,[&#039;spider cobble&#039;]=&#039;spidercobbletile&#039;,[&#039;spider castle carpet&#039;]=&#039;spidercastlecarpet&#039;,[&#039;dawn path&#039;]=&#039;dawnpath&#039;,[&#039;lava path&#039;]=&#039;lavapath&#039;,[&#039;moon path&#039;]=&#039;moonpath&#039;,[&#039;dark moon path&#039;]=&#039;darkmoonpath&#039;,[&#039;dark full moon path&#039;]=&#039;darkfullmoonpath&#039;,[&#039;crystal&#039;]=&#039;crystal&#039;,[&#039;amethyst gravel&#039;]=&#039;amethystgravel&#039;,[&#039;sapphire gravel&#039;]=&#039;sapphiregravel&#039;,[&#039;emerald gravel&#039;]=&#039;emeraldgravel&#039;,[&#039;ruby gravel&#039;]=&#039;rubygravel&#039;,[&#039;ancient ruin floor&#039;]=&#039;ancientruinfloor&#039;,[&#039;puddle cobble&#039;]=&#039;puddlecobble&#039;,[&#039;spirit water&#039;]=&#039;spiritwatertile&#039;,[&#039;chroma key tile - 0xff00ff00&#039;]=&#039;chromakeygreen&#039;,[&#039;chroma key tile - 0xff0000ff&#039;]=&#039;chromakeyblue&#039;,[&#039;chroma key tile - 0xff00ffff&#039;]=&#039;chromakeycyan&#039;,[&#039;chroma key tile - 0xffff00ff&#039;]=&#039;chromakeypink&#039;,[&#039;air&#039;]=&#039;air&#039;,[&#039;coins&#039;]=&#039;coin&#039;,[&#039;oak tree&#039;]=&#039;oaktree&#039;,[&#039;oak tree stump&#039;]=&#039;oaktreestump&#039;,[&#039;oak sapling&#039;]=&#039;oaksapling&#039;,[&#039;spruce tree&#039;]=&#039;sprucetree&#039;,[&#039;spruce tree stump&#039;]=&#039;sprucetreestump&#039;,[&#039;spruce log bench&#039;]=&#039;sprucelogbench&#039;,[&#039;spruce sapling&#039;]=&#039;sprucesapling&#039;,[&#039;pine tree&#039;]=&#039;pinetree&#039;,[&#039;pine sapling&#039;]=&#039;pinesapling&#039;,[&#039;palm tree&#039;]=&#039;palmtree&#039;,[&#039;palm sapling&#039;]=&#039;palmsapling&#039;,[&#039;willow tree&#039;]=&#039;willowtree&#039;,[&#039;willow tree stump&#039;]=&#039;willowtreestump&#039;,[&#039;willow log bench&#039;]=&#039;willowlogbench&#039;,[&#039;willow sapling&#039;]=&#039;willowsapling&#039;,[&#039;maple tree&#039;]=&#039;mapletree&#039;,[&#039;maple sapling&#039;]=&#039;maplesapling&#039;,[&#039;birch tree&#039;]=&#039;birchtree&#039;,[&#039;birch sapling&#039;]=&#039;birchsapling&#039;,[&#039;cactus tree&#039;]=&#039;cactus&#039;,[&#039;cactus&#039;]=&#039;cactussapling&#039;,[&#039;dryad tree&#039;]=&#039;dryadtree&#039;,[&#039;dryad sapling&#039;]=&#039;dryadsapling&#039;,[&#039;dryad log bench&#039;]=&#039;dryadlogbench&#039;,[&#039;cave maple tree&#039;]=&#039;cavemapletree&#039;,[&#039;cave maple sapling&#039;]=&#039;cavemaplesapling&#039;,[&#039;cave birch tree&#039;]=&#039;cavebirchtree&#039;,[&#039;cave birch sapling&#039;]=&#039;cavebirchsapling&#039;,[&#039;bamboo sapling&#039;]=&#039;bamboosapling&#039;,[&#039;bamboo tree&#039;]=&#039;bambootree&#039;,[&#039;bamboo log bench&#039;]=&#039;bamboologbench&#039;,[&#039;deadwood tree&#039;]=&#039;deadwoodtree&#039;,[&#039;deadwood sapling&#039;]=&#039;deadwoodsapling&#039;,[&#039;apple tree&#039;]=&#039;appletree&#039;,[&#039;apple sapling&#039;]=&#039;applesapling&#039;,[&#039;lemon tree&#039;]=&#039;lemontree&#039;,[&#039;lemon sapling&#039;]=&#039;lemonsapling&#039;,[&#039;coconut tree&#039;]=&#039;coconuttree&#039;,[&#039;coconut sapling&#039;]=&#039;coconutsapling&#039;,[&#039;banana tree&#039;]=&#039;bananatree&#039;,[&#039;banana sapling&#039;]=&#039;bananasapling&#039;,[&#039;blueberry bush&#039;]=&#039;blueberrybush&#039;,[&#039;blueberry bush sapling&#039;]=&#039;blueberrysapling&#039;,[&#039;raspberry bush&#039;]=&#039;raspberrybush&#039;,[&#039;raspberry bush sapling&#039;]=&#039;raspberrysapling&#039;,[&#039;blackberry bush&#039;]=&#039;blackberrybush&#039;,[&#039;blackberry bush sapling&#039;]=&#039;blackberrysapling&#039;,[&#039;workstation&#039;]=&#039;workstationduo&#039;,[&#039;forge&#039;]=&#039;forge&#039;,[&#039;carpenters bench&#039;]=&#039;carpentersbench&#039;,[&#039;tungsten carpenters bench&#039;]=&#039;tungstencarpentersbench&#039;,[&#039;fallen carpenters bench&#039;]=&#039;fallencarpentersbench&#039;,[&#039;landscaping station&#039;]=&#039;landscapingstation&#039;,[&#039;tungsten landscaping station&#039;]=&#039;tungstenlandscapingstation&#039;,[&#039;fallen landscaping station&#039;]=&#039;fallenlandscapingstation&#039;,[&#039;iron anvil&#039;]=&#039;ironanvil&#039;,[&#039;alchemy table&#039;]=&#039;alchemytable&#039;,[&#039;demonic workstation&#039;]=&#039;demonicworkstationduo&#039;,[&#039;demonic anvil&#039;]=&#039;demonicanvil&#039;,[&#039;void alchemy table&#039;]=&#039;voidalchemytable&#039;,[&#039;tungsten workstation&#039;]=&#039;tungstenworkstation&#039;,[&#039;tungsten anvil&#039;]=&#039;tungstenanvil&#039;,[&#039;caveglow alchemy table&#039;]=&#039;caveglowalchemytable&#039;,[&#039;fallen workstation&#039;]=&#039;fallenworkstation&#039;,[&#039;fallen anvil&#039;]=&#039;fallenanvil&#039;,[&#039;fallen alchemy table&#039;]=&#039;fallenalchemytable&#039;,[&#039;cartographer table&#039;]=&#039;cartographertable&#039;,[&#039;wood wall&#039;]=&#039;woodwall&#039;,[&#039;wood door&#039;]=&#039;wooddoor&#039;,[&#039;wall window (wood wall)&#039;]=&#039;woodwindow&#039;,[&#039;pine wall&#039;]=&#039;pinewall&#039;,[&#039;pine door&#039;]=&#039;pinedoor&#039;,[&#039;wall window (pine wall)&#039;]=&#039;pinewindow&#039;,[&#039;palm wall&#039;]=&#039;palmwall&#039;,[&#039;palm door&#039;]=&#039;palmdoor&#039;,[&#039;wall window (palm wall)&#039;]=&#039;palmwindow&#039;,[&#039;willow wall&#039;]=&#039;willowwall&#039;,[&#039;willow door&#039;]=&#039;willowdoor&#039;,[&#039;wall window (willow wall)&#039;]=&#039;willowwindow&#039;,[&#039;dryad wall&#039;]=&#039;dryadwall&#039;,[&#039;dryad door&#039;]=&#039;dryaddoor&#039;,[&#039;wall window (dryad wall)&#039;]=&#039;dryadwindow&#039;,[&#039;bamboo wall&#039;]=&#039;bamboowall&#039;,[&#039;bamboo door&#039;]=&#039;bamboodoor&#039;,[&#039;wall window (bamboo wall)&#039;]=&#039;bamboowindow&#039;,[&#039;stone wall&#039;]=&#039;stonewall&#039;,[&#039;stone door&#039;]=&#039;stonedoor&#039;,[&#039;wall window (stone wall)&#039;]=&#039;stonewindow&#039;,[&#039;sandstone wall&#039;]=&#039;sandstonewall&#039;,[&#039;sandstone door&#039;]=&#039;sandstonedoor&#039;,[&#039;wall window (sandstone wall)&#039;]=&#039;sandstonewindow&#039;,[&#039;swamp stone wall&#039;]=&#039;swampstonewall&#039;,[&#039;swamp stone door&#039;]=&#039;swampstonedoor&#039;,[&#039;wall window (swamp stone wall)&#039;]=&#039;swampstonewindow&#039;,[&#039;snow stone wall&#039;]=&#039;snowstonewall&#039;,[&#039;snow stone door&#039;]=&#039;snowstonedoor&#039;,[&#039;wall window (snow stone wall)&#039;]=&#039;snowstonewindow&#039;,[&#039;granite wall&#039;]=&#039;granitewall&#039;,[&#039;granite door&#039;]=&#039;granitedoor&#039;,[&#039;wall window (granite wall)&#039;]=&#039;granitewindow&#039;,[&#039;ice wall&#039;]=&#039;icewall&#039;,[&#039;ice door&#039;]=&#039;icedoor&#039;,[&#039;wall window (ice wall)&#039;]=&#039;icewindow&#039;,[&#039;brick wall&#039;]=&#039;brickwall&#039;,[&#039;brick door&#039;]=&#039;brickdoor&#039;,[&#039;wall window (brick wall)&#039;]=&#039;brickwindow&#039;,[&#039;dungeon wall&#039;]=&#039;dungeonwall&#039;,[&#039;dungeon door&#039;]=&#039;dungeondoor&#039;,[&#039;wall window (dungeon wall)&#039;]=&#039;dungeonwindow&#039;,[&#039;deep stone wall&#039;]=&#039;deepstonewall&#039;,[&#039;deep stone door&#039;]=&#039;deepstonedoor&#039;,[&#039;wall window (deep stone wall)&#039;]=&#039;deepstonewindow&#039;,[&#039;obsidian wall&#039;]=&#039;obsidianwall&#039;,[&#039;obsidian door&#039;]=&#039;obsidiandoor&#039;,[&#039;wall window (obsidian wall)&#039;]=&#039;obsidianwindow&#039;,[&#039;deep snow stone wall&#039;]=&#039;deepsnowstonewall&#039;,[&#039;deep snow stone door&#039;]=&#039;deepsnowstonedoor&#039;,[&#039;wall window (deep snow stone wall)&#039;]=&#039;deepsnowstonewindow&#039;,[&#039;basalt wall&#039;]=&#039;basaltwall&#039;,[&#039;basalt door&#039;]=&#039;basaltdoor&#039;,[&#039;wall window (basalt wall)&#039;]=&#039;basaltwindow&#039;,[&#039;deep swamp stone wall&#039;]=&#039;deepswampstonewall&#039;,[&#039;deep swamp stone door&#039;]=&#039;deepswampstonedoor&#039;,[&#039;wall window (deep swamp stone wall)&#039;]=&#039;deepswampstonewindow&#039;,[&#039;deep sandstone wall&#039;]=&#039;deepsandstonewall&#039;,[&#039;deep sandstone door&#039;]=&#039;deepsandstonedoor&#039;,[&#039;wall window (deep sandstone wall)&#039;]=&#039;deepsandstonewindow&#039;,[&#039;crypt wall&#039;]=&#039;cryptwall&#039;,[&#039;crypt door&#039;]=&#039;cryptdoor&#039;,[&#039;wall window (crypt wall)&#039;]=&#039;cryptwindow&#039;,[&#039;spider castle wall&#039;]=&#039;spidercastlewall&#039;,[&#039;spider castle door&#039;]=&#039;spidercastledoor&#039;,[&#039;wall window (spider castle wall)&#039;]=&#039;spidercastlewindow&#039;,[&#039;dawn wall&#039;]=&#039;dawnwall&#039;,[&#039;dawn door&#039;]=&#039;dawndoor&#039;,[&#039;wall window (dawn wall)&#039;]=&#039;dawnwindow&#039;,[&#039;dusk wall&#039;]=&#039;duskwall&#039;,[&#039;dusk door&#039;]=&#039;duskdoor&#039;,[&#039;wall window (dusk wall)&#039;]=&#039;duskwindow&#039;,[&#039;ancient ruin wall&#039;]=&#039;ancientruinwall&#039;,[&#039;ancient ruin door&#039;]=&#039;ancientruindoor&#039;,[&#039;wall window (ancient ruin wall)&#039;]=&#039;ancientruinwindow&#039;,[&#039;wall window&#039;]=&#039;wallwindow&#039;,[&#039;wood fence&#039;]=&#039;woodfence&#039;,[&#039;wood fence gate&#039;]=&#039;woodfencegate&#039;,[&#039;stone fence&#039;]=&#039;stonefence&#039;,[&#039;stone fence gate&#039;]=&#039;stonefencegate&#039;,[&#039;iron fence&#039;]=&#039;ironfence&#039;,[&#039;iron fence gate&#039;]=&#039;ironfencegate&#039;,[&#039;crypt fence&#039;]=&#039;cryptfence&#039;,[&#039;crypt fence gate&#039;]=&#039;cryptfencegate&#039;,[&#039;forest hedge&#039;]=&#039;foresthedge&#039;,[&#039;forest hedge gate&#039;]=&#039;foresthedgegate&#039;,[&#039;snow hedge&#039;]=&#039;snowhedge&#039;,[&#039;snow hedge gate&#039;]=&#039;snowhedgegate&#039;,[&#039;plains hedge&#039;]=&#039;plainshedge&#039;,[&#039;plains hedge gate&#039;]=&#039;plainshedgegate&#039;,[&#039;swamp hedge&#039;]=&#039;swamphedge&#039;,[&#039;swamp hedge gate&#039;]=&#039;swamphedgegate&#039;,[&#039;bandit fence&#039;]=&#039;banditfence&#039;,[&#039;bandit fence gate&#039;]=&#039;banditfencegate&#039;,[&#039;wood column&#039;]=&#039;woodcolumn&#039;,[&#039;stone column&#039;]=&#039;stonecolumn&#039;,[&#039;snow stone column&#039;]=&#039;snowstonecolumn&#039;,[&#039;granite column&#039;]=&#039;granitecolumn&#039;,[&#039;sandstone column&#039;]=&#039;sandstonecolumn&#039;,[&#039;swamp stone column&#039;]=&#039;swampstonecolumn&#039;,[&#039;deep stone column&#039;]=&#039;deepstonecolumn&#039;,[&#039;obsidian column&#039;]=&#039;obsidiancolumn&#039;,[&#039;deep snow stone column&#039;]=&#039;deepsnowstonecolumn&#039;,[&#039;basalt stone column&#039;]=&#039;basaltcolumn&#039;,[&#039;deep swamp stone column&#039;]=&#039;deepswampstonecolumn&#039;,[&#039;deep sandstone column&#039;]=&#039;deepsandstonecolumn&#039;,[&#039;crypt column&#039;]=&#039;cryptcolumn&#039;,[&#039;spider castle column&#039;]=&#039;spidercastlecolumn&#039;,[&#039;storagebox&#039;]=&#039;storagebox&#039;,[&#039;barrel&#039;]=&#039;barrel&#039;,[&#039;demon chest&#039;]=&#039;demonchest&#039;,[&#039;cooling box&#039;]=&#039;coolingbox&#039;,[&#039;incinerator&#039;]=&#039;incinerator&#039;,[&#039;merchant\&#039;s backpack&#039;]=&#039;merchantsbackpack&#039;,[&#039;sack&#039;]=&#039;sack&#039;,[&#039;torch&#039;]=&#039;torch&#039;,[&#039;wall torch&#039;]=&#039;walltorch&#039;,[&#039;iron lamp&#039;]=&#039;ironlamp&#039;,[&#039;gold lamp&#039;]=&#039;goldlamp&#039;,[&#039;fire chalice&#039;]=&#039;firechalice&#039;,[&#039;temple fire chalice&#039;]=&#039;templefirechalice&#039;,[&#039;copper streetlamp&#039;]=&#039;copperstreetlamp&#039;,[&#039;iron streetlamp&#039;]=&#039;ironstreetlamp&#039;,[&#039;gold streetlamp&#039;]=&#039;goldstreetlamp&#039;,[&#039;tungsten streetlamp&#039;]=&#039;tungstenstreetlamp&#039;,[&#039;copper double streetlamp&#039;]=&#039;copperdoublestreetlamp&#039;,[&#039;iron double streetlamp&#039;]=&#039;irondoublestreetlamp&#039;,[&#039;gold double streetlamp&#039;]=&#039;golddoublestreetlamp&#039;,[&#039;tungsten double streetlamp&#039;]=&#039;tungstendoublestreetlamp&#039;,[&#039;oil lantern&#039;]=&#039;oillantern&#039;,[&#039;lantern&#039;]=&#039;lantern&#039;,[&#039;wall lantern&#039;]=&#039;walllantern&#039;,[&#039;water lantern&#039;]=&#039;waterlantern&#039;,[&#039;candle&#039;]=&#039;candle&#039;,[&#039;wall candle&#039;]=&#039;wallcandle&#039;,[&#039;stone candle pedestal&#039;]=&#039;stonecandlepedestal&#039;,[&#039;snow candle pedestal&#039;]=&#039;snowcandlepedestal&#039;,[&#039;swamp candle pedestal&#039;]=&#039;swampcandlepedestal&#039;,[&#039;desert candle pedestal&#039;]=&#039;desertcandlepedestal&#039;,[&#039;tiki torch&#039;]=&#039;tikitorch&#039;,[&#039;basalt torch&#039;]=&#039;basalttorch&#039;,[&#039;basalt wall torch&#039;]=&#039;wallbasalttorch&#039;,[&#039;wooden candle set&#039;]=&#039;woodencandleset&#039;,[&#039;swamp candle stand&#039;]=&#039;swampcandlestand&#039;,[&#039;swamp candle stand duo&#039;]=&#039;swampcandlestandduo&#039;,[&#039;brazier&#039;]=&#039;brazier&#039;,[&#039;broken painting&#039;]=&#039;paintingbroken&#039;,[&#039;apple painting&#039;]=&#039;paintingapple&#039;,[&#039;avocado painting&#039;]=&#039;paintingavocado&#039;,[&#039;banana painting&#039;]=&#039;paintingbanana&#039;,[&#039;abstract painting&#039;]=&#039;paintingabstract&#039;,[&#039;rainy day painting&#039;]=&#039;paintingrainsun&#039;,[&#039;heart painting&#039;]=&#039;paintingheart&#039;,[&#039;dagger painting&#039;]=&#039;paintingdagger&#039;,[&#039;suspicious painting&#039;]=&#039;paintingeye&#039;,[&#039;mouse painting&#039;]=&#039;paintingmouse&#039;,[&#039;parrot painting&#039;]=&#039;paintingparrot&#039;,[&#039;duck painting&#039;]=&#039;paintingduck&#039;,[&#039;castle painting&#039;]=&#039;paintingcastle&#039;,[&#039;stone caveling painting&#039;]=&#039;paintingstonecaveling&#039;,[&#039;snow stone caveling painting&#039;]=&#039;paintingsnowcaveling&#039;,[&#039;swamp stone caveling painting&#039;]=&#039;paintingswampcaveling&#039;,[&#039;sand stone caveling painting&#039;]=&#039;paintingsandstonecaveling&#039;,[&#039;large painting of strange lands&#039;]=&#039;paintinglargeworldmap&#039;,[&#039;large ship painting&#039;]=&#039;paintinglargeship&#039;,[&#039;large castle 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Pickaxe&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=17,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=115},[&#039;ivypickaxe&#039;]={[&#039;itemID&#039;]=1541,[&#039;displayName&#039;]=&#039;Ivy Pickaxe&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=18,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;toolDPS&#039;]=125},[&#039;tungstenpickaxe&#039;]={[&#039;itemID&#039;]=1542,[&#039;displayName&#039;]=&#039;Tungsten 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Blade&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=78,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1},[&#039;venomslasher&#039;]={[&#039;itemID&#039;]=1610,[&#039;displayName&#039;]=&#039;Venom Slasher&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1},[&#039;sandknife&#039;]={[&#039;itemID&#039;]=1611,[&#039;displayName&#039;]=&#039;Sand 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Claw&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=180,[&#039;attackSpeed&#039;]=5.6,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1},[&#039;causticexecutioner&#039;]={[&#039;itemID&#039;]=1614,[&#039;displayName&#039;]=&#039;Caustic Executioner&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;gemstonelongsword&#039;]={[&#039;itemID&#039;]=1615,[&#039;displayName&#039;]=&#039;Gemstone Longsword&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;irongreatsword&#039;]={[&#039;itemID&#039;]=1616,[&#039;displayName&#039;]=&#039;Iron Greatsword&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;frostgreatsword&#039;]={[&#039;itemID&#039;]=1617,[&#039;displayName&#039;]=&#039;Frost Greatsword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=114,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;brutesbattleaxe&#039;]={[&#039;itemID&#039;]=1618,[&#039;displayName&#039;]=&#039;Brute\&#039;s Battleaxe&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=72,[&#039;meleeDamage&#039;]=72,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ivygreatsword&#039;]={[&#039;itemID&#039;]=1619,[&#039;displayName&#039;]=&#039;Ivy Greatsword&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=80,[&#039;meleeDamage&#039;]=80,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;necroticgreatsword&#039;]={[&#039;itemID&#039;]=1620,[&#039;displayName&#039;]=&#039;Necrotic Greatsword&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=100,[&#039;meleeDamage&#039;]=100,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;quartzgreatsword&#039;]={[&#039;itemID&#039;]=1621,[&#039;displayName&#039;]=&#039;Quartz Greatsword&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;glacialgreatsword&#039;]={[&#039;itemID&#039;]=1622,[&#039;displayName&#039;]=&#039;Glacial Greatsword&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=125,[&#039;meleeDamage&#039;]=125,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;dryadgreathammer&#039;]={[&#039;itemID&#039;]=1623,[&#039;displayName&#039;]=&#039;Dryad Greathammer&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=130,[&#039;meleeDamage&#039;]=130,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;slimegreatsword&#039;]={[&#039;itemID&#039;]=1624,[&#039;displayName&#039;]=&#039;Slime Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1625,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1626,[&#039;displayName&#039;]=&#039;Wood Spear&#039;,[&#039;brokerValue&#039;]=15,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=14,[&#039;meleeDamage&#039;]=14,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperpitchfork&#039;]={[&#039;itemID&#039;]=1627,[&#039;displayName&#039;]=&#039;Copper Pitchfork&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperspear&#039;]={[&#039;itemID&#039;]=1628,[&#039;displayName&#039;]=&#039;Copper Spear&#039;,[&#039;brokerValue&#039;]=45,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ironspear&#039;]={[&#039;itemID&#039;]=1629,[&#039;displayName&#039;]=&#039;Iron Spear&#039;,[&#039;brokerValue&#039;]=75,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;goldspear&#039;]={[&#039;itemID&#039;]=1630,[&#039;displayName&#039;]=&#039;Gold Spear&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;frostspear&#039;]={[&#039;itemID&#039;]=1631,[&#039;displayName&#039;]=&#039;Frost Spear&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=22,[&#039;meleeDamage&#039;]=22,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;demonicspear&#039;]={[&#039;itemID&#039;]=1632,[&#039;displayName&#039;]=&#039;Demonic Spear&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;voidspear&#039;]={[&#039;itemID&#039;]=1633,[&#039;displayName&#039;]=&#039;Void Spear&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=28,[&#039;meleeDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ivyspear&#039;]={[&#039;itemID&#039;]=1634,[&#039;displayName&#039;]=&#039;Ivy Spear&#039;,[&#039;brokerValue&#039;]=130,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=32,[&#039;meleeDamage&#039;]=32,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;vulturestalon&#039;]={[&#039;itemID&#039;]=1635,[&#039;displayName&#039;]=&#039;Vultures Talon&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;tungstenspear&#039;]={[&#039;itemID&#039;]=1636,[&#039;displayName&#039;]=&#039;Tungsten Spear&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=38,[&#039;meleeDamage&#039;]=38,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;cryospear&#039;]={[&#039;itemID&#039;]=1637,[&#039;displayName&#039;]=&#039;Cryo Spear&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;ravenbeakspear&#039;]={[&#039;itemID&#039;]=1638,[&#039;displayName&#039;]=&#039;Ravenbeak Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2.5},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1639,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1640,[&#039;displayName&#039;]=&#039;Frost Glaive&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;quartzglaive&#039;]={[&#039;itemID&#039;]=1641,[&#039;displayName&#039;]=&#039;Quartz Glaive&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=27,[&#039;meleeDamage&#039;]=27,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;cryoglaive&#039;]={[&#039;itemID&#039;]=1642,[&#039;displayName&#039;]=&#039;Cryo Glaive&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=160,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;slimeglaive&#039;]={[&#039;itemID&#039;]=1643,[&#039;displayName&#039;]=&#039;Slime Glaive&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=2},[&#039;woodbow&#039;]={[&#039;itemID&#039;]=1644,[&#039;displayName&#039;]=&#039;Wood Bow&#039;,[&#039;brokerValue&#039;]=12,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;copperbow&#039;]={[&#039;itemID&#039;]=1645,[&#039;displayName&#039;]=&#039;Copper Bow&#039;,[&#039;brokerValue&#039;]=25,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=15,[&#039;rangedDamage&#039;]=15,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ironbow&#039;]={[&#039;itemID&#039;]=1646,[&#039;displayName&#039;]=&#039;Iron Bow&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=18,[&#039;rangedDamage&#039;]=18,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;goldbow&#039;]={[&#039;itemID&#039;]=1647,[&#039;displayName&#039;]=&#039;Gold Bow&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;frostbow&#039;]={[&#039;itemID&#039;]=1648,[&#039;displayName&#039;]=&#039;Frost Bow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=22,[&#039;rangedDamage&#039;]=22,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=160},[&#039;demonicbow&#039;]={[&#039;itemID&#039;]=1649,[&#039;displayName&#039;]=&#039;Demonic Bow&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=25,[&#039;rangedDamage&#039;]=25,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;captorsshortbow&#039;]={[&#039;itemID&#039;]=1650,[&#039;displayName&#039;]=&#039;Captor\&#039;s Shortbow&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=18,[&#039;rangedDamage&#039;]=18,[&#039;attackAnimTime&#039;]=750,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ivybow&#039;]={[&#039;itemID&#039;]=1651,[&#039;displayName&#039;]=&#039;Ivy Bow&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=29,[&#039;rangedDamage&#039;]=29,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;vulturesburst&#039;]={[&#039;itemID&#039;]=1652,[&#039;displayName&#039;]=&#039;Vultures Burst&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=38,[&#039;rangedDamage&#039;]=38,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;tungstenbow&#039;]={[&#039;itemID&#039;]=1653,[&#039;displayName&#039;]=&#039;Tungsten Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;glacialbow&#039;]={[&#039;itemID&#039;]=1654,[&#039;displayName&#039;]=&#039;Glacial Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=40,[&#039;rangedDamage&#039;]=40,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;dryadbow&#039;]={[&#039;itemID&#039;]=1655,[&#039;displayName&#039;]=&#039;Dryad Bow&#039;,[&#039;brokerValue&#039;]=340,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=35,[&#039;rangedDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=225},[&#039;bowofdualism&#039;]={[&#039;itemID&#039;]=1656,[&#039;displayName&#039;]=&#039;Bow of Dualism&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=220},[&#039;antiquebow&#039;]={[&#039;itemID&#039;]=1657,[&#039;displayName&#039;]=&#039;Antique Bow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=240},[&#039;thecrimsonsky&#039;]={[&#039;itemID&#039;]=1658,[&#039;displayName&#039;]=&#039;The Crimson Sky&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;arachnidwebbow&#039;]={[&#039;itemID&#039;]=1659,[&#039;displayName&#039;]=&#039;Arachnid Web Bow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldgreatbow&#039;]={[&#039;itemID&#039;]=1660,[&#039;displayName&#039;]=&#039;Gold Greatbow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=300},[&#039;voidgreatbow&#039;]={[&#039;itemID&#039;]=1661,[&#039;displayName&#039;]=&#039;Void Greatbow&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=55,[&#039;rangedDamage&#039;]=55,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;ivygreatbow&#039;]={[&#039;itemID&#039;]=1662,[&#039;displayName&#039;]=&#039;Ivy Greatbow&#039;,[&#039;brokerValue&#039;]=140,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=65,[&#039;rangedDamage&#039;]=65,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=375},[&#039;tungstengreatbow&#039;]={[&#039;itemID&#039;]=1663,[&#039;displayName&#039;]=&#039;Tungsten Greatbow&#039;,[&#039;brokerValue&#039;]=250,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=95,[&#039;rangedDamage&#039;]=95,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1200,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;myceliumgreatbow&#039;]={[&#039;itemID&#039;]=1664,[&#039;displayName&#039;]=&#039;Mycelium Greatbow&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=110,[&#039;rangedDamage&#039;]=110,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1400,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=425},[&#039;druidsgreatbow&#039;]={[&#039;itemID&#039;]=1665,[&#039;displayName&#039;]=&#039;Druids Greatbow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=80,[&#039;rangedDamage&#039;]=80,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=300},[&#039;slimegreatbow&#039;]={[&#039;itemID&#039;]=1666,[&#039;displayName&#039;]=&#039;Slime Greatbow&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=96,[&#039;rangedDamage&#039;]=96,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;nightpiercer&#039;]={[&#039;itemID&#039;]=1667,[&#039;displayName&#039;]=&#039;Night 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Nest&#039;,[&#039;brokerValue&#039;]=475,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=122,[&#039;rangedDamage&#039;]=122,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1400,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;stonearrow&#039;]={[&#039;itemID&#039;]=1669,[&#039;displayName&#039;]=&#039;Stone Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;firearrow&#039;]={[&#039;itemID&#039;]=1670,[&#039;displayName&#039;]=&#039;Fire Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;frostarrow&#039;]={[&#039;itemID&#039;]=1671,[&#039;displayName&#039;]=&#039;Frost Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1672,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1673,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1674,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1675,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1676,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1677,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;sapphirerevolver&#039;]={[&#039;itemID&#039;]=1678,[&#039;displayName&#039;]=&#039;Sapphire Revolver&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=40,[&#039;rangedDamage&#039;]=40,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;webbedgun&#039;]={[&#039;itemID&#039;]=1679,[&#039;displayName&#039;]=&#039;Webbed Gun&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=550,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=26,[&#039;rangedDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;machinegun&#039;]={[&#039;itemID&#039;]=1680,[&#039;displayName&#039;]=&#039;Machine Gun&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;shotgun&#039;]={[&#039;itemID&#039;]=1681,[&#039;displayName&#039;]=&#039;Shotgun&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=750,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.3,[&#039;attackVelocity&#039;]=350},[&#039;sniperrifle&#039;]={[&#039;itemID&#039;]=1682,[&#039;displayName&#039;]=&#039;Sniper Rifle&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=43,[&#039;rangedDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=650},[&#039;flintlock&#039;]={[&#039;itemID&#039;]=1683,[&#039;displayName&#039;]=&#039;Flintlock&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1150,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=28,[&#039;rangedDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=450},[&#039;handcannon&#039;]={[&#039;itemID&#039;]=1684,[&#039;displayName&#039;]=&#039;Hand 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Ripper&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=19,[&#039;rangedDamage&#039;]=19,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=500},[&#039;cryoblaster&#039;]={[&#039;itemID&#039;]=1687,[&#039;displayName&#039;]=&#039;Cryo Blaster&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=550},[&#039;livingshotty&#039;]={[&#039;itemID&#039;]=1688,[&#039;displayName&#039;]=&#039;Living Shotty&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=40,[&#039;rangedDamage&#039;]=40,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.2,[&#039;attackVelocity&#039;]=350},[&#039;antiquerifle&#039;]={[&#039;itemID&#039;]=1689,[&#039;displayName&#039;]=&#039;Antique Rifle&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=105,[&#039;rangedDamage&#039;]=105,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2000,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=650},[&#039;shardcannon&#039;]={[&#039;itemID&#039;]=1690,[&#039;displayName&#039;]=&#039;Shard Cannon&#039;,[&#039;brokerValue&#039;]=1500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=28,[&#039;rangedDamage&#039;]=28,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.3,[&#039;attackVelocity&#039;]=350},[&#039;snowlauncher&#039;]={[&#039;itemID&#039;]=1691,[&#039;displayName&#039;]=&#039;Snow Launcher&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=0,[&#039;rangedDamage&#039;]=0,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;simplebullet&#039;]={[&#039;itemID&#039;]=1692,[&#039;displayName&#039;]=&#039;Simple Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;frostbullet&#039;]={[&#039;itemID&#039;]=1693,[&#039;displayName&#039;]=&#039;Frost Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingbullet&#039;]={[&#039;itemID&#039;]=1694,[&#039;displayName&#039;]=&#039;Bouncing Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;voidbullet&#039;]={[&#039;itemID&#039;]=1695,[&#039;displayName&#039;]=&#039;Void Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;cannonball&#039;]={[&#039;itemID&#039;]=1696,[&#039;displayName&#039;]=&#039;Cannonball&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;crystalbullet&#039;]={[&#039;itemID&#039;]=1697,[&#039;displayName&#039;]=&#039;Crystal Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;seedbullet&#039;]={[&#039;itemID&#039;]=1698,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Seed Bullet&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;woodstaff&#039;]={[&#039;itemID&#039;]=1699,[&#039;displayName&#039;]=&#039;Wood Staff&#039;,[&#039;brokerValue&#039;]=30,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=0.75},[&#039;sparkler&#039;]={[&#039;itemID&#039;]=1700,[&#039;displayName&#039;]=&#039;Sparkler&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=10,[&#039;magicDamage&#039;]=10,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=0.5},[&#039;bloodbolt&#039;]={[&#039;itemID&#039;]=1701,[&#039;displayName&#039;]=&#039;Blood Bolt&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=20,[&#039;magicDamage&#039;]=20,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0.75},[&#039;venomstaff&#039;]={[&#039;itemID&#039;]=1702,[&#039;displayName&#039;]=&#039;Venom Staff&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=15,[&#039;magicDamage&#039;]=15,[&#039;attackAnimTime&#039;]=500,[&#039;itemCooldownTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=3},[&#039;froststaff&#039;]={[&#039;itemID&#039;]=1703,[&#039;displayName&#039;]=&#039;Frost Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=16,[&#039;magicDamage&#039;]=16,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=400,[&#039;manaCost&#039;]=1},[&#039;sapphirestaff&#039;]={[&#039;itemID&#039;]=1704,[&#039;displayName&#039;]=&#039;Sapphire Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=24,[&#039;magicDamage&#039;]=24,[&#039;attackAnimTime&#039;]=650,[&#039;attackSpeed&#039;]=1.5,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=1.25},[&#039;bloodvolley&#039;]={[&#039;itemID&#039;]=1705,[&#039;displayName&#039;]=&#039;Blood Volley&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=12,[&#039;magicDamage&#039;]=12,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=1.5},[&#039;voidstaff&#039;]={[&#039;itemID&#039;]=1706,[&#039;displayName&#039;]=&#039;Void Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2},[&#039;voidmissile&#039;]={[&#039;itemID&#039;]=1707,[&#039;displayName&#039;]=&#039;Void Missile&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=35,[&#039;magicDamage&#039;]=35,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2},[&#039;runeboundscepter&#039;]={[&#039;itemID&#039;]=1708,[&#039;displayName&#039;]=&#039;Runebound Scepter&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=30,[&#039;magicDamage&#039;]=30,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=350,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=70,[&#039;manaCost&#039;]=2},[&#039;swamptome&#039;]={[&#039;itemID&#039;]=1709,[&#039;displayName&#039;]=&#039;Swamp Tome&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1.5},[&#039;necroticflask&#039;]={[&#039;itemID&#039;]=1710,[&#039;displayName&#039;]=&#039;Necrotic Flask&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=20,[&#039;magicDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;boulderstaff&#039;]={[&#039;itemID&#039;]=1711,[&#039;displayName&#039;]=&#039;Boulder Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=28,[&#039;magicDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60,[&#039;manaCost&#039;]=2},[&#039;dredgingstaff&#039;]={[&#039;itemID&#039;]=1712,[&#039;displayName&#039;]=&#039;Dredging Staff&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=30,[&#039;magicDamage&#039;]=30,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.25},[&#039;quartzstaff&#039;]={[&#039;itemID&#039;]=1713,[&#039;displayName&#039;]=&#039;Quartz Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=43,[&#039;magicDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;amethyststaff&#039;]={[&#039;itemID&#039;]=1714,[&#039;displayName&#039;]=&#039;Amethyst Staff&#039;,[&#039;brokerValue&#039;]=325,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=575,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;genielamp&#039;]={[&#039;itemID&#039;]=1715,[&#039;displayName&#039;]=&#039;Genie Lamp&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1150,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=150,[&#039;attackSpeed&#039;]=6.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=0.3},[&#039;elderlywand&#039;]={[&#039;itemID&#039;]=1716,[&#039;displayName&#039;]=&#039;Elderly Wand&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;shadowbolt&#039;]={[&#039;itemID&#039;]=1717,[&#039;displayName&#039;]=&#039;Shadow Bolt&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.8},[&#039;rubystaff&#039;]={[&#039;itemID&#039;]=1718,[&#039;displayName&#039;]=&#039;Ruby Staff&#039;,[&#039;brokerValue&#039;]=380,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=27,[&#039;magicDamage&#039;]=27,[&#039;attackAnimTime&#039;]=850,[&#039;attackSpeed&#039;]=1.2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=1.5},[&#039;shadowbeam&#039;]={[&#039;itemID&#039;]=1719,[&#039;displayName&#039;]=&#039;Shadow Beam&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2.5},[&#039;iciclestaff&#039;]={[&#039;itemID&#039;]=1720,[&#039;displayName&#039;]=&#039;Icicle Staff&#039;,[&#039;brokerValue&#039;]=260,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=900,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.75},[&#039;cryoquake&#039;]={[&#039;itemID&#039;]=1721,[&#039;displayName&#039;]=&#039;Cryo Quake&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=57,[&#039;magicDamage&#039;]=57,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;dryadbarrage&#039;]={[&#039;itemID&#039;]=1722,[&#039;displayName&#039;]=&#039;Dryad Barrage&#039;,[&#039;brokerValue&#039;]=340,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=10},[&#039;thesoulstorm&#039;]={[&#039;itemID&#039;]=1723,[&#039;displayName&#039;]=&#039;The Soulstorm&#039;,[&#039;brokerValue&#039;]=725,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1575,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=80,[&#039;magicDamage&#039;]=80,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=3},[&#039;swampdwellerstaff&#039;]={[&#039;itemID&#039;]=1724,[&#039;displayName&#039;]=&#039;Swamp Dweller Staff&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=52,[&#039;magicDamage&#039;]=52,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2.25},[&#039;emeraldstaff&#039;]={[&#039;itemID&#039;]=1725,[&#039;displayName&#039;]=&#039;Emerald Staff&#039;,[&#039;brokerValue&#039;]=420,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=16,[&#039;magicDamage&#039;]=16,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=1.25},[&#039;venomshower&#039;]={[&#039;itemID&#039;]=1726,[&#039;displayName&#039;]=&#039;Venom Shower&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2},[&#039;ancientdredgingstaff&#039;]={[&#039;itemID&#039;]=1727,[&#039;displayName&#039;]=&#039;Ancient Dredging Staff&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=55,[&#039;magicDamage&#039;]=55,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=5},[&#039;dragonlance&#039;]={[&#039;itemID&#039;]=1728,[&#039;displayName&#039;]=&#039;Dragon Lance&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=10},[&#039;slimestaff&#039;]={[&#039;itemID&#039;]=1729,[&#039;displayName&#039;]=&#039;Slime Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1250,[&#039;attackKnockback&#039;]=15,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3.5},[&#039;phantompopper&#039;]={[&#039;itemID&#039;]=1730,[&#039;displayName&#039;]=&#039;Phantom Popper&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=59,[&#039;magicDamage&#039;]=59,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=20,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=4.5},[&#039;bloodgrimoire&#039;]={[&#039;itemID&#039;]=1731,[&#039;displayName&#039;]=&#039;Blood Grimoire&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=225,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0},[&#039;webweaver&#039;]={[&#039;itemID&#039;]=1732,[&#039;displayName&#039;]=&#039;Web Weaver&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=37,[&#039;magicDamage&#039;]=37,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=5000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=15},[&#039;emeraldwand&#039;]={[&#039;itemID&#039;]=1733,[&#039;displayName&#039;]=&#039;Emerald Wand&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1},[&#039;refractor&#039;]={[&#039;itemID&#039;]=1734,[&#039;displayName&#039;]=&#039;Refractor&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=10},[&#039;ninjastar&#039;]={[&#039;itemID&#039;]=1735,[&#039;displayName&#039;]=&#039;Ninja Star&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=20,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;icejavelin&#039;]={[&#039;itemID&#039;]=1736,[&#039;displayName&#039;]=&#039;Ice Javelin&#039;,[&#039;brokerValue&#039;]=1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=30,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;woodboomerang&#039;]={[&#039;itemID&#039;]=1737,[&#039;displayName&#039;]=&#039;Wood Boomerang&#039;,[&#039;brokerValue&#039;]=20,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=15,[&#039;meleeDamage&#039;]=15,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;spiderboomerang&#039;]={[&#039;itemID&#039;]=1738,[&#039;displayName&#039;]=&#039;Spider Boomerang&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=125},[&#039;boxingglovegun&#039;]={[&#039;itemID&#039;]=1739,[&#039;displayName&#039;]=&#039;Boxing Glove Gun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;frostboomerang&#039;]={[&#039;itemID&#039;]=1740,[&#039;displayName&#039;]=&#039;Frost Boomerang&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;hook&#039;]={[&#039;itemID&#039;]=1741,[&#039;displayName&#039;]=&#039;Hook&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150},[&#039;rollingpin&#039;]={[&#039;itemID&#039;]=1742,[&#039;displayName&#039;]=&#039;Rolling Pin&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=19,[&#039;meleeDamage&#039;]=19,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=130},[&#039;voidboomerang&#039;]={[&#039;itemID&#039;]=1743,[&#039;displayName&#039;]=&#039;Void Boomerang&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=25,[&#039;meleeDamage&#039;]=25,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150},[&#039;razorbladeboomerang&#039;]={[&#039;itemID&#039;]=1744,[&#039;displayName&#039;]=&#039;Razor Blade&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=180,[&#039;attackSpeed&#039;]=5.6,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.2,[&#039;attackVelocity&#039;]=125},[&#039;tungstenboomerang&#039;]={[&#039;itemID&#039;]=1745,[&#039;displayName&#039;]=&#039;Tungsten Boomerang&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=180},[&#039;glacialboomerang&#039;]={[&#039;itemID&#039;]=1746,[&#039;displayName&#039;]=&#039;Glacial Boomerang&#039;,[&#039;brokerValue&#039;]=180,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=38,[&#039;meleeDamage&#039;]=38,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=2000,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=0.3,[&#039;attackVelocity&#039;]=180},[&#039;butcherscleaver&#039;]={[&#039;itemID&#039;]=1747,[&#039;displayName&#039;]=&#039;Butcher\&#039;s Cleaver&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=38,[&#039;meleeDamage&#039;]=38,[&#039;attackAnimTime&#039;]=380,[&#039;attackSpeed&#039;]=2.6,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.2,[&#039;attackVelocity&#039;]=200},[&#039;chefsspecial&#039;]={[&#039;itemID&#039;]=1748,[&#039;displayName&#039;]=&#039;Chef\&#039;s Special&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=62,[&#039;meleeDamage&#039;]=62,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=180},[&#039;anchorandchain&#039;]={[&#039;itemID&#039;]=1749,[&#039;displayName&#039;]=&#039;Anchor &amp;amp; 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Dagger&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.3,[&#039;attackVelocity&#039;]=200},[&#039;dragonsrebound&#039;]={[&#039;itemID&#039;]=1751,[&#039;displayName&#039;]=&#039;Dragons Rebound&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=210},[&#039;nightrazorboomerang&#039;]={[&#039;itemID&#039;]=1752,[&#039;displayName&#039;]=&#039;Night Razor&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=70,[&#039;meleeDamage&#039;]=70,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=220},[&#039;snowball&#039;]={[&#039;itemID&#039;]=1753,[&#039;displayName&#039;]=&#039;Snowball&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=0,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;attackVelocity&#039;]=100},[&#039;brainonastick&#039;]={[&#039;itemID&#039;]=1754,[&#039;displayName&#039;]=&#039;Brain on a 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Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;evilsportalspawnitem&#039;]={[&#039;itemID&#039;]=2635,[&#039;displayName&#039;]=&#039;Evil\&#039;s Portal Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;portalminionspawnitem&#039;]={[&#039;itemID&#039;]=2636,[&#039;displayName&#039;]=&#039;Portal Minion Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;queenspiderspawnitem&#039;]={[&#039;itemID&#039;]=2637,[&#039;displayName&#039;]=&#039;Queen Spider Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;spiderhatchlingspawnitem&#039;]={[&#039;itemID&#039;]=2638,[&#039;displayName&#039;]=&#039;Spider Hatchling Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;voidwizardspawnitem&#039;]={[&#039;itemID&#039;]=2639,[&#039;displayName&#039;]=&#039;Void Wizard Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;chieftainspawnitem&#039;]={[&#039;itemID&#039;]=2640,[&#039;displayName&#039;]=&#039;Runebound Chieftain Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;swampguardianspawnitem&#039;]={[&#039;itemID&#039;]=2641,[&#039;displayName&#039;]=&#039;Swamp Guardian Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ancientvulturespawnitem&#039;]={[&#039;itemID&#039;]=2642,[&#039;displayName&#039;]=&#039;Ancient Vulture Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;ancientvultureeggspawnitem&#039;]={[&#039;itemID&#039;]=2643,[&#039;displayName&#039;]=&#039;Ancient Vulture Egg Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;vulturehatchlingspawnitem&#039;]={[&#039;itemID&#039;]=2644,[&#039;displayName&#039;]=&#039;Vulture Hatchling Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;piratecaptainspawnitem&#039;]={[&#039;itemID&#039;]=2645,[&#039;displayName&#039;]=&#039;Pirate Captain Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;piraterecruitspawnitem&#039;]={[&#039;itemID&#039;]=2646,[&#039;displayName&#039;]=&#039;Pirate Recruit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;pirateparrotspawnitem&#039;]={[&#039;itemID&#039;]=2647,[&#039;displayName&#039;]=&#039;Pirate Parrot Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;reaperspawnitem&#039;]={[&#039;itemID&#039;]=2648,[&#039;displayName&#039;]=&#039;Reaper Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;reaperspiritspawnitem&#039;]={[&#039;itemID&#039;]=2649,[&#039;displayName&#039;]=&#039;Reaper Spirit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;cryoqueenspawnitem&#039;]={[&#039;itemID&#039;]=2650,[&#039;displayName&#039;]=&#039;Cryo Queen Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;thecursedcronespawnitem&#039;]={[&#039;itemID&#039;]=2651,[&#039;displayName&#039;]=&#039;The Cursed Crone Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;pestwardenspawnitem&#039;]={[&#039;itemID&#039;]=2652,[&#039;displayName&#039;]=&#039;Pest Warden Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;gritspawnitem&#039;]={[&#039;itemID&#039;]=2653,[&#039;displayName&#039;]=&#039;Grit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sagespawnitem&#039;]={[&#039;itemID&#039;]=2654,[&#039;displayName&#039;]=&#039;Sage Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sageandgritspawnitem&#039;]={[&#039;itemID&#039;]=2655,[&#039;displayName&#039;]=&#039;Sage and Grit Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;fallenwizardspawnitem&#039;]={[&#039;itemID&#039;]=2656,[&#039;displayName&#039;]=&#039;Fallen Wizard Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;fallendragonspawnitem&#039;]={[&#039;itemID&#039;]=2657,[&#039;displayName&#039;]=&#039;Fallen Dragon Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;motherslimespawnitem&#039;]={[&#039;itemID&#039;]=2658,[&#039;displayName&#039;]=&#039;Mother Slime Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;nightswarmspawnitem&#039;]={[&#039;itemID&#039;]=2659,[&#039;displayName&#039;]=&#039;Night Swarm Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;spiderempressspawnitem&#039;]={[&#039;itemID&#039;]=2660,[&#039;displayName&#039;]=&#039;Spider Empress Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;sunlightchampionspawnitem&#039;]={[&#039;itemID&#039;]=2661,[&#039;displayName&#039;]=&#039;Sunlight Champion Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;moonlightdancerspawnitem&#039;]={[&#039;itemID&#039;]=2662,[&#039;displayName&#039;]=&#039;Moonlight Dancer Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;crystaldragonspawnitem&#039;]={[&#039;itemID&#039;]=2663,[&#039;displayName&#039;]=&#039;Crystal Dragon Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;incursioncrawlingzombiespawnitem&#039;]={[&#039;itemID&#039;]=2664,[&#039;displayName&#039;]=&#039;Crawling Zombie Spawn Item&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;anycoolingfuel&#039;]={[&#039;displayName&#039;]=&#039;Any Cooling Fuel&#039;},[&#039;anytier0essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 0 Essence&#039;},[&#039;anytier1essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 1 Essence&#039;},[&#039;anytier2essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 2 Essence&#039;},[&#039;anytier3essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 3 Essence&#039;},[&#039;anytier4essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 4 Essence&#039;},[&#039;anytier5essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 5 Essence&#039;},[&#039;anytier6essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 6 Essence&#039;},[&#039;anytier7essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 7 Essence&#039;},[&#039;anytier8essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 8 Essence&#039;},[&#039;anytier9essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 9 Essence&#039;},[&#039;anysapling&#039;]={[&#039;displayName&#039;]=&#039;Any Sapling&#039;},[&#039;anycompostable&#039;]={[&#039;displayName&#039;]=&#039;Any Compostable&#039;},[&#039;anylog&#039;]={[&#039;displayName&#039;]=&#039;Any Log&#039;},[&#039;anystone&#039;]={[&#039;displayName&#039;]=&#039;Any Stone&#039;},[&#039;bulletuser&#039;]={[&#039;displayName&#039;]=&#039;Any Bullet Using Gun&#039;},[&#039;anycommonfish&#039;]={[&#039;displayName&#039;]=&#039;Any Common Fish&#039;},[&#039;anyrawmeat&#039;]={[&#039;displayName&#039;]=&#039;Any Raw Meat&#039;},[&#039;anyfruit&#039;]={[&#039;displayName&#039;]=&#039;Any Fruit&#039;},[&#039;anycookedfood&#039;]={[&#039;displayName&#039;]=&#039;Any Cooked Food&#039;},[&#039;anywrappingpaper&#039;]={[&#039;displayName&#039;]=&#039;Any Wrapping Paper&#039;},[&#039;anygrassseed&#039;]={[&#039;displayName&#039;]=&#039;Any Grass Seed&#039;}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=21285</id>
		<title>Module:NecesseRecipes/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=21285"/>
		<updated>2025-04-25T08:51:04Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return 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&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;timergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;delaygate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;buffergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sensorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;soundgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;fertilizer&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycompostable&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;groundcoffee&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;coffeebeans&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;rice&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;riceseed&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;flour&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;wheat&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;sugarbeet&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;honey&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cheese&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;cheesepress&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;milk&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}}}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=21284</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=21284"/>
		<updated>2025-04-25T08:50:20Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;0.32.1&#039;},[&#039;stringIDs&#039;]={[&#039;empty&#039;]=&#039;emptytile&#039;,[&#039;dirt&#039;]=&#039;dirttile&#039;,[&#039;water&#039;]=&#039;watertile&#039;,[&#039;grass&#039;]=&#039;grass&#039;,[&#039;overgrown grass&#039;]=&#039;overgrowngrasstile&#039;,[&#039;sand&#039;]=&#039;sandtile&#039;,[&#039;swamp grass&#039;]=&#039;deepswampgrass&#039;,[&#039;overgrown swamp grass&#039;]=&#039;overgrownswampgrasstile&#039;,[&#039;plains grass&#039;]=&#039;plainsgrass&#039;,[&#039;overgrown plains grass&#039;]=&#039;overgrownplainsgrasstile&#039;,[&#039;mud&#039;]=&#039;mudtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;dungeon floor&#039;]=&#039;dungeonfloor&#039;,[&#039;farmland&#039;]=&#039;farmland&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;palm floor&#039;]=&#039;palmfloor&#039;,[&#039;dryad floor&#039;]=&#039;dryadfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;bamboo floor&#039;]=&#039;bamboofloor&#039;,[&#039;deadwood floor&#039;]=&#039;deadwoodfloor&#039;,[&#039;stone floor&#039;]=&#039;stonefloor&#039;,[&#039;stone brick floor&#039;]=&#039;stonebrickfloor&#039;,[&#039;stone tiled floor&#039;]=&#039;stonetiledfloor&#039;,[&#039;stone path&#039;]=&#039;stonepathtile&#039;,[&#039;sandstone&#039;]=&#039;sandstone&#039;,[&#039;sandstone floor&#039;]=&#039;sandstonefloor&#039;,[&#039;sandstone brick floor&#039;]=&#039;sandstonebrickfloor&#039;,[&#039;sandstone path&#039;]=&#039;sandstonepathtile&#039;,[&#039;swamp rock&#039;]=&#039;swamprock&#039;,[&#039;swamp stone floor&#039;]=&#039;swampstonefloor&#039;,[&#039;swamp stone brick floor&#039;]=&#039;swampstonebrickfloor&#039;,[&#039;swamp stone path&#039;]=&#039;swampstonepathtile&#039;,[&#039;snow rock&#039;]=&#039;snowrock&#039;,[&#039;lava&#039;]=&#039;lavatile&#039;,[&#039;quicksand&#039;]=&#039;quicksandtile&#039;,[&#039;snow&#039;]=&#039;snowtile&#039;,[&#039;ice&#039;]=&#039;icetile&#039;,[&#039;snow stone floor&#039;]=&#039;snowstonefloor&#039;,[&#039;snow stone brick floor&#039;]=&#039;snowstonebrickfloor&#039;,[&#039;snow stone path&#039;]=&#039;snowstonepathtile&#039;,[&#039;granite rock&#039;]=&#039;graniterock&#039;,[&#039;granite floor&#039;]=&#039;granitefloor&#039;,[&#039;granite brick floor&#039;]=&#039;granitebrickfloor&#039;,[&#039;granite path&#039;]=&#039;granitepathtile&#039;,[&#039;gravel&#039;]=&#039;graveltile&#039;,[&#039;sand brick&#039;]=&#039;sandbrick&#039;,[&#039;deep rock&#039;]=&#039;deeprock&#039;,[&#039;deep stone floor&#039;]=&#039;deepstonefloor&#039;,[&#039;deep stone brick floor&#039;]=&#039;deepstonebrickfloor&#039;,[&#039;deep stone tiled floor&#039;]=&#039;deepstonetiledfloor&#039;,[&#039;deep snow 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Blade&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=78,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1},[&#039;venomslasher&#039;]={[&#039;itemID&#039;]=1403,[&#039;displayName&#039;]=&#039;Venom Slasher&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1},[&#039;sandknife&#039;]={[&#039;itemID&#039;]=1404,[&#039;displayName&#039;]=&#039;Sand 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Greatsword&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;glacialgreatsword&#039;]={[&#039;itemID&#039;]=1415,[&#039;displayName&#039;]=&#039;Glacial Greatsword&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=125,[&#039;meleeDamage&#039;]=125,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;dryadgreathammer&#039;]={[&#039;itemID&#039;]=1416,[&#039;displayName&#039;]=&#039;Dryad Greathammer&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=130,[&#039;meleeDamage&#039;]=130,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;slimegreatsword&#039;]={[&#039;itemID&#039;]=1417,[&#039;displayName&#039;]=&#039;Slime Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1418,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1419,[&#039;displayName&#039;]=&#039;Wood Spear&#039;,[&#039;brokerValue&#039;]=15,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=14,[&#039;meleeDamage&#039;]=14,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperpitchfork&#039;]={[&#039;itemID&#039;]=1420,[&#039;displayName&#039;]=&#039;Copper Pitchfork&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperspear&#039;]={[&#039;itemID&#039;]=1421,[&#039;displayName&#039;]=&#039;Copper Spear&#039;,[&#039;brokerValue&#039;]=45,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ironspear&#039;]={[&#039;itemID&#039;]=1422,[&#039;displayName&#039;]=&#039;Iron Spear&#039;,[&#039;brokerValue&#039;]=75,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;goldspear&#039;]={[&#039;itemID&#039;]=1423,[&#039;displayName&#039;]=&#039;Gold Spear&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;frostspear&#039;]={[&#039;itemID&#039;]=1424,[&#039;displayName&#039;]=&#039;Frost Spear&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=22,[&#039;meleeDamage&#039;]=22,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;demonicspear&#039;]={[&#039;itemID&#039;]=1425,[&#039;displayName&#039;]=&#039;Demonic Spear&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;voidspear&#039;]={[&#039;itemID&#039;]=1426,[&#039;displayName&#039;]=&#039;Void Spear&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=28,[&#039;meleeDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ivyspear&#039;]={[&#039;itemID&#039;]=1427,[&#039;displayName&#039;]=&#039;Ivy Spear&#039;,[&#039;brokerValue&#039;]=130,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=32,[&#039;meleeDamage&#039;]=32,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;vulturestalon&#039;]={[&#039;itemID&#039;]=1428,[&#039;displayName&#039;]=&#039;Vultures Talon&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;tungstenspear&#039;]={[&#039;itemID&#039;]=1429,[&#039;displayName&#039;]=&#039;Tungsten Spear&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=38,[&#039;meleeDamage&#039;]=38,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;cryospear&#039;]={[&#039;itemID&#039;]=1430,[&#039;displayName&#039;]=&#039;Cryo Spear&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;ravenbeakspear&#039;]={[&#039;itemID&#039;]=1431,[&#039;displayName&#039;]=&#039;Ravenbeak Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2.5},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1432,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1433,[&#039;displayName&#039;]=&#039;Frost Glaive&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;quartzglaive&#039;]={[&#039;itemID&#039;]=1434,[&#039;displayName&#039;]=&#039;Quartz Glaive&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=27,[&#039;meleeDamage&#039;]=27,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;cryoglaive&#039;]={[&#039;itemID&#039;]=1435,[&#039;displayName&#039;]=&#039;Cryo Glaive&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=160,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;slimeglaive&#039;]={[&#039;itemID&#039;]=1436,[&#039;displayName&#039;]=&#039;Slime Glaive&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=2},[&#039;woodbow&#039;]={[&#039;itemID&#039;]=1437,[&#039;displayName&#039;]=&#039;Wood Bow&#039;,[&#039;brokerValue&#039;]=12,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;copperbow&#039;]={[&#039;itemID&#039;]=1438,[&#039;displayName&#039;]=&#039;Copper Bow&#039;,[&#039;brokerValue&#039;]=25,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=15,[&#039;rangedDamage&#039;]=15,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ironbow&#039;]={[&#039;itemID&#039;]=1439,[&#039;displayName&#039;]=&#039;Iron Bow&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=18,[&#039;rangedDamage&#039;]=18,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;goldbow&#039;]={[&#039;itemID&#039;]=1440,[&#039;displayName&#039;]=&#039;Gold Bow&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;frostbow&#039;]={[&#039;itemID&#039;]=1441,[&#039;displayName&#039;]=&#039;Frost Bow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=22,[&#039;rangedDamage&#039;]=22,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=160},[&#039;demonicbow&#039;]={[&#039;itemID&#039;]=1442,[&#039;displayName&#039;]=&#039;Demonic Bow&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=25,[&#039;rangedDamage&#039;]=25,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;captorsshortbow&#039;]={[&#039;itemID&#039;]=1443,[&#039;displayName&#039;]=&#039;Captor\&#039;s Shortbow&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=18,[&#039;rangedDamage&#039;]=18,[&#039;attackAnimTime&#039;]=750,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ivybow&#039;]={[&#039;itemID&#039;]=1444,[&#039;displayName&#039;]=&#039;Ivy Bow&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=29,[&#039;rangedDamage&#039;]=29,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;vulturesburst&#039;]={[&#039;itemID&#039;]=1445,[&#039;displayName&#039;]=&#039;Vultures Burst&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=38,[&#039;rangedDamage&#039;]=38,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;tungstenbow&#039;]={[&#039;itemID&#039;]=1446,[&#039;displayName&#039;]=&#039;Tungsten Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;glacialbow&#039;]={[&#039;itemID&#039;]=1447,[&#039;displayName&#039;]=&#039;Glacial Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=40,[&#039;rangedDamage&#039;]=40,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;dryadbow&#039;]={[&#039;itemID&#039;]=1448,[&#039;displayName&#039;]=&#039;Dryad Bow&#039;,[&#039;brokerValue&#039;]=340,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=35,[&#039;rangedDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=225},[&#039;bowofdualism&#039;]={[&#039;itemID&#039;]=1449,[&#039;displayName&#039;]=&#039;Bow of Dualism&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=220},[&#039;antiquebow&#039;]={[&#039;itemID&#039;]=1450,[&#039;displayName&#039;]=&#039;Antique Bow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=240},[&#039;thecrimsonsky&#039;]={[&#039;itemID&#039;]=1451,[&#039;displayName&#039;]=&#039;The Crimson Sky&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;arachnidwebbow&#039;]={[&#039;itemID&#039;]=1452,[&#039;displayName&#039;]=&#039;Arachnid Web Bow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldgreatbow&#039;]={[&#039;itemID&#039;]=1453,[&#039;displayName&#039;]=&#039;Gold 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Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1465,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1466,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1467,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1468,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1469,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1470,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;sapphirerevolver&#039;]={[&#039;itemID&#039;]=1471,[&#039;displayName&#039;]=&#039;Sapphire 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Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=16,[&#039;magicDamage&#039;]=16,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=400,[&#039;manaCost&#039;]=1},[&#039;sapphirestaff&#039;]={[&#039;itemID&#039;]=1497,[&#039;displayName&#039;]=&#039;Sapphire Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=24,[&#039;magicDamage&#039;]=24,[&#039;attackAnimTime&#039;]=650,[&#039;attackSpeed&#039;]=1.5,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=1.25},[&#039;bloodvolley&#039;]={[&#039;itemID&#039;]=1498,[&#039;displayName&#039;]=&#039;Blood Volley&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=12,[&#039;magicDamage&#039;]=12,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=1.5},[&#039;voidstaff&#039;]={[&#039;itemID&#039;]=1499,[&#039;displayName&#039;]=&#039;Void Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2},[&#039;voidmissile&#039;]={[&#039;itemID&#039;]=1500,[&#039;displayName&#039;]=&#039;Void Missile&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=35,[&#039;magicDamage&#039;]=35,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2},[&#039;runeboundscepter&#039;]={[&#039;itemID&#039;]=1501,[&#039;displayName&#039;]=&#039;Runebound Scepter&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=30,[&#039;magicDamage&#039;]=30,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=350,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=70,[&#039;manaCost&#039;]=2},[&#039;swamptome&#039;]={[&#039;itemID&#039;]=1502,[&#039;displayName&#039;]=&#039;Swamp Tome&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1.5},[&#039;necroticflask&#039;]={[&#039;itemID&#039;]=1503,[&#039;displayName&#039;]=&#039;Necrotic Flask&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=20,[&#039;magicDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;boulderstaff&#039;]={[&#039;itemID&#039;]=1504,[&#039;displayName&#039;]=&#039;Boulder Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=28,[&#039;magicDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60,[&#039;manaCost&#039;]=2},[&#039;dredgingstaff&#039;]={[&#039;itemID&#039;]=1505,[&#039;displayName&#039;]=&#039;Dredging Staff&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=30,[&#039;magicDamage&#039;]=30,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.25},[&#039;quartzstaff&#039;]={[&#039;itemID&#039;]=1506,[&#039;displayName&#039;]=&#039;Quartz Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=43,[&#039;magicDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;amethyststaff&#039;]={[&#039;itemID&#039;]=1507,[&#039;displayName&#039;]=&#039;Amethyst Staff&#039;,[&#039;brokerValue&#039;]=325,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=575,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;genielamp&#039;]={[&#039;itemID&#039;]=1508,[&#039;displayName&#039;]=&#039;Genie Lamp&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1150,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=150,[&#039;attackSpeed&#039;]=6.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=0.3},[&#039;elderlywand&#039;]={[&#039;itemID&#039;]=1509,[&#039;displayName&#039;]=&#039;Elderly Wand&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;shadowbolt&#039;]={[&#039;itemID&#039;]=1510,[&#039;displayName&#039;]=&#039;Shadow Bolt&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.8},[&#039;rubystaff&#039;]={[&#039;itemID&#039;]=1511,[&#039;displayName&#039;]=&#039;Ruby Staff&#039;,[&#039;brokerValue&#039;]=380,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=27,[&#039;magicDamage&#039;]=27,[&#039;attackAnimTime&#039;]=850,[&#039;attackSpeed&#039;]=1.2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=1.5},[&#039;shadowbeam&#039;]={[&#039;itemID&#039;]=1512,[&#039;displayName&#039;]=&#039;Shadow Beam&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2.5},[&#039;iciclestaff&#039;]={[&#039;itemID&#039;]=1513,[&#039;displayName&#039;]=&#039;Icicle Staff&#039;,[&#039;brokerValue&#039;]=260,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=900,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.75},[&#039;cryoquake&#039;]={[&#039;itemID&#039;]=1514,[&#039;displayName&#039;]=&#039;Cryo Quake&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=57,[&#039;magicDamage&#039;]=57,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;dryadbarrage&#039;]={[&#039;itemID&#039;]=1515,[&#039;displayName&#039;]=&#039;Dryad Barrage&#039;,[&#039;brokerValue&#039;]=340,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1550,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=10},[&#039;thesoulstorm&#039;]={[&#039;itemID&#039;]=1516,[&#039;displayName&#039;]=&#039;The Soulstorm&#039;,[&#039;brokerValue&#039;]=725,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1575,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=80,[&#039;magicDamage&#039;]=80,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=3},[&#039;swampdwellerstaff&#039;]={[&#039;itemID&#039;]=1517,[&#039;displayName&#039;]=&#039;Swamp Dweller Staff&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=52,[&#039;magicDamage&#039;]=52,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2.25},[&#039;emeraldstaff&#039;]={[&#039;itemID&#039;]=1518,[&#039;displayName&#039;]=&#039;Emerald Staff&#039;,[&#039;brokerValue&#039;]=420,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=16,[&#039;magicDamage&#039;]=16,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=1.25},[&#039;venomshower&#039;]={[&#039;itemID&#039;]=1519,[&#039;displayName&#039;]=&#039;Venom Shower&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2},[&#039;ancientdredgingstaff&#039;]={[&#039;itemID&#039;]=1520,[&#039;displayName&#039;]=&#039;Ancient Dredging Staff&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=55,[&#039;magicDamage&#039;]=55,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=5},[&#039;dragonlance&#039;]={[&#039;itemID&#039;]=1521,[&#039;displayName&#039;]=&#039;Dragon Lance&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=10},[&#039;slimestaff&#039;]={[&#039;itemID&#039;]=1522,[&#039;displayName&#039;]=&#039;Slime Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1250,[&#039;attackKnockback&#039;]=15,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3.5},[&#039;phantompopper&#039;]={[&#039;itemID&#039;]=1523,[&#039;displayName&#039;]=&#039;Phantom Popper&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=59,[&#039;magicDamage&#039;]=59,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=20,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=4.5},[&#039;bloodgrimoire&#039;]={[&#039;itemID&#039;]=1524,[&#039;displayName&#039;]=&#039;Blood Grimoire&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=225,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0},[&#039;webweaver&#039;]={[&#039;itemID&#039;]=1525,[&#039;displayName&#039;]=&#039;Web Weaver&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=37,[&#039;magicDamage&#039;]=37,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=5000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=15},[&#039;emeraldwand&#039;]={[&#039;itemID&#039;]=1526,[&#039;displayName&#039;]=&#039;Emerald Wand&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1},[&#039;refractor&#039;]={[&#039;itemID&#039;]=1527,[&#039;displayName&#039;]=&#039;Refractor&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=10},[&#039;ninjastar&#039;]={[&#039;itemID&#039;]=1528,[&#039;displayName&#039;]=&#039;Ninja Star&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=20,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;icejavelin&#039;]={[&#039;itemID&#039;]=1529,[&#039;displayName&#039;]=&#039;Ice Javelin&#039;,[&#039;brokerValue&#039;]=1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=30,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;woodboomerang&#039;]={[&#039;itemID&#039;]=1530,[&#039;displayName&#039;]=&#039;Wood Boomerang&#039;,[&#039;brokerValue&#039;]=20,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=15,[&#039;meleeDamage&#039;]=15,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;spiderboomerang&#039;]={[&#039;itemID&#039;]=1531,[&#039;displayName&#039;]=&#039;Spider 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Essence&#039;},[&#039;anytier9essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 9 Essence&#039;},[&#039;anysapling&#039;]={[&#039;displayName&#039;]=&#039;Any Sapling&#039;},[&#039;anycompostable&#039;]={[&#039;displayName&#039;]=&#039;Any Compostable&#039;},[&#039;anylog&#039;]={[&#039;displayName&#039;]=&#039;Any Log&#039;},[&#039;anystone&#039;]={[&#039;displayName&#039;]=&#039;Any Stone&#039;},[&#039;bulletuser&#039;]={[&#039;displayName&#039;]=&#039;Any Bullet Using Gun&#039;},[&#039;anycommonfish&#039;]={[&#039;displayName&#039;]=&#039;Any Common Fish&#039;},[&#039;anyrawmeat&#039;]={[&#039;displayName&#039;]=&#039;Any Raw Meat&#039;},[&#039;anyfruit&#039;]={[&#039;displayName&#039;]=&#039;Any Fruit&#039;},[&#039;anywrappingpaper&#039;]={[&#039;displayName&#039;]=&#039;Any Wrapping Paper&#039;},[&#039;anygrassseed&#039;]={[&#039;displayName&#039;]=&#039;Any Grass Seed&#039;}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Main_Page&amp;diff=21283</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Main_Page&amp;diff=21283"/>
		<updated>2025-04-25T08:49:01Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[File:Logo Bare.png|center|link=|class=necesse-title-image]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong style=&amp;quot;font-size: 20px&amp;quot;&amp;gt;Welcome to the Official Necesse Wiki&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wiki currently contains [[Special:Statistics|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} images]]. It is under construction, check out [[Necesse Wiki:How to help|how to help]] expanding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Information on this wiki is based on version 0.21.x and later.&#039;&#039;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;necesse-content-cell&amp;quot; style=&amp;quot;width: 60%; flex-grow: 1; margin: 4px; padding: 10px 20px;&amp;quot;&amp;gt;&lt;br /&gt;
==== About ====&lt;br /&gt;
{{MainAbout}}&lt;br /&gt;
{{MainLinks}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;necesse-content-cell&amp;quot; style=&amp;quot;width: 30%; flex-grow: 1; margin: 4px; padding: 10px 20px;&amp;quot;&amp;gt;&lt;br /&gt;
==== Latest major updates ====&lt;br /&gt;
{{LatestNews}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Template:MainMenu}}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Template:LatestNews&amp;diff=21282</id>
		<title>Template:LatestNews</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Template:LatestNews&amp;diff=21282"/>
		<updated>2025-04-25T08:48:32Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [https://store.steampowered.com/news/app/1169040/view/519709875052216962 Version 0.32.0 - The Forgotten Depths Update]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/534344040319025312 Version 0.31.0 - Plains caves, raid improvements and more]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/521955337470738713 Version 0.30.0 - Environmental hazards in caves, buff weapons and more]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/519700372313342178 Version 0.29.0 - More mini biomes, enemy AI changes, windows, new equipment and more]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/4474982295507304643 Version 0.28.0 - Upgradeable workstations, new adventure journal challenges, and more]&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=21281</id>
		<title>Version History</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=21281"/>
		<updated>2025-04-25T08:46:25Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.32.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/519709875052216962 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2025.04.10&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added Plains Deep Caves biome.&lt;br /&gt;
* Added new boss found in Plains Deep Caves.&lt;br /&gt;
* Added The Soulstorm magic weapon dropped from the new boss.&lt;br /&gt;
* Added Spirit Greaves trinket dropped from the new boss.&lt;br /&gt;
* Added Summoner&#039;s Bestiary trinket dropped from the new boss.&lt;br /&gt;
* Added Bark Blade melee weapon dropped from the new boss.&lt;br /&gt;
* Added 3 new enemies found in the Plains Deep Caves.&lt;br /&gt;
* Added Amber and Dryad logs found in Plains Deep Caves.&lt;br /&gt;
* Added a full set of Dryad tools crafted at the Tungsten Anvil.&lt;br /&gt;
* Added a full set of Dryad armor crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Dryad Greathammer melee weapon crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Dryad Bow ranged weapon crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Dryad Barrage magic weapon crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Dryad Branch summon weapon crafted at the Tungsten Anvil.&lt;br /&gt;
* Added Dryad walls and doors.&lt;br /&gt;
* Added Parry Buckler shield found in Plains Deep Caves.&lt;br /&gt;
* Added Ouija Board found in Plains Deep Caves.&lt;br /&gt;
* Added Guardian Bracelet found in Plains Deep Caves.&lt;br /&gt;
* Added Second Wind Charm found in Plains Deep Caves.&lt;br /&gt;
* Added Basalt walls, doors, column, coffin and torch.&lt;br /&gt;
* Added Basalt floor, path and pressure plate.&lt;br /&gt;
* Added new Trader settler type that can be recruited and sent on trading missions.&lt;br /&gt;
* Added Mission Board object obtained from quest rewards.&lt;br /&gt;
* Added Shipping Chest object obtained from journal rewards.&lt;br /&gt;
* Added Essence of Rebirth trinket crafted at Tungsten Workstation.&lt;br /&gt;
* Added falling icicle environmental hazard to deep snow caves.&lt;br /&gt;
* Added 3 new and unique traps in the void dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Sending people on missions can now be automated with the Mission Board.&lt;br /&gt;
* Settler shops now have wealth and limed stock on some items.&lt;br /&gt;
* Pawnbrokers can now no longer be recruited.&lt;br /&gt;
* Miners and Pawnbrokers will now spawn in newly generated NPC villages.&lt;br /&gt;
* Renamed Traveling Merchant to Exotic Merchant.&lt;br /&gt;
* Mage enchants costs are now further reduced by their happiness.&lt;br /&gt;
* NPC village settlers will now get angry if you destroy their village.&lt;br /&gt;
* NPC villages will now respawn their settlers after a while if they were killed or recruited.&lt;br /&gt;
* Increased Carapace Dagger attack speed and damage slightly.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed mini biomes colliding with dungeon entrance, causing them to be cut off.&lt;br /&gt;
* Fixed zombies in friendly watch cabin disappearing when using nearby ladder.&lt;br /&gt;
* Fixed being able to dismount in other ways from the Witch Broom when you shouldn&#039;t.&lt;br /&gt;
* Fixed regen debug command not working correctly in some areas.&lt;br /&gt;
* Fixed settlers sometimes being slow at getting going after having talked to them.&lt;br /&gt;
* Fixed Slime dome and Star barrier buffs not showing when in water.&lt;br /&gt;
* Fixed a handful a mobs/treasures not being show in the Adventure Journal.&lt;br /&gt;
* Fixed a bug where the Butcher&#039;s Cleaver would extend food buffs on hit.&lt;br /&gt;
&lt;br /&gt;
== 0.31.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/534344040319025312 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2025.03.05&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added the ability for settlers to use every weapon that the player can.&lt;br /&gt;
* Added new Plains Cave biome.&lt;br /&gt;
* Added new boss in Plains Cave.&lt;br /&gt;
* Added 4 new enemies that spawn in the Plains Caves.&lt;br /&gt;
* Added Sentient Sword summon weapon obtained in Plains Caves.&lt;br /&gt;
* Added Companion Locket trinket obtained in Plains Caves.&lt;br /&gt;
* Added Essence of Perspective trinket obtained in Plains Caves.&lt;br /&gt;
* Added Essence of Prolonging trinket obtained in Plains Caves.&lt;br /&gt;
* Added Will-O&#039;-Wisp Lantern trinket obtained in Plains Caves.&lt;br /&gt;
* Added Runebound Scepter weapon dropped from the new boss.&lt;br /&gt;
* Added Captor&#039;s Shortbow weapon dropped from the new boss.&lt;br /&gt;
* Added Brute&#039;s Battleaxe weapon dropped from the new boss.&lt;br /&gt;
* Added Hover Boots trinket obtained from Elder Quest rewards.&lt;br /&gt;
* Added Wind Boots trinket obtained in Demonic Workstation.&lt;br /&gt;
* Added Ghost Boots trinket obtained in Tungsten Workstation.&lt;br /&gt;
* Added 11 new Runebound cosmetic armor pieces.&lt;br /&gt;
* ADded Challengers Banner obtained from journal rewards.&lt;br /&gt;
* Added mosquito eggs enemy in the deep swamp caves.&lt;br /&gt;
* Added a low chance to spawn a new mini biome on all surface biomes.&lt;br /&gt;
* Added 12 different loadouts of raids that can spawn.&lt;br /&gt;
* Added Revival Potion used to revive knocked down settlers.&lt;br /&gt;
* Added a low chance to spawn a new mini biome on all surface biomes.&lt;br /&gt;
* Added 7 new recipes to the Landscaping Station.&lt;br /&gt;
* Added debug command to enable file logging of debug level log messages.&lt;br /&gt;
* Added batch scripts on Windows to help debug game and gather logs.&lt;br /&gt;
* Added debug_steam_network startup parameter to debug Steam networking.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Settlers will now get knocked down instead of dying on classic difficulty and below.&lt;br /&gt;
* You can now no longer shear or milk animals that can be bought.&lt;br /&gt;
* Settlement visitors can now no longer be attacked by players part of the settlement.&lt;br /&gt;
* Reduced the enemy spawn rate slightly on classic difficulty and below.&lt;br /&gt;
* Reduced the amount of cave cropplers that spawn.&lt;br /&gt;
* Settlers AI targeting should now be smarter and more responsive.&lt;br /&gt;
* Tweaked a bunch of items enchant cost to better match with progression.&lt;br /&gt;
* Reworked how raid strength is calculated to be based on the items on you and in the settlement.&lt;br /&gt;
* Reworked raids to be able to use all weapons and armor.&lt;br /&gt;
* Settlers max health are now based on the armor they have equipped.&lt;br /&gt;
* Moved flower pot into the pots crafting category.&lt;br /&gt;
* Changed Snow Deep Cave landscape challenge form craft to obtain.&lt;br /&gt;
* Lowered resilience gain and attack speed of Carapace Dagger.&lt;br /&gt;
* Increased the glyph size of Sapphire, Amethyst and Emerald staves.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed map screenshot tool sometimes crashing game or producing weird images at specific resolutions.&lt;br /&gt;
* Fixed not being able to use Katanas with controllers.&lt;br /&gt;
* Fixed Hand Cannon ammo crafting tooltip.&lt;br /&gt;
* Fixed take elder quest tutorial getting stuck if you already got it.&lt;br /&gt;
* Fixed crawling zombies spawning when you have Witch set equipped and damage yourself.&lt;br /&gt;
* Fixed items in crafting guide and enchanting scrolls getting destroyed on server close.&lt;br /&gt;
* Fixed host form resetting cursor when typing in port.&lt;br /&gt;
* Fixed being able to place some objects on shores when you shouldn&#039;t.&lt;br /&gt;
* Fixed Banner of War spawning enemies in completed incursions.&lt;br /&gt;
* Fixed being able to hit yourself with explosions when not on the same level.&lt;br /&gt;
* Fixed not being able to dig up crystal gravel tiles with a shovel.&lt;br /&gt;
* Fixed item sets being cleared when assigning new items to a set using controller/steam deck.&lt;br /&gt;
* Fixed being able to hit targets with explosions when not on the same level.&lt;br /&gt;
* Fixed projectiles not triggering their on hit logic when it hits other players than yourself.&lt;br /&gt;
* Fixed resource packs with hair and body textures not being correctly loaded.&lt;br /&gt;
* Fixed HDR issues with some monitors not disabling it when closing the game by adding a workaround.&lt;br /&gt;
* Fixed not being able to aim far with controllers when using Blink Scepter.&lt;br /&gt;
* Fixed text being cut off in the beginning in zone config menus.&lt;br /&gt;
* Fixed cursor not becoming active on crash windows with the Steam deck.&lt;br /&gt;
* Fixed decorative flowers and pots not dropping when being replaced.&lt;br /&gt;
* Fixed incursion progress bar hidden when &amp;quot;Show boss health bar&amp;quot; setting disabled.&lt;br /&gt;
* Fixed spawning on a double-tile rock only removing one side of it.&lt;br /&gt;
&lt;br /&gt;
== 0.30.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/521955337470738713 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2025.01.23&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added frozen groups of enemies that spawn in snow caves.&lt;br /&gt;
* Added quicksand pools to desert caves.&lt;br /&gt;
* Added swamp spores and poison clouds to swamp caves.&lt;br /&gt;
* Added Cave Croppler critter to caves.&lt;br /&gt;
* Added Beet crop and 2 new food recipes.&lt;br /&gt;
* Added Sapphire Staff buff weapon crafted in Iron Anvil.&lt;br /&gt;
* Added Amethyst Staff buff weapon crafted in Demonic Anvil.&lt;br /&gt;
* Added Emerald Staff buff weapon crafted in Tungsten Anvil.&lt;br /&gt;
* Added Ruby Staff buff weapon crafted in Tungsten Anvil.&lt;br /&gt;
* Added gravel and sandstone gravel tile recipes to the workstation.&lt;br /&gt;
* Added crystal gravel tile recipes to the landscaping station.&lt;br /&gt;
* Added dash ability to the Hoverboard.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Increased the max speed of the Hoverboard slightly.&lt;br /&gt;
* Decreased the max speed of Witch Broom slightly.&lt;br /&gt;
* Buffed miners stew and made it require beets.&lt;br /&gt;
* Small crystal clusters now occasionally drop their respective gems.&lt;br /&gt;
* Tweaked volume of small crystal cluster sounds.&lt;br /&gt;
* Increased Sapphire Revolver damage and attack speed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed bombs not exploding if you change your level after having thrown them.&lt;br /&gt;
* Fixed removing objects on tiles with other multi tile objects sometimes making stuff disappear.&lt;br /&gt;
* Fixed swamp stone path one tile vertical texture.&lt;br /&gt;
* Fixed removing logic gates not clearing their output to wires.&lt;br /&gt;
* Fixed storage config low/lower and high/higher names being swapped.&lt;br /&gt;
* Fixed incursion portals sometimes not rendering when placed on top of carpets.&lt;br /&gt;
&lt;br /&gt;
== 0.29.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/519700372313342178 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.12.19&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added Suspiciously Tall Goblin enemy to forest cave loot areas.&lt;br /&gt;
* Added witch cabin with a Friendly Witch on the Swamp surface.&lt;br /&gt;
* Added Witch castle that spawns in the Swamp caves.&lt;br /&gt;
* Added 3 Evil Witch mini bosses in the Swamp caves.&lt;br /&gt;
* Added a cozy cottage that can spawn on all surface biomes.&lt;br /&gt;
* Added a low chance to spawn a Christmas House in the snow surface biome.&lt;br /&gt;
* Added full Witch armor set.&lt;br /&gt;
* Added Necrotic Flask magic weapon.&lt;br /&gt;
* Added Necrotic Greatsword melee weapon.&lt;br /&gt;
* Added Necrotic Bow summon weapon.&lt;br /&gt;
* Added Necrotic Soul Skull trinket.&lt;br /&gt;
* Added Rolling Pin boomerang weapon.&lt;br /&gt;
* Added Butcher&#039;s Cleaver boomerang weapon.&lt;br /&gt;
* Added Witch Broom mount.&lt;br /&gt;
* Added 23 new potted decorations crafted in Carpentry Bench.&lt;br /&gt;
* Added double beds for all furniture types.&lt;br /&gt;
* Added windows for all wall variants.&lt;br /&gt;
* Added Fishian Hook Warrior enemy.&lt;br /&gt;
* Added Fishian Healer enemy.&lt;br /&gt;
* Added Static Jellyfish enemy.&lt;br /&gt;
* Added Fishian mini biome to Deep Swamp Caves.&lt;br /&gt;
* Added Anchor &amp;amp; Chain melee weapon found in Deep Swamp Caves.&lt;br /&gt;
* Added Bamboo walls and floors.&lt;br /&gt;
* Added Bone furniture set.&lt;br /&gt;
* Added overgrown grass to both forest and swamp.&lt;br /&gt;
* Added Necesse on strings as vinyls.&lt;br /&gt;
* Added vinyls section for biomes in the Adventure Journal.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Items destroyed by settlers will now have a slight pickup delay.&lt;br /&gt;
* Settlers will now wander away when they&#039;ve finished a task.&lt;br /&gt;
* Renamed dynamic zoom and interface size settings to better explain what they do.&lt;br /&gt;
* Improved initial loading time by approximately 30%.&lt;br /&gt;
* Reduced memory usage by approximately 40%.&lt;br /&gt;
* World map and travel scrolls can now be used from trial rooms and incursions.&lt;br /&gt;
* Changed the AI behaviour of goblins, making them run randomly around more.&lt;br /&gt;
* Increased sensor gate detection range to up to 15 tiles away.&lt;br /&gt;
* Zombie archers will now charge up their bow before attacking.&lt;br /&gt;
* Collision chasers will now no longer keep running into you after having attacked you.&lt;br /&gt;
* Miners found in the caves will now emit a bit of light.&lt;br /&gt;
* Most enemies will now have a chance to move a bit after having attacked.&lt;br /&gt;
* Flesh particles now bounce and rotate a bit more.&lt;br /&gt;
* Worm enemy types are now slightly more resistant toward damage over time.&lt;br /&gt;
* Flower patches will now spread if placed by the player.&lt;br /&gt;
* Moved carpets and paintings under a decorations sub category.&lt;br /&gt;
* Updated presets around the world with new furniture, windows and decorations.&lt;br /&gt;
* Lifeline will now also prevent death from damage over time.&lt;br /&gt;
* Chef&#039;s Special can now be crafted at the Tungsten Anvil.&lt;br /&gt;
* All vinyls now have a tooltip showing where the music is from.&lt;br /&gt;
* Several surface mini biomes can now spawn in more different biomes.&lt;br /&gt;
* Old vinyls loot are now split up in their biomes.&lt;br /&gt;
* The starter chests in the elder&#039;s house now also contains 5 health potions.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some presets generating with multiple paintings and carpets on one tile.&lt;br /&gt;
* Fixed boomerangs and other melee projectile weapons generating with ranged enchants.&lt;br /&gt;
* Fixed craft 10 hotkey not working properly in new workstations.&lt;br /&gt;
* Fixed missing shadow on Void Apprentices.&lt;br /&gt;
* Fixed some pet items not counting toward the get pet achievement.&lt;br /&gt;
* Fixed issue with sensor gate sometimes detecting wrong based on where it was placed.&lt;br /&gt;
* Fixed maple and birch beds not covering sleepers.&lt;br /&gt;
&lt;br /&gt;
== 0.28.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304682 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.02&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Changed Tungsten Anvil recipe to use Quartz instead of Obsidian.&lt;br /&gt;
* Fixes crash when using a Sickle.&lt;br /&gt;
* Fixed not being able to edit some text boxes using controller.&lt;br /&gt;
* Updated community translations.&lt;br /&gt;
&lt;br /&gt;
== 0.28.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304643 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.01&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added candles that can be placed on the ground.&lt;br /&gt;
* Added craft 10 key modifier control that overrides craft all by default.&lt;br /&gt;
* Added the ability to upgrade workstations instead of crafting a new one.&lt;br /&gt;
* Added demonic, tungsten and fallen anvils.&lt;br /&gt;
* Added void and caveglow alchemy tables.&lt;br /&gt;
* Added homestone, waystone and settlement flag icons to island map.&lt;br /&gt;
* Added raspberry bush sapling to farmer shop post Pirate Captain.&lt;br /&gt;
* Added work range overlay when hovering over priority to minimap as well as the game scene.&lt;br /&gt;
* Added Adventure journal challenges.&lt;br /&gt;
* Added Banner of Peace as a journal challenge reward.&lt;br /&gt;
* Added Banner of War as a journal challenge reward.&lt;br /&gt;
* Added Travelstone as a journal challenge reward.&lt;br /&gt;
* Added Miners Prosthetic trinket as a journal challenge reward.&lt;br /&gt;
* Added Seed Gun and Seed Pouch as journal challenge reward.&lt;br /&gt;
* Added Seahorse mount as journal challenge reward.&lt;br /&gt;
* Added fishing hut and broken fence preset that generate on spawn islands.&lt;br /&gt;
* Added flower patches to forest, plains, snow and swamp biomes.&lt;br /&gt;
* Added tree stumps and fallen logs to forest and swamp biomes.&lt;br /&gt;
* Added tree roots clutter to swamp biomes.&lt;br /&gt;
* Added cow skeleton clutter to desert biomes.&lt;br /&gt;
* Added night soundtrack to plains biome.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Carpets can now be placed under other objects.&lt;br /&gt;
* Painting can now be placed on walls behind other objects.&lt;br /&gt;
* Removed wall torches, wall lanterns and wall candles recipes.&lt;br /&gt;
* Torches and candles can now be placed on fences, tables and walls.&lt;br /&gt;
* Reworked crafting station UI, adding categories, easier searching and highlights.&lt;br /&gt;
* Changed Advanced Workstation to Tungsten Workstation.&lt;br /&gt;
* Reworked regular Workstation and Demonic Workstation to take up a 2x1 space.&lt;br /&gt;
* Tweaked some of crafting station textures.&lt;br /&gt;
* Reworked where a bunch of recipes appear and sorted them to be more intuitive.&lt;br /&gt;
* Lowered the initial settlement recipe &amp;quot;craft until&amp;quot; count for items.&lt;br /&gt;
* Increased the durability of waystones before breaking.&lt;br /&gt;
* New items picked up into pouches will now highlight the pouch.&lt;br /&gt;
* New items in inventory are now more visible with a green slot.&lt;br /&gt;
* Removed the regular Elder quests, replacing them with journal challenges.&lt;br /&gt;
* Elder quest rewards and journal challenges can now be bought again from the Elder himself.&lt;br /&gt;
* The adventure journal will now remember what you had open.&lt;br /&gt;
* The starting elder house is now randomly selected between 7 different presets.&lt;br /&gt;
* Changed the wording of quickstack button tooltips.&lt;br /&gt;
* Objects can now be placed on paths right next to water as well.&lt;br /&gt;
* The tutorial has been slightly updated to include adventure journal and Elder quests.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed game attempting to load known invalid save files.&lt;br /&gt;
* Fixed sunflowers not generating in the new plains biome.&lt;br /&gt;
* Fixed armor, wigs, shirt and shoe items combining on dropped when they shouldn&#039;t.&lt;br /&gt;
* Fixed mages not selling correct homestone and waystones when out on adventure parties.&lt;br /&gt;
* Fixed roped mobs not snapping when teleporting to the roper.&lt;br /&gt;
* Fixed mapshots sometimes causes crashes or corrupt images.&lt;br /&gt;
* Fixed hunters spawning in cabins in the forest not being able to be recruited from the start.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* There are now several object layers with only the base one supporting collision and object entities.&lt;br /&gt;
&lt;br /&gt;
== 0.27.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4701285005731315638 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.09.27&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added new plains surface biome and village.&lt;br /&gt;
* Added Raspberry Bush.&lt;br /&gt;
* Added Birch Tree and birch furniture set.&lt;br /&gt;
* Added Maple Tree and maple furniture set.&lt;br /&gt;
* Added cracks to most tiles and objects when they&#039;re being broken.&lt;br /&gt;
* Added 25 new painting objects throughout the game.&lt;br /&gt;
* Added 9 new carpets to the carpenters bench.&lt;br /&gt;
* Added water lantern to the carpenters bench.&lt;br /&gt;
* Added fountain to the landscaping station.&lt;br /&gt;
* Added broken painting to the landscaping station.&lt;br /&gt;
* Added Chicken and Rooster husbandry animals.&lt;br /&gt;
* Added Ram husbandry animal.&lt;br /&gt;
* Added Bull husbandry animal.&lt;br /&gt;
* Added Boar husbandry animal.&lt;br /&gt;
* Added the ability to choose desired female/male to husbandry zone when slaughtering.&lt;br /&gt;
* Added Eggs, Chicken Meat and Raspberry food ingredients.&lt;br /&gt;
* Added 14 new food items and recipes.&lt;br /&gt;
* The Evil&#039;s Protector now has a low chance to drop an Eye in a Portal.&lt;br /&gt;
* Added a chance to spawn a new structure in the forest surface biome.&lt;br /&gt;
* Added Grizzly bears to forest caves.&lt;br /&gt;
* Added a secret area to the temple biome.&lt;br /&gt;
* Added a secret area to the desert caves.&lt;br /&gt;
* Added small water streams with bridges to regular caves.&lt;br /&gt;
* Added Stylish Flower head cosmetic to Stylist settlers.&lt;br /&gt;
* Added new and improved wire textures.&lt;br /&gt;
* Added open adventure journal control hotkey.&lt;br /&gt;
* Added 10 slots for playlist and controls to portable vinyl player.&lt;br /&gt;
* Added 2 new music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Villages now have carpets and paintings.&lt;br /&gt;
* Animals in villages will now have to be bought if you want to bring them to your own island.&lt;br /&gt;
* Killing animals in NPC villages will now make the villagers angry.&lt;br /&gt;
* Imported animal items are now no longer sold by merchants and can no longer be obtained.&lt;br /&gt;
* Traveling Merchant can now spawn with animals they sell.&lt;br /&gt;
* Traveling Merchant will now also sell a random large painting.&lt;br /&gt;
* A lot of items now have a larger stack size, such as logs, ores and tiles.&lt;br /&gt;
* Stabby Bush mob will now no longer attack your settlers unprovoked.&lt;br /&gt;
* Stabby Bush mob and summons now explode after fewer hits and the explosion deals less damage.&lt;br /&gt;
* Stabby bush mob and summons attack and movement speed per frenzy stack has been slightly reduced.&lt;br /&gt;
* Pirate Captain boss will now look like the settler he becomes when defeated.&lt;br /&gt;
* Banners now look cooler.&lt;br /&gt;
* Water in caves will now become deeper much faster.&lt;br /&gt;
* Home portals will now try to spawn a bit away from other portals.&lt;br /&gt;
* Increased range on explosives slightly, but decreased damage done to objects and tiles at the edge.&lt;br /&gt;
&lt;br /&gt;
=== Controller: ===&lt;br /&gt;
* Controller control tips will now no longer show if control tips are turned off in interface settings.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed banners not showing when using some specific helmets.&lt;br /&gt;
* Fixed not being able to see hair color selection when having the bald hairstyle selected.&lt;br /&gt;
* Fixed high attack speed weapons hitting an attack speed limit because of game tick rate.&lt;br /&gt;
* Fixed not showing shields when using it and holding a banner at the same time.&lt;br /&gt;
* Fixed explosive modifier dealing a bit too much damage, especially when crawlmageddon zombies would explode.&lt;br /&gt;
* Fixed settlers getting their orders cleared when sent on a mission/expedition.&lt;br /&gt;
* Fixed Deep Sandstone Rock Ancient Fossil Ore recipe.&lt;br /&gt;
* Fixed Stabby Bush death messages not saying what the victim was.&lt;br /&gt;
* Fixed some items being a bit blurry in inventory slots.&lt;br /&gt;
* Fixed Crystal Dragon not having a chance to drop its vinyl.&lt;br /&gt;
* Fixed tracked quests data getting lost when backing up worlds.&lt;br /&gt;
* Fixed shadow on some sapling items.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Upgraded to LWJGL version 3.3.4.&lt;br /&gt;
&lt;br /&gt;
== 0.26.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.16&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Added restart button instead of quit when available after changing active mods.&lt;br /&gt;
* Added the ability to change your settlers looks when talking to your stylist.&lt;br /&gt;
* Traveling merchants now also show on the minimap.&lt;br /&gt;
* Visiting settlers will always show a ? over their head and on the mini map.&lt;br /&gt;
* Quest markers and notices on settlers and visitors now show on the minimap as well.&lt;br /&gt;
* Blood Grimoire now no longer heal on training dummies if a boss is nearby.&lt;br /&gt;
* Enemies killed by only adventure party members will now also count toward a kill for the player.&lt;br /&gt;
* Made Emerald Wand projectiles home in on targets after projectiles slow down.&lt;br /&gt;
* Changed mushroom sprites to be slightly more visible when planted on farmland.&lt;br /&gt;
* Carpets are now significantly cheaper to craft.&lt;br /&gt;
* Changed item sprites of bait.&lt;br /&gt;
* Removed head from pirate recruit debris particles.&lt;br /&gt;
* Adjust enchant cost for all tier 1 and above weapons.&lt;br /&gt;
* Fixed being able to cancel Katana stacks.&lt;br /&gt;
* Fixed sorting causing spoil timers to not merge correctly.&lt;br /&gt;
* Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.&lt;br /&gt;
* Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.&lt;br /&gt;
* Fixed new achievements not getting loaded correctly from Steam if completed on another computer.&lt;br /&gt;
* Fixed adventure party members not using potions and recall scrolls when the player has died.&lt;br /&gt;
* Fixed rare potential crash related to using objects and rendering them at the same time.&lt;br /&gt;
* Fixes Venom Slasher projectiles not gaining resilience on hit.&lt;br /&gt;
* Fixes random enchantments being able to give an enchanted item the same enchantment.&lt;br /&gt;
* Fixes small Crystal Clusters not making sounds when broken.&lt;br /&gt;
* Fixes Cabbage item sprite having a shadow.&lt;br /&gt;
* Fixed Night Steel set not cancelling channelling attacks.&lt;br /&gt;
&lt;br /&gt;
== 0.26.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4352250961656694552 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.10&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added 16 new achievements.&lt;br /&gt;
* Added smooth lighting to rocks and walls.&lt;br /&gt;
* Added wind effects.&lt;br /&gt;
* Added the ability to sit on chairs and benches.&lt;br /&gt;
* Added deeper and shallow parts of water.&lt;br /&gt;
* Added screenshot tool to island map.&lt;br /&gt;
* Added 20 new hairstyles you can select during character creation and Stylist change.&lt;br /&gt;
* Added 12 new eye types you can select during character creation and Stylist change.&lt;br /&gt;
* Added 8 new beard types you can select during character creation and Stylist change.&lt;br /&gt;
* Added expression wheel, by default used by holding down T.&lt;br /&gt;
* Added the ability to restore controls to their default key bind.&lt;br /&gt;
* Added toggle in pouches to disable auto pickup.&lt;br /&gt;
* Added Hardhat cosmetic item bought from the Blacksmith.&lt;br /&gt;
* Added Captains Boots cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Bandana with Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added the option to buy settler cosmetic gear from each settler or Stylist.&lt;br /&gt;
* Added the Stabby Bush found creeping in the wilds.&lt;br /&gt;
* Added Landscaping Station crafted at Advanced Workstation.&lt;br /&gt;
* Added recipes for a ton of different rocks and other objects to the Landscaping Station.&lt;br /&gt;
* Added the ability to change skin and eyes at the Stylist at the cost of void shards.&lt;br /&gt;
* Added 2 new boss soundtracks for Sage and Grit and the Cryo Queen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Reworked over 3200 assets in the game to match new graphics style.&lt;br /&gt;
* Reworked how water is rendered, making depth gradual.&lt;br /&gt;
* Reworked controls settings ui.&lt;br /&gt;
* Reworked host world ui.&lt;br /&gt;
* Tweaked health, mana, resilience and hunger bars.&lt;br /&gt;
* Settlers can now spawn with different genders, hairstyles, skin colors, etc.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to eat if possible.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to shorten their work break.&lt;br /&gt;
* Tweaked some settlers default cosmetics.&lt;br /&gt;
* Changed shader used for scaling to make pixels less blurry when zoomed in.&lt;br /&gt;
* Settlers will now walk around holding the items they are hauling.&lt;br /&gt;
* Increased the interval between settlers update their mood icons.&lt;br /&gt;
* Made settler full inventory only show when it is important.&lt;br /&gt;
* Fences now connect to cave rocks.&lt;br /&gt;
* Hair is now being shown under many hats and helmets in the game.&lt;br /&gt;
* Journal button will now blink when a new entry is available.&lt;br /&gt;
* Talking to the elder will now go straight into quests if you can complete it.&lt;br /&gt;
* Settlers exiting beds will now not exit in cramped spaces and get stuck.&lt;br /&gt;
* Reworked the character creator and stylist interface.&lt;br /&gt;
* Stylist can now change your skin color and eyes as well at the cost of void shards.&lt;br /&gt;
* Settlers can now use banners if you manually give them one.&lt;br /&gt;
* Banner stands will now buff all settlers within range as well.&lt;br /&gt;
* Made Strike Banners obtainable, randomly found in village chests.&lt;br /&gt;
* Flowers can now be placed in the wild as decoration.&lt;br /&gt;
* Zephyr Boots now no longer disables Zephyr Charm trinket.&lt;br /&gt;
* Made the start shirt and shoes colors less limited.&lt;br /&gt;
* Updated all colors of the objects and tiles on the minimap to match the new art style.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed sometimes not being able to place objects near sleeping settlers&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
* Fixed too many tooltips shown when having compressed worlds in the world loading menu.&lt;br /&gt;
* Fixed Windows sometimes deciding not to use the dedicated graphics card if one is available.&lt;br /&gt;
* Fixed restoring backups wiping some world data, like adventure party settlers.&lt;br /&gt;
* Fixed worlds running in the background while you are selecting or creating your character.&lt;br /&gt;
* Fixed ambient lighting sometimes flickering for one second when using non-standard day time modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Added a bunch of illegal mod patches that the game will ignore around crashes and mod conflicts.&lt;br /&gt;
* Changed significant parts of window, graphics and sound systems.&lt;br /&gt;
* Added more launch options, which you can see by using the -help launch option.&lt;br /&gt;
&lt;br /&gt;
== 0.25.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4158590470400903503 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.30&lt;br /&gt;
&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Increased damage of Katana weapons.&lt;br /&gt;
* Increased damage of Crystallized Skull summon weapon.&lt;br /&gt;
* Removed the moving sound by Ruby Dragons.&lt;br /&gt;
* Ruby Crown now also grants +1 max summons.&lt;br /&gt;
* Added recipe for Crystal Bullets to Fallen Workstation.&lt;br /&gt;
* Made trinket slot and item set increase items also mark previous ones as obtained.&lt;br /&gt;
* Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials.&lt;br /&gt;
* Changed Crystal Golem attack to have an indicator, stand still and different sound.&lt;br /&gt;
* Increases the entrance area in Crystal Hollow incursions.&lt;br /&gt;
* Mining expeditions for the correct ores now also have a chance to retrieve crystals.&lt;br /&gt;
* Added settlements admin chat command.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed settler moods being shown while they are on a mission.&lt;br /&gt;
* Fixed Steam still showing you playing singleplayer when you&#039;re hosting your world.&lt;br /&gt;
* Fixed fatal crash when hosting and going back to the main menu later.&lt;br /&gt;
* Fixed development mod not loading first if another mod with the same identifier exists.&lt;br /&gt;
* Fixed crash when attempting to load mods that are not the correct structure.&lt;br /&gt;
* Fixed crash when trying to open item actions on an empty slot for controllers.&lt;br /&gt;
* Fixed crash when entering levels that are not part of the journal.&lt;br /&gt;
* Fixed color picker being completely black.&lt;br /&gt;
* Fixed deleting characters not working.&lt;br /&gt;
* Fixed adventure journal loot not displaying names that are too long correctly.&lt;br /&gt;
* Fixed Intel driver crashes for real this time.&lt;br /&gt;
* Fixed streetlamps still providing light when turned off.&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
&lt;br /&gt;
== 0.25.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4168722935774123865 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.27&lt;br /&gt;
&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added ability to have different equipment item sets.&lt;br /&gt;
* Added Crystal Hollow incursion.&lt;br /&gt;
* Added 4 different crystal mini-biomes.&lt;br /&gt;
* Added 4 crystal themed weapons crafted at the Fallen Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Demonic Workstation.&lt;br /&gt;
* Added Demon Cloak that increases max item sets dropped by Evils Protector.&lt;br /&gt;
* Added Arcane Armory that increases max item sets crafted at Demonic Workstation.&lt;br /&gt;
* Added Abyssal Cloak that increases max item sets dropped by Fallen Wizard.&lt;br /&gt;
* Added Adventure Journal to keep track of all the monsters and loot you may encounter on your journey.&lt;br /&gt;
* Added Katana found somewhere on the surface.&lt;br /&gt;
* Added Reinforced Katana created at Advanced Workstation.&lt;br /&gt;
* Added Chef&#039;s Special weapon obtained as random incursion reward.&lt;br /&gt;
* Added Ravenbeak Spear weapon obtained as random incursion reward.&lt;br /&gt;
* Added Kinetic Boots trinket obtained as random incursion reward.&lt;br /&gt;
* Added Storming unique incursion modifier.&lt;br /&gt;
* Added settlement notifications showing potential problems and how to fix them.&lt;br /&gt;
* Added flashing icons above settlers showing if they are hungry, have a full inventory or missing a bed.&lt;br /&gt;
* Added hotkey for quick dropping items.&lt;br /&gt;
* Added hotkeys for changing item sets.&lt;br /&gt;
* Added X and Reddit buttons to main menu.&lt;br /&gt;
* Added patch notes button to main menu.&lt;br /&gt;
* Added a new soundtrack for the Reaper boss fight.&lt;br /&gt;
* Added a new soundtrack for the Desert Temple.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Incursions now also drop alchemy and upgrade shards on completion.&lt;br /&gt;
* The frenzy modifier speed effect is now halved on bosses.&lt;br /&gt;
* The Ravenlord Sets movement speed and critical damage increase has been slightly reduced.&lt;br /&gt;
* The Dawn and Dusk set has been added to the Incursion Modifier reward pool.&lt;br /&gt;
* Settlement boss quests will now show their reward and hand-in tip.&lt;br /&gt;
* You will now automatically get the boss quest for the settlement when you defeat the boss.&lt;br /&gt;
* Increased the max crafts settlers can do at a time in the Cheese Press, Compost Bin and Grain Mill.&lt;br /&gt;
* Optimized settler storage sorting significantly.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some of the moon and sun incursion tiles not showing in the item list.&lt;br /&gt;
* Fixed character playtime going up while in character select or creation screen.&lt;br /&gt;
* Fixed not being able to select the same character but a newer version on servers that enabled outside characters again.&lt;br /&gt;
* Fixed Alchemical Interference incursion modifier debuff, sometimes not being removed.&lt;br /&gt;
* Fixed some Intel integrated graphics causing random hard crashes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4166466062430885695 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.27&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Added a small random gimmick that will be active on April 1st.&lt;br /&gt;
* Optimized settlement job ticking for hauling fuel.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed crafted Orb of Slimes not being tier 1.&lt;br /&gt;
* Fixed spoil time showing in processing stations with spoiling disabled.&lt;br /&gt;
* Fixed Mycelium Pickaxe dropped texture being offset.&lt;br /&gt;
* Fixed island map size being messed up when changing resolution.&lt;br /&gt;
* Fixed flame and spike traps being able to hit players on other levels.&lt;br /&gt;
* And a few other smaller fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4103415032706288013 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added recipes for Dawn and Dusk doors.&lt;br /&gt;
* Added Streetlamps crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Lanterns crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Wall Candles crafted in Carpenters Bench.&lt;br /&gt;
* Added Candle Pedestals crafted in Carpenters Bench.&lt;br /&gt;
* Added Tiki Torches crafted in Workstation.&lt;br /&gt;
* Added vinyl drops to the 3 newest bosses.&lt;br /&gt;
* Added stone as a reward the Miner settlers mining trips.&lt;br /&gt;
* Added recipes for tier 1 gateway tablets to Fallen Workstation.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Tools can now also be upgraded in the upgrade station.&lt;br /&gt;
* Adjusted all weapons upgrading from base to tier 2 or higher.&lt;br /&gt;
* Upgraded tools has been added to the incursion reward pool.&lt;br /&gt;
* Set bonuses changes now show properly in upgrade station.&lt;br /&gt;
* All deep cave bosses now have slightly different stats in incursions.&lt;br /&gt;
* Incursion modifiers are now removed when an incursion has been completed.&lt;br /&gt;
* Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft.&lt;br /&gt;
* Gateway tablets are now sorted by tier first, then their name.&lt;br /&gt;
* Items that summon bosses can no longer be used in Incursions.&lt;br /&gt;
* Rewards from Incursions should now be displayed more clearly.&lt;br /&gt;
* Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion.&lt;br /&gt;
* Dawn and Dusk individual armor pieces now rotate per boss kill.&lt;br /&gt;
* Item sell price is now affected by item tier level.&lt;br /&gt;
* Item enchant price is now affected by item tier level.&lt;br /&gt;
* Fire Chalices, Magic Stilts and Shine Belt now provide more light.&lt;br /&gt;
* Sunlight Champion explosion event is now more obvious and has less range.&lt;br /&gt;
* Chests and other inventories in settlements are now immune to explosive damage.&lt;br /&gt;
* Items now incinerate at different rates.&lt;br /&gt;
* Removed the last row of pressure plates in maze trials.&lt;br /&gt;
* Updated submitted community translations (thank you translators!)&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed new items in updates being allowed in chest filters.&lt;br /&gt;
* Fixed Dawn and Dusk armors not set as obtainable.&lt;br /&gt;
* Fixed Dawn and Dusk armors causing crash on armor stands and settlers.&lt;br /&gt;
* Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands.&lt;br /&gt;
* Fixed Dusk armor set summons not damaging correctly.&lt;br /&gt;
* Fixed flamelings possible crash on dedicated servers.&lt;br /&gt;
* Fixed upgrade shards not spawning in spider castle incursion&lt;br /&gt;
* Fixed wrong alchemy shard rocks spawning in spider castle incursion&lt;br /&gt;
* Fixed moon arena boss darkness buff being applied to everyone on the server.&lt;br /&gt;
* Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer.&lt;br /&gt;
* Fixed Resilience being completely drained when max resilience decreases.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls not being visible on low particle settings.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls sometimes causing crashes when leaving levels.&lt;br /&gt;
* Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server.&lt;br /&gt;
* Fixed sunlight champion possible crash on dedicated servers.&lt;br /&gt;
* Fixed some upgrade stats showing double plus signs.&lt;br /&gt;
* Fixed an issue where if you left a server in an incursion you could end up outside the level.&lt;br /&gt;
* Fixed melee summons not being able to attack training dummies.&lt;br /&gt;
* Fixed Sage &amp;amp; Grit and Pest Warden sometimes dropping their loot in strange locations.&lt;br /&gt;
* Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.&lt;br /&gt;
* Fixed possible crash when placing down a logic gate.&lt;br /&gt;
&lt;br /&gt;
== 0.24.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4111294434908390397 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.04&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added 2 new bosses to unique incursions.&lt;br /&gt;
* Added functionality to upgrade station.&lt;br /&gt;
* Added salvage station crafted at Fallen Workstation.&lt;br /&gt;
* Added a bunch of unique modifiers and effects to incursions on top of area modifiers.&lt;br /&gt;
* Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain.&lt;br /&gt;
* Added Dusk armor set obtained through incursions.&lt;br /&gt;
* Added Dawn armor set obtained through incursions.&lt;br /&gt;
* Added Ravenlord armor set obtained through incursions.&lt;br /&gt;
* Added The Raven&#039;s Nest greatbow obtained through incursions.&lt;br /&gt;
* Added Ravenwing Greatsword obtained through incursions.&lt;br /&gt;
* Added brightness slider to graphics settings.&lt;br /&gt;
* Added 4 new original music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced and added upgraded stats to all weapons and armor.&lt;br /&gt;
* Reworked gateway tablets to be consumed for each open incursion.&lt;br /&gt;
* Reworked incursion loot to give upgraded items and other gateway tablets.&lt;br /&gt;
* Reworked incursion modifiers to scale with tier instead of being random.&lt;br /&gt;
* Rebalanced all deep cave mob stats inside incursions.&lt;br /&gt;
* Changed pressure plate maze trial room to be more intuitive.&lt;br /&gt;
* Extraction incursions now only spawn mobs as you progress in the incursion.&lt;br /&gt;
* Gateway tablets now drop randomly inside incursions.&lt;br /&gt;
* Carapace Shield will now also work for damage coming in all directions.&lt;br /&gt;
* Islands now have a small chance to generate as a circle like in older version.&lt;br /&gt;
* Increased initial allocated memory on Windows and Mac.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to use cutter and wrench on protected levels.&lt;br /&gt;
* Fixed GrindTheAlarm vinyl never generating.&lt;br /&gt;
* Fixed teammate markers not showing up correctly when changing levels.&lt;br /&gt;
* Fixed stamina getting stuck when changing to a world that is behind in time.&lt;br /&gt;
* Fixed Bloodplate set buff occasionally desyncing.&lt;br /&gt;
&lt;br /&gt;
== 0.23.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3871471412487440000 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Added resilience gain and max resilience equipment enchantments.&lt;br /&gt;
* Optimized spoil ticking significantly.&lt;br /&gt;
* Reworked pressure plate maze trial room completely.&lt;br /&gt;
* Trial rooms now have a higher chance to generate.&lt;br /&gt;
* Bloodplate now gives health regen while in combat as well.&lt;br /&gt;
* Reduced Bloodplate armor health regen.&lt;br /&gt;
* Halved the amount of food settlers consume while on an adventure party.&lt;br /&gt;
* Lunchboxes can now be used in your adventure party inventory.&lt;br /&gt;
* Settlers can now join your adventure party when below 50% happiness.&lt;br /&gt;
* Adjusted a bunch of weapons resilience gain.&lt;br /&gt;
* Resilience gain tooltip will now also consider your gain modifier.&lt;br /&gt;
* The Spider Throne from the new incursion can now be picked up.&lt;br /&gt;
* Lunchbox now also reduces spoil rate of stored food.&lt;br /&gt;
* Reduced spoil rate of food in a Cooling box.&lt;br /&gt;
* Honey will now no longer spoil.&lt;br /&gt;
* Made trash cursor more visible with a different color.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers not eating after coming back from a mission.&lt;br /&gt;
* Fixed special case where settlers would not fill up fuel inventories.&lt;br /&gt;
* Fixed Tourist achievement unlocking when just discovering the biomes instead of visiting them.&lt;br /&gt;
* Fixed resilience decaying faster than it should.&lt;br /&gt;
* Fixed issue with resilience sometimes not being able to fill up completely.&lt;br /&gt;
* Fixed settlers not able to target training dummies.&lt;br /&gt;
* Fixed Spider Venom buff being able to be cancelled.&lt;br /&gt;
* Fixed Candy Cane being gourmet food.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Removed the &amp;quot;Message of the day&amp;quot; prefix from server MOTD.&lt;br /&gt;
&lt;br /&gt;
== 0.23.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3855706911122272620 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.11&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new survival mode world setting.&lt;br /&gt;
* Added food spoilage in survival mode.&lt;br /&gt;
* Added Spider Castle incursion, including new boss and gear.&lt;br /&gt;
* Added adventure party button to the quickbar.&lt;br /&gt;
* Added Pirate Sheath, a unique item dropped by Pirate Captain that increases max trinket slots.&lt;br /&gt;
* Added Resilience, a new mechanic granting temporary health with every attack.&lt;br /&gt;
* Added buff potion use policy to adventure party configuration.&lt;br /&gt;
* Added the ability to command your adventure party members similar to settlers.&lt;br /&gt;
* Added the ability to start hosting your singleplayer world from the pause menu.&lt;br /&gt;
* Added Cooling Box, a new storage box that reduces spoil rate.&lt;br /&gt;
* Added Steam rich presence when playing.&lt;br /&gt;
* Added difficulty selection screen with clearer descriptions.&lt;br /&gt;
* Added visited note to the world map.&lt;br /&gt;
* Added button to show item list under the complete collector achievement.&lt;br /&gt;
* Added Slime Greatbow crafted at the Fallen Workstation.&lt;br /&gt;
* Added Orb of Slimes summon weapon crafted at the Fallen Workstation.&lt;br /&gt;
* Added Blood Grimoire magic weapon found in the Graveyard Incursions.&lt;br /&gt;
* Added Blood Claw melee weapon found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodstone Ring trinket found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodplate armor set crafted at the Demonic Workstation or found in vampire crypts.&lt;br /&gt;
* Added The Crimson Sky ranged weapon found in Graveyard Incursions.&lt;br /&gt;
* Added the ability to rename pouches.&lt;br /&gt;
* Added quality categories under the food category.&lt;br /&gt;
* Added Snowballs dropped from snow piles or crafted from snow tiles.&lt;br /&gt;
* Added Snowmen crafted from snow, stone and a carrot.&lt;br /&gt;
* Added Cookies crafted at Cooking Station.&lt;br /&gt;
* Added holiday presents that drop throughout December.&lt;br /&gt;
* Added Incinerator crafted at workstation.&lt;br /&gt;
* Added Clay Gauntlet trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Chain Shirt trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Manica trinket crafted at the Advanced Workstation.&lt;br /&gt;
* Added Clockwork Heart trinket found in deep desert chests.&lt;br /&gt;
* Added Vambrace trinket found in swamp cave chests.&lt;br /&gt;
* Added Challenger&#039;s Pauldron trinket found in deep cave chests.&lt;br /&gt;
* Added Aged Champion Scabbard trinket found in deep swamp cave chests.&lt;br /&gt;
* Added a bunch more original music throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Characters and worlds are now separate, but can be disabled on the world.&lt;br /&gt;
* Improved startup loading time significantly.&lt;br /&gt;
* Reduced initial memory consumption on loading significantly.&lt;br /&gt;
* Settlers will now leave in survival mode if they are hungry for too long.&lt;br /&gt;
* Increased players base movement speed from 35 to 40.&lt;br /&gt;
* Wizard Socket from Fallen Wizard now increases max trinkets to 7 instead of 6.&lt;br /&gt;
* Headgear now always show its set bonus, but grayed out when inactive.&lt;br /&gt;
* The Travelling Merchant now sells additional holiday themed items throughout December.&lt;br /&gt;
* The Animal Keeper now sells Queen Bees post Pirate Captain.&lt;br /&gt;
* Animal Keepers is now able to fill apiaries with frames.&lt;br /&gt;
* Bees will now pollinate/fertilize seeds around their hive.&lt;br /&gt;
* It&#039;s now possible for full apiaries to create new swarms that migrate to nearby empty apiaries.&lt;br /&gt;
* Settlers in your adventure party will now sprint to catch up if they are too far away.&lt;br /&gt;
* Settlers will now join your adventure party if you make them follow you.&lt;br /&gt;
* Your current party size will now show inside the adventure party menu.&lt;br /&gt;
* Closing a container will now also close your inventory if you had it closed before.&lt;br /&gt;
* Commanding settlers to follow you will now always make them come to you before attacking again.&lt;br /&gt;
* Settlers will now sprint to their room when low on health.&lt;br /&gt;
* Raiders are now much more likely to drop their gear.&lt;br /&gt;
* Renamed easy difficulty to adventure and normal to classic.&lt;br /&gt;
* Reworked difficulties making them change boss max health and enemy spawn rate.&lt;br /&gt;
* Tweaked some boss attack timings and numbers slightly.&lt;br /&gt;
* Discovered nodes on the world map are now permanently visible to the player.&lt;br /&gt;
* Settlers will no longer become angry if you &amp;quot;accidentally&amp;quot; attack them while a boss is nearby.&lt;br /&gt;
* Damage taken is now displayed in a red text color.&lt;br /&gt;
* Damage dealt is now displayed in a yellow text color.&lt;br /&gt;
* The cartographer table now also displays biomes discovered and added by your friends.&lt;br /&gt;
* Combat health regen now just says health regen and base health regen says out of combat health regen.&lt;br /&gt;
* The game will now keep 5 of the latest backups instead of just 2.&lt;br /&gt;
* All melee damage weapons now only take melee enchants, even if they shoot projectiles.&lt;br /&gt;
* Important buffs like cooldowns are now shown below the hunger bar.&lt;br /&gt;
* Reduced the amount of raiders that attack your settlement during raids, but increased their health.&lt;br /&gt;
* Raider damage now scales with game difficulty.&lt;br /&gt;
* Raider count now also scale with number of players.&lt;br /&gt;
* Added CTRL+F command to crafting tables to open and select the filter input box.&lt;br /&gt;
* Added CTRL+A command to almost all text input boxes in the game to select all text.&lt;br /&gt;
* Buffed Ivy Spear damage slightly.&lt;br /&gt;
* Reworked the music player, allowing you to create playlists and control the music it&#039;s playing.&lt;br /&gt;
* Doubled the range of the music player.&lt;br /&gt;
* Updated vinyl textures.&lt;br /&gt;
* Increased the distance raiders are willing to walk around before breaking down walls.&lt;br /&gt;
* Settlers are now no longer targetable by other players not on your team if PvP is disabled.&lt;br /&gt;
* Settlers from different teams are now able to attack each other if their owners PvP is enabled.&lt;br /&gt;
* Adjusted the overall volume of music slightly.&lt;br /&gt;
* Vinyls now no longer count towards complete collector achievement.&lt;br /&gt;
* Increased deep cave ore generation slightly.&lt;br /&gt;
* Banner Stands inside an incursion will now return to your inventory when closing it.&lt;br /&gt;
* When creating or changing work zones it will now show that zones configure menu.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for looking at and cancelling buffs.&lt;br /&gt;
* Tooltip is now slightly offset when dragging an item so that you can see the item count.&lt;br /&gt;
* Fixed DualSense Edge controller not showing glyphs correctly.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Added texture pre antialiasing task to example mod and comment about it in initResources.&lt;br /&gt;
* Added onRegistryClosed to almost all static object based registries objects.&lt;br /&gt;
* Moved UnloadSettlements world setting to general server settings instead.&lt;br /&gt;
* Moved MaxSettlementsPerPlayer world setting to general server settings instead.&lt;br /&gt;
* Added DroppedItemsLifeMinutes setting which can be set with the /settings command.&lt;br /&gt;
* Added MaxSettlersPerSettlement setting which can be set with the /settings command.&lt;br /&gt;
* Added UnloadLevelsCooldown which can be set with the /settings command.&lt;br /&gt;
* Added WorldBorderSize which can be set with the /settings command.&lt;br /&gt;
* Added AllowOutsideCharacters world setting which can be set with the /settings command.&lt;br /&gt;
* Job search range is now changed with the settings command instead of a custom command.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Alchemy Shards being categorized as mob drops instead of minerals.&lt;br /&gt;
* Fixed settlers not exiting adventure party when went on a mission.&lt;br /&gt;
* Fixed settlers not being able to use the Carapace dagger.&lt;br /&gt;
* Fixed Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed possible issue where client would never request themselves.&lt;br /&gt;
* Fixed MOTD and world from server.cfg being loaded wrong causing big config files.&lt;br /&gt;
* Fixed changing the MOTD with server command not saving the config file.&lt;br /&gt;
* Fixed Cryo Spear being able to shoot projectiles through walls.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
* Fixed farmers fertilizing when they have a full inventory.&lt;br /&gt;
* Fixes Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed Sand Knife applying its debuff from range using summons.&lt;br /&gt;
* Fixed start rain command not working.&lt;br /&gt;
&lt;br /&gt;
== 0.22.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3649658979103682686 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.31&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added Magic Manual trinket, bought from the Mage settler.&lt;br /&gt;
* Added Prophecy Slab trinket, found in Desert Cave rooms.&lt;br /&gt;
* Added Scrying Cards trinket, crafted in Demonic workstation.&lt;br /&gt;
* Added Forbidden Spellbook trinket, found in Deep Desert cave rooms.&lt;br /&gt;
* Doubled base mana regen, but reduced bonus from magic armor.&lt;br /&gt;
* Tweaked a bunch of magic weapons damage and mana usage.&lt;br /&gt;
* Reworked mana potions to give a base amount of mana instead of a percent.&lt;br /&gt;
* Changed when you stop being mana exhausted to scale better with your max mana.&lt;br /&gt;
* Improved handling of saving failed because of another process, like an antivirus interrupting it.&lt;br /&gt;
* Updated a bunch of translations and added a couple of new ones that is work in progress.&lt;br /&gt;
* Fixed miner settler not having a question mark over their head when wanting to be recruited.&lt;br /&gt;
* Fixed being able to cancel slime poison buff.&lt;br /&gt;
* Fixed a bunch of possible crashes.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
&lt;br /&gt;
== 0.22.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3682308174194433662 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to follow you on adventures.&lt;br /&gt;
* Added a new mana system for all magic builds and weapons.&lt;br /&gt;
* Added a chat command to change the settler job search range.&lt;br /&gt;
* Added attack speed tooltip to boomerangs and other throwables.&lt;br /&gt;
* Added Fallen Gateway Tablet dropped from Fallen Wizard.&lt;br /&gt;
* Added Fallen Gateway crafted after Fallen Wizard.&lt;br /&gt;
* Added the ability for levels to have modifiers like enemy health, spawn rate etc.&lt;br /&gt;
* Added Incursions, a new type of biome you can visit.&lt;br /&gt;
* Added 2 incursion biomes, each with their own crafting materials, enemies and bosses.&lt;br /&gt;
* Added Essence crafting materials dropped incursion bosses.&lt;br /&gt;
* Added Fallen Alchemy Table crafting station.&lt;br /&gt;
* Added Superior Health and Mana potions.&lt;br /&gt;
* Added 11 different Greater buff potions.&lt;br /&gt;
* Added the ability for teams to be public for anyone to join.&lt;br /&gt;
* Added the ability for people to request to join a non-public team.&lt;br /&gt;
* Added a Teams and PvP button to the pause menu when playing multiplayer.&lt;br /&gt;
* Added a Miner settler found in caves after Evils Protector.&lt;br /&gt;
* Added a Cartographer Table crafted at Workstation.&lt;br /&gt;
* Added a Worm Carapace material dropped by Sand Worms.&lt;br /&gt;
* Added Carapace Dagger crafted at Advanced Workstation.&lt;br /&gt;
* Added Carapace Shield crafted at Advanced Workstation.&lt;br /&gt;
* Added Sand Knife crafted at Advanced Workstation.&lt;br /&gt;
* Added Summoner version of Ancient Fossil armor set crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 Slime armor sets crafted at new Workstation.&lt;br /&gt;
* Added Slime Greatsword crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Glaive crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Staff crafted at Fallen Workstation.&lt;br /&gt;
* Added Gelatin Casings crafted at Fallen Workstation.&lt;br /&gt;
* Added 4 Nightsteel armor sets crafted at new workstation.&lt;br /&gt;
* Added Night Razor crafted at Fallen Workstation.&lt;br /&gt;
* Added Night Piercer crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Popper crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Caller crafted at Fallen Workstation.&lt;br /&gt;
* Added normal and greater mana potions.&lt;br /&gt;
* Added mana regen potion.&lt;br /&gt;
* Added Dream Catcher trinket crafted at Workstation.&lt;br /&gt;
* Added Nightmare Talisman trinket crafted at Demonic Workstation.&lt;br /&gt;
* Added Spare Gemstones trinket found in Snow Caves.&lt;br /&gt;
* Added Spell Stone trinket crafted at Advanced Workstation.&lt;br /&gt;
* Added Siphon Shield trinket found in Deep Snow Caves.&lt;br /&gt;
* Added a new magic variation to the Frost armor set.&lt;br /&gt;
* Added a new magic variation to the Ivy armor set.&lt;br /&gt;
* Added Sparkler magic weapon crafted at Iron Anvil.&lt;br /&gt;
* Added Leather Dashers trinket found at starter house or crafted at Workstation&lt;br /&gt;
* Added Zephyr Charm trinket found in Forest Caves.&lt;br /&gt;
* Added Ammo Bag and Potion Bag.&lt;br /&gt;
* Added 11 new original soundtracks throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked island generation with more natural and interesting shapes.&lt;br /&gt;
* Trial rooms camera will now not be restricted to the room bounds.&lt;br /&gt;
* Trial rooms no longer restricts healing.&lt;br /&gt;
* Trial rooms are now more rare until they get updated.&lt;br /&gt;
* Changes trap trial room slightly to prevent skipping it in co-op.&lt;br /&gt;
* Elders now have a 10% chance to spawn with special names of people showing continued contribution to the game and community.&lt;br /&gt;
* Settlers job search range is now by default a 100 tile radius.&lt;br /&gt;
* The max amount of settlers raiders will kill is now based on the difficulty you play on.&lt;br /&gt;
* Coin piles can now be destroyed by weapons.&lt;br /&gt;
* Buff icons have been moved to the right of the health bar.&lt;br /&gt;
* Rebalanced magic weapons and armor sets to fit with the new mana system.&lt;br /&gt;
* Increased health potion stack size to 100.&lt;br /&gt;
* The Alchemist and Mage now sells mana potions.&lt;br /&gt;
* Uncommon item color is now slightly brighter.&lt;br /&gt;
* Zephyr Boots are now crafted at Demonic Workstation and no longer found in Forest Caves.&lt;br /&gt;
* Items now sink slower in lava.&lt;br /&gt;
* It is now possible to plant saplings on farmland.&lt;br /&gt;
* Reworked and rebalanced Glacial Boomerang, allowing it to fire continuously.&lt;br /&gt;
* Increased damage of Tungsten Boomerang.&lt;br /&gt;
* Made storage and workstation to settlement buttons stand more out.&lt;br /&gt;
* It is now no longer possible to destroy cattails and water grass with projectiles or other weapons.&lt;br /&gt;
* You can now open pouches and crafting guides from inside the Void Pouch and Bag.&lt;br /&gt;
* Removed the requirement for having less than 3 homeless settlers before recruiting new ones.&lt;br /&gt;
* Hovering over &amp;quot;Use nearby inventories&amp;quot; in crafting will now fade out the HUD.&lt;br /&gt;
* You can now no longer quick place same not fully grown seeds with a new seed.&lt;br /&gt;
* Settlers will now have a harder time getting stuck while being hit by enemies.&lt;br /&gt;
* Your settlers that die now display a death message with the source similar to when players die.&lt;br /&gt;
* Settlers will now get the buff from the food they eat.&lt;br /&gt;
* Spawn island selection will now avoid nearby pirate islands.&lt;br /&gt;
* Swapped high/higher and low/lower job priority names.&lt;br /&gt;
* Pouches content is now counted towards its Pawn Broker value.&lt;br /&gt;
* Advanced Workstation can now no longer be used to craft recipes from the Forge.&lt;br /&gt;
* Torches can now stack up to 500.&lt;br /&gt;
* Optimized game registry dictionaries, making loading, sending packets etc. much faster.&lt;br /&gt;
* You can now find old vinyl tracks in cave ruin chests.&lt;br /&gt;
* Tall walls now no longer exists.&lt;br /&gt;
* Max dropped items before they start despawning is now 1000.&lt;br /&gt;
* Renamed Combat Regen Potion to Health Regen Potion.&lt;br /&gt;
* Updated a bunch of translations and added some new ones.&lt;br /&gt;
* Increased the health of deep cave cavelings.&lt;br /&gt;
* Rebalanced almost all armor, weapons, enemies and bosses after Reaper.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Controllers can now use scrollbars if needed.&lt;br /&gt;
* Added use mana potion to controller config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now no longer possible to load modded recipes from recipes.cfg file.&lt;br /&gt;
* KNOCKBACK_INCOMING_MOD modifier is now multiplicative instead of additive.&lt;br /&gt;
* Translations can now have a custom enchantment-name format for enchanted items.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed walls sometimes not rendering their solid background.&lt;br /&gt;
* Fixed Lightning Hammer being able to hit stuff it shouldn&#039;t.&lt;br /&gt;
* Fixed destroying ladders also destroying the object below.&lt;br /&gt;
* Fixed sometimes items being moved to invalid slots when picking up from your corpse.&lt;br /&gt;
* Fixed Vulture Hatchling sprite being blurry.&lt;br /&gt;
* Fixed crafting stations sometimes creating thousands of items.&lt;br /&gt;
* Fixed worm enemies sometimes not spawning correctly if you enter a fight after it started.&lt;br /&gt;
* Fixed some cases where Steam connections would not be successful.&lt;br /&gt;
* Fixed individual settler job priority form sometimes not behaving correctly.&lt;br /&gt;
* Fixed items in pouches not being counted when trying to craft recipes.&lt;br /&gt;
* Fixed issue with loading getting stuck on world data if achievements or stats file is corrupt.&lt;br /&gt;
&lt;br /&gt;
== 0.21.29 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3712694237932115143 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.03.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Bee hives and crafted Apiaries.&lt;br /&gt;
* Added Net used to catch bees.&lt;br /&gt;
* Added Honey as a new food material.&lt;br /&gt;
* Added Apiary Frames to speed up crafted apiaries.&lt;br /&gt;
* Added ability to replace walls and furniture easily by placing them on top of each other.&lt;br /&gt;
* Added Frog costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Alien costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Space Suit cosmetic set, obtained from Traveling Merchant.&lt;br /&gt;
* Added Bombs that only destroy floor tiles.&lt;br /&gt;
* Added a pipette hotkey for swapping to objects and tiles you mouse over.&lt;br /&gt;
* Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest.&lt;br /&gt;
* Added new original music for main menu and Evil&#039;s Protector.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Cavelings will now try to find an alternative escape path if cornered.&lt;br /&gt;
* Cavelings now have more health and speed later in the game.&lt;br /&gt;
* Cavelings are now highlighted when having spelunker buff.&lt;br /&gt;
* Cavelings will now no longer disappear when close to edge of the cave.&lt;br /&gt;
* Blocking a melee attack with a shield will now knock back the attacker.&lt;br /&gt;
* Spawning on top of objects now no longer removes them.&lt;br /&gt;
* Increased the damage of Greatbows.&lt;br /&gt;
* Buffed Sage &amp;amp; Grit max health and their AI.&lt;br /&gt;
* Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers.&lt;br /&gt;
* Magic Stilts are now much brighter and more useful.&lt;br /&gt;
* Trying to put in an invalid item inside an enchantment scroll will now display an error message.&lt;br /&gt;
* Mage enchanting happiness tip will now only display on player settlers.&lt;br /&gt;
* Sleeping in beds now automatically wake you up the next morning.&lt;br /&gt;
* Reworked settler crowded happiness to be more intuitive.&lt;br /&gt;
* Rebalanced other settler happiness modifier slightly.&lt;br /&gt;
* Reduced the chance of getting potions from settlement quests, increasing odds for the other items.&lt;br /&gt;
* The Blacksmith and Gunsmith will now also buy Mycelium Bars.&lt;br /&gt;
* Sugar Beets will now give 2 beets per seed instead of 3.&lt;br /&gt;
* Modifier limits will now display in green or red text if good or bad.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* The chat log will now show if currently selected or typing a chat message.&lt;br /&gt;
* Your last aim direction will now be remembered when attacking while standing still.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* All registered mobs now have a static loot table you can add to.&lt;br /&gt;
* The particle lighting system can now use the full light level intensity.&lt;br /&gt;
* Native type chat command parameter handlers now accept null as default value.&lt;br /&gt;
* Skins and hairs textures will now reload properly when changed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed cactus saplings never growing to full size cacti.&lt;br /&gt;
* Fixed traps and lava looking like they always crit, when they don&#039;t.&lt;br /&gt;
* Fixed some enemies not able to pass open doors.&lt;br /&gt;
* Fixed settlers using Frost Staff firing in wrong direction.&lt;br /&gt;
* Fixed some tooltips showing double in settlers inventories.&lt;br /&gt;
* Fixed spamming accept quests can sometimes look like you accepted it more than once.&lt;br /&gt;
* Fixed some weird behaviour in crafting stations when their output was full.&lt;br /&gt;
* Fixed a few weapons having either too low or high enchant cost.&lt;br /&gt;
* Fixed some grammar mistakes in the official English text.&lt;br /&gt;
* Fixed logic gates sometimes not loading correctly.&lt;br /&gt;
* Fixed settlers not able to use their current inventory for crafting recipes.&lt;br /&gt;
* Fixed forges sometimes looks like they are processing when they aren&#039;t.&lt;br /&gt;
* And other smaller changes and fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.21.28 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3665401287798822955 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.01.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Greatbows, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Greatswords, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Shields, a new trinket ability type. 6 of them have been added throughout the progression.&lt;br /&gt;
* Added Cavelings, small critters that run away from you with ore.&lt;br /&gt;
* Added Duck Breast and Roasted Duck Breast food items.&lt;br /&gt;
* Added Frog Leg and Roasted Frog Leg food items.&lt;br /&gt;
* Added Frost arrows and bullets.&lt;br /&gt;
* Added Silk as a new material.&lt;br /&gt;
* Added Web potions that slow targets when hit.&lt;br /&gt;
* Added Widow armor set.&lt;br /&gt;
* Added the ability to place coins on the ground.&lt;br /&gt;
* Added the ability to shift click move up/down in workstation recipes, mod order etc.&lt;br /&gt;
* Added Recipe Book, an improved crafting guide sometimes sold by Traveling Merchant.&lt;br /&gt;
* Added setting to toggle keeping camera withing level bounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Raiders will now open doors instead of breaking them.&lt;br /&gt;
* Raiders funnelling through a maze will now no longer break random walls and objects.&lt;br /&gt;
* Loading a new area is now much faster, especially on higher end systems.&lt;br /&gt;
* Enchantment odds are now affected by your Mage&#039;s happiness.&lt;br /&gt;
* Swamp Slugs will now drop Swamp Larva bait.&lt;br /&gt;
* All settlers and villagers will now use boats when in water.&lt;br /&gt;
* The assign bed button is now red if settler does not have a bed.&lt;br /&gt;
* Settlers will now wake up at slightly different times.&lt;br /&gt;
* Crops now display their name when hovering over them.&lt;br /&gt;
* Items picked up straight into a pouch now show a bit different pickup text.&lt;br /&gt;
* Settlers will now try to prioritize equipping weapons with the best enchantment.&lt;br /&gt;
* Crafting filters and search button is now a magnifying glass icon.&lt;br /&gt;
* Druids Greatbow is now also a greatbow style weapon.&lt;br /&gt;
* Cactus Shield and Shell of Retribution is now the new shield trinket type.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Fixed a few issues where it was impossible or hard to navigate to a specific checkbox or input.&lt;br /&gt;
&lt;br /&gt;
=== Modding===&lt;br /&gt;
* Reworked level identifiers, possibly breaking many mods.&lt;br /&gt;
* Reworked mob hit events to be in 3 different stages rather than one.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed items sinking through minecart tracks when they are placed on liquid.&lt;br /&gt;
* Fixed potential silent crash when having older mods loaded.&lt;br /&gt;
* Fixed possible crash when in a desynced enchantment scroll container.&lt;br /&gt;
* Fixed possible crash when using debug tools.&lt;br /&gt;
* Fixed possible crash when trying to use an invalid homestone.&lt;br /&gt;
* Fixed possible crash when generating villages, dungeons etc.&lt;br /&gt;
* Fixed some crashes when using debug tools as connected client.&lt;br /&gt;
* Fixed hitting delete in crafting filters resetting the caret position.&lt;br /&gt;
* Fixed issue with fonts causing text to be mashed or offset wrong.&lt;br /&gt;
* Fixed discovered map data occasionally not saving properly.&lt;br /&gt;
* Fixed projectile knockback sometimes not being in the correct direction.&lt;br /&gt;
* Fixed Grand melee enchantment having inverted knockback modifier.&lt;br /&gt;
&lt;br /&gt;
== 0.21.27 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3633872353226593940 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to equip themselves with configurable equipment.&lt;br /&gt;
* Added the ability to click and drag to copy work priorities, restrict zones, item filters and more.&lt;br /&gt;
* Added more feelings/thoughts for settlers, both negative and positive.&lt;br /&gt;
* Added settler diet variety happiness.&lt;br /&gt;
* Added &amp;quot;Often&amp;quot; raid frequency world setting.&lt;br /&gt;
* Added the ability for settlers to keep campfires running.&lt;br /&gt;
* Added Pig husbandry mob, bought from Animal Keeper after defeating the Pirate Captain.&lt;br /&gt;
* Added 3 new dishes and tweaked other recipes with pork as ingredient.&lt;br /&gt;
* Added the ability to ignore seasonal content with &amp;quot;-ignoreseasons&amp;quot; launch option.&lt;br /&gt;
* Added setting to toggle showing of settlers head armor in general settings or new settler equipment menu.&lt;br /&gt;
* Added Christmas tree, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Wrapping Paper and Presents, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Party Hat, similar to Christmas Hat and Pumpkin Mask but active around New Year.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers now have a chance to go on strike if unhappy and working too much.&lt;br /&gt;
* Raiders will now break down walls and other objects if they cannot find a path around.&lt;br /&gt;
* Reworked husbandry mobs, adding tameness.&lt;br /&gt;
* Settlers are now assigned to a bed instead of a room.&lt;br /&gt;
* Reworked forestry zones, allowing automatic planting of saplings.&lt;br /&gt;
* Optimized settler item finding for jobs and needs.&lt;br /&gt;
* Adding new settler recipes will now default to do until a full stack.&lt;br /&gt;
* Dedicated servers will now pause when empty by default.&lt;br /&gt;
* Armor stands and dressers storage filters now only show items that fits in them.&lt;br /&gt;
* Increased the frequency of raids. Change your world settings to rarely to make them less frequent.&lt;br /&gt;
* Gold Crown is now part of a new gold armor set.&lt;br /&gt;
* Reduced Balanced Foci bonus damage from 20% to 15%.&lt;br /&gt;
* Reworked settler thoughts and the &amp;quot;How are you feeling?&amp;quot; dialog.&lt;br /&gt;
* Unhappy settlers now take more and longer breaks from work.&lt;br /&gt;
* Changed settler mood description thresholds slightly.&lt;br /&gt;
* Increased the happiness gained from eating fine and gourmet food.&lt;br /&gt;
* Changed a few recipes to use pork instead of other meat.&lt;br /&gt;
* Changed raw beef texture slightly.&lt;br /&gt;
* Using the Aged Champion Shield will now persist through attacks.&lt;br /&gt;
* Reduced the velocity of Reaper Scythe weapon projectile.&lt;br /&gt;
* People will now keep visiting your settlement to be recruited if your settlers are happy.&lt;br /&gt;
* Increased the damage of many bows slightly.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for interacting with the island map.&lt;br /&gt;
* Added controller support for scrolling in sub menus with scrollbars.&lt;br /&gt;
* Fixed not being able to configure settlement recipes using a controller.&lt;br /&gt;
* Fixed controllers not working when assigning storage and workstations from settlement menu.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Changed Java runtime version to Java 17 OpenJDK, still using language level 8. Check out [[Modding#New_in_v._0.21.27]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash on Mac when handling hold to craft.&lt;br /&gt;
* Fixed possible crash when another player stopped using Death Ripper or Dragon Lance.&lt;br /&gt;
* Fixed showing error when successfully quick moving items to settler equipment.&lt;br /&gt;
* Fixed a bunch of niche inventory quick move issues.&lt;br /&gt;
* Fixed work priorities paste buttons not being deactivated properly if already have the same copied.&lt;br /&gt;
* Fixed names sometimes overlapping with buttons in settlement menus.&lt;br /&gt;
* Fixed server playing settler eating sounds.&lt;br /&gt;
* Fixed settlers not obeying commands when heading to sleep.&lt;br /&gt;
* Fixed expeditions sometimes not available when they should be.&lt;br /&gt;
&lt;br /&gt;
== 0.21.26 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3392926548064004301 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.11.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to command your settlers.&lt;br /&gt;
* Added the ability to equip your settlers with weapons.&lt;br /&gt;
* Added interface setting to show total ingredients available on recipes, defaults to on.&lt;br /&gt;
* Added the ability to lock the hotbar.&lt;br /&gt;
* Added light beams to boss dropped items.&lt;br /&gt;
* Added swamp and snow surface rocks.&lt;br /&gt;
* Added scattered rocks to all caves.&lt;br /&gt;
* Added columns for all stone types.&lt;br /&gt;
* Added a texture for each type of enchantment scroll.&lt;br /&gt;
* Added Mycelium Scarf armor and set bonus.&lt;br /&gt;
* Added cloth robe armor, available right from the beginning.&lt;br /&gt;
* Added settlement flag phase at the end of the tutorial.&lt;br /&gt;
* Added DPS tracking of each training dummy.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced settler and raider stats to better match new commands and settler weapons.&lt;br /&gt;
* Reworked path finding to be more efficient, especially during raids and other longer paths.&lt;br /&gt;
* When craft all hotkey is held down, the crafted items will go straight to your inventory.&lt;br /&gt;
* There is now a shorter time between starting to hold down craft until it starts repeating.&lt;br /&gt;
* Crafting to inventory will now highlight the item crafted, just like when picking it up.&lt;br /&gt;
* Increased max room size before it is considered outside from 300 to 500.&lt;br /&gt;
* All cave rocks textures now fade into the ground more.&lt;br /&gt;
* The default sound device will now update when the game window toggles being active.&lt;br /&gt;
* The scroll state of settlement menus will now save between opening and closing them.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Your selected inventory slot will now be remembered through a loading menu.&lt;br /&gt;
* Zoning tools now have better controls when using controller.&lt;br /&gt;
* You can now lock and move settler rooms when using controller.&lt;br /&gt;
* Menuing is now better at selecting buttons based on previous selected.&lt;br /&gt;
* It&#039;s now possible to send chat messages with controller.&lt;br /&gt;
* Controller aim reticle will now show the direction if outside or behind a window.&lt;br /&gt;
* Fixed sometimes not being able to retrieve items when talking to settlers while using controller.&lt;br /&gt;
* Fixed controller craft to inventory not working when holding button down to craft more.&lt;br /&gt;
* Fixed using Binoculars and Sniper Rifle zoom with controller.&lt;br /&gt;
* Fixed landfill placing not working correctly with controller.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added warning if an attempted mod patch never actually did anything.&lt;br /&gt;
* Increased limit of fishing lines to 1000.&lt;br /&gt;
* It&#039;s now possible to know which object a projectile hits.&lt;br /&gt;
* Added ability to detect when a client submits an attack that have or should have failed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issues some people were having when connecting though Steam.&lt;br /&gt;
* Fixed crafting lists not updating when nearby inventories has their contents changed.&lt;br /&gt;
* Fixed possible crash when opening settlers menu just after loading.&lt;br /&gt;
* Fixed mod mismatch &amp;quot;Use server mods&amp;quot; button not working correctly.&lt;br /&gt;
* Fixed delete server confirmation not showing the name correctly.&lt;br /&gt;
* Fixed some cases where players would be desynced when using objects like beds.&lt;br /&gt;
* Fixed some buttons overlapping with scrollbar in settlement menus.&lt;br /&gt;
* Fixed being able to use mount when sleeping.&lt;br /&gt;
* Fixed possible crash when handling inputs on Mac.&lt;br /&gt;
&lt;br /&gt;
== 0.21.25 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3263444240487530293 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.09.26&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added full controller support through Steam Input, including Steam Deck support.&lt;br /&gt;
* Added Venom Shower magic weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Venom Slasher melee weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Living Shotty ranged weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamps Grasp summon weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamp Dweller hostile mob to deep swamp cave.&lt;br /&gt;
* Added Pest Warden settlement quest tier.&lt;br /&gt;
* Added Portal Flask, reward for Pest Warden quest.&lt;br /&gt;
* Added deep swamp cave Explorer expedition.&lt;br /&gt;
* Added deep swamp stone wall, door and floors.&lt;br /&gt;
* Added deep snow stone wall, door and floors.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers will now no longer forget about opened doors if players are in the way.&lt;br /&gt;
* Using eat food hotkey will now prioritize health food first over debuff food.&lt;br /&gt;
* Farmer now sells blueberry and blackberry saplings post Pirate Captain.&lt;br /&gt;
* Optimized loading into a level slightly, especially when a lot of tiles, objects, buffs and items are available.&lt;br /&gt;
* Settings menus are now more intuitive when it comes to saving and backing out without saving.&lt;br /&gt;
* Pest Warden is now more resistant to attacks that hit a lot of body sections.&lt;br /&gt;
* Reduced health and damage of Pest Warden.&lt;br /&gt;
* Traveling merchant now sells Void Bag when having completed the quest reward for it.&lt;br /&gt;
* Recipes for higher tier walls, doors and floors are now moved to demonic or advanced workstation.&lt;br /&gt;
* Deep snow and swamp caves now generate presets with new walls and floors.&lt;br /&gt;
* When the game crashes, it will now try to determine if possibly caused by a mod and show what mod.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now possible to override button icon colors in interface style.&lt;br /&gt;
* Added stream getters for different game registries.&lt;br /&gt;
* Added inventory item to ArmorItem set buff getters.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed item pickup entity death data not being loaded correctly from a save.&lt;br /&gt;
* Fixed being able to use Blink Scepter when you shouldn&#039;t.&lt;br /&gt;
* Fixed some problems with chat log mouse hover and scrolling.&lt;br /&gt;
* Fixed debug tooltips showing on item filter category expand buttons.&lt;br /&gt;
* Fixed short walls middle sprites not placed correctly (thanks #JC Bent&#039;em).&lt;br /&gt;
* Fixed load menu buttons not getting updated as inactive after modifying saves.&lt;br /&gt;
* Fixed damage type stats not getting saved correctly in world and character stats.&lt;br /&gt;
* Fixed some pressure plates not able to be crafted with a recipe.&lt;br /&gt;
&lt;br /&gt;
== 0.21.24 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3368149760394925261 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.08.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added deep swamp cave.&lt;br /&gt;
* Added new boss and spawn item to deep swamp caves.&lt;br /&gt;
* Added swamp skeletons.&lt;br /&gt;
* Added small swamp cave spiders.&lt;br /&gt;
* Added warning dialogue when attempting to load a save with different mods.&lt;br /&gt;
* Added Ukrainian translation.&lt;br /&gt;
* Added a full set of Glacial tools.&lt;br /&gt;
* Added Mycelium ores, found in deep swamp cave.&lt;br /&gt;
* Added Mycelium armor set.&lt;br /&gt;
* Added a full set of Mycelium tools.&lt;br /&gt;
* Added a full set of Ancient Fossil tools.&lt;br /&gt;
* Added Aged Champion Shield ability trinket found in deep swamp chests.&lt;br /&gt;
* Added Swamp Dweller Staff magic weapon found in deep swamp chests.&lt;br /&gt;
* Added Druids Greatbow ranged weapon found in deep swamp chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* The default interface style is now primal. This has reset your previous setting.&lt;br /&gt;
* It&#039;s now possible to click and drag mods to reorder them.&lt;br /&gt;
* Bouncing bullets and projectiles now bounce way more.&lt;br /&gt;
* The backup system is now more robust.&lt;br /&gt;
* The load menu is now more intuitive when handling backups, renames etc.&lt;br /&gt;
* Updated Korean, Polish and Swedish translations.&lt;br /&gt;
* Iron bombs will now be able to destroy objects if the owner has a tool in their inventory that can.&lt;br /&gt;
* Dynamite sticks can destroy objects one tier higher than what the owner can.&lt;br /&gt;
* Death Ripper weapon now scales with your attack speed bonus.&lt;br /&gt;
* Crafting stations &amp;quot;Show hidden&amp;quot; checkbox is now an &amp;quot;Only craftable&amp;quot; checkbox instead.&lt;br /&gt;
* Bone arrows are now only craftable in advanced workstation.&lt;br /&gt;
* Changed Ice Pickaxe texture slightly.&lt;br /&gt;
* Increased the ingredient price of deep cave tool recipes.&lt;br /&gt;
* All deep cave rocks now require the previous tier tools to mine.&lt;br /&gt;
* Bouncing arrows and bullets now fly much farther.&lt;br /&gt;
* The settings menus will now handle smaller interface heights better.&lt;br /&gt;
* Reduced the frequency of deep cave ores.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added CreateModInfoFile main for mods to easily and safely create it. The example mod has been updated to use this.&lt;br /&gt;
* You can now no longer construct static registered objects outside registry window (like Item objects).&lt;br /&gt;
* Reworked damage types completely. You can now register your own damage types using DamageTypeRegistry.&lt;br /&gt;
* To help with future compatibility issues between mods, they are now no longer allowed to publish if they have classes inside the examplemod package.&lt;br /&gt;
* Chains now have a public sprite variable you can change.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mods list resetting after saving when entering it again.&lt;br /&gt;
* Fixed mods preview image sometimes possibly overlapping with the info text.&lt;br /&gt;
* Fixed issues relating to menus getting replaced when minimizing.&lt;br /&gt;
* Fixed chest names not showing if hovering over an object in front of it.&lt;br /&gt;
* Fixed issue where settlers would attempt to pick up more items than available, making them to cancel their job.&lt;br /&gt;
* Fixed some MacOS issues when crashing.&lt;br /&gt;
&lt;br /&gt;
== 0.21.23 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3315227391713873414 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.06.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added support for Steam Workshop.&lt;br /&gt;
* Added Primal interface style.&lt;br /&gt;
* Added Ghost interface style.&lt;br /&gt;
* Added attack speed tooltip to pickaxes, axes, shovels etc.&lt;br /&gt;
* Added splash particles to boats when sailing.&lt;br /&gt;
* Added loot all, sort and quick stack hotkeys.&lt;br /&gt;
* Added eat food hotkey, similar to use health potion.&lt;br /&gt;
* Added enchanting scrolls found in chests throughout progression.&lt;br /&gt;
* Added owner server launch option.&lt;br /&gt;
* Added Turkish translation (thanks Atlas#6172).&lt;br /&gt;
* Added Korean font (thanks cfnnit#0666).&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked almost all interfaces with a bit more margin.&lt;br /&gt;
* It&#039;s now possible to lock items in armor, trinket and void pouch slots.&lt;br /&gt;
* Increased the range at which Pirate Captain will lose targets.&lt;br /&gt;
* Reduced chance of boss spawn drops slightly.&lt;br /&gt;
* Tool enchants now give mining speed instead of attack speed.&lt;br /&gt;
* Updated wood and steel boat textures.&lt;br /&gt;
* Launch options given to the start server commands are now passed to the game.&lt;br /&gt;
* Banner stands can now be placed in arenas.&lt;br /&gt;
* Ladders will now no longer delete chests and other objects when used above them.&lt;br /&gt;
* When bosses are nearby, no additional mobs will now spawn.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added client and server side only mods.&lt;br /&gt;
* Added the ability for mods to add custom interface styles.&lt;br /&gt;
* Added upload to workshop button in mod settings for mods loaded from development.&lt;br /&gt;
* Added proper handling of mod crashes and ability to disable mods causing issues.&lt;br /&gt;
* Moved all core class files inside necesse package. This means modders have to update their imports.&lt;br /&gt;
* Changed how mods under development are loaded into the game. Use the new example mod build.gradle file.&lt;br /&gt;
* Job range is now much easier to mod, with static variables in JobTypeRegistry class.&lt;br /&gt;
* Nearby crafting range is now a static variable in CraftingStationContainer class.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Sage and Grit drops sometimes going out of rotation.&lt;br /&gt;
* Fixed clearing a control key not allowing you to save after.&lt;br /&gt;
* Fixed Shadow Hood set buff working on moving mounts.&lt;br /&gt;
* Fixed possible crash when displaying hotkeys controls not bound.&lt;br /&gt;
* Fixed some crash related to health bar and hunger bar rendering.&lt;br /&gt;
&lt;br /&gt;
== 0.21.22 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3289329155860329107 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.05.30&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to equip settlers with armor.&lt;br /&gt;
* Added ability to configure husbandry zones to slaughter animals.&lt;br /&gt;
* Added Explorer Satchel trinket.&lt;br /&gt;
* Added Balanced Frostfire Foci trinket.&lt;br /&gt;
* Added Shell of Retribution trinket.&lt;br /&gt;
* Added Assassins Cowl trinket.&lt;br /&gt;
* Added number indicator to hotbar slots.&lt;br /&gt;
* Added Frost Piercer summon weapon, a new drop by Queen Spider.&lt;br /&gt;
* Added missing materials loot to snow and swamp cave explorer expeditions.&lt;br /&gt;
* Added ghost items and recipe tooltips to processing crafting stations, like the Grain Mill.&lt;br /&gt;
* Added TNT and levers that sometimes spawn around cave minecart tracks.&lt;br /&gt;
* Added player hunger to settings command.&lt;br /&gt;
* Added ability to rename work zones.&lt;br /&gt;
* Added Frost Sentry hostile mob to snow caves.&lt;br /&gt;
* Added Frost Hood and new set bonus.&lt;br /&gt;
* Added a small animation for Void Wizard Clone projectiles spawning.&lt;br /&gt;
* Added command for admins to change other players names.&lt;br /&gt;
* Added Hungarian translation (thanks Heliximus#0761).&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* The Forge now functions like a processing crafting station, similar to Grain Mill.&lt;br /&gt;
* Picking up items from your corpse now places the items in the previous positions.&lt;br /&gt;
* Adjusted the stats of raiders throughout the progression.&lt;br /&gt;
* Increased inventory of dresser to have 10 possible sets.&lt;br /&gt;
* Thrown bombs and dynamite now have a flying arch.&lt;br /&gt;
* It is now no longer possible to fish up coins, giving more room to other catches.&lt;br /&gt;
* Lunchbox will now no longer auto pickup food materials and food that gives debuffs. You can still put them in manually.&lt;br /&gt;
* Increased minecart tracks stack size to 250.&lt;br /&gt;
* Travel scrolls now attempt to teleport you to shore instead of landing in the ocean.&lt;br /&gt;
* It&#039;s now possible to sleep in a bed without setting your spawn point.&lt;br /&gt;
* Unchecking pause on focus loss now also prevents pausing when opening the Steam overlay.&lt;br /&gt;
* Settlers will now show in their activity if their inventory is full.&lt;br /&gt;
* Reduced timer before players are considered AFK significantly.&lt;br /&gt;
* It&#039;s now possible to bind zoom to mouse wheel and have it work correctly.&lt;br /&gt;
* Cheese press is now crafted in Demonic Workstation.&lt;br /&gt;
* Optimized save file parsing by up to 95% reduced time it takes in some cases.&lt;br /&gt;
* Makes default color mode setting vibrant.&lt;br /&gt;
* Homestone UI is now centered and scales with monitor height.&lt;br /&gt;
* Cave chest rooms will now always try to generate the door out to an opening.&lt;br /&gt;
* Saves will now still be detected even if the archive and folder name inside is not matching.&lt;br /&gt;
* The Pawn Broker can now also be recruited if you have 8 or more settlers in your settlement.&lt;br /&gt;
* Minecarts can now only be hit by player sword style attacks.&lt;br /&gt;
* Reduced the drop rate of trapper hats.&lt;br /&gt;
* Inviting players to teams with invite command now also creates a team if not already in one.&lt;br /&gt;
* Made it possible to hit numpad enter where you can regular enter.&lt;br /&gt;
* Settler activity now shows on a mission if sent on expedition or fishing trip.&lt;br /&gt;
* You will now get lunchbox from EP and ammo pouch from Queen Spider.&lt;br /&gt;
* It is now no longer possible to get more lunchboxes, ammo pouches, etc. from random quest rewards, making more space for other rewards.&lt;br /&gt;
* Updated Traditional Chinese translation (thanks 卡比粉紅侵略全球#4185).&lt;br /&gt;
* Updated German translation (thanks Philuu ❄#0001 and Kyojiwa#1710).&lt;br /&gt;
* Updated Spanish translation (thanks Sombra#7210 and Mehtronx#1868).&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players sometimes being invisible after using a bed.&lt;br /&gt;
* Fixed selecting text sometimes overlapping the selection box between letters.&lt;br /&gt;
* Fixed worm enemies circling players that are dead when other targets are available.&lt;br /&gt;
* Fixed tooltips flickering when using a mouse tool.&lt;br /&gt;
* Fixed rare crash when loading levels caused by identifier collision of packets.&lt;br /&gt;
* Fixed possible crashes with receiving packets from external sources.&lt;br /&gt;
&lt;br /&gt;
== 0.21.21 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3208261192448857001 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.04.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new default font and rendering, can be reverted in interface settings.&lt;br /&gt;
* Added tooltip to settlers about what they are currently doing.&lt;br /&gt;
* Added vibrant color graphics setting.&lt;br /&gt;
* Added available bait amount to fishing rods.&lt;br /&gt;
* Added dungeon arena tip to Void Caller.&lt;br /&gt;
* Added different modes to limit settlement storage max items.&lt;br /&gt;
* Added summons speed to Void Mask and increases it on Quartz Crown.&lt;br /&gt;
* Added Zephyr Boots, a new trinket ability found in forest caves.&lt;br /&gt;
* Added minecarts and makes tracks craftable and able to be picked up.&lt;br /&gt;
* Added minecart tracks to other biomes than forest caves.&lt;br /&gt;
* Added more particles when hitting objects and tiles.&lt;br /&gt;
* Added tips on how to summon/find bosses on quests.&lt;br /&gt;
* Added hotkey tooltips to trinket ability and mount slot.&lt;br /&gt;
* Added &amp;quot;What can you do?&amp;quot; to settler recruit dialogue.&lt;br /&gt;
* Added Ivy Circlet armor and set bonus.&lt;br /&gt;
* Added a full set of Ivy tools.&lt;br /&gt;
* Added bonuses to ninja armor set.&lt;br /&gt;
* Added Wood Path tile.&lt;br /&gt;
* Added new Accuracy Potion that increases crit chance.&lt;br /&gt;
* Added Lunchbox, obtained from Queen Spider quest tier.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* All settler rooms now require a bed.&lt;br /&gt;
* Removed arbitrary room requirements from settlers like the mage, alchemist etc.&lt;br /&gt;
* Raiders are now not as focused on the settlement.&lt;br /&gt;
* Raiders later projectile are now much faster, can fire from further away and predicts player movement.&lt;br /&gt;
* Settlers are now much stronger and faster at reacting to new targets.&lt;br /&gt;
* Raiders now have more health and damage, making it much harder to clear them without your settlers help.&lt;br /&gt;
* Banner stands now no longer have a collision box.&lt;br /&gt;
* Sleeping health regeneration is now higher the more max hp you have.&lt;br /&gt;
* Animal Keeper is now available to recruit after having defeated the Void Wizard.&lt;br /&gt;
* Items left in the crafting guide will try to be inserted into inventory before being dropped.&lt;br /&gt;
* Increased damage of spider and frost boomerangs.&lt;br /&gt;
* Increased projectile velocity of Wood Staff.&lt;br /&gt;
* Increased nearby crafting radius from 6 to 9 tiles.&lt;br /&gt;
* Changed Waystone tooltip to be more intuitive.&lt;br /&gt;
* Made settlement buff say settlement flag nearby instead of just settlement nearby.&lt;br /&gt;
* Summon weapon enchantment modifier tooltips are now more clear in what they do.&lt;br /&gt;
* Swamp slimes will now no longer spawn near torches on the surface.&lt;br /&gt;
* Binoculars can now sometimes be bought from the Traveling Merchant.&lt;br /&gt;
* Binoculars can now look further into the distance.&lt;br /&gt;
* Changed settlers returning message chat color.&lt;br /&gt;
* Increased armor of pirates.&lt;br /&gt;
* Increased health of Pirate Captain minions.&lt;br /&gt;
* Pirate Captain will now shoot faster when getting lower in health.&lt;br /&gt;
* Increased limit on restrict zones significantly.&lt;br /&gt;
* A message will now appear when trying to drop locked items.&lt;br /&gt;
* Increased Void Boomerang attack speed and stack size to 3.&lt;br /&gt;
* Replaced Baby Swordfish with another quest item and moved it to basic quests.&lt;br /&gt;
* LED panels can now be walked on.&lt;br /&gt;
* Increased movement speed of the Ostrich mount slightly.&lt;br /&gt;
* Pirate islands size will now always be mediocre or larger.&lt;br /&gt;
* Increased projectile velocity of Quartz Staff, Void Missile and Elderly Wand.&lt;br /&gt;
* Reworked explosion sounds, adding more variety to them.&lt;br /&gt;
* Swamp Guardian quest tier now give 2 waystones as reward.&lt;br /&gt;
* Clocks now show current time on the item tooltip as well.&lt;br /&gt;
* Place torch hotkey will now still work even if not able to place at exact mouse position.&lt;br /&gt;
* It is now possible to &amp;quot;attack&amp;quot; with the Potion Pouch to consume buff potions inside it.&lt;br /&gt;
* Minecart tracks can now generate over water and lava.&lt;br /&gt;
* Settlement flag nearby buff is now active when you are on the same world tile as a settlement instead of just near the settlement flag.&lt;br /&gt;
* Reduced enemy spawn rate in the dungeon slightly.&lt;br /&gt;
* Rebalanced speed bonuses from different boots.&lt;br /&gt;
* The feeding through will now stop feeding animals in much less crowded areas.&lt;br /&gt;
* Increased the number of potions gained from settlement quest rewards.&lt;br /&gt;
* Enemy spawn rate is now significantly reduced while close to and fighting a boss.&lt;br /&gt;
* Picked up items will now prioritize pouches that already have one of the items in it when having multiple possible pouches.&lt;br /&gt;
* Changing rooms now triggers an update on settler happiness right after.&lt;br /&gt;
* It is now possible to remove a bound key in controls.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed some objects not getting snapped to by smart mining, like gravestones.&lt;br /&gt;
* Fixed pawned items not counting in items sold and money earned stats.&lt;br /&gt;
* Fixed hunter arriving at settlement not being able to be recruited early on.&lt;br /&gt;
* Fixed some cases where settlers would not obey their restrict zones.&lt;br /&gt;
* Fixed settlers sometimes hauling items unnecessarily.&lt;br /&gt;
* Fixed loot being able to be dropped outside the map.&lt;br /&gt;
* Fixed rooms getting invalidated and showing unknown error.&lt;br /&gt;
* Fixed some projectiles not properly disposing of their trail.&lt;br /&gt;
* Fixed settlers sometimes walking away from you when you are talking to them.&lt;br /&gt;
* Fixed cases sleeping settlers would render double beside the bed too.&lt;br /&gt;
* Fixed bug that caused feeding through to feed animals when it should have stopped.&lt;br /&gt;
* Fixed issue where some post-processing would stop working when switching between windowed and fullscreen.&lt;br /&gt;
&lt;br /&gt;
== 0.21.20 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5326075212840803802 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.03.15&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added shadows to walls and reduced indoor sunlight.&lt;br /&gt;
* Added indicator to nearby crafting when hovering the checkbox.&lt;br /&gt;
* Added more random settler names.&lt;br /&gt;
* Added Jackal enemy to desert caves.&lt;br /&gt;
* Added Shine Belt trinket, found in forest cave chests.&lt;br /&gt;
* Added a message when angler and explorer return to the settlement.&lt;br /&gt;
* Added settler counts to settler management menu.&lt;br /&gt;
* Added notifications when you are getting hungry and starving.&lt;br /&gt;
* Added ingredient item icons to recipe tooltips.&lt;br /&gt;
* Added attack speed to weapon tooltips.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Raiders will now spread out and attack different parts of the settlement.&lt;br /&gt;
* Increased range of Spider Claw slightly and updated texture.&lt;br /&gt;
* Increased the range at which summons target enemies in the dark slightly.&lt;br /&gt;
* Items will now no longer be sorted using their enchantment name prefix.&lt;br /&gt;
* Cactus will now be chopped down if in a forestry zone.&lt;br /&gt;
* Placing tiles and objects will now self-correct if desynced with the server.&lt;br /&gt;
* Attacking enemies that the server does not know about will now make them disappear.&lt;br /&gt;
* Increased the speed of wood and steel boats.&lt;br /&gt;
* Infinite water bucket now picks up water with right-click.&lt;br /&gt;
* Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc.&lt;br /&gt;
* Reworked and optimized pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complicated paths.&lt;br /&gt;
* Mobs will now try to path around water ponds.&lt;br /&gt;
* Settlers are now much less likely to get stuck between objects.&lt;br /&gt;
* The startup loading screen is now FPS limited, taking up less performance.&lt;br /&gt;
* Starting house now has 2 Spruce Candelabras instead of a single torch.&lt;br /&gt;
* The difference between projectile velocity and movement speed is now more obvious.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to spawn more than one Void Wizard.&lt;br /&gt;
* Fixed critters not trying to run away from players.&lt;br /&gt;
* Fixed new sword hitboxes sometimes not working if having a very high speed.&lt;br /&gt;
* Fixed a couple of issues when rendering walls.&lt;br /&gt;
* Fixed wires not activating when placed on an active logic gate.&lt;br /&gt;
* Fixed possible crash when travelling in multiplayer while someone is fishing.&lt;br /&gt;
* Fixed rendering issues of cave moles.&lt;br /&gt;
* Fixed possible issues with rendering of ground pillars, like Dredging Staff.&lt;br /&gt;
* Fixed settler restrict zone renaming not updating dropdowns.&lt;br /&gt;
* Fixed worm mobs sometimes being spawn desynced.&lt;br /&gt;
* Fixed raiders not saving their looks, weapons, armor etc. on reloads.&lt;br /&gt;
* Fixed jumping ball not showing as jumping for other clients.&lt;br /&gt;
* Fixed settlers getting stuck in a doorway if too many are passing through.&lt;br /&gt;
* Fixed some issues with teams when kicking offline players.&lt;br /&gt;
* Fixed some placeable items not being affected by building speed.&lt;br /&gt;
* Fixed some actions allowed by the server from clients while dead.&lt;br /&gt;
* Fixed gradual scrolling not working. For example for trackpads.&lt;br /&gt;
* Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot.&lt;br /&gt;
* Fixed giant cave spiders sometimes thinking they are stuck in a wall.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added ability to alter core methods using Byte Buddy advice library.&lt;br /&gt;
&lt;br /&gt;
== 0.21.19 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3123812991770927937 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.02.18&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added interact hitboxes for objects in the world.&lt;br /&gt;
* Added the ability to attack vertically using swords.&lt;br /&gt;
* Added Frost Staff magic weapon, crafted using Frost Shards.&lt;br /&gt;
* Added Swamp Sludge crafting material.&lt;br /&gt;
* Added Boulder Staff magic weapon, crafted from swamp materials.&lt;br /&gt;
* Added Frozen Dwarf enemy to snow caves.&lt;br /&gt;
* Added Magic Branch summon weapon, found in snow cave chests.&lt;br /&gt;
* Added Balanced Foci trinket, crafted using the other foci trinkets.&lt;br /&gt;
* Added Swamp Cave Spider variant to swamp caves.&lt;br /&gt;
* Added melee Ivy Armor set and renamed Ivy Helmet piece.&lt;br /&gt;
* Added Portable Music Player, bought from Traveling merchant when in stock.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Walls and doors are now truncated by default. Can be changed in graphics settings.&lt;br /&gt;
* Settlement quests are now unique to every player.&lt;br /&gt;
* Reworked sword attack hitboxes to represent the swing animation.&lt;br /&gt;
* Deep ice now has less friction.&lt;br /&gt;
* Wall torches can now be placed on any desired walls using rotation when placed.&lt;br /&gt;
* Reduced singleplayer respawn time when dying to bosses.&lt;br /&gt;
* The selected hotbar slot is now slightly more visible.&lt;br /&gt;
* Changed tourist achievement to only count the major biomes.&lt;br /&gt;
* Raiders now have boats and move faster across water.&lt;br /&gt;
* You can now no longer take quests from settlements you do not have access to.&lt;br /&gt;
* Touched up on demonic armor texture.&lt;br /&gt;
* Pressing escape will now close the inventory if open.&lt;br /&gt;
* Adjusted snow cave enemy spawn table slightly.&lt;br /&gt;
* Made blue item color slightly more visible.&lt;br /&gt;
* Increased the difficulty of swamp cave enemies slightly.&lt;br /&gt;
* Ivy armor recipe now requires new Swamp Sludge crafting material.&lt;br /&gt;
* Settlers will now drop off ingredients for multiple recipes in things like the Grain Mill.&lt;br /&gt;
* Optimized settlers finding items in settlement storage.&lt;br /&gt;
* Music players are now synchronized between players and will not restart if you leave and come back.&lt;br /&gt;
* Items like ammo and potions will now be used from top to bottom first instead of reversed (Pouches still have priority).&lt;br /&gt;
* Your map zoom levels are now saved.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed auto opened doors sometimes not closing correctly.&lt;br /&gt;
* Fixed GL errors when minimizing the game.&lt;br /&gt;
* Fixed wall torches able to be placed on doors.&lt;br /&gt;
* Fixed starting roasting station spawning on top of water.&lt;br /&gt;
* Fixes a bunch of translations.&lt;br /&gt;
&lt;br /&gt;
== 0.21.18 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5301301606957655315 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smart mining to shovels.&lt;br /&gt;
* Added tip about joining settlement owners team for private access.&lt;br /&gt;
* Added equip control tip to armor, trinkets and mounts.&lt;br /&gt;
* Added ability to set max stored items for each category and specific item.&lt;br /&gt;
* Added banners equipment category.&lt;br /&gt;
* Added Bulky and Puny trinket enchantments.&lt;br /&gt;
* Added ability to enchant armor similar to trinkets.&lt;br /&gt;
* Added error message when trying to use a mount where not possible.&lt;br /&gt;
* Added transfer all button to inventories.&lt;br /&gt;
* Added quick action buttons to pawnbroker and void pouches.&lt;br /&gt;
* Added restrict zones for settlers.&lt;br /&gt;
* Added full set of gold armor, weapons and tools.&lt;br /&gt;
* Added minecart tracks generation to forest caves.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reworked settlement raids. They now come from a direction and can be seen on the map preparing.&lt;br /&gt;
* Feeding troughs will now only feed animals inside their pen/room.&lt;br /&gt;
* With smart mining on, there will now always be an indicator of the target tile.&lt;br /&gt;
* Reduced wool cost of beds.&lt;br /&gt;
* Armor in cosmetic slot now shows a disabled icon and tooltip is in red.&lt;br /&gt;
* Floors now take only half the shovel hits to dig up.&lt;br /&gt;
* Settlements are now private by default.&lt;br /&gt;
* Armor penetration now works on training dummy, to better show DPS.&lt;br /&gt;
* Reduced the amount of recall scrolls in crates.&lt;br /&gt;
* Reduced the drop rate of boss summon items.&lt;br /&gt;
* Crafting filters now say search instead of filter.&lt;br /&gt;
* Banish settler button is now yellow as a warning.&lt;br /&gt;
* All boomerangs can now be enchanted.&lt;br /&gt;
* Ability trinkets are now required to be placed in ability slot if empty.&lt;br /&gt;
* Increased time it takes for animals to grow up significantly.&lt;br /&gt;
* Boats can now no longer be used from land.&lt;br /&gt;
* Items like weapons, trinkets, armor and more will now be much bigger when dropped on the ground.&lt;br /&gt;
* Adjusted ore generation, reducing the overall ores slightly.&lt;br /&gt;
* Optimized and reworked system to estimate if mobs can path to a target completely.&lt;br /&gt;
* Optimized job searching, fixing lag issues when a lot of fertilize jobs are available.&lt;br /&gt;
* You can now no longer consume the same food buff if at full hunger.&lt;br /&gt;
* Reduced damage of Void Wizard slightly.&lt;br /&gt;
* Adjusted height of wall torches placed on sides of walls.&lt;br /&gt;
* Hunters are now much less likely to hit other mobs when hunting.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed missing temple biome translation.&lt;br /&gt;
* Fixed being able to blink scepter outside the map.&lt;br /&gt;
* Fixed item locked being cleared if picking up a single item with right click.&lt;br /&gt;
* Fixed some summons not able to hit other players in PvP.&lt;br /&gt;
* Fixed settlers sometimes hauling stuff that&#039;s not needed.&lt;br /&gt;
* Fixed Void Wizard and Fallen Wizard not resetting their AI properly.&lt;br /&gt;
* Fixed boss health scaling sometimes showing wrong on clients.&lt;br /&gt;
* Fixed possible frame buffer issues for systems running OpenGL 3.x.&lt;br /&gt;
* Fixed issues related to desynced health between other clients and server.&lt;br /&gt;
* Fixed Void Wizard clones showing health bars when shouldn&#039;t.&lt;br /&gt;
* Fixed a few typos in english translation.&lt;br /&gt;
* Fixed some items, like quest items always showing as unknown in storage config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added world generation game events.&lt;br /&gt;
* Added DamageTileEvent and ItemPlaceEvent.&lt;br /&gt;
* Added ObjectInteractEvent and MobInteractEvent.&lt;br /&gt;
&lt;br /&gt;
== 0.21.17 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132816477239136717 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added a tip about teams when a friend joins your world.&lt;br /&gt;
* Added work range tooltip and visualization when hovering a workers priority button.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased settler work range significantly.&lt;br /&gt;
* Settlers and raiders will now be able to find much more complex paths.&lt;br /&gt;
* Crafting simple bullets now no longer requires you to have a gun.&lt;br /&gt;
* Moved a few crafting recipes around to make more sense.&lt;br /&gt;
* Items now sink much slower in lava.&lt;br /&gt;
* Settlers that are angry at you now forget you if you die.&lt;br /&gt;
* Summons will now attack cave moles while they are moving.&lt;br /&gt;
* Elder will now hunt targets slightly further away if defend zone allows it.&lt;br /&gt;
* Your elder and guard settlers will now help you fight Evils Protector, if close enough to their house.&lt;br /&gt;
* Increased Void Boomerang damage slightly.&lt;br /&gt;
* Increased Razor Blade boomerang damage slightly.&lt;br /&gt;
* Torches and consumable food will no longer drop as material death penalty.&lt;br /&gt;
* Rope now stacks in items of 5.&lt;br /&gt;
* Enchanting weapons with curses is now much cheaper.&lt;br /&gt;
* Roasting station now only takes logs to craft.&lt;br /&gt;
* Increased time it takes for Ancient Vulture eggs to hatch.&lt;br /&gt;
* Settlers leaving will now stop up if being talked to.&lt;br /&gt;
* There is now a small cooldown before you can pick up items dropped by yourself.&lt;br /&gt;
* All players on a settlement team will now get village helper achievement instead of just the one handing it in.&lt;br /&gt;
* The game will now back up your save to a different file every now and then.&lt;br /&gt;
* Dungeon entrance now has Void Apprentice defending it instead of Vampires.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed a few issues with mounts causing invisible players.&lt;br /&gt;
* Fixed possible crash when trying to move a settler that just died.&lt;br /&gt;
* Fixed rare crash when trying to respawn.&lt;br /&gt;
* Fixed sometimes being teleported to the wrong location when using recall.&lt;br /&gt;
* Fixed settlers getting stuck to sides of open fence gates (by temporary removing their collision).&lt;br /&gt;
&lt;br /&gt;
== 0.21.16 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132815117682451566 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added raid frequency world setting.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reduced the drop rate of seasonal hats, like the Christmas hat.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mage enchanting sometimes dropping ghost of item.&lt;br /&gt;
* Fixed some Mac launch issues (likely not all).&lt;br /&gt;
* Fixed rare crashes when loading a level in the wrong order.&lt;br /&gt;
&lt;br /&gt;
== 0.21.15 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5618801575237856108 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Ancient Skeletons, a slightly stronger skeleton that spawns in deep desert caves.&lt;br /&gt;
* Added world map coordinate setting.&lt;br /&gt;
* Added health bars to all mobs that has taken damage, can be disabled in interface settings.&lt;br /&gt;
* Added blackberry bushes, generates in snow biomes.&lt;br /&gt;
* Added blackberry ice cream.&lt;br /&gt;
* Added more beds and candelabras to generated NPC village houses.&lt;br /&gt;
* Added music player, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added vinyls for each music track, can be found in cave chests, boss drops etc.&lt;br /&gt;
* Added Discord, Steam news and language side buttons to main and pause menu.&lt;br /&gt;
* Added dungeon like temple before reaching the Fallen Wizard.&lt;br /&gt;
* Added Temple Pendant trinket, can be found in new temple chests.&lt;br /&gt;
* Added Ancient Relic trinket, can be crafted.&lt;br /&gt;
* Added Antique Bow weapon, can be found in new temple chests.&lt;br /&gt;
* Added Antique Sword weapon, can be found in new temple chests.&lt;br /&gt;
* Added defeat Fallen Wizard settlement quest.&lt;br /&gt;
* Added Void Bag item, obtained from new settlement quest.&lt;br /&gt;
* Added 9 new achievements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* New save files will now be compressed, taking up much less space.&lt;br /&gt;
* Settlers will now try to find a bed to sleep in inside their room at night.&lt;br /&gt;
* Makes it possible for mobs to attack people laying in their bed.&lt;br /&gt;
* Void Wizard is now slightly easier with more players.&lt;br /&gt;
* Items now sort based on their category instead.&lt;br /&gt;
* Touched up some of the older achievement icons.&lt;br /&gt;
* Decreased the frequency of settlement raids.&lt;br /&gt;
* Made minimum cooldown between raids much longer.&lt;br /&gt;
* Increased size of a lot of menus.&lt;br /&gt;
* Removed minimum and increased max length of player name requirement.&lt;br /&gt;
* Items will no longer get left behind on the ground when settlers does jobs.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed team member name plates not drawing in correct locations.&lt;br /&gt;
* Fixed possible crash when editing settlement workstations and storage.&lt;br /&gt;
* Fixed some issues relating to jobs not cancelling correctly.&lt;br /&gt;
* Fixed possible crash when changing levels.&lt;br /&gt;
* Fixed possible crash when fighting Queen Spider.&lt;br /&gt;
* Fixed crash on systems not supporting OpenGL 3 or above.&lt;br /&gt;
* Fixed settlers disappearing when unloading a world at a specific time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.14 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3053996429931133805 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.10.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dynamic zoom and interface size settings, enabled by default.&lt;br /&gt;
* Added settler happiness.&lt;br /&gt;
* Added mood dialogue option to settlers.&lt;br /&gt;
* Added fertilize zone and job performed only by farmers.&lt;br /&gt;
* Added hotkey to access settlement management menu.&lt;br /&gt;
* Added settler work priority management to settlement menu.&lt;br /&gt;
* Added settler diet management to settlement menu.&lt;br /&gt;
* Added settlement defend zone, allowing limiting where settlers will attack hostiles.&lt;br /&gt;
* Added Pumpkin Mask cosmetic, only available during Halloween season.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* UI buttons now look like they click down.&lt;br /&gt;
* You will now actually lay in the bed when sleeping.&lt;br /&gt;
* Removed discard option when talking with settlers carrying items.&lt;br /&gt;
* Evils Protectors air bombs are now a bit easier to see.&lt;br /&gt;
* Fallen Wizard is now harder to cheese by hiding behind pillars.&lt;br /&gt;
* Increased damage of Fallen Wizard attacks slightly.&lt;br /&gt;
* Increased Fallen Wizard max health.&lt;br /&gt;
* Fallen Wizard attacks now scale faster with his missing health.&lt;br /&gt;
* It&#039;s now possible to hear other players consume potions and food.&lt;br /&gt;
* Rice seeds and Coffee beans are considered raw food instead of seeds.&lt;br /&gt;
* Benches are now a bit wider when placed vertically.&lt;br /&gt;
* Settlers can now pick up multiple items from the ground before putting them away.&lt;br /&gt;
* Tweaked some object collisions to prevent walking between them.&lt;br /&gt;
* Every settler can now harvest and plant crops.&lt;br /&gt;
* Settlers can now move into rooms that are only 4 tiles big, but they will be unhappy.&lt;br /&gt;
* Reworked settlement management menu look to support more options.&lt;br /&gt;
* It is now possible to move Pawn Broker between settlements.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed performance problems when summons tries to path to unreachable target.&lt;br /&gt;
* Fixed possible crash while loading into a level.&lt;br /&gt;
* Fixed ropes sometimes not attached to the animal.&lt;br /&gt;
* Fixed problem in region system, sometimes causing rooms to be considered outside when not.&lt;br /&gt;
* Fixed settlers picking up items sometimes stopping moving.&lt;br /&gt;
* Fixed settlers work animation not always showing in correct direction.&lt;br /&gt;
&lt;br /&gt;
== 0.21.13 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4748472700545175621 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.09.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smaller lakes and ponds to island generation.&lt;br /&gt;
* Added water lilies and grass to island lakes.&lt;br /&gt;
* Added coin stacks to cave goblin areas.&lt;br /&gt;
* Added ability to configure allowed ingredients to use in settlement workstation recipes.&lt;br /&gt;
* Added ability to change the order of waystones and updated homestone UI.&lt;br /&gt;
* Added Tracker Boot trinket, crafted in workstation.&lt;br /&gt;
* Added Item Attractor trinket, obtained as rare settlement quest reward.&lt;br /&gt;
* Added a short time of invincibility after spawning.&lt;br /&gt;
* Added ability to make time go faster by sleeping in a bed.&lt;br /&gt;
* Added new boss, encountered after defeating Sage &amp;amp; Grit.&lt;br /&gt;
* Added Wizard Socket consumable, obtained by defeating the new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* When quick using health potions, the best ones available will now get prioritized.&lt;br /&gt;
* Mummy mages now walk around with a wizard hat.&lt;br /&gt;
* Visiting settlers recruit costs are now only coins.&lt;br /&gt;
* Moved all crops and fruits to raw food item category.&lt;br /&gt;
* Created new fish item categories.&lt;br /&gt;
* Void Wizard magic and attacks will now glow, making it much easier to see.&lt;br /&gt;
* Raiders will now simply open doors instead of breaking them.&lt;br /&gt;
* Guard settlers are now more powerful.&lt;br /&gt;
* There is now a high chance for a new recruit to appear shortly after a settler has died.&lt;br /&gt;
* Updated armor slot icons.&lt;br /&gt;
* You now start with 4 trinket slots instead of 3.&lt;br /&gt;
* Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels.&lt;br /&gt;
* Reduced spawn rate of mobs when many players are close to each other.&lt;br /&gt;
* Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people.&lt;br /&gt;
* Quick moving items now checks all items to stack to before creating a new stack.&lt;br /&gt;
* Updated imported animals item textures.&lt;br /&gt;
* Optimized mob pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complex paths.&lt;br /&gt;
* Cattails in the swamp will now drop item when destroyed.&lt;br /&gt;
* Reworked time of day states, day time is now slightly longer.&lt;br /&gt;
* Reduced Bow of Dualism damage and speed slightly.&lt;br /&gt;
* Increased slow effect while starving.&lt;br /&gt;
* Starter shirt and shoes will now be in cosmetic slots instead of armor slots.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed last slot of settlement inventories not being considered correctly.&lt;br /&gt;
* Fixed potential problem where client thinks other players are still dead.&lt;br /&gt;
* Fixed obtainable items counting a few extra ones.&lt;br /&gt;
* Fixed possible crash when editing settlement zones.&lt;br /&gt;
* Fixed mobs spawning close to players when playing multiplayer.&lt;br /&gt;
* Fixed potential problem causing player mount status to desync.&lt;br /&gt;
* Fixed players spawning before they have finished loading.&lt;br /&gt;
* Fixed possible crash while loading and receiving settlement updates.&lt;br /&gt;
* Fixed Dragons Rebound enchanting being free.&lt;br /&gt;
* Fixed settlers sometimes not able to pick up items close to fences and other objects.&lt;br /&gt;
* Fixed server freezing when damaging yourself while having thorns potion or cactus shield.&lt;br /&gt;
* Fixed walls connecting to other walls when fully encased.&lt;br /&gt;
* Fixed Dark Gem name.&lt;br /&gt;
&lt;br /&gt;
== 0.21.12 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2986435517720450312 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.08.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Stone Brick floors.&lt;br /&gt;
* Added Stone Tiled floors.&lt;br /&gt;
* Added Snow Stone floors, path and pressure plate.&lt;br /&gt;
* Added Swamp Stone floors, path and pressure plate.&lt;br /&gt;
* Added Sandstone floors, path and pressure plate.&lt;br /&gt;
* Added Straw floor tile.&lt;br /&gt;
* Added Pine floor tile.&lt;br /&gt;
* Added Palm wall, door and floor.&lt;br /&gt;
* Added ability to turn off almost all light objects using wire.&lt;br /&gt;
* Added Frozen Wave trinket, found in snow cave chests.&lt;br /&gt;
* Added Air Vessel trinket, found in desert cave chests.&lt;br /&gt;
* Added Calming Miners Bouquet trinket item, crafted from Calming Rose and Mining Charm.&lt;br /&gt;
* Added Leather Glove trinket, crafted in workstation.&lt;br /&gt;
* Added Swamp Zombies to swamp biome.&lt;br /&gt;
* Added Slime Canister summon weapon, found in swamp cave chests.&lt;br /&gt;
* Added Swamp Tome magic weapon, found in swamp cave chests.&lt;br /&gt;
* Added Quartz Crown with new set bonus.&lt;br /&gt;
* Added strength, ranger and wisdom potions.&lt;br /&gt;
* Added Landfill item.&lt;br /&gt;
* Added current modifiers menu button to quickbar.&lt;br /&gt;
* Added ability to clear recent death locations from world map.&lt;br /&gt;
* Added cardinal bird critter.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Renamed rock floors to stone floors.&lt;br /&gt;
* Renamed rock pressure plate to stone pressure plate.&lt;br /&gt;
* Increased duration of mining potion.&lt;br /&gt;
* Updated fire chalice texture and dungeon entrance.&lt;br /&gt;
* Improved Cheese Press texture slightly.&lt;br /&gt;
* Reduced Swamp Guardian damage slightly.&lt;br /&gt;
* Updated Quartz armor texture.&lt;br /&gt;
* Updated lighting engine, making it more optimized and fixes consistency problems.&lt;br /&gt;
* Increased the amount of cave chests rooms and ruins that generate slightly.&lt;br /&gt;
* Boss music is now slightly louder than other music.&lt;br /&gt;
* Giant cave spiders will now spit more often.&lt;br /&gt;
* Players now take significantly more damage from traps.&lt;br /&gt;
* Tweaked some rock tile textures slightly.&lt;br /&gt;
* Player names now accept letters from different languages.&lt;br /&gt;
* Updated gold furniture texture.&lt;br /&gt;
* Searching now expands item filter lists.&lt;br /&gt;
* Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack.&lt;br /&gt;
* Reduced difficulty of early game bosses.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed craft pickaxe tutorial showing wrong logs amount.&lt;br /&gt;
* Fixed wires not causing updating correctly.&lt;br /&gt;
* Fixed color lights being inconsistent based on place order.&lt;br /&gt;
* Fixed possible crash when rendering Queen Spider.&lt;br /&gt;
* Fixed possible crash when items collide in the main menu.&lt;br /&gt;
* Fixed some trails being messed up.&lt;br /&gt;
* Fixed being able to recruit Pirate when he is a settler.&lt;br /&gt;
* Fixed baby zombie archer texture sometimes being messed up.&lt;br /&gt;
* Fixed possible crash when trying to move in settlers to a room.&lt;br /&gt;
* Fixed summons sometimes stopping up and not moving anymore.&lt;br /&gt;
* Fixed damage over time not considering the difficulty.&lt;br /&gt;
* Fixed rare issue of getting stuck while using dragon lance.&lt;br /&gt;
* Fixed a bunch of minor issues linked to new item filters.&lt;br /&gt;
* Fixed Angler fishing spot sometimes not working properly.&lt;br /&gt;
&lt;br /&gt;
== 0.21.11 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2990935241256433017 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.07.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added forestry work zones.&lt;br /&gt;
* Added husbandry work zones.&lt;br /&gt;
* Added ability to share quests with team members.&lt;br /&gt;
* Added custom settler work priorities.&lt;br /&gt;
* Added controls for each hotbar slot.&lt;br /&gt;
* Added completely new item filter system.&lt;br /&gt;
* Added angler fishing trips, similar to explorer expeditions.&lt;br /&gt;
* Added ability to disable raids using settings command.&lt;br /&gt;
* Added 2 more difficulties, for the more casual and more hardcore.&lt;br /&gt;
* Added coconut trees, grows in desert biomes similar to apple trees.&lt;br /&gt;
* Added lemon and banana trees, obtained in deep cave chests or bought from farmer after Sage and Grit.&lt;br /&gt;
* Added 4 new crop types.&lt;br /&gt;
* Added 24 new food items.&lt;br /&gt;
* Added deep cave ruins, where the new crops can be found.&lt;br /&gt;
* Added 7 common fish, found in various places that can be used in food.&lt;br /&gt;
* Added new frost shard ore, found in snow caves.&lt;br /&gt;
* Added frost armor set with a complete set of tools and weapons.&lt;br /&gt;
* Added turtle critter to desert biomes.&lt;br /&gt;
* Added chicken costume set, obtained rarely from settlement quest rewards.&lt;br /&gt;
* Added swimsuits and sunglasses cosmetics, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added jester cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added hula cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added snow cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added sailor cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added minion, knockback and rapid potions.&lt;br /&gt;
* Added banners of defense, damage and summon speed.&lt;br /&gt;
* Added Cooking Station object, crafted in Advanced Workstation.&lt;br /&gt;
* Added background to all item tooltips, can be disabled in interface settings.&lt;br /&gt;
* Added a better outline to menu backgrounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Bathtub recipes now no longer require a water bucket.&lt;br /&gt;
* The starter house chests now also has a small amount of food.&lt;br /&gt;
* Doors will now mirror when placed like a double door.&lt;br /&gt;
* Rooms now have a max size of 300 tiles before they are considered outside.&lt;br /&gt;
* Made players unable to recruit to settlements they don&#039;t have permission for.&lt;br /&gt;
* Starving debuff will now only be active when having a completely empty hunger bar.&lt;br /&gt;
* Brain on a Stick will now summon and archer half the time.&lt;br /&gt;
* Raiders will now spawn in smaller waves instead of continuously.&lt;br /&gt;
* Glacial Boomerang now throws 2 boomerangs at once.&lt;br /&gt;
* Reduced the velocity of bullets.&lt;br /&gt;
* Touched up some UI components, making some of them bigger and more clear.&lt;br /&gt;
* Increased range of Quartz Staff and Icicle Staff.&lt;br /&gt;
* The same traveling humans now have a much lower chance to spawn multiple times in a row.&lt;br /&gt;
* It is now possible to spawn multiple bosses at the same time with a small cooldown.&lt;br /&gt;
* It is now no longer possible to drop locked items.&lt;br /&gt;
* Evils Protector first stages are now easier while the last ones a bit harder.&lt;br /&gt;
* Villagers are now much less rude.&lt;br /&gt;
* It is now no longer possible to use fruit tree and berry bush saplings while making torches.&lt;br /&gt;
* Traveling humans can now no longer be hit by settlement team members, similar to settlers.&lt;br /&gt;
* Updated iron armor textures.&lt;br /&gt;
* Updates copper armor and tool textures.&lt;br /&gt;
* Worm and swamp larva will now slowly sink into the ground.&lt;br /&gt;
* Starter house now spawns with a Roasting Station in front of it.&lt;br /&gt;
* Optimized level loading, will now cause less lag when still loading level after having spawned.&lt;br /&gt;
* Pouches is now prioritized when pressing loot all and restocking works properly.&lt;br /&gt;
* Ducks now have legs and can go on land.&lt;br /&gt;
* Zombie archers now walk around with a bow on their back.&lt;br /&gt;
* Updated cow and sheep textures.&lt;br /&gt;
* Tweaked some potions recipes and duration.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining a server.&lt;br /&gt;
* Fixed possible crash from Reaper boss when fighting multiple people.&lt;br /&gt;
* Fixed possible crash when trying to communicate with servers or clients running another version.&lt;br /&gt;
* Fixed rare crash when removing entities and particles.&lt;br /&gt;
* Fixed a bunch of settlement room assign issues.&lt;br /&gt;
* Fixed possible crash when trying to generate snow cave.&lt;br /&gt;
* Fixed players sometimes being invisible.&lt;br /&gt;
* Fixed possible crash in main menu while connecting.&lt;br /&gt;
* Fixed projectiles sometimes getting stuck.&lt;br /&gt;
* Fixed mobs not able to path when stuck inside an object.&lt;br /&gt;
* Fixed being able to keep attacking with certain weapons after death.&lt;br /&gt;
* Fixed being able to make multiple settlement workstations on multi tiles.&lt;br /&gt;
* Fixed feeding through wheat sometimes being messed up.&lt;br /&gt;
* Fixed player hunger setting not being applied to new saves.&lt;br /&gt;
* Fixed Explorer find island not working correctly.&lt;br /&gt;
* Fixed husbandry mobs sometimes still following the player after taking off rope.&lt;br /&gt;
&lt;br /&gt;
== 0.21.10 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3064114930532406462 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.05.13&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added hunger bar, can be disabled in world settings.&lt;br /&gt;
* Added thorns mini biome to swamp caves.&lt;br /&gt;
* Added Thorns Potion.&lt;br /&gt;
* Added fire ambient sound to fueled workstations and campfire.&lt;br /&gt;
* Added map tooltips to a lot more objects, like ores, seeds, trees etc.&lt;br /&gt;
* Added buff when near a fueled campfire.&lt;br /&gt;
* Added job for settlers to pick up dropped items and put them in storage.&lt;br /&gt;
* Added shears.&lt;br /&gt;
* Added settlement raids, your settlements will now occasionally get raided.&lt;br /&gt;
* Added ivy sword, spear and bow weapons.&lt;br /&gt;
* Added Sage and Grit settlement quest tier.&lt;br /&gt;
* Added Blink Scepter trinket, obtained as reward for completing Sage and Grit quest tier.&lt;br /&gt;
* Added settlers arriving in settlement only to be recruited.&lt;br /&gt;
* Added Deep Desert Cave explorer expedition.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Cave ruins chests now contains crops in them together with seeds.&lt;br /&gt;
* Cave Spider Gland textures is now different depending on where they drop, but still stack.&lt;br /&gt;
* About doubled the range at which settlers will look for jobs.&lt;br /&gt;
* Optimized a lot of world &amp;quot;search&amp;quot; logic, like looking for targets etc.&lt;br /&gt;
* Traveling merchant now sells rope a bit pricier than the farmer.&lt;br /&gt;
* Cave ruin chests loot are now more random.&lt;br /&gt;
* Settlement workstation recipes has gotten a fix that unfortunately required them to be wiped.&lt;br /&gt;
* Summons can now walk through doors when following owner.&lt;br /&gt;
* It is now possible to interact with an item while holding it without dropping it.&lt;br /&gt;
* Settlers will now try to drop off all their items at once instead of only one stack.&lt;br /&gt;
* Reduced the chance of the start island ladder spawning inside a crypt/nest significantly.&lt;br /&gt;
* Settlers will now react to being hit while working.&lt;br /&gt;
* Increased Ancient Vulture difficulty slightly.&lt;br /&gt;
* Enchanted items will now have a higher/lower value based on the enchant.&lt;br /&gt;
* Increased the amount of spider nest mini biomes in snow caves.&lt;br /&gt;
* Health bar now show more hearts based on how much max health you have.&lt;br /&gt;
* Settler stats will now scale with the amount of settlement boss quests completed.&lt;br /&gt;
* Increased difficulty of Reaper fight.&lt;br /&gt;
* Reduced the bullet velocity of guns.&lt;br /&gt;
* Wood boats can now also be used from the mount slot.&lt;br /&gt;
* TNT will now explode when hit by another explosion instead of being destroyed.&lt;br /&gt;
* Reduced combat regen provided by food.&lt;br /&gt;
* Reduced the amount of potions and bars from cave crates and chests.&lt;br /&gt;
* Reduced buff time of consuming food slightly.&lt;br /&gt;
* It is now no longer possible to hit settlers on your team.&lt;br /&gt;
* Increased speed of settlers slightly.&lt;br /&gt;
* Reduced Force of Wind cooldown.&lt;br /&gt;
* Reduced difficulty of Queen Spider fight slightly.&lt;br /&gt;
* Increased stack size of coins to 5000.&lt;br /&gt;
* Main menu continue button now remembers if you hosted or joined a server last.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players being rendered when mounted before they should.&lt;br /&gt;
* Fixed invisible spider spit.&lt;br /&gt;
* Fixed Pirate Captain fleeing when killed his current target while still having more targets around.&lt;br /&gt;
* Fixed possible crash when eating food.&lt;br /&gt;
* Fixed mobs spawning outside of the map, resulting in some mobs spawning very often like sand worm.&lt;br /&gt;
* Fixed forge not being able to be used as settlement workstation.&lt;br /&gt;
* Fixed possible crash when joining a server that has specific projectiles active.&lt;br /&gt;
* Fixed desert crawler not counting kills stat.&lt;br /&gt;
* Fixed possible crash when mobs are being hit while joining a server.&lt;br /&gt;
* Fixed being able to destroy unbreakable objects using buckets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.9 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3014571529742944657 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.04.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added settlement workstations and recipes.&lt;br /&gt;
* Added map death markers.&lt;br /&gt;
* Added show teammate markers interface setting.&lt;br /&gt;
* Added smaller ruins that spawn in caves.&lt;br /&gt;
* Added eggplant crop.&lt;br /&gt;
* Added potato crop.&lt;br /&gt;
* Added rice crop.&lt;br /&gt;
* Added carrot crop.&lt;br /&gt;
* Added 12 different food items.&lt;br /&gt;
* Added Cheese Press.&lt;br /&gt;
* Added Sickle tool.&lt;br /&gt;
* Added new boss, fought in snow caves.&lt;br /&gt;
* Added Spider Charm trinket, dropped from new boss.&lt;br /&gt;
* Added Spider Claw weapon, dropped from new boss.&lt;br /&gt;
* Added Webbed Gun weapon, dropped from new boss.&lt;br /&gt;
* Added settlement quest tier for new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased time it takes for apples and berry bushes to grow fruit.&lt;br /&gt;
* It is now not possible to place water or lava near walls and rocks.&lt;br /&gt;
* Pressing buff button will now also try to use the best food available.&lt;br /&gt;
* Tweaked a lot of recipes like increasing cost of gear slightly.&lt;br /&gt;
* Food will now drop as material death penalty.&lt;br /&gt;
* Farmers will now also harvest fruit from nearby trees and bushes.&lt;br /&gt;
* Reduced aggro range of giant cave spiders significantly.&lt;br /&gt;
* Reduced vampire health slightly.&lt;br /&gt;
* Vampires and Giant Cave Spiders will now try to stay around their crypt/nest.&lt;br /&gt;
* Reduced the amount of products received from food crops slightly.&lt;br /&gt;
* Reduced the amount of bars gotten from crates.&lt;br /&gt;
* Increased difficulty of Evils Protector fight, especially when playing coop.&lt;br /&gt;
* Increased boss health scaling slightly.&lt;br /&gt;
* Reworked Void Wizard AI and arena, should now be a bit more difficult.&lt;br /&gt;
* Explosions will now deal a minimum amount of damage when on the edge.&lt;br /&gt;
* Tweaked almost all boss fights to scale better with multiple players.&lt;br /&gt;
* Some raw foods can now be eaten but provide a debuff.&lt;br /&gt;
* Fueled crafting stations will now only use fuel if you are using them.&lt;br /&gt;
* The forge now requires fuel to craft at.&lt;br /&gt;
* Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments.&lt;br /&gt;
* Reworked processing inventories to allow for them to be used as settlement workstations.&lt;br /&gt;
* Arrows will now only drop some of the time when hitting terrain.&lt;br /&gt;
* Vampire lairs are now more enclosed.&lt;br /&gt;
* Tweaked snow caves, now contain water pools and vampire crypts.&lt;br /&gt;
* Randomizing looks will now be more often human-like.&lt;br /&gt;
* Increases cooldown for being able to feed animals (again).&lt;br /&gt;
* Feeding troughs will now stop feeding animals when having fewer mobs around it.&lt;br /&gt;
* Increased the time it takes for most crops to grow.&lt;br /&gt;
* Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed deep desert chests spawning ice crowns.&lt;br /&gt;
* Fixed possible corruption issue in saves.&lt;br /&gt;
* Fixed dropping 1 item into trash deleting 2.&lt;br /&gt;
* Fixed mining a multi-tile object sometimes needing more hits.&lt;br /&gt;
* Fixed boss minions and other able to drop items when they shouldn&#039;t.&lt;br /&gt;
* Fixed being able to be hit more than once if stepping on ground effects.&lt;br /&gt;
* Fixed possible crash when sending a chat message while other players are loading.&lt;br /&gt;
* Fixed possible crash when a lot of sounds were playing at the same time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.8 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.03.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added crit chance trinket enchantments.&lt;br /&gt;
* Added death sounds to almost all remaining mobs.&lt;br /&gt;
* Added accept/decline button directly in chat when receiving a team invite.&lt;br /&gt;
* Added Potion Pouch, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added ability to send feedback directly from inside the game.&lt;br /&gt;
* Added small texture to crops when fertilized.&lt;br /&gt;
* Added sound output device setting.&lt;br /&gt;
* Added settlement storage system with filters, priorities etc.&lt;br /&gt;
* Added ability to copy and paste item filters.&lt;br /&gt;
* Added dense grass setting, defaults to on.&lt;br /&gt;
* Added 24 different food items with a new buff mechanic.&lt;br /&gt;
* Added 5 different food related crops.&lt;br /&gt;
* Added apple trees, will spawn on forest and plains biomes.&lt;br /&gt;
* Added blueberry bushes, will spawn on forest and plains biomes.&lt;br /&gt;
* Added campfire, cooking pot and roasting station.&lt;br /&gt;
* Added grain mill.&lt;br /&gt;
* Added food consumed stats.&lt;br /&gt;
* Added specific potions consumed stats.&lt;br /&gt;
* Added shake animation to trees when hit.&lt;br /&gt;
* Added max settlements per player world setting. Defaults to unlimited. Can be changed using the /settings command.&lt;br /&gt;
* Added note about possible performance issues when having many settlements.&lt;br /&gt;
* Added monitor graphics setting and makes default setting fullscreen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler jobs completely.&lt;br /&gt;
* Reworked settlement management, allowing for more complex systems in the future.&lt;br /&gt;
* Improved chaser target finder, especially in multiplayer or when there are several targets around.&lt;br /&gt;
* Reworked Evils Protector fight, will now progress and change after each stage.&lt;br /&gt;
* Reworked Pirate Captain fight, adding another phase making it harder to cheese it.&lt;br /&gt;
* Reduced lag spikes caused by garbage collection system.&lt;br /&gt;
* Using bigger interface sizes will now be much less blurry.&lt;br /&gt;
* Made deep cave mobs light spawn threshold same as every other mob.&lt;br /&gt;
* Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard.&lt;br /&gt;
* Laser hit boxes (like dragon lance weapon) will now be much more consistent when moving and changing angle.&lt;br /&gt;
* Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again.&lt;br /&gt;
* Stink Flask is now way more effective and will spawn mobs at higher light levels.&lt;br /&gt;
* Crop grow times is now be much less varying for the same crops.&lt;br /&gt;
* Reworked objects that takes up multiple tiles completely.&lt;br /&gt;
* Reworked bench rotation, meaning they will likely be messed up when you load an old level.&lt;br /&gt;
* Objects like the bench place direction now matches the player.&lt;br /&gt;
* Increased corner skip threshold slightly.&lt;br /&gt;
* Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels.&lt;br /&gt;
* Compost bin now has less slots and dedicated input/output.&lt;br /&gt;
* Increased early bows range slightly.&lt;br /&gt;
* Vampires and Void Apprentices will no longer change position when hit.&lt;br /&gt;
* Updated inventory quick action button icons.&lt;br /&gt;
* Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc.&lt;br /&gt;
* Reduced the amount of passive animals generated on islands.&lt;br /&gt;
* Dungeon arena entrance will now spawn closer to dungeon entrance.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed potential crash on main menu.&lt;br /&gt;
* Fixed crash when trying to drop an item into slots that&#039;s not possible.&lt;br /&gt;
* Fixed possible crash when trying to open pouches from opened inventory.&lt;br /&gt;
* Fixed server pause when empty setting not working correctly.&lt;br /&gt;
* Fixed being able to travel to same island, causing issues.&lt;br /&gt;
* Fixed crash caused by projectiles that could not find an owner.&lt;br /&gt;
* Fixed game not opening if no sound output device is available.&lt;br /&gt;
* Fixed possible crash when catching fish.&lt;br /&gt;
* Fixed composting bin not dropping internal items when broken.&lt;br /&gt;
* Fixed steel boat following players into caves.&lt;br /&gt;
* Fixed issue where Death Ripper would get out of sync and not hit anything.&lt;br /&gt;
* Fixed issue with vSync slowing down load times.&lt;br /&gt;
* Fixed flickering of map sections on some hardware.&lt;br /&gt;
&lt;br /&gt;
== 0.21.7 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3052845784531522982 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.01.24&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added small rivers that can spawn on islands.&lt;br /&gt;
* Added ability to automatically track new quests.&lt;br /&gt;
* Added Traveler Cloak trinket, crafted from Mobility Cloak.&lt;br /&gt;
* Added Explorer Cloak trinket, crafted from Traveler Cloak.&lt;br /&gt;
* Added the ability to scroll on items to quick move one item between inventories.&lt;br /&gt;
* Added height and bounce animation to dropped items.&lt;br /&gt;
* Added small drop animation to death particles.&lt;br /&gt;
* Added ability to filter which items settlers should move.&lt;br /&gt;
* Added stone fence and gates.&lt;br /&gt;
* Added iron fence and gates.&lt;br /&gt;
* Added wood and 3 different stone columns.&lt;br /&gt;
* Added crypt mini biomes to forest/plains caves.&lt;br /&gt;
* Added Fuzzy Dice trinket, obtained from surface ruins.&lt;br /&gt;
* Added Lucky Cape trinket, crafted using Fuzzy Dice and Noble Horseshoe.&lt;br /&gt;
* Added deep desert caves.&lt;br /&gt;
* Added Ancient Fossil ore and bars, found in deep desert caves.&lt;br /&gt;
* Added Ancient Fossil armor set.&lt;br /&gt;
* Added Ancient Dredging Staff weapon.&lt;br /&gt;
* Added Sandworm mob.&lt;br /&gt;
* Added Desert Crawler mob.&lt;br /&gt;
* Added move sound to Grit and Sage.&lt;br /&gt;
* Added Skeleton Staff weapon, dropped from Grit and Sage.&lt;br /&gt;
* Added Scrying Mirror trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Digging Claw trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Antique Rifle weapon, found in deep desert cave chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Updated mini biome generation, will now have less hard edges.&lt;br /&gt;
* Increased the amount of quartz in desert biomes.&lt;br /&gt;
* Updated island tree generation to be more natural with open areas.&lt;br /&gt;
* Made holding down to craft/buy faster.&lt;br /&gt;
* Items will now no longer sink completely in water.&lt;br /&gt;
* Reduced giant cave spider health and drops.&lt;br /&gt;
* Reduced damage of Swamp Guardian.&lt;br /&gt;
* Chests in the same dungeon, pirate village, caves etc. will now have more varied loot.&lt;br /&gt;
* Updated Mobility Cloak Texture.&lt;br /&gt;
* Reduced deep cave mobs health and aggro range.&lt;br /&gt;
* Reduced Deep Cave Spirit spawn rate.&lt;br /&gt;
* Hostile mobs will now also target settlers.&lt;br /&gt;
* Settlers will now run to their home if they cannot defend themselves.&lt;br /&gt;
* Updated stone path texture and added bridge when placed above water.&lt;br /&gt;
* Updated village generation presets slightly.&lt;br /&gt;
* Decreased drop chance of bait from grass.&lt;br /&gt;
* Increased Razor Blade damage slightly.&lt;br /&gt;
* Reworked mob spawn logic, allowing much more control over spawns.&lt;br /&gt;
* Blood Bolt will now only be found in new cave crypt mini biome.&lt;br /&gt;
* Noble Horseshoe is now found in cave chests.&lt;br /&gt;
* Increased damage of weapons dropped from Reaper and up.&lt;br /&gt;
* Sage and Grit is now summoned in deep desert caves.&lt;br /&gt;
* Crates will now always drop biome specific loot.&lt;br /&gt;
* Reduced loot from crates slightly, since it now spawns way more places.&lt;br /&gt;
* Reduced boss item drops slightly.&lt;br /&gt;
* Increased Ostrich mount speed slightly.&lt;br /&gt;
* Reduced recipe cost of basic arrows and bullets.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining multiplayer server.&lt;br /&gt;
* Fixed possible fatal Java crash when music changes.&lt;br /&gt;
* Fixed potential issue with fishing reel phase.&lt;br /&gt;
* Fixed possible crash when killing Pirate Captain with a projectile.&lt;br /&gt;
* Fixed some items getting unlocked when sorting.&lt;br /&gt;
* Fixed homing projectiles sometimes not homing in on distant targets.&lt;br /&gt;
* Fixed possible crash when opening a crafting station.&lt;br /&gt;
&lt;br /&gt;
== 0.21.6 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2936874922593652604 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Delay logic gate.&lt;br /&gt;
* Added Counter logic gate.&lt;br /&gt;
* Added attack animation to Evils Protector.&lt;br /&gt;
* Added ability to hold left click to craft/buy for increased speed.&lt;br /&gt;
* Added firework rockets, bought from Alchemist.&lt;br /&gt;
* Added firework dispenser.&lt;br /&gt;
* Added ability to set drop off inventory for working settlers.&lt;br /&gt;
* Added move item jobs for villager settlers.&lt;br /&gt;
* Added spider nests to forest, plains, snow and swamp caves.&lt;br /&gt;
* Added new boss, fought on surface during the night. Spawn item crafted in advanced workstation.&lt;br /&gt;
* Added Dragon Lance weapon, dropped from new boss.&lt;br /&gt;
* Added Dragons Rebound weapon, dropped from new boss.&lt;br /&gt;
* Added Bow of Dualism weapon, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked Buffer Gate, fixing a bunch of issues.&lt;br /&gt;
* Tweaked sound positions to be more smooth when moving away from a sound.&lt;br /&gt;
* Reworked how audio is loaded into the game, decreasing startup loading time.&lt;br /&gt;
* Reworked pathfinding, making it multithreaded causing fewer lag spikes.&lt;br /&gt;
* Increased the window to reel in fish slightly.&lt;br /&gt;
* Fishing hooks will now fly in a more natural path and have a shadow.&lt;br /&gt;
* Tweaked ambient light slightly, making it more blue in the night and more dominant white in the day.&lt;br /&gt;
* Removed craft 5 modifier control, instead hold down to craft more quickly.&lt;br /&gt;
* Optimized rain particles.&lt;br /&gt;
* Mobs can now no longer spawn inside on floors.&lt;br /&gt;
* Ghost mobs now only spawn in the open.&lt;br /&gt;
* Tweaked mob spawns, allowing tiles to define the spawn table.&lt;br /&gt;
* Giant Cave Spiders will now only spawn in nests in forest, plains and snow biomes.&lt;br /&gt;
* Increased price and decreased defence of spider armor slightly.&lt;br /&gt;
* Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed buffer gates not loading data correctly.&lt;br /&gt;
* Fixed possible crash on receiving logic gate output update packet.&lt;br /&gt;
* Fixed bosses able to drop another boss summon item.&lt;br /&gt;
* Fixed trails existing a long time causing increasing lag.&lt;br /&gt;
* Fixed some mobs able to deal damage too often to players.&lt;br /&gt;
* Fixed possible crash when switching between display modes.&lt;br /&gt;
* Fixed zoom and interface size not updating when changing display modes.&lt;br /&gt;
* Fixed possible crash while loading.&lt;br /&gt;
* Fixed signs and inventories not updating hover tooltip.&lt;br /&gt;
* Fixed being able to have more summons than allowed.&lt;br /&gt;
* Fixed Swamp Guardian health not scaling.&lt;br /&gt;
&lt;br /&gt;
== 0.21.5 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355656273594755 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
Added Farmer harvest and plant jobs.&lt;br /&gt;
Added Angler fishing jobs.&lt;br /&gt;
Added Christmas Hat cosmetic item.&lt;br /&gt;
Added Swamp Guardian settlement quest tier.&lt;br /&gt;
Added shadows to most projectiles.&lt;br /&gt;
Added Swamp Guardian map icon.&lt;br /&gt;
Added Christmas present crates.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Some mobs will now have a random chance to spawn with a Christmas hat and a chance to drop it.&lt;br /&gt;
Crates will have a random chance to appear as Christmas presents and contain double the loot.&lt;br /&gt;
Rebalanced Swamp Guardian.&lt;br /&gt;
Reduced damage of Dredging Staff.&lt;br /&gt;
Reduced the number of settlement basic quests to complete before the tier quest unlocks.&lt;br /&gt;
All hostile mobs now have a small chance to drop their appropriate boss summon item.&lt;br /&gt;
Many weapons that couldn&#039;t hit objects before now can.&lt;br /&gt;
Made some items like equipment sink in liquid much slower.&lt;br /&gt;
Homestone is now a reward for Swamp Guardian quest tier.&lt;br /&gt;
Reworked explosion damage.&lt;br /&gt;
Increased explosion range on iron bombs and dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
Fixed Swamp Guardian hits sometimes not dealing damage to it.&lt;br /&gt;
Fixed Swamp Guardian dropping items over water or lava.&lt;br /&gt;
&lt;br /&gt;
== 0.21.4 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355022554864678 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dedicated trinket ability inventory slot.&lt;br /&gt;
* Added dedicated mount inventory slot.&lt;br /&gt;
* Added use mount hotkey key, defaults to F.&lt;br /&gt;
* Added the ability to quick summon pets by right clicking on them.&lt;br /&gt;
* Added help message when trying to recruit settler while having access to no settlements.&lt;br /&gt;
* Added a bunch of common european language characters to the font.&lt;br /&gt;
* Added Ivy ores and bars, found in swamp caves.&lt;br /&gt;
* Added Ivy armor set, crafted from new ore.&lt;br /&gt;
* Added new boss, fought in swamp caves.&lt;br /&gt;
* Added Razor Blade weapon, dropped from new boss.&lt;br /&gt;
* Added Dredging Staff weapon, dropped from new boss.&lt;br /&gt;
* Added Guardian Shell trinket, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked logic gates. They are now placed in a layer of their own, meaning they can be placed on top of objects.&lt;br /&gt;
* You will now keep your mounts momentum when dismounting.&lt;br /&gt;
* Reworked how mounts are summoned, you will now be riding when you summon it.&lt;br /&gt;
* You can now right click on pets to summon them.&lt;br /&gt;
* Updated elder settlement help to match new settler recruit mechanics.&lt;br /&gt;
* Updated elder help forms to use the new dialogue form.&lt;br /&gt;
* Reworked smooth tile lighting, should now look a bit more natural.&lt;br /&gt;
* Boss unique drops will now be much more random meaning you won&#039;t have to kill the boss as many times to get that one drop.&lt;br /&gt;
* Water buckets can now pick up liquid a bit further from land.&lt;br /&gt;
* Changed Elder quests to be a dialogue and possibility to complete regular quests before the tier quest.&lt;br /&gt;
* Updated parrot texture.&lt;br /&gt;
* Updated map item textures.&lt;br /&gt;
* Crash report will now show up in game instead of closing the game if possible.&lt;br /&gt;
* Level map texture will now use the colored light instead of simply brightness.&lt;br /&gt;
* Made summoned mobs only able to hit non hostiles if they are in focus.&lt;br /&gt;
* Player collision hits are now handled client side if the server allows it, making unfair hits less likely.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers possibly having different prices for different players.&lt;br /&gt;
* Fixed water height being incorrect at the edge of maps.&lt;br /&gt;
* Fixed LED panel not showing correct texture when lit.&lt;br /&gt;
* Fixed special characters not being rendered with the correct width.&lt;br /&gt;
* Fixed projectiles not able to hit on main menu level and other main menu level issues.&lt;br /&gt;
&lt;br /&gt;
== 0.21.3 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2930116353563505789 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added quick fullscreen toggle using F11.&lt;br /&gt;
* Added shadow to dropped items.&lt;br /&gt;
* Added small animation to dropped coin items.&lt;br /&gt;
* Added a bunch of dedicated server parameters. Use -help to show available commands.&lt;br /&gt;
* Added the ability to rename saves in the load menu.&lt;br /&gt;
* Added critical hits, you start by having 0% crit chance, can be increased in various ways.&lt;br /&gt;
* Added crit chance to some enchantments.&lt;br /&gt;
* Added crit chance to some armor pieces and set bonuses.&lt;br /&gt;
* Added 4 new hairstyles.&lt;br /&gt;
* Added 10 less human-like skin tones.&lt;br /&gt;
* Added Noble Horseshoe trinket, obtained from island ruin chests.&lt;br /&gt;
* Added Ice Javelin item, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Heart trinket, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Soul trinket, crafted in advanced workstation.&lt;br /&gt;
* Added fish shadow when it&#039;s about to be hooked.&lt;br /&gt;
* Added the ability to rename settlers.&lt;br /&gt;
* Added the ability to move settlers to different settlements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler management completely. You now have to recruit all your settlers.&lt;br /&gt;
* Optimized game load time by about 200%.&lt;br /&gt;
* Made summons target mobs that are close to the player no matter light level.&lt;br /&gt;
* Crates broken in deep caves will now drop a bit better items.&lt;br /&gt;
* Floating text like damage and item pickups now have a bit fancier animation.&lt;br /&gt;
* Made elder settler more powerful and attack mobs outside his house.&lt;br /&gt;
* Increased damage of many weapons, especially in early game.&lt;br /&gt;
* Some of the harder early game mobs will now only spawn once you have progressed a bit.&lt;br /&gt;
* Updated a bunch of hairstyles.&lt;br /&gt;
* Updated all gun textures to match the style of the game better.&lt;br /&gt;
* Updated a bunch of item textures.&lt;br /&gt;
* Reduced Banner of Speed bonus.&lt;br /&gt;
* Reduced speed of bullets slightly.&lt;br /&gt;
* Made bullet trails a bit more vibrant and visible.&lt;br /&gt;
* Increased knockback of all guns.&lt;br /&gt;
* Reduced knockback resistance of mummies.&lt;br /&gt;
* Rebalanced shotgun, now sold by gunsmith after Void Wizard.&lt;br /&gt;
* Calming rose can now be found in snow cave chests.&lt;br /&gt;
* Item rarity colors are now more vibrant and easier to read.&lt;br /&gt;
* Optimized server initial loading of island biomes and settlements.&lt;br /&gt;
* Made you able to open crafting guide and pouches from toolbar while having closed inventory.&lt;br /&gt;
* Talking to settlers now resembles a dialogue much more.&lt;br /&gt;
* Reduced the number of settlement quests you have to do each tier.&lt;br /&gt;
* Cave Moles can now be hit even when underground.&lt;br /&gt;
* Did a bunch of minor balance changes all around the game.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issue with running mod never being reset.&lt;br /&gt;
* Fixed some rendering crashes caused by concurrency errors.&lt;br /&gt;
* Fixed input and item hint characters being offset.&lt;br /&gt;
* Fixed attack direction being wrong when attacking close to the player.&lt;br /&gt;
* Fixed some slow projectiles not being smooth in their movement.&lt;br /&gt;
* Fixed loading sometimes getting stuck on lighting update.&lt;br /&gt;
* Fixes mob sometimes getting stuck trying to walk into something they can&#039;t.&lt;br /&gt;
* Fixed auto opening and closing doors sometimes swapping their state.&lt;br /&gt;
&lt;br /&gt;
== 0.21.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2954884249123144652 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Quartz Glaive melee weapon.&lt;br /&gt;
* Added Cryo Glaive melee weapon, dropped from Cryo Queen.&lt;br /&gt;
* Added crash reporting.&lt;br /&gt;
* Added mud areas to swamp caves.&lt;br /&gt;
* Added camera shutter effect when taking screenshots.&lt;br /&gt;
* Added settlement names. When making a new settlement you will be asked to name it.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Ammo and Coin Pouch can now pick up items when you drag it and click on an item.&lt;br /&gt;
* Adjusted Ammo Pouch texture slightly.&lt;br /&gt;
* Travelling humans will now disappear after a few minutes if they can&#039;t reach the edge of the map.&lt;br /&gt;
* Updated copper armor textures to match other copper colors.&lt;br /&gt;
* Reordered a few recipes to make better sense.&lt;br /&gt;
* Changed place tooltip for ice tiles to be more accurate.&lt;br /&gt;
* Changed smart mining control to only toggle if button is both pressed and released outside UI.&lt;br /&gt;
* Reworked &amp;quot;homing&amp;quot; projectiles movement to be much more consistent.&lt;br /&gt;
* Changed Icicle Staff textures to fit other glacial items.&lt;br /&gt;
* Inventory slots that are locked from moving will now be visible.&lt;br /&gt;
* Reworked a bunch of hitbox events making it more consistent that you won&#039;t get hit if it doesn&#039;t look like you will.&lt;br /&gt;
* Settlers will now no longer attack monsters that are too far away from their home.&lt;br /&gt;
* Traps can now hit objects like crates, vases etc.&lt;br /&gt;
* Increased damage of traps slightly.&lt;br /&gt;
* Bait will now drop from grass much more frequently during rain.&lt;br /&gt;
* Made Giant Cave Spider rarer and won&#039;t spawn the first 2 in game days in forest and plain caves.&lt;br /&gt;
* New players will now also spawn with a Wood Sword.&lt;br /&gt;
* Cave chest rooms are now slightly more common.&lt;br /&gt;
* Dungeon Candelabra now gives out purple light and is used for Void Wizard arena.&lt;br /&gt;
* Settler deaths will now show a message in chat.&lt;br /&gt;
* Player death messages will now be red instead of white.&lt;br /&gt;
* Settlement indicator and names will now show on world map. You might have to visit the island once for it to update.&lt;br /&gt;
* Updated ladder textures to match style better.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixes missing translation of poison arrow&lt;br /&gt;
* Fixed Quartz Staff enchant cost being too low.&lt;br /&gt;
* Fixed guard settlers having too little armor.&lt;br /&gt;
* Fixed a few items that should drop from material death penalty.&lt;br /&gt;
* Fixed a bug that could cause things to be more &amp;quot;choppy&amp;quot;, especially on higher frame rates.&lt;br /&gt;
* Fixed mobs sometimes stopped rendering on edge of screen.&lt;br /&gt;
* Fixed Evils Protector bomb sprite bobbing up.&lt;br /&gt;
* Fixed a rare bug where lighting would cause an error.&lt;br /&gt;
* Fixed not being able to pick up ammo with Ammo Pouch when having full inventory.&lt;br /&gt;
* Fixed potential server error computer going to sleep or running super slow.&lt;br /&gt;
* Fixed some bugs relating to desync between open menus.&lt;br /&gt;
* Fixed client not synchronizing recipes with server.&lt;br /&gt;
&lt;br /&gt;
== 0.21.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2888454251884191417 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added different options for death penalty.&lt;br /&gt;
* Added difficulty and death penalty server commands.&lt;br /&gt;
* Added Void Bullets.&lt;br /&gt;
* Added Poison arrows.&lt;br /&gt;
* Added and updated a bunch of weapon enchantments.&lt;br /&gt;
* Added enchantments for summoner weapons.&lt;br /&gt;
* Added Ammo Pouch, obtained after completing first settlement quest tier.&lt;br /&gt;
* Added big tooltip text interface setting.&lt;br /&gt;
* Added hidden setting for loading the entire map before spawning in.&lt;br /&gt;
* Added join friend option in multiplayer menu.&lt;br /&gt;
* Added window attention requests when getting invites and joining friends.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Increased the cooldown on being able to feed animals.&lt;br /&gt;
* Spawn house is now sometimes mirrored.&lt;br /&gt;
* Melee weapons will no longer hit a target twice on some occasions.&lt;br /&gt;
* Increased reliability on melee weapon hits.&lt;br /&gt;
* Made server handle client submitted attacks better, resolving some &amp;quot;fake attacks&amp;quot; issues.&lt;br /&gt;
* Reduced knockback resistance of skeletons.&lt;br /&gt;
* Increased sizes of arrows, making them a bit easier to hit.&lt;br /&gt;
* Evils Protector will now drop Force of Wind.&lt;br /&gt;
* Reduced damage of summon weapons since they can now be enchanted.&lt;br /&gt;
* Mob spawns will now check if there are too many in close vicinity before spawning.&lt;br /&gt;
* Changed sound logic gate to use semitones instead of abstract pitch.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed server not using saved password on load.&lt;br /&gt;
* Fixed a bunch of issues related to inconsistent trails.&lt;br /&gt;
* Fixed a few possible issues with new lighting engine.&lt;br /&gt;
* Fixed some mobs not being able to walk through doors.&lt;br /&gt;
* Fixed particles etc. sometimes bugging out, especially around loading.&lt;br /&gt;
* Fixed Steam connection sometimes being slow at sending many packets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.09.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked lighting engine, adding colored light mode and making it much more efficient.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=20464</id>
		<title>Module:NecesseRecipes/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=20464"/>
		<updated>2025-03-08T18:58:14Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return 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edients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;delaygate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;buffergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sensorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;soundgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;fertilizer&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycompostable&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;groundcoffee&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;coffeebeans&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;rice&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;riceseed&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;flour&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;wheat&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;sugarbeet&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;honey&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cheese&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;cheesepress&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;milk&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}}}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=20463</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=20463"/>
		<updated>2025-03-08T18:58:01Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;0.31.1&#039;},[&#039;stringIDs&#039;]={[&#039;empty&#039;]=&#039;emptytile&#039;,[&#039;dirt&#039;]=&#039;dirttile&#039;,[&#039;water&#039;]=&#039;watertile&#039;,[&#039;grass&#039;]=&#039;grass&#039;,[&#039;overgrown grass&#039;]=&#039;overgrowngrasstile&#039;,[&#039;sand&#039;]=&#039;sandtile&#039;,[&#039;swamp grass&#039;]=&#039;deepswampgrass&#039;,[&#039;overgrown swamp grass&#039;]=&#039;overgrownswampgrasstile&#039;,[&#039;plains grass&#039;]=&#039;plainsgrass&#039;,[&#039;overgrown plains grass&#039;]=&#039;overgrownplainsgrasstile&#039;,[&#039;mud&#039;]=&#039;mudtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;dungeon floor&#039;]=&#039;dungeonfloor&#039;,[&#039;farmland&#039;]=&#039;farmland&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;palm floor&#039;]=&#039;palmfloor&#039;,[&#039;dryad floor&#039;]=&#039;dryadfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;bamboo floor&#039;]=&#039;bamboofloor&#039;,[&#039;deadwood floor&#039;]=&#039;deadwoodfloor&#039;,[&#039;stone floor&#039;]=&#039;stonefloor&#039;,[&#039;stone brick floor&#039;]=&#039;stonebrickfloor&#039;,[&#039;stone tiled floor&#039;]=&#039;stonetiledfloor&#039;,[&#039;stone path&#039;]=&#039;stonepathtile&#039;,[&#039;sandstone&#039;]=&#039;sandstone&#039;,[&#039;sandstone floor&#039;]=&#039;sandstonefloor&#039;,[&#039;sandstone brick floor&#039;]=&#039;sandstonebrickfloor&#039;,[&#039;sandstone path&#039;]=&#039;sandstonepathtile&#039;,[&#039;swamp rock&#039;]=&#039;swamprock&#039;,[&#039;swamp stone floor&#039;]=&#039;swampstonefloor&#039;,[&#039;swamp stone brick floor&#039;]=&#039;swampstonebrickfloor&#039;,[&#039;swamp stone path&#039;]=&#039;swampstonepathtile&#039;,[&#039;snow rock&#039;]=&#039;snowrock&#039;,[&#039;lava&#039;]=&#039;lavatile&#039;,[&#039;quicksand&#039;]=&#039;quicksandtile&#039;,[&#039;snow&#039;]=&#039;snowtile&#039;,[&#039;ice&#039;]=&#039;icetile&#039;,[&#039;snow stone floor&#039;]=&#039;snowstonefloor&#039;,[&#039;snow stone brick floor&#039;]=&#039;snowstonebrickfloor&#039;,[&#039;snow stone path&#039;]=&#039;snowstonepathtile&#039;,[&#039;granite rock&#039;]=&#039;graniterock&#039;,[&#039;granite floor&#039;]=&#039;granitefloor&#039;,[&#039;granite brick floor&#039;]=&#039;granitebrickfloor&#039;,[&#039;granite path&#039;]=&#039;granitepathtile&#039;,[&#039;gravel&#039;]=&#039;graveltile&#039;,[&#039;sand brick&#039;]=&#039;sandbrick&#039;,[&#039;deep rock&#039;]=&#039;deeprock&#039;,[&#039;deep stone floor&#039;]=&#039;deepstonefloor&#039;,[&#039;deep stone brick floor&#039;]=&#039;deepstonebrickfloor&#039;,[&#039;deep stone tiled floor&#039;]=&#039;deepstonetiledfloor&#039;,[&#039;deep snow rock&#039;]=&#039;deepsnowrock&#039;,[&#039;deep snow stone floor&#039;]=&#039;deepsnowstonefloor&#039;,[&#039;deep snow stone brick floor&#039;]=&#039;deepsnowstonebrickfloor&#039;,[&#039;deep swamp rock&#039;]=&#039;deepswamprock&#039;,[&#039;deep swamp stone floor&#039;]=&#039;deepswampstonefloor&#039;,[&#039;deep swamp stone brick floor&#039;]=&#039;deepswampstonebrickfloor&#039;,[&#039;deep ice&#039;]=&#039;deepicetile&#039;,[&#039;sand gravel&#039;]=&#039;sandgraveltile&#039;,[&#039;spider nest&#039;]=&#039;spidernesttile&#039;,[&#039;crypt ash&#039;]=&#039;cryptash&#039;,[&#039;deep sandstone&#039;]=&#039;deepsandstone&#039;,[&#039;straw tile&#039;]=&#039;strawtile&#039;,[&#039;liquid slime&#039;]=&#039;liquidslimetile&#039;,[&#039;slime rock&#039;]=&#039;slimerock&#039;,[&#039;crypt path&#039;]=&#039;cryptpath&#039;,[&#039;spider castle floor&#039;]=&#039;spidercastlefloor&#039;,[&#039;spider cobble&#039;]=&#039;spidercobbletile&#039;,[&#039;spider castle 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Sword&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=80,[&#039;meleeDamage&#039;]=80,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=90,[&#039;attackKnockback&#039;]=125,[&#039;resilienceGain&#039;]=2},[&#039;bloodclaw&#039;]={[&#039;itemID&#039;]=1273,[&#039;displayName&#039;]=&#039;Blood Claw&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=180,[&#039;attackSpeed&#039;]=5.6,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1},[&#039;causticexecutioner&#039;]={[&#039;itemID&#039;]=1274,[&#039;displayName&#039;]=&#039;Caustic Executioner&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;gemstonelongsword&#039;]={[&#039;itemID&#039;]=1275,[&#039;displayName&#039;]=&#039;Gemstone Longsword&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;irongreatsword&#039;]={[&#039;itemID&#039;]=1276,[&#039;displayName&#039;]=&#039;Iron Greatsword&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;frostgreatsword&#039;]={[&#039;itemID&#039;]=1277,[&#039;displayName&#039;]=&#039;Frost Greatsword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=114,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;brutesbattleaxe&#039;]={[&#039;itemID&#039;]=1278,[&#039;displayName&#039;]=&#039;Brute\&#039;s Battleaxe&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=72,[&#039;meleeDamage&#039;]=72,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ivygreatsword&#039;]={[&#039;itemID&#039;]=1279,[&#039;displayName&#039;]=&#039;Ivy Greatsword&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=80,[&#039;meleeDamage&#039;]=80,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;necroticgreatsword&#039;]={[&#039;itemID&#039;]=1280,[&#039;displayName&#039;]=&#039;Necrotic Greatsword&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=100,[&#039;meleeDamage&#039;]=100,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;quartzgreatsword&#039;]={[&#039;itemID&#039;]=1281,[&#039;displayName&#039;]=&#039;Quartz Greatsword&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;glacialgreatsword&#039;]={[&#039;itemID&#039;]=1282,[&#039;displayName&#039;]=&#039;Glacial Greatsword&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=125,[&#039;meleeDamage&#039;]=125,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;slimegreatsword&#039;]={[&#039;itemID&#039;]=1283,[&#039;displayName&#039;]=&#039;Slime Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1284,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1285,[&#039;displayName&#039;]=&#039;Wood Spear&#039;,[&#039;brokerValue&#039;]=15,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=14,[&#039;meleeDamage&#039;]=14,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperpitchfork&#039;]={[&#039;itemID&#039;]=1286,[&#039;displayName&#039;]=&#039;Copper Pitchfork&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperspear&#039;]={[&#039;itemID&#039;]=1287,[&#039;displayName&#039;]=&#039;Copper Spear&#039;,[&#039;brokerValue&#039;]=45,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ironspear&#039;]={[&#039;itemID&#039;]=1288,[&#039;displayName&#039;]=&#039;Iron Spear&#039;,[&#039;brokerValue&#039;]=75,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;goldspear&#039;]={[&#039;itemID&#039;]=1289,[&#039;displayName&#039;]=&#039;Gold Spear&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;frostspear&#039;]={[&#039;itemID&#039;]=1290,[&#039;displayName&#039;]=&#039;Frost Spear&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=22,[&#039;meleeDamage&#039;]=22,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;demonicspear&#039;]={[&#039;itemID&#039;]=1291,[&#039;displayName&#039;]=&#039;Demonic Spear&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;voidspear&#039;]={[&#039;itemID&#039;]=1292,[&#039;displayName&#039;]=&#039;Void Spear&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=28,[&#039;meleeDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ivyspear&#039;]={[&#039;itemID&#039;]=1293,[&#039;displayName&#039;]=&#039;Ivy Spear&#039;,[&#039;brokerValue&#039;]=130,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=32,[&#039;meleeDamage&#039;]=32,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;vulturestalon&#039;]={[&#039;itemID&#039;]=1294,[&#039;displayName&#039;]=&#039;Vultures Talon&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1050,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;tungstenspear&#039;]={[&#039;itemID&#039;]=1295,[&#039;displayName&#039;]=&#039;Tungsten Spear&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=38,[&#039;meleeDamage&#039;]=38,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;cryospear&#039;]={[&#039;itemID&#039;]=1296,[&#039;displayName&#039;]=&#039;Cryo Spear&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;ravenbeakspear&#039;]={[&#039;itemID&#039;]=1297,[&#039;displayName&#039;]=&#039;Ravenbeak Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2.5},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1298,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1299,[&#039;displayName&#039;]=&#039;Frost Glaive&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;quartzglaive&#039;]={[&#039;itemID&#039;]=1300,[&#039;displayName&#039;]=&#039;Quartz Glaive&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=27,[&#039;meleeDamage&#039;]=27,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;cryoglaive&#039;]={[&#039;itemID&#039;]=1301,[&#039;displayName&#039;]=&#039;Cryo Glaive&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=160,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;slimeglaive&#039;]={[&#039;itemID&#039;]=1302,[&#039;displayName&#039;]=&#039;Slime Glaive&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=2},[&#039;woodbow&#039;]={[&#039;itemID&#039;]=1303,[&#039;displayName&#039;]=&#039;Wood Bow&#039;,[&#039;brokerValue&#039;]=12,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;copperbow&#039;]={[&#039;itemID&#039;]=1304,[&#039;displayName&#039;]=&#039;Copper Bow&#039;,[&#039;brokerValue&#039;]=25,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=15,[&#039;rangedDamage&#039;]=15,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ironbow&#039;]={[&#039;itemID&#039;]=1305,[&#039;displayName&#039;]=&#039;Iron 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Bow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=22,[&#039;rangedDamage&#039;]=22,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=160},[&#039;demonicbow&#039;]={[&#039;itemID&#039;]=1308,[&#039;displayName&#039;]=&#039;Demonic 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Shortbow&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=18,[&#039;rangedDamage&#039;]=18,[&#039;attackAnimTime&#039;]=750,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ivybow&#039;]={[&#039;itemID&#039;]=1310,[&#039;displayName&#039;]=&#039;Ivy Bow&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=29,[&#039;rangedDamage&#039;]=29,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;vulturesburst&#039;]={[&#039;itemID&#039;]=1311,[&#039;displayName&#039;]=&#039;Vultures 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Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1330,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1331,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1332,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1333,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1334,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1335,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;sapphirerevolver&#039;]={[&#039;itemID&#039;]=1336,[&#039;displayName&#039;]=&#039;Sapphire 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Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;voidbullet&#039;]={[&#039;itemID&#039;]=1353,[&#039;displayName&#039;]=&#039;Void Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;cannonball&#039;]={[&#039;itemID&#039;]=1354,[&#039;displayName&#039;]=&#039;Cannonball&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;crystalbullet&#039;]={[&#039;itemID&#039;]=1355,[&#039;displayName&#039;]=&#039;Crystal Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;seedbullet&#039;]={[&#039;itemID&#039;]=1356,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Seed Bullet&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;woodstaff&#039;]={[&#039;itemID&#039;]=1357,[&#039;displayName&#039;]=&#039;Wood Staff&#039;,[&#039;brokerValue&#039;]=30,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=0.75},[&#039;sparkler&#039;]={[&#039;itemID&#039;]=1358,[&#039;displayName&#039;]=&#039;Sparkler&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=10,[&#039;magicDamage&#039;]=10,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=0.5},[&#039;bloodbolt&#039;]={[&#039;itemID&#039;]=1359,[&#039;displayName&#039;]=&#039;Blood Bolt&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=20,[&#039;magicDamage&#039;]=20,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0.75},[&#039;venomstaff&#039;]={[&#039;itemID&#039;]=1360,[&#039;displayName&#039;]=&#039;Venom Staff&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=15,[&#039;magicDamage&#039;]=15,[&#039;attackAnimTime&#039;]=500,[&#039;itemCooldownTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=3},[&#039;froststaff&#039;]={[&#039;itemID&#039;]=1361,[&#039;displayName&#039;]=&#039;Frost Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=16,[&#039;magicDamage&#039;]=16,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=400,[&#039;manaCost&#039;]=1},[&#039;sapphirestaff&#039;]={[&#039;itemID&#039;]=1362,[&#039;displayName&#039;]=&#039;Sapphire Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=24,[&#039;magicDamage&#039;]=24,[&#039;attackAnimTime&#039;]=650,[&#039;attackSpeed&#039;]=1.5,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=1.25},[&#039;bloodvolley&#039;]={[&#039;itemID&#039;]=1363,[&#039;displayName&#039;]=&#039;Blood Volley&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=12,[&#039;magicDamage&#039;]=12,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=1.5},[&#039;voidstaff&#039;]={[&#039;itemID&#039;]=1364,[&#039;displayName&#039;]=&#039;Void Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2},[&#039;voidmissile&#039;]={[&#039;itemID&#039;]=1365,[&#039;displayName&#039;]=&#039;Void Missile&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=35,[&#039;magicDamage&#039;]=35,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2},[&#039;runeboundscepter&#039;]={[&#039;itemID&#039;]=1366,[&#039;displayName&#039;]=&#039;Runebound Scepter&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=30,[&#039;magicDamage&#039;]=30,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=350,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=70,[&#039;manaCost&#039;]=2},[&#039;swamptome&#039;]={[&#039;itemID&#039;]=1367,[&#039;displayName&#039;]=&#039;Swamp Tome&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1.5},[&#039;necroticflask&#039;]={[&#039;itemID&#039;]=1368,[&#039;displayName&#039;]=&#039;Necrotic Flask&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=20,[&#039;magicDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;boulderstaff&#039;]={[&#039;itemID&#039;]=1369,[&#039;displayName&#039;]=&#039;Boulder Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=850,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=28,[&#039;magicDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60,[&#039;manaCost&#039;]=2},[&#039;dredgingstaff&#039;]={[&#039;itemID&#039;]=1370,[&#039;displayName&#039;]=&#039;Dredging Staff&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=30,[&#039;magicDamage&#039;]=30,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.25},[&#039;quartzstaff&#039;]={[&#039;itemID&#039;]=1371,[&#039;displayName&#039;]=&#039;Quartz Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=43,[&#039;magicDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;amethyststaff&#039;]={[&#039;itemID&#039;]=1372,[&#039;displayName&#039;]=&#039;Amethyst Staff&#039;,[&#039;brokerValue&#039;]=325,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=575,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;genielamp&#039;]={[&#039;itemID&#039;]=1373,[&#039;displayName&#039;]=&#039;Genie Lamp&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1150,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=150,[&#039;attackSpeed&#039;]=6.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=0.3},[&#039;elderlywand&#039;]={[&#039;itemID&#039;]=1374,[&#039;displayName&#039;]=&#039;Elderly 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Bolt&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.8},[&#039;rubystaff&#039;]={[&#039;itemID&#039;]=1376,[&#039;displayName&#039;]=&#039;Ruby Staff&#039;,[&#039;brokerValue&#039;]=380,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=27,[&#039;magicDamage&#039;]=27,[&#039;attackAnimTime&#039;]=850,[&#039;attackSpeed&#039;]=1.2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=1.5},[&#039;shadowbeam&#039;]={[&#039;itemID&#039;]=1377,[&#039;displayName&#039;]=&#039;Shadow Beam&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2.5},[&#039;iciclestaff&#039;]={[&#039;itemID&#039;]=1378,[&#039;displayName&#039;]=&#039;Icicle Staff&#039;,[&#039;brokerValue&#039;]=260,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1450,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=900,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.75},[&#039;cryoquake&#039;]={[&#039;itemID&#039;]=1379,[&#039;displayName&#039;]=&#039;Cryo 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Staff&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=52,[&#039;magicDamage&#039;]=52,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2.25},[&#039;emeraldstaff&#039;]={[&#039;itemID&#039;]=1381,[&#039;displayName&#039;]=&#039;Emerald Staff&#039;,[&#039;brokerValue&#039;]=420,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=16,[&#039;magicDamage&#039;]=16,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=1.25},[&#039;venomshower&#039;]={[&#039;itemID&#039;]=1382,[&#039;displayName&#039;]=&#039;Venom Shower&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1650,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2},[&#039;ancientdredgingstaff&#039;]={[&#039;itemID&#039;]=1383,[&#039;displayName&#039;]=&#039;Ancient Dredging 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Grimoire&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=225,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0},[&#039;webweaver&#039;]={[&#039;itemID&#039;]=1388,[&#039;displayName&#039;]=&#039;Web 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Star&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=20,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;icejavelin&#039;]={[&#039;itemID&#039;]=1392,[&#039;displayName&#039;]=&#039;Ice Javelin&#039;,[&#039;brokerValue&#039;]=1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=30,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;woodboomerang&#039;]={[&#039;itemID&#039;]=1393,[&#039;displayName&#039;]=&#039;Wood 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		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=20345</id>
		<title>Module:NecesseRecipes/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=20345"/>
		<updated>2025-02-10T09:14:36Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return 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039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;xorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;copperbar&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;srlatchgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;tflipflopgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;andgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;countergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;timergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;delaygate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;buffergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sensorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;soundgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;fertilizer&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycompostable&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;groundcoffee&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;coffeebeans&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;rice&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;riceseed&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;flour&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;wheat&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;sugarbeet&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;honey&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cheese&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;cheesepress&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;milk&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}}}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=20344</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=20344"/>
		<updated>2025-02-10T09:14:29Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;0.30.0&#039;},[&#039;stringIDs&#039;]={[&#039;empty&#039;]=&#039;emptytile&#039;,[&#039;dirt&#039;]=&#039;dirttile&#039;,[&#039;water&#039;]=&#039;watertile&#039;,[&#039;grass&#039;]=&#039;grass&#039;,[&#039;overgrown grass&#039;]=&#039;overgrowngrasstile&#039;,[&#039;sand&#039;]=&#039;sandtile&#039;,[&#039;swamp grass&#039;]=&#039;deepswampgrass&#039;,[&#039;overgrown swamp grass&#039;]=&#039;overgrownswampgrasstile&#039;,[&#039;plains grass&#039;]=&#039;plainsgrass&#039;,[&#039;overgrown plains grass&#039;]=&#039;overgrownplainsgrasstile&#039;,[&#039;mud&#039;]=&#039;mudtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;dungeon floor&#039;]=&#039;dungeonfloor&#039;,[&#039;farmland&#039;]=&#039;farmland&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;palm floor&#039;]=&#039;palmfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;bamboo 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Sword&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=22,[&#039;meleeDamage&#039;]=22,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=55,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;nunchucks&#039;]={[&#039;itemID&#039;]=1210,[&#039;displayName&#039;]=&#039;Nunchucks&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=30,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=2},[&#039;katana&#039;]={[&#039;itemID&#039;]=1211,[&#039;displayName&#039;]=&#039;Katana&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1},[&#039;heavyhammer&#039;]={[&#039;itemID&#039;]=1212,[&#039;displayName&#039;]=&#039;Heavy Hammer&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=350,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;frostsword&#039;]={[&#039;itemID&#039;]=1213,[&#039;displayName&#039;]=&#039;Frost Sword&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=25,[&#039;meleeDamage&#039;]=25,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=60,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;lightninghammer&#039;]={[&#039;itemID&#039;]=1214,[&#039;displayName&#039;]=&#039;Lightning Hammer&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=17,[&#039;meleeDamage&#039;]=17,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1},[&#039;demonicsword&#039;]={[&#039;itemID&#039;]=1215,[&#039;displayName&#039;]=&#039;Demonic Sword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=30,[&#039;meleeDamage&#039;]=30,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2},[&#039;spiderclaw&#039;]={[&#039;itemID&#039;]=1216,[&#039;displayName&#039;]=&#039;Spider Claw&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=45,[&#039;attackKnockback&#039;]=30,[&#039;resilienceGain&#039;]=0.5},[&#039;ivysword&#039;]={[&#039;itemID&#039;]=1217,[&#039;displayName&#039;]=&#039;Ivy Sword&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=34,[&#039;meleeDamage&#039;]=34,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2},[&#039;cutlass&#039;]={[&#039;itemID&#039;]=1218,[&#039;displayName&#039;]=&#039;Cutlass&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=40,[&#039;meleeDamage&#039;]=40,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2},[&#039;amethystsword&#039;]={[&#039;itemID&#039;]=1219,[&#039;displayName&#039;]=&#039;Amethyst Sword&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;reinforcedkatana&#039;]={[&#039;itemID&#039;]=1220,[&#039;displayName&#039;]=&#039;Reinforced Katana&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1},[&#039;tungstensword&#039;]={[&#039;itemID&#039;]=1221,[&#039;displayName&#039;]=&#039;Tungsten Sword&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;reaperscythe&#039;]={[&#039;itemID&#039;]=1222,[&#039;displayName&#039;]=&#039;Reaper Scythe&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=48,[&#039;meleeDamage&#039;]=48,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60},[&#039;sandknife&#039;]={[&#039;itemID&#039;]=1223,[&#039;displayName&#039;]=&#039;Sand Knife&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=5,[&#039;meleeDamage&#039;]=5,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=30,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;venomslasher&#039;]={[&#039;itemID&#039;]=1224,[&#039;displayName&#039;]=&#039;Venom Slasher&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1},[&#039;antiquesword&#039;]={[&#039;itemID&#039;]=1225,[&#039;displayName&#039;]=&#039;Antique Sword&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=80,[&#039;meleeDamage&#039;]=80,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=90,[&#039;attackKnockback&#039;]=125,[&#039;resilienceGain&#039;]=2},[&#039;bloodclaw&#039;]={[&#039;itemID&#039;]=1226,[&#039;displayName&#039;]=&#039;Blood Claw&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=180,[&#039;attackSpeed&#039;]=5.6,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1},[&#039;causticexecutioner&#039;]={[&#039;itemID&#039;]=1227,[&#039;displayName&#039;]=&#039;Caustic Executioner&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;gemstonelongsword&#039;]={[&#039;itemID&#039;]=1228,[&#039;displayName&#039;]=&#039;Gemstone Longsword&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;irongreatsword&#039;]={[&#039;itemID&#039;]=1229,[&#039;displayName&#039;]=&#039;Iron Greatsword&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;frostgreatsword&#039;]={[&#039;itemID&#039;]=1230,[&#039;displayName&#039;]=&#039;Frost Greatsword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=114,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ivygreatsword&#039;]={[&#039;itemID&#039;]=1231,[&#039;displayName&#039;]=&#039;Ivy Greatsword&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=80,[&#039;meleeDamage&#039;]=80,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;necroticgreatsword&#039;]={[&#039;itemID&#039;]=1232,[&#039;displayName&#039;]=&#039;Necrotic Greatsword&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=100,[&#039;meleeDamage&#039;]=100,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;quartzgreatsword&#039;]={[&#039;itemID&#039;]=1233,[&#039;displayName&#039;]=&#039;Quartz Greatsword&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;glacialgreatsword&#039;]={[&#039;itemID&#039;]=1234,[&#039;displayName&#039;]=&#039;Glacial Greatsword&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=125,[&#039;meleeDamage&#039;]=125,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;slimegreatsword&#039;]={[&#039;itemID&#039;]=1235,[&#039;displayName&#039;]=&#039;Slime Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1236,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1950,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1237,[&#039;displayName&#039;]=&#039;Wood Spear&#039;,[&#039;brokerValue&#039;]=15,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=14,[&#039;meleeDamage&#039;]=14,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperpitchfork&#039;]={[&#039;itemID&#039;]=1238,[&#039;displayName&#039;]=&#039;Copper Pitchfork&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperspear&#039;]={[&#039;itemID&#039;]=1239,[&#039;displayName&#039;]=&#039;Copper Spear&#039;,[&#039;brokerValue&#039;]=45,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ironspear&#039;]={[&#039;itemID&#039;]=1240,[&#039;displayName&#039;]=&#039;Iron Spear&#039;,[&#039;brokerValue&#039;]=75,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;goldspear&#039;]={[&#039;itemID&#039;]=1241,[&#039;displayName&#039;]=&#039;Gold Spear&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;frostspear&#039;]={[&#039;itemID&#039;]=1242,[&#039;displayName&#039;]=&#039;Frost Spear&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=22,[&#039;meleeDamage&#039;]=22,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;demonicspear&#039;]={[&#039;itemID&#039;]=1243,[&#039;displayName&#039;]=&#039;Demonic Spear&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;voidspear&#039;]={[&#039;itemID&#039;]=1244,[&#039;displayName&#039;]=&#039;Void Spear&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=28,[&#039;meleeDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ivyspear&#039;]={[&#039;itemID&#039;]=1245,[&#039;displayName&#039;]=&#039;Ivy Spear&#039;,[&#039;brokerValue&#039;]=130,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=32,[&#039;meleeDamage&#039;]=32,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;vulturestalon&#039;]={[&#039;itemID&#039;]=1246,[&#039;displayName&#039;]=&#039;Vultures Talon&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;tungstenspear&#039;]={[&#039;itemID&#039;]=1247,[&#039;displayName&#039;]=&#039;Tungsten Spear&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=38,[&#039;meleeDamage&#039;]=38,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;cryospear&#039;]={[&#039;itemID&#039;]=1248,[&#039;displayName&#039;]=&#039;Cryo Spear&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;ravenbeakspear&#039;]={[&#039;itemID&#039;]=1249,[&#039;displayName&#039;]=&#039;Ravenbeak Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2.5},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1250,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1251,[&#039;displayName&#039;]=&#039;Frost Glaive&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;quartzglaive&#039;]={[&#039;itemID&#039;]=1252,[&#039;displayName&#039;]=&#039;Quartz Glaive&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=27,[&#039;meleeDamage&#039;]=27,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;cryoglaive&#039;]={[&#039;itemID&#039;]=1253,[&#039;displayName&#039;]=&#039;Cryo Glaive&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=160,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;slimeglaive&#039;]={[&#039;itemID&#039;]=1254,[&#039;displayName&#039;]=&#039;Slime Glaive&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=2},[&#039;woodbow&#039;]={[&#039;itemID&#039;]=1255,[&#039;displayName&#039;]=&#039;Wood Bow&#039;,[&#039;brokerValue&#039;]=12,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;copperbow&#039;]={[&#039;itemID&#039;]=1256,[&#039;displayName&#039;]=&#039;Copper Bow&#039;,[&#039;brokerValue&#039;]=25,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=15,[&#039;rangedDamage&#039;]=15,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ironbow&#039;]={[&#039;itemID&#039;]=1257,[&#039;displayName&#039;]=&#039;Iron Bow&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=18,[&#039;rangedDamage&#039;]=18,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;goldbow&#039;]={[&#039;itemID&#039;]=1258,[&#039;displayName&#039;]=&#039;Gold Bow&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;frostbow&#039;]={[&#039;itemID&#039;]=1259,[&#039;displayName&#039;]=&#039;Frost Bow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=22,[&#039;rangedDamage&#039;]=22,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=160},[&#039;demonicbow&#039;]={[&#039;itemID&#039;]=1260,[&#039;displayName&#039;]=&#039;Demonic Bow&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=25,[&#039;rangedDamage&#039;]=25,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;ivybow&#039;]={[&#039;itemID&#039;]=1261,[&#039;displayName&#039;]=&#039;Ivy Bow&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=29,[&#039;rangedDamage&#039;]=29,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;vulturesburst&#039;]={[&#039;itemID&#039;]=1262,[&#039;displayName&#039;]=&#039;Vultures Burst&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=38,[&#039;rangedDamage&#039;]=38,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;tungstenbow&#039;]={[&#039;itemID&#039;]=1263,[&#039;displayName&#039;]=&#039;Tungsten Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;glacialbow&#039;]={[&#039;itemID&#039;]=1264,[&#039;displayName&#039;]=&#039;Glacial Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=40,[&#039;rangedDamage&#039;]=40,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;bowofdualism&#039;]={[&#039;itemID&#039;]=1265,[&#039;displayName&#039;]=&#039;Bow of Dualism&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=220},[&#039;antiquebow&#039;]={[&#039;itemID&#039;]=1266,[&#039;displayName&#039;]=&#039;Antique Bow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=240},[&#039;thecrimsonsky&#039;]={[&#039;itemID&#039;]=1267,[&#039;displayName&#039;]=&#039;The Crimson Sky&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;arachnidwebbow&#039;]={[&#039;itemID&#039;]=1268,[&#039;displayName&#039;]=&#039;Arachnid Web Bow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldgreatbow&#039;]={[&#039;itemID&#039;]=1269,[&#039;displayName&#039;]=&#039;Gold Greatbow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=300},[&#039;voidgreatbow&#039;]={[&#039;itemID&#039;]=1270,[&#039;displayName&#039;]=&#039;Void Greatbow&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=55,[&#039;rangedDamage&#039;]=55,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;ivygreatbow&#039;]={[&#039;itemID&#039;]=1271,[&#039;displayName&#039;]=&#039;Ivy Greatbow&#039;,[&#039;brokerValue&#039;]=140,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=65,[&#039;rangedDamage&#039;]=65,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=375},[&#039;tungstengreatbow&#039;]={[&#039;itemID&#039;]=1272,[&#039;displayName&#039;]=&#039;Tungsten Greatbow&#039;,[&#039;brokerValue&#039;]=250,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=95,[&#039;rangedDamage&#039;]=95,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1200,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;myceliumgreatbow&#039;]={[&#039;itemID&#039;]=1273,[&#039;displayName&#039;]=&#039;Mycelium Greatbow&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=110,[&#039;rangedDamage&#039;]=110,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1400,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=425},[&#039;druidsgreatbow&#039;]={[&#039;itemID&#039;]=1274,[&#039;displayName&#039;]=&#039;Druids Greatbow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=80,[&#039;rangedDamage&#039;]=80,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=300},[&#039;slimegreatbow&#039;]={[&#039;itemID&#039;]=1275,[&#039;displayName&#039;]=&#039;Slime Greatbow&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=96,[&#039;rangedDamage&#039;]=96,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;nightpiercer&#039;]={[&#039;itemID&#039;]=1276,[&#039;displayName&#039;]=&#039;Night Piercer&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=124,[&#039;rangedDamage&#039;]=124,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=500},[&#039;theravensnest&#039;]={[&#039;itemID&#039;]=1277,[&#039;displayName&#039;]=&#039;The Raven\&#039;s Nest&#039;,[&#039;brokerValue&#039;]=475,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=122,[&#039;rangedDamage&#039;]=122,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1400,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;stonearrow&#039;]={[&#039;itemID&#039;]=1278,[&#039;displayName&#039;]=&#039;Stone Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;firearrow&#039;]={[&#039;itemID&#039;]=1279,[&#039;displayName&#039;]=&#039;Fire Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;frostarrow&#039;]={[&#039;itemID&#039;]=1280,[&#039;displayName&#039;]=&#039;Frost Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1281,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1282,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1283,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1284,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1285,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1286,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;webbedgun&#039;]={[&#039;itemID&#039;]=1287,[&#039;displayName&#039;]=&#039;Webbed 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Rifle&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=43,[&#039;rangedDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=650},[&#039;flintlock&#039;]={[&#039;itemID&#039;]=1291,[&#039;displayName&#039;]=&#039;Flintlock&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=28,[&#039;rangedDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=450},[&#039;handcannon&#039;]={[&#039;itemID&#039;]=1292,[&#039;displayName&#039;]=&#039;Hand 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Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;voidbullet&#039;]={[&#039;itemID&#039;]=1304,[&#039;displayName&#039;]=&#039;Void Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;cannonball&#039;]={[&#039;itemID&#039;]=1305,[&#039;displayName&#039;]=&#039;Cannonball&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;crystalbullet&#039;]={[&#039;itemID&#039;]=1306,[&#039;displayName&#039;]=&#039;Crystal Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;seedbullet&#039;]={[&#039;itemID&#039;]=1307,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Seed Bullet&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;woodstaff&#039;]={[&#039;itemID&#039;]=1308,[&#039;displayName&#039;]=&#039;Wood 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Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=43,[&#039;magicDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;amethyststaff&#039;]={[&#039;itemID&#039;]=1321,[&#039;displayName&#039;]=&#039;Amethyst Staff&#039;,[&#039;brokerValue&#039;]=325,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=575,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;dredgingstaff&#039;]={[&#039;itemID&#039;]=1322,[&#039;displayName&#039;]=&#039;Dredging Staff&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=30,[&#039;magicDamage&#039;]=30,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.25},[&#039;genielamp&#039;]={[&#039;itemID&#039;]=1323,[&#039;displayName&#039;]=&#039;Genie Lamp&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=150,[&#039;attackSpeed&#039;]=6.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=0.3},[&#039;elderlywand&#039;]={[&#039;itemID&#039;]=1324,[&#039;displayName&#039;]=&#039;Elderly Wand&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;shadowbolt&#039;]={[&#039;itemID&#039;]=1325,[&#039;displayName&#039;]=&#039;Shadow Bolt&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1100,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.8},[&#039;rubystaff&#039;]={[&#039;itemID&#039;]=1326,[&#039;displayName&#039;]=&#039;Ruby Staff&#039;,[&#039;brokerValue&#039;]=380,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=925,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=27,[&#039;magicDamage&#039;]=27,[&#039;attackAnimTime&#039;]=850,[&#039;attackSpeed&#039;]=1.2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=1.5},[&#039;iciclestaff&#039;]={[&#039;itemID&#039;]=1327,[&#039;displayName&#039;]=&#039;Icicle Staff&#039;,[&#039;brokerValue&#039;]=260,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=900,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.75},[&#039;shadowbeam&#039;]={[&#039;itemID&#039;]=1328,[&#039;displayName&#039;]=&#039;Shadow Beam&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2.5},[&#039;cryoquake&#039;]={[&#039;itemID&#039;]=1329,[&#039;displayName&#039;]=&#039;Cryo Quake&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=57,[&#039;magicDamage&#039;]=57,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;swampdwellerstaff&#039;]={[&#039;itemID&#039;]=1330,[&#039;displayName&#039;]=&#039;Swamp Dweller Staff&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=52,[&#039;magicDamage&#039;]=52,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2.25},[&#039;venomshower&#039;]={[&#039;itemID&#039;]=1331,[&#039;displayName&#039;]=&#039;Venom Shower&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2},[&#039;ancientdredgingstaff&#039;]={[&#039;itemID&#039;]=1332,[&#039;displayName&#039;]=&#039;Ancient Dredging Staff&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=55,[&#039;magicDamage&#039;]=55,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=5},[&#039;dragonlance&#039;]={[&#039;itemID&#039;]=1333,[&#039;displayName&#039;]=&#039;Dragon Lance&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=5},[&#039;slimestaff&#039;]={[&#039;itemID&#039;]=1334,[&#039;displayName&#039;]=&#039;Slime Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1250,[&#039;attackKnockback&#039;]=15,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3.5},[&#039;phantompopper&#039;]={[&#039;itemID&#039;]=1335,[&#039;displayName&#039;]=&#039;Phantom 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Grimoire&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=225,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0},[&#039;webweaver&#039;]={[&#039;itemID&#039;]=1337,[&#039;displayName&#039;]=&#039;Web 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Staff&#039;,[&#039;brokerValue&#039;]=420,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1100,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=16,[&#039;magicDamage&#039;]=16,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=1.25},[&#039;refractor&#039;]={[&#039;itemID&#039;]=1340,[&#039;displayName&#039;]=&#039;Refractor&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=5},[&#039;ninjastar&#039;]={[&#039;itemID&#039;]=1341,[&#039;displayName&#039;]=&#039;Ninja Star&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=20,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;icejavelin&#039;]={[&#039;itemID&#039;]=1342,[&#039;displayName&#039;]=&#039;Ice Javelin&#039;,[&#039;brokerValue&#039;]=1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=30,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;woodboomerang&#039;]={[&#039;itemID&#039;]=1343,[&#039;displayName&#039;]=&#039;Wood 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Rebound&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=210},[&#039;butcherscleaver&#039;]={[&#039;itemID&#039;]=1355,[&#039;displayName&#039;]=&#039;Butcher\&#039;s 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Piercer&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;summon&#039;,[&#039;damageValue&#039;]=16,[&#039;summonDamage&#039;]=16,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1},[&#039;magicbranch&#039;]={[&#039;itemID&#039;]=1363,[&#039;displayName&#039;]=&#039;Magic Branch&#039;,[&#039;brokerValue&#039;]=250,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=550,[&#039;damageType&#039;]=&#039;summon&#039;,[&#039;damageValue&#039;]=16,[&#039;summonDamage&#039;]=16,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1},[&#039;slimecanister&#039;]={[&#039;itemID&#039;]=1364,[&#039;displayName&#039;]=&#039;Slime 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Staff&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1350,[&#039;damageType&#039;]=&#039;summon&#039;,[&#039;damageValue&#039;]=22,[&#039;summonDamage&#039;]=22,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1},[&#039;orbofslimes&#039;]={[&#039;itemID&#039;]=1373,[&#039;displayName&#039;]=&#039;Orb of Slimes&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;summon&#039;,[&#039;damageValue&#039;]=41,[&#039;summonDamage&#039;]=41,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1},[&#039;phantomcaller&#039;]={[&#039;itemID&#039;]=1374,[&#039;displayName&#039;]=&#039;Phantom 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Stick&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=200,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=25,[&#039;attackVelocity&#039;]=100},[&#039;tilebomb&#039;]={[&#039;itemID&#039;]=1379,[&#039;displayName&#039;]=&#039;Tile Bomb&#039;,[&#039;brokerValue&#039;]=20,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=60,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;bannerofspeed&#039;]={[&#039;itemID&#039;]=1380,[&#039;displayName&#039;]=&#039;Banner of Speed&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bannerofdamage&#039;]={[&#039;itemID&#039;]=1381,[&#039;displayName&#039;]=&#039;Banner of Damage&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bannerofsummonspeed&#039;]={[&#039;itemID&#039;]=1382,[&#039;displayName&#039;]=&#039;Banner of Summon Speed&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bannerofdefense&#039;]={[&#039;itemID&#039;]=1383,[&#039;displayName&#039;]=&#039;Banner of Defense&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;mlg1&#039;]={[&#039;itemID&#039;]=1384,[&#039;displayName&#039;]=&#039;MLG 1&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=1000,[&#039;meleeDamage&#039;]=1000,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;mlg2&#039;]={[&#039;itemID&#039;]=1385,[&#039;displayName&#039;]=&#039;MLG 2&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=5000,[&#039;meleeDamage&#039;]=5000,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;mousetest&#039;]={[&#039;itemID&#039;]=1386,[&#039;displayName&#039;]=&#039;Mouse Projectile Test&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=13,[&#039;magicDamage&#039;]=13,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=2.5},[&#039;mousebeam&#039;]={[&#039;itemID&#039;]=1387,[&#039;displayName&#039;]=&#039;Mouse Beam Test&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=25,[&#039;magicDamage&#039;]=25,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=2.5},[&#039;woodgreatsword&#039;]={[&#039;itemID&#039;]=1388,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Wood Greatsword&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=300,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;goldencausticexecutioner&#039;]={[&#039;itemID&#039;]=1389,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Golden Caustic Executioner&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;goldenarachnidwebbow&#039;]={[&#039;itemID&#039;]=1390,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Golden Arachnid Web Bow&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldenwebweaver&#039;]={[&#039;itemID&#039;]=1391,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Golden Web Weaver&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=37,[&#039;magicDamage&#039;]=37,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=5000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=15},[&#039;flamelingorb&#039;]={[&#039;itemID&#039;]=1392,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Flameling 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Log&#039;},[&#039;anystone&#039;]={[&#039;displayName&#039;]=&#039;Any Stone&#039;},[&#039;bulletuser&#039;]={[&#039;displayName&#039;]=&#039;Any Bullet Using Gun&#039;},[&#039;anycommonfish&#039;]={[&#039;displayName&#039;]=&#039;Any Common Fish&#039;},[&#039;anyrawmeat&#039;]={[&#039;displayName&#039;]=&#039;Any Raw Meat&#039;},[&#039;anyfruit&#039;]={[&#039;displayName&#039;]=&#039;Any Fruit&#039;},[&#039;anywrappingpaper&#039;]={[&#039;displayName&#039;]=&#039;Any Wrapping Paper&#039;},[&#039;anygrassseed&#039;]={[&#039;displayName&#039;]=&#039;Any Grass Seed&#039;}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=20312</id>
		<title>Version History</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=20312"/>
		<updated>2025-02-01T12:32:23Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.30.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/521955337470738713 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2025.01.23&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added frozen groups of enemies that spawn in snow caves.&lt;br /&gt;
* Added quicksand pools to desert caves.&lt;br /&gt;
* Added swamp spores and poison clouds to swamp caves.&lt;br /&gt;
* Added Cave Croppler critter to caves.&lt;br /&gt;
* Added Beet crop and 2 new food recipes.&lt;br /&gt;
* Added Sapphire Staff buff weapon crafted in Iron Anvil.&lt;br /&gt;
* Added Amethyst Staff buff weapon crafted in Demonic Anvil.&lt;br /&gt;
* Added Emerald Staff buff weapon crafted in Tungsten Anvil.&lt;br /&gt;
* Added Ruby Staff buff weapon crafted in Tungsten Anvil.&lt;br /&gt;
* Added gravel and sandstone gravel tile recipes to the workstation.&lt;br /&gt;
* Added crystal gravel tile recipes to the landscaping station.&lt;br /&gt;
* Added dash ability to the Hoverboard.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Increased the max speed of the Hoverboard slightly.&lt;br /&gt;
* Decreased the max speed of Witch Broom slightly.&lt;br /&gt;
* Buffed miners stew and made it require beets.&lt;br /&gt;
* Small crystal clusters now occasionally drop their respective gems.&lt;br /&gt;
* Tweaked volume of small crystal cluster sounds.&lt;br /&gt;
* Increased Sapphire Revolver damage and attack speed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed bombs not exploding if you change your level after having thrown them.&lt;br /&gt;
* Fixed removing objects on tiles with other multi tile objects sometimes making stuff disappear.&lt;br /&gt;
* Fixed swamp stone path one tile vertical texture.&lt;br /&gt;
* Fixed removing logic gates not clearing their output to wires.&lt;br /&gt;
* Fixed storage config low/lower and high/higher names being swapped.&lt;br /&gt;
* Fixed incursion portals sometimes not rendering when placed on top of carpets.&lt;br /&gt;
&lt;br /&gt;
== 0.29.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/519700372313342178 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.12.19&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added Suspiciously Tall Goblin enemy to forest cave loot areas.&lt;br /&gt;
* Added witch cabin with a Friendly Witch on the Swamp surface.&lt;br /&gt;
* Added Witch castle that spawns in the Swamp caves.&lt;br /&gt;
* Added 3 Evil Witch mini bosses in the Swamp caves.&lt;br /&gt;
* Added a cozy cottage that can spawn on all surface biomes.&lt;br /&gt;
* Added a low chance to spawn a Christmas House in the snow surface biome.&lt;br /&gt;
* Added full Witch armor set.&lt;br /&gt;
* Added Necrotic Flask magic weapon.&lt;br /&gt;
* Added Necrotic Greatsword melee weapon.&lt;br /&gt;
* Added Necrotic Bow summon weapon.&lt;br /&gt;
* Added Necrotic Soul Skull trinket.&lt;br /&gt;
* Added Rolling Pin boomerang weapon.&lt;br /&gt;
* Added Butcher&#039;s Cleaver boomerang weapon.&lt;br /&gt;
* Added Witch Broom mount.&lt;br /&gt;
* Added 23 new potted decorations crafted in Carpentry Bench.&lt;br /&gt;
* Added double beds for all furniture types.&lt;br /&gt;
* Added windows for all wall variants.&lt;br /&gt;
* Added Fishian Hook Warrior enemy.&lt;br /&gt;
* Added Fishian Healer enemy.&lt;br /&gt;
* Added Static Jellyfish enemy.&lt;br /&gt;
* Added Fishian mini biome to Deep Swamp Caves.&lt;br /&gt;
* Added Anchor &amp;amp; Chain melee weapon found in Deep Swamp Caves.&lt;br /&gt;
* Added Bamboo walls and floors.&lt;br /&gt;
* Added Bone furniture set.&lt;br /&gt;
* Added overgrown grass to both forest and swamp.&lt;br /&gt;
* Added Necesse on strings as vinyls.&lt;br /&gt;
* Added vinyls section for biomes in the Adventure Journal.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Items destroyed by settlers will now have a slight pickup delay.&lt;br /&gt;
* Settlers will now wander away when they&#039;ve finished a task.&lt;br /&gt;
* Renamed dynamic zoom and interface size settings to better explain what they do.&lt;br /&gt;
* Improved initial loading time by approximately 30%.&lt;br /&gt;
* Reduced memory usage by approximately 40%.&lt;br /&gt;
* World map and travel scrolls can now be used from trial rooms and incursions.&lt;br /&gt;
* Changed the AI behaviour of goblins, making them run randomly around more.&lt;br /&gt;
* Increased sensor gate detection range to up to 15 tiles away.&lt;br /&gt;
* Zombie archers will now charge up their bow before attacking.&lt;br /&gt;
* Collision chasers will now no longer keep running into you after having attacked you.&lt;br /&gt;
* Miners found in the caves will now emit a bit of light.&lt;br /&gt;
* Most enemies will now have a chance to move a bit after having attacked.&lt;br /&gt;
* Flesh particles now bounce and rotate a bit more.&lt;br /&gt;
* Worm enemy types are now slightly more resistant toward damage over time.&lt;br /&gt;
* Flower patches will now spread if placed by the player.&lt;br /&gt;
* Moved carpets and paintings under a decorations sub category.&lt;br /&gt;
* Updated presets around the world with new furniture, windows and decorations.&lt;br /&gt;
* Lifeline will now also prevent death from damage over time.&lt;br /&gt;
* Chef&#039;s Special can now be crafted at the Tungsten Anvil.&lt;br /&gt;
* All vinyls now have a tooltip showing where the music is from.&lt;br /&gt;
* Several surface mini biomes can now spawn in more different biomes.&lt;br /&gt;
* Old vinyls loot are now split up in their biomes.&lt;br /&gt;
* The starter chests in the elder&#039;s house now also contains 5 health potions.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some presets generating with multiple paintings and carpets on one tile.&lt;br /&gt;
* Fixed boomerangs and other melee projectile weapons generating with ranged enchants.&lt;br /&gt;
* Fixed craft 10 hotkey not working properly in new workstations.&lt;br /&gt;
* Fixed missing shadow on Void Apprentices.&lt;br /&gt;
* Fixed some pet items not counting toward the get pet achievement.&lt;br /&gt;
* Fixed issue with sensor gate sometimes detecting wrong based on where it was placed.&lt;br /&gt;
* Fixed maple and birch beds not covering sleepers.&lt;br /&gt;
&lt;br /&gt;
== 0.28.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304682 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.02&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Changed Tungsten Anvil recipe to use Quartz instead of Obsidian.&lt;br /&gt;
* Fixes crash when using a Sickle.&lt;br /&gt;
* Fixed not being able to edit some text boxes using controller.&lt;br /&gt;
* Updated community translations.&lt;br /&gt;
&lt;br /&gt;
== 0.28.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304643 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.01&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added candles that can be placed on the ground.&lt;br /&gt;
* Added craft 10 key modifier control that overrides craft all by default.&lt;br /&gt;
* Added the ability to upgrade workstations instead of crafting a new one.&lt;br /&gt;
* Added demonic, tungsten and fallen anvils.&lt;br /&gt;
* Added void and caveglow alchemy tables.&lt;br /&gt;
* Added homestone, waystone and settlement flag icons to island map.&lt;br /&gt;
* Added raspberry bush sapling to farmer shop post Pirate Captain.&lt;br /&gt;
* Added work range overlay when hovering over priority to minimap as well as the game scene.&lt;br /&gt;
* Added Adventure journal challenges.&lt;br /&gt;
* Added Banner of Peace as a journal challenge reward.&lt;br /&gt;
* Added Banner of War as a journal challenge reward.&lt;br /&gt;
* Added Travelstone as a journal challenge reward.&lt;br /&gt;
* Added Miners Prosthetic trinket as a journal challenge reward.&lt;br /&gt;
* Added Seed Gun and Seed Pouch as journal challenge reward.&lt;br /&gt;
* Added Seahorse mount as journal challenge reward.&lt;br /&gt;
* Added fishing hut and broken fence preset that generate on spawn islands.&lt;br /&gt;
* Added flower patches to forest, plains, snow and swamp biomes.&lt;br /&gt;
* Added tree stumps and fallen logs to forest and swamp biomes.&lt;br /&gt;
* Added tree roots clutter to swamp biomes.&lt;br /&gt;
* Added cow skeleton clutter to desert biomes.&lt;br /&gt;
* Added night soundtrack to plains biome.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Carpets can now be placed under other objects.&lt;br /&gt;
* Painting can now be placed on walls behind other objects.&lt;br /&gt;
* Removed wall torches, wall lanterns and wall candles recipes.&lt;br /&gt;
* Torches and candles can now be placed on fences, tables and walls.&lt;br /&gt;
* Reworked crafting station UI, adding categories, easier searching and highlights.&lt;br /&gt;
* Changed Advanced Workstation to Tungsten Workstation.&lt;br /&gt;
* Reworked regular Workstation and Demonic Workstation to take up a 2x1 space.&lt;br /&gt;
* Tweaked some of crafting station textures.&lt;br /&gt;
* Reworked where a bunch of recipes appear and sorted them to be more intuitive.&lt;br /&gt;
* Lowered the initial settlement recipe &amp;quot;craft until&amp;quot; count for items.&lt;br /&gt;
* Increased the durability of waystones before breaking.&lt;br /&gt;
* New items picked up into pouches will now highlight the pouch.&lt;br /&gt;
* New items in inventory are now more visible with a green slot.&lt;br /&gt;
* Removed the regular Elder quests, replacing them with journal challenges.&lt;br /&gt;
* Elder quest rewards and journal challenges can now be bought again from the Elder himself.&lt;br /&gt;
* The adventure journal will now remember what you had open.&lt;br /&gt;
* The starting elder house is now randomly selected between 7 different presets.&lt;br /&gt;
* Changed the wording of quickstack button tooltips.&lt;br /&gt;
* Objects can now be placed on paths right next to water as well.&lt;br /&gt;
* The tutorial has been slightly updated to include adventure journal and Elder quests.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed game attempting to load known invalid save files.&lt;br /&gt;
* Fixed sunflowers not generating in the new plains biome.&lt;br /&gt;
* Fixed armor, wigs, shirt and shoe items combining on dropped when they shouldn&#039;t.&lt;br /&gt;
* Fixed mages not selling correct homestone and waystones when out on adventure parties.&lt;br /&gt;
* Fixed roped mobs not snapping when teleporting to the roper.&lt;br /&gt;
* Fixed mapshots sometimes causes crashes or corrupt images.&lt;br /&gt;
* Fixed hunters spawning in cabins in the forest not being able to be recruited from the start.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* There are now several object layers with only the base one supporting collision and object entities.&lt;br /&gt;
&lt;br /&gt;
== 0.27.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4701285005731315638 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.09.27&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added new plains surface biome and village.&lt;br /&gt;
* Added Raspberry Bush.&lt;br /&gt;
* Added Birch Tree and birch furniture set.&lt;br /&gt;
* Added Maple Tree and maple furniture set.&lt;br /&gt;
* Added cracks to most tiles and objects when they&#039;re being broken.&lt;br /&gt;
* Added 25 new painting objects throughout the game.&lt;br /&gt;
* Added 9 new carpets to the carpenters bench.&lt;br /&gt;
* Added water lantern to the carpenters bench.&lt;br /&gt;
* Added fountain to the landscaping station.&lt;br /&gt;
* Added broken painting to the landscaping station.&lt;br /&gt;
* Added Chicken and Rooster husbandry animals.&lt;br /&gt;
* Added Ram husbandry animal.&lt;br /&gt;
* Added Bull husbandry animal.&lt;br /&gt;
* Added Boar husbandry animal.&lt;br /&gt;
* Added the ability to choose desired female/male to husbandry zone when slaughtering.&lt;br /&gt;
* Added Eggs, Chicken Meat and Raspberry food ingredients.&lt;br /&gt;
* Added 14 new food items and recipes.&lt;br /&gt;
* The Evil&#039;s Protector now has a low chance to drop an Eye in a Portal.&lt;br /&gt;
* Added a chance to spawn a new structure in the forest surface biome.&lt;br /&gt;
* Added Grizzly bears to forest caves.&lt;br /&gt;
* Added a secret area to the temple biome.&lt;br /&gt;
* Added a secret area to the desert caves.&lt;br /&gt;
* Added small water streams with bridges to regular caves.&lt;br /&gt;
* Added Stylish Flower head cosmetic to Stylist settlers.&lt;br /&gt;
* Added new and improved wire textures.&lt;br /&gt;
* Added open adventure journal control hotkey.&lt;br /&gt;
* Added 10 slots for playlist and controls to portable vinyl player.&lt;br /&gt;
* Added 2 new music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Villages now have carpets and paintings.&lt;br /&gt;
* Animals in villages will now have to be bought if you want to bring them to your own island.&lt;br /&gt;
* Killing animals in NPC villages will now make the villagers angry.&lt;br /&gt;
* Imported animal items are now no longer sold by merchants and can no longer be obtained.&lt;br /&gt;
* Traveling Merchant can now spawn with animals they sell.&lt;br /&gt;
* Traveling Merchant will now also sell a random large painting.&lt;br /&gt;
* A lot of items now have a larger stack size, such as logs, ores and tiles.&lt;br /&gt;
* Stabby Bush mob will now no longer attack your settlers unprovoked.&lt;br /&gt;
* Stabby Bush mob and summons now explode after fewer hits and the explosion deals less damage.&lt;br /&gt;
* Stabby bush mob and summons attack and movement speed per frenzy stack has been slightly reduced.&lt;br /&gt;
* Pirate Captain boss will now look like the settler he becomes when defeated.&lt;br /&gt;
* Banners now look cooler.&lt;br /&gt;
* Water in caves will now become deeper much faster.&lt;br /&gt;
* Home portals will now try to spawn a bit away from other portals.&lt;br /&gt;
* Increased range on explosives slightly, but decreased damage done to objects and tiles at the edge.&lt;br /&gt;
&lt;br /&gt;
=== Controller: ===&lt;br /&gt;
* Controller control tips will now no longer show if control tips are turned off in interface settings.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed banners not showing when using some specific helmets.&lt;br /&gt;
* Fixed not being able to see hair color selection when having the bald hairstyle selected.&lt;br /&gt;
* Fixed high attack speed weapons hitting an attack speed limit because of game tick rate.&lt;br /&gt;
* Fixed not showing shields when using it and holding a banner at the same time.&lt;br /&gt;
* Fixed explosive modifier dealing a bit too much damage, especially when crawlmageddon zombies would explode.&lt;br /&gt;
* Fixed settlers getting their orders cleared when sent on a mission/expedition.&lt;br /&gt;
* Fixed Deep Sandstone Rock Ancient Fossil Ore recipe.&lt;br /&gt;
* Fixed Stabby Bush death messages not saying what the victim was.&lt;br /&gt;
* Fixed some items being a bit blurry in inventory slots.&lt;br /&gt;
* Fixed Crystal Dragon not having a chance to drop its vinyl.&lt;br /&gt;
* Fixed tracked quests data getting lost when backing up worlds.&lt;br /&gt;
* Fixed shadow on some sapling items.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Upgraded to LWJGL version 3.3.4.&lt;br /&gt;
&lt;br /&gt;
== 0.26.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.16&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Added restart button instead of quit when available after changing active mods.&lt;br /&gt;
* Added the ability to change your settlers looks when talking to your stylist.&lt;br /&gt;
* Traveling merchants now also show on the minimap.&lt;br /&gt;
* Visiting settlers will always show a ? over their head and on the mini map.&lt;br /&gt;
* Quest markers and notices on settlers and visitors now show on the minimap as well.&lt;br /&gt;
* Blood Grimoire now no longer heal on training dummies if a boss is nearby.&lt;br /&gt;
* Enemies killed by only adventure party members will now also count toward a kill for the player.&lt;br /&gt;
* Made Emerald Wand projectiles home in on targets after projectiles slow down.&lt;br /&gt;
* Changed mushroom sprites to be slightly more visible when planted on farmland.&lt;br /&gt;
* Carpets are now significantly cheaper to craft.&lt;br /&gt;
* Changed item sprites of bait.&lt;br /&gt;
* Removed head from pirate recruit debris particles.&lt;br /&gt;
* Adjust enchant cost for all tier 1 and above weapons.&lt;br /&gt;
* Fixed being able to cancel Katana stacks.&lt;br /&gt;
* Fixed sorting causing spoil timers to not merge correctly.&lt;br /&gt;
* Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.&lt;br /&gt;
* Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.&lt;br /&gt;
* Fixed new achievements not getting loaded correctly from Steam if completed on another computer.&lt;br /&gt;
* Fixed adventure party members not using potions and recall scrolls when the player has died.&lt;br /&gt;
* Fixed rare potential crash related to using objects and rendering them at the same time.&lt;br /&gt;
* Fixes Venom Slasher projectiles not gaining resilience on hit.&lt;br /&gt;
* Fixes random enchantments being able to give an enchanted item the same enchantment.&lt;br /&gt;
* Fixes small Crystal Clusters not making sounds when broken.&lt;br /&gt;
* Fixes Cabbage item sprite having a shadow.&lt;br /&gt;
* Fixed Night Steel set not cancelling channelling attacks.&lt;br /&gt;
&lt;br /&gt;
== 0.26.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4352250961656694552 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.10&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added 16 new achievements.&lt;br /&gt;
* Added smooth lighting to rocks and walls.&lt;br /&gt;
* Added wind effects.&lt;br /&gt;
* Added the ability to sit on chairs and benches.&lt;br /&gt;
* Added deeper and shallow parts of water.&lt;br /&gt;
* Added screenshot tool to island map.&lt;br /&gt;
* Added 20 new hairstyles you can select during character creation and Stylist change.&lt;br /&gt;
* Added 12 new eye types you can select during character creation and Stylist change.&lt;br /&gt;
* Added 8 new beard types you can select during character creation and Stylist change.&lt;br /&gt;
* Added expression wheel, by default used by holding down T.&lt;br /&gt;
* Added the ability to restore controls to their default key bind.&lt;br /&gt;
* Added toggle in pouches to disable auto pickup.&lt;br /&gt;
* Added Hardhat cosmetic item bought from the Blacksmith.&lt;br /&gt;
* Added Captains Boots cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Bandana with Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added the option to buy settler cosmetic gear from each settler or Stylist.&lt;br /&gt;
* Added the Stabby Bush found creeping in the wilds.&lt;br /&gt;
* Added Landscaping Station crafted at Advanced Workstation.&lt;br /&gt;
* Added recipes for a ton of different rocks and other objects to the Landscaping Station.&lt;br /&gt;
* Added the ability to change skin and eyes at the Stylist at the cost of void shards.&lt;br /&gt;
* Added 2 new boss soundtracks for Sage and Grit and the Cryo Queen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Reworked over 3200 assets in the game to match new graphics style.&lt;br /&gt;
* Reworked how water is rendered, making depth gradual.&lt;br /&gt;
* Reworked controls settings ui.&lt;br /&gt;
* Reworked host world ui.&lt;br /&gt;
* Tweaked health, mana, resilience and hunger bars.&lt;br /&gt;
* Settlers can now spawn with different genders, hairstyles, skin colors, etc.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to eat if possible.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to shorten their work break.&lt;br /&gt;
* Tweaked some settlers default cosmetics.&lt;br /&gt;
* Changed shader used for scaling to make pixels less blurry when zoomed in.&lt;br /&gt;
* Settlers will now walk around holding the items they are hauling.&lt;br /&gt;
* Increased the interval between settlers update their mood icons.&lt;br /&gt;
* Made settler full inventory only show when it is important.&lt;br /&gt;
* Fences now connect to cave rocks.&lt;br /&gt;
* Hair is now being shown under many hats and helmets in the game.&lt;br /&gt;
* Journal button will now blink when a new entry is available.&lt;br /&gt;
* Talking to the elder will now go straight into quests if you can complete it.&lt;br /&gt;
* Settlers exiting beds will now not exit in cramped spaces and get stuck.&lt;br /&gt;
* Reworked the character creator and stylist interface.&lt;br /&gt;
* Stylist can now change your skin color and eyes as well at the cost of void shards.&lt;br /&gt;
* Settlers can now use banners if you manually give them one.&lt;br /&gt;
* Banner stands will now buff all settlers within range as well.&lt;br /&gt;
* Made Strike Banners obtainable, randomly found in village chests.&lt;br /&gt;
* Flowers can now be placed in the wild as decoration.&lt;br /&gt;
* Zephyr Boots now no longer disables Zephyr Charm trinket.&lt;br /&gt;
* Made the start shirt and shoes colors less limited.&lt;br /&gt;
* Updated all colors of the objects and tiles on the minimap to match the new art style.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed sometimes not being able to place objects near sleeping settlers&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
* Fixed too many tooltips shown when having compressed worlds in the world loading menu.&lt;br /&gt;
* Fixed Windows sometimes deciding not to use the dedicated graphics card if one is available.&lt;br /&gt;
* Fixed restoring backups wiping some world data, like adventure party settlers.&lt;br /&gt;
* Fixed worlds running in the background while you are selecting or creating your character.&lt;br /&gt;
* Fixed ambient lighting sometimes flickering for one second when using non-standard day time modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Added a bunch of illegal mod patches that the game will ignore around crashes and mod conflicts.&lt;br /&gt;
* Changed significant parts of window, graphics and sound systems.&lt;br /&gt;
* Added more launch options, which you can see by using the -help launch option.&lt;br /&gt;
&lt;br /&gt;
== 0.25.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4158590470400903503 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.30&lt;br /&gt;
&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Increased damage of Katana weapons.&lt;br /&gt;
* Increased damage of Crystallized Skull summon weapon.&lt;br /&gt;
* Removed the moving sound by Ruby Dragons.&lt;br /&gt;
* Ruby Crown now also grants +1 max summons.&lt;br /&gt;
* Added recipe for Crystal Bullets to Fallen Workstation.&lt;br /&gt;
* Made trinket slot and item set increase items also mark previous ones as obtained.&lt;br /&gt;
* Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials.&lt;br /&gt;
* Changed Crystal Golem attack to have an indicator, stand still and different sound.&lt;br /&gt;
* Increases the entrance area in Crystal Hollow incursions.&lt;br /&gt;
* Mining expeditions for the correct ores now also have a chance to retrieve crystals.&lt;br /&gt;
* Added settlements admin chat command.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed settler moods being shown while they are on a mission.&lt;br /&gt;
* Fixed Steam still showing you playing singleplayer when you&#039;re hosting your world.&lt;br /&gt;
* Fixed fatal crash when hosting and going back to the main menu later.&lt;br /&gt;
* Fixed development mod not loading first if another mod with the same identifier exists.&lt;br /&gt;
* Fixed crash when attempting to load mods that are not the correct structure.&lt;br /&gt;
* Fixed crash when trying to open item actions on an empty slot for controllers.&lt;br /&gt;
* Fixed crash when entering levels that are not part of the journal.&lt;br /&gt;
* Fixed color picker being completely black.&lt;br /&gt;
* Fixed deleting characters not working.&lt;br /&gt;
* Fixed adventure journal loot not displaying names that are too long correctly.&lt;br /&gt;
* Fixed Intel driver crashes for real this time.&lt;br /&gt;
* Fixed streetlamps still providing light when turned off.&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
&lt;br /&gt;
== 0.25.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4168722935774123865 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.27&lt;br /&gt;
&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added ability to have different equipment item sets.&lt;br /&gt;
* Added Crystal Hollow incursion.&lt;br /&gt;
* Added 4 different crystal mini-biomes.&lt;br /&gt;
* Added 4 crystal themed weapons crafted at the Fallen Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Demonic Workstation.&lt;br /&gt;
* Added Demon Cloak that increases max item sets dropped by Evils Protector.&lt;br /&gt;
* Added Arcane Armory that increases max item sets crafted at Demonic Workstation.&lt;br /&gt;
* Added Abyssal Cloak that increases max item sets dropped by Fallen Wizard.&lt;br /&gt;
* Added Adventure Journal to keep track of all the monsters and loot you may encounter on your journey.&lt;br /&gt;
* Added Katana found somewhere on the surface.&lt;br /&gt;
* Added Reinforced Katana created at Advanced Workstation.&lt;br /&gt;
* Added Chef&#039;s Special weapon obtained as random incursion reward.&lt;br /&gt;
* Added Ravenbeak Spear weapon obtained as random incursion reward.&lt;br /&gt;
* Added Kinetic Boots trinket obtained as random incursion reward.&lt;br /&gt;
* Added Storming unique incursion modifier.&lt;br /&gt;
* Added settlement notifications showing potential problems and how to fix them.&lt;br /&gt;
* Added flashing icons above settlers showing if they are hungry, have a full inventory or missing a bed.&lt;br /&gt;
* Added hotkey for quick dropping items.&lt;br /&gt;
* Added hotkeys for changing item sets.&lt;br /&gt;
* Added X and Reddit buttons to main menu.&lt;br /&gt;
* Added patch notes button to main menu.&lt;br /&gt;
* Added a new soundtrack for the Reaper boss fight.&lt;br /&gt;
* Added a new soundtrack for the Desert Temple.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Incursions now also drop alchemy and upgrade shards on completion.&lt;br /&gt;
* The frenzy modifier speed effect is now halved on bosses.&lt;br /&gt;
* The Ravenlord Sets movement speed and critical damage increase has been slightly reduced.&lt;br /&gt;
* The Dawn and Dusk set has been added to the Incursion Modifier reward pool.&lt;br /&gt;
* Settlement boss quests will now show their reward and hand-in tip.&lt;br /&gt;
* You will now automatically get the boss quest for the settlement when you defeat the boss.&lt;br /&gt;
* Increased the max crafts settlers can do at a time in the Cheese Press, Compost Bin and Grain Mill.&lt;br /&gt;
* Optimized settler storage sorting significantly.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some of the moon and sun incursion tiles not showing in the item list.&lt;br /&gt;
* Fixed character playtime going up while in character select or creation screen.&lt;br /&gt;
* Fixed not being able to select the same character but a newer version on servers that enabled outside characters again.&lt;br /&gt;
* Fixed Alchemical Interference incursion modifier debuff, sometimes not being removed.&lt;br /&gt;
* Fixed some Intel integrated graphics causing random hard crashes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4166466062430885695 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.27&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Added a small random gimmick that will be active on April 1st.&lt;br /&gt;
* Optimized settlement job ticking for hauling fuel.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed crafted Orb of Slimes not being tier 1.&lt;br /&gt;
* Fixed spoil time showing in processing stations with spoiling disabled.&lt;br /&gt;
* Fixed Mycelium Pickaxe dropped texture being offset.&lt;br /&gt;
* Fixed island map size being messed up when changing resolution.&lt;br /&gt;
* Fixed flame and spike traps being able to hit players on other levels.&lt;br /&gt;
* And a few other smaller fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4103415032706288013 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added recipes for Dawn and Dusk doors.&lt;br /&gt;
* Added Streetlamps crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Lanterns crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Wall Candles crafted in Carpenters Bench.&lt;br /&gt;
* Added Candle Pedestals crafted in Carpenters Bench.&lt;br /&gt;
* Added Tiki Torches crafted in Workstation.&lt;br /&gt;
* Added vinyl drops to the 3 newest bosses.&lt;br /&gt;
* Added stone as a reward the Miner settlers mining trips.&lt;br /&gt;
* Added recipes for tier 1 gateway tablets to Fallen Workstation.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Tools can now also be upgraded in the upgrade station.&lt;br /&gt;
* Adjusted all weapons upgrading from base to tier 2 or higher.&lt;br /&gt;
* Upgraded tools has been added to the incursion reward pool.&lt;br /&gt;
* Set bonuses changes now show properly in upgrade station.&lt;br /&gt;
* All deep cave bosses now have slightly different stats in incursions.&lt;br /&gt;
* Incursion modifiers are now removed when an incursion has been completed.&lt;br /&gt;
* Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft.&lt;br /&gt;
* Gateway tablets are now sorted by tier first, then their name.&lt;br /&gt;
* Items that summon bosses can no longer be used in Incursions.&lt;br /&gt;
* Rewards from Incursions should now be displayed more clearly.&lt;br /&gt;
* Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion.&lt;br /&gt;
* Dawn and Dusk individual armor pieces now rotate per boss kill.&lt;br /&gt;
* Item sell price is now affected by item tier level.&lt;br /&gt;
* Item enchant price is now affected by item tier level.&lt;br /&gt;
* Fire Chalices, Magic Stilts and Shine Belt now provide more light.&lt;br /&gt;
* Sunlight Champion explosion event is now more obvious and has less range.&lt;br /&gt;
* Chests and other inventories in settlements are now immune to explosive damage.&lt;br /&gt;
* Items now incinerate at different rates.&lt;br /&gt;
* Removed the last row of pressure plates in maze trials.&lt;br /&gt;
* Updated submitted community translations (thank you translators!)&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed new items in updates being allowed in chest filters.&lt;br /&gt;
* Fixed Dawn and Dusk armors not set as obtainable.&lt;br /&gt;
* Fixed Dawn and Dusk armors causing crash on armor stands and settlers.&lt;br /&gt;
* Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands.&lt;br /&gt;
* Fixed Dusk armor set summons not damaging correctly.&lt;br /&gt;
* Fixed flamelings possible crash on dedicated servers.&lt;br /&gt;
* Fixed upgrade shards not spawning in spider castle incursion&lt;br /&gt;
* Fixed wrong alchemy shard rocks spawning in spider castle incursion&lt;br /&gt;
* Fixed moon arena boss darkness buff being applied to everyone on the server.&lt;br /&gt;
* Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer.&lt;br /&gt;
* Fixed Resilience being completely drained when max resilience decreases.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls not being visible on low particle settings.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls sometimes causing crashes when leaving levels.&lt;br /&gt;
* Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server.&lt;br /&gt;
* Fixed sunlight champion possible crash on dedicated servers.&lt;br /&gt;
* Fixed some upgrade stats showing double plus signs.&lt;br /&gt;
* Fixed an issue where if you left a server in an incursion you could end up outside the level.&lt;br /&gt;
* Fixed melee summons not being able to attack training dummies.&lt;br /&gt;
* Fixed Sage &amp;amp; Grit and Pest Warden sometimes dropping their loot in strange locations.&lt;br /&gt;
* Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.&lt;br /&gt;
* Fixed possible crash when placing down a logic gate.&lt;br /&gt;
&lt;br /&gt;
== 0.24.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4111294434908390397 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.04&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added 2 new bosses to unique incursions.&lt;br /&gt;
* Added functionality to upgrade station.&lt;br /&gt;
* Added salvage station crafted at Fallen Workstation.&lt;br /&gt;
* Added a bunch of unique modifiers and effects to incursions on top of area modifiers.&lt;br /&gt;
* Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain.&lt;br /&gt;
* Added Dusk armor set obtained through incursions.&lt;br /&gt;
* Added Dawn armor set obtained through incursions.&lt;br /&gt;
* Added Ravenlord armor set obtained through incursions.&lt;br /&gt;
* Added The Raven&#039;s Nest greatbow obtained through incursions.&lt;br /&gt;
* Added Ravenwing Greatsword obtained through incursions.&lt;br /&gt;
* Added brightness slider to graphics settings.&lt;br /&gt;
* Added 4 new original music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced and added upgraded stats to all weapons and armor.&lt;br /&gt;
* Reworked gateway tablets to be consumed for each open incursion.&lt;br /&gt;
* Reworked incursion loot to give upgraded items and other gateway tablets.&lt;br /&gt;
* Reworked incursion modifiers to scale with tier instead of being random.&lt;br /&gt;
* Rebalanced all deep cave mob stats inside incursions.&lt;br /&gt;
* Changed pressure plate maze trial room to be more intuitive.&lt;br /&gt;
* Extraction incursions now only spawn mobs as you progress in the incursion.&lt;br /&gt;
* Gateway tablets now drop randomly inside incursions.&lt;br /&gt;
* Carapace Shield will now also work for damage coming in all directions.&lt;br /&gt;
* Islands now have a small chance to generate as a circle like in older version.&lt;br /&gt;
* Increased initial allocated memory on Windows and Mac.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to use cutter and wrench on protected levels.&lt;br /&gt;
* Fixed GrindTheAlarm vinyl never generating.&lt;br /&gt;
* Fixed teammate markers not showing up correctly when changing levels.&lt;br /&gt;
* Fixed stamina getting stuck when changing to a world that is behind in time.&lt;br /&gt;
* Fixed Bloodplate set buff occasionally desyncing.&lt;br /&gt;
&lt;br /&gt;
== 0.23.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3871471412487440000 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Added resilience gain and max resilience equipment enchantments.&lt;br /&gt;
* Optimized spoil ticking significantly.&lt;br /&gt;
* Reworked pressure plate maze trial room completely.&lt;br /&gt;
* Trial rooms now have a higher chance to generate.&lt;br /&gt;
* Bloodplate now gives health regen while in combat as well.&lt;br /&gt;
* Reduced Bloodplate armor health regen.&lt;br /&gt;
* Halved the amount of food settlers consume while on an adventure party.&lt;br /&gt;
* Lunchboxes can now be used in your adventure party inventory.&lt;br /&gt;
* Settlers can now join your adventure party when below 50% happiness.&lt;br /&gt;
* Adjusted a bunch of weapons resilience gain.&lt;br /&gt;
* Resilience gain tooltip will now also consider your gain modifier.&lt;br /&gt;
* The Spider Throne from the new incursion can now be picked up.&lt;br /&gt;
* Lunchbox now also reduces spoil rate of stored food.&lt;br /&gt;
* Reduced spoil rate of food in a Cooling box.&lt;br /&gt;
* Honey will now no longer spoil.&lt;br /&gt;
* Made trash cursor more visible with a different color.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers not eating after coming back from a mission.&lt;br /&gt;
* Fixed special case where settlers would not fill up fuel inventories.&lt;br /&gt;
* Fixed Tourist achievement unlocking when just discovering the biomes instead of visiting them.&lt;br /&gt;
* Fixed resilience decaying faster than it should.&lt;br /&gt;
* Fixed issue with resilience sometimes not being able to fill up completely.&lt;br /&gt;
* Fixed settlers not able to target training dummies.&lt;br /&gt;
* Fixed Spider Venom buff being able to be cancelled.&lt;br /&gt;
* Fixed Candy Cane being gourmet food.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Removed the &amp;quot;Message of the day&amp;quot; prefix from server MOTD.&lt;br /&gt;
&lt;br /&gt;
== 0.23.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3855706911122272620 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.11&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new survival mode world setting.&lt;br /&gt;
* Added food spoilage in survival mode.&lt;br /&gt;
* Added Spider Castle incursion, including new boss and gear.&lt;br /&gt;
* Added adventure party button to the quickbar.&lt;br /&gt;
* Added Pirate Sheath, a unique item dropped by Pirate Captain that increases max trinket slots.&lt;br /&gt;
* Added Resilience, a new mechanic granting temporary health with every attack.&lt;br /&gt;
* Added buff potion use policy to adventure party configuration.&lt;br /&gt;
* Added the ability to command your adventure party members similar to settlers.&lt;br /&gt;
* Added the ability to start hosting your singleplayer world from the pause menu.&lt;br /&gt;
* Added Cooling Box, a new storage box that reduces spoil rate.&lt;br /&gt;
* Added Steam rich presence when playing.&lt;br /&gt;
* Added difficulty selection screen with clearer descriptions.&lt;br /&gt;
* Added visited note to the world map.&lt;br /&gt;
* Added button to show item list under the complete collector achievement.&lt;br /&gt;
* Added Slime Greatbow crafted at the Fallen Workstation.&lt;br /&gt;
* Added Orb of Slimes summon weapon crafted at the Fallen Workstation.&lt;br /&gt;
* Added Blood Grimoire magic weapon found in the Graveyard Incursions.&lt;br /&gt;
* Added Blood Claw melee weapon found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodstone Ring trinket found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodplate armor set crafted at the Demonic Workstation or found in vampire crypts.&lt;br /&gt;
* Added The Crimson Sky ranged weapon found in Graveyard Incursions.&lt;br /&gt;
* Added the ability to rename pouches.&lt;br /&gt;
* Added quality categories under the food category.&lt;br /&gt;
* Added Snowballs dropped from snow piles or crafted from snow tiles.&lt;br /&gt;
* Added Snowmen crafted from snow, stone and a carrot.&lt;br /&gt;
* Added Cookies crafted at Cooking Station.&lt;br /&gt;
* Added holiday presents that drop throughout December.&lt;br /&gt;
* Added Incinerator crafted at workstation.&lt;br /&gt;
* Added Clay Gauntlet trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Chain Shirt trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Manica trinket crafted at the Advanced Workstation.&lt;br /&gt;
* Added Clockwork Heart trinket found in deep desert chests.&lt;br /&gt;
* Added Vambrace trinket found in swamp cave chests.&lt;br /&gt;
* Added Challenger&#039;s Pauldron trinket found in deep cave chests.&lt;br /&gt;
* Added Aged Champion Scabbard trinket found in deep swamp cave chests.&lt;br /&gt;
* Added a bunch more original music throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Characters and worlds are now separate, but can be disabled on the world.&lt;br /&gt;
* Improved startup loading time significantly.&lt;br /&gt;
* Reduced initial memory consumption on loading significantly.&lt;br /&gt;
* Settlers will now leave in survival mode if they are hungry for too long.&lt;br /&gt;
* Increased players base movement speed from 35 to 40.&lt;br /&gt;
* Wizard Socket from Fallen Wizard now increases max trinkets to 7 instead of 6.&lt;br /&gt;
* Headgear now always show its set bonus, but grayed out when inactive.&lt;br /&gt;
* The Travelling Merchant now sells additional holiday themed items throughout December.&lt;br /&gt;
* The Animal Keeper now sells Queen Bees post Pirate Captain.&lt;br /&gt;
* Animal Keepers is now able to fill apiaries with frames.&lt;br /&gt;
* Bees will now pollinate/fertilize seeds around their hive.&lt;br /&gt;
* It&#039;s now possible for full apiaries to create new swarms that migrate to nearby empty apiaries.&lt;br /&gt;
* Settlers in your adventure party will now sprint to catch up if they are too far away.&lt;br /&gt;
* Settlers will now join your adventure party if you make them follow you.&lt;br /&gt;
* Your current party size will now show inside the adventure party menu.&lt;br /&gt;
* Closing a container will now also close your inventory if you had it closed before.&lt;br /&gt;
* Commanding settlers to follow you will now always make them come to you before attacking again.&lt;br /&gt;
* Settlers will now sprint to their room when low on health.&lt;br /&gt;
* Raiders are now much more likely to drop their gear.&lt;br /&gt;
* Renamed easy difficulty to adventure and normal to classic.&lt;br /&gt;
* Reworked difficulties making them change boss max health and enemy spawn rate.&lt;br /&gt;
* Tweaked some boss attack timings and numbers slightly.&lt;br /&gt;
* Discovered nodes on the world map are now permanently visible to the player.&lt;br /&gt;
* Settlers will no longer become angry if you &amp;quot;accidentally&amp;quot; attack them while a boss is nearby.&lt;br /&gt;
* Damage taken is now displayed in a red text color.&lt;br /&gt;
* Damage dealt is now displayed in a yellow text color.&lt;br /&gt;
* The cartographer table now also displays biomes discovered and added by your friends.&lt;br /&gt;
* Combat health regen now just says health regen and base health regen says out of combat health regen.&lt;br /&gt;
* The game will now keep 5 of the latest backups instead of just 2.&lt;br /&gt;
* All melee damage weapons now only take melee enchants, even if they shoot projectiles.&lt;br /&gt;
* Important buffs like cooldowns are now shown below the hunger bar.&lt;br /&gt;
* Reduced the amount of raiders that attack your settlement during raids, but increased their health.&lt;br /&gt;
* Raider damage now scales with game difficulty.&lt;br /&gt;
* Raider count now also scale with number of players.&lt;br /&gt;
* Added CTRL+F command to crafting tables to open and select the filter input box.&lt;br /&gt;
* Added CTRL+A command to almost all text input boxes in the game to select all text.&lt;br /&gt;
* Buffed Ivy Spear damage slightly.&lt;br /&gt;
* Reworked the music player, allowing you to create playlists and control the music it&#039;s playing.&lt;br /&gt;
* Doubled the range of the music player.&lt;br /&gt;
* Updated vinyl textures.&lt;br /&gt;
* Increased the distance raiders are willing to walk around before breaking down walls.&lt;br /&gt;
* Settlers are now no longer targetable by other players not on your team if PvP is disabled.&lt;br /&gt;
* Settlers from different teams are now able to attack each other if their owners PvP is enabled.&lt;br /&gt;
* Adjusted the overall volume of music slightly.&lt;br /&gt;
* Vinyls now no longer count towards complete collector achievement.&lt;br /&gt;
* Increased deep cave ore generation slightly.&lt;br /&gt;
* Banner Stands inside an incursion will now return to your inventory when closing it.&lt;br /&gt;
* When creating or changing work zones it will now show that zones configure menu.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for looking at and cancelling buffs.&lt;br /&gt;
* Tooltip is now slightly offset when dragging an item so that you can see the item count.&lt;br /&gt;
* Fixed DualSense Edge controller not showing glyphs correctly.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Added texture pre antialiasing task to example mod and comment about it in initResources.&lt;br /&gt;
* Added onRegistryClosed to almost all static object based registries objects.&lt;br /&gt;
* Moved UnloadSettlements world setting to general server settings instead.&lt;br /&gt;
* Moved MaxSettlementsPerPlayer world setting to general server settings instead.&lt;br /&gt;
* Added DroppedItemsLifeMinutes setting which can be set with the /settings command.&lt;br /&gt;
* Added MaxSettlersPerSettlement setting which can be set with the /settings command.&lt;br /&gt;
* Added UnloadLevelsCooldown which can be set with the /settings command.&lt;br /&gt;
* Added WorldBorderSize which can be set with the /settings command.&lt;br /&gt;
* Added AllowOutsideCharacters world setting which can be set with the /settings command.&lt;br /&gt;
* Job search range is now changed with the settings command instead of a custom command.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Alchemy Shards being categorized as mob drops instead of minerals.&lt;br /&gt;
* Fixed settlers not exiting adventure party when went on a mission.&lt;br /&gt;
* Fixed settlers not being able to use the Carapace dagger.&lt;br /&gt;
* Fixed Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed possible issue where client would never request themselves.&lt;br /&gt;
* Fixed MOTD and world from server.cfg being loaded wrong causing big config files.&lt;br /&gt;
* Fixed changing the MOTD with server command not saving the config file.&lt;br /&gt;
* Fixed Cryo Spear being able to shoot projectiles through walls.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
* Fixed farmers fertilizing when they have a full inventory.&lt;br /&gt;
* Fixes Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed Sand Knife applying its debuff from range using summons.&lt;br /&gt;
* Fixed start rain command not working.&lt;br /&gt;
&lt;br /&gt;
== 0.22.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3649658979103682686 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.31&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added Magic Manual trinket, bought from the Mage settler.&lt;br /&gt;
* Added Prophecy Slab trinket, found in Desert Cave rooms.&lt;br /&gt;
* Added Scrying Cards trinket, crafted in Demonic workstation.&lt;br /&gt;
* Added Forbidden Spellbook trinket, found in Deep Desert cave rooms.&lt;br /&gt;
* Doubled base mana regen, but reduced bonus from magic armor.&lt;br /&gt;
* Tweaked a bunch of magic weapons damage and mana usage.&lt;br /&gt;
* Reworked mana potions to give a base amount of mana instead of a percent.&lt;br /&gt;
* Changed when you stop being mana exhausted to scale better with your max mana.&lt;br /&gt;
* Improved handling of saving failed because of another process, like an antivirus interrupting it.&lt;br /&gt;
* Updated a bunch of translations and added a couple of new ones that is work in progress.&lt;br /&gt;
* Fixed miner settler not having a question mark over their head when wanting to be recruited.&lt;br /&gt;
* Fixed being able to cancel slime poison buff.&lt;br /&gt;
* Fixed a bunch of possible crashes.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
&lt;br /&gt;
== 0.22.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3682308174194433662 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to follow you on adventures.&lt;br /&gt;
* Added a new mana system for all magic builds and weapons.&lt;br /&gt;
* Added a chat command to change the settler job search range.&lt;br /&gt;
* Added attack speed tooltip to boomerangs and other throwables.&lt;br /&gt;
* Added Fallen Gateway Tablet dropped from Fallen Wizard.&lt;br /&gt;
* Added Fallen Gateway crafted after Fallen Wizard.&lt;br /&gt;
* Added the ability for levels to have modifiers like enemy health, spawn rate etc.&lt;br /&gt;
* Added Incursions, a new type of biome you can visit.&lt;br /&gt;
* Added 2 incursion biomes, each with their own crafting materials, enemies and bosses.&lt;br /&gt;
* Added Essence crafting materials dropped incursion bosses.&lt;br /&gt;
* Added Fallen Alchemy Table crafting station.&lt;br /&gt;
* Added Superior Health and Mana potions.&lt;br /&gt;
* Added 11 different Greater buff potions.&lt;br /&gt;
* Added the ability for teams to be public for anyone to join.&lt;br /&gt;
* Added the ability for people to request to join a non-public team.&lt;br /&gt;
* Added a Teams and PvP button to the pause menu when playing multiplayer.&lt;br /&gt;
* Added a Miner settler found in caves after Evils Protector.&lt;br /&gt;
* Added a Cartographer Table crafted at Workstation.&lt;br /&gt;
* Added a Worm Carapace material dropped by Sand Worms.&lt;br /&gt;
* Added Carapace Dagger crafted at Advanced Workstation.&lt;br /&gt;
* Added Carapace Shield crafted at Advanced Workstation.&lt;br /&gt;
* Added Sand Knife crafted at Advanced Workstation.&lt;br /&gt;
* Added Summoner version of Ancient Fossil armor set crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 Slime armor sets crafted at new Workstation.&lt;br /&gt;
* Added Slime Greatsword crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Glaive crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Staff crafted at Fallen Workstation.&lt;br /&gt;
* Added Gelatin Casings crafted at Fallen Workstation.&lt;br /&gt;
* Added 4 Nightsteel armor sets crafted at new workstation.&lt;br /&gt;
* Added Night Razor crafted at Fallen Workstation.&lt;br /&gt;
* Added Night Piercer crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Popper crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Caller crafted at Fallen Workstation.&lt;br /&gt;
* Added normal and greater mana potions.&lt;br /&gt;
* Added mana regen potion.&lt;br /&gt;
* Added Dream Catcher trinket crafted at Workstation.&lt;br /&gt;
* Added Nightmare Talisman trinket crafted at Demonic Workstation.&lt;br /&gt;
* Added Spare Gemstones trinket found in Snow Caves.&lt;br /&gt;
* Added Spell Stone trinket crafted at Advanced Workstation.&lt;br /&gt;
* Added Siphon Shield trinket found in Deep Snow Caves.&lt;br /&gt;
* Added a new magic variation to the Frost armor set.&lt;br /&gt;
* Added a new magic variation to the Ivy armor set.&lt;br /&gt;
* Added Sparkler magic weapon crafted at Iron Anvil.&lt;br /&gt;
* Added Leather Dashers trinket found at starter house or crafted at Workstation&lt;br /&gt;
* Added Zephyr Charm trinket found in Forest Caves.&lt;br /&gt;
* Added Ammo Bag and Potion Bag.&lt;br /&gt;
* Added 11 new original soundtracks throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked island generation with more natural and interesting shapes.&lt;br /&gt;
* Trial rooms camera will now not be restricted to the room bounds.&lt;br /&gt;
* Trial rooms no longer restricts healing.&lt;br /&gt;
* Trial rooms are now more rare until they get updated.&lt;br /&gt;
* Changes trap trial room slightly to prevent skipping it in co-op.&lt;br /&gt;
* Elders now have a 10% chance to spawn with special names of people showing continued contribution to the game and community.&lt;br /&gt;
* Settlers job search range is now by default a 100 tile radius.&lt;br /&gt;
* The max amount of settlers raiders will kill is now based on the difficulty you play on.&lt;br /&gt;
* Coin piles can now be destroyed by weapons.&lt;br /&gt;
* Buff icons have been moved to the right of the health bar.&lt;br /&gt;
* Rebalanced magic weapons and armor sets to fit with the new mana system.&lt;br /&gt;
* Increased health potion stack size to 100.&lt;br /&gt;
* The Alchemist and Mage now sells mana potions.&lt;br /&gt;
* Uncommon item color is now slightly brighter.&lt;br /&gt;
* Zephyr Boots are now crafted at Demonic Workstation and no longer found in Forest Caves.&lt;br /&gt;
* Items now sink slower in lava.&lt;br /&gt;
* It is now possible to plant saplings on farmland.&lt;br /&gt;
* Reworked and rebalanced Glacial Boomerang, allowing it to fire continuously.&lt;br /&gt;
* Increased damage of Tungsten Boomerang.&lt;br /&gt;
* Made storage and workstation to settlement buttons stand more out.&lt;br /&gt;
* It is now no longer possible to destroy cattails and water grass with projectiles or other weapons.&lt;br /&gt;
* You can now open pouches and crafting guides from inside the Void Pouch and Bag.&lt;br /&gt;
* Removed the requirement for having less than 3 homeless settlers before recruiting new ones.&lt;br /&gt;
* Hovering over &amp;quot;Use nearby inventories&amp;quot; in crafting will now fade out the HUD.&lt;br /&gt;
* You can now no longer quick place same not fully grown seeds with a new seed.&lt;br /&gt;
* Settlers will now have a harder time getting stuck while being hit by enemies.&lt;br /&gt;
* Your settlers that die now display a death message with the source similar to when players die.&lt;br /&gt;
* Settlers will now get the buff from the food they eat.&lt;br /&gt;
* Spawn island selection will now avoid nearby pirate islands.&lt;br /&gt;
* Swapped high/higher and low/lower job priority names.&lt;br /&gt;
* Pouches content is now counted towards its Pawn Broker value.&lt;br /&gt;
* Advanced Workstation can now no longer be used to craft recipes from the Forge.&lt;br /&gt;
* Torches can now stack up to 500.&lt;br /&gt;
* Optimized game registry dictionaries, making loading, sending packets etc. much faster.&lt;br /&gt;
* You can now find old vinyl tracks in cave ruin chests.&lt;br /&gt;
* Tall walls now no longer exists.&lt;br /&gt;
* Max dropped items before they start despawning is now 1000.&lt;br /&gt;
* Renamed Combat Regen Potion to Health Regen Potion.&lt;br /&gt;
* Updated a bunch of translations and added some new ones.&lt;br /&gt;
* Increased the health of deep cave cavelings.&lt;br /&gt;
* Rebalanced almost all armor, weapons, enemies and bosses after Reaper.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Controllers can now use scrollbars if needed.&lt;br /&gt;
* Added use mana potion to controller config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now no longer possible to load modded recipes from recipes.cfg file.&lt;br /&gt;
* KNOCKBACK_INCOMING_MOD modifier is now multiplicative instead of additive.&lt;br /&gt;
* Translations can now have a custom enchantment-name format for enchanted items.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed walls sometimes not rendering their solid background.&lt;br /&gt;
* Fixed Lightning Hammer being able to hit stuff it shouldn&#039;t.&lt;br /&gt;
* Fixed destroying ladders also destroying the object below.&lt;br /&gt;
* Fixed sometimes items being moved to invalid slots when picking up from your corpse.&lt;br /&gt;
* Fixed Vulture Hatchling sprite being blurry.&lt;br /&gt;
* Fixed crafting stations sometimes creating thousands of items.&lt;br /&gt;
* Fixed worm enemies sometimes not spawning correctly if you enter a fight after it started.&lt;br /&gt;
* Fixed some cases where Steam connections would not be successful.&lt;br /&gt;
* Fixed individual settler job priority form sometimes not behaving correctly.&lt;br /&gt;
* Fixed items in pouches not being counted when trying to craft recipes.&lt;br /&gt;
* Fixed issue with loading getting stuck on world data if achievements or stats file is corrupt.&lt;br /&gt;
&lt;br /&gt;
== 0.21.29 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3712694237932115143 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.03.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Bee hives and crafted Apiaries.&lt;br /&gt;
* Added Net used to catch bees.&lt;br /&gt;
* Added Honey as a new food material.&lt;br /&gt;
* Added Apiary Frames to speed up crafted apiaries.&lt;br /&gt;
* Added ability to replace walls and furniture easily by placing them on top of each other.&lt;br /&gt;
* Added Frog costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Alien costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Space Suit cosmetic set, obtained from Traveling Merchant.&lt;br /&gt;
* Added Bombs that only destroy floor tiles.&lt;br /&gt;
* Added a pipette hotkey for swapping to objects and tiles you mouse over.&lt;br /&gt;
* Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest.&lt;br /&gt;
* Added new original music for main menu and Evil&#039;s Protector.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Cavelings will now try to find an alternative escape path if cornered.&lt;br /&gt;
* Cavelings now have more health and speed later in the game.&lt;br /&gt;
* Cavelings are now highlighted when having spelunker buff.&lt;br /&gt;
* Cavelings will now no longer disappear when close to edge of the cave.&lt;br /&gt;
* Blocking a melee attack with a shield will now knock back the attacker.&lt;br /&gt;
* Spawning on top of objects now no longer removes them.&lt;br /&gt;
* Increased the damage of Greatbows.&lt;br /&gt;
* Buffed Sage &amp;amp; Grit max health and their AI.&lt;br /&gt;
* Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers.&lt;br /&gt;
* Magic Stilts are now much brighter and more useful.&lt;br /&gt;
* Trying to put in an invalid item inside an enchantment scroll will now display an error message.&lt;br /&gt;
* Mage enchanting happiness tip will now only display on player settlers.&lt;br /&gt;
* Sleeping in beds now automatically wake you up the next morning.&lt;br /&gt;
* Reworked settler crowded happiness to be more intuitive.&lt;br /&gt;
* Rebalanced other settler happiness modifier slightly.&lt;br /&gt;
* Reduced the chance of getting potions from settlement quests, increasing odds for the other items.&lt;br /&gt;
* The Blacksmith and Gunsmith will now also buy Mycelium Bars.&lt;br /&gt;
* Sugar Beets will now give 2 beets per seed instead of 3.&lt;br /&gt;
* Modifier limits will now display in green or red text if good or bad.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* The chat log will now show if currently selected or typing a chat message.&lt;br /&gt;
* Your last aim direction will now be remembered when attacking while standing still.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* All registered mobs now have a static loot table you can add to.&lt;br /&gt;
* The particle lighting system can now use the full light level intensity.&lt;br /&gt;
* Native type chat command parameter handlers now accept null as default value.&lt;br /&gt;
* Skins and hairs textures will now reload properly when changed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed cactus saplings never growing to full size cacti.&lt;br /&gt;
* Fixed traps and lava looking like they always crit, when they don&#039;t.&lt;br /&gt;
* Fixed some enemies not able to pass open doors.&lt;br /&gt;
* Fixed settlers using Frost Staff firing in wrong direction.&lt;br /&gt;
* Fixed some tooltips showing double in settlers inventories.&lt;br /&gt;
* Fixed spamming accept quests can sometimes look like you accepted it more than once.&lt;br /&gt;
* Fixed some weird behaviour in crafting stations when their output was full.&lt;br /&gt;
* Fixed a few weapons having either too low or high enchant cost.&lt;br /&gt;
* Fixed some grammar mistakes in the official English text.&lt;br /&gt;
* Fixed logic gates sometimes not loading correctly.&lt;br /&gt;
* Fixed settlers not able to use their current inventory for crafting recipes.&lt;br /&gt;
* Fixed forges sometimes looks like they are processing when they aren&#039;t.&lt;br /&gt;
* And other smaller changes and fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.21.28 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3665401287798822955 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.01.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Greatbows, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Greatswords, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Shields, a new trinket ability type. 6 of them have been added throughout the progression.&lt;br /&gt;
* Added Cavelings, small critters that run away from you with ore.&lt;br /&gt;
* Added Duck Breast and Roasted Duck Breast food items.&lt;br /&gt;
* Added Frog Leg and Roasted Frog Leg food items.&lt;br /&gt;
* Added Frost arrows and bullets.&lt;br /&gt;
* Added Silk as a new material.&lt;br /&gt;
* Added Web potions that slow targets when hit.&lt;br /&gt;
* Added Widow armor set.&lt;br /&gt;
* Added the ability to place coins on the ground.&lt;br /&gt;
* Added the ability to shift click move up/down in workstation recipes, mod order etc.&lt;br /&gt;
* Added Recipe Book, an improved crafting guide sometimes sold by Traveling Merchant.&lt;br /&gt;
* Added setting to toggle keeping camera withing level bounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Raiders will now open doors instead of breaking them.&lt;br /&gt;
* Raiders funnelling through a maze will now no longer break random walls and objects.&lt;br /&gt;
* Loading a new area is now much faster, especially on higher end systems.&lt;br /&gt;
* Enchantment odds are now affected by your Mage&#039;s happiness.&lt;br /&gt;
* Swamp Slugs will now drop Swamp Larva bait.&lt;br /&gt;
* All settlers and villagers will now use boats when in water.&lt;br /&gt;
* The assign bed button is now red if settler does not have a bed.&lt;br /&gt;
* Settlers will now wake up at slightly different times.&lt;br /&gt;
* Crops now display their name when hovering over them.&lt;br /&gt;
* Items picked up straight into a pouch now show a bit different pickup text.&lt;br /&gt;
* Settlers will now try to prioritize equipping weapons with the best enchantment.&lt;br /&gt;
* Crafting filters and search button is now a magnifying glass icon.&lt;br /&gt;
* Druids Greatbow is now also a greatbow style weapon.&lt;br /&gt;
* Cactus Shield and Shell of Retribution is now the new shield trinket type.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Fixed a few issues where it was impossible or hard to navigate to a specific checkbox or input.&lt;br /&gt;
&lt;br /&gt;
=== Modding===&lt;br /&gt;
* Reworked level identifiers, possibly breaking many mods.&lt;br /&gt;
* Reworked mob hit events to be in 3 different stages rather than one.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed items sinking through minecart tracks when they are placed on liquid.&lt;br /&gt;
* Fixed potential silent crash when having older mods loaded.&lt;br /&gt;
* Fixed possible crash when in a desynced enchantment scroll container.&lt;br /&gt;
* Fixed possible crash when using debug tools.&lt;br /&gt;
* Fixed possible crash when trying to use an invalid homestone.&lt;br /&gt;
* Fixed possible crash when generating villages, dungeons etc.&lt;br /&gt;
* Fixed some crashes when using debug tools as connected client.&lt;br /&gt;
* Fixed hitting delete in crafting filters resetting the caret position.&lt;br /&gt;
* Fixed issue with fonts causing text to be mashed or offset wrong.&lt;br /&gt;
* Fixed discovered map data occasionally not saving properly.&lt;br /&gt;
* Fixed projectile knockback sometimes not being in the correct direction.&lt;br /&gt;
* Fixed Grand melee enchantment having inverted knockback modifier.&lt;br /&gt;
&lt;br /&gt;
== 0.21.27 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3633872353226593940 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to equip themselves with configurable equipment.&lt;br /&gt;
* Added the ability to click and drag to copy work priorities, restrict zones, item filters and more.&lt;br /&gt;
* Added more feelings/thoughts for settlers, both negative and positive.&lt;br /&gt;
* Added settler diet variety happiness.&lt;br /&gt;
* Added &amp;quot;Often&amp;quot; raid frequency world setting.&lt;br /&gt;
* Added the ability for settlers to keep campfires running.&lt;br /&gt;
* Added Pig husbandry mob, bought from Animal Keeper after defeating the Pirate Captain.&lt;br /&gt;
* Added 3 new dishes and tweaked other recipes with pork as ingredient.&lt;br /&gt;
* Added the ability to ignore seasonal content with &amp;quot;-ignoreseasons&amp;quot; launch option.&lt;br /&gt;
* Added setting to toggle showing of settlers head armor in general settings or new settler equipment menu.&lt;br /&gt;
* Added Christmas tree, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Wrapping Paper and Presents, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Party Hat, similar to Christmas Hat and Pumpkin Mask but active around New Year.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers now have a chance to go on strike if unhappy and working too much.&lt;br /&gt;
* Raiders will now break down walls and other objects if they cannot find a path around.&lt;br /&gt;
* Reworked husbandry mobs, adding tameness.&lt;br /&gt;
* Settlers are now assigned to a bed instead of a room.&lt;br /&gt;
* Reworked forestry zones, allowing automatic planting of saplings.&lt;br /&gt;
* Optimized settler item finding for jobs and needs.&lt;br /&gt;
* Adding new settler recipes will now default to do until a full stack.&lt;br /&gt;
* Dedicated servers will now pause when empty by default.&lt;br /&gt;
* Armor stands and dressers storage filters now only show items that fits in them.&lt;br /&gt;
* Increased the frequency of raids. Change your world settings to rarely to make them less frequent.&lt;br /&gt;
* Gold Crown is now part of a new gold armor set.&lt;br /&gt;
* Reduced Balanced Foci bonus damage from 20% to 15%.&lt;br /&gt;
* Reworked settler thoughts and the &amp;quot;How are you feeling?&amp;quot; dialog.&lt;br /&gt;
* Unhappy settlers now take more and longer breaks from work.&lt;br /&gt;
* Changed settler mood description thresholds slightly.&lt;br /&gt;
* Increased the happiness gained from eating fine and gourmet food.&lt;br /&gt;
* Changed a few recipes to use pork instead of other meat.&lt;br /&gt;
* Changed raw beef texture slightly.&lt;br /&gt;
* Using the Aged Champion Shield will now persist through attacks.&lt;br /&gt;
* Reduced the velocity of Reaper Scythe weapon projectile.&lt;br /&gt;
* People will now keep visiting your settlement to be recruited if your settlers are happy.&lt;br /&gt;
* Increased the damage of many bows slightly.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for interacting with the island map.&lt;br /&gt;
* Added controller support for scrolling in sub menus with scrollbars.&lt;br /&gt;
* Fixed not being able to configure settlement recipes using a controller.&lt;br /&gt;
* Fixed controllers not working when assigning storage and workstations from settlement menu.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Changed Java runtime version to Java 17 OpenJDK, still using language level 8. Check out [[Modding#New_in_v._0.21.27]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash on Mac when handling hold to craft.&lt;br /&gt;
* Fixed possible crash when another player stopped using Death Ripper or Dragon Lance.&lt;br /&gt;
* Fixed showing error when successfully quick moving items to settler equipment.&lt;br /&gt;
* Fixed a bunch of niche inventory quick move issues.&lt;br /&gt;
* Fixed work priorities paste buttons not being deactivated properly if already have the same copied.&lt;br /&gt;
* Fixed names sometimes overlapping with buttons in settlement menus.&lt;br /&gt;
* Fixed server playing settler eating sounds.&lt;br /&gt;
* Fixed settlers not obeying commands when heading to sleep.&lt;br /&gt;
* Fixed expeditions sometimes not available when they should be.&lt;br /&gt;
&lt;br /&gt;
== 0.21.26 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3392926548064004301 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.11.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to command your settlers.&lt;br /&gt;
* Added the ability to equip your settlers with weapons.&lt;br /&gt;
* Added interface setting to show total ingredients available on recipes, defaults to on.&lt;br /&gt;
* Added the ability to lock the hotbar.&lt;br /&gt;
* Added light beams to boss dropped items.&lt;br /&gt;
* Added swamp and snow surface rocks.&lt;br /&gt;
* Added scattered rocks to all caves.&lt;br /&gt;
* Added columns for all stone types.&lt;br /&gt;
* Added a texture for each type of enchantment scroll.&lt;br /&gt;
* Added Mycelium Scarf armor and set bonus.&lt;br /&gt;
* Added cloth robe armor, available right from the beginning.&lt;br /&gt;
* Added settlement flag phase at the end of the tutorial.&lt;br /&gt;
* Added DPS tracking of each training dummy.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced settler and raider stats to better match new commands and settler weapons.&lt;br /&gt;
* Reworked path finding to be more efficient, especially during raids and other longer paths.&lt;br /&gt;
* When craft all hotkey is held down, the crafted items will go straight to your inventory.&lt;br /&gt;
* There is now a shorter time between starting to hold down craft until it starts repeating.&lt;br /&gt;
* Crafting to inventory will now highlight the item crafted, just like when picking it up.&lt;br /&gt;
* Increased max room size before it is considered outside from 300 to 500.&lt;br /&gt;
* All cave rocks textures now fade into the ground more.&lt;br /&gt;
* The default sound device will now update when the game window toggles being active.&lt;br /&gt;
* The scroll state of settlement menus will now save between opening and closing them.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Your selected inventory slot will now be remembered through a loading menu.&lt;br /&gt;
* Zoning tools now have better controls when using controller.&lt;br /&gt;
* You can now lock and move settler rooms when using controller.&lt;br /&gt;
* Menuing is now better at selecting buttons based on previous selected.&lt;br /&gt;
* It&#039;s now possible to send chat messages with controller.&lt;br /&gt;
* Controller aim reticle will now show the direction if outside or behind a window.&lt;br /&gt;
* Fixed sometimes not being able to retrieve items when talking to settlers while using controller.&lt;br /&gt;
* Fixed controller craft to inventory not working when holding button down to craft more.&lt;br /&gt;
* Fixed using Binoculars and Sniper Rifle zoom with controller.&lt;br /&gt;
* Fixed landfill placing not working correctly with controller.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added warning if an attempted mod patch never actually did anything.&lt;br /&gt;
* Increased limit of fishing lines to 1000.&lt;br /&gt;
* It&#039;s now possible to know which object a projectile hits.&lt;br /&gt;
* Added ability to detect when a client submits an attack that have or should have failed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issues some people were having when connecting though Steam.&lt;br /&gt;
* Fixed crafting lists not updating when nearby inventories has their contents changed.&lt;br /&gt;
* Fixed possible crash when opening settlers menu just after loading.&lt;br /&gt;
* Fixed mod mismatch &amp;quot;Use server mods&amp;quot; button not working correctly.&lt;br /&gt;
* Fixed delete server confirmation not showing the name correctly.&lt;br /&gt;
* Fixed some cases where players would be desynced when using objects like beds.&lt;br /&gt;
* Fixed some buttons overlapping with scrollbar in settlement menus.&lt;br /&gt;
* Fixed being able to use mount when sleeping.&lt;br /&gt;
* Fixed possible crash when handling inputs on Mac.&lt;br /&gt;
&lt;br /&gt;
== 0.21.25 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3263444240487530293 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.09.26&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added full controller support through Steam Input, including Steam Deck support.&lt;br /&gt;
* Added Venom Shower magic weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Venom Slasher melee weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Living Shotty ranged weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamps Grasp summon weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamp Dweller hostile mob to deep swamp cave.&lt;br /&gt;
* Added Pest Warden settlement quest tier.&lt;br /&gt;
* Added Portal Flask, reward for Pest Warden quest.&lt;br /&gt;
* Added deep swamp cave Explorer expedition.&lt;br /&gt;
* Added deep swamp stone wall, door and floors.&lt;br /&gt;
* Added deep snow stone wall, door and floors.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers will now no longer forget about opened doors if players are in the way.&lt;br /&gt;
* Using eat food hotkey will now prioritize health food first over debuff food.&lt;br /&gt;
* Farmer now sells blueberry and blackberry saplings post Pirate Captain.&lt;br /&gt;
* Optimized loading into a level slightly, especially when a lot of tiles, objects, buffs and items are available.&lt;br /&gt;
* Settings menus are now more intuitive when it comes to saving and backing out without saving.&lt;br /&gt;
* Pest Warden is now more resistant to attacks that hit a lot of body sections.&lt;br /&gt;
* Reduced health and damage of Pest Warden.&lt;br /&gt;
* Traveling merchant now sells Void Bag when having completed the quest reward for it.&lt;br /&gt;
* Recipes for higher tier walls, doors and floors are now moved to demonic or advanced workstation.&lt;br /&gt;
* Deep snow and swamp caves now generate presets with new walls and floors.&lt;br /&gt;
* When the game crashes, it will now try to determine if possibly caused by a mod and show what mod.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now possible to override button icon colors in interface style.&lt;br /&gt;
* Added stream getters for different game registries.&lt;br /&gt;
* Added inventory item to ArmorItem set buff getters.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed item pickup entity death data not being loaded correctly from a save.&lt;br /&gt;
* Fixed being able to use Blink Scepter when you shouldn&#039;t.&lt;br /&gt;
* Fixed some problems with chat log mouse hover and scrolling.&lt;br /&gt;
* Fixed debug tooltips showing on item filter category expand buttons.&lt;br /&gt;
* Fixed short walls middle sprites not placed correctly (thanks #JC Bent&#039;em).&lt;br /&gt;
* Fixed load menu buttons not getting updated as inactive after modifying saves.&lt;br /&gt;
* Fixed damage type stats not getting saved correctly in world and character stats.&lt;br /&gt;
* Fixed some pressure plates not able to be crafted with a recipe.&lt;br /&gt;
&lt;br /&gt;
== 0.21.24 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3368149760394925261 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.08.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added deep swamp cave.&lt;br /&gt;
* Added new boss and spawn item to deep swamp caves.&lt;br /&gt;
* Added swamp skeletons.&lt;br /&gt;
* Added small swamp cave spiders.&lt;br /&gt;
* Added warning dialogue when attempting to load a save with different mods.&lt;br /&gt;
* Added Ukrainian translation.&lt;br /&gt;
* Added a full set of Glacial tools.&lt;br /&gt;
* Added Mycelium ores, found in deep swamp cave.&lt;br /&gt;
* Added Mycelium armor set.&lt;br /&gt;
* Added a full set of Mycelium tools.&lt;br /&gt;
* Added a full set of Ancient Fossil tools.&lt;br /&gt;
* Added Aged Champion Shield ability trinket found in deep swamp chests.&lt;br /&gt;
* Added Swamp Dweller Staff magic weapon found in deep swamp chests.&lt;br /&gt;
* Added Druids Greatbow ranged weapon found in deep swamp chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* The default interface style is now primal. This has reset your previous setting.&lt;br /&gt;
* It&#039;s now possible to click and drag mods to reorder them.&lt;br /&gt;
* Bouncing bullets and projectiles now bounce way more.&lt;br /&gt;
* The backup system is now more robust.&lt;br /&gt;
* The load menu is now more intuitive when handling backups, renames etc.&lt;br /&gt;
* Updated Korean, Polish and Swedish translations.&lt;br /&gt;
* Iron bombs will now be able to destroy objects if the owner has a tool in their inventory that can.&lt;br /&gt;
* Dynamite sticks can destroy objects one tier higher than what the owner can.&lt;br /&gt;
* Death Ripper weapon now scales with your attack speed bonus.&lt;br /&gt;
* Crafting stations &amp;quot;Show hidden&amp;quot; checkbox is now an &amp;quot;Only craftable&amp;quot; checkbox instead.&lt;br /&gt;
* Bone arrows are now only craftable in advanced workstation.&lt;br /&gt;
* Changed Ice Pickaxe texture slightly.&lt;br /&gt;
* Increased the ingredient price of deep cave tool recipes.&lt;br /&gt;
* All deep cave rocks now require the previous tier tools to mine.&lt;br /&gt;
* Bouncing arrows and bullets now fly much farther.&lt;br /&gt;
* The settings menus will now handle smaller interface heights better.&lt;br /&gt;
* Reduced the frequency of deep cave ores.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added CreateModInfoFile main for mods to easily and safely create it. The example mod has been updated to use this.&lt;br /&gt;
* You can now no longer construct static registered objects outside registry window (like Item objects).&lt;br /&gt;
* Reworked damage types completely. You can now register your own damage types using DamageTypeRegistry.&lt;br /&gt;
* To help with future compatibility issues between mods, they are now no longer allowed to publish if they have classes inside the examplemod package.&lt;br /&gt;
* Chains now have a public sprite variable you can change.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mods list resetting after saving when entering it again.&lt;br /&gt;
* Fixed mods preview image sometimes possibly overlapping with the info text.&lt;br /&gt;
* Fixed issues relating to menus getting replaced when minimizing.&lt;br /&gt;
* Fixed chest names not showing if hovering over an object in front of it.&lt;br /&gt;
* Fixed issue where settlers would attempt to pick up more items than available, making them to cancel their job.&lt;br /&gt;
* Fixed some MacOS issues when crashing.&lt;br /&gt;
&lt;br /&gt;
== 0.21.23 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3315227391713873414 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.06.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added support for Steam Workshop.&lt;br /&gt;
* Added Primal interface style.&lt;br /&gt;
* Added Ghost interface style.&lt;br /&gt;
* Added attack speed tooltip to pickaxes, axes, shovels etc.&lt;br /&gt;
* Added splash particles to boats when sailing.&lt;br /&gt;
* Added loot all, sort and quick stack hotkeys.&lt;br /&gt;
* Added eat food hotkey, similar to use health potion.&lt;br /&gt;
* Added enchanting scrolls found in chests throughout progression.&lt;br /&gt;
* Added owner server launch option.&lt;br /&gt;
* Added Turkish translation (thanks Atlas#6172).&lt;br /&gt;
* Added Korean font (thanks cfnnit#0666).&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked almost all interfaces with a bit more margin.&lt;br /&gt;
* It&#039;s now possible to lock items in armor, trinket and void pouch slots.&lt;br /&gt;
* Increased the range at which Pirate Captain will lose targets.&lt;br /&gt;
* Reduced chance of boss spawn drops slightly.&lt;br /&gt;
* Tool enchants now give mining speed instead of attack speed.&lt;br /&gt;
* Updated wood and steel boat textures.&lt;br /&gt;
* Launch options given to the start server commands are now passed to the game.&lt;br /&gt;
* Banner stands can now be placed in arenas.&lt;br /&gt;
* Ladders will now no longer delete chests and other objects when used above them.&lt;br /&gt;
* When bosses are nearby, no additional mobs will now spawn.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added client and server side only mods.&lt;br /&gt;
* Added the ability for mods to add custom interface styles.&lt;br /&gt;
* Added upload to workshop button in mod settings for mods loaded from development.&lt;br /&gt;
* Added proper handling of mod crashes and ability to disable mods causing issues.&lt;br /&gt;
* Moved all core class files inside necesse package. This means modders have to update their imports.&lt;br /&gt;
* Changed how mods under development are loaded into the game. Use the new example mod build.gradle file.&lt;br /&gt;
* Job range is now much easier to mod, with static variables in JobTypeRegistry class.&lt;br /&gt;
* Nearby crafting range is now a static variable in CraftingStationContainer class.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Sage and Grit drops sometimes going out of rotation.&lt;br /&gt;
* Fixed clearing a control key not allowing you to save after.&lt;br /&gt;
* Fixed Shadow Hood set buff working on moving mounts.&lt;br /&gt;
* Fixed possible crash when displaying hotkeys controls not bound.&lt;br /&gt;
* Fixed some crash related to health bar and hunger bar rendering.&lt;br /&gt;
&lt;br /&gt;
== 0.21.22 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3289329155860329107 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.05.30&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to equip settlers with armor.&lt;br /&gt;
* Added ability to configure husbandry zones to slaughter animals.&lt;br /&gt;
* Added Explorer Satchel trinket.&lt;br /&gt;
* Added Balanced Frostfire Foci trinket.&lt;br /&gt;
* Added Shell of Retribution trinket.&lt;br /&gt;
* Added Assassins Cowl trinket.&lt;br /&gt;
* Added number indicator to hotbar slots.&lt;br /&gt;
* Added Frost Piercer summon weapon, a new drop by Queen Spider.&lt;br /&gt;
* Added missing materials loot to snow and swamp cave explorer expeditions.&lt;br /&gt;
* Added ghost items and recipe tooltips to processing crafting stations, like the Grain Mill.&lt;br /&gt;
* Added TNT and levers that sometimes spawn around cave minecart tracks.&lt;br /&gt;
* Added player hunger to settings command.&lt;br /&gt;
* Added ability to rename work zones.&lt;br /&gt;
* Added Frost Sentry hostile mob to snow caves.&lt;br /&gt;
* Added Frost Hood and new set bonus.&lt;br /&gt;
* Added a small animation for Void Wizard Clone projectiles spawning.&lt;br /&gt;
* Added command for admins to change other players names.&lt;br /&gt;
* Added Hungarian translation (thanks Heliximus#0761).&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* The Forge now functions like a processing crafting station, similar to Grain Mill.&lt;br /&gt;
* Picking up items from your corpse now places the items in the previous positions.&lt;br /&gt;
* Adjusted the stats of raiders throughout the progression.&lt;br /&gt;
* Increased inventory of dresser to have 10 possible sets.&lt;br /&gt;
* Thrown bombs and dynamite now have a flying arch.&lt;br /&gt;
* It is now no longer possible to fish up coins, giving more room to other catches.&lt;br /&gt;
* Lunchbox will now no longer auto pickup food materials and food that gives debuffs. You can still put them in manually.&lt;br /&gt;
* Increased minecart tracks stack size to 250.&lt;br /&gt;
* Travel scrolls now attempt to teleport you to shore instead of landing in the ocean.&lt;br /&gt;
* It&#039;s now possible to sleep in a bed without setting your spawn point.&lt;br /&gt;
* Unchecking pause on focus loss now also prevents pausing when opening the Steam overlay.&lt;br /&gt;
* Settlers will now show in their activity if their inventory is full.&lt;br /&gt;
* Reduced timer before players are considered AFK significantly.&lt;br /&gt;
* It&#039;s now possible to bind zoom to mouse wheel and have it work correctly.&lt;br /&gt;
* Cheese press is now crafted in Demonic Workstation.&lt;br /&gt;
* Optimized save file parsing by up to 95% reduced time it takes in some cases.&lt;br /&gt;
* Makes default color mode setting vibrant.&lt;br /&gt;
* Homestone UI is now centered and scales with monitor height.&lt;br /&gt;
* Cave chest rooms will now always try to generate the door out to an opening.&lt;br /&gt;
* Saves will now still be detected even if the archive and folder name inside is not matching.&lt;br /&gt;
* The Pawn Broker can now also be recruited if you have 8 or more settlers in your settlement.&lt;br /&gt;
* Minecarts can now only be hit by player sword style attacks.&lt;br /&gt;
* Reduced the drop rate of trapper hats.&lt;br /&gt;
* Inviting players to teams with invite command now also creates a team if not already in one.&lt;br /&gt;
* Made it possible to hit numpad enter where you can regular enter.&lt;br /&gt;
* Settler activity now shows on a mission if sent on expedition or fishing trip.&lt;br /&gt;
* You will now get lunchbox from EP and ammo pouch from Queen Spider.&lt;br /&gt;
* It is now no longer possible to get more lunchboxes, ammo pouches, etc. from random quest rewards, making more space for other rewards.&lt;br /&gt;
* Updated Traditional Chinese translation (thanks 卡比粉紅侵略全球#4185).&lt;br /&gt;
* Updated German translation (thanks Philuu ❄#0001 and Kyojiwa#1710).&lt;br /&gt;
* Updated Spanish translation (thanks Sombra#7210 and Mehtronx#1868).&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players sometimes being invisible after using a bed.&lt;br /&gt;
* Fixed selecting text sometimes overlapping the selection box between letters.&lt;br /&gt;
* Fixed worm enemies circling players that are dead when other targets are available.&lt;br /&gt;
* Fixed tooltips flickering when using a mouse tool.&lt;br /&gt;
* Fixed rare crash when loading levels caused by identifier collision of packets.&lt;br /&gt;
* Fixed possible crashes with receiving packets from external sources.&lt;br /&gt;
&lt;br /&gt;
== 0.21.21 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3208261192448857001 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.04.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new default font and rendering, can be reverted in interface settings.&lt;br /&gt;
* Added tooltip to settlers about what they are currently doing.&lt;br /&gt;
* Added vibrant color graphics setting.&lt;br /&gt;
* Added available bait amount to fishing rods.&lt;br /&gt;
* Added dungeon arena tip to Void Caller.&lt;br /&gt;
* Added different modes to limit settlement storage max items.&lt;br /&gt;
* Added summons speed to Void Mask and increases it on Quartz Crown.&lt;br /&gt;
* Added Zephyr Boots, a new trinket ability found in forest caves.&lt;br /&gt;
* Added minecarts and makes tracks craftable and able to be picked up.&lt;br /&gt;
* Added minecart tracks to other biomes than forest caves.&lt;br /&gt;
* Added more particles when hitting objects and tiles.&lt;br /&gt;
* Added tips on how to summon/find bosses on quests.&lt;br /&gt;
* Added hotkey tooltips to trinket ability and mount slot.&lt;br /&gt;
* Added &amp;quot;What can you do?&amp;quot; to settler recruit dialogue.&lt;br /&gt;
* Added Ivy Circlet armor and set bonus.&lt;br /&gt;
* Added a full set of Ivy tools.&lt;br /&gt;
* Added bonuses to ninja armor set.&lt;br /&gt;
* Added Wood Path tile.&lt;br /&gt;
* Added new Accuracy Potion that increases crit chance.&lt;br /&gt;
* Added Lunchbox, obtained from Queen Spider quest tier.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* All settler rooms now require a bed.&lt;br /&gt;
* Removed arbitrary room requirements from settlers like the mage, alchemist etc.&lt;br /&gt;
* Raiders are now not as focused on the settlement.&lt;br /&gt;
* Raiders later projectile are now much faster, can fire from further away and predicts player movement.&lt;br /&gt;
* Settlers are now much stronger and faster at reacting to new targets.&lt;br /&gt;
* Raiders now have more health and damage, making it much harder to clear them without your settlers help.&lt;br /&gt;
* Banner stands now no longer have a collision box.&lt;br /&gt;
* Sleeping health regeneration is now higher the more max hp you have.&lt;br /&gt;
* Animal Keeper is now available to recruit after having defeated the Void Wizard.&lt;br /&gt;
* Items left in the crafting guide will try to be inserted into inventory before being dropped.&lt;br /&gt;
* Increased damage of spider and frost boomerangs.&lt;br /&gt;
* Increased projectile velocity of Wood Staff.&lt;br /&gt;
* Increased nearby crafting radius from 6 to 9 tiles.&lt;br /&gt;
* Changed Waystone tooltip to be more intuitive.&lt;br /&gt;
* Made settlement buff say settlement flag nearby instead of just settlement nearby.&lt;br /&gt;
* Summon weapon enchantment modifier tooltips are now more clear in what they do.&lt;br /&gt;
* Swamp slimes will now no longer spawn near torches on the surface.&lt;br /&gt;
* Binoculars can now sometimes be bought from the Traveling Merchant.&lt;br /&gt;
* Binoculars can now look further into the distance.&lt;br /&gt;
* Changed settlers returning message chat color.&lt;br /&gt;
* Increased armor of pirates.&lt;br /&gt;
* Increased health of Pirate Captain minions.&lt;br /&gt;
* Pirate Captain will now shoot faster when getting lower in health.&lt;br /&gt;
* Increased limit on restrict zones significantly.&lt;br /&gt;
* A message will now appear when trying to drop locked items.&lt;br /&gt;
* Increased Void Boomerang attack speed and stack size to 3.&lt;br /&gt;
* Replaced Baby Swordfish with another quest item and moved it to basic quests.&lt;br /&gt;
* LED panels can now be walked on.&lt;br /&gt;
* Increased movement speed of the Ostrich mount slightly.&lt;br /&gt;
* Pirate islands size will now always be mediocre or larger.&lt;br /&gt;
* Increased projectile velocity of Quartz Staff, Void Missile and Elderly Wand.&lt;br /&gt;
* Reworked explosion sounds, adding more variety to them.&lt;br /&gt;
* Swamp Guardian quest tier now give 2 waystones as reward.&lt;br /&gt;
* Clocks now show current time on the item tooltip as well.&lt;br /&gt;
* Place torch hotkey will now still work even if not able to place at exact mouse position.&lt;br /&gt;
* It is now possible to &amp;quot;attack&amp;quot; with the Potion Pouch to consume buff potions inside it.&lt;br /&gt;
* Minecart tracks can now generate over water and lava.&lt;br /&gt;
* Settlement flag nearby buff is now active when you are on the same world tile as a settlement instead of just near the settlement flag.&lt;br /&gt;
* Reduced enemy spawn rate in the dungeon slightly.&lt;br /&gt;
* Rebalanced speed bonuses from different boots.&lt;br /&gt;
* The feeding through will now stop feeding animals in much less crowded areas.&lt;br /&gt;
* Increased the number of potions gained from settlement quest rewards.&lt;br /&gt;
* Enemy spawn rate is now significantly reduced while close to and fighting a boss.&lt;br /&gt;
* Picked up items will now prioritize pouches that already have one of the items in it when having multiple possible pouches.&lt;br /&gt;
* Changing rooms now triggers an update on settler happiness right after.&lt;br /&gt;
* It is now possible to remove a bound key in controls.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed some objects not getting snapped to by smart mining, like gravestones.&lt;br /&gt;
* Fixed pawned items not counting in items sold and money earned stats.&lt;br /&gt;
* Fixed hunter arriving at settlement not being able to be recruited early on.&lt;br /&gt;
* Fixed some cases where settlers would not obey their restrict zones.&lt;br /&gt;
* Fixed settlers sometimes hauling items unnecessarily.&lt;br /&gt;
* Fixed loot being able to be dropped outside the map.&lt;br /&gt;
* Fixed rooms getting invalidated and showing unknown error.&lt;br /&gt;
* Fixed some projectiles not properly disposing of their trail.&lt;br /&gt;
* Fixed settlers sometimes walking away from you when you are talking to them.&lt;br /&gt;
* Fixed cases sleeping settlers would render double beside the bed too.&lt;br /&gt;
* Fixed bug that caused feeding through to feed animals when it should have stopped.&lt;br /&gt;
* Fixed issue where some post-processing would stop working when switching between windowed and fullscreen.&lt;br /&gt;
&lt;br /&gt;
== 0.21.20 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5326075212840803802 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.03.15&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added shadows to walls and reduced indoor sunlight.&lt;br /&gt;
* Added indicator to nearby crafting when hovering the checkbox.&lt;br /&gt;
* Added more random settler names.&lt;br /&gt;
* Added Jackal enemy to desert caves.&lt;br /&gt;
* Added Shine Belt trinket, found in forest cave chests.&lt;br /&gt;
* Added a message when angler and explorer return to the settlement.&lt;br /&gt;
* Added settler counts to settler management menu.&lt;br /&gt;
* Added notifications when you are getting hungry and starving.&lt;br /&gt;
* Added ingredient item icons to recipe tooltips.&lt;br /&gt;
* Added attack speed to weapon tooltips.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Raiders will now spread out and attack different parts of the settlement.&lt;br /&gt;
* Increased range of Spider Claw slightly and updated texture.&lt;br /&gt;
* Increased the range at which summons target enemies in the dark slightly.&lt;br /&gt;
* Items will now no longer be sorted using their enchantment name prefix.&lt;br /&gt;
* Cactus will now be chopped down if in a forestry zone.&lt;br /&gt;
* Placing tiles and objects will now self-correct if desynced with the server.&lt;br /&gt;
* Attacking enemies that the server does not know about will now make them disappear.&lt;br /&gt;
* Increased the speed of wood and steel boats.&lt;br /&gt;
* Infinite water bucket now picks up water with right-click.&lt;br /&gt;
* Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc.&lt;br /&gt;
* Reworked and optimized pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complicated paths.&lt;br /&gt;
* Mobs will now try to path around water ponds.&lt;br /&gt;
* Settlers are now much less likely to get stuck between objects.&lt;br /&gt;
* The startup loading screen is now FPS limited, taking up less performance.&lt;br /&gt;
* Starting house now has 2 Spruce Candelabras instead of a single torch.&lt;br /&gt;
* The difference between projectile velocity and movement speed is now more obvious.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to spawn more than one Void Wizard.&lt;br /&gt;
* Fixed critters not trying to run away from players.&lt;br /&gt;
* Fixed new sword hitboxes sometimes not working if having a very high speed.&lt;br /&gt;
* Fixed a couple of issues when rendering walls.&lt;br /&gt;
* Fixed wires not activating when placed on an active logic gate.&lt;br /&gt;
* Fixed possible crash when travelling in multiplayer while someone is fishing.&lt;br /&gt;
* Fixed rendering issues of cave moles.&lt;br /&gt;
* Fixed possible issues with rendering of ground pillars, like Dredging Staff.&lt;br /&gt;
* Fixed settler restrict zone renaming not updating dropdowns.&lt;br /&gt;
* Fixed worm mobs sometimes being spawn desynced.&lt;br /&gt;
* Fixed raiders not saving their looks, weapons, armor etc. on reloads.&lt;br /&gt;
* Fixed jumping ball not showing as jumping for other clients.&lt;br /&gt;
* Fixed settlers getting stuck in a doorway if too many are passing through.&lt;br /&gt;
* Fixed some issues with teams when kicking offline players.&lt;br /&gt;
* Fixed some placeable items not being affected by building speed.&lt;br /&gt;
* Fixed some actions allowed by the server from clients while dead.&lt;br /&gt;
* Fixed gradual scrolling not working. For example for trackpads.&lt;br /&gt;
* Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot.&lt;br /&gt;
* Fixed giant cave spiders sometimes thinking they are stuck in a wall.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added ability to alter core methods using Byte Buddy advice library.&lt;br /&gt;
&lt;br /&gt;
== 0.21.19 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3123812991770927937 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.02.18&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added interact hitboxes for objects in the world.&lt;br /&gt;
* Added the ability to attack vertically using swords.&lt;br /&gt;
* Added Frost Staff magic weapon, crafted using Frost Shards.&lt;br /&gt;
* Added Swamp Sludge crafting material.&lt;br /&gt;
* Added Boulder Staff magic weapon, crafted from swamp materials.&lt;br /&gt;
* Added Frozen Dwarf enemy to snow caves.&lt;br /&gt;
* Added Magic Branch summon weapon, found in snow cave chests.&lt;br /&gt;
* Added Balanced Foci trinket, crafted using the other foci trinkets.&lt;br /&gt;
* Added Swamp Cave Spider variant to swamp caves.&lt;br /&gt;
* Added melee Ivy Armor set and renamed Ivy Helmet piece.&lt;br /&gt;
* Added Portable Music Player, bought from Traveling merchant when in stock.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Walls and doors are now truncated by default. Can be changed in graphics settings.&lt;br /&gt;
* Settlement quests are now unique to every player.&lt;br /&gt;
* Reworked sword attack hitboxes to represent the swing animation.&lt;br /&gt;
* Deep ice now has less friction.&lt;br /&gt;
* Wall torches can now be placed on any desired walls using rotation when placed.&lt;br /&gt;
* Reduced singleplayer respawn time when dying to bosses.&lt;br /&gt;
* The selected hotbar slot is now slightly more visible.&lt;br /&gt;
* Changed tourist achievement to only count the major biomes.&lt;br /&gt;
* Raiders now have boats and move faster across water.&lt;br /&gt;
* You can now no longer take quests from settlements you do not have access to.&lt;br /&gt;
* Touched up on demonic armor texture.&lt;br /&gt;
* Pressing escape will now close the inventory if open.&lt;br /&gt;
* Adjusted snow cave enemy spawn table slightly.&lt;br /&gt;
* Made blue item color slightly more visible.&lt;br /&gt;
* Increased the difficulty of swamp cave enemies slightly.&lt;br /&gt;
* Ivy armor recipe now requires new Swamp Sludge crafting material.&lt;br /&gt;
* Settlers will now drop off ingredients for multiple recipes in things like the Grain Mill.&lt;br /&gt;
* Optimized settlers finding items in settlement storage.&lt;br /&gt;
* Music players are now synchronized between players and will not restart if you leave and come back.&lt;br /&gt;
* Items like ammo and potions will now be used from top to bottom first instead of reversed (Pouches still have priority).&lt;br /&gt;
* Your map zoom levels are now saved.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed auto opened doors sometimes not closing correctly.&lt;br /&gt;
* Fixed GL errors when minimizing the game.&lt;br /&gt;
* Fixed wall torches able to be placed on doors.&lt;br /&gt;
* Fixed starting roasting station spawning on top of water.&lt;br /&gt;
* Fixes a bunch of translations.&lt;br /&gt;
&lt;br /&gt;
== 0.21.18 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5301301606957655315 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smart mining to shovels.&lt;br /&gt;
* Added tip about joining settlement owners team for private access.&lt;br /&gt;
* Added equip control tip to armor, trinkets and mounts.&lt;br /&gt;
* Added ability to set max stored items for each category and specific item.&lt;br /&gt;
* Added banners equipment category.&lt;br /&gt;
* Added Bulky and Puny trinket enchantments.&lt;br /&gt;
* Added ability to enchant armor similar to trinkets.&lt;br /&gt;
* Added error message when trying to use a mount where not possible.&lt;br /&gt;
* Added transfer all button to inventories.&lt;br /&gt;
* Added quick action buttons to pawnbroker and void pouches.&lt;br /&gt;
* Added restrict zones for settlers.&lt;br /&gt;
* Added full set of gold armor, weapons and tools.&lt;br /&gt;
* Added minecart tracks generation to forest caves.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reworked settlement raids. They now come from a direction and can be seen on the map preparing.&lt;br /&gt;
* Feeding troughs will now only feed animals inside their pen/room.&lt;br /&gt;
* With smart mining on, there will now always be an indicator of the target tile.&lt;br /&gt;
* Reduced wool cost of beds.&lt;br /&gt;
* Armor in cosmetic slot now shows a disabled icon and tooltip is in red.&lt;br /&gt;
* Floors now take only half the shovel hits to dig up.&lt;br /&gt;
* Settlements are now private by default.&lt;br /&gt;
* Armor penetration now works on training dummy, to better show DPS.&lt;br /&gt;
* Reduced the amount of recall scrolls in crates.&lt;br /&gt;
* Reduced the drop rate of boss summon items.&lt;br /&gt;
* Crafting filters now say search instead of filter.&lt;br /&gt;
* Banish settler button is now yellow as a warning.&lt;br /&gt;
* All boomerangs can now be enchanted.&lt;br /&gt;
* Ability trinkets are now required to be placed in ability slot if empty.&lt;br /&gt;
* Increased time it takes for animals to grow up significantly.&lt;br /&gt;
* Boats can now no longer be used from land.&lt;br /&gt;
* Items like weapons, trinkets, armor and more will now be much bigger when dropped on the ground.&lt;br /&gt;
* Adjusted ore generation, reducing the overall ores slightly.&lt;br /&gt;
* Optimized and reworked system to estimate if mobs can path to a target completely.&lt;br /&gt;
* Optimized job searching, fixing lag issues when a lot of fertilize jobs are available.&lt;br /&gt;
* You can now no longer consume the same food buff if at full hunger.&lt;br /&gt;
* Reduced damage of Void Wizard slightly.&lt;br /&gt;
* Adjusted height of wall torches placed on sides of walls.&lt;br /&gt;
* Hunters are now much less likely to hit other mobs when hunting.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed missing temple biome translation.&lt;br /&gt;
* Fixed being able to blink scepter outside the map.&lt;br /&gt;
* Fixed item locked being cleared if picking up a single item with right click.&lt;br /&gt;
* Fixed some summons not able to hit other players in PvP.&lt;br /&gt;
* Fixed settlers sometimes hauling stuff that&#039;s not needed.&lt;br /&gt;
* Fixed Void Wizard and Fallen Wizard not resetting their AI properly.&lt;br /&gt;
* Fixed boss health scaling sometimes showing wrong on clients.&lt;br /&gt;
* Fixed possible frame buffer issues for systems running OpenGL 3.x.&lt;br /&gt;
* Fixed issues related to desynced health between other clients and server.&lt;br /&gt;
* Fixed Void Wizard clones showing health bars when shouldn&#039;t.&lt;br /&gt;
* Fixed a few typos in english translation.&lt;br /&gt;
* Fixed some items, like quest items always showing as unknown in storage config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added world generation game events.&lt;br /&gt;
* Added DamageTileEvent and ItemPlaceEvent.&lt;br /&gt;
* Added ObjectInteractEvent and MobInteractEvent.&lt;br /&gt;
&lt;br /&gt;
== 0.21.17 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132816477239136717 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added a tip about teams when a friend joins your world.&lt;br /&gt;
* Added work range tooltip and visualization when hovering a workers priority button.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased settler work range significantly.&lt;br /&gt;
* Settlers and raiders will now be able to find much more complex paths.&lt;br /&gt;
* Crafting simple bullets now no longer requires you to have a gun.&lt;br /&gt;
* Moved a few crafting recipes around to make more sense.&lt;br /&gt;
* Items now sink much slower in lava.&lt;br /&gt;
* Settlers that are angry at you now forget you if you die.&lt;br /&gt;
* Summons will now attack cave moles while they are moving.&lt;br /&gt;
* Elder will now hunt targets slightly further away if defend zone allows it.&lt;br /&gt;
* Your elder and guard settlers will now help you fight Evils Protector, if close enough to their house.&lt;br /&gt;
* Increased Void Boomerang damage slightly.&lt;br /&gt;
* Increased Razor Blade boomerang damage slightly.&lt;br /&gt;
* Torches and consumable food will no longer drop as material death penalty.&lt;br /&gt;
* Rope now stacks in items of 5.&lt;br /&gt;
* Enchanting weapons with curses is now much cheaper.&lt;br /&gt;
* Roasting station now only takes logs to craft.&lt;br /&gt;
* Increased time it takes for Ancient Vulture eggs to hatch.&lt;br /&gt;
* Settlers leaving will now stop up if being talked to.&lt;br /&gt;
* There is now a small cooldown before you can pick up items dropped by yourself.&lt;br /&gt;
* All players on a settlement team will now get village helper achievement instead of just the one handing it in.&lt;br /&gt;
* The game will now back up your save to a different file every now and then.&lt;br /&gt;
* Dungeon entrance now has Void Apprentice defending it instead of Vampires.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed a few issues with mounts causing invisible players.&lt;br /&gt;
* Fixed possible crash when trying to move a settler that just died.&lt;br /&gt;
* Fixed rare crash when trying to respawn.&lt;br /&gt;
* Fixed sometimes being teleported to the wrong location when using recall.&lt;br /&gt;
* Fixed settlers getting stuck to sides of open fence gates (by temporary removing their collision).&lt;br /&gt;
&lt;br /&gt;
== 0.21.16 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132815117682451566 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added raid frequency world setting.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reduced the drop rate of seasonal hats, like the Christmas hat.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mage enchanting sometimes dropping ghost of item.&lt;br /&gt;
* Fixed some Mac launch issues (likely not all).&lt;br /&gt;
* Fixed rare crashes when loading a level in the wrong order.&lt;br /&gt;
&lt;br /&gt;
== 0.21.15 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5618801575237856108 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Ancient Skeletons, a slightly stronger skeleton that spawns in deep desert caves.&lt;br /&gt;
* Added world map coordinate setting.&lt;br /&gt;
* Added health bars to all mobs that has taken damage, can be disabled in interface settings.&lt;br /&gt;
* Added blackberry bushes, generates in snow biomes.&lt;br /&gt;
* Added blackberry ice cream.&lt;br /&gt;
* Added more beds and candelabras to generated NPC village houses.&lt;br /&gt;
* Added music player, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added vinyls for each music track, can be found in cave chests, boss drops etc.&lt;br /&gt;
* Added Discord, Steam news and language side buttons to main and pause menu.&lt;br /&gt;
* Added dungeon like temple before reaching the Fallen Wizard.&lt;br /&gt;
* Added Temple Pendant trinket, can be found in new temple chests.&lt;br /&gt;
* Added Ancient Relic trinket, can be crafted.&lt;br /&gt;
* Added Antique Bow weapon, can be found in new temple chests.&lt;br /&gt;
* Added Antique Sword weapon, can be found in new temple chests.&lt;br /&gt;
* Added defeat Fallen Wizard settlement quest.&lt;br /&gt;
* Added Void Bag item, obtained from new settlement quest.&lt;br /&gt;
* Added 9 new achievements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* New save files will now be compressed, taking up much less space.&lt;br /&gt;
* Settlers will now try to find a bed to sleep in inside their room at night.&lt;br /&gt;
* Makes it possible for mobs to attack people laying in their bed.&lt;br /&gt;
* Void Wizard is now slightly easier with more players.&lt;br /&gt;
* Items now sort based on their category instead.&lt;br /&gt;
* Touched up some of the older achievement icons.&lt;br /&gt;
* Decreased the frequency of settlement raids.&lt;br /&gt;
* Made minimum cooldown between raids much longer.&lt;br /&gt;
* Increased size of a lot of menus.&lt;br /&gt;
* Removed minimum and increased max length of player name requirement.&lt;br /&gt;
* Items will no longer get left behind on the ground when settlers does jobs.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed team member name plates not drawing in correct locations.&lt;br /&gt;
* Fixed possible crash when editing settlement workstations and storage.&lt;br /&gt;
* Fixed some issues relating to jobs not cancelling correctly.&lt;br /&gt;
* Fixed possible crash when changing levels.&lt;br /&gt;
* Fixed possible crash when fighting Queen Spider.&lt;br /&gt;
* Fixed crash on systems not supporting OpenGL 3 or above.&lt;br /&gt;
* Fixed settlers disappearing when unloading a world at a specific time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.14 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3053996429931133805 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.10.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dynamic zoom and interface size settings, enabled by default.&lt;br /&gt;
* Added settler happiness.&lt;br /&gt;
* Added mood dialogue option to settlers.&lt;br /&gt;
* Added fertilize zone and job performed only by farmers.&lt;br /&gt;
* Added hotkey to access settlement management menu.&lt;br /&gt;
* Added settler work priority management to settlement menu.&lt;br /&gt;
* Added settler diet management to settlement menu.&lt;br /&gt;
* Added settlement defend zone, allowing limiting where settlers will attack hostiles.&lt;br /&gt;
* Added Pumpkin Mask cosmetic, only available during Halloween season.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* UI buttons now look like they click down.&lt;br /&gt;
* You will now actually lay in the bed when sleeping.&lt;br /&gt;
* Removed discard option when talking with settlers carrying items.&lt;br /&gt;
* Evils Protectors air bombs are now a bit easier to see.&lt;br /&gt;
* Fallen Wizard is now harder to cheese by hiding behind pillars.&lt;br /&gt;
* Increased damage of Fallen Wizard attacks slightly.&lt;br /&gt;
* Increased Fallen Wizard max health.&lt;br /&gt;
* Fallen Wizard attacks now scale faster with his missing health.&lt;br /&gt;
* It&#039;s now possible to hear other players consume potions and food.&lt;br /&gt;
* Rice seeds and Coffee beans are considered raw food instead of seeds.&lt;br /&gt;
* Benches are now a bit wider when placed vertically.&lt;br /&gt;
* Settlers can now pick up multiple items from the ground before putting them away.&lt;br /&gt;
* Tweaked some object collisions to prevent walking between them.&lt;br /&gt;
* Every settler can now harvest and plant crops.&lt;br /&gt;
* Settlers can now move into rooms that are only 4 tiles big, but they will be unhappy.&lt;br /&gt;
* Reworked settlement management menu look to support more options.&lt;br /&gt;
* It is now possible to move Pawn Broker between settlements.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed performance problems when summons tries to path to unreachable target.&lt;br /&gt;
* Fixed possible crash while loading into a level.&lt;br /&gt;
* Fixed ropes sometimes not attached to the animal.&lt;br /&gt;
* Fixed problem in region system, sometimes causing rooms to be considered outside when not.&lt;br /&gt;
* Fixed settlers picking up items sometimes stopping moving.&lt;br /&gt;
* Fixed settlers work animation not always showing in correct direction.&lt;br /&gt;
&lt;br /&gt;
== 0.21.13 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4748472700545175621 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.09.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smaller lakes and ponds to island generation.&lt;br /&gt;
* Added water lilies and grass to island lakes.&lt;br /&gt;
* Added coin stacks to cave goblin areas.&lt;br /&gt;
* Added ability to configure allowed ingredients to use in settlement workstation recipes.&lt;br /&gt;
* Added ability to change the order of waystones and updated homestone UI.&lt;br /&gt;
* Added Tracker Boot trinket, crafted in workstation.&lt;br /&gt;
* Added Item Attractor trinket, obtained as rare settlement quest reward.&lt;br /&gt;
* Added a short time of invincibility after spawning.&lt;br /&gt;
* Added ability to make time go faster by sleeping in a bed.&lt;br /&gt;
* Added new boss, encountered after defeating Sage &amp;amp; Grit.&lt;br /&gt;
* Added Wizard Socket consumable, obtained by defeating the new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* When quick using health potions, the best ones available will now get prioritized.&lt;br /&gt;
* Mummy mages now walk around with a wizard hat.&lt;br /&gt;
* Visiting settlers recruit costs are now only coins.&lt;br /&gt;
* Moved all crops and fruits to raw food item category.&lt;br /&gt;
* Created new fish item categories.&lt;br /&gt;
* Void Wizard magic and attacks will now glow, making it much easier to see.&lt;br /&gt;
* Raiders will now simply open doors instead of breaking them.&lt;br /&gt;
* Guard settlers are now more powerful.&lt;br /&gt;
* There is now a high chance for a new recruit to appear shortly after a settler has died.&lt;br /&gt;
* Updated armor slot icons.&lt;br /&gt;
* You now start with 4 trinket slots instead of 3.&lt;br /&gt;
* Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels.&lt;br /&gt;
* Reduced spawn rate of mobs when many players are close to each other.&lt;br /&gt;
* Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people.&lt;br /&gt;
* Quick moving items now checks all items to stack to before creating a new stack.&lt;br /&gt;
* Updated imported animals item textures.&lt;br /&gt;
* Optimized mob pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complex paths.&lt;br /&gt;
* Cattails in the swamp will now drop item when destroyed.&lt;br /&gt;
* Reworked time of day states, day time is now slightly longer.&lt;br /&gt;
* Reduced Bow of Dualism damage and speed slightly.&lt;br /&gt;
* Increased slow effect while starving.&lt;br /&gt;
* Starter shirt and shoes will now be in cosmetic slots instead of armor slots.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed last slot of settlement inventories not being considered correctly.&lt;br /&gt;
* Fixed potential problem where client thinks other players are still dead.&lt;br /&gt;
* Fixed obtainable items counting a few extra ones.&lt;br /&gt;
* Fixed possible crash when editing settlement zones.&lt;br /&gt;
* Fixed mobs spawning close to players when playing multiplayer.&lt;br /&gt;
* Fixed potential problem causing player mount status to desync.&lt;br /&gt;
* Fixed players spawning before they have finished loading.&lt;br /&gt;
* Fixed possible crash while loading and receiving settlement updates.&lt;br /&gt;
* Fixed Dragons Rebound enchanting being free.&lt;br /&gt;
* Fixed settlers sometimes not able to pick up items close to fences and other objects.&lt;br /&gt;
* Fixed server freezing when damaging yourself while having thorns potion or cactus shield.&lt;br /&gt;
* Fixed walls connecting to other walls when fully encased.&lt;br /&gt;
* Fixed Dark Gem name.&lt;br /&gt;
&lt;br /&gt;
== 0.21.12 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2986435517720450312 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.08.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Stone Brick floors.&lt;br /&gt;
* Added Stone Tiled floors.&lt;br /&gt;
* Added Snow Stone floors, path and pressure plate.&lt;br /&gt;
* Added Swamp Stone floors, path and pressure plate.&lt;br /&gt;
* Added Sandstone floors, path and pressure plate.&lt;br /&gt;
* Added Straw floor tile.&lt;br /&gt;
* Added Pine floor tile.&lt;br /&gt;
* Added Palm wall, door and floor.&lt;br /&gt;
* Added ability to turn off almost all light objects using wire.&lt;br /&gt;
* Added Frozen Wave trinket, found in snow cave chests.&lt;br /&gt;
* Added Air Vessel trinket, found in desert cave chests.&lt;br /&gt;
* Added Calming Miners Bouquet trinket item, crafted from Calming Rose and Mining Charm.&lt;br /&gt;
* Added Leather Glove trinket, crafted in workstation.&lt;br /&gt;
* Added Swamp Zombies to swamp biome.&lt;br /&gt;
* Added Slime Canister summon weapon, found in swamp cave chests.&lt;br /&gt;
* Added Swamp Tome magic weapon, found in swamp cave chests.&lt;br /&gt;
* Added Quartz Crown with new set bonus.&lt;br /&gt;
* Added strength, ranger and wisdom potions.&lt;br /&gt;
* Added Landfill item.&lt;br /&gt;
* Added current modifiers menu button to quickbar.&lt;br /&gt;
* Added ability to clear recent death locations from world map.&lt;br /&gt;
* Added cardinal bird critter.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Renamed rock floors to stone floors.&lt;br /&gt;
* Renamed rock pressure plate to stone pressure plate.&lt;br /&gt;
* Increased duration of mining potion.&lt;br /&gt;
* Updated fire chalice texture and dungeon entrance.&lt;br /&gt;
* Improved Cheese Press texture slightly.&lt;br /&gt;
* Reduced Swamp Guardian damage slightly.&lt;br /&gt;
* Updated Quartz armor texture.&lt;br /&gt;
* Updated lighting engine, making it more optimized and fixes consistency problems.&lt;br /&gt;
* Increased the amount of cave chests rooms and ruins that generate slightly.&lt;br /&gt;
* Boss music is now slightly louder than other music.&lt;br /&gt;
* Giant cave spiders will now spit more often.&lt;br /&gt;
* Players now take significantly more damage from traps.&lt;br /&gt;
* Tweaked some rock tile textures slightly.&lt;br /&gt;
* Player names now accept letters from different languages.&lt;br /&gt;
* Updated gold furniture texture.&lt;br /&gt;
* Searching now expands item filter lists.&lt;br /&gt;
* Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack.&lt;br /&gt;
* Reduced difficulty of early game bosses.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed craft pickaxe tutorial showing wrong logs amount.&lt;br /&gt;
* Fixed wires not causing updating correctly.&lt;br /&gt;
* Fixed color lights being inconsistent based on place order.&lt;br /&gt;
* Fixed possible crash when rendering Queen Spider.&lt;br /&gt;
* Fixed possible crash when items collide in the main menu.&lt;br /&gt;
* Fixed some trails being messed up.&lt;br /&gt;
* Fixed being able to recruit Pirate when he is a settler.&lt;br /&gt;
* Fixed baby zombie archer texture sometimes being messed up.&lt;br /&gt;
* Fixed possible crash when trying to move in settlers to a room.&lt;br /&gt;
* Fixed summons sometimes stopping up and not moving anymore.&lt;br /&gt;
* Fixed damage over time not considering the difficulty.&lt;br /&gt;
* Fixed rare issue of getting stuck while using dragon lance.&lt;br /&gt;
* Fixed a bunch of minor issues linked to new item filters.&lt;br /&gt;
* Fixed Angler fishing spot sometimes not working properly.&lt;br /&gt;
&lt;br /&gt;
== 0.21.11 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2990935241256433017 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.07.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added forestry work zones.&lt;br /&gt;
* Added husbandry work zones.&lt;br /&gt;
* Added ability to share quests with team members.&lt;br /&gt;
* Added custom settler work priorities.&lt;br /&gt;
* Added controls for each hotbar slot.&lt;br /&gt;
* Added completely new item filter system.&lt;br /&gt;
* Added angler fishing trips, similar to explorer expeditions.&lt;br /&gt;
* Added ability to disable raids using settings command.&lt;br /&gt;
* Added 2 more difficulties, for the more casual and more hardcore.&lt;br /&gt;
* Added coconut trees, grows in desert biomes similar to apple trees.&lt;br /&gt;
* Added lemon and banana trees, obtained in deep cave chests or bought from farmer after Sage and Grit.&lt;br /&gt;
* Added 4 new crop types.&lt;br /&gt;
* Added 24 new food items.&lt;br /&gt;
* Added deep cave ruins, where the new crops can be found.&lt;br /&gt;
* Added 7 common fish, found in various places that can be used in food.&lt;br /&gt;
* Added new frost shard ore, found in snow caves.&lt;br /&gt;
* Added frost armor set with a complete set of tools and weapons.&lt;br /&gt;
* Added turtle critter to desert biomes.&lt;br /&gt;
* Added chicken costume set, obtained rarely from settlement quest rewards.&lt;br /&gt;
* Added swimsuits and sunglasses cosmetics, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added jester cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added hula cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added snow cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added sailor cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added minion, knockback and rapid potions.&lt;br /&gt;
* Added banners of defense, damage and summon speed.&lt;br /&gt;
* Added Cooking Station object, crafted in Advanced Workstation.&lt;br /&gt;
* Added background to all item tooltips, can be disabled in interface settings.&lt;br /&gt;
* Added a better outline to menu backgrounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Bathtub recipes now no longer require a water bucket.&lt;br /&gt;
* The starter house chests now also has a small amount of food.&lt;br /&gt;
* Doors will now mirror when placed like a double door.&lt;br /&gt;
* Rooms now have a max size of 300 tiles before they are considered outside.&lt;br /&gt;
* Made players unable to recruit to settlements they don&#039;t have permission for.&lt;br /&gt;
* Starving debuff will now only be active when having a completely empty hunger bar.&lt;br /&gt;
* Brain on a Stick will now summon and archer half the time.&lt;br /&gt;
* Raiders will now spawn in smaller waves instead of continuously.&lt;br /&gt;
* Glacial Boomerang now throws 2 boomerangs at once.&lt;br /&gt;
* Reduced the velocity of bullets.&lt;br /&gt;
* Touched up some UI components, making some of them bigger and more clear.&lt;br /&gt;
* Increased range of Quartz Staff and Icicle Staff.&lt;br /&gt;
* The same traveling humans now have a much lower chance to spawn multiple times in a row.&lt;br /&gt;
* It is now possible to spawn multiple bosses at the same time with a small cooldown.&lt;br /&gt;
* It is now no longer possible to drop locked items.&lt;br /&gt;
* Evils Protector first stages are now easier while the last ones a bit harder.&lt;br /&gt;
* Villagers are now much less rude.&lt;br /&gt;
* It is now no longer possible to use fruit tree and berry bush saplings while making torches.&lt;br /&gt;
* Traveling humans can now no longer be hit by settlement team members, similar to settlers.&lt;br /&gt;
* Updated iron armor textures.&lt;br /&gt;
* Updates copper armor and tool textures.&lt;br /&gt;
* Worm and swamp larva will now slowly sink into the ground.&lt;br /&gt;
* Starter house now spawns with a Roasting Station in front of it.&lt;br /&gt;
* Optimized level loading, will now cause less lag when still loading level after having spawned.&lt;br /&gt;
* Pouches is now prioritized when pressing loot all and restocking works properly.&lt;br /&gt;
* Ducks now have legs and can go on land.&lt;br /&gt;
* Zombie archers now walk around with a bow on their back.&lt;br /&gt;
* Updated cow and sheep textures.&lt;br /&gt;
* Tweaked some potions recipes and duration.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining a server.&lt;br /&gt;
* Fixed possible crash from Reaper boss when fighting multiple people.&lt;br /&gt;
* Fixed possible crash when trying to communicate with servers or clients running another version.&lt;br /&gt;
* Fixed rare crash when removing entities and particles.&lt;br /&gt;
* Fixed a bunch of settlement room assign issues.&lt;br /&gt;
* Fixed possible crash when trying to generate snow cave.&lt;br /&gt;
* Fixed players sometimes being invisible.&lt;br /&gt;
* Fixed possible crash in main menu while connecting.&lt;br /&gt;
* Fixed projectiles sometimes getting stuck.&lt;br /&gt;
* Fixed mobs not able to path when stuck inside an object.&lt;br /&gt;
* Fixed being able to keep attacking with certain weapons after death.&lt;br /&gt;
* Fixed being able to make multiple settlement workstations on multi tiles.&lt;br /&gt;
* Fixed feeding through wheat sometimes being messed up.&lt;br /&gt;
* Fixed player hunger setting not being applied to new saves.&lt;br /&gt;
* Fixed Explorer find island not working correctly.&lt;br /&gt;
* Fixed husbandry mobs sometimes still following the player after taking off rope.&lt;br /&gt;
&lt;br /&gt;
== 0.21.10 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3064114930532406462 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.05.13&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added hunger bar, can be disabled in world settings.&lt;br /&gt;
* Added thorns mini biome to swamp caves.&lt;br /&gt;
* Added Thorns Potion.&lt;br /&gt;
* Added fire ambient sound to fueled workstations and campfire.&lt;br /&gt;
* Added map tooltips to a lot more objects, like ores, seeds, trees etc.&lt;br /&gt;
* Added buff when near a fueled campfire.&lt;br /&gt;
* Added job for settlers to pick up dropped items and put them in storage.&lt;br /&gt;
* Added shears.&lt;br /&gt;
* Added settlement raids, your settlements will now occasionally get raided.&lt;br /&gt;
* Added ivy sword, spear and bow weapons.&lt;br /&gt;
* Added Sage and Grit settlement quest tier.&lt;br /&gt;
* Added Blink Scepter trinket, obtained as reward for completing Sage and Grit quest tier.&lt;br /&gt;
* Added settlers arriving in settlement only to be recruited.&lt;br /&gt;
* Added Deep Desert Cave explorer expedition.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Cave ruins chests now contains crops in them together with seeds.&lt;br /&gt;
* Cave Spider Gland textures is now different depending on where they drop, but still stack.&lt;br /&gt;
* About doubled the range at which settlers will look for jobs.&lt;br /&gt;
* Optimized a lot of world &amp;quot;search&amp;quot; logic, like looking for targets etc.&lt;br /&gt;
* Traveling merchant now sells rope a bit pricier than the farmer.&lt;br /&gt;
* Cave ruin chests loot are now more random.&lt;br /&gt;
* Settlement workstation recipes has gotten a fix that unfortunately required them to be wiped.&lt;br /&gt;
* Summons can now walk through doors when following owner.&lt;br /&gt;
* It is now possible to interact with an item while holding it without dropping it.&lt;br /&gt;
* Settlers will now try to drop off all their items at once instead of only one stack.&lt;br /&gt;
* Reduced the chance of the start island ladder spawning inside a crypt/nest significantly.&lt;br /&gt;
* Settlers will now react to being hit while working.&lt;br /&gt;
* Increased Ancient Vulture difficulty slightly.&lt;br /&gt;
* Enchanted items will now have a higher/lower value based on the enchant.&lt;br /&gt;
* Increased the amount of spider nest mini biomes in snow caves.&lt;br /&gt;
* Health bar now show more hearts based on how much max health you have.&lt;br /&gt;
* Settler stats will now scale with the amount of settlement boss quests completed.&lt;br /&gt;
* Increased difficulty of Reaper fight.&lt;br /&gt;
* Reduced the bullet velocity of guns.&lt;br /&gt;
* Wood boats can now also be used from the mount slot.&lt;br /&gt;
* TNT will now explode when hit by another explosion instead of being destroyed.&lt;br /&gt;
* Reduced combat regen provided by food.&lt;br /&gt;
* Reduced the amount of potions and bars from cave crates and chests.&lt;br /&gt;
* Reduced buff time of consuming food slightly.&lt;br /&gt;
* It is now no longer possible to hit settlers on your team.&lt;br /&gt;
* Increased speed of settlers slightly.&lt;br /&gt;
* Reduced Force of Wind cooldown.&lt;br /&gt;
* Reduced difficulty of Queen Spider fight slightly.&lt;br /&gt;
* Increased stack size of coins to 5000.&lt;br /&gt;
* Main menu continue button now remembers if you hosted or joined a server last.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players being rendered when mounted before they should.&lt;br /&gt;
* Fixed invisible spider spit.&lt;br /&gt;
* Fixed Pirate Captain fleeing when killed his current target while still having more targets around.&lt;br /&gt;
* Fixed possible crash when eating food.&lt;br /&gt;
* Fixed mobs spawning outside of the map, resulting in some mobs spawning very often like sand worm.&lt;br /&gt;
* Fixed forge not being able to be used as settlement workstation.&lt;br /&gt;
* Fixed possible crash when joining a server that has specific projectiles active.&lt;br /&gt;
* Fixed desert crawler not counting kills stat.&lt;br /&gt;
* Fixed possible crash when mobs are being hit while joining a server.&lt;br /&gt;
* Fixed being able to destroy unbreakable objects using buckets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.9 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3014571529742944657 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.04.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added settlement workstations and recipes.&lt;br /&gt;
* Added map death markers.&lt;br /&gt;
* Added show teammate markers interface setting.&lt;br /&gt;
* Added smaller ruins that spawn in caves.&lt;br /&gt;
* Added eggplant crop.&lt;br /&gt;
* Added potato crop.&lt;br /&gt;
* Added rice crop.&lt;br /&gt;
* Added carrot crop.&lt;br /&gt;
* Added 12 different food items.&lt;br /&gt;
* Added Cheese Press.&lt;br /&gt;
* Added Sickle tool.&lt;br /&gt;
* Added new boss, fought in snow caves.&lt;br /&gt;
* Added Spider Charm trinket, dropped from new boss.&lt;br /&gt;
* Added Spider Claw weapon, dropped from new boss.&lt;br /&gt;
* Added Webbed Gun weapon, dropped from new boss.&lt;br /&gt;
* Added settlement quest tier for new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased time it takes for apples and berry bushes to grow fruit.&lt;br /&gt;
* It is now not possible to place water or lava near walls and rocks.&lt;br /&gt;
* Pressing buff button will now also try to use the best food available.&lt;br /&gt;
* Tweaked a lot of recipes like increasing cost of gear slightly.&lt;br /&gt;
* Food will now drop as material death penalty.&lt;br /&gt;
* Farmers will now also harvest fruit from nearby trees and bushes.&lt;br /&gt;
* Reduced aggro range of giant cave spiders significantly.&lt;br /&gt;
* Reduced vampire health slightly.&lt;br /&gt;
* Vampires and Giant Cave Spiders will now try to stay around their crypt/nest.&lt;br /&gt;
* Reduced the amount of products received from food crops slightly.&lt;br /&gt;
* Reduced the amount of bars gotten from crates.&lt;br /&gt;
* Increased difficulty of Evils Protector fight, especially when playing coop.&lt;br /&gt;
* Increased boss health scaling slightly.&lt;br /&gt;
* Reworked Void Wizard AI and arena, should now be a bit more difficult.&lt;br /&gt;
* Explosions will now deal a minimum amount of damage when on the edge.&lt;br /&gt;
* Tweaked almost all boss fights to scale better with multiple players.&lt;br /&gt;
* Some raw foods can now be eaten but provide a debuff.&lt;br /&gt;
* Fueled crafting stations will now only use fuel if you are using them.&lt;br /&gt;
* The forge now requires fuel to craft at.&lt;br /&gt;
* Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments.&lt;br /&gt;
* Reworked processing inventories to allow for them to be used as settlement workstations.&lt;br /&gt;
* Arrows will now only drop some of the time when hitting terrain.&lt;br /&gt;
* Vampire lairs are now more enclosed.&lt;br /&gt;
* Tweaked snow caves, now contain water pools and vampire crypts.&lt;br /&gt;
* Randomizing looks will now be more often human-like.&lt;br /&gt;
* Increases cooldown for being able to feed animals (again).&lt;br /&gt;
* Feeding troughs will now stop feeding animals when having fewer mobs around it.&lt;br /&gt;
* Increased the time it takes for most crops to grow.&lt;br /&gt;
* Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed deep desert chests spawning ice crowns.&lt;br /&gt;
* Fixed possible corruption issue in saves.&lt;br /&gt;
* Fixed dropping 1 item into trash deleting 2.&lt;br /&gt;
* Fixed mining a multi-tile object sometimes needing more hits.&lt;br /&gt;
* Fixed boss minions and other able to drop items when they shouldn&#039;t.&lt;br /&gt;
* Fixed being able to be hit more than once if stepping on ground effects.&lt;br /&gt;
* Fixed possible crash when sending a chat message while other players are loading.&lt;br /&gt;
* Fixed possible crash when a lot of sounds were playing at the same time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.8 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.03.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added crit chance trinket enchantments.&lt;br /&gt;
* Added death sounds to almost all remaining mobs.&lt;br /&gt;
* Added accept/decline button directly in chat when receiving a team invite.&lt;br /&gt;
* Added Potion Pouch, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added ability to send feedback directly from inside the game.&lt;br /&gt;
* Added small texture to crops when fertilized.&lt;br /&gt;
* Added sound output device setting.&lt;br /&gt;
* Added settlement storage system with filters, priorities etc.&lt;br /&gt;
* Added ability to copy and paste item filters.&lt;br /&gt;
* Added dense grass setting, defaults to on.&lt;br /&gt;
* Added 24 different food items with a new buff mechanic.&lt;br /&gt;
* Added 5 different food related crops.&lt;br /&gt;
* Added apple trees, will spawn on forest and plains biomes.&lt;br /&gt;
* Added blueberry bushes, will spawn on forest and plains biomes.&lt;br /&gt;
* Added campfire, cooking pot and roasting station.&lt;br /&gt;
* Added grain mill.&lt;br /&gt;
* Added food consumed stats.&lt;br /&gt;
* Added specific potions consumed stats.&lt;br /&gt;
* Added shake animation to trees when hit.&lt;br /&gt;
* Added max settlements per player world setting. Defaults to unlimited. Can be changed using the /settings command.&lt;br /&gt;
* Added note about possible performance issues when having many settlements.&lt;br /&gt;
* Added monitor graphics setting and makes default setting fullscreen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler jobs completely.&lt;br /&gt;
* Reworked settlement management, allowing for more complex systems in the future.&lt;br /&gt;
* Improved chaser target finder, especially in multiplayer or when there are several targets around.&lt;br /&gt;
* Reworked Evils Protector fight, will now progress and change after each stage.&lt;br /&gt;
* Reworked Pirate Captain fight, adding another phase making it harder to cheese it.&lt;br /&gt;
* Reduced lag spikes caused by garbage collection system.&lt;br /&gt;
* Using bigger interface sizes will now be much less blurry.&lt;br /&gt;
* Made deep cave mobs light spawn threshold same as every other mob.&lt;br /&gt;
* Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard.&lt;br /&gt;
* Laser hit boxes (like dragon lance weapon) will now be much more consistent when moving and changing angle.&lt;br /&gt;
* Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again.&lt;br /&gt;
* Stink Flask is now way more effective and will spawn mobs at higher light levels.&lt;br /&gt;
* Crop grow times is now be much less varying for the same crops.&lt;br /&gt;
* Reworked objects that takes up multiple tiles completely.&lt;br /&gt;
* Reworked bench rotation, meaning they will likely be messed up when you load an old level.&lt;br /&gt;
* Objects like the bench place direction now matches the player.&lt;br /&gt;
* Increased corner skip threshold slightly.&lt;br /&gt;
* Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels.&lt;br /&gt;
* Compost bin now has less slots and dedicated input/output.&lt;br /&gt;
* Increased early bows range slightly.&lt;br /&gt;
* Vampires and Void Apprentices will no longer change position when hit.&lt;br /&gt;
* Updated inventory quick action button icons.&lt;br /&gt;
* Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc.&lt;br /&gt;
* Reduced the amount of passive animals generated on islands.&lt;br /&gt;
* Dungeon arena entrance will now spawn closer to dungeon entrance.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed potential crash on main menu.&lt;br /&gt;
* Fixed crash when trying to drop an item into slots that&#039;s not possible.&lt;br /&gt;
* Fixed possible crash when trying to open pouches from opened inventory.&lt;br /&gt;
* Fixed server pause when empty setting not working correctly.&lt;br /&gt;
* Fixed being able to travel to same island, causing issues.&lt;br /&gt;
* Fixed crash caused by projectiles that could not find an owner.&lt;br /&gt;
* Fixed game not opening if no sound output device is available.&lt;br /&gt;
* Fixed possible crash when catching fish.&lt;br /&gt;
* Fixed composting bin not dropping internal items when broken.&lt;br /&gt;
* Fixed steel boat following players into caves.&lt;br /&gt;
* Fixed issue where Death Ripper would get out of sync and not hit anything.&lt;br /&gt;
* Fixed issue with vSync slowing down load times.&lt;br /&gt;
* Fixed flickering of map sections on some hardware.&lt;br /&gt;
&lt;br /&gt;
== 0.21.7 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3052845784531522982 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.01.24&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added small rivers that can spawn on islands.&lt;br /&gt;
* Added ability to automatically track new quests.&lt;br /&gt;
* Added Traveler Cloak trinket, crafted from Mobility Cloak.&lt;br /&gt;
* Added Explorer Cloak trinket, crafted from Traveler Cloak.&lt;br /&gt;
* Added the ability to scroll on items to quick move one item between inventories.&lt;br /&gt;
* Added height and bounce animation to dropped items.&lt;br /&gt;
* Added small drop animation to death particles.&lt;br /&gt;
* Added ability to filter which items settlers should move.&lt;br /&gt;
* Added stone fence and gates.&lt;br /&gt;
* Added iron fence and gates.&lt;br /&gt;
* Added wood and 3 different stone columns.&lt;br /&gt;
* Added crypt mini biomes to forest/plains caves.&lt;br /&gt;
* Added Fuzzy Dice trinket, obtained from surface ruins.&lt;br /&gt;
* Added Lucky Cape trinket, crafted using Fuzzy Dice and Noble Horseshoe.&lt;br /&gt;
* Added deep desert caves.&lt;br /&gt;
* Added Ancient Fossil ore and bars, found in deep desert caves.&lt;br /&gt;
* Added Ancient Fossil armor set.&lt;br /&gt;
* Added Ancient Dredging Staff weapon.&lt;br /&gt;
* Added Sandworm mob.&lt;br /&gt;
* Added Desert Crawler mob.&lt;br /&gt;
* Added move sound to Grit and Sage.&lt;br /&gt;
* Added Skeleton Staff weapon, dropped from Grit and Sage.&lt;br /&gt;
* Added Scrying Mirror trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Digging Claw trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Antique Rifle weapon, found in deep desert cave chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Updated mini biome generation, will now have less hard edges.&lt;br /&gt;
* Increased the amount of quartz in desert biomes.&lt;br /&gt;
* Updated island tree generation to be more natural with open areas.&lt;br /&gt;
* Made holding down to craft/buy faster.&lt;br /&gt;
* Items will now no longer sink completely in water.&lt;br /&gt;
* Reduced giant cave spider health and drops.&lt;br /&gt;
* Reduced damage of Swamp Guardian.&lt;br /&gt;
* Chests in the same dungeon, pirate village, caves etc. will now have more varied loot.&lt;br /&gt;
* Updated Mobility Cloak Texture.&lt;br /&gt;
* Reduced deep cave mobs health and aggro range.&lt;br /&gt;
* Reduced Deep Cave Spirit spawn rate.&lt;br /&gt;
* Hostile mobs will now also target settlers.&lt;br /&gt;
* Settlers will now run to their home if they cannot defend themselves.&lt;br /&gt;
* Updated stone path texture and added bridge when placed above water.&lt;br /&gt;
* Updated village generation presets slightly.&lt;br /&gt;
* Decreased drop chance of bait from grass.&lt;br /&gt;
* Increased Razor Blade damage slightly.&lt;br /&gt;
* Reworked mob spawn logic, allowing much more control over spawns.&lt;br /&gt;
* Blood Bolt will now only be found in new cave crypt mini biome.&lt;br /&gt;
* Noble Horseshoe is now found in cave chests.&lt;br /&gt;
* Increased damage of weapons dropped from Reaper and up.&lt;br /&gt;
* Sage and Grit is now summoned in deep desert caves.&lt;br /&gt;
* Crates will now always drop biome specific loot.&lt;br /&gt;
* Reduced loot from crates slightly, since it now spawns way more places.&lt;br /&gt;
* Reduced boss item drops slightly.&lt;br /&gt;
* Increased Ostrich mount speed slightly.&lt;br /&gt;
* Reduced recipe cost of basic arrows and bullets.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining multiplayer server.&lt;br /&gt;
* Fixed possible fatal Java crash when music changes.&lt;br /&gt;
* Fixed potential issue with fishing reel phase.&lt;br /&gt;
* Fixed possible crash when killing Pirate Captain with a projectile.&lt;br /&gt;
* Fixed some items getting unlocked when sorting.&lt;br /&gt;
* Fixed homing projectiles sometimes not homing in on distant targets.&lt;br /&gt;
* Fixed possible crash when opening a crafting station.&lt;br /&gt;
&lt;br /&gt;
== 0.21.6 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2936874922593652604 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Delay logic gate.&lt;br /&gt;
* Added Counter logic gate.&lt;br /&gt;
* Added attack animation to Evils Protector.&lt;br /&gt;
* Added ability to hold left click to craft/buy for increased speed.&lt;br /&gt;
* Added firework rockets, bought from Alchemist.&lt;br /&gt;
* Added firework dispenser.&lt;br /&gt;
* Added ability to set drop off inventory for working settlers.&lt;br /&gt;
* Added move item jobs for villager settlers.&lt;br /&gt;
* Added spider nests to forest, plains, snow and swamp caves.&lt;br /&gt;
* Added new boss, fought on surface during the night. Spawn item crafted in advanced workstation.&lt;br /&gt;
* Added Dragon Lance weapon, dropped from new boss.&lt;br /&gt;
* Added Dragons Rebound weapon, dropped from new boss.&lt;br /&gt;
* Added Bow of Dualism weapon, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked Buffer Gate, fixing a bunch of issues.&lt;br /&gt;
* Tweaked sound positions to be more smooth when moving away from a sound.&lt;br /&gt;
* Reworked how audio is loaded into the game, decreasing startup loading time.&lt;br /&gt;
* Reworked pathfinding, making it multithreaded causing fewer lag spikes.&lt;br /&gt;
* Increased the window to reel in fish slightly.&lt;br /&gt;
* Fishing hooks will now fly in a more natural path and have a shadow.&lt;br /&gt;
* Tweaked ambient light slightly, making it more blue in the night and more dominant white in the day.&lt;br /&gt;
* Removed craft 5 modifier control, instead hold down to craft more quickly.&lt;br /&gt;
* Optimized rain particles.&lt;br /&gt;
* Mobs can now no longer spawn inside on floors.&lt;br /&gt;
* Ghost mobs now only spawn in the open.&lt;br /&gt;
* Tweaked mob spawns, allowing tiles to define the spawn table.&lt;br /&gt;
* Giant Cave Spiders will now only spawn in nests in forest, plains and snow biomes.&lt;br /&gt;
* Increased price and decreased defence of spider armor slightly.&lt;br /&gt;
* Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed buffer gates not loading data correctly.&lt;br /&gt;
* Fixed possible crash on receiving logic gate output update packet.&lt;br /&gt;
* Fixed bosses able to drop another boss summon item.&lt;br /&gt;
* Fixed trails existing a long time causing increasing lag.&lt;br /&gt;
* Fixed some mobs able to deal damage too often to players.&lt;br /&gt;
* Fixed possible crash when switching between display modes.&lt;br /&gt;
* Fixed zoom and interface size not updating when changing display modes.&lt;br /&gt;
* Fixed possible crash while loading.&lt;br /&gt;
* Fixed signs and inventories not updating hover tooltip.&lt;br /&gt;
* Fixed being able to have more summons than allowed.&lt;br /&gt;
* Fixed Swamp Guardian health not scaling.&lt;br /&gt;
&lt;br /&gt;
== 0.21.5 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355656273594755 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
Added Farmer harvest and plant jobs.&lt;br /&gt;
Added Angler fishing jobs.&lt;br /&gt;
Added Christmas Hat cosmetic item.&lt;br /&gt;
Added Swamp Guardian settlement quest tier.&lt;br /&gt;
Added shadows to most projectiles.&lt;br /&gt;
Added Swamp Guardian map icon.&lt;br /&gt;
Added Christmas present crates.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Some mobs will now have a random chance to spawn with a Christmas hat and a chance to drop it.&lt;br /&gt;
Crates will have a random chance to appear as Christmas presents and contain double the loot.&lt;br /&gt;
Rebalanced Swamp Guardian.&lt;br /&gt;
Reduced damage of Dredging Staff.&lt;br /&gt;
Reduced the number of settlement basic quests to complete before the tier quest unlocks.&lt;br /&gt;
All hostile mobs now have a small chance to drop their appropriate boss summon item.&lt;br /&gt;
Many weapons that couldn&#039;t hit objects before now can.&lt;br /&gt;
Made some items like equipment sink in liquid much slower.&lt;br /&gt;
Homestone is now a reward for Swamp Guardian quest tier.&lt;br /&gt;
Reworked explosion damage.&lt;br /&gt;
Increased explosion range on iron bombs and dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
Fixed Swamp Guardian hits sometimes not dealing damage to it.&lt;br /&gt;
Fixed Swamp Guardian dropping items over water or lava.&lt;br /&gt;
&lt;br /&gt;
== 0.21.4 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355022554864678 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dedicated trinket ability inventory slot.&lt;br /&gt;
* Added dedicated mount inventory slot.&lt;br /&gt;
* Added use mount hotkey key, defaults to F.&lt;br /&gt;
* Added the ability to quick summon pets by right clicking on them.&lt;br /&gt;
* Added help message when trying to recruit settler while having access to no settlements.&lt;br /&gt;
* Added a bunch of common european language characters to the font.&lt;br /&gt;
* Added Ivy ores and bars, found in swamp caves.&lt;br /&gt;
* Added Ivy armor set, crafted from new ore.&lt;br /&gt;
* Added new boss, fought in swamp caves.&lt;br /&gt;
* Added Razor Blade weapon, dropped from new boss.&lt;br /&gt;
* Added Dredging Staff weapon, dropped from new boss.&lt;br /&gt;
* Added Guardian Shell trinket, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked logic gates. They are now placed in a layer of their own, meaning they can be placed on top of objects.&lt;br /&gt;
* You will now keep your mounts momentum when dismounting.&lt;br /&gt;
* Reworked how mounts are summoned, you will now be riding when you summon it.&lt;br /&gt;
* You can now right click on pets to summon them.&lt;br /&gt;
* Updated elder settlement help to match new settler recruit mechanics.&lt;br /&gt;
* Updated elder help forms to use the new dialogue form.&lt;br /&gt;
* Reworked smooth tile lighting, should now look a bit more natural.&lt;br /&gt;
* Boss unique drops will now be much more random meaning you won&#039;t have to kill the boss as many times to get that one drop.&lt;br /&gt;
* Water buckets can now pick up liquid a bit further from land.&lt;br /&gt;
* Changed Elder quests to be a dialogue and possibility to complete regular quests before the tier quest.&lt;br /&gt;
* Updated parrot texture.&lt;br /&gt;
* Updated map item textures.&lt;br /&gt;
* Crash report will now show up in game instead of closing the game if possible.&lt;br /&gt;
* Level map texture will now use the colored light instead of simply brightness.&lt;br /&gt;
* Made summoned mobs only able to hit non hostiles if they are in focus.&lt;br /&gt;
* Player collision hits are now handled client side if the server allows it, making unfair hits less likely.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers possibly having different prices for different players.&lt;br /&gt;
* Fixed water height being incorrect at the edge of maps.&lt;br /&gt;
* Fixed LED panel not showing correct texture when lit.&lt;br /&gt;
* Fixed special characters not being rendered with the correct width.&lt;br /&gt;
* Fixed projectiles not able to hit on main menu level and other main menu level issues.&lt;br /&gt;
&lt;br /&gt;
== 0.21.3 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2930116353563505789 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added quick fullscreen toggle using F11.&lt;br /&gt;
* Added shadow to dropped items.&lt;br /&gt;
* Added small animation to dropped coin items.&lt;br /&gt;
* Added a bunch of dedicated server parameters. Use -help to show available commands.&lt;br /&gt;
* Added the ability to rename saves in the load menu.&lt;br /&gt;
* Added critical hits, you start by having 0% crit chance, can be increased in various ways.&lt;br /&gt;
* Added crit chance to some enchantments.&lt;br /&gt;
* Added crit chance to some armor pieces and set bonuses.&lt;br /&gt;
* Added 4 new hairstyles.&lt;br /&gt;
* Added 10 less human-like skin tones.&lt;br /&gt;
* Added Noble Horseshoe trinket, obtained from island ruin chests.&lt;br /&gt;
* Added Ice Javelin item, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Heart trinket, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Soul trinket, crafted in advanced workstation.&lt;br /&gt;
* Added fish shadow when it&#039;s about to be hooked.&lt;br /&gt;
* Added the ability to rename settlers.&lt;br /&gt;
* Added the ability to move settlers to different settlements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler management completely. You now have to recruit all your settlers.&lt;br /&gt;
* Optimized game load time by about 200%.&lt;br /&gt;
* Made summons target mobs that are close to the player no matter light level.&lt;br /&gt;
* Crates broken in deep caves will now drop a bit better items.&lt;br /&gt;
* Floating text like damage and item pickups now have a bit fancier animation.&lt;br /&gt;
* Made elder settler more powerful and attack mobs outside his house.&lt;br /&gt;
* Increased damage of many weapons, especially in early game.&lt;br /&gt;
* Some of the harder early game mobs will now only spawn once you have progressed a bit.&lt;br /&gt;
* Updated a bunch of hairstyles.&lt;br /&gt;
* Updated all gun textures to match the style of the game better.&lt;br /&gt;
* Updated a bunch of item textures.&lt;br /&gt;
* Reduced Banner of Speed bonus.&lt;br /&gt;
* Reduced speed of bullets slightly.&lt;br /&gt;
* Made bullet trails a bit more vibrant and visible.&lt;br /&gt;
* Increased knockback of all guns.&lt;br /&gt;
* Reduced knockback resistance of mummies.&lt;br /&gt;
* Rebalanced shotgun, now sold by gunsmith after Void Wizard.&lt;br /&gt;
* Calming rose can now be found in snow cave chests.&lt;br /&gt;
* Item rarity colors are now more vibrant and easier to read.&lt;br /&gt;
* Optimized server initial loading of island biomes and settlements.&lt;br /&gt;
* Made you able to open crafting guide and pouches from toolbar while having closed inventory.&lt;br /&gt;
* Talking to settlers now resembles a dialogue much more.&lt;br /&gt;
* Reduced the number of settlement quests you have to do each tier.&lt;br /&gt;
* Cave Moles can now be hit even when underground.&lt;br /&gt;
* Did a bunch of minor balance changes all around the game.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issue with running mod never being reset.&lt;br /&gt;
* Fixed some rendering crashes caused by concurrency errors.&lt;br /&gt;
* Fixed input and item hint characters being offset.&lt;br /&gt;
* Fixed attack direction being wrong when attacking close to the player.&lt;br /&gt;
* Fixed some slow projectiles not being smooth in their movement.&lt;br /&gt;
* Fixed loading sometimes getting stuck on lighting update.&lt;br /&gt;
* Fixes mob sometimes getting stuck trying to walk into something they can&#039;t.&lt;br /&gt;
* Fixed auto opening and closing doors sometimes swapping their state.&lt;br /&gt;
&lt;br /&gt;
== 0.21.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2954884249123144652 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Quartz Glaive melee weapon.&lt;br /&gt;
* Added Cryo Glaive melee weapon, dropped from Cryo Queen.&lt;br /&gt;
* Added crash reporting.&lt;br /&gt;
* Added mud areas to swamp caves.&lt;br /&gt;
* Added camera shutter effect when taking screenshots.&lt;br /&gt;
* Added settlement names. When making a new settlement you will be asked to name it.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Ammo and Coin Pouch can now pick up items when you drag it and click on an item.&lt;br /&gt;
* Adjusted Ammo Pouch texture slightly.&lt;br /&gt;
* Travelling humans will now disappear after a few minutes if they can&#039;t reach the edge of the map.&lt;br /&gt;
* Updated copper armor textures to match other copper colors.&lt;br /&gt;
* Reordered a few recipes to make better sense.&lt;br /&gt;
* Changed place tooltip for ice tiles to be more accurate.&lt;br /&gt;
* Changed smart mining control to only toggle if button is both pressed and released outside UI.&lt;br /&gt;
* Reworked &amp;quot;homing&amp;quot; projectiles movement to be much more consistent.&lt;br /&gt;
* Changed Icicle Staff textures to fit other glacial items.&lt;br /&gt;
* Inventory slots that are locked from moving will now be visible.&lt;br /&gt;
* Reworked a bunch of hitbox events making it more consistent that you won&#039;t get hit if it doesn&#039;t look like you will.&lt;br /&gt;
* Settlers will now no longer attack monsters that are too far away from their home.&lt;br /&gt;
* Traps can now hit objects like crates, vases etc.&lt;br /&gt;
* Increased damage of traps slightly.&lt;br /&gt;
* Bait will now drop from grass much more frequently during rain.&lt;br /&gt;
* Made Giant Cave Spider rarer and won&#039;t spawn the first 2 in game days in forest and plain caves.&lt;br /&gt;
* New players will now also spawn with a Wood Sword.&lt;br /&gt;
* Cave chest rooms are now slightly more common.&lt;br /&gt;
* Dungeon Candelabra now gives out purple light and is used for Void Wizard arena.&lt;br /&gt;
* Settler deaths will now show a message in chat.&lt;br /&gt;
* Player death messages will now be red instead of white.&lt;br /&gt;
* Settlement indicator and names will now show on world map. You might have to visit the island once for it to update.&lt;br /&gt;
* Updated ladder textures to match style better.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixes missing translation of poison arrow&lt;br /&gt;
* Fixed Quartz Staff enchant cost being too low.&lt;br /&gt;
* Fixed guard settlers having too little armor.&lt;br /&gt;
* Fixed a few items that should drop from material death penalty.&lt;br /&gt;
* Fixed a bug that could cause things to be more &amp;quot;choppy&amp;quot;, especially on higher frame rates.&lt;br /&gt;
* Fixed mobs sometimes stopped rendering on edge of screen.&lt;br /&gt;
* Fixed Evils Protector bomb sprite bobbing up.&lt;br /&gt;
* Fixed a rare bug where lighting would cause an error.&lt;br /&gt;
* Fixed not being able to pick up ammo with Ammo Pouch when having full inventory.&lt;br /&gt;
* Fixed potential server error computer going to sleep or running super slow.&lt;br /&gt;
* Fixed some bugs relating to desync between open menus.&lt;br /&gt;
* Fixed client not synchronizing recipes with server.&lt;br /&gt;
&lt;br /&gt;
== 0.21.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2888454251884191417 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added different options for death penalty.&lt;br /&gt;
* Added difficulty and death penalty server commands.&lt;br /&gt;
* Added Void Bullets.&lt;br /&gt;
* Added Poison arrows.&lt;br /&gt;
* Added and updated a bunch of weapon enchantments.&lt;br /&gt;
* Added enchantments for summoner weapons.&lt;br /&gt;
* Added Ammo Pouch, obtained after completing first settlement quest tier.&lt;br /&gt;
* Added big tooltip text interface setting.&lt;br /&gt;
* Added hidden setting for loading the entire map before spawning in.&lt;br /&gt;
* Added join friend option in multiplayer menu.&lt;br /&gt;
* Added window attention requests when getting invites and joining friends.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Increased the cooldown on being able to feed animals.&lt;br /&gt;
* Spawn house is now sometimes mirrored.&lt;br /&gt;
* Melee weapons will no longer hit a target twice on some occasions.&lt;br /&gt;
* Increased reliability on melee weapon hits.&lt;br /&gt;
* Made server handle client submitted attacks better, resolving some &amp;quot;fake attacks&amp;quot; issues.&lt;br /&gt;
* Reduced knockback resistance of skeletons.&lt;br /&gt;
* Increased sizes of arrows, making them a bit easier to hit.&lt;br /&gt;
* Evils Protector will now drop Force of Wind.&lt;br /&gt;
* Reduced damage of summon weapons since they can now be enchanted.&lt;br /&gt;
* Mob spawns will now check if there are too many in close vicinity before spawning.&lt;br /&gt;
* Changed sound logic gate to use semitones instead of abstract pitch.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed server not using saved password on load.&lt;br /&gt;
* Fixed a bunch of issues related to inconsistent trails.&lt;br /&gt;
* Fixed a few possible issues with new lighting engine.&lt;br /&gt;
* Fixed some mobs not being able to walk through doors.&lt;br /&gt;
* Fixed particles etc. sometimes bugging out, especially around loading.&lt;br /&gt;
* Fixed Steam connection sometimes being slow at sending many packets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.09.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked lighting engine, adding colored light mode and making it much more efficient.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Template:LatestNews&amp;diff=20311</id>
		<title>Template:LatestNews</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Template:LatestNews&amp;diff=20311"/>
		<updated>2025-02-01T12:29:08Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [https://store.steampowered.com/news/app/1169040/view/521955337470738713 Version 0.30.0 - Environmental hazards in caves, buff weapons and more]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/519700372313342178 Version 0.29.0 - More mini biomes, enemy AI changes, windows, new equipment and more]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/4474982295507304643 Version 0.28.0 - Upgradeable workstations, new adventure journal challenges, and more]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/4701285005731315638 Version 0.27.0 - Plains biome, chickens, new food recipes and more]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Version 0.26.1 - Graphics update feedback, fixes and roadmap update]&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=19883</id>
		<title>Module:NecesseRecipes/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=19883"/>
		<updated>2024-12-27T17:42:28Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return 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se,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;sugarbeet&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;honey&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cheese&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;cheesepress&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;milk&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}}}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=19882</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=19882"/>
		<updated>2024-12-27T17:42:23Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;0.29.0&#039;},[&#039;stringIDs&#039;]={[&#039;empty&#039;]=&#039;emptytile&#039;,[&#039;dirt&#039;]=&#039;dirttile&#039;,[&#039;water&#039;]=&#039;watertile&#039;,[&#039;grass&#039;]=&#039;grass&#039;,[&#039;overgrown grass&#039;]=&#039;overgrowngrasstile&#039;,[&#039;sand&#039;]=&#039;sandtile&#039;,[&#039;swamp grass&#039;]=&#039;deepswampgrass&#039;,[&#039;overgrown swamp grass&#039;]=&#039;overgrownswampgrasstile&#039;,[&#039;plains grass&#039;]=&#039;plainsgrass&#039;,[&#039;overgrown plains grass&#039;]=&#039;overgrownplainsgrasstile&#039;,[&#039;mud&#039;]=&#039;mudtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;dungeon floor&#039;]=&#039;dungeonfloor&#039;,[&#039;farmland&#039;]=&#039;farmland&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;palm floor&#039;]=&#039;palmfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;bamboo floor&#039;]=&#039;bamboofloor&#039;,[&#039;deadwood floor&#039;]=&#039;deadwoodfloor&#039;,[&#039;stone floor&#039;]=&#039;stonefloor&#039;,[&#039;stone brick floor&#039;]=&#039;stonebrickfloor&#039;,[&#039;stone tiled floor&#039;]=&#039;stonetiledfloor&#039;,[&#039;stone path&#039;]=&#039;stonepathtile&#039;,[&#039;sandstone&#039;]=&#039;sandstone&#039;,[&#039;sandstone floor&#039;]=&#039;sandstonefloor&#039;,[&#039;sandstone brick floor&#039;]=&#039;sandstonebrickfloor&#039;,[&#039;sandstone path&#039;]=&#039;sandstonepathtile&#039;,[&#039;swamp rock&#039;]=&#039;swamprock&#039;,[&#039;swamp stone floor&#039;]=&#039;swampstonefloor&#039;,[&#039;swamp stone brick floor&#039;]=&#039;swampstonebrickfloor&#039;,[&#039;swamp stone path&#039;]=&#039;swampstonepathtile&#039;,[&#039;snow rock&#039;]=&#039;snowrock&#039;,[&#039;lava&#039;]=&#039;lavatile&#039;,[&#039;snow&#039;]=&#039;snowtile&#039;,[&#039;ice&#039;]=&#039;icetile&#039;,[&#039;snow stone floor&#039;]=&#039;snowstonefloor&#039;,[&#039;snow stone brick floor&#039;]=&#039;snowstonebrickfloor&#039;,[&#039;snow stone path&#039;]=&#039;snowstonepathtile&#039;,[&#039;gravel&#039;]=&#039;graveltile&#039;,[&#039;sand brick&#039;]=&#039;sandbrick&#039;,[&#039;deep rock&#039;]=&#039;deeprock&#039;,[&#039;deep stone floor&#039;]=&#039;deepstonefloor&#039;,[&#039;deep stone brick floor&#039;]=&#039;deepstonebrickfloor&#039;,[&#039;deep stone tiled floor&#039;]=&#039;deepstonetiledfloor&#039;,[&#039;deep snow rock&#039;]=&#039;deepsnowrock&#039;,[&#039;deep snow stone floor&#039;]=&#039;deepsnowstonefloor&#039;,[&#039;deep snow stone brick floor&#039;]=&#039;deepsnowstonebrickfloor&#039;,[&#039;deep swamp rock&#039;]=&#039;deepswamprock&#039;,[&#039;deep swamp stone floor&#039;]=&#039;deepswampstonefloor&#039;,[&#039;deep swamp stone brick floor&#039;]=&#039;deepswampstonebrickfloor&#039;,[&#039;deep ice&#039;]=&#039;deepicetile&#039;,[&#039;sand gravel&#039;]=&#039;sandgraveltile&#039;,[&#039;spider nest&#039;]=&#039;spidernesttile&#039;,[&#039;crypt ash&#039;]=&#039;cryptash&#039;,[&#039;deep sandstone&#039;]=&#039;deepsandstone&#039;,[&#039;straw tile&#039;]=&#039;strawtile&#039;,[&#039;liquid slime&#039;]=&#039;liquidslimetile&#039;,[&#039;slime rock&#039;]=&#039;slimerock&#039;,[&#039;crypt path&#039;]=&#039;cryptpath&#039;,[&#039;spider castle floor&#039;]=&#039;spidercastlefloor&#039;,[&#039;spider cobble&#039;]=&#039;spidercobbletile&#039;,[&#039;spider castle carpet&#039;]=&#039;spidercastlecarpet&#039;,[&#039;dawn path&#039;]=&#039;dawnpath&#039;,[&#039;lava path&#039;]=&#039;lavapath&#039;,[&#039;moon path&#039;]=&#039;moonpath&#039;,[&#039;dark moon path&#039;]=&#039;darkmoonpath&#039;,[&#039;dark full moon path&#039;]=&#039;darkfullmoonpath&#039;,[&#039;crystal&#039;]=&#039;crystal&#039;,[&#039;amethyst gravel&#039;]=&#039;amethystgravel&#039;,[&#039;sapphire gravel&#039;]=&#039;sapphiregravel&#039;,[&#039;emerald gravel&#039;]=&#039;emeraldgravel&#039;,[&#039;ruby gravel&#039;]=&#039;rubygravel&#039;,[&#039;ancient ruin floor&#039;]=&#039;ancientruinfloor&#039;,[&#039;puddle cobble&#039;]=&#039;puddlecobble&#039;,[&#039;chroma key tile - 0xff00ff00&#039;]=&#039;chromakeygreen&#039;,[&#039;chroma key tile - 0xff0000ff&#039;]=&#039;chromakeyblue&#039;,[&#039;chroma key tile - 0xff00ffff&#039;]=&#039;chromakeycyan&#039;,[&#039;chroma key tile - 0xffff00ff&#039;]=&#039;chromakeypink&#039;,[&#039;air&#039;]=&#039;air&#039;,[&#039;coins&#039;]=&#039;coin&#039;,[&#039;oak tree&#039;]=&#039;oaktree&#039;,[&#039;oak tree stump&#039;]=&#039;oaktreestump&#039;,[&#039;oak sapling&#039;]=&#039;oaksapling&#039;,[&#039;spruce tree&#039;]=&#039;sprucetree&#039;,[&#039;spruce tree stump&#039;]=&#039;sprucetreestump&#039;,[&#039;spruce log bench&#039;]=&#039;sprucelogbench&#039;,[&#039;spruce sapling&#039;]=&#039;sprucesapling&#039;,[&#039;pine tree&#039;]=&#039;pinetree&#039;,[&#039;pine sapling&#039;]=&#039;pinesapling&#039;,[&#039;palm tree&#039;]=&#039;palmtree&#039;,[&#039;palm sapling&#039;]=&#039;palmsapling&#039;,[&#039;willow tree&#039;]=&#039;willowtree&#039;,[&#039;willow tree stump&#039;]=&#039;willowtreestump&#039;,[&#039;willow sapling&#039;]=&#039;willowsapling&#039;,[&#039;maple tree&#039;]=&#039;mapletree&#039;,[&#039;maple sapling&#039;]=&#039;maplesapling&#039;,[&#039;birch tree&#039;]=&#039;birchtree&#039;,[&#039;birch sapling&#039;]=&#039;birchsapling&#039;,[&#039;cactus tree&#039;]=&#039;cactus&#039;,[&#039;cactus&#039;]=&#039;cactussapling&#039;,[&#039;deadwood tree&#039;]=&#039;deadwoodtree&#039;,[&#039;deadwood sapling&#039;]=&#039;deadwoodsapling&#039;,[&#039;apple tree&#039;]=&#039;appletree&#039;,[&#039;apple sapling&#039;]=&#039;applesapling&#039;,[&#039;lemon tree&#039;]=&#039;lemontree&#039;,[&#039;lemon sapling&#039;]=&#039;lemonsapling&#039;,[&#039;coconut tree&#039;]=&#039;coconuttree&#039;,[&#039;coconut sapling&#039;]=&#039;coconutsapling&#039;,[&#039;banana tree&#039;]=&#039;bananatree&#039;,[&#039;banana sapling&#039;]=&#039;bananasapling&#039;,[&#039;blueberry bush&#039;]=&#039;blueberrybush&#039;,[&#039;blueberry bush sapling&#039;]=&#039;blueberrysapling&#039;,[&#039;raspberry bush&#039;]=&#039;raspberrybush&#039;,[&#039;raspberry bush sapling&#039;]=&#039;raspberrysapling&#039;,[&#039;blackberry bush&#039;]=&#039;blackberrybush&#039;,[&#039;blackberry bush sapling&#039;]=&#039;blackberrysapling&#039;,[&#039;workstation&#039;]=&#039;workstationduo&#039;,[&#039;forge&#039;]=&#039;forge&#039;,[&#039;carpenters bench&#039;]=&#039;carpentersbench&#039;,[&#039;landscaping station&#039;]=&#039;landscapingstation&#039;,[&#039;iron anvil&#039;]=&#039;ironanvil&#039;,[&#039;alchemy table&#039;]=&#039;alchemytable&#039;,[&#039;demonic workstation&#039;]=&#039;demonicworkstationduo&#039;,[&#039;demonic anvil&#039;]=&#039;demonicanvil&#039;,[&#039;void alchemy 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Sword&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;reaperscythe&#039;]={[&#039;itemID&#039;]=1214,[&#039;displayName&#039;]=&#039;Reaper Scythe&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=48,[&#039;meleeDamage&#039;]=48,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60},[&#039;sandknife&#039;]={[&#039;itemID&#039;]=1215,[&#039;displayName&#039;]=&#039;Sand Knife&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=5,[&#039;meleeDamage&#039;]=5,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=30,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;venomslasher&#039;]={[&#039;itemID&#039;]=1216,[&#039;displayName&#039;]=&#039;Venom Slasher&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1},[&#039;antiquesword&#039;]={[&#039;itemID&#039;]=1217,[&#039;displayName&#039;]=&#039;Antique Sword&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=80,[&#039;meleeDamage&#039;]=80,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=90,[&#039;attackKnockback&#039;]=125,[&#039;resilienceGain&#039;]=2},[&#039;bloodclaw&#039;]={[&#039;itemID&#039;]=1218,[&#039;displayName&#039;]=&#039;Blood Claw&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=180,[&#039;attackSpeed&#039;]=5.6,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1},[&#039;causticexecutioner&#039;]={[&#039;itemID&#039;]=1219,[&#039;displayName&#039;]=&#039;Caustic Executioner&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;gemstonelongsword&#039;]={[&#039;itemID&#039;]=1220,[&#039;displayName&#039;]=&#039;Gemstone Longsword&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;irongreatsword&#039;]={[&#039;itemID&#039;]=1221,[&#039;displayName&#039;]=&#039;Iron Greatsword&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;frostgreatsword&#039;]={[&#039;itemID&#039;]=1222,[&#039;displayName&#039;]=&#039;Frost Greatsword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=114,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ivygreatsword&#039;]={[&#039;itemID&#039;]=1223,[&#039;displayName&#039;]=&#039;Ivy Greatsword&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=80,[&#039;meleeDamage&#039;]=80,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;necroticgreatsword&#039;]={[&#039;itemID&#039;]=1224,[&#039;displayName&#039;]=&#039;Necrotic Greatsword&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=100,[&#039;meleeDamage&#039;]=100,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;quartzgreatsword&#039;]={[&#039;itemID&#039;]=1225,[&#039;displayName&#039;]=&#039;Quartz Greatsword&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;glacialgreatsword&#039;]={[&#039;itemID&#039;]=1226,[&#039;displayName&#039;]=&#039;Glacial Greatsword&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=125,[&#039;meleeDamage&#039;]=125,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;slimegreatsword&#039;]={[&#039;itemID&#039;]=1227,[&#039;displayName&#039;]=&#039;Slime Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1228,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1950,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1229,[&#039;displayName&#039;]=&#039;Wood Spear&#039;,[&#039;brokerValue&#039;]=15,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=14,[&#039;meleeDamage&#039;]=14,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperpitchfork&#039;]={[&#039;itemID&#039;]=1230,[&#039;displayName&#039;]=&#039;Copper Pitchfork&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;copperspear&#039;]={[&#039;itemID&#039;]=1231,[&#039;displayName&#039;]=&#039;Copper Spear&#039;,[&#039;brokerValue&#039;]=45,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ironspear&#039;]={[&#039;itemID&#039;]=1232,[&#039;displayName&#039;]=&#039;Iron Spear&#039;,[&#039;brokerValue&#039;]=75,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;goldspear&#039;]={[&#039;itemID&#039;]=1233,[&#039;displayName&#039;]=&#039;Gold Spear&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;frostspear&#039;]={[&#039;itemID&#039;]=1234,[&#039;displayName&#039;]=&#039;Frost Spear&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=22,[&#039;meleeDamage&#039;]=22,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;demonicspear&#039;]={[&#039;itemID&#039;]=1235,[&#039;displayName&#039;]=&#039;Demonic Spear&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;voidspear&#039;]={[&#039;itemID&#039;]=1236,[&#039;displayName&#039;]=&#039;Void Spear&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=28,[&#039;meleeDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ivyspear&#039;]={[&#039;itemID&#039;]=1237,[&#039;displayName&#039;]=&#039;Ivy Spear&#039;,[&#039;brokerValue&#039;]=130,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=32,[&#039;meleeDamage&#039;]=32,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;vulturestalon&#039;]={[&#039;itemID&#039;]=1238,[&#039;displayName&#039;]=&#039;Vultures Talon&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;tungstenspear&#039;]={[&#039;itemID&#039;]=1239,[&#039;displayName&#039;]=&#039;Tungsten Spear&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=38,[&#039;meleeDamage&#039;]=38,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;cryospear&#039;]={[&#039;itemID&#039;]=1240,[&#039;displayName&#039;]=&#039;Cryo Spear&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;ravenbeakspear&#039;]={[&#039;itemID&#039;]=1241,[&#039;displayName&#039;]=&#039;Ravenbeak Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2.5},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1242,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1243,[&#039;displayName&#039;]=&#039;Frost Glaive&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;quartzglaive&#039;]={[&#039;itemID&#039;]=1244,[&#039;displayName&#039;]=&#039;Quartz Glaive&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=27,[&#039;meleeDamage&#039;]=27,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;cryoglaive&#039;]={[&#039;itemID&#039;]=1245,[&#039;displayName&#039;]=&#039;Cryo Glaive&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=160,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;slimeglaive&#039;]={[&#039;itemID&#039;]=1246,[&#039;displayName&#039;]=&#039;Slime Glaive&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=2},[&#039;woodbow&#039;]={[&#039;itemID&#039;]=1247,[&#039;displayName&#039;]=&#039;Wood Bow&#039;,[&#039;brokerValue&#039;]=12,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;copperbow&#039;]={[&#039;itemID&#039;]=1248,[&#039;displayName&#039;]=&#039;Copper Bow&#039;,[&#039;brokerValue&#039;]=25,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=15,[&#039;rangedDamage&#039;]=15,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ironbow&#039;]={[&#039;itemID&#039;]=1249,[&#039;displayName&#039;]=&#039;Iron 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Bow&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;frostbow&#039;]={[&#039;itemID&#039;]=1251,[&#039;displayName&#039;]=&#039;Frost Bow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=22,[&#039;rangedDamage&#039;]=22,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=160},[&#039;demonicbow&#039;]={[&#039;itemID&#039;]=1252,[&#039;displayName&#039;]=&#039;Demonic Bow&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=25,[&#039;rangedDamage&#039;]=25,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;ivybow&#039;]={[&#039;itemID&#039;]=1253,[&#039;displayName&#039;]=&#039;Ivy Bow&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=29,[&#039;rangedDamage&#039;]=29,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;vulturesburst&#039;]={[&#039;itemID&#039;]=1254,[&#039;displayName&#039;]=&#039;Vultures Burst&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=38,[&#039;rangedDamage&#039;]=38,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;tungstenbow&#039;]={[&#039;itemID&#039;]=1255,[&#039;displayName&#039;]=&#039;Tungsten Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;glacialbow&#039;]={[&#039;itemID&#039;]=1256,[&#039;displayName&#039;]=&#039;Glacial Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=40,[&#039;rangedDamage&#039;]=40,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;bowofdualism&#039;]={[&#039;itemID&#039;]=1257,[&#039;displayName&#039;]=&#039;Bow of Dualism&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=220},[&#039;antiquebow&#039;]={[&#039;itemID&#039;]=1258,[&#039;displayName&#039;]=&#039;Antique Bow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=240},[&#039;thecrimsonsky&#039;]={[&#039;itemID&#039;]=1259,[&#039;displayName&#039;]=&#039;The Crimson Sky&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;arachnidwebbow&#039;]={[&#039;itemID&#039;]=1260,[&#039;displayName&#039;]=&#039;Arachnid Web Bow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldgreatbow&#039;]={[&#039;itemID&#039;]=1261,[&#039;displayName&#039;]=&#039;Gold 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Greatbow&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=55,[&#039;rangedDamage&#039;]=55,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;ivygreatbow&#039;]={[&#039;itemID&#039;]=1263,[&#039;displayName&#039;]=&#039;Ivy Greatbow&#039;,[&#039;brokerValue&#039;]=140,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=65,[&#039;rangedDamage&#039;]=65,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=375},[&#039;tungstengreatbow&#039;]={[&#039;itemID&#039;]=1264,[&#039;displayName&#039;]=&#039;Tungsten Greatbow&#039;,[&#039;brokerValue&#039;]=250,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=95,[&#039;rangedDamage&#039;]=95,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1200,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;myceliumgreatbow&#039;]={[&#039;itemID&#039;]=1265,[&#039;displayName&#039;]=&#039;Mycelium Greatbow&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=110,[&#039;rangedDamage&#039;]=110,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1400,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=425},[&#039;druidsgreatbow&#039;]={[&#039;itemID&#039;]=1266,[&#039;displayName&#039;]=&#039;Druids Greatbow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=80,[&#039;rangedDamage&#039;]=80,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=300},[&#039;slimegreatbow&#039;]={[&#039;itemID&#039;]=1267,[&#039;displayName&#039;]=&#039;Slime Greatbow&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=96,[&#039;rangedDamage&#039;]=96,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;nightpiercer&#039;]={[&#039;itemID&#039;]=1268,[&#039;displayName&#039;]=&#039;Night 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Nest&#039;,[&#039;brokerValue&#039;]=475,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=122,[&#039;rangedDamage&#039;]=122,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1400,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;stonearrow&#039;]={[&#039;itemID&#039;]=1270,[&#039;displayName&#039;]=&#039;Stone Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;firearrow&#039;]={[&#039;itemID&#039;]=1271,[&#039;displayName&#039;]=&#039;Fire Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;frostarrow&#039;]={[&#039;itemID&#039;]=1272,[&#039;displayName&#039;]=&#039;Frost Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1273,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1274,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1275,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1276,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1277,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1278,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;webbedgun&#039;]={[&#039;itemID&#039;]=1279,[&#039;displayName&#039;]=&#039;Webbed Gun&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=26,[&#039;rangedDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;machinegun&#039;]={[&#039;itemID&#039;]=1280,[&#039;displayName&#039;]=&#039;Machine 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Rifle&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=43,[&#039;rangedDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=650},[&#039;flintlock&#039;]={[&#039;itemID&#039;]=1283,[&#039;displayName&#039;]=&#039;Flintlock&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=28,[&#039;rangedDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=450},[&#039;handcannon&#039;]={[&#039;itemID&#039;]=1284,[&#039;displayName&#039;]=&#039;Hand 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Cannon&#039;,[&#039;brokerValue&#039;]=1500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=28,[&#039;rangedDamage&#039;]=28,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.3,[&#039;attackVelocity&#039;]=350},[&#039;snowlauncher&#039;]={[&#039;itemID&#039;]=1292,[&#039;displayName&#039;]=&#039;Snow Launcher&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=0,[&#039;rangedDamage&#039;]=0,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;simplebullet&#039;]={[&#039;itemID&#039;]=1293,[&#039;displayName&#039;]=&#039;Simple Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;frostbullet&#039;]={[&#039;itemID&#039;]=1294,[&#039;displayName&#039;]=&#039;Frost Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingbullet&#039;]={[&#039;itemID&#039;]=1295,[&#039;displayName&#039;]=&#039;Bouncing Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;voidbullet&#039;]={[&#039;itemID&#039;]=1296,[&#039;displayName&#039;]=&#039;Void Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;cannonball&#039;]={[&#039;itemID&#039;]=1297,[&#039;displayName&#039;]=&#039;Cannonball&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;crystalbullet&#039;]={[&#039;itemID&#039;]=1298,[&#039;displayName&#039;]=&#039;Crystal Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;seedbullet&#039;]={[&#039;itemID&#039;]=1299,[&#039;displayName&#039;]=&#039;NOT_OBTAINABLE: Seed Bullet&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;woodstaff&#039;]={[&#039;itemID&#039;]=1300,[&#039;displayName&#039;]=&#039;Wood Staff&#039;,[&#039;brokerValue&#039;]=30,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=0.75},[&#039;sparkler&#039;]={[&#039;itemID&#039;]=1301,[&#039;displayName&#039;]=&#039;Sparkler&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=10,[&#039;magicDamage&#039;]=10,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=0.5},[&#039;bloodbolt&#039;]={[&#039;itemID&#039;]=1302,[&#039;displayName&#039;]=&#039;Blood Bolt&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=20,[&#039;magicDamage&#039;]=20,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0.75},[&#039;venomstaff&#039;]={[&#039;itemID&#039;]=1303,[&#039;displayName&#039;]=&#039;Venom Staff&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=15,[&#039;magicDamage&#039;]=15,[&#039;attackAnimTime&#039;]=500,[&#039;itemCooldownTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=3},[&#039;froststaff&#039;]={[&#039;itemID&#039;]=1304,[&#039;displayName&#039;]=&#039;Frost Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=16,[&#039;magicDamage&#039;]=16,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=400,[&#039;manaCost&#039;]=1},[&#039;bloodvolley&#039;]={[&#039;itemID&#039;]=1305,[&#039;displayName&#039;]=&#039;Blood Volley&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=12,[&#039;magicDamage&#039;]=12,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=1.5},[&#039;voidstaff&#039;]={[&#039;itemID&#039;]=1306,[&#039;displayName&#039;]=&#039;Void Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2},[&#039;voidmissile&#039;]={[&#039;itemID&#039;]=1307,[&#039;displayName&#039;]=&#039;Void Missile&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=35,[&#039;magicDamage&#039;]=35,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2},[&#039;swamptome&#039;]={[&#039;itemID&#039;]=1308,[&#039;displayName&#039;]=&#039;Swamp Tome&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1.5},[&#039;necroticflask&#039;]={[&#039;itemID&#039;]=1309,[&#039;displayName&#039;]=&#039;Necrotic Flask&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=20,[&#039;magicDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=800,[&#039;manaCost&#039;]=1.25},[&#039;boulderstaff&#039;]={[&#039;itemID&#039;]=1310,[&#039;displayName&#039;]=&#039;Boulder Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=28,[&#039;magicDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60,[&#039;manaCost&#039;]=2},[&#039;quartzstaff&#039;]={[&#039;itemID&#039;]=1311,[&#039;displayName&#039;]=&#039;Quartz Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=43,[&#039;magicDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;dredgingstaff&#039;]={[&#039;itemID&#039;]=1312,[&#039;displayName&#039;]=&#039;Dredging Staff&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=30,[&#039;magicDamage&#039;]=30,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.25},[&#039;genielamp&#039;]={[&#039;itemID&#039;]=1313,[&#039;displayName&#039;]=&#039;Genie Lamp&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=150,[&#039;attackSpeed&#039;]=6.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=0.3},[&#039;elderlywand&#039;]={[&#039;itemID&#039;]=1314,[&#039;displayName&#039;]=&#039;Elderly Wand&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;shadowbolt&#039;]={[&#039;itemID&#039;]=1315,[&#039;displayName&#039;]=&#039;Shadow Bolt&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1100,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.8},[&#039;iciclestaff&#039;]={[&#039;itemID&#039;]=1316,[&#039;displayName&#039;]=&#039;Icicle Staff&#039;,[&#039;brokerValue&#039;]=260,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=900,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.75},[&#039;shadowbeam&#039;]={[&#039;itemID&#039;]=1317,[&#039;displayName&#039;]=&#039;Shadow Beam&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2.5},[&#039;cryoquake&#039;]={[&#039;itemID&#039;]=1318,[&#039;displayName&#039;]=&#039;Cryo Quake&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=57,[&#039;magicDamage&#039;]=57,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;swampdwellerstaff&#039;]={[&#039;itemID&#039;]=1319,[&#039;displayName&#039;]=&#039;Swamp Dweller Staff&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=52,[&#039;magicDamage&#039;]=52,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2.25},[&#039;venomshower&#039;]={[&#039;itemID&#039;]=1320,[&#039;displayName&#039;]=&#039;Venom Shower&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2},[&#039;ancientdredgingstaff&#039;]={[&#039;itemID&#039;]=1321,[&#039;displayName&#039;]=&#039;Ancient Dredging Staff&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=55,[&#039;magicDamage&#039;]=55,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=5},[&#039;dragonlance&#039;]={[&#039;itemID&#039;]=1322,[&#039;displayName&#039;]=&#039;Dragon Lance&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=5},[&#039;slimestaff&#039;]={[&#039;itemID&#039;]=1323,[&#039;displayName&#039;]=&#039;Slime Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1250,[&#039;attackKnockback&#039;]=15,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3.5},[&#039;phantompopper&#039;]={[&#039;itemID&#039;]=1324,[&#039;displayName&#039;]=&#039;Phantom 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Grimoire&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=225,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0},[&#039;webweaver&#039;]={[&#039;itemID&#039;]=1326,[&#039;displayName&#039;]=&#039;Web Weaver&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=37,[&#039;magicDamage&#039;]=37,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=5000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=15},[&#039;emeraldwand&#039;]={[&#039;itemID&#039;]=1327,[&#039;displayName&#039;]=&#039;Emerald 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Star&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=20,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;icejavelin&#039;]={[&#039;itemID&#039;]=1330,[&#039;displayName&#039;]=&#039;Ice Javelin&#039;,[&#039;brokerValue&#039;]=1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=30,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;woodboomerang&#039;]={[&#039;itemID&#039;]=1331,[&#039;displayName&#039;]=&#039;Wood 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Ring&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;swampeel&#039;]={[&#039;itemID&#039;]=2000,[&#039;displayName&#039;]=&#039;Swamp Eel&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;babyshark&#039;]={[&#039;itemID&#039;]=2001,[&#039;displayName&#039;]=&#039;Baby Shark&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;babyswordfish&#039;]={[&#039;itemID&#039;]=2002,[&#039;displayName&#039;]=&#039;Baby Swordfish&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;frozenbeard&#039;]={[&#039;itemID&#039;]=2003,[&#039;displayName&#039;]=&#039;Frozen Beard&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;spiderleg&#039;]={[&#039;itemID&#039;]=2004,[&#039;displayName&#039;]=&#039;Spider Leg&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;crabclaw&#039;]={[&#039;itemID&#039;]=2005,[&#039;displayName&#039;]=&#039;Crab Claw&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;sandray&#039;]={[&#039;itemID&#039;]=2006,[&#039;displayName&#039;]=&#039;Sand Ray&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;fakefangs&#039;]={[&#039;itemID&#039;]=2007,[&#039;displayName&#039;]=&#039;Fake Fangs&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;slimechunk&#039;]={[&#039;itemID&#039;]=2008,[&#039;displayName&#039;]=&#039;Slime Chunk&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;enchantedcollar&#039;]={[&#039;itemID&#039;]=2009,[&#039;displayName&#039;]=&#039;Enchanted Collar&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;apprenticescroll&#039;]={[&#039;itemID&#039;]=2010,[&#039;displayName&#039;]=&#039;Apprentice Scroll&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;darkgem&#039;]={[&#039;itemID&#039;]=2011,[&#039;displayName&#039;]=&#039;Dark Gem&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;slimylauncher&#039;]={[&#039;itemID&#039;]=2012,[&#039;displayName&#039;]=&#039;Slimy Launcher&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;mummysbandage&#039;]={[&#039;itemID&#039;]=2013,[&#039;displayName&#039;]=&#039;Mummy\&#039;s Bandage&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;magicsand&#039;]={[&#039;itemID&#039;]=2014,[&#039;displayName&#039;]=&#039;Magic Sand&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;caveoyster&#039;]={[&#039;itemID&#039;]=2015,[&#039;displayName&#039;]=&#039;Cave Oyster&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;capturedspirit&#039;]={[&#039;itemID&#039;]=2016,[&#039;displayName&#039;]=&#039;Captured Spirit&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;pegleg&#039;]={[&#039;itemID&#039;]=2017,[&#039;displayName&#039;]=&#039;Peg Leg&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;eyepatch&#039;]={[&#039;itemID&#039;]=2018,[&#039;displayName&#039;]=&#039;Eye Patch&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;rumbottle&#039;]={[&#039;itemID&#039;]=2019,[&#039;displayName&#039;]=&#039;Rum Bottle&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;deepspiritswab&#039;]={[&#039;itemID&#039;]=2020,[&#039;displayName&#039;]=&#039;Deep Spirit Swab&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;brokenlimb&#039;]={[&#039;itemID&#039;]=2021,[&#039;displayName&#039;]=&#039;Broken Limb&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;feraltail&#039;]={[&#039;itemID&#039;]=2022,[&#039;displayName&#039;]=&#039;Feral Tail&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;razoricicle&#039;]={[&#039;itemID&#039;]=2023,[&#039;displayName&#039;]=&#039;Razor Icicle&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;slimesample&#039;]={[&#039;itemID&#039;]=2024,[&#039;displayName&#039;]=&#039;Slime Sample&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;soakedbow&#039;]={[&#039;itemID&#039;]=2025,[&#039;displayName&#039;]=&#039;Soaked Bow&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;wormtooth&#039;]={[&#039;itemID&#039;]=2026,[&#039;displayName&#039;]=&#039;Worm Tooth&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;crawlersfoot&#039;]={[&#039;itemID&#039;]=2027,[&#039;displayName&#039;]=&#039;Crawlers Foot&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;anycoolingfuel&#039;]={[&#039;displayName&#039;]=&#039;Any Cooling Fuel&#039;},[&#039;anytier0essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 0 Essence&#039;},[&#039;anytier1essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 1 Essence&#039;},[&#039;anytier2essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 2 Essence&#039;},[&#039;anytier3essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 3 Essence&#039;},[&#039;anytier4essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 4 Essence&#039;},[&#039;anytier5essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 5 Essence&#039;},[&#039;anytier6essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 6 Essence&#039;},[&#039;anytier7essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 7 Essence&#039;},[&#039;anytier8essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 8 Essence&#039;},[&#039;anytier9essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 9 Essence&#039;},[&#039;anysapling&#039;]={[&#039;displayName&#039;]=&#039;Any Sapling&#039;},[&#039;anycompostable&#039;]={[&#039;displayName&#039;]=&#039;Any Compostable&#039;},[&#039;anylog&#039;]={[&#039;displayName&#039;]=&#039;Any Log&#039;},[&#039;anystone&#039;]={[&#039;displayName&#039;]=&#039;Any Stone&#039;},[&#039;bulletuser&#039;]={[&#039;displayName&#039;]=&#039;Any Bullet Using Gun&#039;},[&#039;anycommonfish&#039;]={[&#039;displayName&#039;]=&#039;Any Common Fish&#039;},[&#039;anyrawmeat&#039;]={[&#039;displayName&#039;]=&#039;Any Raw Meat&#039;},[&#039;anyfruit&#039;]={[&#039;displayName&#039;]=&#039;Any Fruit&#039;},[&#039;anywrappingpaper&#039;]={[&#039;displayName&#039;]=&#039;Any Wrapping Paper&#039;},[&#039;anygrassseed&#039;]={[&#039;displayName&#039;]=&#039;Any Grass Seed&#039;}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Adventure_Journal_Challenges&amp;diff=19569</id>
		<title>Adventure Journal Challenges</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Adventure_Journal_Challenges&amp;diff=19569"/>
		<updated>2024-11-06T18:48:39Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WIP page, feel free to contribute/fix anything&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure Journal Challanges&#039;&#039;&#039; are biome specific sets of three simple tasks that give you one reward at a time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=={{FULLPAGENAME}}==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The following are adventure journal challenges. The rewards are set to each biome.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | [[Forest Biome]]&lt;br /&gt;
|-&lt;br /&gt;
! Tasks !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Kill 25 [[File:Monsters_Nav_Icon.png|link=zombie]] [[Zombie]]s&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Forest Biome]] [[File:Chicken_Cosmetics_Set.png|link=Cosmetics#Chicken Costume Set|Chicken Costume]] [[Cosmetics#Chicken Costume Set|Chicken Costume]]&lt;br /&gt;
|-&lt;br /&gt;
| Capture a [[File:Animals_Nav_Icon.png|link=Cow]] using a [[rope]] in the forest &lt;br /&gt;
|-&lt;br /&gt;
| Use a [[File:Mysterious_Portal.png|link=Mysterious Portal]] in the forest &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes&amp;diff=19536</id>
		<title>Module:NecesseRecipes</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes&amp;diff=19536"/>
		<updated>2024-11-04T14:47:41Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
local itemsData = require(&amp;quot;Module:NecesseItems&amp;quot;)&lt;br /&gt;
local recipesData = require(&amp;quot;Module:NecesseCache&amp;quot;).loadRecipes()&lt;br /&gt;
&lt;br /&gt;
function getItemData(itemStringID, value, defaultValue)&lt;br /&gt;
	return itemsData.getItemData({&lt;br /&gt;
		[&#039;args&#039;] = {&lt;br /&gt;
			[&#039;stringID&#039;] = itemStringID,&lt;br /&gt;
			[&#039;value&#039;] = value,&lt;br /&gt;
			[&#039;default&#039;] = defaultValue	&lt;br /&gt;
		}&lt;br /&gt;
	});&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function getItemStringID(itemNameOrStringID)&lt;br /&gt;
	return itemsData.getItemStringID({&lt;br /&gt;
		[&#039;args&#039;] = {&lt;br /&gt;
			[&#039;name&#039;] = itemNameOrStringID,&lt;br /&gt;
			[&#039;default&#039;] = itemNameOrStringID	&lt;br /&gt;
		}&lt;br /&gt;
	});&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function getItemDisplayName(itemStringID)&lt;br /&gt;
	if itemStringID == &#039;inventory&#039; then return &#039;Inventory&#039; end&lt;br /&gt;
	return getItemData(itemStringID, &#039;displayName&#039;, itemStringID)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function formatIngredientsOld(ingredients)&lt;br /&gt;
	local out = {}&lt;br /&gt;
	-- For some reason the above does not work for some, so we have to check index 1 and up until there are no more&lt;br /&gt;
	local index = 0&lt;br /&gt;
	while true do&lt;br /&gt;
		local ingredient = ingredients[index]&lt;br /&gt;
		if ingredient then&lt;br /&gt;
			table.insert(out, getItemDisplayName(ingredient.stringID) .. &#039;,&#039; .. ingredient.amount)&lt;br /&gt;
		elseif index &amp;gt; 1 then&lt;br /&gt;
			break&lt;br /&gt;
		end&lt;br /&gt;
		index = index + 1&lt;br /&gt;
	end&lt;br /&gt;
	return table.concat(out, &#039;/&#039;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function formatRecipeOld(recipe, delimiter)&lt;br /&gt;
	return recipe.amount .. delimiter .. formatIngredientsOld(recipe.ingredients) .. delimiter .. getItemDisplayName(recipe.station)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function getRecipesTableOld(itemStringIDs)&lt;br /&gt;
	if type(itemStringIDs) ~= &#039;table&#039; then&lt;br /&gt;
		itemStringIDs = { itemStringIDs }&lt;br /&gt;
	end&lt;br /&gt;
	local recipesArray = recipesData[&#039;recipes&#039;]&lt;br /&gt;
	local out = {}&lt;br /&gt;
	for i, recipe in ipairs(recipesArray) do&lt;br /&gt;
		for j, itemStringID in ipairs(itemStringIDs) do&lt;br /&gt;
			if recipe.stringID == getItemStringID(itemStringID) then&lt;br /&gt;
				table.insert(out, formatRecipeOld(recipe, &#039;&amp;lt;RCRD&amp;gt;&#039;))&lt;br /&gt;
				break&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return out&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function getRecipesUsagesTableOld(itemStringIDs)&lt;br /&gt;
	if type(itemStringIDs) ~= &#039;table&#039; then&lt;br /&gt;
		itemStringIDs = { itemStringIDs }&lt;br /&gt;
	end&lt;br /&gt;
	local recipesArray = recipesData[&#039;recipes&#039;]&lt;br /&gt;
	local out = {}&lt;br /&gt;
	for i, recipe in ipairs(recipesArray) do&lt;br /&gt;
		for j, itemStringID in ipairs(itemStringIDs) do&lt;br /&gt;
			local found = false&lt;br /&gt;
			-- For some reason the above does not work for some, so we have to check index 1 and up until there are no more&lt;br /&gt;
			local index = 0&lt;br /&gt;
			while true do&lt;br /&gt;
				local ingredient = recipe.ingredients[index]&lt;br /&gt;
				if ingredient then&lt;br /&gt;
					if ingredient.stringID == getItemStringID(itemStringID) then&lt;br /&gt;
						found = true&lt;br /&gt;
						break&lt;br /&gt;
					end&lt;br /&gt;
				elseif index &amp;gt; 1 then&lt;br /&gt;
					break&lt;br /&gt;
				end&lt;br /&gt;
				index = index + 1&lt;br /&gt;
			end&lt;br /&gt;
			if found then&lt;br /&gt;
				table.insert(out, getItemDisplayName(recipe.stringID) .. &#039;;&#039; .. formatRecipeOld(recipe, &#039;;&#039;))&lt;br /&gt;
				break&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return out&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.getRecipesOld(frame)&lt;br /&gt;
	local itemStringID = frame.args[&#039;stringID&#039;] or frame.args[1]&lt;br /&gt;
	if itemStringID then&lt;br /&gt;
		return table.concat(getRecipesTableOld(itemStringID), &#039;&amp;lt;MANY&amp;gt;&#039;)&lt;br /&gt;
	end&lt;br /&gt;
	return &#039;MISSING ITEM &amp;quot;stringID&amp;quot; PARAMETER&#039;&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.getRecipeUsagesOld(frame)&lt;br /&gt;
	local itemStringID = frame.args[&#039;stringID&#039;] or frame.args[1]&lt;br /&gt;
	if itemStringID then&lt;br /&gt;
		return table.concat(getRecipesUsagesTableOld(itemStringID), &#039;&amp;lt;MANY&amp;gt;&#039;)&lt;br /&gt;
	end&lt;br /&gt;
	return &#039;MISSING ITEM &amp;quot;stringID&amp;quot; PARAMETER&#039;&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=File:Tungsten_Workstation.png&amp;diff=19524</id>
		<title>File:Tungsten Workstation.png</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=File:Tungsten_Workstation.png&amp;diff=19524"/>
		<updated>2024-11-04T13:50:24Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Necesse License}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Advanced_Workstation&amp;diff=19523</id>
		<title>Advanced Workstation</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Advanced_Workstation&amp;diff=19523"/>
		<updated>2024-11-04T13:49:53Z</updated>

		<summary type="html">&lt;p&gt;Fair: Fair moved page Advanced Workstation to Tungsten Workstation: New item name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tungsten Workstation]]&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Tungsten_Workstation&amp;diff=19522</id>
		<title>Tungsten Workstation</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Tungsten_Workstation&amp;diff=19522"/>
		<updated>2024-11-04T13:49:52Z</updated>

		<summary type="html">&lt;p&gt;Fair: Fair moved page Advanced Workstation to Tungsten Workstation: New item name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|stringID       = {{FULLPAGENAME}}&lt;br /&gt;
|name           = {{FULLPAGENAME}}&lt;br /&gt;
|image          = {{FULLPAGENAME}}.png&lt;br /&gt;
|type           = [[Crafting Stations]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[{{FULLPAGENAME}}]] is a [[Crafting Station]] used to craft the highest tier weapons and items, as well as all recipes from the [[Workstation]] and [[Demonic Workstation]].&lt;br /&gt;
&lt;br /&gt;
You need to unlock the [[Deep Caves]] to mine [[Tungsten Ore]] and to craft the {{FULLPAGENAME}}. The {{FULLPAGENAME}} can also be found as furniture within the Abandoned Castle [[Mini Biomes]] within the Deep Caves.&lt;br /&gt;
&lt;br /&gt;
{{CraftingSection}}&lt;br /&gt;
[[Category:Objects]][[Category:Crafting Stations]]&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=19521</id>
		<title>Module:NecesseRecipes/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=19521"/>
		<updated>2024-11-04T13:42:50Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return 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=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;orgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;copperbar&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;copperbar&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;xorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;copperbar&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;srlatchgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;tflipflopgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;andgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;countergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;timergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;delaygate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;buffergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sensorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;soundgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;demonicworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;fertilizer&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycompostable&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;groundcoffee&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;coffeebeans&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;rice&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;riceseed&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;flour&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;wheat&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;sugarbeet&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sugar&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;grainmill&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;honey&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cheese&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;cheesepress&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;milk&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}}}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=19520</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=19520"/>
		<updated>2024-11-04T13:42:41Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;0.28.1&#039;},[&#039;stringIDs&#039;]={[&#039;empty&#039;]=&#039;emptytile&#039;,[&#039;dirt&#039;]=&#039;dirttile&#039;,[&#039;water&#039;]=&#039;watertile&#039;,[&#039;grass&#039;]=&#039;grass&#039;,[&#039;sand&#039;]=&#039;sandtile&#039;,[&#039;swamp grass&#039;]=&#039;deepswampgrass&#039;,[&#039;plains grass&#039;]=&#039;plainsgrass&#039;,[&#039;overgrown plains grass&#039;]=&#039;overgrownplainsgrasstile&#039;,[&#039;mud&#039;]=&#039;mudtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;dungeon floor&#039;]=&#039;dungeonfloor&#039;,[&#039;farmland&#039;]=&#039;farmland&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;palm floor&#039;]=&#039;palmfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;deadwood floor&#039;]=&#039;deadwoodfloor&#039;,[&#039;stone floor&#039;]=&#039;stonefloor&#039;,[&#039;stone brick floor&#039;]=&#039;stonebrickfloor&#039;,[&#039;stone tiled floor&#039;]=&#039;stonetiledfloor&#039;,[&#039;stone path&#039;]=&#039;stonepathtile&#039;,[&#039;sandstone&#039;]=&#039;sandstone&#039;,[&#039;sandstone floor&#039;]=&#039;sandstonefloor&#039;,[&#039;sandstone brick floor&#039;]=&#039;sandstonebrickfloor&#039;,[&#039;sandstone path&#039;]=&#039;sandstonepathtile&#039;,[&#039;swamp rock&#039;]=&#039;swamprock&#039;,[&#039;swamp stone floor&#039;]=&#039;swampstonefloor&#039;,[&#039;swamp stone brick floor&#039;]=&#039;swampstonebrickfloor&#039;,[&#039;swamp stone path&#039;]=&#039;swampstonepathtile&#039;,[&#039;snow rock&#039;]=&#039;snowrock&#039;,[&#039;lava&#039;]=&#039;lavatile&#039;,[&#039;snow&#039;]=&#039;snowtile&#039;,[&#039;ice&#039;]=&#039;icetile&#039;,[&#039;snow stone floor&#039;]=&#039;snowstonefloor&#039;,[&#039;snow stone brick floor&#039;]=&#039;snowstonebrickfloor&#039;,[&#039;snow stone path&#039;]=&#039;snowstonepathtile&#039;,[&#039;gravel&#039;]=&#039;graveltile&#039;,[&#039;sand brick&#039;]=&#039;sandbrick&#039;,[&#039;deep rock&#039;]=&#039;deeprock&#039;,[&#039;deep stone floor&#039;]=&#039;deepstonefloor&#039;,[&#039;deep stone brick floor&#039;]=&#039;deepstonebrickfloor&#039;,[&#039;deep stone tiled floor&#039;]=&#039;deepstonetiledfloor&#039;,[&#039;deep snow rock&#039;]=&#039;deepsnowrock&#039;,[&#039;deep snow stone floor&#039;]=&#039;deepsnowstonefloor&#039;,[&#039;deep snow stone brick floor&#039;]=&#039;deepsnowstonebrickfloor&#039;,[&#039;deep swamp rock&#039;]=&#039;deepswamprock&#039;,[&#039;deep swamp stone floor&#039;]=&#039;deepswampstonefloor&#039;,[&#039;deep swamp stone brick floor&#039;]=&#039;deepswampstonebrickfloor&#039;,[&#039;deep ice&#039;]=&#039;deepicetile&#039;,[&#039;sand gravel&#039;]=&#039;sandgraveltile&#039;,[&#039;spider nest&#039;]=&#039;spidernesttile&#039;,[&#039;crypt ash&#039;]=&#039;cryptash&#039;,[&#039;deep sandstone&#039;]=&#039;deepsandstone&#039;,[&#039;straw tile&#039;]=&#039;strawtile&#039;,[&#039;liquid slime&#039;]=&#039;liquidslimetile&#039;,[&#039;slime rock&#039;]=&#039;slimerock&#039;,[&#039;crypt path&#039;]=&#039;cryptpath&#039;,[&#039;spider castle floor&#039;]=&#039;spidercastlefloor&#039;,[&#039;spider cobble&#039;]=&#039;spidercobbletile&#039;,[&#039;spider castle carpet&#039;]=&#039;spidercastlecarpet&#039;,[&#039;dawn path&#039;]=&#039;dawnpath&#039;,[&#039;lava path&#039;]=&#039;lavapath&#039;,[&#039;moon path&#039;]=&#039;moonpath&#039;,[&#039;dark moon path&#039;]=&#039;darkmoonpath&#039;,[&#039;dark full moon path&#039;]=&#039;darkfullmoonpath&#039;,[&#039;crystal&#039;]=&#039;crystal&#039;,[&#039;amethyst gravel&#039;]=&#039;amethystgravel&#039;,[&#039;sapphire gravel&#039;]=&#039;sapphiregravel&#039;,[&#039;emerald gravel&#039;]=&#039;emeraldgravel&#039;,[&#039;ruby gravel&#039;]=&#039;rubygravel&#039;,[&#039;ancient ruin floor&#039;]=&#039;ancientruinfloor&#039;,[&#039;chroma key tile - 0xff00ff00&#039;]=&#039;chromakeygreen&#039;,[&#039;chroma key tile - 0xff0000ff&#039;]=&#039;chromakeyblue&#039;,[&#039;chroma key tile - 0xff00ffff&#039;]=&#039;chromakeycyan&#039;,[&#039;chroma key tile - 0xffff00ff&#039;]=&#039;chromakeypink&#039;,[&#039;air&#039;]=&#039;air&#039;,[&#039;coins&#039;]=&#039;coin&#039;,[&#039;oak tree&#039;]=&#039;oaktree&#039;,[&#039;oak tree stump&#039;]=&#039;oaktreestump&#039;,[&#039;oak sapling&#039;]=&#039;oaksapling&#039;,[&#039;spruce tree&#039;]=&#039;sprucetree&#039;,[&#039;spruce tree stump&#039;]=&#039;sprucetreestump&#039;,[&#039;spruce log bench&#039;]=&#039;sprucelogbench&#039;,[&#039;spruce sapling&#039;]=&#039;sprucesapling&#039;,[&#039;pine tree&#039;]=&#039;pinetree&#039;,[&#039;pine sapling&#039;]=&#039;pinesapling&#039;,[&#039;palm tree&#039;]=&#039;palmtree&#039;,[&#039;palm sapling&#039;]=&#039;palmsapling&#039;,[&#039;willow tree&#039;]=&#039;willowtree&#039;,[&#039;willow tree stump&#039;]=&#039;willowtreestump&#039;,[&#039;willow sapling&#039;]=&#039;willowsapling&#039;,[&#039;maple tree&#039;]=&#039;mapletree&#039;,[&#039;maple sapling&#039;]=&#039;maplesapling&#039;,[&#039;birch tree&#039;]=&#039;birchtree&#039;,[&#039;birch sapling&#039;]=&#039;birchsapling&#039;,[&#039;cactus tree&#039;]=&#039;cactus&#039;,[&#039;cactus&#039;]=&#039;cactussapling&#039;,[&#039;deadwood tree&#039;]=&#039;deadwoodtree&#039;,[&#039;deadwood sapling&#039;]=&#039;deadwoodsapling&#039;,[&#039;apple tree&#039;]=&#039;appletree&#039;,[&#039;apple sapling&#039;]=&#039;applesapling&#039;,[&#039;lemon tree&#039;]=&#039;lemontree&#039;,[&#039;lemon sapling&#039;]=&#039;lemonsapling&#039;,[&#039;coconut tree&#039;]=&#039;coconuttree&#039;,[&#039;coconut sapling&#039;]=&#039;coconutsapling&#039;,[&#039;banana tree&#039;]=&#039;bananatree&#039;,[&#039;banana sapling&#039;]=&#039;bananasapling&#039;,[&#039;blueberry bush&#039;]=&#039;blueberrybush&#039;,[&#039;blueberry bush sapling&#039;]=&#039;blueberrysapling&#039;,[&#039;raspberry bush&#039;]=&#039;raspberrybush&#039;,[&#039;raspberry bush sapling&#039;]=&#039;raspberrysapling&#039;,[&#039;blackberry bush&#039;]=&#039;blackberrybush&#039;,[&#039;blackberry bush sapling&#039;]=&#039;blackberrysapling&#039;,[&#039;workstation&#039;]=&#039;workstationduo&#039;,[&#039;forge&#039;]=&#039;forge&#039;,[&#039;carpenters bench&#039;]=&#039;carpentersbench&#039;,[&#039;landscaping station&#039;]=&#039;landscapingstation&#039;,[&#039;iron anvil&#039;]=&#039;ironanvil&#039;,[&#039;alchemy table&#039;]=&#039;alchemytable&#039;,[&#039;demonic workstation&#039;]=&#039;demonicworkstationduo&#039;,[&#039;demonic anvil&#039;]=&#039;demonicanvil&#039;,[&#039;void alchemy table&#039;]=&#039;voidalchemytable&#039;,[&#039;tungsten workstation&#039;]=&#039;tungstenworkstation&#039;,[&#039;tungsten anvil&#039;]=&#039;tungstenanvil&#039;,[&#039;caveglow alchemy table&#039;]=&#039;caveglowalchemytable&#039;,[&#039;fallen workstation&#039;]=&#039;fallenworkstation&#039;,[&#039;fallen anvil&#039;]=&#039;fallenanvil&#039;,[&#039;fallen alchemy table&#039;]=&#039;fallenalchemytable&#039;,[&#039;cartographer table&#039;]=&#039;cartographertable&#039;,[&#039;wood wall&#039;]=&#039;woodwall&#039;,[&#039;wood door&#039;]=&#039;wooddoor&#039;,[&#039;pine wall&#039;]=&#039;pinewall&#039;,[&#039;pine door&#039;]=&#039;pinedoor&#039;,[&#039;palm wall&#039;]=&#039;palmwall&#039;,[&#039;palm door&#039;]=&#039;palmdoor&#039;,[&#039;stone wall&#039;]=&#039;stonewall&#039;,[&#039;stone door&#039;]=&#039;stonedoor&#039;,[&#039;sandstone wall&#039;]=&#039;sandstonewall&#039;,[&#039;sandstone door&#039;]=&#039;sandstonedoor&#039;,[&#039;swamp stone wall&#039;]=&#039;swampstonewall&#039;,[&#039;swamp stone door&#039;]=&#039;swampstonedoor&#039;,[&#039;snow stone wall&#039;]=&#039;snowstonewall&#039;,[&#039;snow stone door&#039;]=&#039;snowstonedoor&#039;,[&#039;ice wall&#039;]=&#039;icewall&#039;,[&#039;ice door&#039;]=&#039;icedoor&#039;,[&#039;brick wall&#039;]=&#039;brickwall&#039;,[&#039;brick door&#039;]=&#039;brickdoor&#039;,[&#039;dungeon wall&#039;]=&#039;dungeonwall&#039;,[&#039;dungeon door&#039;]=&#039;dungeondoor&#039;,[&#039;deep stone wall&#039;]=&#039;deepstonewall&#039;,[&#039;deep stone door&#039;]=&#039;deepstonedoor&#039;,[&#039;obsidian wall&#039;]=&#039;obsidianwall&#039;,[&#039;obsidian door&#039;]=&#039;obsidiandoor&#039;,[&#039;deep snow stone wall&#039;]=&#039;deepsnowstonewall&#039;,[&#039;deep snow stone door&#039;]=&#039;deepsnowstonedoor&#039;,[&#039;deep swamp stone wall&#039;]=&#039;deepswampstonewall&#039;,[&#039;deep swamp stone door&#039;]=&#039;deepswampstonedoor&#039;,[&#039;deep sandstone wall&#039;]=&#039;deepsandstonewall&#039;,[&#039;deep sandstone door&#039;]=&#039;deepsandstonedoor&#039;,[&#039;crypt wall&#039;]=&#039;cryptwall&#039;,[&#039;crypt door&#039;]=&#039;cryptdoor&#039;,[&#039;spider castle wall&#039;]=&#039;spidercastlewall&#039;,[&#039;spider castle door&#039;]=&#039;spidercastledoor&#039;,[&#039;dawn wall&#039;]=&#039;dawnwall&#039;,[&#039;dawn door&#039;]=&#039;dawndoor&#039;,[&#039;dusk wall&#039;]=&#039;duskwall&#039;,[&#039;dusk door&#039;]=&#039;duskdoor&#039;,[&#039;ancient ruin wall&#039;]=&#039;ancientruinwall&#039;,[&#039;ancient ruin door&#039;]=&#039;ancientruindoor&#039;,[&#039;wood fence&#039;]=&#039;woodfence&#039;,[&#039;wood fence gate&#039;]=&#039;woodfencegate&#039;,[&#039;stone fence&#039;]=&#039;stonefence&#039;,[&#039;stone fence gate&#039;]=&#039;stonefencegate&#039;,[&#039;iron fence&#039;]=&#039;ironfence&#039;,[&#039;iron fence gate&#039;]=&#039;ironfencegate&#039;,[&#039;crypt fence&#039;]=&#039;cryptfence&#039;,[&#039;crypt fence gate&#039;]=&#039;cryptfencegate&#039;,[&#039;wood column&#039;]=&#039;woodcolumn&#039;,[&#039;stone column&#039;]=&#039;stonecolumn&#039;,[&#039;snow stone column&#039;]=&#039;snowstonecolumn&#039;,[&#039;sandstone column&#039;]=&#039;sandstonecolumn&#039;,[&#039;swamp stone column&#039;]=&#039;swampstonecolumn&#039;,[&#039;deep stone column&#039;]=&#039;deepstonecolumn&#039;,[&#039;obsidian column&#039;]=&#039;obsidiancolumn&#039;,[&#039;deep snow stone column&#039;]=&#039;deepsnowstonecolumn&#039;,[&#039;deep swamp stone column&#039;]=&#039;deepswampstonecolumn&#039;,[&#039;deep sandstone column&#039;]=&#039;deepsandstonecolumn&#039;,[&#039;crypt column&#039;]=&#039;cryptcolumn&#039;,[&#039;spider castle column&#039;]=&#039;spidercastlecolumn&#039;,[&#039;storagebox&#039;]=&#039;storagebox&#039;,[&#039;barrel&#039;]=&#039;barrel&#039;,[&#039;demon chest&#039;]=&#039;demonchest&#039;,[&#039;cooling box&#039;]=&#039;coolingbox&#039;,[&#039;incinerator&#039;]=&#039;incinerator&#039;,[&#039;torch&#039;]=&#039;torch&#039;,[&#039;wall torch&#039;]=&#039;walltorch&#039;,[&#039;iron lamp&#039;]=&#039;ironlamp&#039;,[&#039;gold lamp&#039;]=&#039;goldlamp&#039;,[&#039;fire chalice&#039;]=&#039;firechalice&#039;,[&#039;temple fire chalice&#039;]=&#039;templefirechalice&#039;,[&#039;copper streetlamp&#039;]=&#039;copperstreetlamp&#039;,[&#039;iron streetlamp&#039;]=&#039;ironstreetlamp&#039;,[&#039;gold streetlamp&#039;]=&#039;goldstreetlamp&#039;,[&#039;tungsten streetlamp&#039;]=&#039;tungstenstreetlamp&#039;,[&#039;copper double streetlamp&#039;]=&#039;copperdoublestreetlamp&#039;,[&#039;iron double streetlamp&#039;]=&#039;irondoublestreetlamp&#039;,[&#039;gold double streetlamp&#039;]=&#039;golddoublestreetlamp&#039;,[&#039;tungsten double streetlamp&#039;]=&#039;tungstendoublestreetlamp&#039;,[&#039;oil lantern&#039;]=&#039;oillantern&#039;,[&#039;lantern&#039;]=&#039;lantern&#039;,[&#039;wall lantern&#039;]=&#039;walllantern&#039;,[&#039;water lantern&#039;]=&#039;waterlantern&#039;,[&#039;candle&#039;]=&#039;candle&#039;,[&#039;wall candle&#039;]=&#039;wallcandle&#039;,[&#039;stone candle pedestal&#039;]=&#039;stonecandlepedestal&#039;,[&#039;snow candle pedestal&#039;]=&#039;snowcandlepedestal&#039;,[&#039;swamp candle pedestal&#039;]=&#039;swampcandlepedestal&#039;,[&#039;desert candle pedestal&#039;]=&#039;desertcandlepedestal&#039;,[&#039;tiki torch&#039;]=&#039;tikitorch&#039;,[&#039;broken painting&#039;]=&#039;paintingbroken&#039;,[&#039;apple painting&#039;]=&#039;paintingapple&#039;,[&#039;avocado painting&#039;]=&#039;paintingavocado&#039;,[&#039;banana painting&#039;]=&#039;paintingbanana&#039;,[&#039;abstract painting&#039;]=&#039;paintingabstract&#039;,[&#039;rainy day painting&#039;]=&#039;paintingrainsun&#039;,[&#039;heart painting&#039;]=&#039;paintingheart&#039;,[&#039;dagger painting&#039;]=&#039;paintingdagger&#039;,[&#039;suspicious painting&#039;]=&#039;paintingeye&#039;,[&#039;mouse painting&#039;]=&#039;paintingmouse&#039;,[&#039;parrot painting&#039;]=&#039;paintingparrot&#039;,[&#039;duck painting&#039;]=&#039;paintingduck&#039;,[&#039;castle painting&#039;]=&#039;paintingcastle&#039;,[&#039;stone caveling painting&#039;]=&#039;paintingstonecaveling&#039;,[&#039;snow stone caveling painting&#039;]=&#039;paintingsnowcaveling&#039;,[&#039;swamp stone caveling painting&#039;]=&#039;paintingswampcaveling&#039;,[&#039;sand stone caveling painting&#039;]=&#039;paintingsandstonecaveling&#039;,[&#039;large painting of strange lands&#039;]=&#039;paintinglargeworldmap&#039;,[&#039;large ship painting&#039;]=&#039;paintinglargeship&#039;,[&#039;large castle painting&#039;]=&#039;paintinglargecastle&#039;,[&#039;large abstract painting&#039;]=&#039;paintinglargeabstract&#039;,[&#039;wise painting&#039;]=&#039;paintingelder&#039;,[&#039;cool painting&#039;]=&#039;paintingcooljonas&#039;,[&#039;happy poster&#039;]=&#039;paintingposter&#039;,[&#039;sign&#039;]=&#039;sign&#039;,[&#039;flower pot&#039;]=&#039;flowerpot&#039;,[&#039;armor stand&#039;]=&#039;armorstand&#039;,[&#039;training dummy&#039;]=&#039;trainingdummy&#039;,[&#039;snowman&#039;]=&#039;snowmantrainingdummy&#039;,[&#039;stone coffin&#039;]=&#039;stonecoffin&#039;,[&#039;crypt coffin&#039;]=&#039;cryptcoffin&#039;,[&#039;gravestone&#039;]=&#039;cryptgravestone2&#039;,[&#039;minecart track&#039;]=&#039;minecarttrack&#039;,[&#039;trap track&#039;]=&#039;traptrack&#039;,[&#039;spider egg&#039;]=&#039;spideregg&#039;,[&#039;fountain&#039;]=&#039;fountain&#039;,[&#039;blood fountain&#039;]=&#039;bloodfountain&#039;,[&#039;overgrown fountain&#039;]=&#039;overgrownfountain&#039;,[&#039;oak chest&#039;]=&#039;oakchest&#039;,[&#039;oak dinner table&#039;]=&#039;oakdinnertable&#039;,[&#039;oak desk&#039;]=&#039;oakdesk&#039;,[&#039;oak modular table&#039;]=&#039;oakmodulartable&#039;,[&#039;oak chair&#039;]=&#039;oakchair&#039;,[&#039;oak bench&#039;]=&#039;oakbench&#039;,[&#039;oak bookshelf&#039;]=&#039;oakbookshelf&#039;,[&#039;oak cabinet&#039;]=&#039;oakcabinet&#039;,[&#039;oak bed&#039;]=&#039;oakbed&#039;,[&#039;oak dresser&#039;]=&#039;oakdresser&#039;,[&#039;oak clock&#039;]=&#039;oakclock&#039;,[&#039;oak candelabra&#039;]=&#039;oakcandelabra&#039;,[&#039;oak display&#039;]=&#039;oakdisplay&#039;,[&#039;oak bathtub&#039;]=&#039;oakbathtub&#039;,[&#039;oak toilet&#039;]=&#039;oaktoilet&#039;,[&#039;spruce chest&#039;]=&#039;sprucechest&#039;,[&#039;spruce dinner table&#039;]=&#039;sprucedinnertable&#039;,[&#039;spruce desk&#039;]=&#039;sprucedesk&#039;,[&#039;spruce modular table&#039;]=&#039;sprucemodulartable&#039;,[&#039;spruce chair&#039;]=&#039;sprucechair&#039;,[&#039;spruce bench&#039;]=&#039;sprucebench&#039;,[&#039;spruce bookshelf&#039;]=&#039;sprucebookshelf&#039;,[&#039;spruce cabinet&#039;]=&#039;sprucecabinet&#039;,[&#039;spruce bed&#039;]=&#039;sprucebed&#039;,[&#039;spruce dresser&#039;]=&#039;sprucedresser&#039;,[&#039;spruce clock&#039;]=&#039;spruceclock&#039;,[&#039;spruce candelabra&#039;]=&#039;sprucecandelabra&#039;,[&#039;spruce display&#039;]=&#039;sprucedisplay&#039;,[&#039;spruce bathtub&#039;]=&#039;sprucebathtub&#039;,[&#039;spruce toilet&#039;]=&#039;sprucetoilet&#039;,[&#039;pine chest&#039;]=&#039;pinechest&#039;,[&#039;pine dinner table&#039;]=&#039;pinedinnertable&#039;,[&#039;pine desk&#039;]=&#039;pinedesk&#039;,[&#039;pine modular table&#039;]=&#039;pinemodulartable&#039;,[&#039;pine chair&#039;]=&#039;pinechair&#039;,[&#039;pine bench&#039;]=&#039;pinebench&#039;,[&#039;pine bookshelf&#039;]=&#039;pinebookshelf&#039;,[&#039;pine cabinet&#039;]=&#039;pinecabinet&#039;,[&#039;pine bed&#039;]=&#039;pinebed&#039;,[&#039;pine dresser&#039;]=&#039;pinedresser&#039;,[&#039;pine clock&#039;]=&#039;pineclock&#039;,[&#039;pine candelabra&#039;]=&#039;pinecandelabra&#039;,[&#039;pine display&#039;]=&#039;pinedisplay&#039;,[&#039;pine bathtub&#039;]=&#039;pinebathtub&#039;,[&#039;pine toilet&#039;]=&#039;pinetoilet&#039;,[&#039;palm chest&#039;]=&#039;palmchest&#039;,[&#039;palm dinner table&#039;]=&#039;palmdinnertable&#039;,[&#039;palm desk&#039;]=&#039;palmdesk&#039;,[&#039;palm modular table&#039;]=&#039;palmmodulartable&#039;,[&#039;palm chair&#039;]=&#039;palmchair&#039;,[&#039;palm bench&#039;]=&#039;palmbench&#039;,[&#039;palm bookshelf&#039;]=&#039;palmbookshelf&#039;,[&#039;palm cabinet&#039;]=&#039;palmcabinet&#039;,[&#039;palm bed&#039;]=&#039;palmbed&#039;,[&#039;palm dresser&#039;]=&#039;palmdresser&#039;,[&#039;palm clock&#039;]=&#039;palmclock&#039;,[&#039;palm candelabra&#039;]=&#039;palmcandelabra&#039;,[&#039;palm display&#039;]=&#039;palmdisplay&#039;,[&#039;palm bathtub&#039;]=&#039;palmbathtub&#039;,[&#039;palm toilet&#039;]=&#039;palmtoilet&#039;,[&#039;maple chest&#039;]=&#039;maplechest&#039;,[&#039;maple dinner table&#039;]=&#039;mapledinnertable&#039;,[&#039;maple desk&#039;]=&#039;mapledesk&#039;,[&#039;maple modular table&#039;]=&#039;maplemodulartable&#039;,[&#039;maple chair&#039;]=&#039;maplechair&#039;,[&#039;maple bench&#039;]=&#039;maplebench&#039;,[&#039;maple bookshelf&#039;]=&#039;maplebookshelf&#039;,[&#039;maple cabinet&#039;]=&#039;maplecabinet&#039;,[&#039;maple bed&#039;]=&#039;maplebed&#039;,[&#039;maple dresser&#039;]=&#039;mapledresser&#039;,[&#039;maple clock&#039;]=&#039;mapleclock&#039;,[&#039;maple candelabra&#039;]=&#039;maplecandelabra&#039;,[&#039;maple display&#039;]=&#039;mapledisplay&#039;,[&#039;maple bathtub&#039;]=&#039;maplebathtub&#039;,[&#039;maple toilet&#039;]=&#039;mapletoilet&#039;,[&#039;birch chest&#039;]=&#039;birchchest&#039;,[&#039;birch dinner table&#039;]=&#039;birchdinnertable&#039;,[&#039;birch desk&#039;]=&#039;birchdesk&#039;,[&#039;birch modular table&#039;]=&#039;birchmodulartable&#039;,[&#039;birch chair&#039;]=&#039;birchchair&#039;,[&#039;birch bench&#039;]=&#039;birchbench&#039;,[&#039;birch bookshelf&#039;]=&#039;birchbookshelf&#039;,[&#039;birch cabinet&#039;]=&#039;birchcabinet&#039;,[&#039;birch bed&#039;]=&#039;birchbed&#039;,[&#039;birch dresser&#039;]=&#039;birchdresser&#039;,[&#039;birch clock&#039;]=&#039;birchclock&#039;,[&#039;birch candelabra&#039;]=&#039;birchcandelabra&#039;,[&#039;birch display&#039;]=&#039;birchdisplay&#039;,[&#039;birch bathtub&#039;]=&#039;birchbathtub&#039;,[&#039;birch toilet&#039;]=&#039;birchtoilet&#039;,[&#039;dungeon chest&#039;]=&#039;dungeonchest&#039;,[&#039;dungeon dinner table&#039;]=&#039;dungeondinnertable&#039;,[&#039;dungeon desk&#039;]=&#039;dungeondesk&#039;,[&#039;dungeon modular table&#039;]=&#039;dungeonmodulartable&#039;,[&#039;dungeon chair&#039;]=&#039;dungeonchair&#039;,[&#039;dungeon bench&#039;]=&#039;dungeonbench&#039;,[&#039;dungeon bookshelf&#039;]=&#039;dungeonbookshelf&#039;,[&#039;dungeon cabinet&#039;]=&#039;dungeoncabinet&#039;,[&#039;dungeon bed&#039;]=&#039;dungeonbed&#039;,[&#039;dungeon dresser&#039;]=&#039;dungeondresser&#039;,[&#039;dungeon clock&#039;]=&#039;dungeonclock&#039;,[&#039;dungeon candelabra&#039;]=&#039;dungeoncandelabra&#039;,[&#039;dungeon display&#039;]=&#039;dungeondisplay&#039;,[&#039;dungeon bathtub&#039;]=&#039;dungeonbathtub&#039;,[&#039;dungeon toilet&#039;]=&#039;dungeontoilet&#039;,[&#039;deadwood chest&#039;]=&#039;deadwoodchest&#039;,[&#039;deadwood dinner table&#039;]=&#039;deadwooddinnertable&#039;,[&#039;deadwood desk&#039;]=&#039;deadwooddesk&#039;,[&#039;deadwood modular table&#039;]=&#039;deadwoodmodulartable&#039;,[&#039;deadwood chair&#039;]=&#039;deadwoodchair&#039;,[&#039;deadwood bench&#039;]=&#039;deadwoodbench&#039;,[&#039;deadwood bookshelf&#039;]=&#039;deadwoodbookshelf&#039;,[&#039;deadwood cabinet&#039;]=&#039;deadwoodcabinet&#039;,[&#039;deadwood bed&#039;]=&#039;deadwoodbed&#039;,[&#039;deadwood dresser&#039;]=&#039;deadwooddresser&#039;,[&#039;deadwood clock&#039;]=&#039;deadwoodclock&#039;,[&#039;deadwood candelabra&#039;]=&#039;deadwoodcandelabra&#039;,[&#039;deadwood candles&#039;]=&#039;deadwoodcandles&#039;,[&#039;deadwood 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Executioner&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;goldencausticexecutioner&#039;]={[&#039;itemID&#039;]=1102,[&#039;displayName&#039;]=&#039;item.goldencausticexecutioner&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;gemstonelongsword&#039;]={[&#039;itemID&#039;]=1103,[&#039;displayName&#039;]=&#039;Gemstone Longsword&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;irongreatsword&#039;]={[&#039;itemID&#039;]=1104,[&#039;displayName&#039;]=&#039;Iron Greatsword&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;frostgreatsword&#039;]={[&#039;itemID&#039;]=1105,[&#039;displayName&#039;]=&#039;Frost Greatsword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=114,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ivygreatsword&#039;]={[&#039;itemID&#039;]=1106,[&#039;displayName&#039;]=&#039;Ivy Greatsword&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=80,[&#039;meleeDamage&#039;]=80,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;quartzgreatsword&#039;]={[&#039;itemID&#039;]=1107,[&#039;displayName&#039;]=&#039;Quartz Greatsword&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;glacialgreatsword&#039;]={[&#039;itemID&#039;]=1108,[&#039;displayName&#039;]=&#039;Glacial Greatsword&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=125,[&#039;meleeDamage&#039;]=125,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;slimegreatsword&#039;]={[&#039;itemID&#039;]=1109,[&#039;displayName&#039;]=&#039;Slime Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1110,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1950,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1111,[&#039;displayName&#039;]=&#039;Wood 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Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2.5},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1124,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1125,[&#039;displayName&#039;]=&#039;Frost 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Bow&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;frostbow&#039;]={[&#039;itemID&#039;]=1133,[&#039;displayName&#039;]=&#039;Frost Bow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=22,[&#039;rangedDamage&#039;]=22,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=160},[&#039;demonicbow&#039;]={[&#039;itemID&#039;]=1134,[&#039;displayName&#039;]=&#039;Demonic Bow&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=25,[&#039;rangedDamage&#039;]=25,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;ivybow&#039;]={[&#039;itemID&#039;]=1135,[&#039;displayName&#039;]=&#039;Ivy Bow&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=29,[&#039;rangedDamage&#039;]=29,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;vulturesburst&#039;]={[&#039;itemID&#039;]=1136,[&#039;displayName&#039;]=&#039;Vultures Burst&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=38,[&#039;rangedDamage&#039;]=38,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;tungstenbow&#039;]={[&#039;itemID&#039;]=1137,[&#039;displayName&#039;]=&#039;Tungsten Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;glacialbow&#039;]={[&#039;itemID&#039;]=1138,[&#039;displayName&#039;]=&#039;Glacial Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=40,[&#039;rangedDamage&#039;]=40,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;bowofdualism&#039;]={[&#039;itemID&#039;]=1139,[&#039;displayName&#039;]=&#039;Bow of Dualism&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=220},[&#039;antiquebow&#039;]={[&#039;itemID&#039;]=1140,[&#039;displayName&#039;]=&#039;Antique Bow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=240},[&#039;thecrimsonsky&#039;]={[&#039;itemID&#039;]=1141,[&#039;displayName&#039;]=&#039;The Crimson Sky&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;arachnidwebbow&#039;]={[&#039;itemID&#039;]=1142,[&#039;displayName&#039;]=&#039;Arachnid Web Bow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldenarachnidwebbow&#039;]={[&#039;itemID&#039;]=1143,[&#039;displayName&#039;]=&#039;item.goldenarachnidwebbow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldgreatbow&#039;]={[&#039;itemID&#039;]=1144,[&#039;displayName&#039;]=&#039;Gold 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Greatbow&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=55,[&#039;rangedDamage&#039;]=55,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;ivygreatbow&#039;]={[&#039;itemID&#039;]=1146,[&#039;displayName&#039;]=&#039;Ivy Greatbow&#039;,[&#039;brokerValue&#039;]=140,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=65,[&#039;rangedDamage&#039;]=65,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=375},[&#039;tungstengreatbow&#039;]={[&#039;itemID&#039;]=1147,[&#039;displayName&#039;]=&#039;Tungsten Greatbow&#039;,[&#039;brokerValue&#039;]=250,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=95,[&#039;rangedDamage&#039;]=95,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1200,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;myceliumgreatbow&#039;]={[&#039;itemID&#039;]=1148,[&#039;displayName&#039;]=&#039;Mycelium Greatbow&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=110,[&#039;rangedDamage&#039;]=110,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1400,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=425},[&#039;druidsgreatbow&#039;]={[&#039;itemID&#039;]=1149,[&#039;displayName&#039;]=&#039;Druids Greatbow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=80,[&#039;rangedDamage&#039;]=80,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=300},[&#039;slimegreatbow&#039;]={[&#039;itemID&#039;]=1150,[&#039;displayName&#039;]=&#039;Slime Greatbow&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=96,[&#039;rangedDamage&#039;]=96,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;nightpiercer&#039;]={[&#039;itemID&#039;]=1151,[&#039;displayName&#039;]=&#039;Night 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Nest&#039;,[&#039;brokerValue&#039;]=475,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=122,[&#039;rangedDamage&#039;]=122,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1400,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;stonearrow&#039;]={[&#039;itemID&#039;]=1153,[&#039;displayName&#039;]=&#039;Stone Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;firearrow&#039;]={[&#039;itemID&#039;]=1154,[&#039;displayName&#039;]=&#039;Fire Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;frostarrow&#039;]={[&#039;itemID&#039;]=1155,[&#039;displayName&#039;]=&#039;Frost Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1156,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1157,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1158,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1159,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1160,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1161,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;webbedgun&#039;]={[&#039;itemID&#039;]=1162,[&#039;displayName&#039;]=&#039;Webbed Gun&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=26,[&#039;rangedDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;machinegun&#039;]={[&#039;itemID&#039;]=1163,[&#039;displayName&#039;]=&#039;Machine 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Rifle&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=43,[&#039;rangedDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=650},[&#039;flintlock&#039;]={[&#039;itemID&#039;]=1166,[&#039;displayName&#039;]=&#039;Flintlock&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=28,[&#039;rangedDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=450},[&#039;handcannon&#039;]={[&#039;itemID&#039;]=1167,[&#039;displayName&#039;]=&#039;Hand 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Revolver&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=25,[&#039;rangedDamage&#039;]=25,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;shardcannon&#039;]={[&#039;itemID&#039;]=1174,[&#039;displayName&#039;]=&#039;Shard Cannon&#039;,[&#039;brokerValue&#039;]=1500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=28,[&#039;rangedDamage&#039;]=28,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.3,[&#039;attackVelocity&#039;]=350},[&#039;snowlauncher&#039;]={[&#039;itemID&#039;]=1175,[&#039;displayName&#039;]=&#039;Snow Launcher&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=0,[&#039;rangedDamage&#039;]=0,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;simplebullet&#039;]={[&#039;itemID&#039;]=1176,[&#039;displayName&#039;]=&#039;Simple Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;frostbullet&#039;]={[&#039;itemID&#039;]=1177,[&#039;displayName&#039;]=&#039;Frost Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingbullet&#039;]={[&#039;itemID&#039;]=1178,[&#039;displayName&#039;]=&#039;Bouncing Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;voidbullet&#039;]={[&#039;itemID&#039;]=1179,[&#039;displayName&#039;]=&#039;Void Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;cannonball&#039;]={[&#039;itemID&#039;]=1180,[&#039;displayName&#039;]=&#039;Cannonball&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;crystalbullet&#039;]={[&#039;itemID&#039;]=1181,[&#039;displayName&#039;]=&#039;Crystal Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;seedbullet&#039;]={[&#039;itemID&#039;]=1182,[&#039;displayName&#039;]=&#039;item.seedbullet&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false},[&#039;woodstaff&#039;]={[&#039;itemID&#039;]=1183,[&#039;displayName&#039;]=&#039;Wood Staff&#039;,[&#039;brokerValue&#039;]=30,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=0.75},[&#039;sparkler&#039;]={[&#039;itemID&#039;]=1184,[&#039;displayName&#039;]=&#039;Sparkler&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=10,[&#039;magicDamage&#039;]=10,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=0.5},[&#039;bloodbolt&#039;]={[&#039;itemID&#039;]=1185,[&#039;displayName&#039;]=&#039;Blood Bolt&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=20,[&#039;magicDamage&#039;]=20,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0.75},[&#039;venomstaff&#039;]={[&#039;itemID&#039;]=1186,[&#039;displayName&#039;]=&#039;Venom Staff&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=15,[&#039;magicDamage&#039;]=15,[&#039;attackAnimTime&#039;]=500,[&#039;itemCooldownTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=3},[&#039;froststaff&#039;]={[&#039;itemID&#039;]=1187,[&#039;displayName&#039;]=&#039;Frost Staff&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=16,[&#039;magicDamage&#039;]=16,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=400,[&#039;manaCost&#039;]=1},[&#039;bloodvolley&#039;]={[&#039;itemID&#039;]=1188,[&#039;displayName&#039;]=&#039;Blood Volley&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=12,[&#039;magicDamage&#039;]=12,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=1.5},[&#039;voidstaff&#039;]={[&#039;itemID&#039;]=1189,[&#039;displayName&#039;]=&#039;Void Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2},[&#039;voidmissile&#039;]={[&#039;itemID&#039;]=1190,[&#039;displayName&#039;]=&#039;Void Missile&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=35,[&#039;magicDamage&#039;]=35,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2},[&#039;swamptome&#039;]={[&#039;itemID&#039;]=1191,[&#039;displayName&#039;]=&#039;Swamp Tome&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1.5},[&#039;boulderstaff&#039;]={[&#039;itemID&#039;]=1192,[&#039;displayName&#039;]=&#039;Boulder Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=28,[&#039;magicDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60,[&#039;manaCost&#039;]=2},[&#039;quartzstaff&#039;]={[&#039;itemID&#039;]=1193,[&#039;displayName&#039;]=&#039;Quartz Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=43,[&#039;magicDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;dredgingstaff&#039;]={[&#039;itemID&#039;]=1194,[&#039;displayName&#039;]=&#039;Dredging Staff&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=30,[&#039;magicDamage&#039;]=30,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.25},[&#039;genielamp&#039;]={[&#039;itemID&#039;]=1195,[&#039;displayName&#039;]=&#039;Genie Lamp&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=150,[&#039;attackSpeed&#039;]=6.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=0.3},[&#039;elderlywand&#039;]={[&#039;itemID&#039;]=1196,[&#039;displayName&#039;]=&#039;Elderly Wand&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;shadowbolt&#039;]={[&#039;itemID&#039;]=1197,[&#039;displayName&#039;]=&#039;Shadow Bolt&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1100,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.8},[&#039;iciclestaff&#039;]={[&#039;itemID&#039;]=1198,[&#039;displayName&#039;]=&#039;Icicle Staff&#039;,[&#039;brokerValue&#039;]=260,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=900,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.75},[&#039;shadowbeam&#039;]={[&#039;itemID&#039;]=1199,[&#039;displayName&#039;]=&#039;Shadow Beam&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2.5},[&#039;cryoquake&#039;]={[&#039;itemID&#039;]=1200,[&#039;displayName&#039;]=&#039;Cryo Quake&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=57,[&#039;magicDamage&#039;]=57,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;swampdwellerstaff&#039;]={[&#039;itemID&#039;]=1201,[&#039;displayName&#039;]=&#039;Swamp Dweller Staff&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=52,[&#039;magicDamage&#039;]=52,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2.25},[&#039;venomshower&#039;]={[&#039;itemID&#039;]=1202,[&#039;displayName&#039;]=&#039;Venom Shower&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2},[&#039;ancientdredgingstaff&#039;]={[&#039;itemID&#039;]=1203,[&#039;displayName&#039;]=&#039;Ancient Dredging Staff&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1300,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=55,[&#039;magicDamage&#039;]=55,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=5},[&#039;dragonlance&#039;]={[&#039;itemID&#039;]=1204,[&#039;displayName&#039;]=&#039;Dragon Lance&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=5},[&#039;slimestaff&#039;]={[&#039;itemID&#039;]=1205,[&#039;displayName&#039;]=&#039;Slime Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1250,[&#039;attackKnockback&#039;]=15,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3.5},[&#039;phantompopper&#039;]={[&#039;itemID&#039;]=1206,[&#039;displayName&#039;]=&#039;Phantom Popper&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=59,[&#039;magicDamage&#039;]=59,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=20,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=4.5},[&#039;bloodgrimoire&#039;]={[&#039;itemID&#039;]=1207,[&#039;displayName&#039;]=&#039;Blood Grimoire&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=225,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0},[&#039;webweaver&#039;]={[&#039;itemID&#039;]=1208,[&#039;displayName&#039;]=&#039;Web Weaver&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=37,[&#039;magicDamage&#039;]=37,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=5000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=15},[&#039;emeraldwand&#039;]={[&#039;itemID&#039;]=1209,[&#039;displayName&#039;]=&#039;Emerald Wand&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1},[&#039;refractor&#039;]={[&#039;itemID&#039;]=1210,[&#039;displayName&#039;]=&#039;Refractor&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=5},[&#039;goldenwebweaver&#039;]={[&#039;itemID&#039;]=1211,[&#039;displayName&#039;]=&#039;item.goldenwebweaver&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=37,[&#039;magicDamage&#039;]=37,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=5000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=15},[&#039;flamelingorb&#039;]={[&#039;itemID&#039;]=1212,[&#039;displayName&#039;]=&#039;item.flamelingorb&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=0,[&#039;magicDamage&#039;]=0,[&#039;attackAnimTime&#039;]=0,[&#039;attackSpeed&#039;]=922337203685477632,[&#039;attackRange&#039;]=0,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=0,[&#039;manaCost&#039;]=0},[&#039;ninjastar&#039;]={[&#039;itemID&#039;]=1213,[&#039;displayName&#039;]=&#039;Ninja Star&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=20,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;icejavelin&#039;]={[&#039;itemID&#039;]=1214,[&#039;displayName&#039;]=&#039;Ice Javelin&#039;,[&#039;brokerValue&#039;]=1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=30,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;woodboomerang&#039;]={[&#039;itemID&#039;]=1215,[&#039;displayName&#039;]=&#039;Wood 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Boomerang&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;hook&#039;]={[&#039;itemID&#039;]=1218,[&#039;displayName&#039;]=&#039;Hook&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150},[&#039;voidboomerang&#039;]={[&#039;itemID&#039;]=1219,[&#039;displayName&#039;]=&#039;Void 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Special&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=62,[&#039;meleeDamage&#039;]=62,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=180},[&#039;snowball&#039;]={[&#039;itemID&#039;]=1228,[&#039;displayName&#039;]=&#039;Snowball&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=0,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;attackVelocity&#039;]=100},[&#039;brainonastick&#039;]={[&#039;itemID&#039;]=1229,[&#039;displayName&#039;]=&#039;Brain on a 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Log&#039;},[&#039;anystone&#039;]={[&#039;displayName&#039;]=&#039;Any Stone&#039;},[&#039;bulletuser&#039;]={[&#039;displayName&#039;]=&#039;Any Bullet Using Gun&#039;},[&#039;anycommonfish&#039;]={[&#039;displayName&#039;]=&#039;Any Common Fish&#039;},[&#039;anyrawmeat&#039;]={[&#039;displayName&#039;]=&#039;Any Raw Meat&#039;},[&#039;anyfruit&#039;]={[&#039;displayName&#039;]=&#039;Any Fruit&#039;}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=19519</id>
		<title>Version History</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=19519"/>
		<updated>2024-11-04T13:33:22Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.28.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304682 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.02&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Changed Tungsten Anvil recipe to use Quartz instead of Obsidian.&lt;br /&gt;
* Fixes crash when using a Sickle.&lt;br /&gt;
* Fixed not being able to edit some text boxes using controller.&lt;br /&gt;
* Updated community translations.&lt;br /&gt;
&lt;br /&gt;
== 0.28.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304643 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.01&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added candles that can be placed on the ground.&lt;br /&gt;
* Added craft 10 key modifier control that overrides craft all by default.&lt;br /&gt;
* Added the ability to upgrade workstations instead of crafting a new one.&lt;br /&gt;
* Added demonic, tungsten and fallen anvils.&lt;br /&gt;
* Added void and caveglow alchemy tables.&lt;br /&gt;
* Added homestone, waystone and settlement flag icons to island map.&lt;br /&gt;
* Added raspberry bush sapling to farmer shop post Pirate Captain.&lt;br /&gt;
* Added work range overlay when hovering over priority to minimap as well as the game scene.&lt;br /&gt;
* Added Adventure journal challenges.&lt;br /&gt;
* Added Banner of Peace as a journal challenge reward.&lt;br /&gt;
* Added Banner of War as a journal challenge reward.&lt;br /&gt;
* Added Travelstone as a journal challenge reward.&lt;br /&gt;
* Added Miners Prosthetic trinket as a journal challenge reward.&lt;br /&gt;
* Added Seed Gun and Seed Pouch as journal challenge reward.&lt;br /&gt;
* Added Seahorse mount as journal challenge reward.&lt;br /&gt;
* Added fishing hut and broken fence preset that generate on spawn islands.&lt;br /&gt;
* Added flower patches to forest, plains, snow and swamp biomes.&lt;br /&gt;
* Added tree stumps and fallen logs to forest and swamp biomes.&lt;br /&gt;
* Added tree roots clutter to swamp biomes.&lt;br /&gt;
* Added cow skeleton clutter to desert biomes.&lt;br /&gt;
* Added night soundtrack to plains biome.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Carpets can now be placed under other objects.&lt;br /&gt;
* Painting can now be placed on walls behind other objects.&lt;br /&gt;
* Removed wall torches, wall lanterns and wall candles recipes.&lt;br /&gt;
* Torches and candles can now be placed on fences, tables and walls.&lt;br /&gt;
* Reworked crafting station UI, adding categories, easier searching and highlights.&lt;br /&gt;
* Changed Advanced Workstation to Tungsten Workstation.&lt;br /&gt;
* Reworked regular Workstation and Demonic Workstation to take up a 2x1 space.&lt;br /&gt;
* Tweaked some of crafting station textures.&lt;br /&gt;
* Reworked where a bunch of recipes appear and sorted them to be more intuitive.&lt;br /&gt;
* Lowered the initial settlement recipe &amp;quot;craft until&amp;quot; count for items.&lt;br /&gt;
* Increased the durability of waystones before breaking.&lt;br /&gt;
* New items picked up into pouches will now highlight the pouch.&lt;br /&gt;
* New items in inventory are now more visible with a green slot.&lt;br /&gt;
* Removed the regular Elder quests, replacing them with journal challenges.&lt;br /&gt;
* Elder quest rewards and journal challenges can now be bought again from the Elder himself.&lt;br /&gt;
* The adventure journal will now remember what you had open.&lt;br /&gt;
* The starting elder house is now randomly selected between 7 different presets.&lt;br /&gt;
* Changed the wording of quickstack button tooltips.&lt;br /&gt;
* Objects can now be placed on paths right next to water as well.&lt;br /&gt;
* The tutorial has been slightly updated to include adventure journal and Elder quests.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed game attempting to load known invalid save files.&lt;br /&gt;
* Fixed sunflowers not generating in the new plains biome.&lt;br /&gt;
* Fixed armor, wigs, shirt and shoe items combining on dropped when they shouldn&#039;t.&lt;br /&gt;
* Fixed mages not selling correct homestone and waystones when out on adventure parties.&lt;br /&gt;
* Fixed roped mobs not snapping when teleporting to the roper.&lt;br /&gt;
* Fixed mapshots sometimes causes crashes or corrupt images.&lt;br /&gt;
* Fixed hunters spawning in cabins in the forest not being able to be recruited from the start.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers:&lt;br /&gt;
* There are now several object layers with only the base one supporting collision and object entities.&lt;br /&gt;
&lt;br /&gt;
== 0.27.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4701285005731315638 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.09.27&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added new plains surface biome and village.&lt;br /&gt;
* Added Raspberry Bush.&lt;br /&gt;
* Added Birch Tree and birch furniture set.&lt;br /&gt;
* Added Maple Tree and maple furniture set.&lt;br /&gt;
* Added cracks to most tiles and objects when they&#039;re being broken.&lt;br /&gt;
* Added 25 new painting objects throughout the game.&lt;br /&gt;
* Added 9 new carpets to the carpenters bench.&lt;br /&gt;
* Added water lantern to the carpenters bench.&lt;br /&gt;
* Added fountain to the landscaping station.&lt;br /&gt;
* Added broken painting to the landscaping station.&lt;br /&gt;
* Added Chicken and Rooster husbandry animals.&lt;br /&gt;
* Added Ram husbandry animal.&lt;br /&gt;
* Added Bull husbandry animal.&lt;br /&gt;
* Added Boar husbandry animal.&lt;br /&gt;
* Added the ability to choose desired female/male to husbandry zone when slaughtering.&lt;br /&gt;
* Added Eggs, Chicken Meat and Raspberry food ingredients.&lt;br /&gt;
* Added 14 new food items and recipes.&lt;br /&gt;
* The Evil&#039;s Protector now has a low chance to drop an Eye in a Portal.&lt;br /&gt;
* Added a chance to spawn a new structure in the forest surface biome.&lt;br /&gt;
* Added Grizzly bears to forest caves.&lt;br /&gt;
* Added a secret area to the temple biome.&lt;br /&gt;
* Added a secret area to the desert caves.&lt;br /&gt;
* Added small water streams with bridges to regular caves.&lt;br /&gt;
* Added Stylish Flower head cosmetic to Stylist settlers.&lt;br /&gt;
* Added new and improved wire textures.&lt;br /&gt;
* Added open adventure journal control hotkey.&lt;br /&gt;
* Added 10 slots for playlist and controls to portable vinyl player.&lt;br /&gt;
* Added 2 new music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Villages now have carpets and paintings.&lt;br /&gt;
* Animals in villages will now have to be bought if you want to bring them to your own island.&lt;br /&gt;
* Killing animals in NPC villages will now make the villagers angry.&lt;br /&gt;
* Imported animal items are now no longer sold by merchants and can no longer be obtained.&lt;br /&gt;
* Traveling Merchant can now spawn with animals they sell.&lt;br /&gt;
* Traveling Merchant will now also sell a random large painting.&lt;br /&gt;
* A lot of items now have a larger stack size, such as logs, ores and tiles.&lt;br /&gt;
* Stabby Bush mob will now no longer attack your settlers unprovoked.&lt;br /&gt;
* Stabby Bush mob and summons now explode after fewer hits and the explosion deals less damage.&lt;br /&gt;
* Stabby bush mob and summons attack and movement speed per frenzy stack has been slightly reduced.&lt;br /&gt;
* Pirate Captain boss will now look like the settler he becomes when defeated.&lt;br /&gt;
* Banners now look cooler.&lt;br /&gt;
* Water in caves will now become deeper much faster.&lt;br /&gt;
* Home portals will now try to spawn a bit away from other portals.&lt;br /&gt;
* Increased range on explosives slightly, but decreased damage done to objects and tiles at the edge.&lt;br /&gt;
&lt;br /&gt;
=== Controller: ===&lt;br /&gt;
* Controller control tips will now no longer show if control tips are turned off in interface settings.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed banners not showing when using some specific helmets.&lt;br /&gt;
* Fixed not being able to see hair color selection when having the bald hairstyle selected.&lt;br /&gt;
* Fixed high attack speed weapons hitting an attack speed limit because of game tick rate.&lt;br /&gt;
* Fixed not showing shields when using it and holding a banner at the same time.&lt;br /&gt;
* Fixed explosive modifier dealing a bit too much damage, especially when crawlmageddon zombies would explode.&lt;br /&gt;
* Fixed settlers getting their orders cleared when sent on a mission/expedition.&lt;br /&gt;
* Fixed Deep Sandstone Rock Ancient Fossil Ore recipe.&lt;br /&gt;
* Fixed Stabby Bush death messages not saying what the victim was.&lt;br /&gt;
* Fixed some items being a bit blurry in inventory slots.&lt;br /&gt;
* Fixed Crystal Dragon not having a chance to drop its vinyl.&lt;br /&gt;
* Fixed tracked quests data getting lost when backing up worlds.&lt;br /&gt;
* Fixed shadow on some sapling items.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Upgraded to LWJGL version 3.3.4.&lt;br /&gt;
&lt;br /&gt;
== 0.26.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.16&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Added restart button instead of quit when available after changing active mods.&lt;br /&gt;
* Added the ability to change your settlers looks when talking to your stylist.&lt;br /&gt;
* Traveling merchants now also show on the minimap.&lt;br /&gt;
* Visiting settlers will always show a ? over their head and on the mini map.&lt;br /&gt;
* Quest markers and notices on settlers and visitors now show on the minimap as well.&lt;br /&gt;
* Blood Grimoire now no longer heal on training dummies if a boss is nearby.&lt;br /&gt;
* Enemies killed by only adventure party members will now also count toward a kill for the player.&lt;br /&gt;
* Made Emerald Wand projectiles home in on targets after projectiles slow down.&lt;br /&gt;
* Changed mushroom sprites to be slightly more visible when planted on farmland.&lt;br /&gt;
* Carpets are now significantly cheaper to craft.&lt;br /&gt;
* Changed item sprites of bait.&lt;br /&gt;
* Removed head from pirate recruit debris particles.&lt;br /&gt;
* Adjust enchant cost for all tier 1 and above weapons.&lt;br /&gt;
* Fixed being able to cancel Katana stacks.&lt;br /&gt;
* Fixed sorting causing spoil timers to not merge correctly.&lt;br /&gt;
* Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.&lt;br /&gt;
* Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.&lt;br /&gt;
* Fixed new achievements not getting loaded correctly from Steam if completed on another computer.&lt;br /&gt;
* Fixed adventure party members not using potions and recall scrolls when the player has died.&lt;br /&gt;
* Fixed rare potential crash related to using objects and rendering them at the same time.&lt;br /&gt;
* Fixes Venom Slasher projectiles not gaining resilience on hit.&lt;br /&gt;
* Fixes random enchantments being able to give an enchanted item the same enchantment.&lt;br /&gt;
* Fixes small Crystal Clusters not making sounds when broken.&lt;br /&gt;
* Fixes Cabbage item sprite having a shadow.&lt;br /&gt;
* Fixed Night Steel set not cancelling channelling attacks.&lt;br /&gt;
&lt;br /&gt;
== 0.26.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4352250961656694552 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.10&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added 16 new achievements.&lt;br /&gt;
* Added smooth lighting to rocks and walls.&lt;br /&gt;
* Added wind effects.&lt;br /&gt;
* Added the ability to sit on chairs and benches.&lt;br /&gt;
* Added deeper and shallow parts of water.&lt;br /&gt;
* Added screenshot tool to island map.&lt;br /&gt;
* Added 20 new hairstyles you can select during character creation and Stylist change.&lt;br /&gt;
* Added 12 new eye types you can select during character creation and Stylist change.&lt;br /&gt;
* Added 8 new beard types you can select during character creation and Stylist change.&lt;br /&gt;
* Added expression wheel, by default used by holding down T.&lt;br /&gt;
* Added the ability to restore controls to their default key bind.&lt;br /&gt;
* Added toggle in pouches to disable auto pickup.&lt;br /&gt;
* Added Hardhat cosmetic item bought from the Blacksmith.&lt;br /&gt;
* Added Captains Boots cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Bandana with Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added the option to buy settler cosmetic gear from each settler or Stylist.&lt;br /&gt;
* Added the Stabby Bush found creeping in the wilds.&lt;br /&gt;
* Added Landscaping Station crafted at Advanced Workstation.&lt;br /&gt;
* Added recipes for a ton of different rocks and other objects to the Landscaping Station.&lt;br /&gt;
* Added the ability to change skin and eyes at the Stylist at the cost of void shards.&lt;br /&gt;
* Added 2 new boss soundtracks for Sage and Grit and the Cryo Queen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Reworked over 3200 assets in the game to match new graphics style.&lt;br /&gt;
* Reworked how water is rendered, making depth gradual.&lt;br /&gt;
* Reworked controls settings ui.&lt;br /&gt;
* Reworked host world ui.&lt;br /&gt;
* Tweaked health, mana, resilience and hunger bars.&lt;br /&gt;
* Settlers can now spawn with different genders, hairstyles, skin colors, etc.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to eat if possible.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to shorten their work break.&lt;br /&gt;
* Tweaked some settlers default cosmetics.&lt;br /&gt;
* Changed shader used for scaling to make pixels less blurry when zoomed in.&lt;br /&gt;
* Settlers will now walk around holding the items they are hauling.&lt;br /&gt;
* Increased the interval between settlers update their mood icons.&lt;br /&gt;
* Made settler full inventory only show when it is important.&lt;br /&gt;
* Fences now connect to cave rocks.&lt;br /&gt;
* Hair is now being shown under many hats and helmets in the game.&lt;br /&gt;
* Journal button will now blink when a new entry is available.&lt;br /&gt;
* Talking to the elder will now go straight into quests if you can complete it.&lt;br /&gt;
* Settlers exiting beds will now not exit in cramped spaces and get stuck.&lt;br /&gt;
* Reworked the character creator and stylist interface.&lt;br /&gt;
* Stylist can now change your skin color and eyes as well at the cost of void shards.&lt;br /&gt;
* Settlers can now use banners if you manually give them one.&lt;br /&gt;
* Banner stands will now buff all settlers within range as well.&lt;br /&gt;
* Made Strike Banners obtainable, randomly found in village chests.&lt;br /&gt;
* Flowers can now be placed in the wild as decoration.&lt;br /&gt;
* Zephyr Boots now no longer disables Zephyr Charm trinket.&lt;br /&gt;
* Made the start shirt and shoes colors less limited.&lt;br /&gt;
* Updated all colors of the objects and tiles on the minimap to match the new art style.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed sometimes not being able to place objects near sleeping settlers&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
* Fixed too many tooltips shown when having compressed worlds in the world loading menu.&lt;br /&gt;
* Fixed Windows sometimes deciding not to use the dedicated graphics card if one is available.&lt;br /&gt;
* Fixed restoring backups wiping some world data, like adventure party settlers.&lt;br /&gt;
* Fixed worlds running in the background while you are selecting or creating your character.&lt;br /&gt;
* Fixed ambient lighting sometimes flickering for one second when using non-standard day time modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Added a bunch of illegal mod patches that the game will ignore around crashes and mod conflicts.&lt;br /&gt;
* Changed significant parts of window, graphics and sound systems.&lt;br /&gt;
* Added more launch options, which you can see by using the -help launch option.&lt;br /&gt;
&lt;br /&gt;
== 0.25.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4158590470400903503 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.30&lt;br /&gt;
&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Increased damage of Katana weapons.&lt;br /&gt;
* Increased damage of Crystallized Skull summon weapon.&lt;br /&gt;
* Removed the moving sound by Ruby Dragons.&lt;br /&gt;
* Ruby Crown now also grants +1 max summons.&lt;br /&gt;
* Added recipe for Crystal Bullets to Fallen Workstation.&lt;br /&gt;
* Made trinket slot and item set increase items also mark previous ones as obtained.&lt;br /&gt;
* Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials.&lt;br /&gt;
* Changed Crystal Golem attack to have an indicator, stand still and different sound.&lt;br /&gt;
* Increases the entrance area in Crystal Hollow incursions.&lt;br /&gt;
* Mining expeditions for the correct ores now also have a chance to retrieve crystals.&lt;br /&gt;
* Added settlements admin chat command.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed settler moods being shown while they are on a mission.&lt;br /&gt;
* Fixed Steam still showing you playing singleplayer when you&#039;re hosting your world.&lt;br /&gt;
* Fixed fatal crash when hosting and going back to the main menu later.&lt;br /&gt;
* Fixed development mod not loading first if another mod with the same identifier exists.&lt;br /&gt;
* Fixed crash when attempting to load mods that are not the correct structure.&lt;br /&gt;
* Fixed crash when trying to open item actions on an empty slot for controllers.&lt;br /&gt;
* Fixed crash when entering levels that are not part of the journal.&lt;br /&gt;
* Fixed color picker being completely black.&lt;br /&gt;
* Fixed deleting characters not working.&lt;br /&gt;
* Fixed adventure journal loot not displaying names that are too long correctly.&lt;br /&gt;
* Fixed Intel driver crashes for real this time.&lt;br /&gt;
* Fixed streetlamps still providing light when turned off.&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
&lt;br /&gt;
== 0.25.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4168722935774123865 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.27&lt;br /&gt;
&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added ability to have different equipment item sets.&lt;br /&gt;
* Added Crystal Hollow incursion.&lt;br /&gt;
* Added 4 different crystal mini-biomes.&lt;br /&gt;
* Added 4 crystal themed weapons crafted at the Fallen Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Demonic Workstation.&lt;br /&gt;
* Added Demon Cloak that increases max item sets dropped by Evils Protector.&lt;br /&gt;
* Added Arcane Armory that increases max item sets crafted at Demonic Workstation.&lt;br /&gt;
* Added Abyssal Cloak that increases max item sets dropped by Fallen Wizard.&lt;br /&gt;
* Added Adventure Journal to keep track of all the monsters and loot you may encounter on your journey.&lt;br /&gt;
* Added Katana found somewhere on the surface.&lt;br /&gt;
* Added Reinforced Katana created at Advanced Workstation.&lt;br /&gt;
* Added Chef&#039;s Special weapon obtained as random incursion reward.&lt;br /&gt;
* Added Ravenbeak Spear weapon obtained as random incursion reward.&lt;br /&gt;
* Added Kinetic Boots trinket obtained as random incursion reward.&lt;br /&gt;
* Added Storming unique incursion modifier.&lt;br /&gt;
* Added settlement notifications showing potential problems and how to fix them.&lt;br /&gt;
* Added flashing icons above settlers showing if they are hungry, have a full inventory or missing a bed.&lt;br /&gt;
* Added hotkey for quick dropping items.&lt;br /&gt;
* Added hotkeys for changing item sets.&lt;br /&gt;
* Added X and Reddit buttons to main menu.&lt;br /&gt;
* Added patch notes button to main menu.&lt;br /&gt;
* Added a new soundtrack for the Reaper boss fight.&lt;br /&gt;
* Added a new soundtrack for the Desert Temple.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Incursions now also drop alchemy and upgrade shards on completion.&lt;br /&gt;
* The frenzy modifier speed effect is now halved on bosses.&lt;br /&gt;
* The Ravenlord Sets movement speed and critical damage increase has been slightly reduced.&lt;br /&gt;
* The Dawn and Dusk set has been added to the Incursion Modifier reward pool.&lt;br /&gt;
* Settlement boss quests will now show their reward and hand-in tip.&lt;br /&gt;
* You will now automatically get the boss quest for the settlement when you defeat the boss.&lt;br /&gt;
* Increased the max crafts settlers can do at a time in the Cheese Press, Compost Bin and Grain Mill.&lt;br /&gt;
* Optimized settler storage sorting significantly.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some of the moon and sun incursion tiles not showing in the item list.&lt;br /&gt;
* Fixed character playtime going up while in character select or creation screen.&lt;br /&gt;
* Fixed not being able to select the same character but a newer version on servers that enabled outside characters again.&lt;br /&gt;
* Fixed Alchemical Interference incursion modifier debuff, sometimes not being removed.&lt;br /&gt;
* Fixed some Intel integrated graphics causing random hard crashes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4166466062430885695 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.27&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Added a small random gimmick that will be active on April 1st.&lt;br /&gt;
* Optimized settlement job ticking for hauling fuel.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed crafted Orb of Slimes not being tier 1.&lt;br /&gt;
* Fixed spoil time showing in processing stations with spoiling disabled.&lt;br /&gt;
* Fixed Mycelium Pickaxe dropped texture being offset.&lt;br /&gt;
* Fixed island map size being messed up when changing resolution.&lt;br /&gt;
* Fixed flame and spike traps being able to hit players on other levels.&lt;br /&gt;
* And a few other smaller fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4103415032706288013 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added recipes for Dawn and Dusk doors.&lt;br /&gt;
* Added Streetlamps crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Lanterns crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Wall Candles crafted in Carpenters Bench.&lt;br /&gt;
* Added Candle Pedestals crafted in Carpenters Bench.&lt;br /&gt;
* Added Tiki Torches crafted in Workstation.&lt;br /&gt;
* Added vinyl drops to the 3 newest bosses.&lt;br /&gt;
* Added stone as a reward the Miner settlers mining trips.&lt;br /&gt;
* Added recipes for tier 1 gateway tablets to Fallen Workstation.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Tools can now also be upgraded in the upgrade station.&lt;br /&gt;
* Adjusted all weapons upgrading from base to tier 2 or higher.&lt;br /&gt;
* Upgraded tools has been added to the incursion reward pool.&lt;br /&gt;
* Set bonuses changes now show properly in upgrade station.&lt;br /&gt;
* All deep cave bosses now have slightly different stats in incursions.&lt;br /&gt;
* Incursion modifiers are now removed when an incursion has been completed.&lt;br /&gt;
* Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft.&lt;br /&gt;
* Gateway tablets are now sorted by tier first, then their name.&lt;br /&gt;
* Items that summon bosses can no longer be used in Incursions.&lt;br /&gt;
* Rewards from Incursions should now be displayed more clearly.&lt;br /&gt;
* Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion.&lt;br /&gt;
* Dawn and Dusk individual armor pieces now rotate per boss kill.&lt;br /&gt;
* Item sell price is now affected by item tier level.&lt;br /&gt;
* Item enchant price is now affected by item tier level.&lt;br /&gt;
* Fire Chalices, Magic Stilts and Shine Belt now provide more light.&lt;br /&gt;
* Sunlight Champion explosion event is now more obvious and has less range.&lt;br /&gt;
* Chests and other inventories in settlements are now immune to explosive damage.&lt;br /&gt;
* Items now incinerate at different rates.&lt;br /&gt;
* Removed the last row of pressure plates in maze trials.&lt;br /&gt;
* Updated submitted community translations (thank you translators!)&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed new items in updates being allowed in chest filters.&lt;br /&gt;
* Fixed Dawn and Dusk armors not set as obtainable.&lt;br /&gt;
* Fixed Dawn and Dusk armors causing crash on armor stands and settlers.&lt;br /&gt;
* Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands.&lt;br /&gt;
* Fixed Dusk armor set summons not damaging correctly.&lt;br /&gt;
* Fixed flamelings possible crash on dedicated servers.&lt;br /&gt;
* Fixed upgrade shards not spawning in spider castle incursion&lt;br /&gt;
* Fixed wrong alchemy shard rocks spawning in spider castle incursion&lt;br /&gt;
* Fixed moon arena boss darkness buff being applied to everyone on the server.&lt;br /&gt;
* Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer.&lt;br /&gt;
* Fixed Resilience being completely drained when max resilience decreases.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls not being visible on low particle settings.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls sometimes causing crashes when leaving levels.&lt;br /&gt;
* Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server.&lt;br /&gt;
* Fixed sunlight champion possible crash on dedicated servers.&lt;br /&gt;
* Fixed some upgrade stats showing double plus signs.&lt;br /&gt;
* Fixed an issue where if you left a server in an incursion you could end up outside the level.&lt;br /&gt;
* Fixed melee summons not being able to attack training dummies.&lt;br /&gt;
* Fixed Sage &amp;amp; Grit and Pest Warden sometimes dropping their loot in strange locations.&lt;br /&gt;
* Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.&lt;br /&gt;
* Fixed possible crash when placing down a logic gate.&lt;br /&gt;
&lt;br /&gt;
== 0.24.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4111294434908390397 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.04&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added 2 new bosses to unique incursions.&lt;br /&gt;
* Added functionality to upgrade station.&lt;br /&gt;
* Added salvage station crafted at Fallen Workstation.&lt;br /&gt;
* Added a bunch of unique modifiers and effects to incursions on top of area modifiers.&lt;br /&gt;
* Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain.&lt;br /&gt;
* Added Dusk armor set obtained through incursions.&lt;br /&gt;
* Added Dawn armor set obtained through incursions.&lt;br /&gt;
* Added Ravenlord armor set obtained through incursions.&lt;br /&gt;
* Added The Raven&#039;s Nest greatbow obtained through incursions.&lt;br /&gt;
* Added Ravenwing Greatsword obtained through incursions.&lt;br /&gt;
* Added brightness slider to graphics settings.&lt;br /&gt;
* Added 4 new original music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced and added upgraded stats to all weapons and armor.&lt;br /&gt;
* Reworked gateway tablets to be consumed for each open incursion.&lt;br /&gt;
* Reworked incursion loot to give upgraded items and other gateway tablets.&lt;br /&gt;
* Reworked incursion modifiers to scale with tier instead of being random.&lt;br /&gt;
* Rebalanced all deep cave mob stats inside incursions.&lt;br /&gt;
* Changed pressure plate maze trial room to be more intuitive.&lt;br /&gt;
* Extraction incursions now only spawn mobs as you progress in the incursion.&lt;br /&gt;
* Gateway tablets now drop randomly inside incursions.&lt;br /&gt;
* Carapace Shield will now also work for damage coming in all directions.&lt;br /&gt;
* Islands now have a small chance to generate as a circle like in older version.&lt;br /&gt;
* Increased initial allocated memory on Windows and Mac.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to use cutter and wrench on protected levels.&lt;br /&gt;
* Fixed GrindTheAlarm vinyl never generating.&lt;br /&gt;
* Fixed teammate markers not showing up correctly when changing levels.&lt;br /&gt;
* Fixed stamina getting stuck when changing to a world that is behind in time.&lt;br /&gt;
* Fixed Bloodplate set buff occasionally desyncing.&lt;br /&gt;
&lt;br /&gt;
== 0.23.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3871471412487440000 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Added resilience gain and max resilience equipment enchantments.&lt;br /&gt;
* Optimized spoil ticking significantly.&lt;br /&gt;
* Reworked pressure plate maze trial room completely.&lt;br /&gt;
* Trial rooms now have a higher chance to generate.&lt;br /&gt;
* Bloodplate now gives health regen while in combat as well.&lt;br /&gt;
* Reduced Bloodplate armor health regen.&lt;br /&gt;
* Halved the amount of food settlers consume while on an adventure party.&lt;br /&gt;
* Lunchboxes can now be used in your adventure party inventory.&lt;br /&gt;
* Settlers can now join your adventure party when below 50% happiness.&lt;br /&gt;
* Adjusted a bunch of weapons resilience gain.&lt;br /&gt;
* Resilience gain tooltip will now also consider your gain modifier.&lt;br /&gt;
* The Spider Throne from the new incursion can now be picked up.&lt;br /&gt;
* Lunchbox now also reduces spoil rate of stored food.&lt;br /&gt;
* Reduced spoil rate of food in a Cooling box.&lt;br /&gt;
* Honey will now no longer spoil.&lt;br /&gt;
* Made trash cursor more visible with a different color.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers not eating after coming back from a mission.&lt;br /&gt;
* Fixed special case where settlers would not fill up fuel inventories.&lt;br /&gt;
* Fixed Tourist achievement unlocking when just discovering the biomes instead of visiting them.&lt;br /&gt;
* Fixed resilience decaying faster than it should.&lt;br /&gt;
* Fixed issue with resilience sometimes not being able to fill up completely.&lt;br /&gt;
* Fixed settlers not able to target training dummies.&lt;br /&gt;
* Fixed Spider Venom buff being able to be cancelled.&lt;br /&gt;
* Fixed Candy Cane being gourmet food.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Removed the &amp;quot;Message of the day&amp;quot; prefix from server MOTD.&lt;br /&gt;
&lt;br /&gt;
== 0.23.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3855706911122272620 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.11&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new survival mode world setting.&lt;br /&gt;
* Added food spoilage in survival mode.&lt;br /&gt;
* Added Spider Castle incursion, including new boss and gear.&lt;br /&gt;
* Added adventure party button to the quickbar.&lt;br /&gt;
* Added Pirate Sheath, a unique item dropped by Pirate Captain that increases max trinket slots.&lt;br /&gt;
* Added Resilience, a new mechanic granting temporary health with every attack.&lt;br /&gt;
* Added buff potion use policy to adventure party configuration.&lt;br /&gt;
* Added the ability to command your adventure party members similar to settlers.&lt;br /&gt;
* Added the ability to start hosting your singleplayer world from the pause menu.&lt;br /&gt;
* Added Cooling Box, a new storage box that reduces spoil rate.&lt;br /&gt;
* Added Steam rich presence when playing.&lt;br /&gt;
* Added difficulty selection screen with clearer descriptions.&lt;br /&gt;
* Added visited note to the world map.&lt;br /&gt;
* Added button to show item list under the complete collector achievement.&lt;br /&gt;
* Added Slime Greatbow crafted at the Fallen Workstation.&lt;br /&gt;
* Added Orb of Slimes summon weapon crafted at the Fallen Workstation.&lt;br /&gt;
* Added Blood Grimoire magic weapon found in the Graveyard Incursions.&lt;br /&gt;
* Added Blood Claw melee weapon found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodstone Ring trinket found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodplate armor set crafted at the Demonic Workstation or found in vampire crypts.&lt;br /&gt;
* Added The Crimson Sky ranged weapon found in Graveyard Incursions.&lt;br /&gt;
* Added the ability to rename pouches.&lt;br /&gt;
* Added quality categories under the food category.&lt;br /&gt;
* Added Snowballs dropped from snow piles or crafted from snow tiles.&lt;br /&gt;
* Added Snowmen crafted from snow, stone and a carrot.&lt;br /&gt;
* Added Cookies crafted at Cooking Station.&lt;br /&gt;
* Added holiday presents that drop throughout December.&lt;br /&gt;
* Added Incinerator crafted at workstation.&lt;br /&gt;
* Added Clay Gauntlet trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Chain Shirt trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Manica trinket crafted at the Advanced Workstation.&lt;br /&gt;
* Added Clockwork Heart trinket found in deep desert chests.&lt;br /&gt;
* Added Vambrace trinket found in swamp cave chests.&lt;br /&gt;
* Added Challenger&#039;s Pauldron trinket found in deep cave chests.&lt;br /&gt;
* Added Aged Champion Scabbard trinket found in deep swamp cave chests.&lt;br /&gt;
* Added a bunch more original music throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Characters and worlds are now separate, but can be disabled on the world.&lt;br /&gt;
* Improved startup loading time significantly.&lt;br /&gt;
* Reduced initial memory consumption on loading significantly.&lt;br /&gt;
* Settlers will now leave in survival mode if they are hungry for too long.&lt;br /&gt;
* Increased players base movement speed from 35 to 40.&lt;br /&gt;
* Wizard Socket from Fallen Wizard now increases max trinkets to 7 instead of 6.&lt;br /&gt;
* Headgear now always show its set bonus, but grayed out when inactive.&lt;br /&gt;
* The Travelling Merchant now sells additional holiday themed items throughout December.&lt;br /&gt;
* The Animal Keeper now sells Queen Bees post Pirate Captain.&lt;br /&gt;
* Animal Keepers is now able to fill apiaries with frames.&lt;br /&gt;
* Bees will now pollinate/fertilize seeds around their hive.&lt;br /&gt;
* It&#039;s now possible for full apiaries to create new swarms that migrate to nearby empty apiaries.&lt;br /&gt;
* Settlers in your adventure party will now sprint to catch up if they are too far away.&lt;br /&gt;
* Settlers will now join your adventure party if you make them follow you.&lt;br /&gt;
* Your current party size will now show inside the adventure party menu.&lt;br /&gt;
* Closing a container will now also close your inventory if you had it closed before.&lt;br /&gt;
* Commanding settlers to follow you will now always make them come to you before attacking again.&lt;br /&gt;
* Settlers will now sprint to their room when low on health.&lt;br /&gt;
* Raiders are now much more likely to drop their gear.&lt;br /&gt;
* Renamed easy difficulty to adventure and normal to classic.&lt;br /&gt;
* Reworked difficulties making them change boss max health and enemy spawn rate.&lt;br /&gt;
* Tweaked some boss attack timings and numbers slightly.&lt;br /&gt;
* Discovered nodes on the world map are now permanently visible to the player.&lt;br /&gt;
* Settlers will no longer become angry if you &amp;quot;accidentally&amp;quot; attack them while a boss is nearby.&lt;br /&gt;
* Damage taken is now displayed in a red text color.&lt;br /&gt;
* Damage dealt is now displayed in a yellow text color.&lt;br /&gt;
* The cartographer table now also displays biomes discovered and added by your friends.&lt;br /&gt;
* Combat health regen now just says health regen and base health regen says out of combat health regen.&lt;br /&gt;
* The game will now keep 5 of the latest backups instead of just 2.&lt;br /&gt;
* All melee damage weapons now only take melee enchants, even if they shoot projectiles.&lt;br /&gt;
* Important buffs like cooldowns are now shown below the hunger bar.&lt;br /&gt;
* Reduced the amount of raiders that attack your settlement during raids, but increased their health.&lt;br /&gt;
* Raider damage now scales with game difficulty.&lt;br /&gt;
* Raider count now also scale with number of players.&lt;br /&gt;
* Added CTRL+F command to crafting tables to open and select the filter input box.&lt;br /&gt;
* Added CTRL+A command to almost all text input boxes in the game to select all text.&lt;br /&gt;
* Buffed Ivy Spear damage slightly.&lt;br /&gt;
* Reworked the music player, allowing you to create playlists and control the music it&#039;s playing.&lt;br /&gt;
* Doubled the range of the music player.&lt;br /&gt;
* Updated vinyl textures.&lt;br /&gt;
* Increased the distance raiders are willing to walk around before breaking down walls.&lt;br /&gt;
* Settlers are now no longer targetable by other players not on your team if PvP is disabled.&lt;br /&gt;
* Settlers from different teams are now able to attack each other if their owners PvP is enabled.&lt;br /&gt;
* Adjusted the overall volume of music slightly.&lt;br /&gt;
* Vinyls now no longer count towards complete collector achievement.&lt;br /&gt;
* Increased deep cave ore generation slightly.&lt;br /&gt;
* Banner Stands inside an incursion will now return to your inventory when closing it.&lt;br /&gt;
* When creating or changing work zones it will now show that zones configure menu.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for looking at and cancelling buffs.&lt;br /&gt;
* Tooltip is now slightly offset when dragging an item so that you can see the item count.&lt;br /&gt;
* Fixed DualSense Edge controller not showing glyphs correctly.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Added texture pre antialiasing task to example mod and comment about it in initResources.&lt;br /&gt;
* Added onRegistryClosed to almost all static object based registries objects.&lt;br /&gt;
* Moved UnloadSettlements world setting to general server settings instead.&lt;br /&gt;
* Moved MaxSettlementsPerPlayer world setting to general server settings instead.&lt;br /&gt;
* Added DroppedItemsLifeMinutes setting which can be set with the /settings command.&lt;br /&gt;
* Added MaxSettlersPerSettlement setting which can be set with the /settings command.&lt;br /&gt;
* Added UnloadLevelsCooldown which can be set with the /settings command.&lt;br /&gt;
* Added WorldBorderSize which can be set with the /settings command.&lt;br /&gt;
* Added AllowOutsideCharacters world setting which can be set with the /settings command.&lt;br /&gt;
* Job search range is now changed with the settings command instead of a custom command.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Alchemy Shards being categorized as mob drops instead of minerals.&lt;br /&gt;
* Fixed settlers not exiting adventure party when went on a mission.&lt;br /&gt;
* Fixed settlers not being able to use the Carapace dagger.&lt;br /&gt;
* Fixed Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed possible issue where client would never request themselves.&lt;br /&gt;
* Fixed MOTD and world from server.cfg being loaded wrong causing big config files.&lt;br /&gt;
* Fixed changing the MOTD with server command not saving the config file.&lt;br /&gt;
* Fixed Cryo Spear being able to shoot projectiles through walls.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
* Fixed farmers fertilizing when they have a full inventory.&lt;br /&gt;
* Fixes Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed Sand Knife applying its debuff from range using summons.&lt;br /&gt;
* Fixed start rain command not working.&lt;br /&gt;
&lt;br /&gt;
== 0.22.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3649658979103682686 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.31&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added Magic Manual trinket, bought from the Mage settler.&lt;br /&gt;
* Added Prophecy Slab trinket, found in Desert Cave rooms.&lt;br /&gt;
* Added Scrying Cards trinket, crafted in Demonic workstation.&lt;br /&gt;
* Added Forbidden Spellbook trinket, found in Deep Desert cave rooms.&lt;br /&gt;
* Doubled base mana regen, but reduced bonus from magic armor.&lt;br /&gt;
* Tweaked a bunch of magic weapons damage and mana usage.&lt;br /&gt;
* Reworked mana potions to give a base amount of mana instead of a percent.&lt;br /&gt;
* Changed when you stop being mana exhausted to scale better with your max mana.&lt;br /&gt;
* Improved handling of saving failed because of another process, like an antivirus interrupting it.&lt;br /&gt;
* Updated a bunch of translations and added a couple of new ones that is work in progress.&lt;br /&gt;
* Fixed miner settler not having a question mark over their head when wanting to be recruited.&lt;br /&gt;
* Fixed being able to cancel slime poison buff.&lt;br /&gt;
* Fixed a bunch of possible crashes.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
&lt;br /&gt;
== 0.22.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3682308174194433662 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to follow you on adventures.&lt;br /&gt;
* Added a new mana system for all magic builds and weapons.&lt;br /&gt;
* Added a chat command to change the settler job search range.&lt;br /&gt;
* Added attack speed tooltip to boomerangs and other throwables.&lt;br /&gt;
* Added Fallen Gateway Tablet dropped from Fallen Wizard.&lt;br /&gt;
* Added Fallen Gateway crafted after Fallen Wizard.&lt;br /&gt;
* Added the ability for levels to have modifiers like enemy health, spawn rate etc.&lt;br /&gt;
* Added Incursions, a new type of biome you can visit.&lt;br /&gt;
* Added 2 incursion biomes, each with their own crafting materials, enemies and bosses.&lt;br /&gt;
* Added Essence crafting materials dropped incursion bosses.&lt;br /&gt;
* Added Fallen Alchemy Table crafting station.&lt;br /&gt;
* Added Superior Health and Mana potions.&lt;br /&gt;
* Added 11 different Greater buff potions.&lt;br /&gt;
* Added the ability for teams to be public for anyone to join.&lt;br /&gt;
* Added the ability for people to request to join a non-public team.&lt;br /&gt;
* Added a Teams and PvP button to the pause menu when playing multiplayer.&lt;br /&gt;
* Added a Miner settler found in caves after Evils Protector.&lt;br /&gt;
* Added a Cartographer Table crafted at Workstation.&lt;br /&gt;
* Added a Worm Carapace material dropped by Sand Worms.&lt;br /&gt;
* Added Carapace Dagger crafted at Advanced Workstation.&lt;br /&gt;
* Added Carapace Shield crafted at Advanced Workstation.&lt;br /&gt;
* Added Sand Knife crafted at Advanced Workstation.&lt;br /&gt;
* Added Summoner version of Ancient Fossil armor set crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 Slime armor sets crafted at new Workstation.&lt;br /&gt;
* Added Slime Greatsword crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Glaive crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Staff crafted at Fallen Workstation.&lt;br /&gt;
* Added Gelatin Casings crafted at Fallen Workstation.&lt;br /&gt;
* Added 4 Nightsteel armor sets crafted at new workstation.&lt;br /&gt;
* Added Night Razor crafted at Fallen Workstation.&lt;br /&gt;
* Added Night Piercer crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Popper crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Caller crafted at Fallen Workstation.&lt;br /&gt;
* Added normal and greater mana potions.&lt;br /&gt;
* Added mana regen potion.&lt;br /&gt;
* Added Dream Catcher trinket crafted at Workstation.&lt;br /&gt;
* Added Nightmare Talisman trinket crafted at Demonic Workstation.&lt;br /&gt;
* Added Spare Gemstones trinket found in Snow Caves.&lt;br /&gt;
* Added Spell Stone trinket crafted at Advanced Workstation.&lt;br /&gt;
* Added Siphon Shield trinket found in Deep Snow Caves.&lt;br /&gt;
* Added a new magic variation to the Frost armor set.&lt;br /&gt;
* Added a new magic variation to the Ivy armor set.&lt;br /&gt;
* Added Sparkler magic weapon crafted at Iron Anvil.&lt;br /&gt;
* Added Leather Dashers trinket found at starter house or crafted at Workstation&lt;br /&gt;
* Added Zephyr Charm trinket found in Forest Caves.&lt;br /&gt;
* Added Ammo Bag and Potion Bag.&lt;br /&gt;
* Added 11 new original soundtracks throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked island generation with more natural and interesting shapes.&lt;br /&gt;
* Trial rooms camera will now not be restricted to the room bounds.&lt;br /&gt;
* Trial rooms no longer restricts healing.&lt;br /&gt;
* Trial rooms are now more rare until they get updated.&lt;br /&gt;
* Changes trap trial room slightly to prevent skipping it in co-op.&lt;br /&gt;
* Elders now have a 10% chance to spawn with special names of people showing continued contribution to the game and community.&lt;br /&gt;
* Settlers job search range is now by default a 100 tile radius.&lt;br /&gt;
* The max amount of settlers raiders will kill is now based on the difficulty you play on.&lt;br /&gt;
* Coin piles can now be destroyed by weapons.&lt;br /&gt;
* Buff icons have been moved to the right of the health bar.&lt;br /&gt;
* Rebalanced magic weapons and armor sets to fit with the new mana system.&lt;br /&gt;
* Increased health potion stack size to 100.&lt;br /&gt;
* The Alchemist and Mage now sells mana potions.&lt;br /&gt;
* Uncommon item color is now slightly brighter.&lt;br /&gt;
* Zephyr Boots are now crafted at Demonic Workstation and no longer found in Forest Caves.&lt;br /&gt;
* Items now sink slower in lava.&lt;br /&gt;
* It is now possible to plant saplings on farmland.&lt;br /&gt;
* Reworked and rebalanced Glacial Boomerang, allowing it to fire continuously.&lt;br /&gt;
* Increased damage of Tungsten Boomerang.&lt;br /&gt;
* Made storage and workstation to settlement buttons stand more out.&lt;br /&gt;
* It is now no longer possible to destroy cattails and water grass with projectiles or other weapons.&lt;br /&gt;
* You can now open pouches and crafting guides from inside the Void Pouch and Bag.&lt;br /&gt;
* Removed the requirement for having less than 3 homeless settlers before recruiting new ones.&lt;br /&gt;
* Hovering over &amp;quot;Use nearby inventories&amp;quot; in crafting will now fade out the HUD.&lt;br /&gt;
* You can now no longer quick place same not fully grown seeds with a new seed.&lt;br /&gt;
* Settlers will now have a harder time getting stuck while being hit by enemies.&lt;br /&gt;
* Your settlers that die now display a death message with the source similar to when players die.&lt;br /&gt;
* Settlers will now get the buff from the food they eat.&lt;br /&gt;
* Spawn island selection will now avoid nearby pirate islands.&lt;br /&gt;
* Swapped high/higher and low/lower job priority names.&lt;br /&gt;
* Pouches content is now counted towards its Pawn Broker value.&lt;br /&gt;
* Advanced Workstation can now no longer be used to craft recipes from the Forge.&lt;br /&gt;
* Torches can now stack up to 500.&lt;br /&gt;
* Optimized game registry dictionaries, making loading, sending packets etc. much faster.&lt;br /&gt;
* You can now find old vinyl tracks in cave ruin chests.&lt;br /&gt;
* Tall walls now no longer exists.&lt;br /&gt;
* Max dropped items before they start despawning is now 1000.&lt;br /&gt;
* Renamed Combat Regen Potion to Health Regen Potion.&lt;br /&gt;
* Updated a bunch of translations and added some new ones.&lt;br /&gt;
* Increased the health of deep cave cavelings.&lt;br /&gt;
* Rebalanced almost all armor, weapons, enemies and bosses after Reaper.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Controllers can now use scrollbars if needed.&lt;br /&gt;
* Added use mana potion to controller config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now no longer possible to load modded recipes from recipes.cfg file.&lt;br /&gt;
* KNOCKBACK_INCOMING_MOD modifier is now multiplicative instead of additive.&lt;br /&gt;
* Translations can now have a custom enchantment-name format for enchanted items.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed walls sometimes not rendering their solid background.&lt;br /&gt;
* Fixed Lightning Hammer being able to hit stuff it shouldn&#039;t.&lt;br /&gt;
* Fixed destroying ladders also destroying the object below.&lt;br /&gt;
* Fixed sometimes items being moved to invalid slots when picking up from your corpse.&lt;br /&gt;
* Fixed Vulture Hatchling sprite being blurry.&lt;br /&gt;
* Fixed crafting stations sometimes creating thousands of items.&lt;br /&gt;
* Fixed worm enemies sometimes not spawning correctly if you enter a fight after it started.&lt;br /&gt;
* Fixed some cases where Steam connections would not be successful.&lt;br /&gt;
* Fixed individual settler job priority form sometimes not behaving correctly.&lt;br /&gt;
* Fixed items in pouches not being counted when trying to craft recipes.&lt;br /&gt;
* Fixed issue with loading getting stuck on world data if achievements or stats file is corrupt.&lt;br /&gt;
&lt;br /&gt;
== 0.21.29 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3712694237932115143 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.03.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Bee hives and crafted Apiaries.&lt;br /&gt;
* Added Net used to catch bees.&lt;br /&gt;
* Added Honey as a new food material.&lt;br /&gt;
* Added Apiary Frames to speed up crafted apiaries.&lt;br /&gt;
* Added ability to replace walls and furniture easily by placing them on top of each other.&lt;br /&gt;
* Added Frog costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Alien costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Space Suit cosmetic set, obtained from Traveling Merchant.&lt;br /&gt;
* Added Bombs that only destroy floor tiles.&lt;br /&gt;
* Added a pipette hotkey for swapping to objects and tiles you mouse over.&lt;br /&gt;
* Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest.&lt;br /&gt;
* Added new original music for main menu and Evil&#039;s Protector.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Cavelings will now try to find an alternative escape path if cornered.&lt;br /&gt;
* Cavelings now have more health and speed later in the game.&lt;br /&gt;
* Cavelings are now highlighted when having spelunker buff.&lt;br /&gt;
* Cavelings will now no longer disappear when close to edge of the cave.&lt;br /&gt;
* Blocking a melee attack with a shield will now knock back the attacker.&lt;br /&gt;
* Spawning on top of objects now no longer removes them.&lt;br /&gt;
* Increased the damage of Greatbows.&lt;br /&gt;
* Buffed Sage &amp;amp; Grit max health and their AI.&lt;br /&gt;
* Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers.&lt;br /&gt;
* Magic Stilts are now much brighter and more useful.&lt;br /&gt;
* Trying to put in an invalid item inside an enchantment scroll will now display an error message.&lt;br /&gt;
* Mage enchanting happiness tip will now only display on player settlers.&lt;br /&gt;
* Sleeping in beds now automatically wake you up the next morning.&lt;br /&gt;
* Reworked settler crowded happiness to be more intuitive.&lt;br /&gt;
* Rebalanced other settler happiness modifier slightly.&lt;br /&gt;
* Reduced the chance of getting potions from settlement quests, increasing odds for the other items.&lt;br /&gt;
* The Blacksmith and Gunsmith will now also buy Mycelium Bars.&lt;br /&gt;
* Sugar Beets will now give 2 beets per seed instead of 3.&lt;br /&gt;
* Modifier limits will now display in green or red text if good or bad.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* The chat log will now show if currently selected or typing a chat message.&lt;br /&gt;
* Your last aim direction will now be remembered when attacking while standing still.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* All registered mobs now have a static loot table you can add to.&lt;br /&gt;
* The particle lighting system can now use the full light level intensity.&lt;br /&gt;
* Native type chat command parameter handlers now accept null as default value.&lt;br /&gt;
* Skins and hairs textures will now reload properly when changed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed cactus saplings never growing to full size cacti.&lt;br /&gt;
* Fixed traps and lava looking like they always crit, when they don&#039;t.&lt;br /&gt;
* Fixed some enemies not able to pass open doors.&lt;br /&gt;
* Fixed settlers using Frost Staff firing in wrong direction.&lt;br /&gt;
* Fixed some tooltips showing double in settlers inventories.&lt;br /&gt;
* Fixed spamming accept quests can sometimes look like you accepted it more than once.&lt;br /&gt;
* Fixed some weird behaviour in crafting stations when their output was full.&lt;br /&gt;
* Fixed a few weapons having either too low or high enchant cost.&lt;br /&gt;
* Fixed some grammar mistakes in the official English text.&lt;br /&gt;
* Fixed logic gates sometimes not loading correctly.&lt;br /&gt;
* Fixed settlers not able to use their current inventory for crafting recipes.&lt;br /&gt;
* Fixed forges sometimes looks like they are processing when they aren&#039;t.&lt;br /&gt;
* And other smaller changes and fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.21.28 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3665401287798822955 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.01.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Greatbows, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Greatswords, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Shields, a new trinket ability type. 6 of them have been added throughout the progression.&lt;br /&gt;
* Added Cavelings, small critters that run away from you with ore.&lt;br /&gt;
* Added Duck Breast and Roasted Duck Breast food items.&lt;br /&gt;
* Added Frog Leg and Roasted Frog Leg food items.&lt;br /&gt;
* Added Frost arrows and bullets.&lt;br /&gt;
* Added Silk as a new material.&lt;br /&gt;
* Added Web potions that slow targets when hit.&lt;br /&gt;
* Added Widow armor set.&lt;br /&gt;
* Added the ability to place coins on the ground.&lt;br /&gt;
* Added the ability to shift click move up/down in workstation recipes, mod order etc.&lt;br /&gt;
* Added Recipe Book, an improved crafting guide sometimes sold by Traveling Merchant.&lt;br /&gt;
* Added setting to toggle keeping camera withing level bounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Raiders will now open doors instead of breaking them.&lt;br /&gt;
* Raiders funnelling through a maze will now no longer break random walls and objects.&lt;br /&gt;
* Loading a new area is now much faster, especially on higher end systems.&lt;br /&gt;
* Enchantment odds are now affected by your Mage&#039;s happiness.&lt;br /&gt;
* Swamp Slugs will now drop Swamp Larva bait.&lt;br /&gt;
* All settlers and villagers will now use boats when in water.&lt;br /&gt;
* The assign bed button is now red if settler does not have a bed.&lt;br /&gt;
* Settlers will now wake up at slightly different times.&lt;br /&gt;
* Crops now display their name when hovering over them.&lt;br /&gt;
* Items picked up straight into a pouch now show a bit different pickup text.&lt;br /&gt;
* Settlers will now try to prioritize equipping weapons with the best enchantment.&lt;br /&gt;
* Crafting filters and search button is now a magnifying glass icon.&lt;br /&gt;
* Druids Greatbow is now also a greatbow style weapon.&lt;br /&gt;
* Cactus Shield and Shell of Retribution is now the new shield trinket type.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Fixed a few issues where it was impossible or hard to navigate to a specific checkbox or input.&lt;br /&gt;
&lt;br /&gt;
=== Modding===&lt;br /&gt;
* Reworked level identifiers, possibly breaking many mods.&lt;br /&gt;
* Reworked mob hit events to be in 3 different stages rather than one.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed items sinking through minecart tracks when they are placed on liquid.&lt;br /&gt;
* Fixed potential silent crash when having older mods loaded.&lt;br /&gt;
* Fixed possible crash when in a desynced enchantment scroll container.&lt;br /&gt;
* Fixed possible crash when using debug tools.&lt;br /&gt;
* Fixed possible crash when trying to use an invalid homestone.&lt;br /&gt;
* Fixed possible crash when generating villages, dungeons etc.&lt;br /&gt;
* Fixed some crashes when using debug tools as connected client.&lt;br /&gt;
* Fixed hitting delete in crafting filters resetting the caret position.&lt;br /&gt;
* Fixed issue with fonts causing text to be mashed or offset wrong.&lt;br /&gt;
* Fixed discovered map data occasionally not saving properly.&lt;br /&gt;
* Fixed projectile knockback sometimes not being in the correct direction.&lt;br /&gt;
* Fixed Grand melee enchantment having inverted knockback modifier.&lt;br /&gt;
&lt;br /&gt;
== 0.21.27 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3633872353226593940 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to equip themselves with configurable equipment.&lt;br /&gt;
* Added the ability to click and drag to copy work priorities, restrict zones, item filters and more.&lt;br /&gt;
* Added more feelings/thoughts for settlers, both negative and positive.&lt;br /&gt;
* Added settler diet variety happiness.&lt;br /&gt;
* Added &amp;quot;Often&amp;quot; raid frequency world setting.&lt;br /&gt;
* Added the ability for settlers to keep campfires running.&lt;br /&gt;
* Added Pig husbandry mob, bought from Animal Keeper after defeating the Pirate Captain.&lt;br /&gt;
* Added 3 new dishes and tweaked other recipes with pork as ingredient.&lt;br /&gt;
* Added the ability to ignore seasonal content with &amp;quot;-ignoreseasons&amp;quot; launch option.&lt;br /&gt;
* Added setting to toggle showing of settlers head armor in general settings or new settler equipment menu.&lt;br /&gt;
* Added Christmas tree, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Wrapping Paper and Presents, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Party Hat, similar to Christmas Hat and Pumpkin Mask but active around New Year.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers now have a chance to go on strike if unhappy and working too much.&lt;br /&gt;
* Raiders will now break down walls and other objects if they cannot find a path around.&lt;br /&gt;
* Reworked husbandry mobs, adding tameness.&lt;br /&gt;
* Settlers are now assigned to a bed instead of a room.&lt;br /&gt;
* Reworked forestry zones, allowing automatic planting of saplings.&lt;br /&gt;
* Optimized settler item finding for jobs and needs.&lt;br /&gt;
* Adding new settler recipes will now default to do until a full stack.&lt;br /&gt;
* Dedicated servers will now pause when empty by default.&lt;br /&gt;
* Armor stands and dressers storage filters now only show items that fits in them.&lt;br /&gt;
* Increased the frequency of raids. Change your world settings to rarely to make them less frequent.&lt;br /&gt;
* Gold Crown is now part of a new gold armor set.&lt;br /&gt;
* Reduced Balanced Foci bonus damage from 20% to 15%.&lt;br /&gt;
* Reworked settler thoughts and the &amp;quot;How are you feeling?&amp;quot; dialog.&lt;br /&gt;
* Unhappy settlers now take more and longer breaks from work.&lt;br /&gt;
* Changed settler mood description thresholds slightly.&lt;br /&gt;
* Increased the happiness gained from eating fine and gourmet food.&lt;br /&gt;
* Changed a few recipes to use pork instead of other meat.&lt;br /&gt;
* Changed raw beef texture slightly.&lt;br /&gt;
* Using the Aged Champion Shield will now persist through attacks.&lt;br /&gt;
* Reduced the velocity of Reaper Scythe weapon projectile.&lt;br /&gt;
* People will now keep visiting your settlement to be recruited if your settlers are happy.&lt;br /&gt;
* Increased the damage of many bows slightly.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for interacting with the island map.&lt;br /&gt;
* Added controller support for scrolling in sub menus with scrollbars.&lt;br /&gt;
* Fixed not being able to configure settlement recipes using a controller.&lt;br /&gt;
* Fixed controllers not working when assigning storage and workstations from settlement menu.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Changed Java runtime version to Java 17 OpenJDK, still using language level 8. Check out [[Modding#New_in_v._0.21.27]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash on Mac when handling hold to craft.&lt;br /&gt;
* Fixed possible crash when another player stopped using Death Ripper or Dragon Lance.&lt;br /&gt;
* Fixed showing error when successfully quick moving items to settler equipment.&lt;br /&gt;
* Fixed a bunch of niche inventory quick move issues.&lt;br /&gt;
* Fixed work priorities paste buttons not being deactivated properly if already have the same copied.&lt;br /&gt;
* Fixed names sometimes overlapping with buttons in settlement menus.&lt;br /&gt;
* Fixed server playing settler eating sounds.&lt;br /&gt;
* Fixed settlers not obeying commands when heading to sleep.&lt;br /&gt;
* Fixed expeditions sometimes not available when they should be.&lt;br /&gt;
&lt;br /&gt;
== 0.21.26 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3392926548064004301 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.11.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to command your settlers.&lt;br /&gt;
* Added the ability to equip your settlers with weapons.&lt;br /&gt;
* Added interface setting to show total ingredients available on recipes, defaults to on.&lt;br /&gt;
* Added the ability to lock the hotbar.&lt;br /&gt;
* Added light beams to boss dropped items.&lt;br /&gt;
* Added swamp and snow surface rocks.&lt;br /&gt;
* Added scattered rocks to all caves.&lt;br /&gt;
* Added columns for all stone types.&lt;br /&gt;
* Added a texture for each type of enchantment scroll.&lt;br /&gt;
* Added Mycelium Scarf armor and set bonus.&lt;br /&gt;
* Added cloth robe armor, available right from the beginning.&lt;br /&gt;
* Added settlement flag phase at the end of the tutorial.&lt;br /&gt;
* Added DPS tracking of each training dummy.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced settler and raider stats to better match new commands and settler weapons.&lt;br /&gt;
* Reworked path finding to be more efficient, especially during raids and other longer paths.&lt;br /&gt;
* When craft all hotkey is held down, the crafted items will go straight to your inventory.&lt;br /&gt;
* There is now a shorter time between starting to hold down craft until it starts repeating.&lt;br /&gt;
* Crafting to inventory will now highlight the item crafted, just like when picking it up.&lt;br /&gt;
* Increased max room size before it is considered outside from 300 to 500.&lt;br /&gt;
* All cave rocks textures now fade into the ground more.&lt;br /&gt;
* The default sound device will now update when the game window toggles being active.&lt;br /&gt;
* The scroll state of settlement menus will now save between opening and closing them.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Your selected inventory slot will now be remembered through a loading menu.&lt;br /&gt;
* Zoning tools now have better controls when using controller.&lt;br /&gt;
* You can now lock and move settler rooms when using controller.&lt;br /&gt;
* Menuing is now better at selecting buttons based on previous selected.&lt;br /&gt;
* It&#039;s now possible to send chat messages with controller.&lt;br /&gt;
* Controller aim reticle will now show the direction if outside or behind a window.&lt;br /&gt;
* Fixed sometimes not being able to retrieve items when talking to settlers while using controller.&lt;br /&gt;
* Fixed controller craft to inventory not working when holding button down to craft more.&lt;br /&gt;
* Fixed using Binoculars and Sniper Rifle zoom with controller.&lt;br /&gt;
* Fixed landfill placing not working correctly with controller.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added warning if an attempted mod patch never actually did anything.&lt;br /&gt;
* Increased limit of fishing lines to 1000.&lt;br /&gt;
* It&#039;s now possible to know which object a projectile hits.&lt;br /&gt;
* Added ability to detect when a client submits an attack that have or should have failed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issues some people were having when connecting though Steam.&lt;br /&gt;
* Fixed crafting lists not updating when nearby inventories has their contents changed.&lt;br /&gt;
* Fixed possible crash when opening settlers menu just after loading.&lt;br /&gt;
* Fixed mod mismatch &amp;quot;Use server mods&amp;quot; button not working correctly.&lt;br /&gt;
* Fixed delete server confirmation not showing the name correctly.&lt;br /&gt;
* Fixed some cases where players would be desynced when using objects like beds.&lt;br /&gt;
* Fixed some buttons overlapping with scrollbar in settlement menus.&lt;br /&gt;
* Fixed being able to use mount when sleeping.&lt;br /&gt;
* Fixed possible crash when handling inputs on Mac.&lt;br /&gt;
&lt;br /&gt;
== 0.21.25 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3263444240487530293 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.09.26&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added full controller support through Steam Input, including Steam Deck support.&lt;br /&gt;
* Added Venom Shower magic weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Venom Slasher melee weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Living Shotty ranged weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamps Grasp summon weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamp Dweller hostile mob to deep swamp cave.&lt;br /&gt;
* Added Pest Warden settlement quest tier.&lt;br /&gt;
* Added Portal Flask, reward for Pest Warden quest.&lt;br /&gt;
* Added deep swamp cave Explorer expedition.&lt;br /&gt;
* Added deep swamp stone wall, door and floors.&lt;br /&gt;
* Added deep snow stone wall, door and floors.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers will now no longer forget about opened doors if players are in the way.&lt;br /&gt;
* Using eat food hotkey will now prioritize health food first over debuff food.&lt;br /&gt;
* Farmer now sells blueberry and blackberry saplings post Pirate Captain.&lt;br /&gt;
* Optimized loading into a level slightly, especially when a lot of tiles, objects, buffs and items are available.&lt;br /&gt;
* Settings menus are now more intuitive when it comes to saving and backing out without saving.&lt;br /&gt;
* Pest Warden is now more resistant to attacks that hit a lot of body sections.&lt;br /&gt;
* Reduced health and damage of Pest Warden.&lt;br /&gt;
* Traveling merchant now sells Void Bag when having completed the quest reward for it.&lt;br /&gt;
* Recipes for higher tier walls, doors and floors are now moved to demonic or advanced workstation.&lt;br /&gt;
* Deep snow and swamp caves now generate presets with new walls and floors.&lt;br /&gt;
* When the game crashes, it will now try to determine if possibly caused by a mod and show what mod.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now possible to override button icon colors in interface style.&lt;br /&gt;
* Added stream getters for different game registries.&lt;br /&gt;
* Added inventory item to ArmorItem set buff getters.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed item pickup entity death data not being loaded correctly from a save.&lt;br /&gt;
* Fixed being able to use Blink Scepter when you shouldn&#039;t.&lt;br /&gt;
* Fixed some problems with chat log mouse hover and scrolling.&lt;br /&gt;
* Fixed debug tooltips showing on item filter category expand buttons.&lt;br /&gt;
* Fixed short walls middle sprites not placed correctly (thanks #JC Bent&#039;em).&lt;br /&gt;
* Fixed load menu buttons not getting updated as inactive after modifying saves.&lt;br /&gt;
* Fixed damage type stats not getting saved correctly in world and character stats.&lt;br /&gt;
* Fixed some pressure plates not able to be crafted with a recipe.&lt;br /&gt;
&lt;br /&gt;
== 0.21.24 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3368149760394925261 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.08.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added deep swamp cave.&lt;br /&gt;
* Added new boss and spawn item to deep swamp caves.&lt;br /&gt;
* Added swamp skeletons.&lt;br /&gt;
* Added small swamp cave spiders.&lt;br /&gt;
* Added warning dialogue when attempting to load a save with different mods.&lt;br /&gt;
* Added Ukrainian translation.&lt;br /&gt;
* Added a full set of Glacial tools.&lt;br /&gt;
* Added Mycelium ores, found in deep swamp cave.&lt;br /&gt;
* Added Mycelium armor set.&lt;br /&gt;
* Added a full set of Mycelium tools.&lt;br /&gt;
* Added a full set of Ancient Fossil tools.&lt;br /&gt;
* Added Aged Champion Shield ability trinket found in deep swamp chests.&lt;br /&gt;
* Added Swamp Dweller Staff magic weapon found in deep swamp chests.&lt;br /&gt;
* Added Druids Greatbow ranged weapon found in deep swamp chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* The default interface style is now primal. This has reset your previous setting.&lt;br /&gt;
* It&#039;s now possible to click and drag mods to reorder them.&lt;br /&gt;
* Bouncing bullets and projectiles now bounce way more.&lt;br /&gt;
* The backup system is now more robust.&lt;br /&gt;
* The load menu is now more intuitive when handling backups, renames etc.&lt;br /&gt;
* Updated Korean, Polish and Swedish translations.&lt;br /&gt;
* Iron bombs will now be able to destroy objects if the owner has a tool in their inventory that can.&lt;br /&gt;
* Dynamite sticks can destroy objects one tier higher than what the owner can.&lt;br /&gt;
* Death Ripper weapon now scales with your attack speed bonus.&lt;br /&gt;
* Crafting stations &amp;quot;Show hidden&amp;quot; checkbox is now an &amp;quot;Only craftable&amp;quot; checkbox instead.&lt;br /&gt;
* Bone arrows are now only craftable in advanced workstation.&lt;br /&gt;
* Changed Ice Pickaxe texture slightly.&lt;br /&gt;
* Increased the ingredient price of deep cave tool recipes.&lt;br /&gt;
* All deep cave rocks now require the previous tier tools to mine.&lt;br /&gt;
* Bouncing arrows and bullets now fly much farther.&lt;br /&gt;
* The settings menus will now handle smaller interface heights better.&lt;br /&gt;
* Reduced the frequency of deep cave ores.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added CreateModInfoFile main for mods to easily and safely create it. The example mod has been updated to use this.&lt;br /&gt;
* You can now no longer construct static registered objects outside registry window (like Item objects).&lt;br /&gt;
* Reworked damage types completely. You can now register your own damage types using DamageTypeRegistry.&lt;br /&gt;
* To help with future compatibility issues between mods, they are now no longer allowed to publish if they have classes inside the examplemod package.&lt;br /&gt;
* Chains now have a public sprite variable you can change.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mods list resetting after saving when entering it again.&lt;br /&gt;
* Fixed mods preview image sometimes possibly overlapping with the info text.&lt;br /&gt;
* Fixed issues relating to menus getting replaced when minimizing.&lt;br /&gt;
* Fixed chest names not showing if hovering over an object in front of it.&lt;br /&gt;
* Fixed issue where settlers would attempt to pick up more items than available, making them to cancel their job.&lt;br /&gt;
* Fixed some MacOS issues when crashing.&lt;br /&gt;
&lt;br /&gt;
== 0.21.23 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3315227391713873414 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.06.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added support for Steam Workshop.&lt;br /&gt;
* Added Primal interface style.&lt;br /&gt;
* Added Ghost interface style.&lt;br /&gt;
* Added attack speed tooltip to pickaxes, axes, shovels etc.&lt;br /&gt;
* Added splash particles to boats when sailing.&lt;br /&gt;
* Added loot all, sort and quick stack hotkeys.&lt;br /&gt;
* Added eat food hotkey, similar to use health potion.&lt;br /&gt;
* Added enchanting scrolls found in chests throughout progression.&lt;br /&gt;
* Added owner server launch option.&lt;br /&gt;
* Added Turkish translation (thanks Atlas#6172).&lt;br /&gt;
* Added Korean font (thanks cfnnit#0666).&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked almost all interfaces with a bit more margin.&lt;br /&gt;
* It&#039;s now possible to lock items in armor, trinket and void pouch slots.&lt;br /&gt;
* Increased the range at which Pirate Captain will lose targets.&lt;br /&gt;
* Reduced chance of boss spawn drops slightly.&lt;br /&gt;
* Tool enchants now give mining speed instead of attack speed.&lt;br /&gt;
* Updated wood and steel boat textures.&lt;br /&gt;
* Launch options given to the start server commands are now passed to the game.&lt;br /&gt;
* Banner stands can now be placed in arenas.&lt;br /&gt;
* Ladders will now no longer delete chests and other objects when used above them.&lt;br /&gt;
* When bosses are nearby, no additional mobs will now spawn.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added client and server side only mods.&lt;br /&gt;
* Added the ability for mods to add custom interface styles.&lt;br /&gt;
* Added upload to workshop button in mod settings for mods loaded from development.&lt;br /&gt;
* Added proper handling of mod crashes and ability to disable mods causing issues.&lt;br /&gt;
* Moved all core class files inside necesse package. This means modders have to update their imports.&lt;br /&gt;
* Changed how mods under development are loaded into the game. Use the new example mod build.gradle file.&lt;br /&gt;
* Job range is now much easier to mod, with static variables in JobTypeRegistry class.&lt;br /&gt;
* Nearby crafting range is now a static variable in CraftingStationContainer class.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Sage and Grit drops sometimes going out of rotation.&lt;br /&gt;
* Fixed clearing a control key not allowing you to save after.&lt;br /&gt;
* Fixed Shadow Hood set buff working on moving mounts.&lt;br /&gt;
* Fixed possible crash when displaying hotkeys controls not bound.&lt;br /&gt;
* Fixed some crash related to health bar and hunger bar rendering.&lt;br /&gt;
&lt;br /&gt;
== 0.21.22 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3289329155860329107 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.05.30&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to equip settlers with armor.&lt;br /&gt;
* Added ability to configure husbandry zones to slaughter animals.&lt;br /&gt;
* Added Explorer Satchel trinket.&lt;br /&gt;
* Added Balanced Frostfire Foci trinket.&lt;br /&gt;
* Added Shell of Retribution trinket.&lt;br /&gt;
* Added Assassins Cowl trinket.&lt;br /&gt;
* Added number indicator to hotbar slots.&lt;br /&gt;
* Added Frost Piercer summon weapon, a new drop by Queen Spider.&lt;br /&gt;
* Added missing materials loot to snow and swamp cave explorer expeditions.&lt;br /&gt;
* Added ghost items and recipe tooltips to processing crafting stations, like the Grain Mill.&lt;br /&gt;
* Added TNT and levers that sometimes spawn around cave minecart tracks.&lt;br /&gt;
* Added player hunger to settings command.&lt;br /&gt;
* Added ability to rename work zones.&lt;br /&gt;
* Added Frost Sentry hostile mob to snow caves.&lt;br /&gt;
* Added Frost Hood and new set bonus.&lt;br /&gt;
* Added a small animation for Void Wizard Clone projectiles spawning.&lt;br /&gt;
* Added command for admins to change other players names.&lt;br /&gt;
* Added Hungarian translation (thanks Heliximus#0761).&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* The Forge now functions like a processing crafting station, similar to Grain Mill.&lt;br /&gt;
* Picking up items from your corpse now places the items in the previous positions.&lt;br /&gt;
* Adjusted the stats of raiders throughout the progression.&lt;br /&gt;
* Increased inventory of dresser to have 10 possible sets.&lt;br /&gt;
* Thrown bombs and dynamite now have a flying arch.&lt;br /&gt;
* It is now no longer possible to fish up coins, giving more room to other catches.&lt;br /&gt;
* Lunchbox will now no longer auto pickup food materials and food that gives debuffs. You can still put them in manually.&lt;br /&gt;
* Increased minecart tracks stack size to 250.&lt;br /&gt;
* Travel scrolls now attempt to teleport you to shore instead of landing in the ocean.&lt;br /&gt;
* It&#039;s now possible to sleep in a bed without setting your spawn point.&lt;br /&gt;
* Unchecking pause on focus loss now also prevents pausing when opening the Steam overlay.&lt;br /&gt;
* Settlers will now show in their activity if their inventory is full.&lt;br /&gt;
* Reduced timer before players are considered AFK significantly.&lt;br /&gt;
* It&#039;s now possible to bind zoom to mouse wheel and have it work correctly.&lt;br /&gt;
* Cheese press is now crafted in Demonic Workstation.&lt;br /&gt;
* Optimized save file parsing by up to 95% reduced time it takes in some cases.&lt;br /&gt;
* Makes default color mode setting vibrant.&lt;br /&gt;
* Homestone UI is now centered and scales with monitor height.&lt;br /&gt;
* Cave chest rooms will now always try to generate the door out to an opening.&lt;br /&gt;
* Saves will now still be detected even if the archive and folder name inside is not matching.&lt;br /&gt;
* The Pawn Broker can now also be recruited if you have 8 or more settlers in your settlement.&lt;br /&gt;
* Minecarts can now only be hit by player sword style attacks.&lt;br /&gt;
* Reduced the drop rate of trapper hats.&lt;br /&gt;
* Inviting players to teams with invite command now also creates a team if not already in one.&lt;br /&gt;
* Made it possible to hit numpad enter where you can regular enter.&lt;br /&gt;
* Settler activity now shows on a mission if sent on expedition or fishing trip.&lt;br /&gt;
* You will now get lunchbox from EP and ammo pouch from Queen Spider.&lt;br /&gt;
* It is now no longer possible to get more lunchboxes, ammo pouches, etc. from random quest rewards, making more space for other rewards.&lt;br /&gt;
* Updated Traditional Chinese translation (thanks 卡比粉紅侵略全球#4185).&lt;br /&gt;
* Updated German translation (thanks Philuu ❄#0001 and Kyojiwa#1710).&lt;br /&gt;
* Updated Spanish translation (thanks Sombra#7210 and Mehtronx#1868).&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players sometimes being invisible after using a bed.&lt;br /&gt;
* Fixed selecting text sometimes overlapping the selection box between letters.&lt;br /&gt;
* Fixed worm enemies circling players that are dead when other targets are available.&lt;br /&gt;
* Fixed tooltips flickering when using a mouse tool.&lt;br /&gt;
* Fixed rare crash when loading levels caused by identifier collision of packets.&lt;br /&gt;
* Fixed possible crashes with receiving packets from external sources.&lt;br /&gt;
&lt;br /&gt;
== 0.21.21 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3208261192448857001 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.04.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new default font and rendering, can be reverted in interface settings.&lt;br /&gt;
* Added tooltip to settlers about what they are currently doing.&lt;br /&gt;
* Added vibrant color graphics setting.&lt;br /&gt;
* Added available bait amount to fishing rods.&lt;br /&gt;
* Added dungeon arena tip to Void Caller.&lt;br /&gt;
* Added different modes to limit settlement storage max items.&lt;br /&gt;
* Added summons speed to Void Mask and increases it on Quartz Crown.&lt;br /&gt;
* Added Zephyr Boots, a new trinket ability found in forest caves.&lt;br /&gt;
* Added minecarts and makes tracks craftable and able to be picked up.&lt;br /&gt;
* Added minecart tracks to other biomes than forest caves.&lt;br /&gt;
* Added more particles when hitting objects and tiles.&lt;br /&gt;
* Added tips on how to summon/find bosses on quests.&lt;br /&gt;
* Added hotkey tooltips to trinket ability and mount slot.&lt;br /&gt;
* Added &amp;quot;What can you do?&amp;quot; to settler recruit dialogue.&lt;br /&gt;
* Added Ivy Circlet armor and set bonus.&lt;br /&gt;
* Added a full set of Ivy tools.&lt;br /&gt;
* Added bonuses to ninja armor set.&lt;br /&gt;
* Added Wood Path tile.&lt;br /&gt;
* Added new Accuracy Potion that increases crit chance.&lt;br /&gt;
* Added Lunchbox, obtained from Queen Spider quest tier.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* All settler rooms now require a bed.&lt;br /&gt;
* Removed arbitrary room requirements from settlers like the mage, alchemist etc.&lt;br /&gt;
* Raiders are now not as focused on the settlement.&lt;br /&gt;
* Raiders later projectile are now much faster, can fire from further away and predicts player movement.&lt;br /&gt;
* Settlers are now much stronger and faster at reacting to new targets.&lt;br /&gt;
* Raiders now have more health and damage, making it much harder to clear them without your settlers help.&lt;br /&gt;
* Banner stands now no longer have a collision box.&lt;br /&gt;
* Sleeping health regeneration is now higher the more max hp you have.&lt;br /&gt;
* Animal Keeper is now available to recruit after having defeated the Void Wizard.&lt;br /&gt;
* Items left in the crafting guide will try to be inserted into inventory before being dropped.&lt;br /&gt;
* Increased damage of spider and frost boomerangs.&lt;br /&gt;
* Increased projectile velocity of Wood Staff.&lt;br /&gt;
* Increased nearby crafting radius from 6 to 9 tiles.&lt;br /&gt;
* Changed Waystone tooltip to be more intuitive.&lt;br /&gt;
* Made settlement buff say settlement flag nearby instead of just settlement nearby.&lt;br /&gt;
* Summon weapon enchantment modifier tooltips are now more clear in what they do.&lt;br /&gt;
* Swamp slimes will now no longer spawn near torches on the surface.&lt;br /&gt;
* Binoculars can now sometimes be bought from the Traveling Merchant.&lt;br /&gt;
* Binoculars can now look further into the distance.&lt;br /&gt;
* Changed settlers returning message chat color.&lt;br /&gt;
* Increased armor of pirates.&lt;br /&gt;
* Increased health of Pirate Captain minions.&lt;br /&gt;
* Pirate Captain will now shoot faster when getting lower in health.&lt;br /&gt;
* Increased limit on restrict zones significantly.&lt;br /&gt;
* A message will now appear when trying to drop locked items.&lt;br /&gt;
* Increased Void Boomerang attack speed and stack size to 3.&lt;br /&gt;
* Replaced Baby Swordfish with another quest item and moved it to basic quests.&lt;br /&gt;
* LED panels can now be walked on.&lt;br /&gt;
* Increased movement speed of the Ostrich mount slightly.&lt;br /&gt;
* Pirate islands size will now always be mediocre or larger.&lt;br /&gt;
* Increased projectile velocity of Quartz Staff, Void Missile and Elderly Wand.&lt;br /&gt;
* Reworked explosion sounds, adding more variety to them.&lt;br /&gt;
* Swamp Guardian quest tier now give 2 waystones as reward.&lt;br /&gt;
* Clocks now show current time on the item tooltip as well.&lt;br /&gt;
* Place torch hotkey will now still work even if not able to place at exact mouse position.&lt;br /&gt;
* It is now possible to &amp;quot;attack&amp;quot; with the Potion Pouch to consume buff potions inside it.&lt;br /&gt;
* Minecart tracks can now generate over water and lava.&lt;br /&gt;
* Settlement flag nearby buff is now active when you are on the same world tile as a settlement instead of just near the settlement flag.&lt;br /&gt;
* Reduced enemy spawn rate in the dungeon slightly.&lt;br /&gt;
* Rebalanced speed bonuses from different boots.&lt;br /&gt;
* The feeding through will now stop feeding animals in much less crowded areas.&lt;br /&gt;
* Increased the number of potions gained from settlement quest rewards.&lt;br /&gt;
* Enemy spawn rate is now significantly reduced while close to and fighting a boss.&lt;br /&gt;
* Picked up items will now prioritize pouches that already have one of the items in it when having multiple possible pouches.&lt;br /&gt;
* Changing rooms now triggers an update on settler happiness right after.&lt;br /&gt;
* It is now possible to remove a bound key in controls.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed some objects not getting snapped to by smart mining, like gravestones.&lt;br /&gt;
* Fixed pawned items not counting in items sold and money earned stats.&lt;br /&gt;
* Fixed hunter arriving at settlement not being able to be recruited early on.&lt;br /&gt;
* Fixed some cases where settlers would not obey their restrict zones.&lt;br /&gt;
* Fixed settlers sometimes hauling items unnecessarily.&lt;br /&gt;
* Fixed loot being able to be dropped outside the map.&lt;br /&gt;
* Fixed rooms getting invalidated and showing unknown error.&lt;br /&gt;
* Fixed some projectiles not properly disposing of their trail.&lt;br /&gt;
* Fixed settlers sometimes walking away from you when you are talking to them.&lt;br /&gt;
* Fixed cases sleeping settlers would render double beside the bed too.&lt;br /&gt;
* Fixed bug that caused feeding through to feed animals when it should have stopped.&lt;br /&gt;
* Fixed issue where some post-processing would stop working when switching between windowed and fullscreen.&lt;br /&gt;
&lt;br /&gt;
== 0.21.20 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5326075212840803802 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.03.15&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added shadows to walls and reduced indoor sunlight.&lt;br /&gt;
* Added indicator to nearby crafting when hovering the checkbox.&lt;br /&gt;
* Added more random settler names.&lt;br /&gt;
* Added Jackal enemy to desert caves.&lt;br /&gt;
* Added Shine Belt trinket, found in forest cave chests.&lt;br /&gt;
* Added a message when angler and explorer return to the settlement.&lt;br /&gt;
* Added settler counts to settler management menu.&lt;br /&gt;
* Added notifications when you are getting hungry and starving.&lt;br /&gt;
* Added ingredient item icons to recipe tooltips.&lt;br /&gt;
* Added attack speed to weapon tooltips.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Raiders will now spread out and attack different parts of the settlement.&lt;br /&gt;
* Increased range of Spider Claw slightly and updated texture.&lt;br /&gt;
* Increased the range at which summons target enemies in the dark slightly.&lt;br /&gt;
* Items will now no longer be sorted using their enchantment name prefix.&lt;br /&gt;
* Cactus will now be chopped down if in a forestry zone.&lt;br /&gt;
* Placing tiles and objects will now self-correct if desynced with the server.&lt;br /&gt;
* Attacking enemies that the server does not know about will now make them disappear.&lt;br /&gt;
* Increased the speed of wood and steel boats.&lt;br /&gt;
* Infinite water bucket now picks up water with right-click.&lt;br /&gt;
* Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc.&lt;br /&gt;
* Reworked and optimized pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complicated paths.&lt;br /&gt;
* Mobs will now try to path around water ponds.&lt;br /&gt;
* Settlers are now much less likely to get stuck between objects.&lt;br /&gt;
* The startup loading screen is now FPS limited, taking up less performance.&lt;br /&gt;
* Starting house now has 2 Spruce Candelabras instead of a single torch.&lt;br /&gt;
* The difference between projectile velocity and movement speed is now more obvious.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to spawn more than one Void Wizard.&lt;br /&gt;
* Fixed critters not trying to run away from players.&lt;br /&gt;
* Fixed new sword hitboxes sometimes not working if having a very high speed.&lt;br /&gt;
* Fixed a couple of issues when rendering walls.&lt;br /&gt;
* Fixed wires not activating when placed on an active logic gate.&lt;br /&gt;
* Fixed possible crash when travelling in multiplayer while someone is fishing.&lt;br /&gt;
* Fixed rendering issues of cave moles.&lt;br /&gt;
* Fixed possible issues with rendering of ground pillars, like Dredging Staff.&lt;br /&gt;
* Fixed settler restrict zone renaming not updating dropdowns.&lt;br /&gt;
* Fixed worm mobs sometimes being spawn desynced.&lt;br /&gt;
* Fixed raiders not saving their looks, weapons, armor etc. on reloads.&lt;br /&gt;
* Fixed jumping ball not showing as jumping for other clients.&lt;br /&gt;
* Fixed settlers getting stuck in a doorway if too many are passing through.&lt;br /&gt;
* Fixed some issues with teams when kicking offline players.&lt;br /&gt;
* Fixed some placeable items not being affected by building speed.&lt;br /&gt;
* Fixed some actions allowed by the server from clients while dead.&lt;br /&gt;
* Fixed gradual scrolling not working. For example for trackpads.&lt;br /&gt;
* Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot.&lt;br /&gt;
* Fixed giant cave spiders sometimes thinking they are stuck in a wall.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added ability to alter core methods using Byte Buddy advice library.&lt;br /&gt;
&lt;br /&gt;
== 0.21.19 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3123812991770927937 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.02.18&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added interact hitboxes for objects in the world.&lt;br /&gt;
* Added the ability to attack vertically using swords.&lt;br /&gt;
* Added Frost Staff magic weapon, crafted using Frost Shards.&lt;br /&gt;
* Added Swamp Sludge crafting material.&lt;br /&gt;
* Added Boulder Staff magic weapon, crafted from swamp materials.&lt;br /&gt;
* Added Frozen Dwarf enemy to snow caves.&lt;br /&gt;
* Added Magic Branch summon weapon, found in snow cave chests.&lt;br /&gt;
* Added Balanced Foci trinket, crafted using the other foci trinkets.&lt;br /&gt;
* Added Swamp Cave Spider variant to swamp caves.&lt;br /&gt;
* Added melee Ivy Armor set and renamed Ivy Helmet piece.&lt;br /&gt;
* Added Portable Music Player, bought from Traveling merchant when in stock.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Walls and doors are now truncated by default. Can be changed in graphics settings.&lt;br /&gt;
* Settlement quests are now unique to every player.&lt;br /&gt;
* Reworked sword attack hitboxes to represent the swing animation.&lt;br /&gt;
* Deep ice now has less friction.&lt;br /&gt;
* Wall torches can now be placed on any desired walls using rotation when placed.&lt;br /&gt;
* Reduced singleplayer respawn time when dying to bosses.&lt;br /&gt;
* The selected hotbar slot is now slightly more visible.&lt;br /&gt;
* Changed tourist achievement to only count the major biomes.&lt;br /&gt;
* Raiders now have boats and move faster across water.&lt;br /&gt;
* You can now no longer take quests from settlements you do not have access to.&lt;br /&gt;
* Touched up on demonic armor texture.&lt;br /&gt;
* Pressing escape will now close the inventory if open.&lt;br /&gt;
* Adjusted snow cave enemy spawn table slightly.&lt;br /&gt;
* Made blue item color slightly more visible.&lt;br /&gt;
* Increased the difficulty of swamp cave enemies slightly.&lt;br /&gt;
* Ivy armor recipe now requires new Swamp Sludge crafting material.&lt;br /&gt;
* Settlers will now drop off ingredients for multiple recipes in things like the Grain Mill.&lt;br /&gt;
* Optimized settlers finding items in settlement storage.&lt;br /&gt;
* Music players are now synchronized between players and will not restart if you leave and come back.&lt;br /&gt;
* Items like ammo and potions will now be used from top to bottom first instead of reversed (Pouches still have priority).&lt;br /&gt;
* Your map zoom levels are now saved.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed auto opened doors sometimes not closing correctly.&lt;br /&gt;
* Fixed GL errors when minimizing the game.&lt;br /&gt;
* Fixed wall torches able to be placed on doors.&lt;br /&gt;
* Fixed starting roasting station spawning on top of water.&lt;br /&gt;
* Fixes a bunch of translations.&lt;br /&gt;
&lt;br /&gt;
== 0.21.18 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5301301606957655315 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smart mining to shovels.&lt;br /&gt;
* Added tip about joining settlement owners team for private access.&lt;br /&gt;
* Added equip control tip to armor, trinkets and mounts.&lt;br /&gt;
* Added ability to set max stored items for each category and specific item.&lt;br /&gt;
* Added banners equipment category.&lt;br /&gt;
* Added Bulky and Puny trinket enchantments.&lt;br /&gt;
* Added ability to enchant armor similar to trinkets.&lt;br /&gt;
* Added error message when trying to use a mount where not possible.&lt;br /&gt;
* Added transfer all button to inventories.&lt;br /&gt;
* Added quick action buttons to pawnbroker and void pouches.&lt;br /&gt;
* Added restrict zones for settlers.&lt;br /&gt;
* Added full set of gold armor, weapons and tools.&lt;br /&gt;
* Added minecart tracks generation to forest caves.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reworked settlement raids. They now come from a direction and can be seen on the map preparing.&lt;br /&gt;
* Feeding troughs will now only feed animals inside their pen/room.&lt;br /&gt;
* With smart mining on, there will now always be an indicator of the target tile.&lt;br /&gt;
* Reduced wool cost of beds.&lt;br /&gt;
* Armor in cosmetic slot now shows a disabled icon and tooltip is in red.&lt;br /&gt;
* Floors now take only half the shovel hits to dig up.&lt;br /&gt;
* Settlements are now private by default.&lt;br /&gt;
* Armor penetration now works on training dummy, to better show DPS.&lt;br /&gt;
* Reduced the amount of recall scrolls in crates.&lt;br /&gt;
* Reduced the drop rate of boss summon items.&lt;br /&gt;
* Crafting filters now say search instead of filter.&lt;br /&gt;
* Banish settler button is now yellow as a warning.&lt;br /&gt;
* All boomerangs can now be enchanted.&lt;br /&gt;
* Ability trinkets are now required to be placed in ability slot if empty.&lt;br /&gt;
* Increased time it takes for animals to grow up significantly.&lt;br /&gt;
* Boats can now no longer be used from land.&lt;br /&gt;
* Items like weapons, trinkets, armor and more will now be much bigger when dropped on the ground.&lt;br /&gt;
* Adjusted ore generation, reducing the overall ores slightly.&lt;br /&gt;
* Optimized and reworked system to estimate if mobs can path to a target completely.&lt;br /&gt;
* Optimized job searching, fixing lag issues when a lot of fertilize jobs are available.&lt;br /&gt;
* You can now no longer consume the same food buff if at full hunger.&lt;br /&gt;
* Reduced damage of Void Wizard slightly.&lt;br /&gt;
* Adjusted height of wall torches placed on sides of walls.&lt;br /&gt;
* Hunters are now much less likely to hit other mobs when hunting.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed missing temple biome translation.&lt;br /&gt;
* Fixed being able to blink scepter outside the map.&lt;br /&gt;
* Fixed item locked being cleared if picking up a single item with right click.&lt;br /&gt;
* Fixed some summons not able to hit other players in PvP.&lt;br /&gt;
* Fixed settlers sometimes hauling stuff that&#039;s not needed.&lt;br /&gt;
* Fixed Void Wizard and Fallen Wizard not resetting their AI properly.&lt;br /&gt;
* Fixed boss health scaling sometimes showing wrong on clients.&lt;br /&gt;
* Fixed possible frame buffer issues for systems running OpenGL 3.x.&lt;br /&gt;
* Fixed issues related to desynced health between other clients and server.&lt;br /&gt;
* Fixed Void Wizard clones showing health bars when shouldn&#039;t.&lt;br /&gt;
* Fixed a few typos in english translation.&lt;br /&gt;
* Fixed some items, like quest items always showing as unknown in storage config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added world generation game events.&lt;br /&gt;
* Added DamageTileEvent and ItemPlaceEvent.&lt;br /&gt;
* Added ObjectInteractEvent and MobInteractEvent.&lt;br /&gt;
&lt;br /&gt;
== 0.21.17 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132816477239136717 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added a tip about teams when a friend joins your world.&lt;br /&gt;
* Added work range tooltip and visualization when hovering a workers priority button.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased settler work range significantly.&lt;br /&gt;
* Settlers and raiders will now be able to find much more complex paths.&lt;br /&gt;
* Crafting simple bullets now no longer requires you to have a gun.&lt;br /&gt;
* Moved a few crafting recipes around to make more sense.&lt;br /&gt;
* Items now sink much slower in lava.&lt;br /&gt;
* Settlers that are angry at you now forget you if you die.&lt;br /&gt;
* Summons will now attack cave moles while they are moving.&lt;br /&gt;
* Elder will now hunt targets slightly further away if defend zone allows it.&lt;br /&gt;
* Your elder and guard settlers will now help you fight Evils Protector, if close enough to their house.&lt;br /&gt;
* Increased Void Boomerang damage slightly.&lt;br /&gt;
* Increased Razor Blade boomerang damage slightly.&lt;br /&gt;
* Torches and consumable food will no longer drop as material death penalty.&lt;br /&gt;
* Rope now stacks in items of 5.&lt;br /&gt;
* Enchanting weapons with curses is now much cheaper.&lt;br /&gt;
* Roasting station now only takes logs to craft.&lt;br /&gt;
* Increased time it takes for Ancient Vulture eggs to hatch.&lt;br /&gt;
* Settlers leaving will now stop up if being talked to.&lt;br /&gt;
* There is now a small cooldown before you can pick up items dropped by yourself.&lt;br /&gt;
* All players on a settlement team will now get village helper achievement instead of just the one handing it in.&lt;br /&gt;
* The game will now back up your save to a different file every now and then.&lt;br /&gt;
* Dungeon entrance now has Void Apprentice defending it instead of Vampires.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed a few issues with mounts causing invisible players.&lt;br /&gt;
* Fixed possible crash when trying to move a settler that just died.&lt;br /&gt;
* Fixed rare crash when trying to respawn.&lt;br /&gt;
* Fixed sometimes being teleported to the wrong location when using recall.&lt;br /&gt;
* Fixed settlers getting stuck to sides of open fence gates (by temporary removing their collision).&lt;br /&gt;
&lt;br /&gt;
== 0.21.16 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132815117682451566 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added raid frequency world setting.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reduced the drop rate of seasonal hats, like the Christmas hat.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mage enchanting sometimes dropping ghost of item.&lt;br /&gt;
* Fixed some Mac launch issues (likely not all).&lt;br /&gt;
* Fixed rare crashes when loading a level in the wrong order.&lt;br /&gt;
&lt;br /&gt;
== 0.21.15 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5618801575237856108 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Ancient Skeletons, a slightly stronger skeleton that spawns in deep desert caves.&lt;br /&gt;
* Added world map coordinate setting.&lt;br /&gt;
* Added health bars to all mobs that has taken damage, can be disabled in interface settings.&lt;br /&gt;
* Added blackberry bushes, generates in snow biomes.&lt;br /&gt;
* Added blackberry ice cream.&lt;br /&gt;
* Added more beds and candelabras to generated NPC village houses.&lt;br /&gt;
* Added music player, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added vinyls for each music track, can be found in cave chests, boss drops etc.&lt;br /&gt;
* Added Discord, Steam news and language side buttons to main and pause menu.&lt;br /&gt;
* Added dungeon like temple before reaching the Fallen Wizard.&lt;br /&gt;
* Added Temple Pendant trinket, can be found in new temple chests.&lt;br /&gt;
* Added Ancient Relic trinket, can be crafted.&lt;br /&gt;
* Added Antique Bow weapon, can be found in new temple chests.&lt;br /&gt;
* Added Antique Sword weapon, can be found in new temple chests.&lt;br /&gt;
* Added defeat Fallen Wizard settlement quest.&lt;br /&gt;
* Added Void Bag item, obtained from new settlement quest.&lt;br /&gt;
* Added 9 new achievements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* New save files will now be compressed, taking up much less space.&lt;br /&gt;
* Settlers will now try to find a bed to sleep in inside their room at night.&lt;br /&gt;
* Makes it possible for mobs to attack people laying in their bed.&lt;br /&gt;
* Void Wizard is now slightly easier with more players.&lt;br /&gt;
* Items now sort based on their category instead.&lt;br /&gt;
* Touched up some of the older achievement icons.&lt;br /&gt;
* Decreased the frequency of settlement raids.&lt;br /&gt;
* Made minimum cooldown between raids much longer.&lt;br /&gt;
* Increased size of a lot of menus.&lt;br /&gt;
* Removed minimum and increased max length of player name requirement.&lt;br /&gt;
* Items will no longer get left behind on the ground when settlers does jobs.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed team member name plates not drawing in correct locations.&lt;br /&gt;
* Fixed possible crash when editing settlement workstations and storage.&lt;br /&gt;
* Fixed some issues relating to jobs not cancelling correctly.&lt;br /&gt;
* Fixed possible crash when changing levels.&lt;br /&gt;
* Fixed possible crash when fighting Queen Spider.&lt;br /&gt;
* Fixed crash on systems not supporting OpenGL 3 or above.&lt;br /&gt;
* Fixed settlers disappearing when unloading a world at a specific time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.14 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3053996429931133805 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.10.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dynamic zoom and interface size settings, enabled by default.&lt;br /&gt;
* Added settler happiness.&lt;br /&gt;
* Added mood dialogue option to settlers.&lt;br /&gt;
* Added fertilize zone and job performed only by farmers.&lt;br /&gt;
* Added hotkey to access settlement management menu.&lt;br /&gt;
* Added settler work priority management to settlement menu.&lt;br /&gt;
* Added settler diet management to settlement menu.&lt;br /&gt;
* Added settlement defend zone, allowing limiting where settlers will attack hostiles.&lt;br /&gt;
* Added Pumpkin Mask cosmetic, only available during Halloween season.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* UI buttons now look like they click down.&lt;br /&gt;
* You will now actually lay in the bed when sleeping.&lt;br /&gt;
* Removed discard option when talking with settlers carrying items.&lt;br /&gt;
* Evils Protectors air bombs are now a bit easier to see.&lt;br /&gt;
* Fallen Wizard is now harder to cheese by hiding behind pillars.&lt;br /&gt;
* Increased damage of Fallen Wizard attacks slightly.&lt;br /&gt;
* Increased Fallen Wizard max health.&lt;br /&gt;
* Fallen Wizard attacks now scale faster with his missing health.&lt;br /&gt;
* It&#039;s now possible to hear other players consume potions and food.&lt;br /&gt;
* Rice seeds and Coffee beans are considered raw food instead of seeds.&lt;br /&gt;
* Benches are now a bit wider when placed vertically.&lt;br /&gt;
* Settlers can now pick up multiple items from the ground before putting them away.&lt;br /&gt;
* Tweaked some object collisions to prevent walking between them.&lt;br /&gt;
* Every settler can now harvest and plant crops.&lt;br /&gt;
* Settlers can now move into rooms that are only 4 tiles big, but they will be unhappy.&lt;br /&gt;
* Reworked settlement management menu look to support more options.&lt;br /&gt;
* It is now possible to move Pawn Broker between settlements.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed performance problems when summons tries to path to unreachable target.&lt;br /&gt;
* Fixed possible crash while loading into a level.&lt;br /&gt;
* Fixed ropes sometimes not attached to the animal.&lt;br /&gt;
* Fixed problem in region system, sometimes causing rooms to be considered outside when not.&lt;br /&gt;
* Fixed settlers picking up items sometimes stopping moving.&lt;br /&gt;
* Fixed settlers work animation not always showing in correct direction.&lt;br /&gt;
&lt;br /&gt;
== 0.21.13 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4748472700545175621 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.09.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smaller lakes and ponds to island generation.&lt;br /&gt;
* Added water lilies and grass to island lakes.&lt;br /&gt;
* Added coin stacks to cave goblin areas.&lt;br /&gt;
* Added ability to configure allowed ingredients to use in settlement workstation recipes.&lt;br /&gt;
* Added ability to change the order of waystones and updated homestone UI.&lt;br /&gt;
* Added Tracker Boot trinket, crafted in workstation.&lt;br /&gt;
* Added Item Attractor trinket, obtained as rare settlement quest reward.&lt;br /&gt;
* Added a short time of invincibility after spawning.&lt;br /&gt;
* Added ability to make time go faster by sleeping in a bed.&lt;br /&gt;
* Added new boss, encountered after defeating Sage &amp;amp; Grit.&lt;br /&gt;
* Added Wizard Socket consumable, obtained by defeating the new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* When quick using health potions, the best ones available will now get prioritized.&lt;br /&gt;
* Mummy mages now walk around with a wizard hat.&lt;br /&gt;
* Visiting settlers recruit costs are now only coins.&lt;br /&gt;
* Moved all crops and fruits to raw food item category.&lt;br /&gt;
* Created new fish item categories.&lt;br /&gt;
* Void Wizard magic and attacks will now glow, making it much easier to see.&lt;br /&gt;
* Raiders will now simply open doors instead of breaking them.&lt;br /&gt;
* Guard settlers are now more powerful.&lt;br /&gt;
* There is now a high chance for a new recruit to appear shortly after a settler has died.&lt;br /&gt;
* Updated armor slot icons.&lt;br /&gt;
* You now start with 4 trinket slots instead of 3.&lt;br /&gt;
* Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels.&lt;br /&gt;
* Reduced spawn rate of mobs when many players are close to each other.&lt;br /&gt;
* Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people.&lt;br /&gt;
* Quick moving items now checks all items to stack to before creating a new stack.&lt;br /&gt;
* Updated imported animals item textures.&lt;br /&gt;
* Optimized mob pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complex paths.&lt;br /&gt;
* Cattails in the swamp will now drop item when destroyed.&lt;br /&gt;
* Reworked time of day states, day time is now slightly longer.&lt;br /&gt;
* Reduced Bow of Dualism damage and speed slightly.&lt;br /&gt;
* Increased slow effect while starving.&lt;br /&gt;
* Starter shirt and shoes will now be in cosmetic slots instead of armor slots.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed last slot of settlement inventories not being considered correctly.&lt;br /&gt;
* Fixed potential problem where client thinks other players are still dead.&lt;br /&gt;
* Fixed obtainable items counting a few extra ones.&lt;br /&gt;
* Fixed possible crash when editing settlement zones.&lt;br /&gt;
* Fixed mobs spawning close to players when playing multiplayer.&lt;br /&gt;
* Fixed potential problem causing player mount status to desync.&lt;br /&gt;
* Fixed players spawning before they have finished loading.&lt;br /&gt;
* Fixed possible crash while loading and receiving settlement updates.&lt;br /&gt;
* Fixed Dragons Rebound enchanting being free.&lt;br /&gt;
* Fixed settlers sometimes not able to pick up items close to fences and other objects.&lt;br /&gt;
* Fixed server freezing when damaging yourself while having thorns potion or cactus shield.&lt;br /&gt;
* Fixed walls connecting to other walls when fully encased.&lt;br /&gt;
* Fixed Dark Gem name.&lt;br /&gt;
&lt;br /&gt;
== 0.21.12 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2986435517720450312 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.08.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Stone Brick floors.&lt;br /&gt;
* Added Stone Tiled floors.&lt;br /&gt;
* Added Snow Stone floors, path and pressure plate.&lt;br /&gt;
* Added Swamp Stone floors, path and pressure plate.&lt;br /&gt;
* Added Sandstone floors, path and pressure plate.&lt;br /&gt;
* Added Straw floor tile.&lt;br /&gt;
* Added Pine floor tile.&lt;br /&gt;
* Added Palm wall, door and floor.&lt;br /&gt;
* Added ability to turn off almost all light objects using wire.&lt;br /&gt;
* Added Frozen Wave trinket, found in snow cave chests.&lt;br /&gt;
* Added Air Vessel trinket, found in desert cave chests.&lt;br /&gt;
* Added Calming Miners Bouquet trinket item, crafted from Calming Rose and Mining Charm.&lt;br /&gt;
* Added Leather Glove trinket, crafted in workstation.&lt;br /&gt;
* Added Swamp Zombies to swamp biome.&lt;br /&gt;
* Added Slime Canister summon weapon, found in swamp cave chests.&lt;br /&gt;
* Added Swamp Tome magic weapon, found in swamp cave chests.&lt;br /&gt;
* Added Quartz Crown with new set bonus.&lt;br /&gt;
* Added strength, ranger and wisdom potions.&lt;br /&gt;
* Added Landfill item.&lt;br /&gt;
* Added current modifiers menu button to quickbar.&lt;br /&gt;
* Added ability to clear recent death locations from world map.&lt;br /&gt;
* Added cardinal bird critter.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Renamed rock floors to stone floors.&lt;br /&gt;
* Renamed rock pressure plate to stone pressure plate.&lt;br /&gt;
* Increased duration of mining potion.&lt;br /&gt;
* Updated fire chalice texture and dungeon entrance.&lt;br /&gt;
* Improved Cheese Press texture slightly.&lt;br /&gt;
* Reduced Swamp Guardian damage slightly.&lt;br /&gt;
* Updated Quartz armor texture.&lt;br /&gt;
* Updated lighting engine, making it more optimized and fixes consistency problems.&lt;br /&gt;
* Increased the amount of cave chests rooms and ruins that generate slightly.&lt;br /&gt;
* Boss music is now slightly louder than other music.&lt;br /&gt;
* Giant cave spiders will now spit more often.&lt;br /&gt;
* Players now take significantly more damage from traps.&lt;br /&gt;
* Tweaked some rock tile textures slightly.&lt;br /&gt;
* Player names now accept letters from different languages.&lt;br /&gt;
* Updated gold furniture texture.&lt;br /&gt;
* Searching now expands item filter lists.&lt;br /&gt;
* Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack.&lt;br /&gt;
* Reduced difficulty of early game bosses.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed craft pickaxe tutorial showing wrong logs amount.&lt;br /&gt;
* Fixed wires not causing updating correctly.&lt;br /&gt;
* Fixed color lights being inconsistent based on place order.&lt;br /&gt;
* Fixed possible crash when rendering Queen Spider.&lt;br /&gt;
* Fixed possible crash when items collide in the main menu.&lt;br /&gt;
* Fixed some trails being messed up.&lt;br /&gt;
* Fixed being able to recruit Pirate when he is a settler.&lt;br /&gt;
* Fixed baby zombie archer texture sometimes being messed up.&lt;br /&gt;
* Fixed possible crash when trying to move in settlers to a room.&lt;br /&gt;
* Fixed summons sometimes stopping up and not moving anymore.&lt;br /&gt;
* Fixed damage over time not considering the difficulty.&lt;br /&gt;
* Fixed rare issue of getting stuck while using dragon lance.&lt;br /&gt;
* Fixed a bunch of minor issues linked to new item filters.&lt;br /&gt;
* Fixed Angler fishing spot sometimes not working properly.&lt;br /&gt;
&lt;br /&gt;
== 0.21.11 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2990935241256433017 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.07.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added forestry work zones.&lt;br /&gt;
* Added husbandry work zones.&lt;br /&gt;
* Added ability to share quests with team members.&lt;br /&gt;
* Added custom settler work priorities.&lt;br /&gt;
* Added controls for each hotbar slot.&lt;br /&gt;
* Added completely new item filter system.&lt;br /&gt;
* Added angler fishing trips, similar to explorer expeditions.&lt;br /&gt;
* Added ability to disable raids using settings command.&lt;br /&gt;
* Added 2 more difficulties, for the more casual and more hardcore.&lt;br /&gt;
* Added coconut trees, grows in desert biomes similar to apple trees.&lt;br /&gt;
* Added lemon and banana trees, obtained in deep cave chests or bought from farmer after Sage and Grit.&lt;br /&gt;
* Added 4 new crop types.&lt;br /&gt;
* Added 24 new food items.&lt;br /&gt;
* Added deep cave ruins, where the new crops can be found.&lt;br /&gt;
* Added 7 common fish, found in various places that can be used in food.&lt;br /&gt;
* Added new frost shard ore, found in snow caves.&lt;br /&gt;
* Added frost armor set with a complete set of tools and weapons.&lt;br /&gt;
* Added turtle critter to desert biomes.&lt;br /&gt;
* Added chicken costume set, obtained rarely from settlement quest rewards.&lt;br /&gt;
* Added swimsuits and sunglasses cosmetics, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added jester cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added hula cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added snow cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added sailor cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added minion, knockback and rapid potions.&lt;br /&gt;
* Added banners of defense, damage and summon speed.&lt;br /&gt;
* Added Cooking Station object, crafted in Advanced Workstation.&lt;br /&gt;
* Added background to all item tooltips, can be disabled in interface settings.&lt;br /&gt;
* Added a better outline to menu backgrounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Bathtub recipes now no longer require a water bucket.&lt;br /&gt;
* The starter house chests now also has a small amount of food.&lt;br /&gt;
* Doors will now mirror when placed like a double door.&lt;br /&gt;
* Rooms now have a max size of 300 tiles before they are considered outside.&lt;br /&gt;
* Made players unable to recruit to settlements they don&#039;t have permission for.&lt;br /&gt;
* Starving debuff will now only be active when having a completely empty hunger bar.&lt;br /&gt;
* Brain on a Stick will now summon and archer half the time.&lt;br /&gt;
* Raiders will now spawn in smaller waves instead of continuously.&lt;br /&gt;
* Glacial Boomerang now throws 2 boomerangs at once.&lt;br /&gt;
* Reduced the velocity of bullets.&lt;br /&gt;
* Touched up some UI components, making some of them bigger and more clear.&lt;br /&gt;
* Increased range of Quartz Staff and Icicle Staff.&lt;br /&gt;
* The same traveling humans now have a much lower chance to spawn multiple times in a row.&lt;br /&gt;
* It is now possible to spawn multiple bosses at the same time with a small cooldown.&lt;br /&gt;
* It is now no longer possible to drop locked items.&lt;br /&gt;
* Evils Protector first stages are now easier while the last ones a bit harder.&lt;br /&gt;
* Villagers are now much less rude.&lt;br /&gt;
* It is now no longer possible to use fruit tree and berry bush saplings while making torches.&lt;br /&gt;
* Traveling humans can now no longer be hit by settlement team members, similar to settlers.&lt;br /&gt;
* Updated iron armor textures.&lt;br /&gt;
* Updates copper armor and tool textures.&lt;br /&gt;
* Worm and swamp larva will now slowly sink into the ground.&lt;br /&gt;
* Starter house now spawns with a Roasting Station in front of it.&lt;br /&gt;
* Optimized level loading, will now cause less lag when still loading level after having spawned.&lt;br /&gt;
* Pouches is now prioritized when pressing loot all and restocking works properly.&lt;br /&gt;
* Ducks now have legs and can go on land.&lt;br /&gt;
* Zombie archers now walk around with a bow on their back.&lt;br /&gt;
* Updated cow and sheep textures.&lt;br /&gt;
* Tweaked some potions recipes and duration.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining a server.&lt;br /&gt;
* Fixed possible crash from Reaper boss when fighting multiple people.&lt;br /&gt;
* Fixed possible crash when trying to communicate with servers or clients running another version.&lt;br /&gt;
* Fixed rare crash when removing entities and particles.&lt;br /&gt;
* Fixed a bunch of settlement room assign issues.&lt;br /&gt;
* Fixed possible crash when trying to generate snow cave.&lt;br /&gt;
* Fixed players sometimes being invisible.&lt;br /&gt;
* Fixed possible crash in main menu while connecting.&lt;br /&gt;
* Fixed projectiles sometimes getting stuck.&lt;br /&gt;
* Fixed mobs not able to path when stuck inside an object.&lt;br /&gt;
* Fixed being able to keep attacking with certain weapons after death.&lt;br /&gt;
* Fixed being able to make multiple settlement workstations on multi tiles.&lt;br /&gt;
* Fixed feeding through wheat sometimes being messed up.&lt;br /&gt;
* Fixed player hunger setting not being applied to new saves.&lt;br /&gt;
* Fixed Explorer find island not working correctly.&lt;br /&gt;
* Fixed husbandry mobs sometimes still following the player after taking off rope.&lt;br /&gt;
&lt;br /&gt;
== 0.21.10 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3064114930532406462 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.05.13&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added hunger bar, can be disabled in world settings.&lt;br /&gt;
* Added thorns mini biome to swamp caves.&lt;br /&gt;
* Added Thorns Potion.&lt;br /&gt;
* Added fire ambient sound to fueled workstations and campfire.&lt;br /&gt;
* Added map tooltips to a lot more objects, like ores, seeds, trees etc.&lt;br /&gt;
* Added buff when near a fueled campfire.&lt;br /&gt;
* Added job for settlers to pick up dropped items and put them in storage.&lt;br /&gt;
* Added shears.&lt;br /&gt;
* Added settlement raids, your settlements will now occasionally get raided.&lt;br /&gt;
* Added ivy sword, spear and bow weapons.&lt;br /&gt;
* Added Sage and Grit settlement quest tier.&lt;br /&gt;
* Added Blink Scepter trinket, obtained as reward for completing Sage and Grit quest tier.&lt;br /&gt;
* Added settlers arriving in settlement only to be recruited.&lt;br /&gt;
* Added Deep Desert Cave explorer expedition.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Cave ruins chests now contains crops in them together with seeds.&lt;br /&gt;
* Cave Spider Gland textures is now different depending on where they drop, but still stack.&lt;br /&gt;
* About doubled the range at which settlers will look for jobs.&lt;br /&gt;
* Optimized a lot of world &amp;quot;search&amp;quot; logic, like looking for targets etc.&lt;br /&gt;
* Traveling merchant now sells rope a bit pricier than the farmer.&lt;br /&gt;
* Cave ruin chests loot are now more random.&lt;br /&gt;
* Settlement workstation recipes has gotten a fix that unfortunately required them to be wiped.&lt;br /&gt;
* Summons can now walk through doors when following owner.&lt;br /&gt;
* It is now possible to interact with an item while holding it without dropping it.&lt;br /&gt;
* Settlers will now try to drop off all their items at once instead of only one stack.&lt;br /&gt;
* Reduced the chance of the start island ladder spawning inside a crypt/nest significantly.&lt;br /&gt;
* Settlers will now react to being hit while working.&lt;br /&gt;
* Increased Ancient Vulture difficulty slightly.&lt;br /&gt;
* Enchanted items will now have a higher/lower value based on the enchant.&lt;br /&gt;
* Increased the amount of spider nest mini biomes in snow caves.&lt;br /&gt;
* Health bar now show more hearts based on how much max health you have.&lt;br /&gt;
* Settler stats will now scale with the amount of settlement boss quests completed.&lt;br /&gt;
* Increased difficulty of Reaper fight.&lt;br /&gt;
* Reduced the bullet velocity of guns.&lt;br /&gt;
* Wood boats can now also be used from the mount slot.&lt;br /&gt;
* TNT will now explode when hit by another explosion instead of being destroyed.&lt;br /&gt;
* Reduced combat regen provided by food.&lt;br /&gt;
* Reduced the amount of potions and bars from cave crates and chests.&lt;br /&gt;
* Reduced buff time of consuming food slightly.&lt;br /&gt;
* It is now no longer possible to hit settlers on your team.&lt;br /&gt;
* Increased speed of settlers slightly.&lt;br /&gt;
* Reduced Force of Wind cooldown.&lt;br /&gt;
* Reduced difficulty of Queen Spider fight slightly.&lt;br /&gt;
* Increased stack size of coins to 5000.&lt;br /&gt;
* Main menu continue button now remembers if you hosted or joined a server last.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players being rendered when mounted before they should.&lt;br /&gt;
* Fixed invisible spider spit.&lt;br /&gt;
* Fixed Pirate Captain fleeing when killed his current target while still having more targets around.&lt;br /&gt;
* Fixed possible crash when eating food.&lt;br /&gt;
* Fixed mobs spawning outside of the map, resulting in some mobs spawning very often like sand worm.&lt;br /&gt;
* Fixed forge not being able to be used as settlement workstation.&lt;br /&gt;
* Fixed possible crash when joining a server that has specific projectiles active.&lt;br /&gt;
* Fixed desert crawler not counting kills stat.&lt;br /&gt;
* Fixed possible crash when mobs are being hit while joining a server.&lt;br /&gt;
* Fixed being able to destroy unbreakable objects using buckets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.9 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3014571529742944657 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.04.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added settlement workstations and recipes.&lt;br /&gt;
* Added map death markers.&lt;br /&gt;
* Added show teammate markers interface setting.&lt;br /&gt;
* Added smaller ruins that spawn in caves.&lt;br /&gt;
* Added eggplant crop.&lt;br /&gt;
* Added potato crop.&lt;br /&gt;
* Added rice crop.&lt;br /&gt;
* Added carrot crop.&lt;br /&gt;
* Added 12 different food items.&lt;br /&gt;
* Added Cheese Press.&lt;br /&gt;
* Added Sickle tool.&lt;br /&gt;
* Added new boss, fought in snow caves.&lt;br /&gt;
* Added Spider Charm trinket, dropped from new boss.&lt;br /&gt;
* Added Spider Claw weapon, dropped from new boss.&lt;br /&gt;
* Added Webbed Gun weapon, dropped from new boss.&lt;br /&gt;
* Added settlement quest tier for new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased time it takes for apples and berry bushes to grow fruit.&lt;br /&gt;
* It is now not possible to place water or lava near walls and rocks.&lt;br /&gt;
* Pressing buff button will now also try to use the best food available.&lt;br /&gt;
* Tweaked a lot of recipes like increasing cost of gear slightly.&lt;br /&gt;
* Food will now drop as material death penalty.&lt;br /&gt;
* Farmers will now also harvest fruit from nearby trees and bushes.&lt;br /&gt;
* Reduced aggro range of giant cave spiders significantly.&lt;br /&gt;
* Reduced vampire health slightly.&lt;br /&gt;
* Vampires and Giant Cave Spiders will now try to stay around their crypt/nest.&lt;br /&gt;
* Reduced the amount of products received from food crops slightly.&lt;br /&gt;
* Reduced the amount of bars gotten from crates.&lt;br /&gt;
* Increased difficulty of Evils Protector fight, especially when playing coop.&lt;br /&gt;
* Increased boss health scaling slightly.&lt;br /&gt;
* Reworked Void Wizard AI and arena, should now be a bit more difficult.&lt;br /&gt;
* Explosions will now deal a minimum amount of damage when on the edge.&lt;br /&gt;
* Tweaked almost all boss fights to scale better with multiple players.&lt;br /&gt;
* Some raw foods can now be eaten but provide a debuff.&lt;br /&gt;
* Fueled crafting stations will now only use fuel if you are using them.&lt;br /&gt;
* The forge now requires fuel to craft at.&lt;br /&gt;
* Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments.&lt;br /&gt;
* Reworked processing inventories to allow for them to be used as settlement workstations.&lt;br /&gt;
* Arrows will now only drop some of the time when hitting terrain.&lt;br /&gt;
* Vampire lairs are now more enclosed.&lt;br /&gt;
* Tweaked snow caves, now contain water pools and vampire crypts.&lt;br /&gt;
* Randomizing looks will now be more often human-like.&lt;br /&gt;
* Increases cooldown for being able to feed animals (again).&lt;br /&gt;
* Feeding troughs will now stop feeding animals when having fewer mobs around it.&lt;br /&gt;
* Increased the time it takes for most crops to grow.&lt;br /&gt;
* Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed deep desert chests spawning ice crowns.&lt;br /&gt;
* Fixed possible corruption issue in saves.&lt;br /&gt;
* Fixed dropping 1 item into trash deleting 2.&lt;br /&gt;
* Fixed mining a multi-tile object sometimes needing more hits.&lt;br /&gt;
* Fixed boss minions and other able to drop items when they shouldn&#039;t.&lt;br /&gt;
* Fixed being able to be hit more than once if stepping on ground effects.&lt;br /&gt;
* Fixed possible crash when sending a chat message while other players are loading.&lt;br /&gt;
* Fixed possible crash when a lot of sounds were playing at the same time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.8 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.03.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added crit chance trinket enchantments.&lt;br /&gt;
* Added death sounds to almost all remaining mobs.&lt;br /&gt;
* Added accept/decline button directly in chat when receiving a team invite.&lt;br /&gt;
* Added Potion Pouch, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added ability to send feedback directly from inside the game.&lt;br /&gt;
* Added small texture to crops when fertilized.&lt;br /&gt;
* Added sound output device setting.&lt;br /&gt;
* Added settlement storage system with filters, priorities etc.&lt;br /&gt;
* Added ability to copy and paste item filters.&lt;br /&gt;
* Added dense grass setting, defaults to on.&lt;br /&gt;
* Added 24 different food items with a new buff mechanic.&lt;br /&gt;
* Added 5 different food related crops.&lt;br /&gt;
* Added apple trees, will spawn on forest and plains biomes.&lt;br /&gt;
* Added blueberry bushes, will spawn on forest and plains biomes.&lt;br /&gt;
* Added campfire, cooking pot and roasting station.&lt;br /&gt;
* Added grain mill.&lt;br /&gt;
* Added food consumed stats.&lt;br /&gt;
* Added specific potions consumed stats.&lt;br /&gt;
* Added shake animation to trees when hit.&lt;br /&gt;
* Added max settlements per player world setting. Defaults to unlimited. Can be changed using the /settings command.&lt;br /&gt;
* Added note about possible performance issues when having many settlements.&lt;br /&gt;
* Added monitor graphics setting and makes default setting fullscreen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler jobs completely.&lt;br /&gt;
* Reworked settlement management, allowing for more complex systems in the future.&lt;br /&gt;
* Improved chaser target finder, especially in multiplayer or when there are several targets around.&lt;br /&gt;
* Reworked Evils Protector fight, will now progress and change after each stage.&lt;br /&gt;
* Reworked Pirate Captain fight, adding another phase making it harder to cheese it.&lt;br /&gt;
* Reduced lag spikes caused by garbage collection system.&lt;br /&gt;
* Using bigger interface sizes will now be much less blurry.&lt;br /&gt;
* Made deep cave mobs light spawn threshold same as every other mob.&lt;br /&gt;
* Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard.&lt;br /&gt;
* Laser hit boxes (like dragon lance weapon) will now be much more consistent when moving and changing angle.&lt;br /&gt;
* Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again.&lt;br /&gt;
* Stink Flask is now way more effective and will spawn mobs at higher light levels.&lt;br /&gt;
* Crop grow times is now be much less varying for the same crops.&lt;br /&gt;
* Reworked objects that takes up multiple tiles completely.&lt;br /&gt;
* Reworked bench rotation, meaning they will likely be messed up when you load an old level.&lt;br /&gt;
* Objects like the bench place direction now matches the player.&lt;br /&gt;
* Increased corner skip threshold slightly.&lt;br /&gt;
* Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels.&lt;br /&gt;
* Compost bin now has less slots and dedicated input/output.&lt;br /&gt;
* Increased early bows range slightly.&lt;br /&gt;
* Vampires and Void Apprentices will no longer change position when hit.&lt;br /&gt;
* Updated inventory quick action button icons.&lt;br /&gt;
* Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc.&lt;br /&gt;
* Reduced the amount of passive animals generated on islands.&lt;br /&gt;
* Dungeon arena entrance will now spawn closer to dungeon entrance.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed potential crash on main menu.&lt;br /&gt;
* Fixed crash when trying to drop an item into slots that&#039;s not possible.&lt;br /&gt;
* Fixed possible crash when trying to open pouches from opened inventory.&lt;br /&gt;
* Fixed server pause when empty setting not working correctly.&lt;br /&gt;
* Fixed being able to travel to same island, causing issues.&lt;br /&gt;
* Fixed crash caused by projectiles that could not find an owner.&lt;br /&gt;
* Fixed game not opening if no sound output device is available.&lt;br /&gt;
* Fixed possible crash when catching fish.&lt;br /&gt;
* Fixed composting bin not dropping internal items when broken.&lt;br /&gt;
* Fixed steel boat following players into caves.&lt;br /&gt;
* Fixed issue where Death Ripper would get out of sync and not hit anything.&lt;br /&gt;
* Fixed issue with vSync slowing down load times.&lt;br /&gt;
* Fixed flickering of map sections on some hardware.&lt;br /&gt;
&lt;br /&gt;
== 0.21.7 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3052845784531522982 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.01.24&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added small rivers that can spawn on islands.&lt;br /&gt;
* Added ability to automatically track new quests.&lt;br /&gt;
* Added Traveler Cloak trinket, crafted from Mobility Cloak.&lt;br /&gt;
* Added Explorer Cloak trinket, crafted from Traveler Cloak.&lt;br /&gt;
* Added the ability to scroll on items to quick move one item between inventories.&lt;br /&gt;
* Added height and bounce animation to dropped items.&lt;br /&gt;
* Added small drop animation to death particles.&lt;br /&gt;
* Added ability to filter which items settlers should move.&lt;br /&gt;
* Added stone fence and gates.&lt;br /&gt;
* Added iron fence and gates.&lt;br /&gt;
* Added wood and 3 different stone columns.&lt;br /&gt;
* Added crypt mini biomes to forest/plains caves.&lt;br /&gt;
* Added Fuzzy Dice trinket, obtained from surface ruins.&lt;br /&gt;
* Added Lucky Cape trinket, crafted using Fuzzy Dice and Noble Horseshoe.&lt;br /&gt;
* Added deep desert caves.&lt;br /&gt;
* Added Ancient Fossil ore and bars, found in deep desert caves.&lt;br /&gt;
* Added Ancient Fossil armor set.&lt;br /&gt;
* Added Ancient Dredging Staff weapon.&lt;br /&gt;
* Added Sandworm mob.&lt;br /&gt;
* Added Desert Crawler mob.&lt;br /&gt;
* Added move sound to Grit and Sage.&lt;br /&gt;
* Added Skeleton Staff weapon, dropped from Grit and Sage.&lt;br /&gt;
* Added Scrying Mirror trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Digging Claw trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Antique Rifle weapon, found in deep desert cave chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Updated mini biome generation, will now have less hard edges.&lt;br /&gt;
* Increased the amount of quartz in desert biomes.&lt;br /&gt;
* Updated island tree generation to be more natural with open areas.&lt;br /&gt;
* Made holding down to craft/buy faster.&lt;br /&gt;
* Items will now no longer sink completely in water.&lt;br /&gt;
* Reduced giant cave spider health and drops.&lt;br /&gt;
* Reduced damage of Swamp Guardian.&lt;br /&gt;
* Chests in the same dungeon, pirate village, caves etc. will now have more varied loot.&lt;br /&gt;
* Updated Mobility Cloak Texture.&lt;br /&gt;
* Reduced deep cave mobs health and aggro range.&lt;br /&gt;
* Reduced Deep Cave Spirit spawn rate.&lt;br /&gt;
* Hostile mobs will now also target settlers.&lt;br /&gt;
* Settlers will now run to their home if they cannot defend themselves.&lt;br /&gt;
* Updated stone path texture and added bridge when placed above water.&lt;br /&gt;
* Updated village generation presets slightly.&lt;br /&gt;
* Decreased drop chance of bait from grass.&lt;br /&gt;
* Increased Razor Blade damage slightly.&lt;br /&gt;
* Reworked mob spawn logic, allowing much more control over spawns.&lt;br /&gt;
* Blood Bolt will now only be found in new cave crypt mini biome.&lt;br /&gt;
* Noble Horseshoe is now found in cave chests.&lt;br /&gt;
* Increased damage of weapons dropped from Reaper and up.&lt;br /&gt;
* Sage and Grit is now summoned in deep desert caves.&lt;br /&gt;
* Crates will now always drop biome specific loot.&lt;br /&gt;
* Reduced loot from crates slightly, since it now spawns way more places.&lt;br /&gt;
* Reduced boss item drops slightly.&lt;br /&gt;
* Increased Ostrich mount speed slightly.&lt;br /&gt;
* Reduced recipe cost of basic arrows and bullets.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining multiplayer server.&lt;br /&gt;
* Fixed possible fatal Java crash when music changes.&lt;br /&gt;
* Fixed potential issue with fishing reel phase.&lt;br /&gt;
* Fixed possible crash when killing Pirate Captain with a projectile.&lt;br /&gt;
* Fixed some items getting unlocked when sorting.&lt;br /&gt;
* Fixed homing projectiles sometimes not homing in on distant targets.&lt;br /&gt;
* Fixed possible crash when opening a crafting station.&lt;br /&gt;
&lt;br /&gt;
== 0.21.6 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2936874922593652604 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Delay logic gate.&lt;br /&gt;
* Added Counter logic gate.&lt;br /&gt;
* Added attack animation to Evils Protector.&lt;br /&gt;
* Added ability to hold left click to craft/buy for increased speed.&lt;br /&gt;
* Added firework rockets, bought from Alchemist.&lt;br /&gt;
* Added firework dispenser.&lt;br /&gt;
* Added ability to set drop off inventory for working settlers.&lt;br /&gt;
* Added move item jobs for villager settlers.&lt;br /&gt;
* Added spider nests to forest, plains, snow and swamp caves.&lt;br /&gt;
* Added new boss, fought on surface during the night. Spawn item crafted in advanced workstation.&lt;br /&gt;
* Added Dragon Lance weapon, dropped from new boss.&lt;br /&gt;
* Added Dragons Rebound weapon, dropped from new boss.&lt;br /&gt;
* Added Bow of Dualism weapon, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked Buffer Gate, fixing a bunch of issues.&lt;br /&gt;
* Tweaked sound positions to be more smooth when moving away from a sound.&lt;br /&gt;
* Reworked how audio is loaded into the game, decreasing startup loading time.&lt;br /&gt;
* Reworked pathfinding, making it multithreaded causing fewer lag spikes.&lt;br /&gt;
* Increased the window to reel in fish slightly.&lt;br /&gt;
* Fishing hooks will now fly in a more natural path and have a shadow.&lt;br /&gt;
* Tweaked ambient light slightly, making it more blue in the night and more dominant white in the day.&lt;br /&gt;
* Removed craft 5 modifier control, instead hold down to craft more quickly.&lt;br /&gt;
* Optimized rain particles.&lt;br /&gt;
* Mobs can now no longer spawn inside on floors.&lt;br /&gt;
* Ghost mobs now only spawn in the open.&lt;br /&gt;
* Tweaked mob spawns, allowing tiles to define the spawn table.&lt;br /&gt;
* Giant Cave Spiders will now only spawn in nests in forest, plains and snow biomes.&lt;br /&gt;
* Increased price and decreased defence of spider armor slightly.&lt;br /&gt;
* Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed buffer gates not loading data correctly.&lt;br /&gt;
* Fixed possible crash on receiving logic gate output update packet.&lt;br /&gt;
* Fixed bosses able to drop another boss summon item.&lt;br /&gt;
* Fixed trails existing a long time causing increasing lag.&lt;br /&gt;
* Fixed some mobs able to deal damage too often to players.&lt;br /&gt;
* Fixed possible crash when switching between display modes.&lt;br /&gt;
* Fixed zoom and interface size not updating when changing display modes.&lt;br /&gt;
* Fixed possible crash while loading.&lt;br /&gt;
* Fixed signs and inventories not updating hover tooltip.&lt;br /&gt;
* Fixed being able to have more summons than allowed.&lt;br /&gt;
* Fixed Swamp Guardian health not scaling.&lt;br /&gt;
&lt;br /&gt;
== 0.21.5 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355656273594755 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
Added Farmer harvest and plant jobs.&lt;br /&gt;
Added Angler fishing jobs.&lt;br /&gt;
Added Christmas Hat cosmetic item.&lt;br /&gt;
Added Swamp Guardian settlement quest tier.&lt;br /&gt;
Added shadows to most projectiles.&lt;br /&gt;
Added Swamp Guardian map icon.&lt;br /&gt;
Added Christmas present crates.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Some mobs will now have a random chance to spawn with a Christmas hat and a chance to drop it.&lt;br /&gt;
Crates will have a random chance to appear as Christmas presents and contain double the loot.&lt;br /&gt;
Rebalanced Swamp Guardian.&lt;br /&gt;
Reduced damage of Dredging Staff.&lt;br /&gt;
Reduced the number of settlement basic quests to complete before the tier quest unlocks.&lt;br /&gt;
All hostile mobs now have a small chance to drop their appropriate boss summon item.&lt;br /&gt;
Many weapons that couldn&#039;t hit objects before now can.&lt;br /&gt;
Made some items like equipment sink in liquid much slower.&lt;br /&gt;
Homestone is now a reward for Swamp Guardian quest tier.&lt;br /&gt;
Reworked explosion damage.&lt;br /&gt;
Increased explosion range on iron bombs and dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
Fixed Swamp Guardian hits sometimes not dealing damage to it.&lt;br /&gt;
Fixed Swamp Guardian dropping items over water or lava.&lt;br /&gt;
&lt;br /&gt;
== 0.21.4 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355022554864678 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dedicated trinket ability inventory slot.&lt;br /&gt;
* Added dedicated mount inventory slot.&lt;br /&gt;
* Added use mount hotkey key, defaults to F.&lt;br /&gt;
* Added the ability to quick summon pets by right clicking on them.&lt;br /&gt;
* Added help message when trying to recruit settler while having access to no settlements.&lt;br /&gt;
* Added a bunch of common european language characters to the font.&lt;br /&gt;
* Added Ivy ores and bars, found in swamp caves.&lt;br /&gt;
* Added Ivy armor set, crafted from new ore.&lt;br /&gt;
* Added new boss, fought in swamp caves.&lt;br /&gt;
* Added Razor Blade weapon, dropped from new boss.&lt;br /&gt;
* Added Dredging Staff weapon, dropped from new boss.&lt;br /&gt;
* Added Guardian Shell trinket, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked logic gates. They are now placed in a layer of their own, meaning they can be placed on top of objects.&lt;br /&gt;
* You will now keep your mounts momentum when dismounting.&lt;br /&gt;
* Reworked how mounts are summoned, you will now be riding when you summon it.&lt;br /&gt;
* You can now right click on pets to summon them.&lt;br /&gt;
* Updated elder settlement help to match new settler recruit mechanics.&lt;br /&gt;
* Updated elder help forms to use the new dialogue form.&lt;br /&gt;
* Reworked smooth tile lighting, should now look a bit more natural.&lt;br /&gt;
* Boss unique drops will now be much more random meaning you won&#039;t have to kill the boss as many times to get that one drop.&lt;br /&gt;
* Water buckets can now pick up liquid a bit further from land.&lt;br /&gt;
* Changed Elder quests to be a dialogue and possibility to complete regular quests before the tier quest.&lt;br /&gt;
* Updated parrot texture.&lt;br /&gt;
* Updated map item textures.&lt;br /&gt;
* Crash report will now show up in game instead of closing the game if possible.&lt;br /&gt;
* Level map texture will now use the colored light instead of simply brightness.&lt;br /&gt;
* Made summoned mobs only able to hit non hostiles if they are in focus.&lt;br /&gt;
* Player collision hits are now handled client side if the server allows it, making unfair hits less likely.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers possibly having different prices for different players.&lt;br /&gt;
* Fixed water height being incorrect at the edge of maps.&lt;br /&gt;
* Fixed LED panel not showing correct texture when lit.&lt;br /&gt;
* Fixed special characters not being rendered with the correct width.&lt;br /&gt;
* Fixed projectiles not able to hit on main menu level and other main menu level issues.&lt;br /&gt;
&lt;br /&gt;
== 0.21.3 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2930116353563505789 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added quick fullscreen toggle using F11.&lt;br /&gt;
* Added shadow to dropped items.&lt;br /&gt;
* Added small animation to dropped coin items.&lt;br /&gt;
* Added a bunch of dedicated server parameters. Use -help to show available commands.&lt;br /&gt;
* Added the ability to rename saves in the load menu.&lt;br /&gt;
* Added critical hits, you start by having 0% crit chance, can be increased in various ways.&lt;br /&gt;
* Added crit chance to some enchantments.&lt;br /&gt;
* Added crit chance to some armor pieces and set bonuses.&lt;br /&gt;
* Added 4 new hairstyles.&lt;br /&gt;
* Added 10 less human-like skin tones.&lt;br /&gt;
* Added Noble Horseshoe trinket, obtained from island ruin chests.&lt;br /&gt;
* Added Ice Javelin item, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Heart trinket, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Soul trinket, crafted in advanced workstation.&lt;br /&gt;
* Added fish shadow when it&#039;s about to be hooked.&lt;br /&gt;
* Added the ability to rename settlers.&lt;br /&gt;
* Added the ability to move settlers to different settlements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler management completely. You now have to recruit all your settlers.&lt;br /&gt;
* Optimized game load time by about 200%.&lt;br /&gt;
* Made summons target mobs that are close to the player no matter light level.&lt;br /&gt;
* Crates broken in deep caves will now drop a bit better items.&lt;br /&gt;
* Floating text like damage and item pickups now have a bit fancier animation.&lt;br /&gt;
* Made elder settler more powerful and attack mobs outside his house.&lt;br /&gt;
* Increased damage of many weapons, especially in early game.&lt;br /&gt;
* Some of the harder early game mobs will now only spawn once you have progressed a bit.&lt;br /&gt;
* Updated a bunch of hairstyles.&lt;br /&gt;
* Updated all gun textures to match the style of the game better.&lt;br /&gt;
* Updated a bunch of item textures.&lt;br /&gt;
* Reduced Banner of Speed bonus.&lt;br /&gt;
* Reduced speed of bullets slightly.&lt;br /&gt;
* Made bullet trails a bit more vibrant and visible.&lt;br /&gt;
* Increased knockback of all guns.&lt;br /&gt;
* Reduced knockback resistance of mummies.&lt;br /&gt;
* Rebalanced shotgun, now sold by gunsmith after Void Wizard.&lt;br /&gt;
* Calming rose can now be found in snow cave chests.&lt;br /&gt;
* Item rarity colors are now more vibrant and easier to read.&lt;br /&gt;
* Optimized server initial loading of island biomes and settlements.&lt;br /&gt;
* Made you able to open crafting guide and pouches from toolbar while having closed inventory.&lt;br /&gt;
* Talking to settlers now resembles a dialogue much more.&lt;br /&gt;
* Reduced the number of settlement quests you have to do each tier.&lt;br /&gt;
* Cave Moles can now be hit even when underground.&lt;br /&gt;
* Did a bunch of minor balance changes all around the game.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issue with running mod never being reset.&lt;br /&gt;
* Fixed some rendering crashes caused by concurrency errors.&lt;br /&gt;
* Fixed input and item hint characters being offset.&lt;br /&gt;
* Fixed attack direction being wrong when attacking close to the player.&lt;br /&gt;
* Fixed some slow projectiles not being smooth in their movement.&lt;br /&gt;
* Fixed loading sometimes getting stuck on lighting update.&lt;br /&gt;
* Fixes mob sometimes getting stuck trying to walk into something they can&#039;t.&lt;br /&gt;
* Fixed auto opening and closing doors sometimes swapping their state.&lt;br /&gt;
&lt;br /&gt;
== 0.21.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2954884249123144652 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Quartz Glaive melee weapon.&lt;br /&gt;
* Added Cryo Glaive melee weapon, dropped from Cryo Queen.&lt;br /&gt;
* Added crash reporting.&lt;br /&gt;
* Added mud areas to swamp caves.&lt;br /&gt;
* Added camera shutter effect when taking screenshots.&lt;br /&gt;
* Added settlement names. When making a new settlement you will be asked to name it.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Ammo and Coin Pouch can now pick up items when you drag it and click on an item.&lt;br /&gt;
* Adjusted Ammo Pouch texture slightly.&lt;br /&gt;
* Travelling humans will now disappear after a few minutes if they can&#039;t reach the edge of the map.&lt;br /&gt;
* Updated copper armor textures to match other copper colors.&lt;br /&gt;
* Reordered a few recipes to make better sense.&lt;br /&gt;
* Changed place tooltip for ice tiles to be more accurate.&lt;br /&gt;
* Changed smart mining control to only toggle if button is both pressed and released outside UI.&lt;br /&gt;
* Reworked &amp;quot;homing&amp;quot; projectiles movement to be much more consistent.&lt;br /&gt;
* Changed Icicle Staff textures to fit other glacial items.&lt;br /&gt;
* Inventory slots that are locked from moving will now be visible.&lt;br /&gt;
* Reworked a bunch of hitbox events making it more consistent that you won&#039;t get hit if it doesn&#039;t look like you will.&lt;br /&gt;
* Settlers will now no longer attack monsters that are too far away from their home.&lt;br /&gt;
* Traps can now hit objects like crates, vases etc.&lt;br /&gt;
* Increased damage of traps slightly.&lt;br /&gt;
* Bait will now drop from grass much more frequently during rain.&lt;br /&gt;
* Made Giant Cave Spider rarer and won&#039;t spawn the first 2 in game days in forest and plain caves.&lt;br /&gt;
* New players will now also spawn with a Wood Sword.&lt;br /&gt;
* Cave chest rooms are now slightly more common.&lt;br /&gt;
* Dungeon Candelabra now gives out purple light and is used for Void Wizard arena.&lt;br /&gt;
* Settler deaths will now show a message in chat.&lt;br /&gt;
* Player death messages will now be red instead of white.&lt;br /&gt;
* Settlement indicator and names will now show on world map. You might have to visit the island once for it to update.&lt;br /&gt;
* Updated ladder textures to match style better.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixes missing translation of poison arrow&lt;br /&gt;
* Fixed Quartz Staff enchant cost being too low.&lt;br /&gt;
* Fixed guard settlers having too little armor.&lt;br /&gt;
* Fixed a few items that should drop from material death penalty.&lt;br /&gt;
* Fixed a bug that could cause things to be more &amp;quot;choppy&amp;quot;, especially on higher frame rates.&lt;br /&gt;
* Fixed mobs sometimes stopped rendering on edge of screen.&lt;br /&gt;
* Fixed Evils Protector bomb sprite bobbing up.&lt;br /&gt;
* Fixed a rare bug where lighting would cause an error.&lt;br /&gt;
* Fixed not being able to pick up ammo with Ammo Pouch when having full inventory.&lt;br /&gt;
* Fixed potential server error computer going to sleep or running super slow.&lt;br /&gt;
* Fixed some bugs relating to desync between open menus.&lt;br /&gt;
* Fixed client not synchronizing recipes with server.&lt;br /&gt;
&lt;br /&gt;
== 0.21.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2888454251884191417 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added different options for death penalty.&lt;br /&gt;
* Added difficulty and death penalty server commands.&lt;br /&gt;
* Added Void Bullets.&lt;br /&gt;
* Added Poison arrows.&lt;br /&gt;
* Added and updated a bunch of weapon enchantments.&lt;br /&gt;
* Added enchantments for summoner weapons.&lt;br /&gt;
* Added Ammo Pouch, obtained after completing first settlement quest tier.&lt;br /&gt;
* Added big tooltip text interface setting.&lt;br /&gt;
* Added hidden setting for loading the entire map before spawning in.&lt;br /&gt;
* Added join friend option in multiplayer menu.&lt;br /&gt;
* Added window attention requests when getting invites and joining friends.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Increased the cooldown on being able to feed animals.&lt;br /&gt;
* Spawn house is now sometimes mirrored.&lt;br /&gt;
* Melee weapons will no longer hit a target twice on some occasions.&lt;br /&gt;
* Increased reliability on melee weapon hits.&lt;br /&gt;
* Made server handle client submitted attacks better, resolving some &amp;quot;fake attacks&amp;quot; issues.&lt;br /&gt;
* Reduced knockback resistance of skeletons.&lt;br /&gt;
* Increased sizes of arrows, making them a bit easier to hit.&lt;br /&gt;
* Evils Protector will now drop Force of Wind.&lt;br /&gt;
* Reduced damage of summon weapons since they can now be enchanted.&lt;br /&gt;
* Mob spawns will now check if there are too many in close vicinity before spawning.&lt;br /&gt;
* Changed sound logic gate to use semitones instead of abstract pitch.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed server not using saved password on load.&lt;br /&gt;
* Fixed a bunch of issues related to inconsistent trails.&lt;br /&gt;
* Fixed a few possible issues with new lighting engine.&lt;br /&gt;
* Fixed some mobs not being able to walk through doors.&lt;br /&gt;
* Fixed particles etc. sometimes bugging out, especially around loading.&lt;br /&gt;
* Fixed Steam connection sometimes being slow at sending many packets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.09.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked lighting engine, adding colored light mode and making it much more efficient.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Template:LatestNews&amp;diff=19518</id>
		<title>Template:LatestNews</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Template:LatestNews&amp;diff=19518"/>
		<updated>2024-11-04T13:29:59Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [https://store.steampowered.com/news/app/1169040/view/4474982295507304643 Version 0.28.0 - Upgradeable workstations, new adventure journal challenges, and more]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/4701285005731315638 Version 0.27.0 - Plains biome, chickens, new food recipes and more]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Version 0.26.1 - Graphics update feedback, fixes and roadmap update]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/4352250961656694552 The Necesse Graphics Update is out now!]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/4158590470400903503 Version 0.25.1 - Balance change, tweaks and fixes]&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes&amp;diff=19048</id>
		<title>Module:NecesseRecipes</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes&amp;diff=19048"/>
		<updated>2024-09-30T12:11:25Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
local itemsData = require(&amp;quot;Module:NecesseItems&amp;quot;)&lt;br /&gt;
local recipesData = require(&amp;quot;Module:NecesseCache&amp;quot;).loadRecipes()&lt;br /&gt;
&lt;br /&gt;
function getItemData(itemStringID, value, defaultValue)&lt;br /&gt;
	return itemsData.getItemData({&lt;br /&gt;
		[&#039;args&#039;] = {&lt;br /&gt;
			[&#039;stringID&#039;] = itemStringID,&lt;br /&gt;
			[&#039;value&#039;] = value,&lt;br /&gt;
			[&#039;default&#039;] = defaultValue	&lt;br /&gt;
		}&lt;br /&gt;
	});&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function getItemStringID(itemNameOrStringID)&lt;br /&gt;
	return itemsData.getItemStringID({&lt;br /&gt;
		[&#039;args&#039;] = {&lt;br /&gt;
			[&#039;name&#039;] = itemNameOrStringID,&lt;br /&gt;
			[&#039;default&#039;] = itemNameOrStringID	&lt;br /&gt;
		}&lt;br /&gt;
	});&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function getItemDisplayName(itemStringID)&lt;br /&gt;
	if itemStringID == &#039;inventory&#039; then return &#039;Inventory&#039; end&lt;br /&gt;
	return getItemData(itemStringID, &#039;displayName&#039;, itemStringID)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function formatIngredientsOld(ingredients)&lt;br /&gt;
	local out = {}&lt;br /&gt;
	-- For some reason the above does not work for some, so we have to check index 1 and up until there are no more&lt;br /&gt;
	local index = 1&lt;br /&gt;
	while true do&lt;br /&gt;
		local ingredient = ingredients[index]&lt;br /&gt;
		if ingredient then&lt;br /&gt;
			table.insert(out, getItemDisplayName(ingredient.stringID) .. &#039;,&#039; .. ingredient.amount)&lt;br /&gt;
		else&lt;br /&gt;
			break&lt;br /&gt;
		end&lt;br /&gt;
		index = index + 1&lt;br /&gt;
	end&lt;br /&gt;
	return table.concat(out, &#039;/&#039;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function formatRecipeOld(recipe, delimiter)&lt;br /&gt;
	return recipe.amount .. delimiter .. formatIngredientsOld(recipe.ingredients) .. delimiter .. getItemDisplayName(recipe.station)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function getRecipesTableOld(itemStringIDs)&lt;br /&gt;
	if type(itemStringIDs) ~= &#039;table&#039; then&lt;br /&gt;
		itemStringIDs = { itemStringIDs }&lt;br /&gt;
	end&lt;br /&gt;
	local recipesArray = recipesData[&#039;recipes&#039;]&lt;br /&gt;
	local out = {}&lt;br /&gt;
	for i, recipe in ipairs(recipesArray) do&lt;br /&gt;
		for j, itemStringID in ipairs(itemStringIDs) do&lt;br /&gt;
			if recipe.stringID == getItemStringID(itemStringID) then&lt;br /&gt;
				table.insert(out, formatRecipeOld(recipe, &#039;&amp;lt;RCRD&amp;gt;&#039;))&lt;br /&gt;
				break&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return out&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function getRecipesUsagesTableOld(itemStringIDs)&lt;br /&gt;
	if type(itemStringIDs) ~= &#039;table&#039; then&lt;br /&gt;
		itemStringIDs = { itemStringIDs }&lt;br /&gt;
	end&lt;br /&gt;
	local recipesArray = recipesData[&#039;recipes&#039;]&lt;br /&gt;
	local out = {}&lt;br /&gt;
	for i, recipe in ipairs(recipesArray) do&lt;br /&gt;
		for j, itemStringID in ipairs(itemStringIDs) do&lt;br /&gt;
			local found = false&lt;br /&gt;
			-- For some reason the above does not work for some, so we have to check index 1 and up until there are no more&lt;br /&gt;
			local index = 1&lt;br /&gt;
			while true do&lt;br /&gt;
				local ingredient = recipe.ingredients[index]&lt;br /&gt;
				if ingredient then&lt;br /&gt;
					if ingredient.stringID == getItemStringID(itemStringID) then&lt;br /&gt;
						found = true&lt;br /&gt;
						break&lt;br /&gt;
					end&lt;br /&gt;
				else&lt;br /&gt;
					break&lt;br /&gt;
				end&lt;br /&gt;
				index = index + 1&lt;br /&gt;
			end&lt;br /&gt;
			if found then&lt;br /&gt;
				table.insert(out, getItemDisplayName(recipe.stringID) .. &#039;;&#039; .. formatRecipeOld(recipe, &#039;;&#039;))&lt;br /&gt;
				break&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return out&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.getRecipesOld(frame)&lt;br /&gt;
	local itemStringID = frame.args[&#039;stringID&#039;] or frame.args[1]&lt;br /&gt;
	if itemStringID then&lt;br /&gt;
		return table.concat(getRecipesTableOld(itemStringID), &#039;&amp;lt;MANY&amp;gt;&#039;)&lt;br /&gt;
	end&lt;br /&gt;
	return &#039;MISSING ITEM &amp;quot;stringID&amp;quot; PARAMETER&#039;&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.getRecipeUsagesOld(frame)&lt;br /&gt;
	local itemStringID = frame.args[&#039;stringID&#039;] or frame.args[1]&lt;br /&gt;
	if itemStringID then&lt;br /&gt;
		return table.concat(getRecipesUsagesTableOld(itemStringID), &#039;&amp;lt;MANY&amp;gt;&#039;)&lt;br /&gt;
	end&lt;br /&gt;
	return &#039;MISSING ITEM &amp;quot;stringID&amp;quot; PARAMETER&#039;&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=19047</id>
		<title>Module:NecesseRecipes/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=19047"/>
		<updated>2024-09-30T11:39:59Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;0.27.0&#039;},[&#039;recipes&#039;]={{[&#039;stringID&#039;]=&#039;fallenalchemytable&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier1essence&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true},{[&#039;stringID&#039;]=&#039;alchemyshard&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;upgradestation&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier1essence&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true},{[&#039;stringID&#039;]=&#039;upgradeshard&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;salvagestation&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier1essence&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true},{[&#039;stringID&#039;]=&#039;upgradeshard&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;tabletbox&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier1essence&#039;,[&#039;amount&#039;]=50,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;tungstenbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;ectoplasm&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;glacialbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;glacialshard&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;myceliumbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;silk&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ancientfossilbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wormcarapace&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;shadowessence&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;slimeessence&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cryoessence&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;slimeessence&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;bioessence&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;slimeessence&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;primordialessence&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;slimeessence&#039;,[&#039;a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=1,[&#039;station&#039;]=&#039;workstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;copperbar&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;xorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;workstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;copperbar&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;srlatchgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;workstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;tflipflopgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;workstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;norgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;andgate&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;countergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;workstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;timergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;workstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;delaygate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;workstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;buffergate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;workstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;sensorgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;workstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;soundgate&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;workstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ironbar&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wire&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;fertilizer&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;compostbin&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anycompostable&#039;,[&#039;amount&#039;]=2,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;groundcoffee&#0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		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=19046</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=19046"/>
		<updated>2024-09-30T11:39:50Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;0.27.0&#039;},[&#039;stringIDs&#039;]={[&#039;empty&#039;]=&#039;emptytile&#039;,[&#039;dirt&#039;]=&#039;dirttile&#039;,[&#039;water&#039;]=&#039;watertile&#039;,[&#039;grass&#039;]=&#039;grass&#039;,[&#039;sand&#039;]=&#039;sandtile&#039;,[&#039;swamp grass&#039;]=&#039;deepswampgrass&#039;,[&#039;plains grass&#039;]=&#039;plainsgrass&#039;,[&#039;overgrown plains grass&#039;]=&#039;overgrownplainsgrasstile&#039;,[&#039;mud&#039;]=&#039;mudtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;dungeon floor&#039;]=&#039;dungeonfloor&#039;,[&#039;farmland&#039;]=&#039;farmland&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;palm floor&#039;]=&#039;palmfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;deadwood floor&#039;]=&#039;deadwoodfloor&#039;,[&#039;stone floor&#039;]=&#039;stonefloor&#039;,[&#039;stone brick 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Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1080,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1950,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1081,[&#039;displayName&#039;]=&#039;Wood 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Spear&#039;,[&#039;brokerValue&#039;]=45,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ironspear&#039;]={[&#039;itemID&#039;]=1084,[&#039;displayName&#039;]=&#039;Iron Spear&#039;,[&#039;brokerValue&#039;]=75,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;goldspear&#039;]={[&#039;itemID&#039;]=1085,[&#039;displayName&#039;]=&#039;Gold 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Spear&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;voidspear&#039;]={[&#039;itemID&#039;]=1088,[&#039;displayName&#039;]=&#039;Void Spear&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=28,[&#039;meleeDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ivyspear&#039;]={[&#039;itemID&#039;]=1089,[&#039;displayName&#039;]=&#039;Ivy 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Spear&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=38,[&#039;meleeDamage&#039;]=38,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;cryospear&#039;]={[&#039;itemID&#039;]=1092,[&#039;displayName&#039;]=&#039;Cryo Spear&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;ravenbeakspear&#039;]={[&#039;itemID&#039;]=1093,[&#039;displayName&#039;]=&#039;Ravenbeak Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2.5},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1094,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1095,[&#039;displayName&#039;]=&#039;Frost Glaive&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;quartzglaive&#039;]={[&#039;itemID&#039;]=1096,[&#039;displayName&#039;]=&#039;Quartz Glaive&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=27,[&#039;meleeDamage&#039;]=27,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;cryoglaive&#039;]={[&#039;itemID&#039;]=1097,[&#039;displayName&#039;]=&#039;Cryo Glaive&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=160,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;slimeglaive&#039;]={[&#039;itemID&#039;]=1098,[&#039;displayName&#039;]=&#039;Slime Glaive&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=2},[&#039;woodbow&#039;]={[&#039;itemID&#039;]=1099,[&#039;displayName&#039;]=&#039;Wood Bow&#039;,[&#039;brokerValue&#039;]=12,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;copperbow&#039;]={[&#039;itemID&#039;]=1100,[&#039;displayName&#039;]=&#039;Copper 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Burst&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=38,[&#039;rangedDamage&#039;]=38,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;tungstenbow&#039;]={[&#039;itemID&#039;]=1107,[&#039;displayName&#039;]=&#039;Tungsten Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;glacialbow&#039;]={[&#039;itemID&#039;]=1108,[&#039;displayName&#039;]=&#039;Glacial 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Bow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldenarachnidwebbow&#039;]={[&#039;itemID&#039;]=1113,[&#039;displayName&#039;]=&#039;item.goldenarachnidwebbow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldgreatbow&#039;]={[&#039;itemID&#039;]=1114,[&#039;displayName&#039;]=&#039;Gold 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Greatbow&#039;,[&#039;brokerValue&#039;]=140,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=65,[&#039;rangedDamage&#039;]=65,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=375},[&#039;tungstengreatbow&#039;]={[&#039;itemID&#039;]=1117,[&#039;displayName&#039;]=&#039;Tungsten Greatbow&#039;,[&#039;brokerValue&#039;]=250,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=95,[&#039;rangedDamage&#039;]=95,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1200,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;myceliumgreatbow&#039;]={[&#039;itemID&#039;]=1118,[&#039;displayName&#039;]=&#039;Mycelium 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Greatbow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=80,[&#039;rangedDamage&#039;]=80,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=300},[&#039;slimegreatbow&#039;]={[&#039;itemID&#039;]=1120,[&#039;displayName&#039;]=&#039;Slime 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Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1126,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1127,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1128,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1129,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1130,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1131,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;webbedgun&#039;]={[&#039;itemID&#039;]=1132,[&#039;displayName&#039;]=&#039;Webbed Gun&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=26,[&#039;rangedDamage&#039;]=26,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;machinegun&#039;]={[&#039;itemID&#039;]=1133,[&#039;displayName&#039;]=&#039;Machine 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Rifle&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=43,[&#039;rangedDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=650},[&#039;flintlock&#039;]={[&#039;itemID&#039;]=1136,[&#039;displayName&#039;]=&#039;Flintlock&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=28,[&#039;rangedDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=450},[&#039;handcannon&#039;]={[&#039;itemID&#039;]=1137,[&#039;displayName&#039;]=&#039;Hand 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Rifle&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=105,[&#039;rangedDamage&#039;]=105,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2000,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=650},[&#039;sapphirerevolver&#039;]={[&#039;itemID&#039;]=1142,[&#039;displayName&#039;]=&#039;Sapphire 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Launcher&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=0,[&#039;rangedDamage&#039;]=0,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;simplebullet&#039;]={[&#039;itemID&#039;]=1145,[&#039;displayName&#039;]=&#039;Simple Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;frostbullet&#039;]={[&#039;itemID&#039;]=1146,[&#039;displayName&#039;]=&#039;Frost Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingbullet&#039;]={[&#039;itemID&#039;]=1147,[&#039;displayName&#039;]=&#039;Bouncing Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;voidbullet&#039;]={[&#039;itemID&#039;]=1148,[&#039;displayName&#039;]=&#039;Void Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;cannonball&#039;]={[&#039;itemID&#039;]=1149,[&#039;displayName&#039;]=&#039;Cannonball&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;crystalbullet&#039;]={[&#039;itemID&#039;]=1150,[&#039;displayName&#039;]=&#039;Crystal Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;woodstaff&#039;]={[&#039;itemID&#039;]=1151,[&#039;displayName&#039;]=&#039;Wood Staff&#039;,[&#039;brokerValue&#039;]=30,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=0.75},[&#039;sparkler&#039;]={[&#039;itemID&#039;]=1152,[&#039;displayName&#039;]=&#039;Sparkler&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=10,[&#039;magicDamage&#039;]=10,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=0.5},[&#039;bloodbolt&#039;]={[&#039;itemID&#039;]=1153,[&#039;displayName&#039;]=&#039;Blood 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Tome&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2500,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1.5},[&#039;boulderstaff&#039;]={[&#039;itemID&#039;]=1160,[&#039;displayName&#039;]=&#039;Boulder Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=28,[&#039;magicDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60,[&#039;manaCost&#039;]=2},[&#039;quartzstaff&#039;]={[&#039;itemID&#039;]=1161,[&#039;displayName&#039;]=&#039;Quartz Staff&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=43,[&#039;magicDamage&#039;]=43,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=2.5},[&#039;dredgingstaff&#039;]={[&#039;itemID&#039;]=1162,[&#039;displayName&#039;]=&#039;Dredging Staff&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=30,[&#039;magicDamage&#039;]=30,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.25},[&#039;genielamp&#039;]={[&#039;itemID&#039;]=1163,[&#039;displayName&#039;]=&#039;Genie Lamp&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=18,[&#039;magicDamage&#039;]=18,[&#039;attackAnimTime&#039;]=150,[&#039;attackSpeed&#039;]=6.7,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=0.3},[&#039;elderlywand&#039;]={[&#039;itemID&#039;]=1164,[&#039;displayName&#039;]=&#039;Elderly Wand&#039;,[&#039;brokerValue&#039;]=600,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;shadowbolt&#039;]={[&#039;itemID&#039;]=1165,[&#039;displayName&#039;]=&#039;Shadow Bolt&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1100,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=40,[&#039;magicDamage&#039;]=40,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=60,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.8},[&#039;iciclestaff&#039;]={[&#039;itemID&#039;]=1166,[&#039;displayName&#039;]=&#039;Icicle Staff&#039;,[&#039;brokerValue&#039;]=260,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=50,[&#039;magicDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=900,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=150,[&#039;manaCost&#039;]=1.75},[&#039;shadowbeam&#039;]={[&#039;itemID&#039;]=1167,[&#039;displayName&#039;]=&#039;Shadow Beam&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=48,[&#039;magicDamage&#039;]=48,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=2.5},[&#039;cryoquake&#039;]={[&#039;itemID&#039;]=1168,[&#039;displayName&#039;]=&#039;Cryo Quake&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=57,[&#039;magicDamage&#039;]=57,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200,[&#039;manaCost&#039;]=3},[&#039;swampdwellerstaff&#039;]={[&#039;itemID&#039;]=1169,[&#039;displayName&#039;]=&#039;Swamp Dweller Staff&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=52,[&#039;magicDamage&#039;]=52,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2.25},[&#039;venomshower&#039;]={[&#039;itemID&#039;]=1170,[&#039;displayName&#039;]=&#039;Venom Shower&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=2},[&#039;ancientdredgingstaff&#039;]={[&#039;itemID&#039;]=1171,[&#039;displayName&#039;]=&#039;Ancient Dredging 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Lance&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=5},[&#039;slimestaff&#039;]={[&#039;itemID&#039;]=1173,[&#039;displayName&#039;]=&#039;Slime Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1250,[&#039;attackKnockback&#039;]=15,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3.5},[&#039;phantompopper&#039;]={[&#039;itemID&#039;]=1174,[&#039;displayName&#039;]=&#039;Phantom Popper&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=59,[&#039;magicDamage&#039;]=59,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=20,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=4.5},[&#039;bloodgrimoire&#039;]={[&#039;itemID&#039;]=1175,[&#039;displayName&#039;]=&#039;Blood Grimoire&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=225,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0},[&#039;webweaver&#039;]={[&#039;itemID&#039;]=1176,[&#039;displayName&#039;]=&#039;Web 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Wand&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1},[&#039;refractor&#039;]={[&#039;itemID&#039;]=1178,[&#039;displayName&#039;]=&#039;Refractor&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=5},[&#039;goldenwebweaver&#039;]={[&#039;itemID&#039;]=1179,[&#039;displayName&#039;]=&#039;item.goldenwebweaver&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=37,[&#039;magicDamage&#039;]=37,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=5000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=15},[&#039;flamelingorb&#039;]={[&#039;itemID&#039;]=1180,[&#039;displayName&#039;]=&#039;item.flamelingorb&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=0,[&#039;magicDamage&#039;]=0,[&#039;attackAnimTime&#039;]=0,[&#039;attackSpeed&#039;]=922337203685477632,[&#039;attackRange&#039;]=0,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=0,[&#039;manaCost&#039;]=0},[&#039;ninjastar&#039;]={[&#039;itemID&#039;]=1181,[&#039;displayName&#039;]=&#039;Ninja Star&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=20,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;icejavelin&#039;]={[&#039;itemID&#039;]=1182,[&#039;displayName&#039;]=&#039;Ice Javelin&#039;,[&#039;brokerValue&#039;]=1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=30,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;woodboomerang&#039;]={[&#039;itemID&#039;]=1183,[&#039;displayName&#039;]=&#039;Wood 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Bow&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;wormtooth&#039;]={[&#039;itemID&#039;]=1845,[&#039;displayName&#039;]=&#039;Worm Tooth&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;crawlersfoot&#039;]={[&#039;itemID&#039;]=1846,[&#039;displayName&#039;]=&#039;Crawlers Foot&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;anycoolingfuel&#039;]={[&#039;displayName&#039;]=&#039;Any Cooling Fuel&#039;},[&#039;anytier0essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 0 Essence&#039;},[&#039;anytier1essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 1 Essence&#039;},[&#039;anytier2essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 2 Essence&#039;},[&#039;anytier3essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 3 Essence&#039;},[&#039;anytier4essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 4 Essence&#039;},[&#039;anytier5essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 5 Essence&#039;},[&#039;anytier6essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 6 Essence&#039;},[&#039;anytier7essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 7 Essence&#039;},[&#039;anytier8essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 8 Essence&#039;},[&#039;anytier9essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 9 Essence&#039;},[&#039;anysapling&#039;]={[&#039;displayName&#039;]=&#039;Any Sapling&#039;},[&#039;anycompostable&#039;]={[&#039;displayName&#039;]=&#039;Any Compostable&#039;},[&#039;anylog&#039;]={[&#039;displayName&#039;]=&#039;Any Log&#039;},[&#039;anystone&#039;]={[&#039;displayName&#039;]=&#039;Any Stone&#039;},[&#039;bulletuser&#039;]={[&#039;displayName&#039;]=&#039;Any Bullet Using Gun&#039;},[&#039;anycommonfish&#039;]={[&#039;displayName&#039;]=&#039;Any Common Fish&#039;},[&#039;anyrawmeat&#039;]={[&#039;displayName&#039;]=&#039;Any Raw Meat&#039;},[&#039;anyfruit&#039;]={[&#039;displayName&#039;]=&#039;Any Fruit&#039;}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=19045</id>
		<title>Module:NecesseItems/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseItems/data&amp;diff=19045"/>
		<updated>2024-09-30T11:39:20Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;0.27.0&#039;},[&#039;recipes&#039;]={{[&#039;stringID&#039;]=&#039;fallenalchemytable&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier1essence&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true},{[&#039;stringID&#039;]=&#039;alchemyshard&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;upgradestation&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier1essence&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true},{[&#039;stringID&#039;]=&#039;upgradeshard&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;salvagestation&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier1essence&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true},{[&#039;stringID&#039;]=&#039;upgradeshard&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;tabletbox&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;anytier1essence&#039;,[&#039;amount&#039;]=50,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=true}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;tungstenbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;ectoplasm&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;glacialbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;glacialshard&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;myceliumbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;silk&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;gatewaytablet&#039;,[&#039;amount&#039;]=1,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;ancientfossilbar&#039;,[&#039;amount&#039;]=10,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false},{[&#039;stringID&#039;]=&#039;wormcarapace&#039;,[&#039;amount&#039;]=5,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;shadowessence&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;slimeessence&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;cryoessence&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;slimeessence&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;bioessence&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;slimeessence&#039;,[&#039;amount&#039;]=1,[&#039;requiredToShow&#039;]=false,[&#039;isGlobalIngredient&#039;]=false}}},{[&#039;stringID&#039;]=&#039;primordialessence&#039;,[&#039;amount&#039;]=2,[&#039;station&#039;]=&#039;fallenworkstation&#039;,[&#039;isHidden&#039;]=false,[&#039;ingredients&#039;]={{[&#039;stringID&#039;]=&#039;slimeessence&#039;,[&#039;a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		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=19044</id>
		<title>Module:NecesseRecipes/data</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Module:NecesseRecipes/data&amp;diff=19044"/>
		<updated>2024-09-30T11:39:10Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {[&#039;gameInfo&#039;]={[&#039;version&#039;]=&#039;0.27.0&#039;},[&#039;stringIDs&#039;]={[&#039;empty&#039;]=&#039;emptytile&#039;,[&#039;dirt&#039;]=&#039;dirttile&#039;,[&#039;water&#039;]=&#039;watertile&#039;,[&#039;grass&#039;]=&#039;grass&#039;,[&#039;sand&#039;]=&#039;sandtile&#039;,[&#039;swamp grass&#039;]=&#039;deepswampgrass&#039;,[&#039;plains grass&#039;]=&#039;plainsgrass&#039;,[&#039;overgrown plains grass&#039;]=&#039;overgrownplainsgrasstile&#039;,[&#039;mud&#039;]=&#039;mudtile&#039;,[&#039;rock&#039;]=&#039;rock&#039;,[&#039;dungeon floor&#039;]=&#039;dungeonfloor&#039;,[&#039;farmland&#039;]=&#039;farmland&#039;,[&#039;wood floor&#039;]=&#039;woodfloor&#039;,[&#039;pine floor&#039;]=&#039;pinefloor&#039;,[&#039;palm floor&#039;]=&#039;palmfloor&#039;,[&#039;wood path&#039;]=&#039;woodpathtile&#039;,[&#039;deadwood floor&#039;]=&#039;deadwoodfloor&#039;,[&#039;stone floor&#039;]=&#039;stonefloor&#039;,[&#039;stone brick 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Sword&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=22,[&#039;meleeDamage&#039;]=22,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=55,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;nunchucks&#039;]={[&#039;itemID&#039;]=1054,[&#039;displayName&#039;]=&#039;Nunchucks&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=30,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=2},[&#039;katana&#039;]={[&#039;itemID&#039;]=1055,[&#039;displayName&#039;]=&#039;Katana&#039;,[&#039;brokerValue&#039;]=50,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1},[&#039;heavyhammer&#039;]={[&#039;itemID&#039;]=1056,[&#039;displayName&#039;]=&#039;Heavy Hammer&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=350,[&#039;attackKnockback&#039;]=40,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;frostsword&#039;]={[&#039;itemID&#039;]=1057,[&#039;displayName&#039;]=&#039;Frost Sword&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=25,[&#039;meleeDamage&#039;]=25,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=60,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;lightninghammer&#039;]={[&#039;itemID&#039;]=1058,[&#039;displayName&#039;]=&#039;Lightning Hammer&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=17,[&#039;meleeDamage&#039;]=17,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1},[&#039;demonicsword&#039;]={[&#039;itemID&#039;]=1059,[&#039;displayName&#039;]=&#039;Demonic Sword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=30,[&#039;meleeDamage&#039;]=30,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2},[&#039;spiderclaw&#039;]={[&#039;itemID&#039;]=1060,[&#039;displayName&#039;]=&#039;Spider Claw&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=45,[&#039;attackKnockback&#039;]=30,[&#039;resilienceGain&#039;]=0.5},[&#039;ivysword&#039;]={[&#039;itemID&#039;]=1061,[&#039;displayName&#039;]=&#039;Ivy Sword&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=34,[&#039;meleeDamage&#039;]=34,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2},[&#039;cutlass&#039;]={[&#039;itemID&#039;]=1062,[&#039;displayName&#039;]=&#039;Cutlass&#039;,[&#039;brokerValue&#039;]=500,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=40,[&#039;meleeDamage&#039;]=40,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=65,[&#039;attackKnockback&#039;]=80,[&#039;resilienceGain&#039;]=2},[&#039;amethystsword&#039;]={[&#039;itemID&#039;]=1063,[&#039;displayName&#039;]=&#039;Amethyst Sword&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;reinforcedkatana&#039;]={[&#039;itemID&#039;]=1064,[&#039;displayName&#039;]=&#039;Reinforced Katana&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1},[&#039;tungstensword&#039;]={[&#039;itemID&#039;]=1065,[&#039;displayName&#039;]=&#039;Tungsten Sword&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=80,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;reaperscythe&#039;]={[&#039;itemID&#039;]=1066,[&#039;displayName&#039;]=&#039;Reaper Scythe&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=48,[&#039;meleeDamage&#039;]=48,[&#039;attackAnimTime&#039;]=350,[&#039;attackSpeed&#039;]=2.9,[&#039;attackRange&#039;]=300,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=60},[&#039;sandknife&#039;]={[&#039;itemID&#039;]=1067,[&#039;displayName&#039;]=&#039;Sand Knife&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=5,[&#039;meleeDamage&#039;]=5,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=30,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;venomslasher&#039;]={[&#039;itemID&#039;]=1068,[&#039;displayName&#039;]=&#039;Venom Slasher&#039;,[&#039;brokerValue&#039;]=750,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1},[&#039;antiquesword&#039;]={[&#039;itemID&#039;]=1069,[&#039;displayName&#039;]=&#039;Antique Sword&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=80,[&#039;meleeDamage&#039;]=80,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=90,[&#039;attackKnockback&#039;]=125,[&#039;resilienceGain&#039;]=2},[&#039;bloodclaw&#039;]={[&#039;itemID&#039;]=1070,[&#039;displayName&#039;]=&#039;Blood 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Executioner&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;goldencausticexecutioner&#039;]={[&#039;itemID&#039;]=1072,[&#039;displayName&#039;]=&#039;item.goldencausticexecutioner&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=70,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=1.5},[&#039;gemstonelongsword&#039;]={[&#039;itemID&#039;]=1073,[&#039;displayName&#039;]=&#039;Gemstone Longsword&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2.5},[&#039;irongreatsword&#039;]={[&#039;itemID&#039;]=1074,[&#039;displayName&#039;]=&#039;Iron Greatsword&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=50,[&#039;meleeDamage&#039;]=50,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;frostgreatsword&#039;]={[&#039;itemID&#039;]=1075,[&#039;displayName&#039;]=&#039;Frost Greatsword&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=65,[&#039;meleeDamage&#039;]=65,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=114,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ivygreatsword&#039;]={[&#039;itemID&#039;]=1076,[&#039;displayName&#039;]=&#039;Ivy Greatsword&#039;,[&#039;brokerValue&#039;]=160,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=80,[&#039;meleeDamage&#039;]=80,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;quartzgreatsword&#039;]={[&#039;itemID&#039;]=1077,[&#039;displayName&#039;]=&#039;Quartz Greatsword&#039;,[&#039;brokerValue&#039;]=220,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=90,[&#039;meleeDamage&#039;]=90,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=126,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;glacialgreatsword&#039;]={[&#039;itemID&#039;]=1078,[&#039;displayName&#039;]=&#039;Glacial Greatsword&#039;,[&#039;brokerValue&#039;]=280,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=125,[&#039;meleeDamage&#039;]=125,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;slimegreatsword&#039;]={[&#039;itemID&#039;]=1079,[&#039;displayName&#039;]=&#039;Slime Greatsword&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=140,[&#039;meleeDamage&#039;]=140,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;ravenwinggreatsword&#039;]={[&#039;itemID&#039;]=1080,[&#039;displayName&#039;]=&#039;Ravenwing Greatsword&#039;,[&#039;brokerValue&#039;]=450,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1950,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=150,[&#039;meleeDamage&#039;]=150,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=4},[&#039;woodspear&#039;]={[&#039;itemID&#039;]=1081,[&#039;displayName&#039;]=&#039;Wood 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Spear&#039;,[&#039;brokerValue&#039;]=45,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=16,[&#039;meleeDamage&#039;]=16,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ironspear&#039;]={[&#039;itemID&#039;]=1084,[&#039;displayName&#039;]=&#039;Iron Spear&#039;,[&#039;brokerValue&#039;]=75,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;goldspear&#039;]={[&#039;itemID&#039;]=1085,[&#039;displayName&#039;]=&#039;Gold Spear&#039;,[&#039;brokerValue&#039;]=90,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=110,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;frostspear&#039;]={[&#039;itemID&#039;]=1086,[&#039;displayName&#039;]=&#039;Frost Spear&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=22,[&#039;meleeDamage&#039;]=22,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;demonicspear&#039;]={[&#039;itemID&#039;]=1087,[&#039;displayName&#039;]=&#039;Demonic Spear&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=24,[&#039;meleeDamage&#039;]=24,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=130,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;voidspear&#039;]={[&#039;itemID&#039;]=1088,[&#039;displayName&#039;]=&#039;Void Spear&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=28,[&#039;meleeDamage&#039;]=28,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;ivyspear&#039;]={[&#039;itemID&#039;]=1089,[&#039;displayName&#039;]=&#039;Ivy Spear&#039;,[&#039;brokerValue&#039;]=130,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=32,[&#039;meleeDamage&#039;]=32,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;vulturestalon&#039;]={[&#039;itemID&#039;]=1090,[&#039;displayName&#039;]=&#039;Vultures Talon&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=35,[&#039;meleeDamage&#039;]=35,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=150,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;tungstenspear&#039;]={[&#039;itemID&#039;]=1091,[&#039;displayName&#039;]=&#039;Tungsten Spear&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1100,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=38,[&#039;meleeDamage&#039;]=38,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2},[&#039;cryospear&#039;]={[&#039;itemID&#039;]=1092,[&#039;displayName&#039;]=&#039;Cryo Spear&#039;,[&#039;brokerValue&#039;]=650,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2},[&#039;ravenbeakspear&#039;]={[&#039;itemID&#039;]=1093,[&#039;displayName&#039;]=&#039;Ravenbeak Spear&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=45,[&#039;meleeDamage&#039;]=45,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=120,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=2.5},[&#039;goldglaive&#039;]={[&#039;itemID&#039;]=1094,[&#039;displayName&#039;]=&#039;Gold Glaive&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=18,[&#039;meleeDamage&#039;]=18,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;frostglaive&#039;]={[&#039;itemID&#039;]=1095,[&#039;displayName&#039;]=&#039;Frost Glaive&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=20,[&#039;meleeDamage&#039;]=20,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=75,[&#039;resilienceGain&#039;]=2},[&#039;quartzglaive&#039;]={[&#039;itemID&#039;]=1096,[&#039;displayName&#039;]=&#039;Quartz Glaive&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=27,[&#039;meleeDamage&#039;]=27,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=140,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;cryoglaive&#039;]={[&#039;itemID&#039;]=1097,[&#039;displayName&#039;]=&#039;Cryo Glaive&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1600,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=160,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=2},[&#039;slimeglaive&#039;]={[&#039;itemID&#039;]=1098,[&#039;displayName&#039;]=&#039;Slime Glaive&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;melee&#039;,[&#039;damageValue&#039;]=60,[&#039;meleeDamage&#039;]=60,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=200,[&#039;attackKnockback&#039;]=150,[&#039;resilienceGain&#039;]=2},[&#039;woodbow&#039;]={[&#039;itemID&#039;]=1099,[&#039;displayName&#039;]=&#039;Wood Bow&#039;,[&#039;brokerValue&#039;]=12,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=100,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=12,[&#039;rangedDamage&#039;]=12,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;copperbow&#039;]={[&#039;itemID&#039;]=1100,[&#039;displayName&#039;]=&#039;Copper Bow&#039;,[&#039;brokerValue&#039;]=25,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=15,[&#039;rangedDamage&#039;]=15,[&#039;attackAnimTime&#039;]=700,[&#039;attackSpeed&#039;]=1.4,[&#039;attackRange&#039;]=650,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120},[&#039;ironbow&#039;]={[&#039;itemID&#039;]=1101,[&#039;displayName&#039;]=&#039;Iron Bow&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=18,[&#039;rangedDamage&#039;]=18,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;goldbow&#039;]={[&#039;itemID&#039;]=1102,[&#039;displayName&#039;]=&#039;Gold Bow&#039;,[&#039;brokerValue&#039;]=60,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=450,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=20,[&#039;rangedDamage&#039;]=20,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=140},[&#039;frostbow&#039;]={[&#039;itemID&#039;]=1103,[&#039;displayName&#039;]=&#039;Frost Bow&#039;,[&#039;brokerValue&#039;]=80,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=22,[&#039;rangedDamage&#039;]=22,[&#039;attackAnimTime&#039;]=550,[&#039;attackSpeed&#039;]=1.8,[&#039;attackRange&#039;]=700,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=160},[&#039;demonicbow&#039;]={[&#039;itemID&#039;]=1104,[&#039;displayName&#039;]=&#039;Demonic Bow&#039;,[&#039;brokerValue&#039;]=100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=25,[&#039;rangedDamage&#039;]=25,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=750,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;ivybow&#039;]={[&#039;itemID&#039;]=1105,[&#039;displayName&#039;]=&#039;Ivy Bow&#039;,[&#039;brokerValue&#039;]=110,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=29,[&#039;rangedDamage&#039;]=29,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=180},[&#039;vulturesburst&#039;]={[&#039;itemID&#039;]=1106,[&#039;displayName&#039;]=&#039;Vultures Burst&#039;,[&#039;brokerValue&#039;]=300,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=38,[&#039;rangedDamage&#039;]=38,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;tungstenbow&#039;]={[&#039;itemID&#039;]=1107,[&#039;displayName&#039;]=&#039;Tungsten Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;glacialbow&#039;]={[&#039;itemID&#039;]=1108,[&#039;displayName&#039;]=&#039;Glacial Bow&#039;,[&#039;brokerValue&#039;]=200,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=40,[&#039;rangedDamage&#039;]=40,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;bowofdualism&#039;]={[&#039;itemID&#039;]=1109,[&#039;displayName&#039;]=&#039;Bow of Dualism&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=42,[&#039;rangedDamage&#039;]=42,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=220},[&#039;antiquebow&#039;]={[&#039;itemID&#039;]=1110,[&#039;displayName&#039;]=&#039;Antique Bow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=240},[&#039;thecrimsonsky&#039;]={[&#039;itemID&#039;]=1111,[&#039;displayName&#039;]=&#039;The Crimson Sky&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=90,[&#039;rangedDamage&#039;]=90,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;arachnidwebbow&#039;]={[&#039;itemID&#039;]=1112,[&#039;displayName&#039;]=&#039;Arachnid Web Bow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldenarachnidwebbow&#039;]={[&#039;itemID&#039;]=1113,[&#039;displayName&#039;]=&#039;item.goldenarachnidwebbow&#039;,[&#039;brokerValue&#039;]=850,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=2000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=45,[&#039;rangedDamage&#039;]=45,[&#039;attackAnimTime&#039;]=450,[&#039;attackSpeed&#039;]=2.2,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=300},[&#039;goldgreatbow&#039;]={[&#039;itemID&#039;]=1114,[&#039;displayName&#039;]=&#039;Gold 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Greatbow&#039;,[&#039;brokerValue&#039;]=120,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=800,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=55,[&#039;rangedDamage&#039;]=55,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;ivygreatbow&#039;]={[&#039;itemID&#039;]=1116,[&#039;displayName&#039;]=&#039;Ivy Greatbow&#039;,[&#039;brokerValue&#039;]=140,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=900,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=65,[&#039;rangedDamage&#039;]=65,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1100,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=375},[&#039;tungstengreatbow&#039;]={[&#039;itemID&#039;]=1117,[&#039;displayName&#039;]=&#039;Tungsten Greatbow&#039;,[&#039;brokerValue&#039;]=250,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1000,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=95,[&#039;rangedDamage&#039;]=95,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=1200,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;myceliumgreatbow&#039;]={[&#039;itemID&#039;]=1118,[&#039;displayName&#039;]=&#039;Mycelium 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Greatbow&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1400,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=80,[&#039;rangedDamage&#039;]=80,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=100,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=300},[&#039;slimegreatbow&#039;]={[&#039;itemID&#039;]=1120,[&#039;displayName&#039;]=&#039;Slime Greatbow&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=96,[&#039;rangedDamage&#039;]=96,[&#039;attackAnimTime&#039;]=500,[&#039;attackSpeed&#039;]=2,[&#039;attackRange&#039;]=1600,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;nightpiercer&#039;]={[&#039;itemID&#039;]=1121,[&#039;displayName&#039;]=&#039;Night 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Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;poisonarrow&#039;]={[&#039;itemID&#039;]=1126,[&#039;displayName&#039;]=&#039;Poison Arrow&#039;,[&#039;brokerValue&#039;]=0.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingarrow&#039;]={[&#039;itemID&#039;]=1127,[&#039;displayName&#039;]=&#039;Bouncing Arrow&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;ironarrow&#039;]={[&#039;itemID&#039;]=1128,[&#039;displayName&#039;]=&#039;Iron Arrow&#039;,[&#039;brokerValue&#039;]=0.8,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bonearrow&#039;]={[&#039;itemID&#039;]=1129,[&#039;displayName&#039;]=&#039;Bone Arrow&#039;,[&#039;brokerValue&#039;]=1.2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;spideritearrow&#039;]={[&#039;itemID&#039;]=1130,[&#039;displayName&#039;]=&#039;Spiderite Arrow&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;handgun&#039;]={[&#039;itemID&#039;]=1131,[&#039;displayName&#039;]=&#039;Handgun&#039;,[&#039;brokerValue&#039;]=150,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=17,[&#039;rangedDamage&#039;]=17,[&#039;attackAnimTime&#039;]=400,[&#039;attackSpeed&#039;]=2.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=350},[&#039;webbedgun&#039;]={[&#039;itemID&#039;]=1132,[&#039;displayName&#039;]=&#039;Webbed 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Rifle&#039;,[&#039;brokerValue&#039;]=800,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=105,[&#039;rangedDamage&#039;]=105,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=2000,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=650},[&#039;sapphirerevolver&#039;]={[&#039;itemID&#039;]=1142,[&#039;displayName&#039;]=&#039;Sapphire 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Launcher&#039;,[&#039;brokerValue&#039;]=425,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=700,[&#039;damageType&#039;]=&#039;ranged&#039;,[&#039;damageValue&#039;]=0,[&#039;rangedDamage&#039;]=0,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=1000,[&#039;attackKnockback&#039;]=50,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=400},[&#039;simplebullet&#039;]={[&#039;itemID&#039;]=1145,[&#039;displayName&#039;]=&#039;Simple Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;frostbullet&#039;]={[&#039;itemID&#039;]=1146,[&#039;displayName&#039;]=&#039;Frost Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;bouncingbullet&#039;]={[&#039;itemID&#039;]=1147,[&#039;displayName&#039;]=&#039;Bouncing Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;voidbullet&#039;]={[&#039;itemID&#039;]=1148,[&#039;displayName&#039;]=&#039;Void Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;cannonball&#039;]={[&#039;itemID&#039;]=1149,[&#039;displayName&#039;]=&#039;Cannonball&#039;,[&#039;brokerValue&#039;]=2,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;crystalbullet&#039;]={[&#039;itemID&#039;]=1150,[&#039;displayName&#039;]=&#039;Crystal Bullet&#039;,[&#039;brokerValue&#039;]=0.1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true},[&#039;woodstaff&#039;]={[&#039;itemID&#039;]=1151,[&#039;displayName&#039;]=&#039;Wood Staff&#039;,[&#039;brokerValue&#039;]=30,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=200,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=22,[&#039;magicDamage&#039;]=22,[&#039;attackAnimTime&#039;]=800,[&#039;attackSpeed&#039;]=1.3,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=5,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=75,[&#039;manaCost&#039;]=0.75},[&#039;sparkler&#039;]={[&#039;itemID&#039;]=1152,[&#039;displayName&#039;]=&#039;Sparkler&#039;,[&#039;brokerValue&#039;]=40,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=600,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=10,[&#039;magicDamage&#039;]=10,[&#039;attackAnimTime&#039;]=200,[&#039;attackSpeed&#039;]=5,[&#039;attackRange&#039;]=250,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=0.5},[&#039;bloodbolt&#039;]={[&#039;itemID&#039;]=1153,[&#039;displayName&#039;]=&#039;Blood 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Lance&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=400,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=5},[&#039;slimestaff&#039;]={[&#039;itemID&#039;]=1173,[&#039;displayName&#039;]=&#039;Slime Staff&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1800,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=32,[&#039;magicDamage&#039;]=32,[&#039;attackAnimTime&#039;]=300,[&#039;attackSpeed&#039;]=3.3,[&#039;attackRange&#039;]=1250,[&#039;attackKnockback&#039;]=15,[&#039;resilienceGain&#039;]=0.5,[&#039;attackVelocity&#039;]=100,[&#039;manaCost&#039;]=3.5},[&#039;phantompopper&#039;]={[&#039;itemID&#039;]=1174,[&#039;displayName&#039;]=&#039;Phantom Popper&#039;,[&#039;brokerValue&#039;]=400,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1700,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=59,[&#039;magicDamage&#039;]=59,[&#039;attackAnimTime&#039;]=600,[&#039;attackSpeed&#039;]=1.7,[&#039;attackRange&#039;]=100,[&#039;attackKnockback&#039;]=20,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=4.5},[&#039;bloodgrimoire&#039;]={[&#039;itemID&#039;]=1175,[&#039;displayName&#039;]=&#039;Blood Grimoire&#039;,[&#039;brokerValue&#039;]=700,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1750,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=84,[&#039;magicDamage&#039;]=84,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=225,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=0},[&#039;webweaver&#039;]={[&#039;itemID&#039;]=1176,[&#039;displayName&#039;]=&#039;Web 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Wand&#039;,[&#039;brokerValue&#039;]=350,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=45,[&#039;magicDamage&#039;]=45,[&#039;attackAnimTime&#039;]=100,[&#039;attackSpeed&#039;]=10,[&#039;attackRange&#039;]=500,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=0.75,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=1},[&#039;refractor&#039;]={[&#039;itemID&#039;]=1178,[&#039;displayName&#039;]=&#039;Refractor&#039;,[&#039;brokerValue&#039;]=1100,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=1500,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=60,[&#039;magicDamage&#039;]=60,[&#039;attackAnimTime&#039;]=2000,[&#039;attackSpeed&#039;]=0.5,[&#039;attackRange&#039;]=800,[&#039;attackKnockback&#039;]=10,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=120,[&#039;manaCost&#039;]=5},[&#039;goldenwebweaver&#039;]={[&#039;itemID&#039;]=1179,[&#039;displayName&#039;]=&#039;item.goldenwebweaver&#039;,[&#039;brokerValue&#039;]=1000,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=1900,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=37,[&#039;magicDamage&#039;]=37,[&#039;attackAnimTime&#039;]=1000,[&#039;attackSpeed&#039;]=1,[&#039;attackRange&#039;]=5000,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=2,[&#039;attackVelocity&#039;]=50,[&#039;manaCost&#039;]=15},[&#039;flamelingorb&#039;]={[&#039;itemID&#039;]=1180,[&#039;displayName&#039;]=&#039;item.flamelingorb&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=false,[&#039;countsInStats&#039;]=false,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;magic&#039;,[&#039;damageValue&#039;]=0,[&#039;magicDamage&#039;]=0,[&#039;attackAnimTime&#039;]=0,[&#039;attackSpeed&#039;]=922337203685477632,[&#039;attackRange&#039;]=0,[&#039;attackKnockback&#039;]=0,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=0,[&#039;manaCost&#039;]=0},[&#039;ninjastar&#039;]={[&#039;itemID&#039;]=1181,[&#039;displayName&#039;]=&#039;Ninja Star&#039;,[&#039;brokerValue&#039;]=0.5,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=20,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=100},[&#039;icejavelin&#039;]={[&#039;itemID&#039;]=1182,[&#039;displayName&#039;]=&#039;Ice Javelin&#039;,[&#039;brokerValue&#039;]=1,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=true,[&#039;enchantCost&#039;]=0,[&#039;damageType&#039;]=&#039;normal&#039;,[&#039;damageValue&#039;]=30,[&#039;attackAnimTime&#039;]=250,[&#039;attackSpeed&#039;]=4,[&#039;attackRange&#039;]=50,[&#039;attackKnockback&#039;]=25,[&#039;resilienceGain&#039;]=1,[&#039;attackVelocity&#039;]=200},[&#039;woodboomerang&#039;]={[&#039;itemID&#039;]=1183,[&#039;displayName&#039;]=&#039;Wood 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Bow&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;wormtooth&#039;]={[&#039;itemID&#039;]=1845,[&#039;displayName&#039;]=&#039;Worm Tooth&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;crawlersfoot&#039;]={[&#039;itemID&#039;]=1846,[&#039;displayName&#039;]=&#039;Crawlers Foot&#039;,[&#039;brokerValue&#039;]=0,[&#039;obtainable&#039;]=true,[&#039;countsInStats&#039;]=false},[&#039;anycoolingfuel&#039;]={[&#039;displayName&#039;]=&#039;Any Cooling Fuel&#039;},[&#039;anytier0essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 0 Essence&#039;},[&#039;anytier1essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 1 Essence&#039;},[&#039;anytier2essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 2 Essence&#039;},[&#039;anytier3essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 3 Essence&#039;},[&#039;anytier4essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 4 Essence&#039;},[&#039;anytier5essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 5 Essence&#039;},[&#039;anytier6essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 6 Essence&#039;},[&#039;anytier7essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 7 Essence&#039;},[&#039;anytier8essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 8 Essence&#039;},[&#039;anytier9essence&#039;]={[&#039;displayName&#039;]=&#039;Any Tier 9 Essence&#039;},[&#039;anysapling&#039;]={[&#039;displayName&#039;]=&#039;Any Sapling&#039;},[&#039;anycompostable&#039;]={[&#039;displayName&#039;]=&#039;Any Compostable&#039;},[&#039;anylog&#039;]={[&#039;displayName&#039;]=&#039;Any Log&#039;},[&#039;anystone&#039;]={[&#039;displayName&#039;]=&#039;Any Stone&#039;},[&#039;bulletuser&#039;]={[&#039;displayName&#039;]=&#039;Any Bullet Using Gun&#039;},[&#039;anycommonfish&#039;]={[&#039;displayName&#039;]=&#039;Any Common Fish&#039;},[&#039;anyrawmeat&#039;]={[&#039;displayName&#039;]=&#039;Any Raw Meat&#039;},[&#039;anyfruit&#039;]={[&#039;displayName&#039;]=&#039;Any Fruit&#039;}}&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=19043</id>
		<title>Version History</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=19043"/>
		<updated>2024-09-30T11:30:14Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.27.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4701285005731315638 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.09.27&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added new plains surface biome and village.&lt;br /&gt;
* Added Raspberry Bush.&lt;br /&gt;
* Added Birch Tree and birch furniture set.&lt;br /&gt;
* Added Maple Tree and maple furniture set.&lt;br /&gt;
* Added cracks to most tiles and objects when they&#039;re being broken.&lt;br /&gt;
* Added 25 new painting objects throughout the game.&lt;br /&gt;
* Added 9 new carpets to the carpenters bench.&lt;br /&gt;
* Added water lantern to the carpenters bench.&lt;br /&gt;
* Added fountain to the landscaping station.&lt;br /&gt;
* Added broken painting to the landscaping station.&lt;br /&gt;
* Added Chicken and Rooster husbandry animals.&lt;br /&gt;
* Added Ram husbandry animal.&lt;br /&gt;
* Added Bull husbandry animal.&lt;br /&gt;
* Added Boar husbandry animal.&lt;br /&gt;
* Added the ability to choose desired female/male to husbandry zone when slaughtering.&lt;br /&gt;
* Added Eggs, Chicken Meat and Raspberry food ingredients.&lt;br /&gt;
* Added 14 new food items and recipes.&lt;br /&gt;
* The Evil&#039;s Protector now has a low chance to drop an Eye in a Portal.&lt;br /&gt;
* Added a chance to spawn a new structure in the forest surface biome.&lt;br /&gt;
* Added Grizzly bears to forest caves.&lt;br /&gt;
* Added a secret area to the temple biome.&lt;br /&gt;
* Added a secret area to the desert caves.&lt;br /&gt;
* Added small water streams with bridges to regular caves.&lt;br /&gt;
* Added Stylish Flower head cosmetic to Stylist settlers.&lt;br /&gt;
* Added new and improved wire textures.&lt;br /&gt;
* Added open adventure journal control hotkey.&lt;br /&gt;
* Added 10 slots for playlist and controls to portable vinyl player.&lt;br /&gt;
* Added 2 new music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Villages now have carpets and paintings.&lt;br /&gt;
* Animals in villages will now have to be bought if you want to bring them to your own island.&lt;br /&gt;
* Killing animals in NPC villages will now make the villagers angry.&lt;br /&gt;
* Imported animal items are now no longer sold by merchants and can no longer be obtained.&lt;br /&gt;
* Traveling Merchant can now spawn with animals they sell.&lt;br /&gt;
* Traveling Merchant will now also sell a random large painting.&lt;br /&gt;
* A lot of items now have a larger stack size, such as logs, ores and tiles.&lt;br /&gt;
* Stabby Bush mob will now no longer attack your settlers unprovoked.&lt;br /&gt;
* Stabby Bush mob and summons now explode after fewer hits and the explosion deals less damage.&lt;br /&gt;
* Stabby bush mob and summons attack and movement speed per frenzy stack has been slightly reduced.&lt;br /&gt;
* Pirate Captain boss will now look like the settler he becomes when defeated.&lt;br /&gt;
* Banners now look cooler.&lt;br /&gt;
* Water in caves will now become deeper much faster.&lt;br /&gt;
* Home portals will now try to spawn a bit away from other portals.&lt;br /&gt;
* Increased range on explosives slightly, but decreased damage done to objects and tiles at the edge.&lt;br /&gt;
&lt;br /&gt;
=== Controller: ===&lt;br /&gt;
* Controller control tips will now no longer show if control tips are turned off in interface settings.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed banners not showing when using some specific helmets.&lt;br /&gt;
* Fixed not being able to see hair color selection when having the bald hairstyle selected.&lt;br /&gt;
* Fixed high attack speed weapons hitting an attack speed limit because of game tick rate.&lt;br /&gt;
* Fixed not showing shields when using it and holding a banner at the same time.&lt;br /&gt;
* Fixed explosive modifier dealing a bit too much damage, especially when crawlmageddon zombies would explode.&lt;br /&gt;
* Fixed settlers getting their orders cleared when sent on a mission/expedition.&lt;br /&gt;
* Fixed Deep Sandstone Rock Ancient Fossil Ore recipe.&lt;br /&gt;
* Fixed Stabby Bush death messages not saying what the victim was.&lt;br /&gt;
* Fixed some items being a bit blurry in inventory slots.&lt;br /&gt;
* Fixed Crystal Dragon not having a chance to drop its vinyl.&lt;br /&gt;
* Fixed tracked quests data getting lost when backing up worlds.&lt;br /&gt;
* Fixed shadow on some sapling items.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Upgraded to LWJGL version 3.3.4.&lt;br /&gt;
&lt;br /&gt;
== 0.26.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.16&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Added restart button instead of quit when available after changing active mods.&lt;br /&gt;
* Added the ability to change your settlers looks when talking to your stylist.&lt;br /&gt;
* Traveling merchants now also show on the minimap.&lt;br /&gt;
* Visiting settlers will always show a ? over their head and on the mini map.&lt;br /&gt;
* Quest markers and notices on settlers and visitors now show on the minimap as well.&lt;br /&gt;
* Blood Grimoire now no longer heal on training dummies if a boss is nearby.&lt;br /&gt;
* Enemies killed by only adventure party members will now also count toward a kill for the player.&lt;br /&gt;
* Made Emerald Wand projectiles home in on targets after projectiles slow down.&lt;br /&gt;
* Changed mushroom sprites to be slightly more visible when planted on farmland.&lt;br /&gt;
* Carpets are now significantly cheaper to craft.&lt;br /&gt;
* Changed item sprites of bait.&lt;br /&gt;
* Removed head from pirate recruit debris particles.&lt;br /&gt;
* Adjust enchant cost for all tier 1 and above weapons.&lt;br /&gt;
* Fixed being able to cancel Katana stacks.&lt;br /&gt;
* Fixed sorting causing spoil timers to not merge correctly.&lt;br /&gt;
* Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.&lt;br /&gt;
* Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.&lt;br /&gt;
* Fixed new achievements not getting loaded correctly from Steam if completed on another computer.&lt;br /&gt;
* Fixed adventure party members not using potions and recall scrolls when the player has died.&lt;br /&gt;
* Fixed rare potential crash related to using objects and rendering them at the same time.&lt;br /&gt;
* Fixes Venom Slasher projectiles not gaining resilience on hit.&lt;br /&gt;
* Fixes random enchantments being able to give an enchanted item the same enchantment.&lt;br /&gt;
* Fixes small Crystal Clusters not making sounds when broken.&lt;br /&gt;
* Fixes Cabbage item sprite having a shadow.&lt;br /&gt;
* Fixed Night Steel set not cancelling channelling attacks.&lt;br /&gt;
&lt;br /&gt;
== 0.26.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4352250961656694552 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.10&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added 16 new achievements.&lt;br /&gt;
* Added smooth lighting to rocks and walls.&lt;br /&gt;
* Added wind effects.&lt;br /&gt;
* Added the ability to sit on chairs and benches.&lt;br /&gt;
* Added deeper and shallow parts of water.&lt;br /&gt;
* Added screenshot tool to island map.&lt;br /&gt;
* Added 20 new hairstyles you can select during character creation and Stylist change.&lt;br /&gt;
* Added 12 new eye types you can select during character creation and Stylist change.&lt;br /&gt;
* Added 8 new beard types you can select during character creation and Stylist change.&lt;br /&gt;
* Added expression wheel, by default used by holding down T.&lt;br /&gt;
* Added the ability to restore controls to their default key bind.&lt;br /&gt;
* Added toggle in pouches to disable auto pickup.&lt;br /&gt;
* Added Hardhat cosmetic item bought from the Blacksmith.&lt;br /&gt;
* Added Captains Boots cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Bandana with Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added the option to buy settler cosmetic gear from each settler or Stylist.&lt;br /&gt;
* Added the Stabby Bush found creeping in the wilds.&lt;br /&gt;
* Added Landscaping Station crafted at Advanced Workstation.&lt;br /&gt;
* Added recipes for a ton of different rocks and other objects to the Landscaping Station.&lt;br /&gt;
* Added the ability to change skin and eyes at the Stylist at the cost of void shards.&lt;br /&gt;
* Added 2 new boss soundtracks for Sage and Grit and the Cryo Queen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Reworked over 3200 assets in the game to match new graphics style.&lt;br /&gt;
* Reworked how water is rendered, making depth gradual.&lt;br /&gt;
* Reworked controls settings ui.&lt;br /&gt;
* Reworked host world ui.&lt;br /&gt;
* Tweaked health, mana, resilience and hunger bars.&lt;br /&gt;
* Settlers can now spawn with different genders, hairstyles, skin colors, etc.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to eat if possible.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to shorten their work break.&lt;br /&gt;
* Tweaked some settlers default cosmetics.&lt;br /&gt;
* Changed shader used for scaling to make pixels less blurry when zoomed in.&lt;br /&gt;
* Settlers will now walk around holding the items they are hauling.&lt;br /&gt;
* Increased the interval between settlers update their mood icons.&lt;br /&gt;
* Made settler full inventory only show when it is important.&lt;br /&gt;
* Fences now connect to cave rocks.&lt;br /&gt;
* Hair is now being shown under many hats and helmets in the game.&lt;br /&gt;
* Journal button will now blink when a new entry is available.&lt;br /&gt;
* Talking to the elder will now go straight into quests if you can complete it.&lt;br /&gt;
* Settlers exiting beds will now not exit in cramped spaces and get stuck.&lt;br /&gt;
* Reworked the character creator and stylist interface.&lt;br /&gt;
* Stylist can now change your skin color and eyes as well at the cost of void shards.&lt;br /&gt;
* Settlers can now use banners if you manually give them one.&lt;br /&gt;
* Banner stands will now buff all settlers within range as well.&lt;br /&gt;
* Made Strike Banners obtainable, randomly found in village chests.&lt;br /&gt;
* Flowers can now be placed in the wild as decoration.&lt;br /&gt;
* Zephyr Boots now no longer disables Zephyr Charm trinket.&lt;br /&gt;
* Made the start shirt and shoes colors less limited.&lt;br /&gt;
* Updated all colors of the objects and tiles on the minimap to match the new art style.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed sometimes not being able to place objects near sleeping settlers&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
* Fixed too many tooltips shown when having compressed worlds in the world loading menu.&lt;br /&gt;
* Fixed Windows sometimes deciding not to use the dedicated graphics card if one is available.&lt;br /&gt;
* Fixed restoring backups wiping some world data, like adventure party settlers.&lt;br /&gt;
* Fixed worlds running in the background while you are selecting or creating your character.&lt;br /&gt;
* Fixed ambient lighting sometimes flickering for one second when using non-standard day time modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Added a bunch of illegal mod patches that the game will ignore around crashes and mod conflicts.&lt;br /&gt;
* Changed significant parts of window, graphics and sound systems.&lt;br /&gt;
* Added more launch options, which you can see by using the -help launch option.&lt;br /&gt;
&lt;br /&gt;
== 0.25.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4158590470400903503 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.30&lt;br /&gt;
&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Increased damage of Katana weapons.&lt;br /&gt;
* Increased damage of Crystallized Skull summon weapon.&lt;br /&gt;
* Removed the moving sound by Ruby Dragons.&lt;br /&gt;
* Ruby Crown now also grants +1 max summons.&lt;br /&gt;
* Added recipe for Crystal Bullets to Fallen Workstation.&lt;br /&gt;
* Made trinket slot and item set increase items also mark previous ones as obtained.&lt;br /&gt;
* Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials.&lt;br /&gt;
* Changed Crystal Golem attack to have an indicator, stand still and different sound.&lt;br /&gt;
* Increases the entrance area in Crystal Hollow incursions.&lt;br /&gt;
* Mining expeditions for the correct ores now also have a chance to retrieve crystals.&lt;br /&gt;
* Added settlements admin chat command.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed settler moods being shown while they are on a mission.&lt;br /&gt;
* Fixed Steam still showing you playing singleplayer when you&#039;re hosting your world.&lt;br /&gt;
* Fixed fatal crash when hosting and going back to the main menu later.&lt;br /&gt;
* Fixed development mod not loading first if another mod with the same identifier exists.&lt;br /&gt;
* Fixed crash when attempting to load mods that are not the correct structure.&lt;br /&gt;
* Fixed crash when trying to open item actions on an empty slot for controllers.&lt;br /&gt;
* Fixed crash when entering levels that are not part of the journal.&lt;br /&gt;
* Fixed color picker being completely black.&lt;br /&gt;
* Fixed deleting characters not working.&lt;br /&gt;
* Fixed adventure journal loot not displaying names that are too long correctly.&lt;br /&gt;
* Fixed Intel driver crashes for real this time.&lt;br /&gt;
* Fixed streetlamps still providing light when turned off.&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
&lt;br /&gt;
== 0.25.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4168722935774123865 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.27&lt;br /&gt;
&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added ability to have different equipment item sets.&lt;br /&gt;
* Added Crystal Hollow incursion.&lt;br /&gt;
* Added 4 different crystal mini-biomes.&lt;br /&gt;
* Added 4 crystal themed weapons crafted at the Fallen Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Demonic Workstation.&lt;br /&gt;
* Added Demon Cloak that increases max item sets dropped by Evils Protector.&lt;br /&gt;
* Added Arcane Armory that increases max item sets crafted at Demonic Workstation.&lt;br /&gt;
* Added Abyssal Cloak that increases max item sets dropped by Fallen Wizard.&lt;br /&gt;
* Added Adventure Journal to keep track of all the monsters and loot you may encounter on your journey.&lt;br /&gt;
* Added Katana found somewhere on the surface.&lt;br /&gt;
* Added Reinforced Katana created at Advanced Workstation.&lt;br /&gt;
* Added Chef&#039;s Special weapon obtained as random incursion reward.&lt;br /&gt;
* Added Ravenbeak Spear weapon obtained as random incursion reward.&lt;br /&gt;
* Added Kinetic Boots trinket obtained as random incursion reward.&lt;br /&gt;
* Added Storming unique incursion modifier.&lt;br /&gt;
* Added settlement notifications showing potential problems and how to fix them.&lt;br /&gt;
* Added flashing icons above settlers showing if they are hungry, have a full inventory or missing a bed.&lt;br /&gt;
* Added hotkey for quick dropping items.&lt;br /&gt;
* Added hotkeys for changing item sets.&lt;br /&gt;
* Added X and Reddit buttons to main menu.&lt;br /&gt;
* Added patch notes button to main menu.&lt;br /&gt;
* Added a new soundtrack for the Reaper boss fight.&lt;br /&gt;
* Added a new soundtrack for the Desert Temple.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Incursions now also drop alchemy and upgrade shards on completion.&lt;br /&gt;
* The frenzy modifier speed effect is now halved on bosses.&lt;br /&gt;
* The Ravenlord Sets movement speed and critical damage increase has been slightly reduced.&lt;br /&gt;
* The Dawn and Dusk set has been added to the Incursion Modifier reward pool.&lt;br /&gt;
* Settlement boss quests will now show their reward and hand-in tip.&lt;br /&gt;
* You will now automatically get the boss quest for the settlement when you defeat the boss.&lt;br /&gt;
* Increased the max crafts settlers can do at a time in the Cheese Press, Compost Bin and Grain Mill.&lt;br /&gt;
* Optimized settler storage sorting significantly.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some of the moon and sun incursion tiles not showing in the item list.&lt;br /&gt;
* Fixed character playtime going up while in character select or creation screen.&lt;br /&gt;
* Fixed not being able to select the same character but a newer version on servers that enabled outside characters again.&lt;br /&gt;
* Fixed Alchemical Interference incursion modifier debuff, sometimes not being removed.&lt;br /&gt;
* Fixed some Intel integrated graphics causing random hard crashes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4166466062430885695 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.27&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Added a small random gimmick that will be active on April 1st.&lt;br /&gt;
* Optimized settlement job ticking for hauling fuel.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed crafted Orb of Slimes not being tier 1.&lt;br /&gt;
* Fixed spoil time showing in processing stations with spoiling disabled.&lt;br /&gt;
* Fixed Mycelium Pickaxe dropped texture being offset.&lt;br /&gt;
* Fixed island map size being messed up when changing resolution.&lt;br /&gt;
* Fixed flame and spike traps being able to hit players on other levels.&lt;br /&gt;
* And a few other smaller fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4103415032706288013 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added recipes for Dawn and Dusk doors.&lt;br /&gt;
* Added Streetlamps crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Lanterns crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Wall Candles crafted in Carpenters Bench.&lt;br /&gt;
* Added Candle Pedestals crafted in Carpenters Bench.&lt;br /&gt;
* Added Tiki Torches crafted in Workstation.&lt;br /&gt;
* Added vinyl drops to the 3 newest bosses.&lt;br /&gt;
* Added stone as a reward the Miner settlers mining trips.&lt;br /&gt;
* Added recipes for tier 1 gateway tablets to Fallen Workstation.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Tools can now also be upgraded in the upgrade station.&lt;br /&gt;
* Adjusted all weapons upgrading from base to tier 2 or higher.&lt;br /&gt;
* Upgraded tools has been added to the incursion reward pool.&lt;br /&gt;
* Set bonuses changes now show properly in upgrade station.&lt;br /&gt;
* All deep cave bosses now have slightly different stats in incursions.&lt;br /&gt;
* Incursion modifiers are now removed when an incursion has been completed.&lt;br /&gt;
* Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft.&lt;br /&gt;
* Gateway tablets are now sorted by tier first, then their name.&lt;br /&gt;
* Items that summon bosses can no longer be used in Incursions.&lt;br /&gt;
* Rewards from Incursions should now be displayed more clearly.&lt;br /&gt;
* Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion.&lt;br /&gt;
* Dawn and Dusk individual armor pieces now rotate per boss kill.&lt;br /&gt;
* Item sell price is now affected by item tier level.&lt;br /&gt;
* Item enchant price is now affected by item tier level.&lt;br /&gt;
* Fire Chalices, Magic Stilts and Shine Belt now provide more light.&lt;br /&gt;
* Sunlight Champion explosion event is now more obvious and has less range.&lt;br /&gt;
* Chests and other inventories in settlements are now immune to explosive damage.&lt;br /&gt;
* Items now incinerate at different rates.&lt;br /&gt;
* Removed the last row of pressure plates in maze trials.&lt;br /&gt;
* Updated submitted community translations (thank you translators!)&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed new items in updates being allowed in chest filters.&lt;br /&gt;
* Fixed Dawn and Dusk armors not set as obtainable.&lt;br /&gt;
* Fixed Dawn and Dusk armors causing crash on armor stands and settlers.&lt;br /&gt;
* Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands.&lt;br /&gt;
* Fixed Dusk armor set summons not damaging correctly.&lt;br /&gt;
* Fixed flamelings possible crash on dedicated servers.&lt;br /&gt;
* Fixed upgrade shards not spawning in spider castle incursion&lt;br /&gt;
* Fixed wrong alchemy shard rocks spawning in spider castle incursion&lt;br /&gt;
* Fixed moon arena boss darkness buff being applied to everyone on the server.&lt;br /&gt;
* Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer.&lt;br /&gt;
* Fixed Resilience being completely drained when max resilience decreases.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls not being visible on low particle settings.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls sometimes causing crashes when leaving levels.&lt;br /&gt;
* Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server.&lt;br /&gt;
* Fixed sunlight champion possible crash on dedicated servers.&lt;br /&gt;
* Fixed some upgrade stats showing double plus signs.&lt;br /&gt;
* Fixed an issue where if you left a server in an incursion you could end up outside the level.&lt;br /&gt;
* Fixed melee summons not being able to attack training dummies.&lt;br /&gt;
* Fixed Sage &amp;amp; Grit and Pest Warden sometimes dropping their loot in strange locations.&lt;br /&gt;
* Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.&lt;br /&gt;
* Fixed possible crash when placing down a logic gate.&lt;br /&gt;
&lt;br /&gt;
== 0.24.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4111294434908390397 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.04&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added 2 new bosses to unique incursions.&lt;br /&gt;
* Added functionality to upgrade station.&lt;br /&gt;
* Added salvage station crafted at Fallen Workstation.&lt;br /&gt;
* Added a bunch of unique modifiers and effects to incursions on top of area modifiers.&lt;br /&gt;
* Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain.&lt;br /&gt;
* Added Dusk armor set obtained through incursions.&lt;br /&gt;
* Added Dawn armor set obtained through incursions.&lt;br /&gt;
* Added Ravenlord armor set obtained through incursions.&lt;br /&gt;
* Added The Raven&#039;s Nest greatbow obtained through incursions.&lt;br /&gt;
* Added Ravenwing Greatsword obtained through incursions.&lt;br /&gt;
* Added brightness slider to graphics settings.&lt;br /&gt;
* Added 4 new original music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced and added upgraded stats to all weapons and armor.&lt;br /&gt;
* Reworked gateway tablets to be consumed for each open incursion.&lt;br /&gt;
* Reworked incursion loot to give upgraded items and other gateway tablets.&lt;br /&gt;
* Reworked incursion modifiers to scale with tier instead of being random.&lt;br /&gt;
* Rebalanced all deep cave mob stats inside incursions.&lt;br /&gt;
* Changed pressure plate maze trial room to be more intuitive.&lt;br /&gt;
* Extraction incursions now only spawn mobs as you progress in the incursion.&lt;br /&gt;
* Gateway tablets now drop randomly inside incursions.&lt;br /&gt;
* Carapace Shield will now also work for damage coming in all directions.&lt;br /&gt;
* Islands now have a small chance to generate as a circle like in older version.&lt;br /&gt;
* Increased initial allocated memory on Windows and Mac.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to use cutter and wrench on protected levels.&lt;br /&gt;
* Fixed GrindTheAlarm vinyl never generating.&lt;br /&gt;
* Fixed teammate markers not showing up correctly when changing levels.&lt;br /&gt;
* Fixed stamina getting stuck when changing to a world that is behind in time.&lt;br /&gt;
* Fixed Bloodplate set buff occasionally desyncing.&lt;br /&gt;
&lt;br /&gt;
== 0.23.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3871471412487440000 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Added resilience gain and max resilience equipment enchantments.&lt;br /&gt;
* Optimized spoil ticking significantly.&lt;br /&gt;
* Reworked pressure plate maze trial room completely.&lt;br /&gt;
* Trial rooms now have a higher chance to generate.&lt;br /&gt;
* Bloodplate now gives health regen while in combat as well.&lt;br /&gt;
* Reduced Bloodplate armor health regen.&lt;br /&gt;
* Halved the amount of food settlers consume while on an adventure party.&lt;br /&gt;
* Lunchboxes can now be used in your adventure party inventory.&lt;br /&gt;
* Settlers can now join your adventure party when below 50% happiness.&lt;br /&gt;
* Adjusted a bunch of weapons resilience gain.&lt;br /&gt;
* Resilience gain tooltip will now also consider your gain modifier.&lt;br /&gt;
* The Spider Throne from the new incursion can now be picked up.&lt;br /&gt;
* Lunchbox now also reduces spoil rate of stored food.&lt;br /&gt;
* Reduced spoil rate of food in a Cooling box.&lt;br /&gt;
* Honey will now no longer spoil.&lt;br /&gt;
* Made trash cursor more visible with a different color.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers not eating after coming back from a mission.&lt;br /&gt;
* Fixed special case where settlers would not fill up fuel inventories.&lt;br /&gt;
* Fixed Tourist achievement unlocking when just discovering the biomes instead of visiting them.&lt;br /&gt;
* Fixed resilience decaying faster than it should.&lt;br /&gt;
* Fixed issue with resilience sometimes not being able to fill up completely.&lt;br /&gt;
* Fixed settlers not able to target training dummies.&lt;br /&gt;
* Fixed Spider Venom buff being able to be cancelled.&lt;br /&gt;
* Fixed Candy Cane being gourmet food.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Removed the &amp;quot;Message of the day&amp;quot; prefix from server MOTD.&lt;br /&gt;
&lt;br /&gt;
== 0.23.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3855706911122272620 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.11&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new survival mode world setting.&lt;br /&gt;
* Added food spoilage in survival mode.&lt;br /&gt;
* Added Spider Castle incursion, including new boss and gear.&lt;br /&gt;
* Added adventure party button to the quickbar.&lt;br /&gt;
* Added Pirate Sheath, a unique item dropped by Pirate Captain that increases max trinket slots.&lt;br /&gt;
* Added Resilience, a new mechanic granting temporary health with every attack.&lt;br /&gt;
* Added buff potion use policy to adventure party configuration.&lt;br /&gt;
* Added the ability to command your adventure party members similar to settlers.&lt;br /&gt;
* Added the ability to start hosting your singleplayer world from the pause menu.&lt;br /&gt;
* Added Cooling Box, a new storage box that reduces spoil rate.&lt;br /&gt;
* Added Steam rich presence when playing.&lt;br /&gt;
* Added difficulty selection screen with clearer descriptions.&lt;br /&gt;
* Added visited note to the world map.&lt;br /&gt;
* Added button to show item list under the complete collector achievement.&lt;br /&gt;
* Added Slime Greatbow crafted at the Fallen Workstation.&lt;br /&gt;
* Added Orb of Slimes summon weapon crafted at the Fallen Workstation.&lt;br /&gt;
* Added Blood Grimoire magic weapon found in the Graveyard Incursions.&lt;br /&gt;
* Added Blood Claw melee weapon found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodstone Ring trinket found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodplate armor set crafted at the Demonic Workstation or found in vampire crypts.&lt;br /&gt;
* Added The Crimson Sky ranged weapon found in Graveyard Incursions.&lt;br /&gt;
* Added the ability to rename pouches.&lt;br /&gt;
* Added quality categories under the food category.&lt;br /&gt;
* Added Snowballs dropped from snow piles or crafted from snow tiles.&lt;br /&gt;
* Added Snowmen crafted from snow, stone and a carrot.&lt;br /&gt;
* Added Cookies crafted at Cooking Station.&lt;br /&gt;
* Added holiday presents that drop throughout December.&lt;br /&gt;
* Added Incinerator crafted at workstation.&lt;br /&gt;
* Added Clay Gauntlet trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Chain Shirt trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Manica trinket crafted at the Advanced Workstation.&lt;br /&gt;
* Added Clockwork Heart trinket found in deep desert chests.&lt;br /&gt;
* Added Vambrace trinket found in swamp cave chests.&lt;br /&gt;
* Added Challenger&#039;s Pauldron trinket found in deep cave chests.&lt;br /&gt;
* Added Aged Champion Scabbard trinket found in deep swamp cave chests.&lt;br /&gt;
* Added a bunch more original music throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Characters and worlds are now separate, but can be disabled on the world.&lt;br /&gt;
* Improved startup loading time significantly.&lt;br /&gt;
* Reduced initial memory consumption on loading significantly.&lt;br /&gt;
* Settlers will now leave in survival mode if they are hungry for too long.&lt;br /&gt;
* Increased players base movement speed from 35 to 40.&lt;br /&gt;
* Wizard Socket from Fallen Wizard now increases max trinkets to 7 instead of 6.&lt;br /&gt;
* Headgear now always show its set bonus, but grayed out when inactive.&lt;br /&gt;
* The Travelling Merchant now sells additional holiday themed items throughout December.&lt;br /&gt;
* The Animal Keeper now sells Queen Bees post Pirate Captain.&lt;br /&gt;
* Animal Keepers is now able to fill apiaries with frames.&lt;br /&gt;
* Bees will now pollinate/fertilize seeds around their hive.&lt;br /&gt;
* It&#039;s now possible for full apiaries to create new swarms that migrate to nearby empty apiaries.&lt;br /&gt;
* Settlers in your adventure party will now sprint to catch up if they are too far away.&lt;br /&gt;
* Settlers will now join your adventure party if you make them follow you.&lt;br /&gt;
* Your current party size will now show inside the adventure party menu.&lt;br /&gt;
* Closing a container will now also close your inventory if you had it closed before.&lt;br /&gt;
* Commanding settlers to follow you will now always make them come to you before attacking again.&lt;br /&gt;
* Settlers will now sprint to their room when low on health.&lt;br /&gt;
* Raiders are now much more likely to drop their gear.&lt;br /&gt;
* Renamed easy difficulty to adventure and normal to classic.&lt;br /&gt;
* Reworked difficulties making them change boss max health and enemy spawn rate.&lt;br /&gt;
* Tweaked some boss attack timings and numbers slightly.&lt;br /&gt;
* Discovered nodes on the world map are now permanently visible to the player.&lt;br /&gt;
* Settlers will no longer become angry if you &amp;quot;accidentally&amp;quot; attack them while a boss is nearby.&lt;br /&gt;
* Damage taken is now displayed in a red text color.&lt;br /&gt;
* Damage dealt is now displayed in a yellow text color.&lt;br /&gt;
* The cartographer table now also displays biomes discovered and added by your friends.&lt;br /&gt;
* Combat health regen now just says health regen and base health regen says out of combat health regen.&lt;br /&gt;
* The game will now keep 5 of the latest backups instead of just 2.&lt;br /&gt;
* All melee damage weapons now only take melee enchants, even if they shoot projectiles.&lt;br /&gt;
* Important buffs like cooldowns are now shown below the hunger bar.&lt;br /&gt;
* Reduced the amount of raiders that attack your settlement during raids, but increased their health.&lt;br /&gt;
* Raider damage now scales with game difficulty.&lt;br /&gt;
* Raider count now also scale with number of players.&lt;br /&gt;
* Added CTRL+F command to crafting tables to open and select the filter input box.&lt;br /&gt;
* Added CTRL+A command to almost all text input boxes in the game to select all text.&lt;br /&gt;
* Buffed Ivy Spear damage slightly.&lt;br /&gt;
* Reworked the music player, allowing you to create playlists and control the music it&#039;s playing.&lt;br /&gt;
* Doubled the range of the music player.&lt;br /&gt;
* Updated vinyl textures.&lt;br /&gt;
* Increased the distance raiders are willing to walk around before breaking down walls.&lt;br /&gt;
* Settlers are now no longer targetable by other players not on your team if PvP is disabled.&lt;br /&gt;
* Settlers from different teams are now able to attack each other if their owners PvP is enabled.&lt;br /&gt;
* Adjusted the overall volume of music slightly.&lt;br /&gt;
* Vinyls now no longer count towards complete collector achievement.&lt;br /&gt;
* Increased deep cave ore generation slightly.&lt;br /&gt;
* Banner Stands inside an incursion will now return to your inventory when closing it.&lt;br /&gt;
* When creating or changing work zones it will now show that zones configure menu.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for looking at and cancelling buffs.&lt;br /&gt;
* Tooltip is now slightly offset when dragging an item so that you can see the item count.&lt;br /&gt;
* Fixed DualSense Edge controller not showing glyphs correctly.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Added texture pre antialiasing task to example mod and comment about it in initResources.&lt;br /&gt;
* Added onRegistryClosed to almost all static object based registries objects.&lt;br /&gt;
* Moved UnloadSettlements world setting to general server settings instead.&lt;br /&gt;
* Moved MaxSettlementsPerPlayer world setting to general server settings instead.&lt;br /&gt;
* Added DroppedItemsLifeMinutes setting which can be set with the /settings command.&lt;br /&gt;
* Added MaxSettlersPerSettlement setting which can be set with the /settings command.&lt;br /&gt;
* Added UnloadLevelsCooldown which can be set with the /settings command.&lt;br /&gt;
* Added WorldBorderSize which can be set with the /settings command.&lt;br /&gt;
* Added AllowOutsideCharacters world setting which can be set with the /settings command.&lt;br /&gt;
* Job search range is now changed with the settings command instead of a custom command.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Alchemy Shards being categorized as mob drops instead of minerals.&lt;br /&gt;
* Fixed settlers not exiting adventure party when went on a mission.&lt;br /&gt;
* Fixed settlers not being able to use the Carapace dagger.&lt;br /&gt;
* Fixed Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed possible issue where client would never request themselves.&lt;br /&gt;
* Fixed MOTD and world from server.cfg being loaded wrong causing big config files.&lt;br /&gt;
* Fixed changing the MOTD with server command not saving the config file.&lt;br /&gt;
* Fixed Cryo Spear being able to shoot projectiles through walls.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
* Fixed farmers fertilizing when they have a full inventory.&lt;br /&gt;
* Fixes Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed Sand Knife applying its debuff from range using summons.&lt;br /&gt;
* Fixed start rain command not working.&lt;br /&gt;
&lt;br /&gt;
== 0.22.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3649658979103682686 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.31&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added Magic Manual trinket, bought from the Mage settler.&lt;br /&gt;
* Added Prophecy Slab trinket, found in Desert Cave rooms.&lt;br /&gt;
* Added Scrying Cards trinket, crafted in Demonic workstation.&lt;br /&gt;
* Added Forbidden Spellbook trinket, found in Deep Desert cave rooms.&lt;br /&gt;
* Doubled base mana regen, but reduced bonus from magic armor.&lt;br /&gt;
* Tweaked a bunch of magic weapons damage and mana usage.&lt;br /&gt;
* Reworked mana potions to give a base amount of mana instead of a percent.&lt;br /&gt;
* Changed when you stop being mana exhausted to scale better with your max mana.&lt;br /&gt;
* Improved handling of saving failed because of another process, like an antivirus interrupting it.&lt;br /&gt;
* Updated a bunch of translations and added a couple of new ones that is work in progress.&lt;br /&gt;
* Fixed miner settler not having a question mark over their head when wanting to be recruited.&lt;br /&gt;
* Fixed being able to cancel slime poison buff.&lt;br /&gt;
* Fixed a bunch of possible crashes.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
&lt;br /&gt;
== 0.22.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3682308174194433662 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to follow you on adventures.&lt;br /&gt;
* Added a new mana system for all magic builds and weapons.&lt;br /&gt;
* Added a chat command to change the settler job search range.&lt;br /&gt;
* Added attack speed tooltip to boomerangs and other throwables.&lt;br /&gt;
* Added Fallen Gateway Tablet dropped from Fallen Wizard.&lt;br /&gt;
* Added Fallen Gateway crafted after Fallen Wizard.&lt;br /&gt;
* Added the ability for levels to have modifiers like enemy health, spawn rate etc.&lt;br /&gt;
* Added Incursions, a new type of biome you can visit.&lt;br /&gt;
* Added 2 incursion biomes, each with their own crafting materials, enemies and bosses.&lt;br /&gt;
* Added Essence crafting materials dropped incursion bosses.&lt;br /&gt;
* Added Fallen Alchemy Table crafting station.&lt;br /&gt;
* Added Superior Health and Mana potions.&lt;br /&gt;
* Added 11 different Greater buff potions.&lt;br /&gt;
* Added the ability for teams to be public for anyone to join.&lt;br /&gt;
* Added the ability for people to request to join a non-public team.&lt;br /&gt;
* Added a Teams and PvP button to the pause menu when playing multiplayer.&lt;br /&gt;
* Added a Miner settler found in caves after Evils Protector.&lt;br /&gt;
* Added a Cartographer Table crafted at Workstation.&lt;br /&gt;
* Added a Worm Carapace material dropped by Sand Worms.&lt;br /&gt;
* Added Carapace Dagger crafted at Advanced Workstation.&lt;br /&gt;
* Added Carapace Shield crafted at Advanced Workstation.&lt;br /&gt;
* Added Sand Knife crafted at Advanced Workstation.&lt;br /&gt;
* Added Summoner version of Ancient Fossil armor set crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 Slime armor sets crafted at new Workstation.&lt;br /&gt;
* Added Slime Greatsword crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Glaive crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Staff crafted at Fallen Workstation.&lt;br /&gt;
* Added Gelatin Casings crafted at Fallen Workstation.&lt;br /&gt;
* Added 4 Nightsteel armor sets crafted at new workstation.&lt;br /&gt;
* Added Night Razor crafted at Fallen Workstation.&lt;br /&gt;
* Added Night Piercer crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Popper crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Caller crafted at Fallen Workstation.&lt;br /&gt;
* Added normal and greater mana potions.&lt;br /&gt;
* Added mana regen potion.&lt;br /&gt;
* Added Dream Catcher trinket crafted at Workstation.&lt;br /&gt;
* Added Nightmare Talisman trinket crafted at Demonic Workstation.&lt;br /&gt;
* Added Spare Gemstones trinket found in Snow Caves.&lt;br /&gt;
* Added Spell Stone trinket crafted at Advanced Workstation.&lt;br /&gt;
* Added Siphon Shield trinket found in Deep Snow Caves.&lt;br /&gt;
* Added a new magic variation to the Frost armor set.&lt;br /&gt;
* Added a new magic variation to the Ivy armor set.&lt;br /&gt;
* Added Sparkler magic weapon crafted at Iron Anvil.&lt;br /&gt;
* Added Leather Dashers trinket found at starter house or crafted at Workstation&lt;br /&gt;
* Added Zephyr Charm trinket found in Forest Caves.&lt;br /&gt;
* Added Ammo Bag and Potion Bag.&lt;br /&gt;
* Added 11 new original soundtracks throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked island generation with more natural and interesting shapes.&lt;br /&gt;
* Trial rooms camera will now not be restricted to the room bounds.&lt;br /&gt;
* Trial rooms no longer restricts healing.&lt;br /&gt;
* Trial rooms are now more rare until they get updated.&lt;br /&gt;
* Changes trap trial room slightly to prevent skipping it in co-op.&lt;br /&gt;
* Elders now have a 10% chance to spawn with special names of people showing continued contribution to the game and community.&lt;br /&gt;
* Settlers job search range is now by default a 100 tile radius.&lt;br /&gt;
* The max amount of settlers raiders will kill is now based on the difficulty you play on.&lt;br /&gt;
* Coin piles can now be destroyed by weapons.&lt;br /&gt;
* Buff icons have been moved to the right of the health bar.&lt;br /&gt;
* Rebalanced magic weapons and armor sets to fit with the new mana system.&lt;br /&gt;
* Increased health potion stack size to 100.&lt;br /&gt;
* The Alchemist and Mage now sells mana potions.&lt;br /&gt;
* Uncommon item color is now slightly brighter.&lt;br /&gt;
* Zephyr Boots are now crafted at Demonic Workstation and no longer found in Forest Caves.&lt;br /&gt;
* Items now sink slower in lava.&lt;br /&gt;
* It is now possible to plant saplings on farmland.&lt;br /&gt;
* Reworked and rebalanced Glacial Boomerang, allowing it to fire continuously.&lt;br /&gt;
* Increased damage of Tungsten Boomerang.&lt;br /&gt;
* Made storage and workstation to settlement buttons stand more out.&lt;br /&gt;
* It is now no longer possible to destroy cattails and water grass with projectiles or other weapons.&lt;br /&gt;
* You can now open pouches and crafting guides from inside the Void Pouch and Bag.&lt;br /&gt;
* Removed the requirement for having less than 3 homeless settlers before recruiting new ones.&lt;br /&gt;
* Hovering over &amp;quot;Use nearby inventories&amp;quot; in crafting will now fade out the HUD.&lt;br /&gt;
* You can now no longer quick place same not fully grown seeds with a new seed.&lt;br /&gt;
* Settlers will now have a harder time getting stuck while being hit by enemies.&lt;br /&gt;
* Your settlers that die now display a death message with the source similar to when players die.&lt;br /&gt;
* Settlers will now get the buff from the food they eat.&lt;br /&gt;
* Spawn island selection will now avoid nearby pirate islands.&lt;br /&gt;
* Swapped high/higher and low/lower job priority names.&lt;br /&gt;
* Pouches content is now counted towards its Pawn Broker value.&lt;br /&gt;
* Advanced Workstation can now no longer be used to craft recipes from the Forge.&lt;br /&gt;
* Torches can now stack up to 500.&lt;br /&gt;
* Optimized game registry dictionaries, making loading, sending packets etc. much faster.&lt;br /&gt;
* You can now find old vinyl tracks in cave ruin chests.&lt;br /&gt;
* Tall walls now no longer exists.&lt;br /&gt;
* Max dropped items before they start despawning is now 1000.&lt;br /&gt;
* Renamed Combat Regen Potion to Health Regen Potion.&lt;br /&gt;
* Updated a bunch of translations and added some new ones.&lt;br /&gt;
* Increased the health of deep cave cavelings.&lt;br /&gt;
* Rebalanced almost all armor, weapons, enemies and bosses after Reaper.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Controllers can now use scrollbars if needed.&lt;br /&gt;
* Added use mana potion to controller config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now no longer possible to load modded recipes from recipes.cfg file.&lt;br /&gt;
* KNOCKBACK_INCOMING_MOD modifier is now multiplicative instead of additive.&lt;br /&gt;
* Translations can now have a custom enchantment-name format for enchanted items.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed walls sometimes not rendering their solid background.&lt;br /&gt;
* Fixed Lightning Hammer being able to hit stuff it shouldn&#039;t.&lt;br /&gt;
* Fixed destroying ladders also destroying the object below.&lt;br /&gt;
* Fixed sometimes items being moved to invalid slots when picking up from your corpse.&lt;br /&gt;
* Fixed Vulture Hatchling sprite being blurry.&lt;br /&gt;
* Fixed crafting stations sometimes creating thousands of items.&lt;br /&gt;
* Fixed worm enemies sometimes not spawning correctly if you enter a fight after it started.&lt;br /&gt;
* Fixed some cases where Steam connections would not be successful.&lt;br /&gt;
* Fixed individual settler job priority form sometimes not behaving correctly.&lt;br /&gt;
* Fixed items in pouches not being counted when trying to craft recipes.&lt;br /&gt;
* Fixed issue with loading getting stuck on world data if achievements or stats file is corrupt.&lt;br /&gt;
&lt;br /&gt;
== 0.21.29 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3712694237932115143 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.03.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Bee hives and crafted Apiaries.&lt;br /&gt;
* Added Net used to catch bees.&lt;br /&gt;
* Added Honey as a new food material.&lt;br /&gt;
* Added Apiary Frames to speed up crafted apiaries.&lt;br /&gt;
* Added ability to replace walls and furniture easily by placing them on top of each other.&lt;br /&gt;
* Added Frog costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Alien costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Space Suit cosmetic set, obtained from Traveling Merchant.&lt;br /&gt;
* Added Bombs that only destroy floor tiles.&lt;br /&gt;
* Added a pipette hotkey for swapping to objects and tiles you mouse over.&lt;br /&gt;
* Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest.&lt;br /&gt;
* Added new original music for main menu and Evil&#039;s Protector.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Cavelings will now try to find an alternative escape path if cornered.&lt;br /&gt;
* Cavelings now have more health and speed later in the game.&lt;br /&gt;
* Cavelings are now highlighted when having spelunker buff.&lt;br /&gt;
* Cavelings will now no longer disappear when close to edge of the cave.&lt;br /&gt;
* Blocking a melee attack with a shield will now knock back the attacker.&lt;br /&gt;
* Spawning on top of objects now no longer removes them.&lt;br /&gt;
* Increased the damage of Greatbows.&lt;br /&gt;
* Buffed Sage &amp;amp; Grit max health and their AI.&lt;br /&gt;
* Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers.&lt;br /&gt;
* Magic Stilts are now much brighter and more useful.&lt;br /&gt;
* Trying to put in an invalid item inside an enchantment scroll will now display an error message.&lt;br /&gt;
* Mage enchanting happiness tip will now only display on player settlers.&lt;br /&gt;
* Sleeping in beds now automatically wake you up the next morning.&lt;br /&gt;
* Reworked settler crowded happiness to be more intuitive.&lt;br /&gt;
* Rebalanced other settler happiness modifier slightly.&lt;br /&gt;
* Reduced the chance of getting potions from settlement quests, increasing odds for the other items.&lt;br /&gt;
* The Blacksmith and Gunsmith will now also buy Mycelium Bars.&lt;br /&gt;
* Sugar Beets will now give 2 beets per seed instead of 3.&lt;br /&gt;
* Modifier limits will now display in green or red text if good or bad.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* The chat log will now show if currently selected or typing a chat message.&lt;br /&gt;
* Your last aim direction will now be remembered when attacking while standing still.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* All registered mobs now have a static loot table you can add to.&lt;br /&gt;
* The particle lighting system can now use the full light level intensity.&lt;br /&gt;
* Native type chat command parameter handlers now accept null as default value.&lt;br /&gt;
* Skins and hairs textures will now reload properly when changed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed cactus saplings never growing to full size cacti.&lt;br /&gt;
* Fixed traps and lava looking like they always crit, when they don&#039;t.&lt;br /&gt;
* Fixed some enemies not able to pass open doors.&lt;br /&gt;
* Fixed settlers using Frost Staff firing in wrong direction.&lt;br /&gt;
* Fixed some tooltips showing double in settlers inventories.&lt;br /&gt;
* Fixed spamming accept quests can sometimes look like you accepted it more than once.&lt;br /&gt;
* Fixed some weird behaviour in crafting stations when their output was full.&lt;br /&gt;
* Fixed a few weapons having either too low or high enchant cost.&lt;br /&gt;
* Fixed some grammar mistakes in the official English text.&lt;br /&gt;
* Fixed logic gates sometimes not loading correctly.&lt;br /&gt;
* Fixed settlers not able to use their current inventory for crafting recipes.&lt;br /&gt;
* Fixed forges sometimes looks like they are processing when they aren&#039;t.&lt;br /&gt;
* And other smaller changes and fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.21.28 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3665401287798822955 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.01.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Greatbows, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Greatswords, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Shields, a new trinket ability type. 6 of them have been added throughout the progression.&lt;br /&gt;
* Added Cavelings, small critters that run away from you with ore.&lt;br /&gt;
* Added Duck Breast and Roasted Duck Breast food items.&lt;br /&gt;
* Added Frog Leg and Roasted Frog Leg food items.&lt;br /&gt;
* Added Frost arrows and bullets.&lt;br /&gt;
* Added Silk as a new material.&lt;br /&gt;
* Added Web potions that slow targets when hit.&lt;br /&gt;
* Added Widow armor set.&lt;br /&gt;
* Added the ability to place coins on the ground.&lt;br /&gt;
* Added the ability to shift click move up/down in workstation recipes, mod order etc.&lt;br /&gt;
* Added Recipe Book, an improved crafting guide sometimes sold by Traveling Merchant.&lt;br /&gt;
* Added setting to toggle keeping camera withing level bounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Raiders will now open doors instead of breaking them.&lt;br /&gt;
* Raiders funnelling through a maze will now no longer break random walls and objects.&lt;br /&gt;
* Loading a new area is now much faster, especially on higher end systems.&lt;br /&gt;
* Enchantment odds are now affected by your Mage&#039;s happiness.&lt;br /&gt;
* Swamp Slugs will now drop Swamp Larva bait.&lt;br /&gt;
* All settlers and villagers will now use boats when in water.&lt;br /&gt;
* The assign bed button is now red if settler does not have a bed.&lt;br /&gt;
* Settlers will now wake up at slightly different times.&lt;br /&gt;
* Crops now display their name when hovering over them.&lt;br /&gt;
* Items picked up straight into a pouch now show a bit different pickup text.&lt;br /&gt;
* Settlers will now try to prioritize equipping weapons with the best enchantment.&lt;br /&gt;
* Crafting filters and search button is now a magnifying glass icon.&lt;br /&gt;
* Druids Greatbow is now also a greatbow style weapon.&lt;br /&gt;
* Cactus Shield and Shell of Retribution is now the new shield trinket type.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Fixed a few issues where it was impossible or hard to navigate to a specific checkbox or input.&lt;br /&gt;
&lt;br /&gt;
=== Modding===&lt;br /&gt;
* Reworked level identifiers, possibly breaking many mods.&lt;br /&gt;
* Reworked mob hit events to be in 3 different stages rather than one.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed items sinking through minecart tracks when they are placed on liquid.&lt;br /&gt;
* Fixed potential silent crash when having older mods loaded.&lt;br /&gt;
* Fixed possible crash when in a desynced enchantment scroll container.&lt;br /&gt;
* Fixed possible crash when using debug tools.&lt;br /&gt;
* Fixed possible crash when trying to use an invalid homestone.&lt;br /&gt;
* Fixed possible crash when generating villages, dungeons etc.&lt;br /&gt;
* Fixed some crashes when using debug tools as connected client.&lt;br /&gt;
* Fixed hitting delete in crafting filters resetting the caret position.&lt;br /&gt;
* Fixed issue with fonts causing text to be mashed or offset wrong.&lt;br /&gt;
* Fixed discovered map data occasionally not saving properly.&lt;br /&gt;
* Fixed projectile knockback sometimes not being in the correct direction.&lt;br /&gt;
* Fixed Grand melee enchantment having inverted knockback modifier.&lt;br /&gt;
&lt;br /&gt;
== 0.21.27 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3633872353226593940 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to equip themselves with configurable equipment.&lt;br /&gt;
* Added the ability to click and drag to copy work priorities, restrict zones, item filters and more.&lt;br /&gt;
* Added more feelings/thoughts for settlers, both negative and positive.&lt;br /&gt;
* Added settler diet variety happiness.&lt;br /&gt;
* Added &amp;quot;Often&amp;quot; raid frequency world setting.&lt;br /&gt;
* Added the ability for settlers to keep campfires running.&lt;br /&gt;
* Added Pig husbandry mob, bought from Animal Keeper after defeating the Pirate Captain.&lt;br /&gt;
* Added 3 new dishes and tweaked other recipes with pork as ingredient.&lt;br /&gt;
* Added the ability to ignore seasonal content with &amp;quot;-ignoreseasons&amp;quot; launch option.&lt;br /&gt;
* Added setting to toggle showing of settlers head armor in general settings or new settler equipment menu.&lt;br /&gt;
* Added Christmas tree, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Wrapping Paper and Presents, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Party Hat, similar to Christmas Hat and Pumpkin Mask but active around New Year.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers now have a chance to go on strike if unhappy and working too much.&lt;br /&gt;
* Raiders will now break down walls and other objects if they cannot find a path around.&lt;br /&gt;
* Reworked husbandry mobs, adding tameness.&lt;br /&gt;
* Settlers are now assigned to a bed instead of a room.&lt;br /&gt;
* Reworked forestry zones, allowing automatic planting of saplings.&lt;br /&gt;
* Optimized settler item finding for jobs and needs.&lt;br /&gt;
* Adding new settler recipes will now default to do until a full stack.&lt;br /&gt;
* Dedicated servers will now pause when empty by default.&lt;br /&gt;
* Armor stands and dressers storage filters now only show items that fits in them.&lt;br /&gt;
* Increased the frequency of raids. Change your world settings to rarely to make them less frequent.&lt;br /&gt;
* Gold Crown is now part of a new gold armor set.&lt;br /&gt;
* Reduced Balanced Foci bonus damage from 20% to 15%.&lt;br /&gt;
* Reworked settler thoughts and the &amp;quot;How are you feeling?&amp;quot; dialog.&lt;br /&gt;
* Unhappy settlers now take more and longer breaks from work.&lt;br /&gt;
* Changed settler mood description thresholds slightly.&lt;br /&gt;
* Increased the happiness gained from eating fine and gourmet food.&lt;br /&gt;
* Changed a few recipes to use pork instead of other meat.&lt;br /&gt;
* Changed raw beef texture slightly.&lt;br /&gt;
* Using the Aged Champion Shield will now persist through attacks.&lt;br /&gt;
* Reduced the velocity of Reaper Scythe weapon projectile.&lt;br /&gt;
* People will now keep visiting your settlement to be recruited if your settlers are happy.&lt;br /&gt;
* Increased the damage of many bows slightly.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for interacting with the island map.&lt;br /&gt;
* Added controller support for scrolling in sub menus with scrollbars.&lt;br /&gt;
* Fixed not being able to configure settlement recipes using a controller.&lt;br /&gt;
* Fixed controllers not working when assigning storage and workstations from settlement menu.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Changed Java runtime version to Java 17 OpenJDK, still using language level 8. Check out [[Modding#New_in_v._0.21.27]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash on Mac when handling hold to craft.&lt;br /&gt;
* Fixed possible crash when another player stopped using Death Ripper or Dragon Lance.&lt;br /&gt;
* Fixed showing error when successfully quick moving items to settler equipment.&lt;br /&gt;
* Fixed a bunch of niche inventory quick move issues.&lt;br /&gt;
* Fixed work priorities paste buttons not being deactivated properly if already have the same copied.&lt;br /&gt;
* Fixed names sometimes overlapping with buttons in settlement menus.&lt;br /&gt;
* Fixed server playing settler eating sounds.&lt;br /&gt;
* Fixed settlers not obeying commands when heading to sleep.&lt;br /&gt;
* Fixed expeditions sometimes not available when they should be.&lt;br /&gt;
&lt;br /&gt;
== 0.21.26 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3392926548064004301 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.11.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to command your settlers.&lt;br /&gt;
* Added the ability to equip your settlers with weapons.&lt;br /&gt;
* Added interface setting to show total ingredients available on recipes, defaults to on.&lt;br /&gt;
* Added the ability to lock the hotbar.&lt;br /&gt;
* Added light beams to boss dropped items.&lt;br /&gt;
* Added swamp and snow surface rocks.&lt;br /&gt;
* Added scattered rocks to all caves.&lt;br /&gt;
* Added columns for all stone types.&lt;br /&gt;
* Added a texture for each type of enchantment scroll.&lt;br /&gt;
* Added Mycelium Scarf armor and set bonus.&lt;br /&gt;
* Added cloth robe armor, available right from the beginning.&lt;br /&gt;
* Added settlement flag phase at the end of the tutorial.&lt;br /&gt;
* Added DPS tracking of each training dummy.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced settler and raider stats to better match new commands and settler weapons.&lt;br /&gt;
* Reworked path finding to be more efficient, especially during raids and other longer paths.&lt;br /&gt;
* When craft all hotkey is held down, the crafted items will go straight to your inventory.&lt;br /&gt;
* There is now a shorter time between starting to hold down craft until it starts repeating.&lt;br /&gt;
* Crafting to inventory will now highlight the item crafted, just like when picking it up.&lt;br /&gt;
* Increased max room size before it is considered outside from 300 to 500.&lt;br /&gt;
* All cave rocks textures now fade into the ground more.&lt;br /&gt;
* The default sound device will now update when the game window toggles being active.&lt;br /&gt;
* The scroll state of settlement menus will now save between opening and closing them.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Your selected inventory slot will now be remembered through a loading menu.&lt;br /&gt;
* Zoning tools now have better controls when using controller.&lt;br /&gt;
* You can now lock and move settler rooms when using controller.&lt;br /&gt;
* Menuing is now better at selecting buttons based on previous selected.&lt;br /&gt;
* It&#039;s now possible to send chat messages with controller.&lt;br /&gt;
* Controller aim reticle will now show the direction if outside or behind a window.&lt;br /&gt;
* Fixed sometimes not being able to retrieve items when talking to settlers while using controller.&lt;br /&gt;
* Fixed controller craft to inventory not working when holding button down to craft more.&lt;br /&gt;
* Fixed using Binoculars and Sniper Rifle zoom with controller.&lt;br /&gt;
* Fixed landfill placing not working correctly with controller.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added warning if an attempted mod patch never actually did anything.&lt;br /&gt;
* Increased limit of fishing lines to 1000.&lt;br /&gt;
* It&#039;s now possible to know which object a projectile hits.&lt;br /&gt;
* Added ability to detect when a client submits an attack that have or should have failed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issues some people were having when connecting though Steam.&lt;br /&gt;
* Fixed crafting lists not updating when nearby inventories has their contents changed.&lt;br /&gt;
* Fixed possible crash when opening settlers menu just after loading.&lt;br /&gt;
* Fixed mod mismatch &amp;quot;Use server mods&amp;quot; button not working correctly.&lt;br /&gt;
* Fixed delete server confirmation not showing the name correctly.&lt;br /&gt;
* Fixed some cases where players would be desynced when using objects like beds.&lt;br /&gt;
* Fixed some buttons overlapping with scrollbar in settlement menus.&lt;br /&gt;
* Fixed being able to use mount when sleeping.&lt;br /&gt;
* Fixed possible crash when handling inputs on Mac.&lt;br /&gt;
&lt;br /&gt;
== 0.21.25 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3263444240487530293 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.09.26&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added full controller support through Steam Input, including Steam Deck support.&lt;br /&gt;
* Added Venom Shower magic weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Venom Slasher melee weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Living Shotty ranged weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamps Grasp summon weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamp Dweller hostile mob to deep swamp cave.&lt;br /&gt;
* Added Pest Warden settlement quest tier.&lt;br /&gt;
* Added Portal Flask, reward for Pest Warden quest.&lt;br /&gt;
* Added deep swamp cave Explorer expedition.&lt;br /&gt;
* Added deep swamp stone wall, door and floors.&lt;br /&gt;
* Added deep snow stone wall, door and floors.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers will now no longer forget about opened doors if players are in the way.&lt;br /&gt;
* Using eat food hotkey will now prioritize health food first over debuff food.&lt;br /&gt;
* Farmer now sells blueberry and blackberry saplings post Pirate Captain.&lt;br /&gt;
* Optimized loading into a level slightly, especially when a lot of tiles, objects, buffs and items are available.&lt;br /&gt;
* Settings menus are now more intuitive when it comes to saving and backing out without saving.&lt;br /&gt;
* Pest Warden is now more resistant to attacks that hit a lot of body sections.&lt;br /&gt;
* Reduced health and damage of Pest Warden.&lt;br /&gt;
* Traveling merchant now sells Void Bag when having completed the quest reward for it.&lt;br /&gt;
* Recipes for higher tier walls, doors and floors are now moved to demonic or advanced workstation.&lt;br /&gt;
* Deep snow and swamp caves now generate presets with new walls and floors.&lt;br /&gt;
* When the game crashes, it will now try to determine if possibly caused by a mod and show what mod.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now possible to override button icon colors in interface style.&lt;br /&gt;
* Added stream getters for different game registries.&lt;br /&gt;
* Added inventory item to ArmorItem set buff getters.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed item pickup entity death data not being loaded correctly from a save.&lt;br /&gt;
* Fixed being able to use Blink Scepter when you shouldn&#039;t.&lt;br /&gt;
* Fixed some problems with chat log mouse hover and scrolling.&lt;br /&gt;
* Fixed debug tooltips showing on item filter category expand buttons.&lt;br /&gt;
* Fixed short walls middle sprites not placed correctly (thanks #JC Bent&#039;em).&lt;br /&gt;
* Fixed load menu buttons not getting updated as inactive after modifying saves.&lt;br /&gt;
* Fixed damage type stats not getting saved correctly in world and character stats.&lt;br /&gt;
* Fixed some pressure plates not able to be crafted with a recipe.&lt;br /&gt;
&lt;br /&gt;
== 0.21.24 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3368149760394925261 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.08.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added deep swamp cave.&lt;br /&gt;
* Added new boss and spawn item to deep swamp caves.&lt;br /&gt;
* Added swamp skeletons.&lt;br /&gt;
* Added small swamp cave spiders.&lt;br /&gt;
* Added warning dialogue when attempting to load a save with different mods.&lt;br /&gt;
* Added Ukrainian translation.&lt;br /&gt;
* Added a full set of Glacial tools.&lt;br /&gt;
* Added Mycelium ores, found in deep swamp cave.&lt;br /&gt;
* Added Mycelium armor set.&lt;br /&gt;
* Added a full set of Mycelium tools.&lt;br /&gt;
* Added a full set of Ancient Fossil tools.&lt;br /&gt;
* Added Aged Champion Shield ability trinket found in deep swamp chests.&lt;br /&gt;
* Added Swamp Dweller Staff magic weapon found in deep swamp chests.&lt;br /&gt;
* Added Druids Greatbow ranged weapon found in deep swamp chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* The default interface style is now primal. This has reset your previous setting.&lt;br /&gt;
* It&#039;s now possible to click and drag mods to reorder them.&lt;br /&gt;
* Bouncing bullets and projectiles now bounce way more.&lt;br /&gt;
* The backup system is now more robust.&lt;br /&gt;
* The load menu is now more intuitive when handling backups, renames etc.&lt;br /&gt;
* Updated Korean, Polish and Swedish translations.&lt;br /&gt;
* Iron bombs will now be able to destroy objects if the owner has a tool in their inventory that can.&lt;br /&gt;
* Dynamite sticks can destroy objects one tier higher than what the owner can.&lt;br /&gt;
* Death Ripper weapon now scales with your attack speed bonus.&lt;br /&gt;
* Crafting stations &amp;quot;Show hidden&amp;quot; checkbox is now an &amp;quot;Only craftable&amp;quot; checkbox instead.&lt;br /&gt;
* Bone arrows are now only craftable in advanced workstation.&lt;br /&gt;
* Changed Ice Pickaxe texture slightly.&lt;br /&gt;
* Increased the ingredient price of deep cave tool recipes.&lt;br /&gt;
* All deep cave rocks now require the previous tier tools to mine.&lt;br /&gt;
* Bouncing arrows and bullets now fly much farther.&lt;br /&gt;
* The settings menus will now handle smaller interface heights better.&lt;br /&gt;
* Reduced the frequency of deep cave ores.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added CreateModInfoFile main for mods to easily and safely create it. The example mod has been updated to use this.&lt;br /&gt;
* You can now no longer construct static registered objects outside registry window (like Item objects).&lt;br /&gt;
* Reworked damage types completely. You can now register your own damage types using DamageTypeRegistry.&lt;br /&gt;
* To help with future compatibility issues between mods, they are now no longer allowed to publish if they have classes inside the examplemod package.&lt;br /&gt;
* Chains now have a public sprite variable you can change.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mods list resetting after saving when entering it again.&lt;br /&gt;
* Fixed mods preview image sometimes possibly overlapping with the info text.&lt;br /&gt;
* Fixed issues relating to menus getting replaced when minimizing.&lt;br /&gt;
* Fixed chest names not showing if hovering over an object in front of it.&lt;br /&gt;
* Fixed issue where settlers would attempt to pick up more items than available, making them to cancel their job.&lt;br /&gt;
* Fixed some MacOS issues when crashing.&lt;br /&gt;
&lt;br /&gt;
== 0.21.23 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3315227391713873414 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.06.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added support for Steam Workshop.&lt;br /&gt;
* Added Primal interface style.&lt;br /&gt;
* Added Ghost interface style.&lt;br /&gt;
* Added attack speed tooltip to pickaxes, axes, shovels etc.&lt;br /&gt;
* Added splash particles to boats when sailing.&lt;br /&gt;
* Added loot all, sort and quick stack hotkeys.&lt;br /&gt;
* Added eat food hotkey, similar to use health potion.&lt;br /&gt;
* Added enchanting scrolls found in chests throughout progression.&lt;br /&gt;
* Added owner server launch option.&lt;br /&gt;
* Added Turkish translation (thanks Atlas#6172).&lt;br /&gt;
* Added Korean font (thanks cfnnit#0666).&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked almost all interfaces with a bit more margin.&lt;br /&gt;
* It&#039;s now possible to lock items in armor, trinket and void pouch slots.&lt;br /&gt;
* Increased the range at which Pirate Captain will lose targets.&lt;br /&gt;
* Reduced chance of boss spawn drops slightly.&lt;br /&gt;
* Tool enchants now give mining speed instead of attack speed.&lt;br /&gt;
* Updated wood and steel boat textures.&lt;br /&gt;
* Launch options given to the start server commands are now passed to the game.&lt;br /&gt;
* Banner stands can now be placed in arenas.&lt;br /&gt;
* Ladders will now no longer delete chests and other objects when used above them.&lt;br /&gt;
* When bosses are nearby, no additional mobs will now spawn.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added client and server side only mods.&lt;br /&gt;
* Added the ability for mods to add custom interface styles.&lt;br /&gt;
* Added upload to workshop button in mod settings for mods loaded from development.&lt;br /&gt;
* Added proper handling of mod crashes and ability to disable mods causing issues.&lt;br /&gt;
* Moved all core class files inside necesse package. This means modders have to update their imports.&lt;br /&gt;
* Changed how mods under development are loaded into the game. Use the new example mod build.gradle file.&lt;br /&gt;
* Job range is now much easier to mod, with static variables in JobTypeRegistry class.&lt;br /&gt;
* Nearby crafting range is now a static variable in CraftingStationContainer class.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Sage and Grit drops sometimes going out of rotation.&lt;br /&gt;
* Fixed clearing a control key not allowing you to save after.&lt;br /&gt;
* Fixed Shadow Hood set buff working on moving mounts.&lt;br /&gt;
* Fixed possible crash when displaying hotkeys controls not bound.&lt;br /&gt;
* Fixed some crash related to health bar and hunger bar rendering.&lt;br /&gt;
&lt;br /&gt;
== 0.21.22 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3289329155860329107 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.05.30&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to equip settlers with armor.&lt;br /&gt;
* Added ability to configure husbandry zones to slaughter animals.&lt;br /&gt;
* Added Explorer Satchel trinket.&lt;br /&gt;
* Added Balanced Frostfire Foci trinket.&lt;br /&gt;
* Added Shell of Retribution trinket.&lt;br /&gt;
* Added Assassins Cowl trinket.&lt;br /&gt;
* Added number indicator to hotbar slots.&lt;br /&gt;
* Added Frost Piercer summon weapon, a new drop by Queen Spider.&lt;br /&gt;
* Added missing materials loot to snow and swamp cave explorer expeditions.&lt;br /&gt;
* Added ghost items and recipe tooltips to processing crafting stations, like the Grain Mill.&lt;br /&gt;
* Added TNT and levers that sometimes spawn around cave minecart tracks.&lt;br /&gt;
* Added player hunger to settings command.&lt;br /&gt;
* Added ability to rename work zones.&lt;br /&gt;
* Added Frost Sentry hostile mob to snow caves.&lt;br /&gt;
* Added Frost Hood and new set bonus.&lt;br /&gt;
* Added a small animation for Void Wizard Clone projectiles spawning.&lt;br /&gt;
* Added command for admins to change other players names.&lt;br /&gt;
* Added Hungarian translation (thanks Heliximus#0761).&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* The Forge now functions like a processing crafting station, similar to Grain Mill.&lt;br /&gt;
* Picking up items from your corpse now places the items in the previous positions.&lt;br /&gt;
* Adjusted the stats of raiders throughout the progression.&lt;br /&gt;
* Increased inventory of dresser to have 10 possible sets.&lt;br /&gt;
* Thrown bombs and dynamite now have a flying arch.&lt;br /&gt;
* It is now no longer possible to fish up coins, giving more room to other catches.&lt;br /&gt;
* Lunchbox will now no longer auto pickup food materials and food that gives debuffs. You can still put them in manually.&lt;br /&gt;
* Increased minecart tracks stack size to 250.&lt;br /&gt;
* Travel scrolls now attempt to teleport you to shore instead of landing in the ocean.&lt;br /&gt;
* It&#039;s now possible to sleep in a bed without setting your spawn point.&lt;br /&gt;
* Unchecking pause on focus loss now also prevents pausing when opening the Steam overlay.&lt;br /&gt;
* Settlers will now show in their activity if their inventory is full.&lt;br /&gt;
* Reduced timer before players are considered AFK significantly.&lt;br /&gt;
* It&#039;s now possible to bind zoom to mouse wheel and have it work correctly.&lt;br /&gt;
* Cheese press is now crafted in Demonic Workstation.&lt;br /&gt;
* Optimized save file parsing by up to 95% reduced time it takes in some cases.&lt;br /&gt;
* Makes default color mode setting vibrant.&lt;br /&gt;
* Homestone UI is now centered and scales with monitor height.&lt;br /&gt;
* Cave chest rooms will now always try to generate the door out to an opening.&lt;br /&gt;
* Saves will now still be detected even if the archive and folder name inside is not matching.&lt;br /&gt;
* The Pawn Broker can now also be recruited if you have 8 or more settlers in your settlement.&lt;br /&gt;
* Minecarts can now only be hit by player sword style attacks.&lt;br /&gt;
* Reduced the drop rate of trapper hats.&lt;br /&gt;
* Inviting players to teams with invite command now also creates a team if not already in one.&lt;br /&gt;
* Made it possible to hit numpad enter where you can regular enter.&lt;br /&gt;
* Settler activity now shows on a mission if sent on expedition or fishing trip.&lt;br /&gt;
* You will now get lunchbox from EP and ammo pouch from Queen Spider.&lt;br /&gt;
* It is now no longer possible to get more lunchboxes, ammo pouches, etc. from random quest rewards, making more space for other rewards.&lt;br /&gt;
* Updated Traditional Chinese translation (thanks 卡比粉紅侵略全球#4185).&lt;br /&gt;
* Updated German translation (thanks Philuu ❄#0001 and Kyojiwa#1710).&lt;br /&gt;
* Updated Spanish translation (thanks Sombra#7210 and Mehtronx#1868).&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players sometimes being invisible after using a bed.&lt;br /&gt;
* Fixed selecting text sometimes overlapping the selection box between letters.&lt;br /&gt;
* Fixed worm enemies circling players that are dead when other targets are available.&lt;br /&gt;
* Fixed tooltips flickering when using a mouse tool.&lt;br /&gt;
* Fixed rare crash when loading levels caused by identifier collision of packets.&lt;br /&gt;
* Fixed possible crashes with receiving packets from external sources.&lt;br /&gt;
&lt;br /&gt;
== 0.21.21 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3208261192448857001 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.04.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new default font and rendering, can be reverted in interface settings.&lt;br /&gt;
* Added tooltip to settlers about what they are currently doing.&lt;br /&gt;
* Added vibrant color graphics setting.&lt;br /&gt;
* Added available bait amount to fishing rods.&lt;br /&gt;
* Added dungeon arena tip to Void Caller.&lt;br /&gt;
* Added different modes to limit settlement storage max items.&lt;br /&gt;
* Added summons speed to Void Mask and increases it on Quartz Crown.&lt;br /&gt;
* Added Zephyr Boots, a new trinket ability found in forest caves.&lt;br /&gt;
* Added minecarts and makes tracks craftable and able to be picked up.&lt;br /&gt;
* Added minecart tracks to other biomes than forest caves.&lt;br /&gt;
* Added more particles when hitting objects and tiles.&lt;br /&gt;
* Added tips on how to summon/find bosses on quests.&lt;br /&gt;
* Added hotkey tooltips to trinket ability and mount slot.&lt;br /&gt;
* Added &amp;quot;What can you do?&amp;quot; to settler recruit dialogue.&lt;br /&gt;
* Added Ivy Circlet armor and set bonus.&lt;br /&gt;
* Added a full set of Ivy tools.&lt;br /&gt;
* Added bonuses to ninja armor set.&lt;br /&gt;
* Added Wood Path tile.&lt;br /&gt;
* Added new Accuracy Potion that increases crit chance.&lt;br /&gt;
* Added Lunchbox, obtained from Queen Spider quest tier.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* All settler rooms now require a bed.&lt;br /&gt;
* Removed arbitrary room requirements from settlers like the mage, alchemist etc.&lt;br /&gt;
* Raiders are now not as focused on the settlement.&lt;br /&gt;
* Raiders later projectile are now much faster, can fire from further away and predicts player movement.&lt;br /&gt;
* Settlers are now much stronger and faster at reacting to new targets.&lt;br /&gt;
* Raiders now have more health and damage, making it much harder to clear them without your settlers help.&lt;br /&gt;
* Banner stands now no longer have a collision box.&lt;br /&gt;
* Sleeping health regeneration is now higher the more max hp you have.&lt;br /&gt;
* Animal Keeper is now available to recruit after having defeated the Void Wizard.&lt;br /&gt;
* Items left in the crafting guide will try to be inserted into inventory before being dropped.&lt;br /&gt;
* Increased damage of spider and frost boomerangs.&lt;br /&gt;
* Increased projectile velocity of Wood Staff.&lt;br /&gt;
* Increased nearby crafting radius from 6 to 9 tiles.&lt;br /&gt;
* Changed Waystone tooltip to be more intuitive.&lt;br /&gt;
* Made settlement buff say settlement flag nearby instead of just settlement nearby.&lt;br /&gt;
* Summon weapon enchantment modifier tooltips are now more clear in what they do.&lt;br /&gt;
* Swamp slimes will now no longer spawn near torches on the surface.&lt;br /&gt;
* Binoculars can now sometimes be bought from the Traveling Merchant.&lt;br /&gt;
* Binoculars can now look further into the distance.&lt;br /&gt;
* Changed settlers returning message chat color.&lt;br /&gt;
* Increased armor of pirates.&lt;br /&gt;
* Increased health of Pirate Captain minions.&lt;br /&gt;
* Pirate Captain will now shoot faster when getting lower in health.&lt;br /&gt;
* Increased limit on restrict zones significantly.&lt;br /&gt;
* A message will now appear when trying to drop locked items.&lt;br /&gt;
* Increased Void Boomerang attack speed and stack size to 3.&lt;br /&gt;
* Replaced Baby Swordfish with another quest item and moved it to basic quests.&lt;br /&gt;
* LED panels can now be walked on.&lt;br /&gt;
* Increased movement speed of the Ostrich mount slightly.&lt;br /&gt;
* Pirate islands size will now always be mediocre or larger.&lt;br /&gt;
* Increased projectile velocity of Quartz Staff, Void Missile and Elderly Wand.&lt;br /&gt;
* Reworked explosion sounds, adding more variety to them.&lt;br /&gt;
* Swamp Guardian quest tier now give 2 waystones as reward.&lt;br /&gt;
* Clocks now show current time on the item tooltip as well.&lt;br /&gt;
* Place torch hotkey will now still work even if not able to place at exact mouse position.&lt;br /&gt;
* It is now possible to &amp;quot;attack&amp;quot; with the Potion Pouch to consume buff potions inside it.&lt;br /&gt;
* Minecart tracks can now generate over water and lava.&lt;br /&gt;
* Settlement flag nearby buff is now active when you are on the same world tile as a settlement instead of just near the settlement flag.&lt;br /&gt;
* Reduced enemy spawn rate in the dungeon slightly.&lt;br /&gt;
* Rebalanced speed bonuses from different boots.&lt;br /&gt;
* The feeding through will now stop feeding animals in much less crowded areas.&lt;br /&gt;
* Increased the number of potions gained from settlement quest rewards.&lt;br /&gt;
* Enemy spawn rate is now significantly reduced while close to and fighting a boss.&lt;br /&gt;
* Picked up items will now prioritize pouches that already have one of the items in it when having multiple possible pouches.&lt;br /&gt;
* Changing rooms now triggers an update on settler happiness right after.&lt;br /&gt;
* It is now possible to remove a bound key in controls.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed some objects not getting snapped to by smart mining, like gravestones.&lt;br /&gt;
* Fixed pawned items not counting in items sold and money earned stats.&lt;br /&gt;
* Fixed hunter arriving at settlement not being able to be recruited early on.&lt;br /&gt;
* Fixed some cases where settlers would not obey their restrict zones.&lt;br /&gt;
* Fixed settlers sometimes hauling items unnecessarily.&lt;br /&gt;
* Fixed loot being able to be dropped outside the map.&lt;br /&gt;
* Fixed rooms getting invalidated and showing unknown error.&lt;br /&gt;
* Fixed some projectiles not properly disposing of their trail.&lt;br /&gt;
* Fixed settlers sometimes walking away from you when you are talking to them.&lt;br /&gt;
* Fixed cases sleeping settlers would render double beside the bed too.&lt;br /&gt;
* Fixed bug that caused feeding through to feed animals when it should have stopped.&lt;br /&gt;
* Fixed issue where some post-processing would stop working when switching between windowed and fullscreen.&lt;br /&gt;
&lt;br /&gt;
== 0.21.20 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5326075212840803802 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.03.15&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added shadows to walls and reduced indoor sunlight.&lt;br /&gt;
* Added indicator to nearby crafting when hovering the checkbox.&lt;br /&gt;
* Added more random settler names.&lt;br /&gt;
* Added Jackal enemy to desert caves.&lt;br /&gt;
* Added Shine Belt trinket, found in forest cave chests.&lt;br /&gt;
* Added a message when angler and explorer return to the settlement.&lt;br /&gt;
* Added settler counts to settler management menu.&lt;br /&gt;
* Added notifications when you are getting hungry and starving.&lt;br /&gt;
* Added ingredient item icons to recipe tooltips.&lt;br /&gt;
* Added attack speed to weapon tooltips.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Raiders will now spread out and attack different parts of the settlement.&lt;br /&gt;
* Increased range of Spider Claw slightly and updated texture.&lt;br /&gt;
* Increased the range at which summons target enemies in the dark slightly.&lt;br /&gt;
* Items will now no longer be sorted using their enchantment name prefix.&lt;br /&gt;
* Cactus will now be chopped down if in a forestry zone.&lt;br /&gt;
* Placing tiles and objects will now self-correct if desynced with the server.&lt;br /&gt;
* Attacking enemies that the server does not know about will now make them disappear.&lt;br /&gt;
* Increased the speed of wood and steel boats.&lt;br /&gt;
* Infinite water bucket now picks up water with right-click.&lt;br /&gt;
* Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc.&lt;br /&gt;
* Reworked and optimized pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complicated paths.&lt;br /&gt;
* Mobs will now try to path around water ponds.&lt;br /&gt;
* Settlers are now much less likely to get stuck between objects.&lt;br /&gt;
* The startup loading screen is now FPS limited, taking up less performance.&lt;br /&gt;
* Starting house now has 2 Spruce Candelabras instead of a single torch.&lt;br /&gt;
* The difference between projectile velocity and movement speed is now more obvious.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to spawn more than one Void Wizard.&lt;br /&gt;
* Fixed critters not trying to run away from players.&lt;br /&gt;
* Fixed new sword hitboxes sometimes not working if having a very high speed.&lt;br /&gt;
* Fixed a couple of issues when rendering walls.&lt;br /&gt;
* Fixed wires not activating when placed on an active logic gate.&lt;br /&gt;
* Fixed possible crash when travelling in multiplayer while someone is fishing.&lt;br /&gt;
* Fixed rendering issues of cave moles.&lt;br /&gt;
* Fixed possible issues with rendering of ground pillars, like Dredging Staff.&lt;br /&gt;
* Fixed settler restrict zone renaming not updating dropdowns.&lt;br /&gt;
* Fixed worm mobs sometimes being spawn desynced.&lt;br /&gt;
* Fixed raiders not saving their looks, weapons, armor etc. on reloads.&lt;br /&gt;
* Fixed jumping ball not showing as jumping for other clients.&lt;br /&gt;
* Fixed settlers getting stuck in a doorway if too many are passing through.&lt;br /&gt;
* Fixed some issues with teams when kicking offline players.&lt;br /&gt;
* Fixed some placeable items not being affected by building speed.&lt;br /&gt;
* Fixed some actions allowed by the server from clients while dead.&lt;br /&gt;
* Fixed gradual scrolling not working. For example for trackpads.&lt;br /&gt;
* Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot.&lt;br /&gt;
* Fixed giant cave spiders sometimes thinking they are stuck in a wall.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added ability to alter core methods using Byte Buddy advice library.&lt;br /&gt;
&lt;br /&gt;
== 0.21.19 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3123812991770927937 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.02.18&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added interact hitboxes for objects in the world.&lt;br /&gt;
* Added the ability to attack vertically using swords.&lt;br /&gt;
* Added Frost Staff magic weapon, crafted using Frost Shards.&lt;br /&gt;
* Added Swamp Sludge crafting material.&lt;br /&gt;
* Added Boulder Staff magic weapon, crafted from swamp materials.&lt;br /&gt;
* Added Frozen Dwarf enemy to snow caves.&lt;br /&gt;
* Added Magic Branch summon weapon, found in snow cave chests.&lt;br /&gt;
* Added Balanced Foci trinket, crafted using the other foci trinkets.&lt;br /&gt;
* Added Swamp Cave Spider variant to swamp caves.&lt;br /&gt;
* Added melee Ivy Armor set and renamed Ivy Helmet piece.&lt;br /&gt;
* Added Portable Music Player, bought from Traveling merchant when in stock.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Walls and doors are now truncated by default. Can be changed in graphics settings.&lt;br /&gt;
* Settlement quests are now unique to every player.&lt;br /&gt;
* Reworked sword attack hitboxes to represent the swing animation.&lt;br /&gt;
* Deep ice now has less friction.&lt;br /&gt;
* Wall torches can now be placed on any desired walls using rotation when placed.&lt;br /&gt;
* Reduced singleplayer respawn time when dying to bosses.&lt;br /&gt;
* The selected hotbar slot is now slightly more visible.&lt;br /&gt;
* Changed tourist achievement to only count the major biomes.&lt;br /&gt;
* Raiders now have boats and move faster across water.&lt;br /&gt;
* You can now no longer take quests from settlements you do not have access to.&lt;br /&gt;
* Touched up on demonic armor texture.&lt;br /&gt;
* Pressing escape will now close the inventory if open.&lt;br /&gt;
* Adjusted snow cave enemy spawn table slightly.&lt;br /&gt;
* Made blue item color slightly more visible.&lt;br /&gt;
* Increased the difficulty of swamp cave enemies slightly.&lt;br /&gt;
* Ivy armor recipe now requires new Swamp Sludge crafting material.&lt;br /&gt;
* Settlers will now drop off ingredients for multiple recipes in things like the Grain Mill.&lt;br /&gt;
* Optimized settlers finding items in settlement storage.&lt;br /&gt;
* Music players are now synchronized between players and will not restart if you leave and come back.&lt;br /&gt;
* Items like ammo and potions will now be used from top to bottom first instead of reversed (Pouches still have priority).&lt;br /&gt;
* Your map zoom levels are now saved.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed auto opened doors sometimes not closing correctly.&lt;br /&gt;
* Fixed GL errors when minimizing the game.&lt;br /&gt;
* Fixed wall torches able to be placed on doors.&lt;br /&gt;
* Fixed starting roasting station spawning on top of water.&lt;br /&gt;
* Fixes a bunch of translations.&lt;br /&gt;
&lt;br /&gt;
== 0.21.18 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5301301606957655315 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smart mining to shovels.&lt;br /&gt;
* Added tip about joining settlement owners team for private access.&lt;br /&gt;
* Added equip control tip to armor, trinkets and mounts.&lt;br /&gt;
* Added ability to set max stored items for each category and specific item.&lt;br /&gt;
* Added banners equipment category.&lt;br /&gt;
* Added Bulky and Puny trinket enchantments.&lt;br /&gt;
* Added ability to enchant armor similar to trinkets.&lt;br /&gt;
* Added error message when trying to use a mount where not possible.&lt;br /&gt;
* Added transfer all button to inventories.&lt;br /&gt;
* Added quick action buttons to pawnbroker and void pouches.&lt;br /&gt;
* Added restrict zones for settlers.&lt;br /&gt;
* Added full set of gold armor, weapons and tools.&lt;br /&gt;
* Added minecart tracks generation to forest caves.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reworked settlement raids. They now come from a direction and can be seen on the map preparing.&lt;br /&gt;
* Feeding troughs will now only feed animals inside their pen/room.&lt;br /&gt;
* With smart mining on, there will now always be an indicator of the target tile.&lt;br /&gt;
* Reduced wool cost of beds.&lt;br /&gt;
* Armor in cosmetic slot now shows a disabled icon and tooltip is in red.&lt;br /&gt;
* Floors now take only half the shovel hits to dig up.&lt;br /&gt;
* Settlements are now private by default.&lt;br /&gt;
* Armor penetration now works on training dummy, to better show DPS.&lt;br /&gt;
* Reduced the amount of recall scrolls in crates.&lt;br /&gt;
* Reduced the drop rate of boss summon items.&lt;br /&gt;
* Crafting filters now say search instead of filter.&lt;br /&gt;
* Banish settler button is now yellow as a warning.&lt;br /&gt;
* All boomerangs can now be enchanted.&lt;br /&gt;
* Ability trinkets are now required to be placed in ability slot if empty.&lt;br /&gt;
* Increased time it takes for animals to grow up significantly.&lt;br /&gt;
* Boats can now no longer be used from land.&lt;br /&gt;
* Items like weapons, trinkets, armor and more will now be much bigger when dropped on the ground.&lt;br /&gt;
* Adjusted ore generation, reducing the overall ores slightly.&lt;br /&gt;
* Optimized and reworked system to estimate if mobs can path to a target completely.&lt;br /&gt;
* Optimized job searching, fixing lag issues when a lot of fertilize jobs are available.&lt;br /&gt;
* You can now no longer consume the same food buff if at full hunger.&lt;br /&gt;
* Reduced damage of Void Wizard slightly.&lt;br /&gt;
* Adjusted height of wall torches placed on sides of walls.&lt;br /&gt;
* Hunters are now much less likely to hit other mobs when hunting.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed missing temple biome translation.&lt;br /&gt;
* Fixed being able to blink scepter outside the map.&lt;br /&gt;
* Fixed item locked being cleared if picking up a single item with right click.&lt;br /&gt;
* Fixed some summons not able to hit other players in PvP.&lt;br /&gt;
* Fixed settlers sometimes hauling stuff that&#039;s not needed.&lt;br /&gt;
* Fixed Void Wizard and Fallen Wizard not resetting their AI properly.&lt;br /&gt;
* Fixed boss health scaling sometimes showing wrong on clients.&lt;br /&gt;
* Fixed possible frame buffer issues for systems running OpenGL 3.x.&lt;br /&gt;
* Fixed issues related to desynced health between other clients and server.&lt;br /&gt;
* Fixed Void Wizard clones showing health bars when shouldn&#039;t.&lt;br /&gt;
* Fixed a few typos in english translation.&lt;br /&gt;
* Fixed some items, like quest items always showing as unknown in storage config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added world generation game events.&lt;br /&gt;
* Added DamageTileEvent and ItemPlaceEvent.&lt;br /&gt;
* Added ObjectInteractEvent and MobInteractEvent.&lt;br /&gt;
&lt;br /&gt;
== 0.21.17 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132816477239136717 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added a tip about teams when a friend joins your world.&lt;br /&gt;
* Added work range tooltip and visualization when hovering a workers priority button.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased settler work range significantly.&lt;br /&gt;
* Settlers and raiders will now be able to find much more complex paths.&lt;br /&gt;
* Crafting simple bullets now no longer requires you to have a gun.&lt;br /&gt;
* Moved a few crafting recipes around to make more sense.&lt;br /&gt;
* Items now sink much slower in lava.&lt;br /&gt;
* Settlers that are angry at you now forget you if you die.&lt;br /&gt;
* Summons will now attack cave moles while they are moving.&lt;br /&gt;
* Elder will now hunt targets slightly further away if defend zone allows it.&lt;br /&gt;
* Your elder and guard settlers will now help you fight Evils Protector, if close enough to their house.&lt;br /&gt;
* Increased Void Boomerang damage slightly.&lt;br /&gt;
* Increased Razor Blade boomerang damage slightly.&lt;br /&gt;
* Torches and consumable food will no longer drop as material death penalty.&lt;br /&gt;
* Rope now stacks in items of 5.&lt;br /&gt;
* Enchanting weapons with curses is now much cheaper.&lt;br /&gt;
* Roasting station now only takes logs to craft.&lt;br /&gt;
* Increased time it takes for Ancient Vulture eggs to hatch.&lt;br /&gt;
* Settlers leaving will now stop up if being talked to.&lt;br /&gt;
* There is now a small cooldown before you can pick up items dropped by yourself.&lt;br /&gt;
* All players on a settlement team will now get village helper achievement instead of just the one handing it in.&lt;br /&gt;
* The game will now back up your save to a different file every now and then.&lt;br /&gt;
* Dungeon entrance now has Void Apprentice defending it instead of Vampires.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed a few issues with mounts causing invisible players.&lt;br /&gt;
* Fixed possible crash when trying to move a settler that just died.&lt;br /&gt;
* Fixed rare crash when trying to respawn.&lt;br /&gt;
* Fixed sometimes being teleported to the wrong location when using recall.&lt;br /&gt;
* Fixed settlers getting stuck to sides of open fence gates (by temporary removing their collision).&lt;br /&gt;
&lt;br /&gt;
== 0.21.16 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132815117682451566 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added raid frequency world setting.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reduced the drop rate of seasonal hats, like the Christmas hat.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mage enchanting sometimes dropping ghost of item.&lt;br /&gt;
* Fixed some Mac launch issues (likely not all).&lt;br /&gt;
* Fixed rare crashes when loading a level in the wrong order.&lt;br /&gt;
&lt;br /&gt;
== 0.21.15 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5618801575237856108 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Ancient Skeletons, a slightly stronger skeleton that spawns in deep desert caves.&lt;br /&gt;
* Added world map coordinate setting.&lt;br /&gt;
* Added health bars to all mobs that has taken damage, can be disabled in interface settings.&lt;br /&gt;
* Added blackberry bushes, generates in snow biomes.&lt;br /&gt;
* Added blackberry ice cream.&lt;br /&gt;
* Added more beds and candelabras to generated NPC village houses.&lt;br /&gt;
* Added music player, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added vinyls for each music track, can be found in cave chests, boss drops etc.&lt;br /&gt;
* Added Discord, Steam news and language side buttons to main and pause menu.&lt;br /&gt;
* Added dungeon like temple before reaching the Fallen Wizard.&lt;br /&gt;
* Added Temple Pendant trinket, can be found in new temple chests.&lt;br /&gt;
* Added Ancient Relic trinket, can be crafted.&lt;br /&gt;
* Added Antique Bow weapon, can be found in new temple chests.&lt;br /&gt;
* Added Antique Sword weapon, can be found in new temple chests.&lt;br /&gt;
* Added defeat Fallen Wizard settlement quest.&lt;br /&gt;
* Added Void Bag item, obtained from new settlement quest.&lt;br /&gt;
* Added 9 new achievements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* New save files will now be compressed, taking up much less space.&lt;br /&gt;
* Settlers will now try to find a bed to sleep in inside their room at night.&lt;br /&gt;
* Makes it possible for mobs to attack people laying in their bed.&lt;br /&gt;
* Void Wizard is now slightly easier with more players.&lt;br /&gt;
* Items now sort based on their category instead.&lt;br /&gt;
* Touched up some of the older achievement icons.&lt;br /&gt;
* Decreased the frequency of settlement raids.&lt;br /&gt;
* Made minimum cooldown between raids much longer.&lt;br /&gt;
* Increased size of a lot of menus.&lt;br /&gt;
* Removed minimum and increased max length of player name requirement.&lt;br /&gt;
* Items will no longer get left behind on the ground when settlers does jobs.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed team member name plates not drawing in correct locations.&lt;br /&gt;
* Fixed possible crash when editing settlement workstations and storage.&lt;br /&gt;
* Fixed some issues relating to jobs not cancelling correctly.&lt;br /&gt;
* Fixed possible crash when changing levels.&lt;br /&gt;
* Fixed possible crash when fighting Queen Spider.&lt;br /&gt;
* Fixed crash on systems not supporting OpenGL 3 or above.&lt;br /&gt;
* Fixed settlers disappearing when unloading a world at a specific time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.14 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3053996429931133805 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.10.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dynamic zoom and interface size settings, enabled by default.&lt;br /&gt;
* Added settler happiness.&lt;br /&gt;
* Added mood dialogue option to settlers.&lt;br /&gt;
* Added fertilize zone and job performed only by farmers.&lt;br /&gt;
* Added hotkey to access settlement management menu.&lt;br /&gt;
* Added settler work priority management to settlement menu.&lt;br /&gt;
* Added settler diet management to settlement menu.&lt;br /&gt;
* Added settlement defend zone, allowing limiting where settlers will attack hostiles.&lt;br /&gt;
* Added Pumpkin Mask cosmetic, only available during Halloween season.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* UI buttons now look like they click down.&lt;br /&gt;
* You will now actually lay in the bed when sleeping.&lt;br /&gt;
* Removed discard option when talking with settlers carrying items.&lt;br /&gt;
* Evils Protectors air bombs are now a bit easier to see.&lt;br /&gt;
* Fallen Wizard is now harder to cheese by hiding behind pillars.&lt;br /&gt;
* Increased damage of Fallen Wizard attacks slightly.&lt;br /&gt;
* Increased Fallen Wizard max health.&lt;br /&gt;
* Fallen Wizard attacks now scale faster with his missing health.&lt;br /&gt;
* It&#039;s now possible to hear other players consume potions and food.&lt;br /&gt;
* Rice seeds and Coffee beans are considered raw food instead of seeds.&lt;br /&gt;
* Benches are now a bit wider when placed vertically.&lt;br /&gt;
* Settlers can now pick up multiple items from the ground before putting them away.&lt;br /&gt;
* Tweaked some object collisions to prevent walking between them.&lt;br /&gt;
* Every settler can now harvest and plant crops.&lt;br /&gt;
* Settlers can now move into rooms that are only 4 tiles big, but they will be unhappy.&lt;br /&gt;
* Reworked settlement management menu look to support more options.&lt;br /&gt;
* It is now possible to move Pawn Broker between settlements.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed performance problems when summons tries to path to unreachable target.&lt;br /&gt;
* Fixed possible crash while loading into a level.&lt;br /&gt;
* Fixed ropes sometimes not attached to the animal.&lt;br /&gt;
* Fixed problem in region system, sometimes causing rooms to be considered outside when not.&lt;br /&gt;
* Fixed settlers picking up items sometimes stopping moving.&lt;br /&gt;
* Fixed settlers work animation not always showing in correct direction.&lt;br /&gt;
&lt;br /&gt;
== 0.21.13 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4748472700545175621 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.09.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smaller lakes and ponds to island generation.&lt;br /&gt;
* Added water lilies and grass to island lakes.&lt;br /&gt;
* Added coin stacks to cave goblin areas.&lt;br /&gt;
* Added ability to configure allowed ingredients to use in settlement workstation recipes.&lt;br /&gt;
* Added ability to change the order of waystones and updated homestone UI.&lt;br /&gt;
* Added Tracker Boot trinket, crafted in workstation.&lt;br /&gt;
* Added Item Attractor trinket, obtained as rare settlement quest reward.&lt;br /&gt;
* Added a short time of invincibility after spawning.&lt;br /&gt;
* Added ability to make time go faster by sleeping in a bed.&lt;br /&gt;
* Added new boss, encountered after defeating Sage &amp;amp; Grit.&lt;br /&gt;
* Added Wizard Socket consumable, obtained by defeating the new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* When quick using health potions, the best ones available will now get prioritized.&lt;br /&gt;
* Mummy mages now walk around with a wizard hat.&lt;br /&gt;
* Visiting settlers recruit costs are now only coins.&lt;br /&gt;
* Moved all crops and fruits to raw food item category.&lt;br /&gt;
* Created new fish item categories.&lt;br /&gt;
* Void Wizard magic and attacks will now glow, making it much easier to see.&lt;br /&gt;
* Raiders will now simply open doors instead of breaking them.&lt;br /&gt;
* Guard settlers are now more powerful.&lt;br /&gt;
* There is now a high chance for a new recruit to appear shortly after a settler has died.&lt;br /&gt;
* Updated armor slot icons.&lt;br /&gt;
* You now start with 4 trinket slots instead of 3.&lt;br /&gt;
* Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels.&lt;br /&gt;
* Reduced spawn rate of mobs when many players are close to each other.&lt;br /&gt;
* Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people.&lt;br /&gt;
* Quick moving items now checks all items to stack to before creating a new stack.&lt;br /&gt;
* Updated imported animals item textures.&lt;br /&gt;
* Optimized mob pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complex paths.&lt;br /&gt;
* Cattails in the swamp will now drop item when destroyed.&lt;br /&gt;
* Reworked time of day states, day time is now slightly longer.&lt;br /&gt;
* Reduced Bow of Dualism damage and speed slightly.&lt;br /&gt;
* Increased slow effect while starving.&lt;br /&gt;
* Starter shirt and shoes will now be in cosmetic slots instead of armor slots.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed last slot of settlement inventories not being considered correctly.&lt;br /&gt;
* Fixed potential problem where client thinks other players are still dead.&lt;br /&gt;
* Fixed obtainable items counting a few extra ones.&lt;br /&gt;
* Fixed possible crash when editing settlement zones.&lt;br /&gt;
* Fixed mobs spawning close to players when playing multiplayer.&lt;br /&gt;
* Fixed potential problem causing player mount status to desync.&lt;br /&gt;
* Fixed players spawning before they have finished loading.&lt;br /&gt;
* Fixed possible crash while loading and receiving settlement updates.&lt;br /&gt;
* Fixed Dragons Rebound enchanting being free.&lt;br /&gt;
* Fixed settlers sometimes not able to pick up items close to fences and other objects.&lt;br /&gt;
* Fixed server freezing when damaging yourself while having thorns potion or cactus shield.&lt;br /&gt;
* Fixed walls connecting to other walls when fully encased.&lt;br /&gt;
* Fixed Dark Gem name.&lt;br /&gt;
&lt;br /&gt;
== 0.21.12 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2986435517720450312 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.08.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Stone Brick floors.&lt;br /&gt;
* Added Stone Tiled floors.&lt;br /&gt;
* Added Snow Stone floors, path and pressure plate.&lt;br /&gt;
* Added Swamp Stone floors, path and pressure plate.&lt;br /&gt;
* Added Sandstone floors, path and pressure plate.&lt;br /&gt;
* Added Straw floor tile.&lt;br /&gt;
* Added Pine floor tile.&lt;br /&gt;
* Added Palm wall, door and floor.&lt;br /&gt;
* Added ability to turn off almost all light objects using wire.&lt;br /&gt;
* Added Frozen Wave trinket, found in snow cave chests.&lt;br /&gt;
* Added Air Vessel trinket, found in desert cave chests.&lt;br /&gt;
* Added Calming Miners Bouquet trinket item, crafted from Calming Rose and Mining Charm.&lt;br /&gt;
* Added Leather Glove trinket, crafted in workstation.&lt;br /&gt;
* Added Swamp Zombies to swamp biome.&lt;br /&gt;
* Added Slime Canister summon weapon, found in swamp cave chests.&lt;br /&gt;
* Added Swamp Tome magic weapon, found in swamp cave chests.&lt;br /&gt;
* Added Quartz Crown with new set bonus.&lt;br /&gt;
* Added strength, ranger and wisdom potions.&lt;br /&gt;
* Added Landfill item.&lt;br /&gt;
* Added current modifiers menu button to quickbar.&lt;br /&gt;
* Added ability to clear recent death locations from world map.&lt;br /&gt;
* Added cardinal bird critter.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Renamed rock floors to stone floors.&lt;br /&gt;
* Renamed rock pressure plate to stone pressure plate.&lt;br /&gt;
* Increased duration of mining potion.&lt;br /&gt;
* Updated fire chalice texture and dungeon entrance.&lt;br /&gt;
* Improved Cheese Press texture slightly.&lt;br /&gt;
* Reduced Swamp Guardian damage slightly.&lt;br /&gt;
* Updated Quartz armor texture.&lt;br /&gt;
* Updated lighting engine, making it more optimized and fixes consistency problems.&lt;br /&gt;
* Increased the amount of cave chests rooms and ruins that generate slightly.&lt;br /&gt;
* Boss music is now slightly louder than other music.&lt;br /&gt;
* Giant cave spiders will now spit more often.&lt;br /&gt;
* Players now take significantly more damage from traps.&lt;br /&gt;
* Tweaked some rock tile textures slightly.&lt;br /&gt;
* Player names now accept letters from different languages.&lt;br /&gt;
* Updated gold furniture texture.&lt;br /&gt;
* Searching now expands item filter lists.&lt;br /&gt;
* Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack.&lt;br /&gt;
* Reduced difficulty of early game bosses.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed craft pickaxe tutorial showing wrong logs amount.&lt;br /&gt;
* Fixed wires not causing updating correctly.&lt;br /&gt;
* Fixed color lights being inconsistent based on place order.&lt;br /&gt;
* Fixed possible crash when rendering Queen Spider.&lt;br /&gt;
* Fixed possible crash when items collide in the main menu.&lt;br /&gt;
* Fixed some trails being messed up.&lt;br /&gt;
* Fixed being able to recruit Pirate when he is a settler.&lt;br /&gt;
* Fixed baby zombie archer texture sometimes being messed up.&lt;br /&gt;
* Fixed possible crash when trying to move in settlers to a room.&lt;br /&gt;
* Fixed summons sometimes stopping up and not moving anymore.&lt;br /&gt;
* Fixed damage over time not considering the difficulty.&lt;br /&gt;
* Fixed rare issue of getting stuck while using dragon lance.&lt;br /&gt;
* Fixed a bunch of minor issues linked to new item filters.&lt;br /&gt;
* Fixed Angler fishing spot sometimes not working properly.&lt;br /&gt;
&lt;br /&gt;
== 0.21.11 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2990935241256433017 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.07.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added forestry work zones.&lt;br /&gt;
* Added husbandry work zones.&lt;br /&gt;
* Added ability to share quests with team members.&lt;br /&gt;
* Added custom settler work priorities.&lt;br /&gt;
* Added controls for each hotbar slot.&lt;br /&gt;
* Added completely new item filter system.&lt;br /&gt;
* Added angler fishing trips, similar to explorer expeditions.&lt;br /&gt;
* Added ability to disable raids using settings command.&lt;br /&gt;
* Added 2 more difficulties, for the more casual and more hardcore.&lt;br /&gt;
* Added coconut trees, grows in desert biomes similar to apple trees.&lt;br /&gt;
* Added lemon and banana trees, obtained in deep cave chests or bought from farmer after Sage and Grit.&lt;br /&gt;
* Added 4 new crop types.&lt;br /&gt;
* Added 24 new food items.&lt;br /&gt;
* Added deep cave ruins, where the new crops can be found.&lt;br /&gt;
* Added 7 common fish, found in various places that can be used in food.&lt;br /&gt;
* Added new frost shard ore, found in snow caves.&lt;br /&gt;
* Added frost armor set with a complete set of tools and weapons.&lt;br /&gt;
* Added turtle critter to desert biomes.&lt;br /&gt;
* Added chicken costume set, obtained rarely from settlement quest rewards.&lt;br /&gt;
* Added swimsuits and sunglasses cosmetics, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added jester cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added hula cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added snow cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added sailor cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added minion, knockback and rapid potions.&lt;br /&gt;
* Added banners of defense, damage and summon speed.&lt;br /&gt;
* Added Cooking Station object, crafted in Advanced Workstation.&lt;br /&gt;
* Added background to all item tooltips, can be disabled in interface settings.&lt;br /&gt;
* Added a better outline to menu backgrounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Bathtub recipes now no longer require a water bucket.&lt;br /&gt;
* The starter house chests now also has a small amount of food.&lt;br /&gt;
* Doors will now mirror when placed like a double door.&lt;br /&gt;
* Rooms now have a max size of 300 tiles before they are considered outside.&lt;br /&gt;
* Made players unable to recruit to settlements they don&#039;t have permission for.&lt;br /&gt;
* Starving debuff will now only be active when having a completely empty hunger bar.&lt;br /&gt;
* Brain on a Stick will now summon and archer half the time.&lt;br /&gt;
* Raiders will now spawn in smaller waves instead of continuously.&lt;br /&gt;
* Glacial Boomerang now throws 2 boomerangs at once.&lt;br /&gt;
* Reduced the velocity of bullets.&lt;br /&gt;
* Touched up some UI components, making some of them bigger and more clear.&lt;br /&gt;
* Increased range of Quartz Staff and Icicle Staff.&lt;br /&gt;
* The same traveling humans now have a much lower chance to spawn multiple times in a row.&lt;br /&gt;
* It is now possible to spawn multiple bosses at the same time with a small cooldown.&lt;br /&gt;
* It is now no longer possible to drop locked items.&lt;br /&gt;
* Evils Protector first stages are now easier while the last ones a bit harder.&lt;br /&gt;
* Villagers are now much less rude.&lt;br /&gt;
* It is now no longer possible to use fruit tree and berry bush saplings while making torches.&lt;br /&gt;
* Traveling humans can now no longer be hit by settlement team members, similar to settlers.&lt;br /&gt;
* Updated iron armor textures.&lt;br /&gt;
* Updates copper armor and tool textures.&lt;br /&gt;
* Worm and swamp larva will now slowly sink into the ground.&lt;br /&gt;
* Starter house now spawns with a Roasting Station in front of it.&lt;br /&gt;
* Optimized level loading, will now cause less lag when still loading level after having spawned.&lt;br /&gt;
* Pouches is now prioritized when pressing loot all and restocking works properly.&lt;br /&gt;
* Ducks now have legs and can go on land.&lt;br /&gt;
* Zombie archers now walk around with a bow on their back.&lt;br /&gt;
* Updated cow and sheep textures.&lt;br /&gt;
* Tweaked some potions recipes and duration.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining a server.&lt;br /&gt;
* Fixed possible crash from Reaper boss when fighting multiple people.&lt;br /&gt;
* Fixed possible crash when trying to communicate with servers or clients running another version.&lt;br /&gt;
* Fixed rare crash when removing entities and particles.&lt;br /&gt;
* Fixed a bunch of settlement room assign issues.&lt;br /&gt;
* Fixed possible crash when trying to generate snow cave.&lt;br /&gt;
* Fixed players sometimes being invisible.&lt;br /&gt;
* Fixed possible crash in main menu while connecting.&lt;br /&gt;
* Fixed projectiles sometimes getting stuck.&lt;br /&gt;
* Fixed mobs not able to path when stuck inside an object.&lt;br /&gt;
* Fixed being able to keep attacking with certain weapons after death.&lt;br /&gt;
* Fixed being able to make multiple settlement workstations on multi tiles.&lt;br /&gt;
* Fixed feeding through wheat sometimes being messed up.&lt;br /&gt;
* Fixed player hunger setting not being applied to new saves.&lt;br /&gt;
* Fixed Explorer find island not working correctly.&lt;br /&gt;
* Fixed husbandry mobs sometimes still following the player after taking off rope.&lt;br /&gt;
&lt;br /&gt;
== 0.21.10 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3064114930532406462 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.05.13&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added hunger bar, can be disabled in world settings.&lt;br /&gt;
* Added thorns mini biome to swamp caves.&lt;br /&gt;
* Added Thorns Potion.&lt;br /&gt;
* Added fire ambient sound to fueled workstations and campfire.&lt;br /&gt;
* Added map tooltips to a lot more objects, like ores, seeds, trees etc.&lt;br /&gt;
* Added buff when near a fueled campfire.&lt;br /&gt;
* Added job for settlers to pick up dropped items and put them in storage.&lt;br /&gt;
* Added shears.&lt;br /&gt;
* Added settlement raids, your settlements will now occasionally get raided.&lt;br /&gt;
* Added ivy sword, spear and bow weapons.&lt;br /&gt;
* Added Sage and Grit settlement quest tier.&lt;br /&gt;
* Added Blink Scepter trinket, obtained as reward for completing Sage and Grit quest tier.&lt;br /&gt;
* Added settlers arriving in settlement only to be recruited.&lt;br /&gt;
* Added Deep Desert Cave explorer expedition.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Cave ruins chests now contains crops in them together with seeds.&lt;br /&gt;
* Cave Spider Gland textures is now different depending on where they drop, but still stack.&lt;br /&gt;
* About doubled the range at which settlers will look for jobs.&lt;br /&gt;
* Optimized a lot of world &amp;quot;search&amp;quot; logic, like looking for targets etc.&lt;br /&gt;
* Traveling merchant now sells rope a bit pricier than the farmer.&lt;br /&gt;
* Cave ruin chests loot are now more random.&lt;br /&gt;
* Settlement workstation recipes has gotten a fix that unfortunately required them to be wiped.&lt;br /&gt;
* Summons can now walk through doors when following owner.&lt;br /&gt;
* It is now possible to interact with an item while holding it without dropping it.&lt;br /&gt;
* Settlers will now try to drop off all their items at once instead of only one stack.&lt;br /&gt;
* Reduced the chance of the start island ladder spawning inside a crypt/nest significantly.&lt;br /&gt;
* Settlers will now react to being hit while working.&lt;br /&gt;
* Increased Ancient Vulture difficulty slightly.&lt;br /&gt;
* Enchanted items will now have a higher/lower value based on the enchant.&lt;br /&gt;
* Increased the amount of spider nest mini biomes in snow caves.&lt;br /&gt;
* Health bar now show more hearts based on how much max health you have.&lt;br /&gt;
* Settler stats will now scale with the amount of settlement boss quests completed.&lt;br /&gt;
* Increased difficulty of Reaper fight.&lt;br /&gt;
* Reduced the bullet velocity of guns.&lt;br /&gt;
* Wood boats can now also be used from the mount slot.&lt;br /&gt;
* TNT will now explode when hit by another explosion instead of being destroyed.&lt;br /&gt;
* Reduced combat regen provided by food.&lt;br /&gt;
* Reduced the amount of potions and bars from cave crates and chests.&lt;br /&gt;
* Reduced buff time of consuming food slightly.&lt;br /&gt;
* It is now no longer possible to hit settlers on your team.&lt;br /&gt;
* Increased speed of settlers slightly.&lt;br /&gt;
* Reduced Force of Wind cooldown.&lt;br /&gt;
* Reduced difficulty of Queen Spider fight slightly.&lt;br /&gt;
* Increased stack size of coins to 5000.&lt;br /&gt;
* Main menu continue button now remembers if you hosted or joined a server last.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players being rendered when mounted before they should.&lt;br /&gt;
* Fixed invisible spider spit.&lt;br /&gt;
* Fixed Pirate Captain fleeing when killed his current target while still having more targets around.&lt;br /&gt;
* Fixed possible crash when eating food.&lt;br /&gt;
* Fixed mobs spawning outside of the map, resulting in some mobs spawning very often like sand worm.&lt;br /&gt;
* Fixed forge not being able to be used as settlement workstation.&lt;br /&gt;
* Fixed possible crash when joining a server that has specific projectiles active.&lt;br /&gt;
* Fixed desert crawler not counting kills stat.&lt;br /&gt;
* Fixed possible crash when mobs are being hit while joining a server.&lt;br /&gt;
* Fixed being able to destroy unbreakable objects using buckets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.9 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3014571529742944657 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.04.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added settlement workstations and recipes.&lt;br /&gt;
* Added map death markers.&lt;br /&gt;
* Added show teammate markers interface setting.&lt;br /&gt;
* Added smaller ruins that spawn in caves.&lt;br /&gt;
* Added eggplant crop.&lt;br /&gt;
* Added potato crop.&lt;br /&gt;
* Added rice crop.&lt;br /&gt;
* Added carrot crop.&lt;br /&gt;
* Added 12 different food items.&lt;br /&gt;
* Added Cheese Press.&lt;br /&gt;
* Added Sickle tool.&lt;br /&gt;
* Added new boss, fought in snow caves.&lt;br /&gt;
* Added Spider Charm trinket, dropped from new boss.&lt;br /&gt;
* Added Spider Claw weapon, dropped from new boss.&lt;br /&gt;
* Added Webbed Gun weapon, dropped from new boss.&lt;br /&gt;
* Added settlement quest tier for new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased time it takes for apples and berry bushes to grow fruit.&lt;br /&gt;
* It is now not possible to place water or lava near walls and rocks.&lt;br /&gt;
* Pressing buff button will now also try to use the best food available.&lt;br /&gt;
* Tweaked a lot of recipes like increasing cost of gear slightly.&lt;br /&gt;
* Food will now drop as material death penalty.&lt;br /&gt;
* Farmers will now also harvest fruit from nearby trees and bushes.&lt;br /&gt;
* Reduced aggro range of giant cave spiders significantly.&lt;br /&gt;
* Reduced vampire health slightly.&lt;br /&gt;
* Vampires and Giant Cave Spiders will now try to stay around their crypt/nest.&lt;br /&gt;
* Reduced the amount of products received from food crops slightly.&lt;br /&gt;
* Reduced the amount of bars gotten from crates.&lt;br /&gt;
* Increased difficulty of Evils Protector fight, especially when playing coop.&lt;br /&gt;
* Increased boss health scaling slightly.&lt;br /&gt;
* Reworked Void Wizard AI and arena, should now be a bit more difficult.&lt;br /&gt;
* Explosions will now deal a minimum amount of damage when on the edge.&lt;br /&gt;
* Tweaked almost all boss fights to scale better with multiple players.&lt;br /&gt;
* Some raw foods can now be eaten but provide a debuff.&lt;br /&gt;
* Fueled crafting stations will now only use fuel if you are using them.&lt;br /&gt;
* The forge now requires fuel to craft at.&lt;br /&gt;
* Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments.&lt;br /&gt;
* Reworked processing inventories to allow for them to be used as settlement workstations.&lt;br /&gt;
* Arrows will now only drop some of the time when hitting terrain.&lt;br /&gt;
* Vampire lairs are now more enclosed.&lt;br /&gt;
* Tweaked snow caves, now contain water pools and vampire crypts.&lt;br /&gt;
* Randomizing looks will now be more often human-like.&lt;br /&gt;
* Increases cooldown for being able to feed animals (again).&lt;br /&gt;
* Feeding troughs will now stop feeding animals when having fewer mobs around it.&lt;br /&gt;
* Increased the time it takes for most crops to grow.&lt;br /&gt;
* Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed deep desert chests spawning ice crowns.&lt;br /&gt;
* Fixed possible corruption issue in saves.&lt;br /&gt;
* Fixed dropping 1 item into trash deleting 2.&lt;br /&gt;
* Fixed mining a multi-tile object sometimes needing more hits.&lt;br /&gt;
* Fixed boss minions and other able to drop items when they shouldn&#039;t.&lt;br /&gt;
* Fixed being able to be hit more than once if stepping on ground effects.&lt;br /&gt;
* Fixed possible crash when sending a chat message while other players are loading.&lt;br /&gt;
* Fixed possible crash when a lot of sounds were playing at the same time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.8 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.03.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added crit chance trinket enchantments.&lt;br /&gt;
* Added death sounds to almost all remaining mobs.&lt;br /&gt;
* Added accept/decline button directly in chat when receiving a team invite.&lt;br /&gt;
* Added Potion Pouch, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added ability to send feedback directly from inside the game.&lt;br /&gt;
* Added small texture to crops when fertilized.&lt;br /&gt;
* Added sound output device setting.&lt;br /&gt;
* Added settlement storage system with filters, priorities etc.&lt;br /&gt;
* Added ability to copy and paste item filters.&lt;br /&gt;
* Added dense grass setting, defaults to on.&lt;br /&gt;
* Added 24 different food items with a new buff mechanic.&lt;br /&gt;
* Added 5 different food related crops.&lt;br /&gt;
* Added apple trees, will spawn on forest and plains biomes.&lt;br /&gt;
* Added blueberry bushes, will spawn on forest and plains biomes.&lt;br /&gt;
* Added campfire, cooking pot and roasting station.&lt;br /&gt;
* Added grain mill.&lt;br /&gt;
* Added food consumed stats.&lt;br /&gt;
* Added specific potions consumed stats.&lt;br /&gt;
* Added shake animation to trees when hit.&lt;br /&gt;
* Added max settlements per player world setting. Defaults to unlimited. Can be changed using the /settings command.&lt;br /&gt;
* Added note about possible performance issues when having many settlements.&lt;br /&gt;
* Added monitor graphics setting and makes default setting fullscreen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler jobs completely.&lt;br /&gt;
* Reworked settlement management, allowing for more complex systems in the future.&lt;br /&gt;
* Improved chaser target finder, especially in multiplayer or when there are several targets around.&lt;br /&gt;
* Reworked Evils Protector fight, will now progress and change after each stage.&lt;br /&gt;
* Reworked Pirate Captain fight, adding another phase making it harder to cheese it.&lt;br /&gt;
* Reduced lag spikes caused by garbage collection system.&lt;br /&gt;
* Using bigger interface sizes will now be much less blurry.&lt;br /&gt;
* Made deep cave mobs light spawn threshold same as every other mob.&lt;br /&gt;
* Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard.&lt;br /&gt;
* Laser hit boxes (like dragon lance weapon) will now be much more consistent when moving and changing angle.&lt;br /&gt;
* Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again.&lt;br /&gt;
* Stink Flask is now way more effective and will spawn mobs at higher light levels.&lt;br /&gt;
* Crop grow times is now be much less varying for the same crops.&lt;br /&gt;
* Reworked objects that takes up multiple tiles completely.&lt;br /&gt;
* Reworked bench rotation, meaning they will likely be messed up when you load an old level.&lt;br /&gt;
* Objects like the bench place direction now matches the player.&lt;br /&gt;
* Increased corner skip threshold slightly.&lt;br /&gt;
* Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels.&lt;br /&gt;
* Compost bin now has less slots and dedicated input/output.&lt;br /&gt;
* Increased early bows range slightly.&lt;br /&gt;
* Vampires and Void Apprentices will no longer change position when hit.&lt;br /&gt;
* Updated inventory quick action button icons.&lt;br /&gt;
* Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc.&lt;br /&gt;
* Reduced the amount of passive animals generated on islands.&lt;br /&gt;
* Dungeon arena entrance will now spawn closer to dungeon entrance.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed potential crash on main menu.&lt;br /&gt;
* Fixed crash when trying to drop an item into slots that&#039;s not possible.&lt;br /&gt;
* Fixed possible crash when trying to open pouches from opened inventory.&lt;br /&gt;
* Fixed server pause when empty setting not working correctly.&lt;br /&gt;
* Fixed being able to travel to same island, causing issues.&lt;br /&gt;
* Fixed crash caused by projectiles that could not find an owner.&lt;br /&gt;
* Fixed game not opening if no sound output device is available.&lt;br /&gt;
* Fixed possible crash when catching fish.&lt;br /&gt;
* Fixed composting bin not dropping internal items when broken.&lt;br /&gt;
* Fixed steel boat following players into caves.&lt;br /&gt;
* Fixed issue where Death Ripper would get out of sync and not hit anything.&lt;br /&gt;
* Fixed issue with vSync slowing down load times.&lt;br /&gt;
* Fixed flickering of map sections on some hardware.&lt;br /&gt;
&lt;br /&gt;
== 0.21.7 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3052845784531522982 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.01.24&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added small rivers that can spawn on islands.&lt;br /&gt;
* Added ability to automatically track new quests.&lt;br /&gt;
* Added Traveler Cloak trinket, crafted from Mobility Cloak.&lt;br /&gt;
* Added Explorer Cloak trinket, crafted from Traveler Cloak.&lt;br /&gt;
* Added the ability to scroll on items to quick move one item between inventories.&lt;br /&gt;
* Added height and bounce animation to dropped items.&lt;br /&gt;
* Added small drop animation to death particles.&lt;br /&gt;
* Added ability to filter which items settlers should move.&lt;br /&gt;
* Added stone fence and gates.&lt;br /&gt;
* Added iron fence and gates.&lt;br /&gt;
* Added wood and 3 different stone columns.&lt;br /&gt;
* Added crypt mini biomes to forest/plains caves.&lt;br /&gt;
* Added Fuzzy Dice trinket, obtained from surface ruins.&lt;br /&gt;
* Added Lucky Cape trinket, crafted using Fuzzy Dice and Noble Horseshoe.&lt;br /&gt;
* Added deep desert caves.&lt;br /&gt;
* Added Ancient Fossil ore and bars, found in deep desert caves.&lt;br /&gt;
* Added Ancient Fossil armor set.&lt;br /&gt;
* Added Ancient Dredging Staff weapon.&lt;br /&gt;
* Added Sandworm mob.&lt;br /&gt;
* Added Desert Crawler mob.&lt;br /&gt;
* Added move sound to Grit and Sage.&lt;br /&gt;
* Added Skeleton Staff weapon, dropped from Grit and Sage.&lt;br /&gt;
* Added Scrying Mirror trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Digging Claw trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Antique Rifle weapon, found in deep desert cave chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Updated mini biome generation, will now have less hard edges.&lt;br /&gt;
* Increased the amount of quartz in desert biomes.&lt;br /&gt;
* Updated island tree generation to be more natural with open areas.&lt;br /&gt;
* Made holding down to craft/buy faster.&lt;br /&gt;
* Items will now no longer sink completely in water.&lt;br /&gt;
* Reduced giant cave spider health and drops.&lt;br /&gt;
* Reduced damage of Swamp Guardian.&lt;br /&gt;
* Chests in the same dungeon, pirate village, caves etc. will now have more varied loot.&lt;br /&gt;
* Updated Mobility Cloak Texture.&lt;br /&gt;
* Reduced deep cave mobs health and aggro range.&lt;br /&gt;
* Reduced Deep Cave Spirit spawn rate.&lt;br /&gt;
* Hostile mobs will now also target settlers.&lt;br /&gt;
* Settlers will now run to their home if they cannot defend themselves.&lt;br /&gt;
* Updated stone path texture and added bridge when placed above water.&lt;br /&gt;
* Updated village generation presets slightly.&lt;br /&gt;
* Decreased drop chance of bait from grass.&lt;br /&gt;
* Increased Razor Blade damage slightly.&lt;br /&gt;
* Reworked mob spawn logic, allowing much more control over spawns.&lt;br /&gt;
* Blood Bolt will now only be found in new cave crypt mini biome.&lt;br /&gt;
* Noble Horseshoe is now found in cave chests.&lt;br /&gt;
* Increased damage of weapons dropped from Reaper and up.&lt;br /&gt;
* Sage and Grit is now summoned in deep desert caves.&lt;br /&gt;
* Crates will now always drop biome specific loot.&lt;br /&gt;
* Reduced loot from crates slightly, since it now spawns way more places.&lt;br /&gt;
* Reduced boss item drops slightly.&lt;br /&gt;
* Increased Ostrich mount speed slightly.&lt;br /&gt;
* Reduced recipe cost of basic arrows and bullets.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining multiplayer server.&lt;br /&gt;
* Fixed possible fatal Java crash when music changes.&lt;br /&gt;
* Fixed potential issue with fishing reel phase.&lt;br /&gt;
* Fixed possible crash when killing Pirate Captain with a projectile.&lt;br /&gt;
* Fixed some items getting unlocked when sorting.&lt;br /&gt;
* Fixed homing projectiles sometimes not homing in on distant targets.&lt;br /&gt;
* Fixed possible crash when opening a crafting station.&lt;br /&gt;
&lt;br /&gt;
== 0.21.6 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2936874922593652604 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Delay logic gate.&lt;br /&gt;
* Added Counter logic gate.&lt;br /&gt;
* Added attack animation to Evils Protector.&lt;br /&gt;
* Added ability to hold left click to craft/buy for increased speed.&lt;br /&gt;
* Added firework rockets, bought from Alchemist.&lt;br /&gt;
* Added firework dispenser.&lt;br /&gt;
* Added ability to set drop off inventory for working settlers.&lt;br /&gt;
* Added move item jobs for villager settlers.&lt;br /&gt;
* Added spider nests to forest, plains, snow and swamp caves.&lt;br /&gt;
* Added new boss, fought on surface during the night. Spawn item crafted in advanced workstation.&lt;br /&gt;
* Added Dragon Lance weapon, dropped from new boss.&lt;br /&gt;
* Added Dragons Rebound weapon, dropped from new boss.&lt;br /&gt;
* Added Bow of Dualism weapon, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked Buffer Gate, fixing a bunch of issues.&lt;br /&gt;
* Tweaked sound positions to be more smooth when moving away from a sound.&lt;br /&gt;
* Reworked how audio is loaded into the game, decreasing startup loading time.&lt;br /&gt;
* Reworked pathfinding, making it multithreaded causing fewer lag spikes.&lt;br /&gt;
* Increased the window to reel in fish slightly.&lt;br /&gt;
* Fishing hooks will now fly in a more natural path and have a shadow.&lt;br /&gt;
* Tweaked ambient light slightly, making it more blue in the night and more dominant white in the day.&lt;br /&gt;
* Removed craft 5 modifier control, instead hold down to craft more quickly.&lt;br /&gt;
* Optimized rain particles.&lt;br /&gt;
* Mobs can now no longer spawn inside on floors.&lt;br /&gt;
* Ghost mobs now only spawn in the open.&lt;br /&gt;
* Tweaked mob spawns, allowing tiles to define the spawn table.&lt;br /&gt;
* Giant Cave Spiders will now only spawn in nests in forest, plains and snow biomes.&lt;br /&gt;
* Increased price and decreased defence of spider armor slightly.&lt;br /&gt;
* Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed buffer gates not loading data correctly.&lt;br /&gt;
* Fixed possible crash on receiving logic gate output update packet.&lt;br /&gt;
* Fixed bosses able to drop another boss summon item.&lt;br /&gt;
* Fixed trails existing a long time causing increasing lag.&lt;br /&gt;
* Fixed some mobs able to deal damage too often to players.&lt;br /&gt;
* Fixed possible crash when switching between display modes.&lt;br /&gt;
* Fixed zoom and interface size not updating when changing display modes.&lt;br /&gt;
* Fixed possible crash while loading.&lt;br /&gt;
* Fixed signs and inventories not updating hover tooltip.&lt;br /&gt;
* Fixed being able to have more summons than allowed.&lt;br /&gt;
* Fixed Swamp Guardian health not scaling.&lt;br /&gt;
&lt;br /&gt;
== 0.21.5 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355656273594755 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
Added Farmer harvest and plant jobs.&lt;br /&gt;
Added Angler fishing jobs.&lt;br /&gt;
Added Christmas Hat cosmetic item.&lt;br /&gt;
Added Swamp Guardian settlement quest tier.&lt;br /&gt;
Added shadows to most projectiles.&lt;br /&gt;
Added Swamp Guardian map icon.&lt;br /&gt;
Added Christmas present crates.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Some mobs will now have a random chance to spawn with a Christmas hat and a chance to drop it.&lt;br /&gt;
Crates will have a random chance to appear as Christmas presents and contain double the loot.&lt;br /&gt;
Rebalanced Swamp Guardian.&lt;br /&gt;
Reduced damage of Dredging Staff.&lt;br /&gt;
Reduced the number of settlement basic quests to complete before the tier quest unlocks.&lt;br /&gt;
All hostile mobs now have a small chance to drop their appropriate boss summon item.&lt;br /&gt;
Many weapons that couldn&#039;t hit objects before now can.&lt;br /&gt;
Made some items like equipment sink in liquid much slower.&lt;br /&gt;
Homestone is now a reward for Swamp Guardian quest tier.&lt;br /&gt;
Reworked explosion damage.&lt;br /&gt;
Increased explosion range on iron bombs and dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
Fixed Swamp Guardian hits sometimes not dealing damage to it.&lt;br /&gt;
Fixed Swamp Guardian dropping items over water or lava.&lt;br /&gt;
&lt;br /&gt;
== 0.21.4 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355022554864678 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dedicated trinket ability inventory slot.&lt;br /&gt;
* Added dedicated mount inventory slot.&lt;br /&gt;
* Added use mount hotkey key, defaults to F.&lt;br /&gt;
* Added the ability to quick summon pets by right clicking on them.&lt;br /&gt;
* Added help message when trying to recruit settler while having access to no settlements.&lt;br /&gt;
* Added a bunch of common european language characters to the font.&lt;br /&gt;
* Added Ivy ores and bars, found in swamp caves.&lt;br /&gt;
* Added Ivy armor set, crafted from new ore.&lt;br /&gt;
* Added new boss, fought in swamp caves.&lt;br /&gt;
* Added Razor Blade weapon, dropped from new boss.&lt;br /&gt;
* Added Dredging Staff weapon, dropped from new boss.&lt;br /&gt;
* Added Guardian Shell trinket, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked logic gates. They are now placed in a layer of their own, meaning they can be placed on top of objects.&lt;br /&gt;
* You will now keep your mounts momentum when dismounting.&lt;br /&gt;
* Reworked how mounts are summoned, you will now be riding when you summon it.&lt;br /&gt;
* You can now right click on pets to summon them.&lt;br /&gt;
* Updated elder settlement help to match new settler recruit mechanics.&lt;br /&gt;
* Updated elder help forms to use the new dialogue form.&lt;br /&gt;
* Reworked smooth tile lighting, should now look a bit more natural.&lt;br /&gt;
* Boss unique drops will now be much more random meaning you won&#039;t have to kill the boss as many times to get that one drop.&lt;br /&gt;
* Water buckets can now pick up liquid a bit further from land.&lt;br /&gt;
* Changed Elder quests to be a dialogue and possibility to complete regular quests before the tier quest.&lt;br /&gt;
* Updated parrot texture.&lt;br /&gt;
* Updated map item textures.&lt;br /&gt;
* Crash report will now show up in game instead of closing the game if possible.&lt;br /&gt;
* Level map texture will now use the colored light instead of simply brightness.&lt;br /&gt;
* Made summoned mobs only able to hit non hostiles if they are in focus.&lt;br /&gt;
* Player collision hits are now handled client side if the server allows it, making unfair hits less likely.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers possibly having different prices for different players.&lt;br /&gt;
* Fixed water height being incorrect at the edge of maps.&lt;br /&gt;
* Fixed LED panel not showing correct texture when lit.&lt;br /&gt;
* Fixed special characters not being rendered with the correct width.&lt;br /&gt;
* Fixed projectiles not able to hit on main menu level and other main menu level issues.&lt;br /&gt;
&lt;br /&gt;
== 0.21.3 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2930116353563505789 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added quick fullscreen toggle using F11.&lt;br /&gt;
* Added shadow to dropped items.&lt;br /&gt;
* Added small animation to dropped coin items.&lt;br /&gt;
* Added a bunch of dedicated server parameters. Use -help to show available commands.&lt;br /&gt;
* Added the ability to rename saves in the load menu.&lt;br /&gt;
* Added critical hits, you start by having 0% crit chance, can be increased in various ways.&lt;br /&gt;
* Added crit chance to some enchantments.&lt;br /&gt;
* Added crit chance to some armor pieces and set bonuses.&lt;br /&gt;
* Added 4 new hairstyles.&lt;br /&gt;
* Added 10 less human-like skin tones.&lt;br /&gt;
* Added Noble Horseshoe trinket, obtained from island ruin chests.&lt;br /&gt;
* Added Ice Javelin item, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Heart trinket, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Soul trinket, crafted in advanced workstation.&lt;br /&gt;
* Added fish shadow when it&#039;s about to be hooked.&lt;br /&gt;
* Added the ability to rename settlers.&lt;br /&gt;
* Added the ability to move settlers to different settlements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler management completely. You now have to recruit all your settlers.&lt;br /&gt;
* Optimized game load time by about 200%.&lt;br /&gt;
* Made summons target mobs that are close to the player no matter light level.&lt;br /&gt;
* Crates broken in deep caves will now drop a bit better items.&lt;br /&gt;
* Floating text like damage and item pickups now have a bit fancier animation.&lt;br /&gt;
* Made elder settler more powerful and attack mobs outside his house.&lt;br /&gt;
* Increased damage of many weapons, especially in early game.&lt;br /&gt;
* Some of the harder early game mobs will now only spawn once you have progressed a bit.&lt;br /&gt;
* Updated a bunch of hairstyles.&lt;br /&gt;
* Updated all gun textures to match the style of the game better.&lt;br /&gt;
* Updated a bunch of item textures.&lt;br /&gt;
* Reduced Banner of Speed bonus.&lt;br /&gt;
* Reduced speed of bullets slightly.&lt;br /&gt;
* Made bullet trails a bit more vibrant and visible.&lt;br /&gt;
* Increased knockback of all guns.&lt;br /&gt;
* Reduced knockback resistance of mummies.&lt;br /&gt;
* Rebalanced shotgun, now sold by gunsmith after Void Wizard.&lt;br /&gt;
* Calming rose can now be found in snow cave chests.&lt;br /&gt;
* Item rarity colors are now more vibrant and easier to read.&lt;br /&gt;
* Optimized server initial loading of island biomes and settlements.&lt;br /&gt;
* Made you able to open crafting guide and pouches from toolbar while having closed inventory.&lt;br /&gt;
* Talking to settlers now resembles a dialogue much more.&lt;br /&gt;
* Reduced the number of settlement quests you have to do each tier.&lt;br /&gt;
* Cave Moles can now be hit even when underground.&lt;br /&gt;
* Did a bunch of minor balance changes all around the game.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issue with running mod never being reset.&lt;br /&gt;
* Fixed some rendering crashes caused by concurrency errors.&lt;br /&gt;
* Fixed input and item hint characters being offset.&lt;br /&gt;
* Fixed attack direction being wrong when attacking close to the player.&lt;br /&gt;
* Fixed some slow projectiles not being smooth in their movement.&lt;br /&gt;
* Fixed loading sometimes getting stuck on lighting update.&lt;br /&gt;
* Fixes mob sometimes getting stuck trying to walk into something they can&#039;t.&lt;br /&gt;
* Fixed auto opening and closing doors sometimes swapping their state.&lt;br /&gt;
&lt;br /&gt;
== 0.21.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2954884249123144652 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Quartz Glaive melee weapon.&lt;br /&gt;
* Added Cryo Glaive melee weapon, dropped from Cryo Queen.&lt;br /&gt;
* Added crash reporting.&lt;br /&gt;
* Added mud areas to swamp caves.&lt;br /&gt;
* Added camera shutter effect when taking screenshots.&lt;br /&gt;
* Added settlement names. When making a new settlement you will be asked to name it.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Ammo and Coin Pouch can now pick up items when you drag it and click on an item.&lt;br /&gt;
* Adjusted Ammo Pouch texture slightly.&lt;br /&gt;
* Travelling humans will now disappear after a few minutes if they can&#039;t reach the edge of the map.&lt;br /&gt;
* Updated copper armor textures to match other copper colors.&lt;br /&gt;
* Reordered a few recipes to make better sense.&lt;br /&gt;
* Changed place tooltip for ice tiles to be more accurate.&lt;br /&gt;
* Changed smart mining control to only toggle if button is both pressed and released outside UI.&lt;br /&gt;
* Reworked &amp;quot;homing&amp;quot; projectiles movement to be much more consistent.&lt;br /&gt;
* Changed Icicle Staff textures to fit other glacial items.&lt;br /&gt;
* Inventory slots that are locked from moving will now be visible.&lt;br /&gt;
* Reworked a bunch of hitbox events making it more consistent that you won&#039;t get hit if it doesn&#039;t look like you will.&lt;br /&gt;
* Settlers will now no longer attack monsters that are too far away from their home.&lt;br /&gt;
* Traps can now hit objects like crates, vases etc.&lt;br /&gt;
* Increased damage of traps slightly.&lt;br /&gt;
* Bait will now drop from grass much more frequently during rain.&lt;br /&gt;
* Made Giant Cave Spider rarer and won&#039;t spawn the first 2 in game days in forest and plain caves.&lt;br /&gt;
* New players will now also spawn with a Wood Sword.&lt;br /&gt;
* Cave chest rooms are now slightly more common.&lt;br /&gt;
* Dungeon Candelabra now gives out purple light and is used for Void Wizard arena.&lt;br /&gt;
* Settler deaths will now show a message in chat.&lt;br /&gt;
* Player death messages will now be red instead of white.&lt;br /&gt;
* Settlement indicator and names will now show on world map. You might have to visit the island once for it to update.&lt;br /&gt;
* Updated ladder textures to match style better.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixes missing translation of poison arrow&lt;br /&gt;
* Fixed Quartz Staff enchant cost being too low.&lt;br /&gt;
* Fixed guard settlers having too little armor.&lt;br /&gt;
* Fixed a few items that should drop from material death penalty.&lt;br /&gt;
* Fixed a bug that could cause things to be more &amp;quot;choppy&amp;quot;, especially on higher frame rates.&lt;br /&gt;
* Fixed mobs sometimes stopped rendering on edge of screen.&lt;br /&gt;
* Fixed Evils Protector bomb sprite bobbing up.&lt;br /&gt;
* Fixed a rare bug where lighting would cause an error.&lt;br /&gt;
* Fixed not being able to pick up ammo with Ammo Pouch when having full inventory.&lt;br /&gt;
* Fixed potential server error computer going to sleep or running super slow.&lt;br /&gt;
* Fixed some bugs relating to desync between open menus.&lt;br /&gt;
* Fixed client not synchronizing recipes with server.&lt;br /&gt;
&lt;br /&gt;
== 0.21.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2888454251884191417 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added different options for death penalty.&lt;br /&gt;
* Added difficulty and death penalty server commands.&lt;br /&gt;
* Added Void Bullets.&lt;br /&gt;
* Added Poison arrows.&lt;br /&gt;
* Added and updated a bunch of weapon enchantments.&lt;br /&gt;
* Added enchantments for summoner weapons.&lt;br /&gt;
* Added Ammo Pouch, obtained after completing first settlement quest tier.&lt;br /&gt;
* Added big tooltip text interface setting.&lt;br /&gt;
* Added hidden setting for loading the entire map before spawning in.&lt;br /&gt;
* Added join friend option in multiplayer menu.&lt;br /&gt;
* Added window attention requests when getting invites and joining friends.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Increased the cooldown on being able to feed animals.&lt;br /&gt;
* Spawn house is now sometimes mirrored.&lt;br /&gt;
* Melee weapons will no longer hit a target twice on some occasions.&lt;br /&gt;
* Increased reliability on melee weapon hits.&lt;br /&gt;
* Made server handle client submitted attacks better, resolving some &amp;quot;fake attacks&amp;quot; issues.&lt;br /&gt;
* Reduced knockback resistance of skeletons.&lt;br /&gt;
* Increased sizes of arrows, making them a bit easier to hit.&lt;br /&gt;
* Evils Protector will now drop Force of Wind.&lt;br /&gt;
* Reduced damage of summon weapons since they can now be enchanted.&lt;br /&gt;
* Mob spawns will now check if there are too many in close vicinity before spawning.&lt;br /&gt;
* Changed sound logic gate to use semitones instead of abstract pitch.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed server not using saved password on load.&lt;br /&gt;
* Fixed a bunch of issues related to inconsistent trails.&lt;br /&gt;
* Fixed a few possible issues with new lighting engine.&lt;br /&gt;
* Fixed some mobs not being able to walk through doors.&lt;br /&gt;
* Fixed particles etc. sometimes bugging out, especially around loading.&lt;br /&gt;
* Fixed Steam connection sometimes being slow at sending many packets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.09.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked lighting engine, adding colored light mode and making it much more efficient.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=19042</id>
		<title>Version History</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=19042"/>
		<updated>2024-09-30T11:29:15Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.27.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4701285005731315638 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.09.27&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added new plains surface biome and village.&lt;br /&gt;
* Added Raspberry Bush.&lt;br /&gt;
* Added Birch Tree and birch furniture set.&lt;br /&gt;
* Added Maple Tree and maple furniture set.&lt;br /&gt;
* Added cracks to most tiles and objects when they&#039;re being broken.&lt;br /&gt;
* Added 25 new painting objects throughout the game.&lt;br /&gt;
* Added 9 new carpets to the carpenters bench.&lt;br /&gt;
* Added water lantern to the carpenters bench.&lt;br /&gt;
* Added fountain to the landscaping station.&lt;br /&gt;
* Added broken painting to the landscaping station.&lt;br /&gt;
* Added Chicken and Rooster husbandry animals.&lt;br /&gt;
* Added Ram husbandry animal.&lt;br /&gt;
* Added Bull husbandry animal.&lt;br /&gt;
* Added Boar husbandry animal.&lt;br /&gt;
* Added the ability to choose desired female/male to husbandry zone when slaughtering.&lt;br /&gt;
* Added Eggs, Chicken Meat and Raspberry food ingredients.&lt;br /&gt;
* Added 14 new food items and recipes.&lt;br /&gt;
* The Evil&#039;s Protector now has a low chance to drop an Eye in a Portal.&lt;br /&gt;
* Added a chance to spawn a new structure in the forest surface biome.&lt;br /&gt;
* Added Grizzly bears to forest caves.&lt;br /&gt;
* Added a secret area to the temple biome.&lt;br /&gt;
* Added a secret area to the desert caves.&lt;br /&gt;
* Added small water streams with bridges to regular caves.&lt;br /&gt;
* Added Stylish Flower head cosmetic to Stylist settlers.&lt;br /&gt;
* Added new and improved wire textures.&lt;br /&gt;
* Added open adventure journal control hotkey.&lt;br /&gt;
* Added 10 slots for playlist and controls to portable vinyl player.&lt;br /&gt;
* Added 2 new music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Villages now have carpets and paintings.&lt;br /&gt;
* Animals in villages will now have to be bought if you want to bring them to your own island.&lt;br /&gt;
* Killing animals in NPC villages will now make the villagers angry.&lt;br /&gt;
* Imported animal items are now no longer sold by merchants and can no longer be obtained.&lt;br /&gt;
* Traveling Merchant can now spawn with animals they sell.&lt;br /&gt;
* Traveling Merchant will now also sell a random large painting.&lt;br /&gt;
* A lot of items now have a larger stack size, such as logs, ores and tiles.&lt;br /&gt;
* Stabby Bush mob will now no longer attack your settlers unprovoked.&lt;br /&gt;
* Stabby Bush mob and summons now explode after fewer hits and the explosion deals less damage.&lt;br /&gt;
* Stabby bush mob and summons attack and movement speed per frenzy stack has been slightly reduced.&lt;br /&gt;
* Pirate Captain boss will now look like the settler he becomes when defeated.&lt;br /&gt;
* Banners now look cooler.&lt;br /&gt;
* Water in caves will now become deeper much faster.&lt;br /&gt;
* Home portals will now try to spawn a bit away from other portals.&lt;br /&gt;
* Increased range on explosives slightly, but decreased damage done to objects and tiles at the edge.&lt;br /&gt;
&lt;br /&gt;
=== Controller: ===&lt;br /&gt;
* Controller control tips will now no longer show if control tips are turned off in interface settings.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed banners not showing when using some specific helmets.&lt;br /&gt;
* Fixed not being able to see hair color selection when having the bald hairstyle selected.&lt;br /&gt;
* Fixed high attack speed weapons hitting an attack speed limit because of game tick rate.&lt;br /&gt;
* Fixed not showing shields when using it and holding a banner at the same time.&lt;br /&gt;
* Fixed explosive modifier dealing a bit too much damage, especially when crawlmageddon zombies would explode.&lt;br /&gt;
* Fixed settlers getting their orders cleared when sent on a mission/expedition.&lt;br /&gt;
* Fixed Deep Sandstone Rock Ancient Fossil Ore recipe.&lt;br /&gt;
* Fixed Stabby Bush death messages not saying what the victim was.&lt;br /&gt;
* Fixed some items being a bit blurry in inventory slots.&lt;br /&gt;
* Fixed Crystal Dragon not having a chance to drop its vinyl.&lt;br /&gt;
* Fixed tracked quests data getting lost when backing up worlds.&lt;br /&gt;
* Fixed shadow on some sapling items.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Upgraded to LWJGL version 3.3.4.&lt;br /&gt;
&lt;br /&gt;
== 0.26.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.16&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Added restart button instead of quit when available after changing active mods.&lt;br /&gt;
* Added the ability to change your settlers looks when talking to your stylist.&lt;br /&gt;
* Traveling merchants now also show on the minimap.&lt;br /&gt;
* Visiting settlers will always show a ? over their head and on the mini map.&lt;br /&gt;
* Quest markers and notices on settlers and visitors now show on the minimap as well.&lt;br /&gt;
* Blood Grimoire now no longer heal on training dummies if a boss is nearby.&lt;br /&gt;
* Enemies killed by only adventure party members will now also count toward a kill for the player.&lt;br /&gt;
* Made Emerald Wand projectiles home in on targets after projectiles slow down.&lt;br /&gt;
* Changed mushroom sprites to be slightly more visible when planted on farmland.&lt;br /&gt;
* Carpets are now significantly cheaper to craft.&lt;br /&gt;
* Changed item sprites of bait.&lt;br /&gt;
* Removed head from pirate recruit debris particles.&lt;br /&gt;
* Adjust enchant cost for all tier 1 and above weapons.&lt;br /&gt;
* Fixed being able to cancel Katana stacks.&lt;br /&gt;
* Fixed sorting causing spoil timers to not merge correctly.&lt;br /&gt;
* Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.&lt;br /&gt;
* Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.&lt;br /&gt;
* Fixed new achievements not getting loaded correctly from Steam if completed on another computer.&lt;br /&gt;
* Fixed adventure party members not using potions and recall scrolls when the player has died.&lt;br /&gt;
* Fixed rare potential crash related to using objects and rendering them at the same time.&lt;br /&gt;
* Fixes Venom Slasher projectiles not gaining resilience on hit.&lt;br /&gt;
* Fixes random enchantments being able to give an enchanted item the same enchantment.&lt;br /&gt;
* Fixes small Crystal Clusters not making sounds when broken.&lt;br /&gt;
* Fixes Cabbage item sprite having a shadow.&lt;br /&gt;
* Fixed Night Steel set not cancelling channelling attacks.&lt;br /&gt;
&lt;br /&gt;
== 0.26.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.16&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added 16 new achievements.&lt;br /&gt;
* Added smooth lighting to rocks and walls.&lt;br /&gt;
* Added wind effects.&lt;br /&gt;
* Added the ability to sit on chairs and benches.&lt;br /&gt;
* Added deeper and shallow parts of water.&lt;br /&gt;
* Added screenshot tool to island map.&lt;br /&gt;
* Added 20 new hairstyles you can select during character creation and Stylist change.&lt;br /&gt;
* Added 12 new eye types you can select during character creation and Stylist change.&lt;br /&gt;
* Added 8 new beard types you can select during character creation and Stylist change.&lt;br /&gt;
* Added expression wheel, by default used by holding down T.&lt;br /&gt;
* Added the ability to restore controls to their default key bind.&lt;br /&gt;
* Added toggle in pouches to disable auto pickup.&lt;br /&gt;
* Added Hardhat cosmetic item bought from the Blacksmith.&lt;br /&gt;
* Added Captains Boots cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Bandana with Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added the option to buy settler cosmetic gear from each settler or Stylist.&lt;br /&gt;
* Added the Stabby Bush found creeping in the wilds.&lt;br /&gt;
* Added Landscaping Station crafted at Advanced Workstation.&lt;br /&gt;
* Added recipes for a ton of different rocks and other objects to the Landscaping Station.&lt;br /&gt;
* Added the ability to change skin and eyes at the Stylist at the cost of void shards.&lt;br /&gt;
* Added 2 new boss soundtracks for Sage and Grit and the Cryo Queen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Reworked over 3200 assets in the game to match new graphics style.&lt;br /&gt;
* Reworked how water is rendered, making depth gradual.&lt;br /&gt;
* Reworked controls settings ui.&lt;br /&gt;
* Reworked host world ui.&lt;br /&gt;
* Tweaked health, mana, resilience and hunger bars.&lt;br /&gt;
* Settlers can now spawn with different genders, hairstyles, skin colors, etc.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to eat if possible.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to shorten their work break.&lt;br /&gt;
* Tweaked some settlers default cosmetics.&lt;br /&gt;
* Changed shader used for scaling to make pixels less blurry when zoomed in.&lt;br /&gt;
* Settlers will now walk around holding the items they are hauling.&lt;br /&gt;
* Increased the interval between settlers update their mood icons.&lt;br /&gt;
* Made settler full inventory only show when it is important.&lt;br /&gt;
* Fences now connect to cave rocks.&lt;br /&gt;
* Hair is now being shown under many hats and helmets in the game.&lt;br /&gt;
* Journal button will now blink when a new entry is available.&lt;br /&gt;
* Talking to the elder will now go straight into quests if you can complete it.&lt;br /&gt;
* Settlers exiting beds will now not exit in cramped spaces and get stuck.&lt;br /&gt;
* Reworked the character creator and stylist interface.&lt;br /&gt;
* Stylist can now change your skin color and eyes as well at the cost of void shards.&lt;br /&gt;
* Settlers can now use banners if you manually give them one.&lt;br /&gt;
* Banner stands will now buff all settlers within range as well.&lt;br /&gt;
* Made Strike Banners obtainable, randomly found in village chests.&lt;br /&gt;
* Flowers can now be placed in the wild as decoration.&lt;br /&gt;
* Zephyr Boots now no longer disables Zephyr Charm trinket.&lt;br /&gt;
* Made the start shirt and shoes colors less limited.&lt;br /&gt;
* Updated all colors of the objects and tiles on the minimap to match the new art style.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed sometimes not being able to place objects near sleeping settlers&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
* Fixed too many tooltips shown when having compressed worlds in the world loading menu.&lt;br /&gt;
* Fixed Windows sometimes deciding not to use the dedicated graphics card if one is available.&lt;br /&gt;
* Fixed restoring backups wiping some world data, like adventure party settlers.&lt;br /&gt;
* Fixed worlds running in the background while you are selecting or creating your character.&lt;br /&gt;
* Fixed ambient lighting sometimes flickering for one second when using non-standard day time modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Added a bunch of illegal mod patches that the game will ignore around crashes and mod conflicts.&lt;br /&gt;
* Changed significant parts of window, graphics and sound systems.&lt;br /&gt;
* Added more launch options, which you can see by using the -help launch option.&lt;br /&gt;
&lt;br /&gt;
== 0.25.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4158590470400903503 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.30&lt;br /&gt;
&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Increased damage of Katana weapons.&lt;br /&gt;
* Increased damage of Crystallized Skull summon weapon.&lt;br /&gt;
* Removed the moving sound by Ruby Dragons.&lt;br /&gt;
* Ruby Crown now also grants +1 max summons.&lt;br /&gt;
* Added recipe for Crystal Bullets to Fallen Workstation.&lt;br /&gt;
* Made trinket slot and item set increase items also mark previous ones as obtained.&lt;br /&gt;
* Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials.&lt;br /&gt;
* Changed Crystal Golem attack to have an indicator, stand still and different sound.&lt;br /&gt;
* Increases the entrance area in Crystal Hollow incursions.&lt;br /&gt;
* Mining expeditions for the correct ores now also have a chance to retrieve crystals.&lt;br /&gt;
* Added settlements admin chat command.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed settler moods being shown while they are on a mission.&lt;br /&gt;
* Fixed Steam still showing you playing singleplayer when you&#039;re hosting your world.&lt;br /&gt;
* Fixed fatal crash when hosting and going back to the main menu later.&lt;br /&gt;
* Fixed development mod not loading first if another mod with the same identifier exists.&lt;br /&gt;
* Fixed crash when attempting to load mods that are not the correct structure.&lt;br /&gt;
* Fixed crash when trying to open item actions on an empty slot for controllers.&lt;br /&gt;
* Fixed crash when entering levels that are not part of the journal.&lt;br /&gt;
* Fixed color picker being completely black.&lt;br /&gt;
* Fixed deleting characters not working.&lt;br /&gt;
* Fixed adventure journal loot not displaying names that are too long correctly.&lt;br /&gt;
* Fixed Intel driver crashes for real this time.&lt;br /&gt;
* Fixed streetlamps still providing light when turned off.&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
&lt;br /&gt;
== 0.25.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4168722935774123865 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.27&lt;br /&gt;
&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added ability to have different equipment item sets.&lt;br /&gt;
* Added Crystal Hollow incursion.&lt;br /&gt;
* Added 4 different crystal mini-biomes.&lt;br /&gt;
* Added 4 crystal themed weapons crafted at the Fallen Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Demonic Workstation.&lt;br /&gt;
* Added Demon Cloak that increases max item sets dropped by Evils Protector.&lt;br /&gt;
* Added Arcane Armory that increases max item sets crafted at Demonic Workstation.&lt;br /&gt;
* Added Abyssal Cloak that increases max item sets dropped by Fallen Wizard.&lt;br /&gt;
* Added Adventure Journal to keep track of all the monsters and loot you may encounter on your journey.&lt;br /&gt;
* Added Katana found somewhere on the surface.&lt;br /&gt;
* Added Reinforced Katana created at Advanced Workstation.&lt;br /&gt;
* Added Chef&#039;s Special weapon obtained as random incursion reward.&lt;br /&gt;
* Added Ravenbeak Spear weapon obtained as random incursion reward.&lt;br /&gt;
* Added Kinetic Boots trinket obtained as random incursion reward.&lt;br /&gt;
* Added Storming unique incursion modifier.&lt;br /&gt;
* Added settlement notifications showing potential problems and how to fix them.&lt;br /&gt;
* Added flashing icons above settlers showing if they are hungry, have a full inventory or missing a bed.&lt;br /&gt;
* Added hotkey for quick dropping items.&lt;br /&gt;
* Added hotkeys for changing item sets.&lt;br /&gt;
* Added X and Reddit buttons to main menu.&lt;br /&gt;
* Added patch notes button to main menu.&lt;br /&gt;
* Added a new soundtrack for the Reaper boss fight.&lt;br /&gt;
* Added a new soundtrack for the Desert Temple.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Incursions now also drop alchemy and upgrade shards on completion.&lt;br /&gt;
* The frenzy modifier speed effect is now halved on bosses.&lt;br /&gt;
* The Ravenlord Sets movement speed and critical damage increase has been slightly reduced.&lt;br /&gt;
* The Dawn and Dusk set has been added to the Incursion Modifier reward pool.&lt;br /&gt;
* Settlement boss quests will now show their reward and hand-in tip.&lt;br /&gt;
* You will now automatically get the boss quest for the settlement when you defeat the boss.&lt;br /&gt;
* Increased the max crafts settlers can do at a time in the Cheese Press, Compost Bin and Grain Mill.&lt;br /&gt;
* Optimized settler storage sorting significantly.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some of the moon and sun incursion tiles not showing in the item list.&lt;br /&gt;
* Fixed character playtime going up while in character select or creation screen.&lt;br /&gt;
* Fixed not being able to select the same character but a newer version on servers that enabled outside characters again.&lt;br /&gt;
* Fixed Alchemical Interference incursion modifier debuff, sometimes not being removed.&lt;br /&gt;
* Fixed some Intel integrated graphics causing random hard crashes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4166466062430885695 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.27&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Added a small random gimmick that will be active on April 1st.&lt;br /&gt;
* Optimized settlement job ticking for hauling fuel.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed crafted Orb of Slimes not being tier 1.&lt;br /&gt;
* Fixed spoil time showing in processing stations with spoiling disabled.&lt;br /&gt;
* Fixed Mycelium Pickaxe dropped texture being offset.&lt;br /&gt;
* Fixed island map size being messed up when changing resolution.&lt;br /&gt;
* Fixed flame and spike traps being able to hit players on other levels.&lt;br /&gt;
* And a few other smaller fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4103415032706288013 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added recipes for Dawn and Dusk doors.&lt;br /&gt;
* Added Streetlamps crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Lanterns crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Wall Candles crafted in Carpenters Bench.&lt;br /&gt;
* Added Candle Pedestals crafted in Carpenters Bench.&lt;br /&gt;
* Added Tiki Torches crafted in Workstation.&lt;br /&gt;
* Added vinyl drops to the 3 newest bosses.&lt;br /&gt;
* Added stone as a reward the Miner settlers mining trips.&lt;br /&gt;
* Added recipes for tier 1 gateway tablets to Fallen Workstation.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Tools can now also be upgraded in the upgrade station.&lt;br /&gt;
* Adjusted all weapons upgrading from base to tier 2 or higher.&lt;br /&gt;
* Upgraded tools has been added to the incursion reward pool.&lt;br /&gt;
* Set bonuses changes now show properly in upgrade station.&lt;br /&gt;
* All deep cave bosses now have slightly different stats in incursions.&lt;br /&gt;
* Incursion modifiers are now removed when an incursion has been completed.&lt;br /&gt;
* Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft.&lt;br /&gt;
* Gateway tablets are now sorted by tier first, then their name.&lt;br /&gt;
* Items that summon bosses can no longer be used in Incursions.&lt;br /&gt;
* Rewards from Incursions should now be displayed more clearly.&lt;br /&gt;
* Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion.&lt;br /&gt;
* Dawn and Dusk individual armor pieces now rotate per boss kill.&lt;br /&gt;
* Item sell price is now affected by item tier level.&lt;br /&gt;
* Item enchant price is now affected by item tier level.&lt;br /&gt;
* Fire Chalices, Magic Stilts and Shine Belt now provide more light.&lt;br /&gt;
* Sunlight Champion explosion event is now more obvious and has less range.&lt;br /&gt;
* Chests and other inventories in settlements are now immune to explosive damage.&lt;br /&gt;
* Items now incinerate at different rates.&lt;br /&gt;
* Removed the last row of pressure plates in maze trials.&lt;br /&gt;
* Updated submitted community translations (thank you translators!)&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed new items in updates being allowed in chest filters.&lt;br /&gt;
* Fixed Dawn and Dusk armors not set as obtainable.&lt;br /&gt;
* Fixed Dawn and Dusk armors causing crash on armor stands and settlers.&lt;br /&gt;
* Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands.&lt;br /&gt;
* Fixed Dusk armor set summons not damaging correctly.&lt;br /&gt;
* Fixed flamelings possible crash on dedicated servers.&lt;br /&gt;
* Fixed upgrade shards not spawning in spider castle incursion&lt;br /&gt;
* Fixed wrong alchemy shard rocks spawning in spider castle incursion&lt;br /&gt;
* Fixed moon arena boss darkness buff being applied to everyone on the server.&lt;br /&gt;
* Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer.&lt;br /&gt;
* Fixed Resilience being completely drained when max resilience decreases.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls not being visible on low particle settings.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls sometimes causing crashes when leaving levels.&lt;br /&gt;
* Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server.&lt;br /&gt;
* Fixed sunlight champion possible crash on dedicated servers.&lt;br /&gt;
* Fixed some upgrade stats showing double plus signs.&lt;br /&gt;
* Fixed an issue where if you left a server in an incursion you could end up outside the level.&lt;br /&gt;
* Fixed melee summons not being able to attack training dummies.&lt;br /&gt;
* Fixed Sage &amp;amp; Grit and Pest Warden sometimes dropping their loot in strange locations.&lt;br /&gt;
* Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.&lt;br /&gt;
* Fixed possible crash when placing down a logic gate.&lt;br /&gt;
&lt;br /&gt;
== 0.24.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4111294434908390397 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.04&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added 2 new bosses to unique incursions.&lt;br /&gt;
* Added functionality to upgrade station.&lt;br /&gt;
* Added salvage station crafted at Fallen Workstation.&lt;br /&gt;
* Added a bunch of unique modifiers and effects to incursions on top of area modifiers.&lt;br /&gt;
* Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain.&lt;br /&gt;
* Added Dusk armor set obtained through incursions.&lt;br /&gt;
* Added Dawn armor set obtained through incursions.&lt;br /&gt;
* Added Ravenlord armor set obtained through incursions.&lt;br /&gt;
* Added The Raven&#039;s Nest greatbow obtained through incursions.&lt;br /&gt;
* Added Ravenwing Greatsword obtained through incursions.&lt;br /&gt;
* Added brightness slider to graphics settings.&lt;br /&gt;
* Added 4 new original music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced and added upgraded stats to all weapons and armor.&lt;br /&gt;
* Reworked gateway tablets to be consumed for each open incursion.&lt;br /&gt;
* Reworked incursion loot to give upgraded items and other gateway tablets.&lt;br /&gt;
* Reworked incursion modifiers to scale with tier instead of being random.&lt;br /&gt;
* Rebalanced all deep cave mob stats inside incursions.&lt;br /&gt;
* Changed pressure plate maze trial room to be more intuitive.&lt;br /&gt;
* Extraction incursions now only spawn mobs as you progress in the incursion.&lt;br /&gt;
* Gateway tablets now drop randomly inside incursions.&lt;br /&gt;
* Carapace Shield will now also work for damage coming in all directions.&lt;br /&gt;
* Islands now have a small chance to generate as a circle like in older version.&lt;br /&gt;
* Increased initial allocated memory on Windows and Mac.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to use cutter and wrench on protected levels.&lt;br /&gt;
* Fixed GrindTheAlarm vinyl never generating.&lt;br /&gt;
* Fixed teammate markers not showing up correctly when changing levels.&lt;br /&gt;
* Fixed stamina getting stuck when changing to a world that is behind in time.&lt;br /&gt;
* Fixed Bloodplate set buff occasionally desyncing.&lt;br /&gt;
&lt;br /&gt;
== 0.23.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3871471412487440000 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Added resilience gain and max resilience equipment enchantments.&lt;br /&gt;
* Optimized spoil ticking significantly.&lt;br /&gt;
* Reworked pressure plate maze trial room completely.&lt;br /&gt;
* Trial rooms now have a higher chance to generate.&lt;br /&gt;
* Bloodplate now gives health regen while in combat as well.&lt;br /&gt;
* Reduced Bloodplate armor health regen.&lt;br /&gt;
* Halved the amount of food settlers consume while on an adventure party.&lt;br /&gt;
* Lunchboxes can now be used in your adventure party inventory.&lt;br /&gt;
* Settlers can now join your adventure party when below 50% happiness.&lt;br /&gt;
* Adjusted a bunch of weapons resilience gain.&lt;br /&gt;
* Resilience gain tooltip will now also consider your gain modifier.&lt;br /&gt;
* The Spider Throne from the new incursion can now be picked up.&lt;br /&gt;
* Lunchbox now also reduces spoil rate of stored food.&lt;br /&gt;
* Reduced spoil rate of food in a Cooling box.&lt;br /&gt;
* Honey will now no longer spoil.&lt;br /&gt;
* Made trash cursor more visible with a different color.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers not eating after coming back from a mission.&lt;br /&gt;
* Fixed special case where settlers would not fill up fuel inventories.&lt;br /&gt;
* Fixed Tourist achievement unlocking when just discovering the biomes instead of visiting them.&lt;br /&gt;
* Fixed resilience decaying faster than it should.&lt;br /&gt;
* Fixed issue with resilience sometimes not being able to fill up completely.&lt;br /&gt;
* Fixed settlers not able to target training dummies.&lt;br /&gt;
* Fixed Spider Venom buff being able to be cancelled.&lt;br /&gt;
* Fixed Candy Cane being gourmet food.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Removed the &amp;quot;Message of the day&amp;quot; prefix from server MOTD.&lt;br /&gt;
&lt;br /&gt;
== 0.23.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3855706911122272620 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.11&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new survival mode world setting.&lt;br /&gt;
* Added food spoilage in survival mode.&lt;br /&gt;
* Added Spider Castle incursion, including new boss and gear.&lt;br /&gt;
* Added adventure party button to the quickbar.&lt;br /&gt;
* Added Pirate Sheath, a unique item dropped by Pirate Captain that increases max trinket slots.&lt;br /&gt;
* Added Resilience, a new mechanic granting temporary health with every attack.&lt;br /&gt;
* Added buff potion use policy to adventure party configuration.&lt;br /&gt;
* Added the ability to command your adventure party members similar to settlers.&lt;br /&gt;
* Added the ability to start hosting your singleplayer world from the pause menu.&lt;br /&gt;
* Added Cooling Box, a new storage box that reduces spoil rate.&lt;br /&gt;
* Added Steam rich presence when playing.&lt;br /&gt;
* Added difficulty selection screen with clearer descriptions.&lt;br /&gt;
* Added visited note to the world map.&lt;br /&gt;
* Added button to show item list under the complete collector achievement.&lt;br /&gt;
* Added Slime Greatbow crafted at the Fallen Workstation.&lt;br /&gt;
* Added Orb of Slimes summon weapon crafted at the Fallen Workstation.&lt;br /&gt;
* Added Blood Grimoire magic weapon found in the Graveyard Incursions.&lt;br /&gt;
* Added Blood Claw melee weapon found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodstone Ring trinket found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodplate armor set crafted at the Demonic Workstation or found in vampire crypts.&lt;br /&gt;
* Added The Crimson Sky ranged weapon found in Graveyard Incursions.&lt;br /&gt;
* Added the ability to rename pouches.&lt;br /&gt;
* Added quality categories under the food category.&lt;br /&gt;
* Added Snowballs dropped from snow piles or crafted from snow tiles.&lt;br /&gt;
* Added Snowmen crafted from snow, stone and a carrot.&lt;br /&gt;
* Added Cookies crafted at Cooking Station.&lt;br /&gt;
* Added holiday presents that drop throughout December.&lt;br /&gt;
* Added Incinerator crafted at workstation.&lt;br /&gt;
* Added Clay Gauntlet trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Chain Shirt trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Manica trinket crafted at the Advanced Workstation.&lt;br /&gt;
* Added Clockwork Heart trinket found in deep desert chests.&lt;br /&gt;
* Added Vambrace trinket found in swamp cave chests.&lt;br /&gt;
* Added Challenger&#039;s Pauldron trinket found in deep cave chests.&lt;br /&gt;
* Added Aged Champion Scabbard trinket found in deep swamp cave chests.&lt;br /&gt;
* Added a bunch more original music throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Characters and worlds are now separate, but can be disabled on the world.&lt;br /&gt;
* Improved startup loading time significantly.&lt;br /&gt;
* Reduced initial memory consumption on loading significantly.&lt;br /&gt;
* Settlers will now leave in survival mode if they are hungry for too long.&lt;br /&gt;
* Increased players base movement speed from 35 to 40.&lt;br /&gt;
* Wizard Socket from Fallen Wizard now increases max trinkets to 7 instead of 6.&lt;br /&gt;
* Headgear now always show its set bonus, but grayed out when inactive.&lt;br /&gt;
* The Travelling Merchant now sells additional holiday themed items throughout December.&lt;br /&gt;
* The Animal Keeper now sells Queen Bees post Pirate Captain.&lt;br /&gt;
* Animal Keepers is now able to fill apiaries with frames.&lt;br /&gt;
* Bees will now pollinate/fertilize seeds around their hive.&lt;br /&gt;
* It&#039;s now possible for full apiaries to create new swarms that migrate to nearby empty apiaries.&lt;br /&gt;
* Settlers in your adventure party will now sprint to catch up if they are too far away.&lt;br /&gt;
* Settlers will now join your adventure party if you make them follow you.&lt;br /&gt;
* Your current party size will now show inside the adventure party menu.&lt;br /&gt;
* Closing a container will now also close your inventory if you had it closed before.&lt;br /&gt;
* Commanding settlers to follow you will now always make them come to you before attacking again.&lt;br /&gt;
* Settlers will now sprint to their room when low on health.&lt;br /&gt;
* Raiders are now much more likely to drop their gear.&lt;br /&gt;
* Renamed easy difficulty to adventure and normal to classic.&lt;br /&gt;
* Reworked difficulties making them change boss max health and enemy spawn rate.&lt;br /&gt;
* Tweaked some boss attack timings and numbers slightly.&lt;br /&gt;
* Discovered nodes on the world map are now permanently visible to the player.&lt;br /&gt;
* Settlers will no longer become angry if you &amp;quot;accidentally&amp;quot; attack them while a boss is nearby.&lt;br /&gt;
* Damage taken is now displayed in a red text color.&lt;br /&gt;
* Damage dealt is now displayed in a yellow text color.&lt;br /&gt;
* The cartographer table now also displays biomes discovered and added by your friends.&lt;br /&gt;
* Combat health regen now just says health regen and base health regen says out of combat health regen.&lt;br /&gt;
* The game will now keep 5 of the latest backups instead of just 2.&lt;br /&gt;
* All melee damage weapons now only take melee enchants, even if they shoot projectiles.&lt;br /&gt;
* Important buffs like cooldowns are now shown below the hunger bar.&lt;br /&gt;
* Reduced the amount of raiders that attack your settlement during raids, but increased their health.&lt;br /&gt;
* Raider damage now scales with game difficulty.&lt;br /&gt;
* Raider count now also scale with number of players.&lt;br /&gt;
* Added CTRL+F command to crafting tables to open and select the filter input box.&lt;br /&gt;
* Added CTRL+A command to almost all text input boxes in the game to select all text.&lt;br /&gt;
* Buffed Ivy Spear damage slightly.&lt;br /&gt;
* Reworked the music player, allowing you to create playlists and control the music it&#039;s playing.&lt;br /&gt;
* Doubled the range of the music player.&lt;br /&gt;
* Updated vinyl textures.&lt;br /&gt;
* Increased the distance raiders are willing to walk around before breaking down walls.&lt;br /&gt;
* Settlers are now no longer targetable by other players not on your team if PvP is disabled.&lt;br /&gt;
* Settlers from different teams are now able to attack each other if their owners PvP is enabled.&lt;br /&gt;
* Adjusted the overall volume of music slightly.&lt;br /&gt;
* Vinyls now no longer count towards complete collector achievement.&lt;br /&gt;
* Increased deep cave ore generation slightly.&lt;br /&gt;
* Banner Stands inside an incursion will now return to your inventory when closing it.&lt;br /&gt;
* When creating or changing work zones it will now show that zones configure menu.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for looking at and cancelling buffs.&lt;br /&gt;
* Tooltip is now slightly offset when dragging an item so that you can see the item count.&lt;br /&gt;
* Fixed DualSense Edge controller not showing glyphs correctly.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Added texture pre antialiasing task to example mod and comment about it in initResources.&lt;br /&gt;
* Added onRegistryClosed to almost all static object based registries objects.&lt;br /&gt;
* Moved UnloadSettlements world setting to general server settings instead.&lt;br /&gt;
* Moved MaxSettlementsPerPlayer world setting to general server settings instead.&lt;br /&gt;
* Added DroppedItemsLifeMinutes setting which can be set with the /settings command.&lt;br /&gt;
* Added MaxSettlersPerSettlement setting which can be set with the /settings command.&lt;br /&gt;
* Added UnloadLevelsCooldown which can be set with the /settings command.&lt;br /&gt;
* Added WorldBorderSize which can be set with the /settings command.&lt;br /&gt;
* Added AllowOutsideCharacters world setting which can be set with the /settings command.&lt;br /&gt;
* Job search range is now changed with the settings command instead of a custom command.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Alchemy Shards being categorized as mob drops instead of minerals.&lt;br /&gt;
* Fixed settlers not exiting adventure party when went on a mission.&lt;br /&gt;
* Fixed settlers not being able to use the Carapace dagger.&lt;br /&gt;
* Fixed Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed possible issue where client would never request themselves.&lt;br /&gt;
* Fixed MOTD and world from server.cfg being loaded wrong causing big config files.&lt;br /&gt;
* Fixed changing the MOTD with server command not saving the config file.&lt;br /&gt;
* Fixed Cryo Spear being able to shoot projectiles through walls.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
* Fixed farmers fertilizing when they have a full inventory.&lt;br /&gt;
* Fixes Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed Sand Knife applying its debuff from range using summons.&lt;br /&gt;
* Fixed start rain command not working.&lt;br /&gt;
&lt;br /&gt;
== 0.22.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3649658979103682686 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.31&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added Magic Manual trinket, bought from the Mage settler.&lt;br /&gt;
* Added Prophecy Slab trinket, found in Desert Cave rooms.&lt;br /&gt;
* Added Scrying Cards trinket, crafted in Demonic workstation.&lt;br /&gt;
* Added Forbidden Spellbook trinket, found in Deep Desert cave rooms.&lt;br /&gt;
* Doubled base mana regen, but reduced bonus from magic armor.&lt;br /&gt;
* Tweaked a bunch of magic weapons damage and mana usage.&lt;br /&gt;
* Reworked mana potions to give a base amount of mana instead of a percent.&lt;br /&gt;
* Changed when you stop being mana exhausted to scale better with your max mana.&lt;br /&gt;
* Improved handling of saving failed because of another process, like an antivirus interrupting it.&lt;br /&gt;
* Updated a bunch of translations and added a couple of new ones that is work in progress.&lt;br /&gt;
* Fixed miner settler not having a question mark over their head when wanting to be recruited.&lt;br /&gt;
* Fixed being able to cancel slime poison buff.&lt;br /&gt;
* Fixed a bunch of possible crashes.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
&lt;br /&gt;
== 0.22.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3682308174194433662 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to follow you on adventures.&lt;br /&gt;
* Added a new mana system for all magic builds and weapons.&lt;br /&gt;
* Added a chat command to change the settler job search range.&lt;br /&gt;
* Added attack speed tooltip to boomerangs and other throwables.&lt;br /&gt;
* Added Fallen Gateway Tablet dropped from Fallen Wizard.&lt;br /&gt;
* Added Fallen Gateway crafted after Fallen Wizard.&lt;br /&gt;
* Added the ability for levels to have modifiers like enemy health, spawn rate etc.&lt;br /&gt;
* Added Incursions, a new type of biome you can visit.&lt;br /&gt;
* Added 2 incursion biomes, each with their own crafting materials, enemies and bosses.&lt;br /&gt;
* Added Essence crafting materials dropped incursion bosses.&lt;br /&gt;
* Added Fallen Alchemy Table crafting station.&lt;br /&gt;
* Added Superior Health and Mana potions.&lt;br /&gt;
* Added 11 different Greater buff potions.&lt;br /&gt;
* Added the ability for teams to be public for anyone to join.&lt;br /&gt;
* Added the ability for people to request to join a non-public team.&lt;br /&gt;
* Added a Teams and PvP button to the pause menu when playing multiplayer.&lt;br /&gt;
* Added a Miner settler found in caves after Evils Protector.&lt;br /&gt;
* Added a Cartographer Table crafted at Workstation.&lt;br /&gt;
* Added a Worm Carapace material dropped by Sand Worms.&lt;br /&gt;
* Added Carapace Dagger crafted at Advanced Workstation.&lt;br /&gt;
* Added Carapace Shield crafted at Advanced Workstation.&lt;br /&gt;
* Added Sand Knife crafted at Advanced Workstation.&lt;br /&gt;
* Added Summoner version of Ancient Fossil armor set crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 Slime armor sets crafted at new Workstation.&lt;br /&gt;
* Added Slime Greatsword crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Glaive crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Staff crafted at Fallen Workstation.&lt;br /&gt;
* Added Gelatin Casings crafted at Fallen Workstation.&lt;br /&gt;
* Added 4 Nightsteel armor sets crafted at new workstation.&lt;br /&gt;
* Added Night Razor crafted at Fallen Workstation.&lt;br /&gt;
* Added Night Piercer crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Popper crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Caller crafted at Fallen Workstation.&lt;br /&gt;
* Added normal and greater mana potions.&lt;br /&gt;
* Added mana regen potion.&lt;br /&gt;
* Added Dream Catcher trinket crafted at Workstation.&lt;br /&gt;
* Added Nightmare Talisman trinket crafted at Demonic Workstation.&lt;br /&gt;
* Added Spare Gemstones trinket found in Snow Caves.&lt;br /&gt;
* Added Spell Stone trinket crafted at Advanced Workstation.&lt;br /&gt;
* Added Siphon Shield trinket found in Deep Snow Caves.&lt;br /&gt;
* Added a new magic variation to the Frost armor set.&lt;br /&gt;
* Added a new magic variation to the Ivy armor set.&lt;br /&gt;
* Added Sparkler magic weapon crafted at Iron Anvil.&lt;br /&gt;
* Added Leather Dashers trinket found at starter house or crafted at Workstation&lt;br /&gt;
* Added Zephyr Charm trinket found in Forest Caves.&lt;br /&gt;
* Added Ammo Bag and Potion Bag.&lt;br /&gt;
* Added 11 new original soundtracks throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked island generation with more natural and interesting shapes.&lt;br /&gt;
* Trial rooms camera will now not be restricted to the room bounds.&lt;br /&gt;
* Trial rooms no longer restricts healing.&lt;br /&gt;
* Trial rooms are now more rare until they get updated.&lt;br /&gt;
* Changes trap trial room slightly to prevent skipping it in co-op.&lt;br /&gt;
* Elders now have a 10% chance to spawn with special names of people showing continued contribution to the game and community.&lt;br /&gt;
* Settlers job search range is now by default a 100 tile radius.&lt;br /&gt;
* The max amount of settlers raiders will kill is now based on the difficulty you play on.&lt;br /&gt;
* Coin piles can now be destroyed by weapons.&lt;br /&gt;
* Buff icons have been moved to the right of the health bar.&lt;br /&gt;
* Rebalanced magic weapons and armor sets to fit with the new mana system.&lt;br /&gt;
* Increased health potion stack size to 100.&lt;br /&gt;
* The Alchemist and Mage now sells mana potions.&lt;br /&gt;
* Uncommon item color is now slightly brighter.&lt;br /&gt;
* Zephyr Boots are now crafted at Demonic Workstation and no longer found in Forest Caves.&lt;br /&gt;
* Items now sink slower in lava.&lt;br /&gt;
* It is now possible to plant saplings on farmland.&lt;br /&gt;
* Reworked and rebalanced Glacial Boomerang, allowing it to fire continuously.&lt;br /&gt;
* Increased damage of Tungsten Boomerang.&lt;br /&gt;
* Made storage and workstation to settlement buttons stand more out.&lt;br /&gt;
* It is now no longer possible to destroy cattails and water grass with projectiles or other weapons.&lt;br /&gt;
* You can now open pouches and crafting guides from inside the Void Pouch and Bag.&lt;br /&gt;
* Removed the requirement for having less than 3 homeless settlers before recruiting new ones.&lt;br /&gt;
* Hovering over &amp;quot;Use nearby inventories&amp;quot; in crafting will now fade out the HUD.&lt;br /&gt;
* You can now no longer quick place same not fully grown seeds with a new seed.&lt;br /&gt;
* Settlers will now have a harder time getting stuck while being hit by enemies.&lt;br /&gt;
* Your settlers that die now display a death message with the source similar to when players die.&lt;br /&gt;
* Settlers will now get the buff from the food they eat.&lt;br /&gt;
* Spawn island selection will now avoid nearby pirate islands.&lt;br /&gt;
* Swapped high/higher and low/lower job priority names.&lt;br /&gt;
* Pouches content is now counted towards its Pawn Broker value.&lt;br /&gt;
* Advanced Workstation can now no longer be used to craft recipes from the Forge.&lt;br /&gt;
* Torches can now stack up to 500.&lt;br /&gt;
* Optimized game registry dictionaries, making loading, sending packets etc. much faster.&lt;br /&gt;
* You can now find old vinyl tracks in cave ruin chests.&lt;br /&gt;
* Tall walls now no longer exists.&lt;br /&gt;
* Max dropped items before they start despawning is now 1000.&lt;br /&gt;
* Renamed Combat Regen Potion to Health Regen Potion.&lt;br /&gt;
* Updated a bunch of translations and added some new ones.&lt;br /&gt;
* Increased the health of deep cave cavelings.&lt;br /&gt;
* Rebalanced almost all armor, weapons, enemies and bosses after Reaper.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Controllers can now use scrollbars if needed.&lt;br /&gt;
* Added use mana potion to controller config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now no longer possible to load modded recipes from recipes.cfg file.&lt;br /&gt;
* KNOCKBACK_INCOMING_MOD modifier is now multiplicative instead of additive.&lt;br /&gt;
* Translations can now have a custom enchantment-name format for enchanted items.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed walls sometimes not rendering their solid background.&lt;br /&gt;
* Fixed Lightning Hammer being able to hit stuff it shouldn&#039;t.&lt;br /&gt;
* Fixed destroying ladders also destroying the object below.&lt;br /&gt;
* Fixed sometimes items being moved to invalid slots when picking up from your corpse.&lt;br /&gt;
* Fixed Vulture Hatchling sprite being blurry.&lt;br /&gt;
* Fixed crafting stations sometimes creating thousands of items.&lt;br /&gt;
* Fixed worm enemies sometimes not spawning correctly if you enter a fight after it started.&lt;br /&gt;
* Fixed some cases where Steam connections would not be successful.&lt;br /&gt;
* Fixed individual settler job priority form sometimes not behaving correctly.&lt;br /&gt;
* Fixed items in pouches not being counted when trying to craft recipes.&lt;br /&gt;
* Fixed issue with loading getting stuck on world data if achievements or stats file is corrupt.&lt;br /&gt;
&lt;br /&gt;
== 0.21.29 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3712694237932115143 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.03.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Bee hives and crafted Apiaries.&lt;br /&gt;
* Added Net used to catch bees.&lt;br /&gt;
* Added Honey as a new food material.&lt;br /&gt;
* Added Apiary Frames to speed up crafted apiaries.&lt;br /&gt;
* Added ability to replace walls and furniture easily by placing them on top of each other.&lt;br /&gt;
* Added Frog costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Alien costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Space Suit cosmetic set, obtained from Traveling Merchant.&lt;br /&gt;
* Added Bombs that only destroy floor tiles.&lt;br /&gt;
* Added a pipette hotkey for swapping to objects and tiles you mouse over.&lt;br /&gt;
* Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest.&lt;br /&gt;
* Added new original music for main menu and Evil&#039;s Protector.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Cavelings will now try to find an alternative escape path if cornered.&lt;br /&gt;
* Cavelings now have more health and speed later in the game.&lt;br /&gt;
* Cavelings are now highlighted when having spelunker buff.&lt;br /&gt;
* Cavelings will now no longer disappear when close to edge of the cave.&lt;br /&gt;
* Blocking a melee attack with a shield will now knock back the attacker.&lt;br /&gt;
* Spawning on top of objects now no longer removes them.&lt;br /&gt;
* Increased the damage of Greatbows.&lt;br /&gt;
* Buffed Sage &amp;amp; Grit max health and their AI.&lt;br /&gt;
* Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers.&lt;br /&gt;
* Magic Stilts are now much brighter and more useful.&lt;br /&gt;
* Trying to put in an invalid item inside an enchantment scroll will now display an error message.&lt;br /&gt;
* Mage enchanting happiness tip will now only display on player settlers.&lt;br /&gt;
* Sleeping in beds now automatically wake you up the next morning.&lt;br /&gt;
* Reworked settler crowded happiness to be more intuitive.&lt;br /&gt;
* Rebalanced other settler happiness modifier slightly.&lt;br /&gt;
* Reduced the chance of getting potions from settlement quests, increasing odds for the other items.&lt;br /&gt;
* The Blacksmith and Gunsmith will now also buy Mycelium Bars.&lt;br /&gt;
* Sugar Beets will now give 2 beets per seed instead of 3.&lt;br /&gt;
* Modifier limits will now display in green or red text if good or bad.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* The chat log will now show if currently selected or typing a chat message.&lt;br /&gt;
* Your last aim direction will now be remembered when attacking while standing still.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* All registered mobs now have a static loot table you can add to.&lt;br /&gt;
* The particle lighting system can now use the full light level intensity.&lt;br /&gt;
* Native type chat command parameter handlers now accept null as default value.&lt;br /&gt;
* Skins and hairs textures will now reload properly when changed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed cactus saplings never growing to full size cacti.&lt;br /&gt;
* Fixed traps and lava looking like they always crit, when they don&#039;t.&lt;br /&gt;
* Fixed some enemies not able to pass open doors.&lt;br /&gt;
* Fixed settlers using Frost Staff firing in wrong direction.&lt;br /&gt;
* Fixed some tooltips showing double in settlers inventories.&lt;br /&gt;
* Fixed spamming accept quests can sometimes look like you accepted it more than once.&lt;br /&gt;
* Fixed some weird behaviour in crafting stations when their output was full.&lt;br /&gt;
* Fixed a few weapons having either too low or high enchant cost.&lt;br /&gt;
* Fixed some grammar mistakes in the official English text.&lt;br /&gt;
* Fixed logic gates sometimes not loading correctly.&lt;br /&gt;
* Fixed settlers not able to use their current inventory for crafting recipes.&lt;br /&gt;
* Fixed forges sometimes looks like they are processing when they aren&#039;t.&lt;br /&gt;
* And other smaller changes and fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.21.28 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3665401287798822955 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.01.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Greatbows, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Greatswords, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Shields, a new trinket ability type. 6 of them have been added throughout the progression.&lt;br /&gt;
* Added Cavelings, small critters that run away from you with ore.&lt;br /&gt;
* Added Duck Breast and Roasted Duck Breast food items.&lt;br /&gt;
* Added Frog Leg and Roasted Frog Leg food items.&lt;br /&gt;
* Added Frost arrows and bullets.&lt;br /&gt;
* Added Silk as a new material.&lt;br /&gt;
* Added Web potions that slow targets when hit.&lt;br /&gt;
* Added Widow armor set.&lt;br /&gt;
* Added the ability to place coins on the ground.&lt;br /&gt;
* Added the ability to shift click move up/down in workstation recipes, mod order etc.&lt;br /&gt;
* Added Recipe Book, an improved crafting guide sometimes sold by Traveling Merchant.&lt;br /&gt;
* Added setting to toggle keeping camera withing level bounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Raiders will now open doors instead of breaking them.&lt;br /&gt;
* Raiders funnelling through a maze will now no longer break random walls and objects.&lt;br /&gt;
* Loading a new area is now much faster, especially on higher end systems.&lt;br /&gt;
* Enchantment odds are now affected by your Mage&#039;s happiness.&lt;br /&gt;
* Swamp Slugs will now drop Swamp Larva bait.&lt;br /&gt;
* All settlers and villagers will now use boats when in water.&lt;br /&gt;
* The assign bed button is now red if settler does not have a bed.&lt;br /&gt;
* Settlers will now wake up at slightly different times.&lt;br /&gt;
* Crops now display their name when hovering over them.&lt;br /&gt;
* Items picked up straight into a pouch now show a bit different pickup text.&lt;br /&gt;
* Settlers will now try to prioritize equipping weapons with the best enchantment.&lt;br /&gt;
* Crafting filters and search button is now a magnifying glass icon.&lt;br /&gt;
* Druids Greatbow is now also a greatbow style weapon.&lt;br /&gt;
* Cactus Shield and Shell of Retribution is now the new shield trinket type.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Fixed a few issues where it was impossible or hard to navigate to a specific checkbox or input.&lt;br /&gt;
&lt;br /&gt;
=== Modding===&lt;br /&gt;
* Reworked level identifiers, possibly breaking many mods.&lt;br /&gt;
* Reworked mob hit events to be in 3 different stages rather than one.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed items sinking through minecart tracks when they are placed on liquid.&lt;br /&gt;
* Fixed potential silent crash when having older mods loaded.&lt;br /&gt;
* Fixed possible crash when in a desynced enchantment scroll container.&lt;br /&gt;
* Fixed possible crash when using debug tools.&lt;br /&gt;
* Fixed possible crash when trying to use an invalid homestone.&lt;br /&gt;
* Fixed possible crash when generating villages, dungeons etc.&lt;br /&gt;
* Fixed some crashes when using debug tools as connected client.&lt;br /&gt;
* Fixed hitting delete in crafting filters resetting the caret position.&lt;br /&gt;
* Fixed issue with fonts causing text to be mashed or offset wrong.&lt;br /&gt;
* Fixed discovered map data occasionally not saving properly.&lt;br /&gt;
* Fixed projectile knockback sometimes not being in the correct direction.&lt;br /&gt;
* Fixed Grand melee enchantment having inverted knockback modifier.&lt;br /&gt;
&lt;br /&gt;
== 0.21.27 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3633872353226593940 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to equip themselves with configurable equipment.&lt;br /&gt;
* Added the ability to click and drag to copy work priorities, restrict zones, item filters and more.&lt;br /&gt;
* Added more feelings/thoughts for settlers, both negative and positive.&lt;br /&gt;
* Added settler diet variety happiness.&lt;br /&gt;
* Added &amp;quot;Often&amp;quot; raid frequency world setting.&lt;br /&gt;
* Added the ability for settlers to keep campfires running.&lt;br /&gt;
* Added Pig husbandry mob, bought from Animal Keeper after defeating the Pirate Captain.&lt;br /&gt;
* Added 3 new dishes and tweaked other recipes with pork as ingredient.&lt;br /&gt;
* Added the ability to ignore seasonal content with &amp;quot;-ignoreseasons&amp;quot; launch option.&lt;br /&gt;
* Added setting to toggle showing of settlers head armor in general settings or new settler equipment menu.&lt;br /&gt;
* Added Christmas tree, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Wrapping Paper and Presents, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Party Hat, similar to Christmas Hat and Pumpkin Mask but active around New Year.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers now have a chance to go on strike if unhappy and working too much.&lt;br /&gt;
* Raiders will now break down walls and other objects if they cannot find a path around.&lt;br /&gt;
* Reworked husbandry mobs, adding tameness.&lt;br /&gt;
* Settlers are now assigned to a bed instead of a room.&lt;br /&gt;
* Reworked forestry zones, allowing automatic planting of saplings.&lt;br /&gt;
* Optimized settler item finding for jobs and needs.&lt;br /&gt;
* Adding new settler recipes will now default to do until a full stack.&lt;br /&gt;
* Dedicated servers will now pause when empty by default.&lt;br /&gt;
* Armor stands and dressers storage filters now only show items that fits in them.&lt;br /&gt;
* Increased the frequency of raids. Change your world settings to rarely to make them less frequent.&lt;br /&gt;
* Gold Crown is now part of a new gold armor set.&lt;br /&gt;
* Reduced Balanced Foci bonus damage from 20% to 15%.&lt;br /&gt;
* Reworked settler thoughts and the &amp;quot;How are you feeling?&amp;quot; dialog.&lt;br /&gt;
* Unhappy settlers now take more and longer breaks from work.&lt;br /&gt;
* Changed settler mood description thresholds slightly.&lt;br /&gt;
* Increased the happiness gained from eating fine and gourmet food.&lt;br /&gt;
* Changed a few recipes to use pork instead of other meat.&lt;br /&gt;
* Changed raw beef texture slightly.&lt;br /&gt;
* Using the Aged Champion Shield will now persist through attacks.&lt;br /&gt;
* Reduced the velocity of Reaper Scythe weapon projectile.&lt;br /&gt;
* People will now keep visiting your settlement to be recruited if your settlers are happy.&lt;br /&gt;
* Increased the damage of many bows slightly.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for interacting with the island map.&lt;br /&gt;
* Added controller support for scrolling in sub menus with scrollbars.&lt;br /&gt;
* Fixed not being able to configure settlement recipes using a controller.&lt;br /&gt;
* Fixed controllers not working when assigning storage and workstations from settlement menu.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Changed Java runtime version to Java 17 OpenJDK, still using language level 8. Check out [[Modding#New_in_v._0.21.27]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash on Mac when handling hold to craft.&lt;br /&gt;
* Fixed possible crash when another player stopped using Death Ripper or Dragon Lance.&lt;br /&gt;
* Fixed showing error when successfully quick moving items to settler equipment.&lt;br /&gt;
* Fixed a bunch of niche inventory quick move issues.&lt;br /&gt;
* Fixed work priorities paste buttons not being deactivated properly if already have the same copied.&lt;br /&gt;
* Fixed names sometimes overlapping with buttons in settlement menus.&lt;br /&gt;
* Fixed server playing settler eating sounds.&lt;br /&gt;
* Fixed settlers not obeying commands when heading to sleep.&lt;br /&gt;
* Fixed expeditions sometimes not available when they should be.&lt;br /&gt;
&lt;br /&gt;
== 0.21.26 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3392926548064004301 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.11.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to command your settlers.&lt;br /&gt;
* Added the ability to equip your settlers with weapons.&lt;br /&gt;
* Added interface setting to show total ingredients available on recipes, defaults to on.&lt;br /&gt;
* Added the ability to lock the hotbar.&lt;br /&gt;
* Added light beams to boss dropped items.&lt;br /&gt;
* Added swamp and snow surface rocks.&lt;br /&gt;
* Added scattered rocks to all caves.&lt;br /&gt;
* Added columns for all stone types.&lt;br /&gt;
* Added a texture for each type of enchantment scroll.&lt;br /&gt;
* Added Mycelium Scarf armor and set bonus.&lt;br /&gt;
* Added cloth robe armor, available right from the beginning.&lt;br /&gt;
* Added settlement flag phase at the end of the tutorial.&lt;br /&gt;
* Added DPS tracking of each training dummy.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced settler and raider stats to better match new commands and settler weapons.&lt;br /&gt;
* Reworked path finding to be more efficient, especially during raids and other longer paths.&lt;br /&gt;
* When craft all hotkey is held down, the crafted items will go straight to your inventory.&lt;br /&gt;
* There is now a shorter time between starting to hold down craft until it starts repeating.&lt;br /&gt;
* Crafting to inventory will now highlight the item crafted, just like when picking it up.&lt;br /&gt;
* Increased max room size before it is considered outside from 300 to 500.&lt;br /&gt;
* All cave rocks textures now fade into the ground more.&lt;br /&gt;
* The default sound device will now update when the game window toggles being active.&lt;br /&gt;
* The scroll state of settlement menus will now save between opening and closing them.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Your selected inventory slot will now be remembered through a loading menu.&lt;br /&gt;
* Zoning tools now have better controls when using controller.&lt;br /&gt;
* You can now lock and move settler rooms when using controller.&lt;br /&gt;
* Menuing is now better at selecting buttons based on previous selected.&lt;br /&gt;
* It&#039;s now possible to send chat messages with controller.&lt;br /&gt;
* Controller aim reticle will now show the direction if outside or behind a window.&lt;br /&gt;
* Fixed sometimes not being able to retrieve items when talking to settlers while using controller.&lt;br /&gt;
* Fixed controller craft to inventory not working when holding button down to craft more.&lt;br /&gt;
* Fixed using Binoculars and Sniper Rifle zoom with controller.&lt;br /&gt;
* Fixed landfill placing not working correctly with controller.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added warning if an attempted mod patch never actually did anything.&lt;br /&gt;
* Increased limit of fishing lines to 1000.&lt;br /&gt;
* It&#039;s now possible to know which object a projectile hits.&lt;br /&gt;
* Added ability to detect when a client submits an attack that have or should have failed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issues some people were having when connecting though Steam.&lt;br /&gt;
* Fixed crafting lists not updating when nearby inventories has their contents changed.&lt;br /&gt;
* Fixed possible crash when opening settlers menu just after loading.&lt;br /&gt;
* Fixed mod mismatch &amp;quot;Use server mods&amp;quot; button not working correctly.&lt;br /&gt;
* Fixed delete server confirmation not showing the name correctly.&lt;br /&gt;
* Fixed some cases where players would be desynced when using objects like beds.&lt;br /&gt;
* Fixed some buttons overlapping with scrollbar in settlement menus.&lt;br /&gt;
* Fixed being able to use mount when sleeping.&lt;br /&gt;
* Fixed possible crash when handling inputs on Mac.&lt;br /&gt;
&lt;br /&gt;
== 0.21.25 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3263444240487530293 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.09.26&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added full controller support through Steam Input, including Steam Deck support.&lt;br /&gt;
* Added Venom Shower magic weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Venom Slasher melee weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Living Shotty ranged weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamps Grasp summon weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamp Dweller hostile mob to deep swamp cave.&lt;br /&gt;
* Added Pest Warden settlement quest tier.&lt;br /&gt;
* Added Portal Flask, reward for Pest Warden quest.&lt;br /&gt;
* Added deep swamp cave Explorer expedition.&lt;br /&gt;
* Added deep swamp stone wall, door and floors.&lt;br /&gt;
* Added deep snow stone wall, door and floors.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers will now no longer forget about opened doors if players are in the way.&lt;br /&gt;
* Using eat food hotkey will now prioritize health food first over debuff food.&lt;br /&gt;
* Farmer now sells blueberry and blackberry saplings post Pirate Captain.&lt;br /&gt;
* Optimized loading into a level slightly, especially when a lot of tiles, objects, buffs and items are available.&lt;br /&gt;
* Settings menus are now more intuitive when it comes to saving and backing out without saving.&lt;br /&gt;
* Pest Warden is now more resistant to attacks that hit a lot of body sections.&lt;br /&gt;
* Reduced health and damage of Pest Warden.&lt;br /&gt;
* Traveling merchant now sells Void Bag when having completed the quest reward for it.&lt;br /&gt;
* Recipes for higher tier walls, doors and floors are now moved to demonic or advanced workstation.&lt;br /&gt;
* Deep snow and swamp caves now generate presets with new walls and floors.&lt;br /&gt;
* When the game crashes, it will now try to determine if possibly caused by a mod and show what mod.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now possible to override button icon colors in interface style.&lt;br /&gt;
* Added stream getters for different game registries.&lt;br /&gt;
* Added inventory item to ArmorItem set buff getters.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed item pickup entity death data not being loaded correctly from a save.&lt;br /&gt;
* Fixed being able to use Blink Scepter when you shouldn&#039;t.&lt;br /&gt;
* Fixed some problems with chat log mouse hover and scrolling.&lt;br /&gt;
* Fixed debug tooltips showing on item filter category expand buttons.&lt;br /&gt;
* Fixed short walls middle sprites not placed correctly (thanks #JC Bent&#039;em).&lt;br /&gt;
* Fixed load menu buttons not getting updated as inactive after modifying saves.&lt;br /&gt;
* Fixed damage type stats not getting saved correctly in world and character stats.&lt;br /&gt;
* Fixed some pressure plates not able to be crafted with a recipe.&lt;br /&gt;
&lt;br /&gt;
== 0.21.24 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3368149760394925261 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.08.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added deep swamp cave.&lt;br /&gt;
* Added new boss and spawn item to deep swamp caves.&lt;br /&gt;
* Added swamp skeletons.&lt;br /&gt;
* Added small swamp cave spiders.&lt;br /&gt;
* Added warning dialogue when attempting to load a save with different mods.&lt;br /&gt;
* Added Ukrainian translation.&lt;br /&gt;
* Added a full set of Glacial tools.&lt;br /&gt;
* Added Mycelium ores, found in deep swamp cave.&lt;br /&gt;
* Added Mycelium armor set.&lt;br /&gt;
* Added a full set of Mycelium tools.&lt;br /&gt;
* Added a full set of Ancient Fossil tools.&lt;br /&gt;
* Added Aged Champion Shield ability trinket found in deep swamp chests.&lt;br /&gt;
* Added Swamp Dweller Staff magic weapon found in deep swamp chests.&lt;br /&gt;
* Added Druids Greatbow ranged weapon found in deep swamp chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* The default interface style is now primal. This has reset your previous setting.&lt;br /&gt;
* It&#039;s now possible to click and drag mods to reorder them.&lt;br /&gt;
* Bouncing bullets and projectiles now bounce way more.&lt;br /&gt;
* The backup system is now more robust.&lt;br /&gt;
* The load menu is now more intuitive when handling backups, renames etc.&lt;br /&gt;
* Updated Korean, Polish and Swedish translations.&lt;br /&gt;
* Iron bombs will now be able to destroy objects if the owner has a tool in their inventory that can.&lt;br /&gt;
* Dynamite sticks can destroy objects one tier higher than what the owner can.&lt;br /&gt;
* Death Ripper weapon now scales with your attack speed bonus.&lt;br /&gt;
* Crafting stations &amp;quot;Show hidden&amp;quot; checkbox is now an &amp;quot;Only craftable&amp;quot; checkbox instead.&lt;br /&gt;
* Bone arrows are now only craftable in advanced workstation.&lt;br /&gt;
* Changed Ice Pickaxe texture slightly.&lt;br /&gt;
* Increased the ingredient price of deep cave tool recipes.&lt;br /&gt;
* All deep cave rocks now require the previous tier tools to mine.&lt;br /&gt;
* Bouncing arrows and bullets now fly much farther.&lt;br /&gt;
* The settings menus will now handle smaller interface heights better.&lt;br /&gt;
* Reduced the frequency of deep cave ores.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added CreateModInfoFile main for mods to easily and safely create it. The example mod has been updated to use this.&lt;br /&gt;
* You can now no longer construct static registered objects outside registry window (like Item objects).&lt;br /&gt;
* Reworked damage types completely. You can now register your own damage types using DamageTypeRegistry.&lt;br /&gt;
* To help with future compatibility issues between mods, they are now no longer allowed to publish if they have classes inside the examplemod package.&lt;br /&gt;
* Chains now have a public sprite variable you can change.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mods list resetting after saving when entering it again.&lt;br /&gt;
* Fixed mods preview image sometimes possibly overlapping with the info text.&lt;br /&gt;
* Fixed issues relating to menus getting replaced when minimizing.&lt;br /&gt;
* Fixed chest names not showing if hovering over an object in front of it.&lt;br /&gt;
* Fixed issue where settlers would attempt to pick up more items than available, making them to cancel their job.&lt;br /&gt;
* Fixed some MacOS issues when crashing.&lt;br /&gt;
&lt;br /&gt;
== 0.21.23 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3315227391713873414 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.06.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added support for Steam Workshop.&lt;br /&gt;
* Added Primal interface style.&lt;br /&gt;
* Added Ghost interface style.&lt;br /&gt;
* Added attack speed tooltip to pickaxes, axes, shovels etc.&lt;br /&gt;
* Added splash particles to boats when sailing.&lt;br /&gt;
* Added loot all, sort and quick stack hotkeys.&lt;br /&gt;
* Added eat food hotkey, similar to use health potion.&lt;br /&gt;
* Added enchanting scrolls found in chests throughout progression.&lt;br /&gt;
* Added owner server launch option.&lt;br /&gt;
* Added Turkish translation (thanks Atlas#6172).&lt;br /&gt;
* Added Korean font (thanks cfnnit#0666).&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked almost all interfaces with a bit more margin.&lt;br /&gt;
* It&#039;s now possible to lock items in armor, trinket and void pouch slots.&lt;br /&gt;
* Increased the range at which Pirate Captain will lose targets.&lt;br /&gt;
* Reduced chance of boss spawn drops slightly.&lt;br /&gt;
* Tool enchants now give mining speed instead of attack speed.&lt;br /&gt;
* Updated wood and steel boat textures.&lt;br /&gt;
* Launch options given to the start server commands are now passed to the game.&lt;br /&gt;
* Banner stands can now be placed in arenas.&lt;br /&gt;
* Ladders will now no longer delete chests and other objects when used above them.&lt;br /&gt;
* When bosses are nearby, no additional mobs will now spawn.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added client and server side only mods.&lt;br /&gt;
* Added the ability for mods to add custom interface styles.&lt;br /&gt;
* Added upload to workshop button in mod settings for mods loaded from development.&lt;br /&gt;
* Added proper handling of mod crashes and ability to disable mods causing issues.&lt;br /&gt;
* Moved all core class files inside necesse package. This means modders have to update their imports.&lt;br /&gt;
* Changed how mods under development are loaded into the game. Use the new example mod build.gradle file.&lt;br /&gt;
* Job range is now much easier to mod, with static variables in JobTypeRegistry class.&lt;br /&gt;
* Nearby crafting range is now a static variable in CraftingStationContainer class.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Sage and Grit drops sometimes going out of rotation.&lt;br /&gt;
* Fixed clearing a control key not allowing you to save after.&lt;br /&gt;
* Fixed Shadow Hood set buff working on moving mounts.&lt;br /&gt;
* Fixed possible crash when displaying hotkeys controls not bound.&lt;br /&gt;
* Fixed some crash related to health bar and hunger bar rendering.&lt;br /&gt;
&lt;br /&gt;
== 0.21.22 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3289329155860329107 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.05.30&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to equip settlers with armor.&lt;br /&gt;
* Added ability to configure husbandry zones to slaughter animals.&lt;br /&gt;
* Added Explorer Satchel trinket.&lt;br /&gt;
* Added Balanced Frostfire Foci trinket.&lt;br /&gt;
* Added Shell of Retribution trinket.&lt;br /&gt;
* Added Assassins Cowl trinket.&lt;br /&gt;
* Added number indicator to hotbar slots.&lt;br /&gt;
* Added Frost Piercer summon weapon, a new drop by Queen Spider.&lt;br /&gt;
* Added missing materials loot to snow and swamp cave explorer expeditions.&lt;br /&gt;
* Added ghost items and recipe tooltips to processing crafting stations, like the Grain Mill.&lt;br /&gt;
* Added TNT and levers that sometimes spawn around cave minecart tracks.&lt;br /&gt;
* Added player hunger to settings command.&lt;br /&gt;
* Added ability to rename work zones.&lt;br /&gt;
* Added Frost Sentry hostile mob to snow caves.&lt;br /&gt;
* Added Frost Hood and new set bonus.&lt;br /&gt;
* Added a small animation for Void Wizard Clone projectiles spawning.&lt;br /&gt;
* Added command for admins to change other players names.&lt;br /&gt;
* Added Hungarian translation (thanks Heliximus#0761).&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* The Forge now functions like a processing crafting station, similar to Grain Mill.&lt;br /&gt;
* Picking up items from your corpse now places the items in the previous positions.&lt;br /&gt;
* Adjusted the stats of raiders throughout the progression.&lt;br /&gt;
* Increased inventory of dresser to have 10 possible sets.&lt;br /&gt;
* Thrown bombs and dynamite now have a flying arch.&lt;br /&gt;
* It is now no longer possible to fish up coins, giving more room to other catches.&lt;br /&gt;
* Lunchbox will now no longer auto pickup food materials and food that gives debuffs. You can still put them in manually.&lt;br /&gt;
* Increased minecart tracks stack size to 250.&lt;br /&gt;
* Travel scrolls now attempt to teleport you to shore instead of landing in the ocean.&lt;br /&gt;
* It&#039;s now possible to sleep in a bed without setting your spawn point.&lt;br /&gt;
* Unchecking pause on focus loss now also prevents pausing when opening the Steam overlay.&lt;br /&gt;
* Settlers will now show in their activity if their inventory is full.&lt;br /&gt;
* Reduced timer before players are considered AFK significantly.&lt;br /&gt;
* It&#039;s now possible to bind zoom to mouse wheel and have it work correctly.&lt;br /&gt;
* Cheese press is now crafted in Demonic Workstation.&lt;br /&gt;
* Optimized save file parsing by up to 95% reduced time it takes in some cases.&lt;br /&gt;
* Makes default color mode setting vibrant.&lt;br /&gt;
* Homestone UI is now centered and scales with monitor height.&lt;br /&gt;
* Cave chest rooms will now always try to generate the door out to an opening.&lt;br /&gt;
* Saves will now still be detected even if the archive and folder name inside is not matching.&lt;br /&gt;
* The Pawn Broker can now also be recruited if you have 8 or more settlers in your settlement.&lt;br /&gt;
* Minecarts can now only be hit by player sword style attacks.&lt;br /&gt;
* Reduced the drop rate of trapper hats.&lt;br /&gt;
* Inviting players to teams with invite command now also creates a team if not already in one.&lt;br /&gt;
* Made it possible to hit numpad enter where you can regular enter.&lt;br /&gt;
* Settler activity now shows on a mission if sent on expedition or fishing trip.&lt;br /&gt;
* You will now get lunchbox from EP and ammo pouch from Queen Spider.&lt;br /&gt;
* It is now no longer possible to get more lunchboxes, ammo pouches, etc. from random quest rewards, making more space for other rewards.&lt;br /&gt;
* Updated Traditional Chinese translation (thanks 卡比粉紅侵略全球#4185).&lt;br /&gt;
* Updated German translation (thanks Philuu ❄#0001 and Kyojiwa#1710).&lt;br /&gt;
* Updated Spanish translation (thanks Sombra#7210 and Mehtronx#1868).&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players sometimes being invisible after using a bed.&lt;br /&gt;
* Fixed selecting text sometimes overlapping the selection box between letters.&lt;br /&gt;
* Fixed worm enemies circling players that are dead when other targets are available.&lt;br /&gt;
* Fixed tooltips flickering when using a mouse tool.&lt;br /&gt;
* Fixed rare crash when loading levels caused by identifier collision of packets.&lt;br /&gt;
* Fixed possible crashes with receiving packets from external sources.&lt;br /&gt;
&lt;br /&gt;
== 0.21.21 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3208261192448857001 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.04.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new default font and rendering, can be reverted in interface settings.&lt;br /&gt;
* Added tooltip to settlers about what they are currently doing.&lt;br /&gt;
* Added vibrant color graphics setting.&lt;br /&gt;
* Added available bait amount to fishing rods.&lt;br /&gt;
* Added dungeon arena tip to Void Caller.&lt;br /&gt;
* Added different modes to limit settlement storage max items.&lt;br /&gt;
* Added summons speed to Void Mask and increases it on Quartz Crown.&lt;br /&gt;
* Added Zephyr Boots, a new trinket ability found in forest caves.&lt;br /&gt;
* Added minecarts and makes tracks craftable and able to be picked up.&lt;br /&gt;
* Added minecart tracks to other biomes than forest caves.&lt;br /&gt;
* Added more particles when hitting objects and tiles.&lt;br /&gt;
* Added tips on how to summon/find bosses on quests.&lt;br /&gt;
* Added hotkey tooltips to trinket ability and mount slot.&lt;br /&gt;
* Added &amp;quot;What can you do?&amp;quot; to settler recruit dialogue.&lt;br /&gt;
* Added Ivy Circlet armor and set bonus.&lt;br /&gt;
* Added a full set of Ivy tools.&lt;br /&gt;
* Added bonuses to ninja armor set.&lt;br /&gt;
* Added Wood Path tile.&lt;br /&gt;
* Added new Accuracy Potion that increases crit chance.&lt;br /&gt;
* Added Lunchbox, obtained from Queen Spider quest tier.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* All settler rooms now require a bed.&lt;br /&gt;
* Removed arbitrary room requirements from settlers like the mage, alchemist etc.&lt;br /&gt;
* Raiders are now not as focused on the settlement.&lt;br /&gt;
* Raiders later projectile are now much faster, can fire from further away and predicts player movement.&lt;br /&gt;
* Settlers are now much stronger and faster at reacting to new targets.&lt;br /&gt;
* Raiders now have more health and damage, making it much harder to clear them without your settlers help.&lt;br /&gt;
* Banner stands now no longer have a collision box.&lt;br /&gt;
* Sleeping health regeneration is now higher the more max hp you have.&lt;br /&gt;
* Animal Keeper is now available to recruit after having defeated the Void Wizard.&lt;br /&gt;
* Items left in the crafting guide will try to be inserted into inventory before being dropped.&lt;br /&gt;
* Increased damage of spider and frost boomerangs.&lt;br /&gt;
* Increased projectile velocity of Wood Staff.&lt;br /&gt;
* Increased nearby crafting radius from 6 to 9 tiles.&lt;br /&gt;
* Changed Waystone tooltip to be more intuitive.&lt;br /&gt;
* Made settlement buff say settlement flag nearby instead of just settlement nearby.&lt;br /&gt;
* Summon weapon enchantment modifier tooltips are now more clear in what they do.&lt;br /&gt;
* Swamp slimes will now no longer spawn near torches on the surface.&lt;br /&gt;
* Binoculars can now sometimes be bought from the Traveling Merchant.&lt;br /&gt;
* Binoculars can now look further into the distance.&lt;br /&gt;
* Changed settlers returning message chat color.&lt;br /&gt;
* Increased armor of pirates.&lt;br /&gt;
* Increased health of Pirate Captain minions.&lt;br /&gt;
* Pirate Captain will now shoot faster when getting lower in health.&lt;br /&gt;
* Increased limit on restrict zones significantly.&lt;br /&gt;
* A message will now appear when trying to drop locked items.&lt;br /&gt;
* Increased Void Boomerang attack speed and stack size to 3.&lt;br /&gt;
* Replaced Baby Swordfish with another quest item and moved it to basic quests.&lt;br /&gt;
* LED panels can now be walked on.&lt;br /&gt;
* Increased movement speed of the Ostrich mount slightly.&lt;br /&gt;
* Pirate islands size will now always be mediocre or larger.&lt;br /&gt;
* Increased projectile velocity of Quartz Staff, Void Missile and Elderly Wand.&lt;br /&gt;
* Reworked explosion sounds, adding more variety to them.&lt;br /&gt;
* Swamp Guardian quest tier now give 2 waystones as reward.&lt;br /&gt;
* Clocks now show current time on the item tooltip as well.&lt;br /&gt;
* Place torch hotkey will now still work even if not able to place at exact mouse position.&lt;br /&gt;
* It is now possible to &amp;quot;attack&amp;quot; with the Potion Pouch to consume buff potions inside it.&lt;br /&gt;
* Minecart tracks can now generate over water and lava.&lt;br /&gt;
* Settlement flag nearby buff is now active when you are on the same world tile as a settlement instead of just near the settlement flag.&lt;br /&gt;
* Reduced enemy spawn rate in the dungeon slightly.&lt;br /&gt;
* Rebalanced speed bonuses from different boots.&lt;br /&gt;
* The feeding through will now stop feeding animals in much less crowded areas.&lt;br /&gt;
* Increased the number of potions gained from settlement quest rewards.&lt;br /&gt;
* Enemy spawn rate is now significantly reduced while close to and fighting a boss.&lt;br /&gt;
* Picked up items will now prioritize pouches that already have one of the items in it when having multiple possible pouches.&lt;br /&gt;
* Changing rooms now triggers an update on settler happiness right after.&lt;br /&gt;
* It is now possible to remove a bound key in controls.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed some objects not getting snapped to by smart mining, like gravestones.&lt;br /&gt;
* Fixed pawned items not counting in items sold and money earned stats.&lt;br /&gt;
* Fixed hunter arriving at settlement not being able to be recruited early on.&lt;br /&gt;
* Fixed some cases where settlers would not obey their restrict zones.&lt;br /&gt;
* Fixed settlers sometimes hauling items unnecessarily.&lt;br /&gt;
* Fixed loot being able to be dropped outside the map.&lt;br /&gt;
* Fixed rooms getting invalidated and showing unknown error.&lt;br /&gt;
* Fixed some projectiles not properly disposing of their trail.&lt;br /&gt;
* Fixed settlers sometimes walking away from you when you are talking to them.&lt;br /&gt;
* Fixed cases sleeping settlers would render double beside the bed too.&lt;br /&gt;
* Fixed bug that caused feeding through to feed animals when it should have stopped.&lt;br /&gt;
* Fixed issue where some post-processing would stop working when switching between windowed and fullscreen.&lt;br /&gt;
&lt;br /&gt;
== 0.21.20 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5326075212840803802 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.03.15&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added shadows to walls and reduced indoor sunlight.&lt;br /&gt;
* Added indicator to nearby crafting when hovering the checkbox.&lt;br /&gt;
* Added more random settler names.&lt;br /&gt;
* Added Jackal enemy to desert caves.&lt;br /&gt;
* Added Shine Belt trinket, found in forest cave chests.&lt;br /&gt;
* Added a message when angler and explorer return to the settlement.&lt;br /&gt;
* Added settler counts to settler management menu.&lt;br /&gt;
* Added notifications when you are getting hungry and starving.&lt;br /&gt;
* Added ingredient item icons to recipe tooltips.&lt;br /&gt;
* Added attack speed to weapon tooltips.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Raiders will now spread out and attack different parts of the settlement.&lt;br /&gt;
* Increased range of Spider Claw slightly and updated texture.&lt;br /&gt;
* Increased the range at which summons target enemies in the dark slightly.&lt;br /&gt;
* Items will now no longer be sorted using their enchantment name prefix.&lt;br /&gt;
* Cactus will now be chopped down if in a forestry zone.&lt;br /&gt;
* Placing tiles and objects will now self-correct if desynced with the server.&lt;br /&gt;
* Attacking enemies that the server does not know about will now make them disappear.&lt;br /&gt;
* Increased the speed of wood and steel boats.&lt;br /&gt;
* Infinite water bucket now picks up water with right-click.&lt;br /&gt;
* Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc.&lt;br /&gt;
* Reworked and optimized pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complicated paths.&lt;br /&gt;
* Mobs will now try to path around water ponds.&lt;br /&gt;
* Settlers are now much less likely to get stuck between objects.&lt;br /&gt;
* The startup loading screen is now FPS limited, taking up less performance.&lt;br /&gt;
* Starting house now has 2 Spruce Candelabras instead of a single torch.&lt;br /&gt;
* The difference between projectile velocity and movement speed is now more obvious.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to spawn more than one Void Wizard.&lt;br /&gt;
* Fixed critters not trying to run away from players.&lt;br /&gt;
* Fixed new sword hitboxes sometimes not working if having a very high speed.&lt;br /&gt;
* Fixed a couple of issues when rendering walls.&lt;br /&gt;
* Fixed wires not activating when placed on an active logic gate.&lt;br /&gt;
* Fixed possible crash when travelling in multiplayer while someone is fishing.&lt;br /&gt;
* Fixed rendering issues of cave moles.&lt;br /&gt;
* Fixed possible issues with rendering of ground pillars, like Dredging Staff.&lt;br /&gt;
* Fixed settler restrict zone renaming not updating dropdowns.&lt;br /&gt;
* Fixed worm mobs sometimes being spawn desynced.&lt;br /&gt;
* Fixed raiders not saving their looks, weapons, armor etc. on reloads.&lt;br /&gt;
* Fixed jumping ball not showing as jumping for other clients.&lt;br /&gt;
* Fixed settlers getting stuck in a doorway if too many are passing through.&lt;br /&gt;
* Fixed some issues with teams when kicking offline players.&lt;br /&gt;
* Fixed some placeable items not being affected by building speed.&lt;br /&gt;
* Fixed some actions allowed by the server from clients while dead.&lt;br /&gt;
* Fixed gradual scrolling not working. For example for trackpads.&lt;br /&gt;
* Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot.&lt;br /&gt;
* Fixed giant cave spiders sometimes thinking they are stuck in a wall.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added ability to alter core methods using Byte Buddy advice library.&lt;br /&gt;
&lt;br /&gt;
== 0.21.19 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3123812991770927937 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.02.18&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added interact hitboxes for objects in the world.&lt;br /&gt;
* Added the ability to attack vertically using swords.&lt;br /&gt;
* Added Frost Staff magic weapon, crafted using Frost Shards.&lt;br /&gt;
* Added Swamp Sludge crafting material.&lt;br /&gt;
* Added Boulder Staff magic weapon, crafted from swamp materials.&lt;br /&gt;
* Added Frozen Dwarf enemy to snow caves.&lt;br /&gt;
* Added Magic Branch summon weapon, found in snow cave chests.&lt;br /&gt;
* Added Balanced Foci trinket, crafted using the other foci trinkets.&lt;br /&gt;
* Added Swamp Cave Spider variant to swamp caves.&lt;br /&gt;
* Added melee Ivy Armor set and renamed Ivy Helmet piece.&lt;br /&gt;
* Added Portable Music Player, bought from Traveling merchant when in stock.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Walls and doors are now truncated by default. Can be changed in graphics settings.&lt;br /&gt;
* Settlement quests are now unique to every player.&lt;br /&gt;
* Reworked sword attack hitboxes to represent the swing animation.&lt;br /&gt;
* Deep ice now has less friction.&lt;br /&gt;
* Wall torches can now be placed on any desired walls using rotation when placed.&lt;br /&gt;
* Reduced singleplayer respawn time when dying to bosses.&lt;br /&gt;
* The selected hotbar slot is now slightly more visible.&lt;br /&gt;
* Changed tourist achievement to only count the major biomes.&lt;br /&gt;
* Raiders now have boats and move faster across water.&lt;br /&gt;
* You can now no longer take quests from settlements you do not have access to.&lt;br /&gt;
* Touched up on demonic armor texture.&lt;br /&gt;
* Pressing escape will now close the inventory if open.&lt;br /&gt;
* Adjusted snow cave enemy spawn table slightly.&lt;br /&gt;
* Made blue item color slightly more visible.&lt;br /&gt;
* Increased the difficulty of swamp cave enemies slightly.&lt;br /&gt;
* Ivy armor recipe now requires new Swamp Sludge crafting material.&lt;br /&gt;
* Settlers will now drop off ingredients for multiple recipes in things like the Grain Mill.&lt;br /&gt;
* Optimized settlers finding items in settlement storage.&lt;br /&gt;
* Music players are now synchronized between players and will not restart if you leave and come back.&lt;br /&gt;
* Items like ammo and potions will now be used from top to bottom first instead of reversed (Pouches still have priority).&lt;br /&gt;
* Your map zoom levels are now saved.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed auto opened doors sometimes not closing correctly.&lt;br /&gt;
* Fixed GL errors when minimizing the game.&lt;br /&gt;
* Fixed wall torches able to be placed on doors.&lt;br /&gt;
* Fixed starting roasting station spawning on top of water.&lt;br /&gt;
* Fixes a bunch of translations.&lt;br /&gt;
&lt;br /&gt;
== 0.21.18 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5301301606957655315 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smart mining to shovels.&lt;br /&gt;
* Added tip about joining settlement owners team for private access.&lt;br /&gt;
* Added equip control tip to armor, trinkets and mounts.&lt;br /&gt;
* Added ability to set max stored items for each category and specific item.&lt;br /&gt;
* Added banners equipment category.&lt;br /&gt;
* Added Bulky and Puny trinket enchantments.&lt;br /&gt;
* Added ability to enchant armor similar to trinkets.&lt;br /&gt;
* Added error message when trying to use a mount where not possible.&lt;br /&gt;
* Added transfer all button to inventories.&lt;br /&gt;
* Added quick action buttons to pawnbroker and void pouches.&lt;br /&gt;
* Added restrict zones for settlers.&lt;br /&gt;
* Added full set of gold armor, weapons and tools.&lt;br /&gt;
* Added minecart tracks generation to forest caves.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reworked settlement raids. They now come from a direction and can be seen on the map preparing.&lt;br /&gt;
* Feeding troughs will now only feed animals inside their pen/room.&lt;br /&gt;
* With smart mining on, there will now always be an indicator of the target tile.&lt;br /&gt;
* Reduced wool cost of beds.&lt;br /&gt;
* Armor in cosmetic slot now shows a disabled icon and tooltip is in red.&lt;br /&gt;
* Floors now take only half the shovel hits to dig up.&lt;br /&gt;
* Settlements are now private by default.&lt;br /&gt;
* Armor penetration now works on training dummy, to better show DPS.&lt;br /&gt;
* Reduced the amount of recall scrolls in crates.&lt;br /&gt;
* Reduced the drop rate of boss summon items.&lt;br /&gt;
* Crafting filters now say search instead of filter.&lt;br /&gt;
* Banish settler button is now yellow as a warning.&lt;br /&gt;
* All boomerangs can now be enchanted.&lt;br /&gt;
* Ability trinkets are now required to be placed in ability slot if empty.&lt;br /&gt;
* Increased time it takes for animals to grow up significantly.&lt;br /&gt;
* Boats can now no longer be used from land.&lt;br /&gt;
* Items like weapons, trinkets, armor and more will now be much bigger when dropped on the ground.&lt;br /&gt;
* Adjusted ore generation, reducing the overall ores slightly.&lt;br /&gt;
* Optimized and reworked system to estimate if mobs can path to a target completely.&lt;br /&gt;
* Optimized job searching, fixing lag issues when a lot of fertilize jobs are available.&lt;br /&gt;
* You can now no longer consume the same food buff if at full hunger.&lt;br /&gt;
* Reduced damage of Void Wizard slightly.&lt;br /&gt;
* Adjusted height of wall torches placed on sides of walls.&lt;br /&gt;
* Hunters are now much less likely to hit other mobs when hunting.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed missing temple biome translation.&lt;br /&gt;
* Fixed being able to blink scepter outside the map.&lt;br /&gt;
* Fixed item locked being cleared if picking up a single item with right click.&lt;br /&gt;
* Fixed some summons not able to hit other players in PvP.&lt;br /&gt;
* Fixed settlers sometimes hauling stuff that&#039;s not needed.&lt;br /&gt;
* Fixed Void Wizard and Fallen Wizard not resetting their AI properly.&lt;br /&gt;
* Fixed boss health scaling sometimes showing wrong on clients.&lt;br /&gt;
* Fixed possible frame buffer issues for systems running OpenGL 3.x.&lt;br /&gt;
* Fixed issues related to desynced health between other clients and server.&lt;br /&gt;
* Fixed Void Wizard clones showing health bars when shouldn&#039;t.&lt;br /&gt;
* Fixed a few typos in english translation.&lt;br /&gt;
* Fixed some items, like quest items always showing as unknown in storage config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added world generation game events.&lt;br /&gt;
* Added DamageTileEvent and ItemPlaceEvent.&lt;br /&gt;
* Added ObjectInteractEvent and MobInteractEvent.&lt;br /&gt;
&lt;br /&gt;
== 0.21.17 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132816477239136717 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added a tip about teams when a friend joins your world.&lt;br /&gt;
* Added work range tooltip and visualization when hovering a workers priority button.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased settler work range significantly.&lt;br /&gt;
* Settlers and raiders will now be able to find much more complex paths.&lt;br /&gt;
* Crafting simple bullets now no longer requires you to have a gun.&lt;br /&gt;
* Moved a few crafting recipes around to make more sense.&lt;br /&gt;
* Items now sink much slower in lava.&lt;br /&gt;
* Settlers that are angry at you now forget you if you die.&lt;br /&gt;
* Summons will now attack cave moles while they are moving.&lt;br /&gt;
* Elder will now hunt targets slightly further away if defend zone allows it.&lt;br /&gt;
* Your elder and guard settlers will now help you fight Evils Protector, if close enough to their house.&lt;br /&gt;
* Increased Void Boomerang damage slightly.&lt;br /&gt;
* Increased Razor Blade boomerang damage slightly.&lt;br /&gt;
* Torches and consumable food will no longer drop as material death penalty.&lt;br /&gt;
* Rope now stacks in items of 5.&lt;br /&gt;
* Enchanting weapons with curses is now much cheaper.&lt;br /&gt;
* Roasting station now only takes logs to craft.&lt;br /&gt;
* Increased time it takes for Ancient Vulture eggs to hatch.&lt;br /&gt;
* Settlers leaving will now stop up if being talked to.&lt;br /&gt;
* There is now a small cooldown before you can pick up items dropped by yourself.&lt;br /&gt;
* All players on a settlement team will now get village helper achievement instead of just the one handing it in.&lt;br /&gt;
* The game will now back up your save to a different file every now and then.&lt;br /&gt;
* Dungeon entrance now has Void Apprentice defending it instead of Vampires.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed a few issues with mounts causing invisible players.&lt;br /&gt;
* Fixed possible crash when trying to move a settler that just died.&lt;br /&gt;
* Fixed rare crash when trying to respawn.&lt;br /&gt;
* Fixed sometimes being teleported to the wrong location when using recall.&lt;br /&gt;
* Fixed settlers getting stuck to sides of open fence gates (by temporary removing their collision).&lt;br /&gt;
&lt;br /&gt;
== 0.21.16 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132815117682451566 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added raid frequency world setting.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reduced the drop rate of seasonal hats, like the Christmas hat.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mage enchanting sometimes dropping ghost of item.&lt;br /&gt;
* Fixed some Mac launch issues (likely not all).&lt;br /&gt;
* Fixed rare crashes when loading a level in the wrong order.&lt;br /&gt;
&lt;br /&gt;
== 0.21.15 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5618801575237856108 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Ancient Skeletons, a slightly stronger skeleton that spawns in deep desert caves.&lt;br /&gt;
* Added world map coordinate setting.&lt;br /&gt;
* Added health bars to all mobs that has taken damage, can be disabled in interface settings.&lt;br /&gt;
* Added blackberry bushes, generates in snow biomes.&lt;br /&gt;
* Added blackberry ice cream.&lt;br /&gt;
* Added more beds and candelabras to generated NPC village houses.&lt;br /&gt;
* Added music player, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added vinyls for each music track, can be found in cave chests, boss drops etc.&lt;br /&gt;
* Added Discord, Steam news and language side buttons to main and pause menu.&lt;br /&gt;
* Added dungeon like temple before reaching the Fallen Wizard.&lt;br /&gt;
* Added Temple Pendant trinket, can be found in new temple chests.&lt;br /&gt;
* Added Ancient Relic trinket, can be crafted.&lt;br /&gt;
* Added Antique Bow weapon, can be found in new temple chests.&lt;br /&gt;
* Added Antique Sword weapon, can be found in new temple chests.&lt;br /&gt;
* Added defeat Fallen Wizard settlement quest.&lt;br /&gt;
* Added Void Bag item, obtained from new settlement quest.&lt;br /&gt;
* Added 9 new achievements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* New save files will now be compressed, taking up much less space.&lt;br /&gt;
* Settlers will now try to find a bed to sleep in inside their room at night.&lt;br /&gt;
* Makes it possible for mobs to attack people laying in their bed.&lt;br /&gt;
* Void Wizard is now slightly easier with more players.&lt;br /&gt;
* Items now sort based on their category instead.&lt;br /&gt;
* Touched up some of the older achievement icons.&lt;br /&gt;
* Decreased the frequency of settlement raids.&lt;br /&gt;
* Made minimum cooldown between raids much longer.&lt;br /&gt;
* Increased size of a lot of menus.&lt;br /&gt;
* Removed minimum and increased max length of player name requirement.&lt;br /&gt;
* Items will no longer get left behind on the ground when settlers does jobs.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed team member name plates not drawing in correct locations.&lt;br /&gt;
* Fixed possible crash when editing settlement workstations and storage.&lt;br /&gt;
* Fixed some issues relating to jobs not cancelling correctly.&lt;br /&gt;
* Fixed possible crash when changing levels.&lt;br /&gt;
* Fixed possible crash when fighting Queen Spider.&lt;br /&gt;
* Fixed crash on systems not supporting OpenGL 3 or above.&lt;br /&gt;
* Fixed settlers disappearing when unloading a world at a specific time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.14 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3053996429931133805 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.10.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dynamic zoom and interface size settings, enabled by default.&lt;br /&gt;
* Added settler happiness.&lt;br /&gt;
* Added mood dialogue option to settlers.&lt;br /&gt;
* Added fertilize zone and job performed only by farmers.&lt;br /&gt;
* Added hotkey to access settlement management menu.&lt;br /&gt;
* Added settler work priority management to settlement menu.&lt;br /&gt;
* Added settler diet management to settlement menu.&lt;br /&gt;
* Added settlement defend zone, allowing limiting where settlers will attack hostiles.&lt;br /&gt;
* Added Pumpkin Mask cosmetic, only available during Halloween season.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* UI buttons now look like they click down.&lt;br /&gt;
* You will now actually lay in the bed when sleeping.&lt;br /&gt;
* Removed discard option when talking with settlers carrying items.&lt;br /&gt;
* Evils Protectors air bombs are now a bit easier to see.&lt;br /&gt;
* Fallen Wizard is now harder to cheese by hiding behind pillars.&lt;br /&gt;
* Increased damage of Fallen Wizard attacks slightly.&lt;br /&gt;
* Increased Fallen Wizard max health.&lt;br /&gt;
* Fallen Wizard attacks now scale faster with his missing health.&lt;br /&gt;
* It&#039;s now possible to hear other players consume potions and food.&lt;br /&gt;
* Rice seeds and Coffee beans are considered raw food instead of seeds.&lt;br /&gt;
* Benches are now a bit wider when placed vertically.&lt;br /&gt;
* Settlers can now pick up multiple items from the ground before putting them away.&lt;br /&gt;
* Tweaked some object collisions to prevent walking between them.&lt;br /&gt;
* Every settler can now harvest and plant crops.&lt;br /&gt;
* Settlers can now move into rooms that are only 4 tiles big, but they will be unhappy.&lt;br /&gt;
* Reworked settlement management menu look to support more options.&lt;br /&gt;
* It is now possible to move Pawn Broker between settlements.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed performance problems when summons tries to path to unreachable target.&lt;br /&gt;
* Fixed possible crash while loading into a level.&lt;br /&gt;
* Fixed ropes sometimes not attached to the animal.&lt;br /&gt;
* Fixed problem in region system, sometimes causing rooms to be considered outside when not.&lt;br /&gt;
* Fixed settlers picking up items sometimes stopping moving.&lt;br /&gt;
* Fixed settlers work animation not always showing in correct direction.&lt;br /&gt;
&lt;br /&gt;
== 0.21.13 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4748472700545175621 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.09.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smaller lakes and ponds to island generation.&lt;br /&gt;
* Added water lilies and grass to island lakes.&lt;br /&gt;
* Added coin stacks to cave goblin areas.&lt;br /&gt;
* Added ability to configure allowed ingredients to use in settlement workstation recipes.&lt;br /&gt;
* Added ability to change the order of waystones and updated homestone UI.&lt;br /&gt;
* Added Tracker Boot trinket, crafted in workstation.&lt;br /&gt;
* Added Item Attractor trinket, obtained as rare settlement quest reward.&lt;br /&gt;
* Added a short time of invincibility after spawning.&lt;br /&gt;
* Added ability to make time go faster by sleeping in a bed.&lt;br /&gt;
* Added new boss, encountered after defeating Sage &amp;amp; Grit.&lt;br /&gt;
* Added Wizard Socket consumable, obtained by defeating the new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* When quick using health potions, the best ones available will now get prioritized.&lt;br /&gt;
* Mummy mages now walk around with a wizard hat.&lt;br /&gt;
* Visiting settlers recruit costs are now only coins.&lt;br /&gt;
* Moved all crops and fruits to raw food item category.&lt;br /&gt;
* Created new fish item categories.&lt;br /&gt;
* Void Wizard magic and attacks will now glow, making it much easier to see.&lt;br /&gt;
* Raiders will now simply open doors instead of breaking them.&lt;br /&gt;
* Guard settlers are now more powerful.&lt;br /&gt;
* There is now a high chance for a new recruit to appear shortly after a settler has died.&lt;br /&gt;
* Updated armor slot icons.&lt;br /&gt;
* You now start with 4 trinket slots instead of 3.&lt;br /&gt;
* Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels.&lt;br /&gt;
* Reduced spawn rate of mobs when many players are close to each other.&lt;br /&gt;
* Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people.&lt;br /&gt;
* Quick moving items now checks all items to stack to before creating a new stack.&lt;br /&gt;
* Updated imported animals item textures.&lt;br /&gt;
* Optimized mob pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complex paths.&lt;br /&gt;
* Cattails in the swamp will now drop item when destroyed.&lt;br /&gt;
* Reworked time of day states, day time is now slightly longer.&lt;br /&gt;
* Reduced Bow of Dualism damage and speed slightly.&lt;br /&gt;
* Increased slow effect while starving.&lt;br /&gt;
* Starter shirt and shoes will now be in cosmetic slots instead of armor slots.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed last slot of settlement inventories not being considered correctly.&lt;br /&gt;
* Fixed potential problem where client thinks other players are still dead.&lt;br /&gt;
* Fixed obtainable items counting a few extra ones.&lt;br /&gt;
* Fixed possible crash when editing settlement zones.&lt;br /&gt;
* Fixed mobs spawning close to players when playing multiplayer.&lt;br /&gt;
* Fixed potential problem causing player mount status to desync.&lt;br /&gt;
* Fixed players spawning before they have finished loading.&lt;br /&gt;
* Fixed possible crash while loading and receiving settlement updates.&lt;br /&gt;
* Fixed Dragons Rebound enchanting being free.&lt;br /&gt;
* Fixed settlers sometimes not able to pick up items close to fences and other objects.&lt;br /&gt;
* Fixed server freezing when damaging yourself while having thorns potion or cactus shield.&lt;br /&gt;
* Fixed walls connecting to other walls when fully encased.&lt;br /&gt;
* Fixed Dark Gem name.&lt;br /&gt;
&lt;br /&gt;
== 0.21.12 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2986435517720450312 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.08.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Stone Brick floors.&lt;br /&gt;
* Added Stone Tiled floors.&lt;br /&gt;
* Added Snow Stone floors, path and pressure plate.&lt;br /&gt;
* Added Swamp Stone floors, path and pressure plate.&lt;br /&gt;
* Added Sandstone floors, path and pressure plate.&lt;br /&gt;
* Added Straw floor tile.&lt;br /&gt;
* Added Pine floor tile.&lt;br /&gt;
* Added Palm wall, door and floor.&lt;br /&gt;
* Added ability to turn off almost all light objects using wire.&lt;br /&gt;
* Added Frozen Wave trinket, found in snow cave chests.&lt;br /&gt;
* Added Air Vessel trinket, found in desert cave chests.&lt;br /&gt;
* Added Calming Miners Bouquet trinket item, crafted from Calming Rose and Mining Charm.&lt;br /&gt;
* Added Leather Glove trinket, crafted in workstation.&lt;br /&gt;
* Added Swamp Zombies to swamp biome.&lt;br /&gt;
* Added Slime Canister summon weapon, found in swamp cave chests.&lt;br /&gt;
* Added Swamp Tome magic weapon, found in swamp cave chests.&lt;br /&gt;
* Added Quartz Crown with new set bonus.&lt;br /&gt;
* Added strength, ranger and wisdom potions.&lt;br /&gt;
* Added Landfill item.&lt;br /&gt;
* Added current modifiers menu button to quickbar.&lt;br /&gt;
* Added ability to clear recent death locations from world map.&lt;br /&gt;
* Added cardinal bird critter.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Renamed rock floors to stone floors.&lt;br /&gt;
* Renamed rock pressure plate to stone pressure plate.&lt;br /&gt;
* Increased duration of mining potion.&lt;br /&gt;
* Updated fire chalice texture and dungeon entrance.&lt;br /&gt;
* Improved Cheese Press texture slightly.&lt;br /&gt;
* Reduced Swamp Guardian damage slightly.&lt;br /&gt;
* Updated Quartz armor texture.&lt;br /&gt;
* Updated lighting engine, making it more optimized and fixes consistency problems.&lt;br /&gt;
* Increased the amount of cave chests rooms and ruins that generate slightly.&lt;br /&gt;
* Boss music is now slightly louder than other music.&lt;br /&gt;
* Giant cave spiders will now spit more often.&lt;br /&gt;
* Players now take significantly more damage from traps.&lt;br /&gt;
* Tweaked some rock tile textures slightly.&lt;br /&gt;
* Player names now accept letters from different languages.&lt;br /&gt;
* Updated gold furniture texture.&lt;br /&gt;
* Searching now expands item filter lists.&lt;br /&gt;
* Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack.&lt;br /&gt;
* Reduced difficulty of early game bosses.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed craft pickaxe tutorial showing wrong logs amount.&lt;br /&gt;
* Fixed wires not causing updating correctly.&lt;br /&gt;
* Fixed color lights being inconsistent based on place order.&lt;br /&gt;
* Fixed possible crash when rendering Queen Spider.&lt;br /&gt;
* Fixed possible crash when items collide in the main menu.&lt;br /&gt;
* Fixed some trails being messed up.&lt;br /&gt;
* Fixed being able to recruit Pirate when he is a settler.&lt;br /&gt;
* Fixed baby zombie archer texture sometimes being messed up.&lt;br /&gt;
* Fixed possible crash when trying to move in settlers to a room.&lt;br /&gt;
* Fixed summons sometimes stopping up and not moving anymore.&lt;br /&gt;
* Fixed damage over time not considering the difficulty.&lt;br /&gt;
* Fixed rare issue of getting stuck while using dragon lance.&lt;br /&gt;
* Fixed a bunch of minor issues linked to new item filters.&lt;br /&gt;
* Fixed Angler fishing spot sometimes not working properly.&lt;br /&gt;
&lt;br /&gt;
== 0.21.11 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2990935241256433017 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.07.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added forestry work zones.&lt;br /&gt;
* Added husbandry work zones.&lt;br /&gt;
* Added ability to share quests with team members.&lt;br /&gt;
* Added custom settler work priorities.&lt;br /&gt;
* Added controls for each hotbar slot.&lt;br /&gt;
* Added completely new item filter system.&lt;br /&gt;
* Added angler fishing trips, similar to explorer expeditions.&lt;br /&gt;
* Added ability to disable raids using settings command.&lt;br /&gt;
* Added 2 more difficulties, for the more casual and more hardcore.&lt;br /&gt;
* Added coconut trees, grows in desert biomes similar to apple trees.&lt;br /&gt;
* Added lemon and banana trees, obtained in deep cave chests or bought from farmer after Sage and Grit.&lt;br /&gt;
* Added 4 new crop types.&lt;br /&gt;
* Added 24 new food items.&lt;br /&gt;
* Added deep cave ruins, where the new crops can be found.&lt;br /&gt;
* Added 7 common fish, found in various places that can be used in food.&lt;br /&gt;
* Added new frost shard ore, found in snow caves.&lt;br /&gt;
* Added frost armor set with a complete set of tools and weapons.&lt;br /&gt;
* Added turtle critter to desert biomes.&lt;br /&gt;
* Added chicken costume set, obtained rarely from settlement quest rewards.&lt;br /&gt;
* Added swimsuits and sunglasses cosmetics, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added jester cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added hula cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added snow cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added sailor cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added minion, knockback and rapid potions.&lt;br /&gt;
* Added banners of defense, damage and summon speed.&lt;br /&gt;
* Added Cooking Station object, crafted in Advanced Workstation.&lt;br /&gt;
* Added background to all item tooltips, can be disabled in interface settings.&lt;br /&gt;
* Added a better outline to menu backgrounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Bathtub recipes now no longer require a water bucket.&lt;br /&gt;
* The starter house chests now also has a small amount of food.&lt;br /&gt;
* Doors will now mirror when placed like a double door.&lt;br /&gt;
* Rooms now have a max size of 300 tiles before they are considered outside.&lt;br /&gt;
* Made players unable to recruit to settlements they don&#039;t have permission for.&lt;br /&gt;
* Starving debuff will now only be active when having a completely empty hunger bar.&lt;br /&gt;
* Brain on a Stick will now summon and archer half the time.&lt;br /&gt;
* Raiders will now spawn in smaller waves instead of continuously.&lt;br /&gt;
* Glacial Boomerang now throws 2 boomerangs at once.&lt;br /&gt;
* Reduced the velocity of bullets.&lt;br /&gt;
* Touched up some UI components, making some of them bigger and more clear.&lt;br /&gt;
* Increased range of Quartz Staff and Icicle Staff.&lt;br /&gt;
* The same traveling humans now have a much lower chance to spawn multiple times in a row.&lt;br /&gt;
* It is now possible to spawn multiple bosses at the same time with a small cooldown.&lt;br /&gt;
* It is now no longer possible to drop locked items.&lt;br /&gt;
* Evils Protector first stages are now easier while the last ones a bit harder.&lt;br /&gt;
* Villagers are now much less rude.&lt;br /&gt;
* It is now no longer possible to use fruit tree and berry bush saplings while making torches.&lt;br /&gt;
* Traveling humans can now no longer be hit by settlement team members, similar to settlers.&lt;br /&gt;
* Updated iron armor textures.&lt;br /&gt;
* Updates copper armor and tool textures.&lt;br /&gt;
* Worm and swamp larva will now slowly sink into the ground.&lt;br /&gt;
* Starter house now spawns with a Roasting Station in front of it.&lt;br /&gt;
* Optimized level loading, will now cause less lag when still loading level after having spawned.&lt;br /&gt;
* Pouches is now prioritized when pressing loot all and restocking works properly.&lt;br /&gt;
* Ducks now have legs and can go on land.&lt;br /&gt;
* Zombie archers now walk around with a bow on their back.&lt;br /&gt;
* Updated cow and sheep textures.&lt;br /&gt;
* Tweaked some potions recipes and duration.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining a server.&lt;br /&gt;
* Fixed possible crash from Reaper boss when fighting multiple people.&lt;br /&gt;
* Fixed possible crash when trying to communicate with servers or clients running another version.&lt;br /&gt;
* Fixed rare crash when removing entities and particles.&lt;br /&gt;
* Fixed a bunch of settlement room assign issues.&lt;br /&gt;
* Fixed possible crash when trying to generate snow cave.&lt;br /&gt;
* Fixed players sometimes being invisible.&lt;br /&gt;
* Fixed possible crash in main menu while connecting.&lt;br /&gt;
* Fixed projectiles sometimes getting stuck.&lt;br /&gt;
* Fixed mobs not able to path when stuck inside an object.&lt;br /&gt;
* Fixed being able to keep attacking with certain weapons after death.&lt;br /&gt;
* Fixed being able to make multiple settlement workstations on multi tiles.&lt;br /&gt;
* Fixed feeding through wheat sometimes being messed up.&lt;br /&gt;
* Fixed player hunger setting not being applied to new saves.&lt;br /&gt;
* Fixed Explorer find island not working correctly.&lt;br /&gt;
* Fixed husbandry mobs sometimes still following the player after taking off rope.&lt;br /&gt;
&lt;br /&gt;
== 0.21.10 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3064114930532406462 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.05.13&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added hunger bar, can be disabled in world settings.&lt;br /&gt;
* Added thorns mini biome to swamp caves.&lt;br /&gt;
* Added Thorns Potion.&lt;br /&gt;
* Added fire ambient sound to fueled workstations and campfire.&lt;br /&gt;
* Added map tooltips to a lot more objects, like ores, seeds, trees etc.&lt;br /&gt;
* Added buff when near a fueled campfire.&lt;br /&gt;
* Added job for settlers to pick up dropped items and put them in storage.&lt;br /&gt;
* Added shears.&lt;br /&gt;
* Added settlement raids, your settlements will now occasionally get raided.&lt;br /&gt;
* Added ivy sword, spear and bow weapons.&lt;br /&gt;
* Added Sage and Grit settlement quest tier.&lt;br /&gt;
* Added Blink Scepter trinket, obtained as reward for completing Sage and Grit quest tier.&lt;br /&gt;
* Added settlers arriving in settlement only to be recruited.&lt;br /&gt;
* Added Deep Desert Cave explorer expedition.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Cave ruins chests now contains crops in them together with seeds.&lt;br /&gt;
* Cave Spider Gland textures is now different depending on where they drop, but still stack.&lt;br /&gt;
* About doubled the range at which settlers will look for jobs.&lt;br /&gt;
* Optimized a lot of world &amp;quot;search&amp;quot; logic, like looking for targets etc.&lt;br /&gt;
* Traveling merchant now sells rope a bit pricier than the farmer.&lt;br /&gt;
* Cave ruin chests loot are now more random.&lt;br /&gt;
* Settlement workstation recipes has gotten a fix that unfortunately required them to be wiped.&lt;br /&gt;
* Summons can now walk through doors when following owner.&lt;br /&gt;
* It is now possible to interact with an item while holding it without dropping it.&lt;br /&gt;
* Settlers will now try to drop off all their items at once instead of only one stack.&lt;br /&gt;
* Reduced the chance of the start island ladder spawning inside a crypt/nest significantly.&lt;br /&gt;
* Settlers will now react to being hit while working.&lt;br /&gt;
* Increased Ancient Vulture difficulty slightly.&lt;br /&gt;
* Enchanted items will now have a higher/lower value based on the enchant.&lt;br /&gt;
* Increased the amount of spider nest mini biomes in snow caves.&lt;br /&gt;
* Health bar now show more hearts based on how much max health you have.&lt;br /&gt;
* Settler stats will now scale with the amount of settlement boss quests completed.&lt;br /&gt;
* Increased difficulty of Reaper fight.&lt;br /&gt;
* Reduced the bullet velocity of guns.&lt;br /&gt;
* Wood boats can now also be used from the mount slot.&lt;br /&gt;
* TNT will now explode when hit by another explosion instead of being destroyed.&lt;br /&gt;
* Reduced combat regen provided by food.&lt;br /&gt;
* Reduced the amount of potions and bars from cave crates and chests.&lt;br /&gt;
* Reduced buff time of consuming food slightly.&lt;br /&gt;
* It is now no longer possible to hit settlers on your team.&lt;br /&gt;
* Increased speed of settlers slightly.&lt;br /&gt;
* Reduced Force of Wind cooldown.&lt;br /&gt;
* Reduced difficulty of Queen Spider fight slightly.&lt;br /&gt;
* Increased stack size of coins to 5000.&lt;br /&gt;
* Main menu continue button now remembers if you hosted or joined a server last.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players being rendered when mounted before they should.&lt;br /&gt;
* Fixed invisible spider spit.&lt;br /&gt;
* Fixed Pirate Captain fleeing when killed his current target while still having more targets around.&lt;br /&gt;
* Fixed possible crash when eating food.&lt;br /&gt;
* Fixed mobs spawning outside of the map, resulting in some mobs spawning very often like sand worm.&lt;br /&gt;
* Fixed forge not being able to be used as settlement workstation.&lt;br /&gt;
* Fixed possible crash when joining a server that has specific projectiles active.&lt;br /&gt;
* Fixed desert crawler not counting kills stat.&lt;br /&gt;
* Fixed possible crash when mobs are being hit while joining a server.&lt;br /&gt;
* Fixed being able to destroy unbreakable objects using buckets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.9 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3014571529742944657 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.04.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added settlement workstations and recipes.&lt;br /&gt;
* Added map death markers.&lt;br /&gt;
* Added show teammate markers interface setting.&lt;br /&gt;
* Added smaller ruins that spawn in caves.&lt;br /&gt;
* Added eggplant crop.&lt;br /&gt;
* Added potato crop.&lt;br /&gt;
* Added rice crop.&lt;br /&gt;
* Added carrot crop.&lt;br /&gt;
* Added 12 different food items.&lt;br /&gt;
* Added Cheese Press.&lt;br /&gt;
* Added Sickle tool.&lt;br /&gt;
* Added new boss, fought in snow caves.&lt;br /&gt;
* Added Spider Charm trinket, dropped from new boss.&lt;br /&gt;
* Added Spider Claw weapon, dropped from new boss.&lt;br /&gt;
* Added Webbed Gun weapon, dropped from new boss.&lt;br /&gt;
* Added settlement quest tier for new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased time it takes for apples and berry bushes to grow fruit.&lt;br /&gt;
* It is now not possible to place water or lava near walls and rocks.&lt;br /&gt;
* Pressing buff button will now also try to use the best food available.&lt;br /&gt;
* Tweaked a lot of recipes like increasing cost of gear slightly.&lt;br /&gt;
* Food will now drop as material death penalty.&lt;br /&gt;
* Farmers will now also harvest fruit from nearby trees and bushes.&lt;br /&gt;
* Reduced aggro range of giant cave spiders significantly.&lt;br /&gt;
* Reduced vampire health slightly.&lt;br /&gt;
* Vampires and Giant Cave Spiders will now try to stay around their crypt/nest.&lt;br /&gt;
* Reduced the amount of products received from food crops slightly.&lt;br /&gt;
* Reduced the amount of bars gotten from crates.&lt;br /&gt;
* Increased difficulty of Evils Protector fight, especially when playing coop.&lt;br /&gt;
* Increased boss health scaling slightly.&lt;br /&gt;
* Reworked Void Wizard AI and arena, should now be a bit more difficult.&lt;br /&gt;
* Explosions will now deal a minimum amount of damage when on the edge.&lt;br /&gt;
* Tweaked almost all boss fights to scale better with multiple players.&lt;br /&gt;
* Some raw foods can now be eaten but provide a debuff.&lt;br /&gt;
* Fueled crafting stations will now only use fuel if you are using them.&lt;br /&gt;
* The forge now requires fuel to craft at.&lt;br /&gt;
* Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments.&lt;br /&gt;
* Reworked processing inventories to allow for them to be used as settlement workstations.&lt;br /&gt;
* Arrows will now only drop some of the time when hitting terrain.&lt;br /&gt;
* Vampire lairs are now more enclosed.&lt;br /&gt;
* Tweaked snow caves, now contain water pools and vampire crypts.&lt;br /&gt;
* Randomizing looks will now be more often human-like.&lt;br /&gt;
* Increases cooldown for being able to feed animals (again).&lt;br /&gt;
* Feeding troughs will now stop feeding animals when having fewer mobs around it.&lt;br /&gt;
* Increased the time it takes for most crops to grow.&lt;br /&gt;
* Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed deep desert chests spawning ice crowns.&lt;br /&gt;
* Fixed possible corruption issue in saves.&lt;br /&gt;
* Fixed dropping 1 item into trash deleting 2.&lt;br /&gt;
* Fixed mining a multi-tile object sometimes needing more hits.&lt;br /&gt;
* Fixed boss minions and other able to drop items when they shouldn&#039;t.&lt;br /&gt;
* Fixed being able to be hit more than once if stepping on ground effects.&lt;br /&gt;
* Fixed possible crash when sending a chat message while other players are loading.&lt;br /&gt;
* Fixed possible crash when a lot of sounds were playing at the same time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.8 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.03.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added crit chance trinket enchantments.&lt;br /&gt;
* Added death sounds to almost all remaining mobs.&lt;br /&gt;
* Added accept/decline button directly in chat when receiving a team invite.&lt;br /&gt;
* Added Potion Pouch, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added ability to send feedback directly from inside the game.&lt;br /&gt;
* Added small texture to crops when fertilized.&lt;br /&gt;
* Added sound output device setting.&lt;br /&gt;
* Added settlement storage system with filters, priorities etc.&lt;br /&gt;
* Added ability to copy and paste item filters.&lt;br /&gt;
* Added dense grass setting, defaults to on.&lt;br /&gt;
* Added 24 different food items with a new buff mechanic.&lt;br /&gt;
* Added 5 different food related crops.&lt;br /&gt;
* Added apple trees, will spawn on forest and plains biomes.&lt;br /&gt;
* Added blueberry bushes, will spawn on forest and plains biomes.&lt;br /&gt;
* Added campfire, cooking pot and roasting station.&lt;br /&gt;
* Added grain mill.&lt;br /&gt;
* Added food consumed stats.&lt;br /&gt;
* Added specific potions consumed stats.&lt;br /&gt;
* Added shake animation to trees when hit.&lt;br /&gt;
* Added max settlements per player world setting. Defaults to unlimited. Can be changed using the /settings command.&lt;br /&gt;
* Added note about possible performance issues when having many settlements.&lt;br /&gt;
* Added monitor graphics setting and makes default setting fullscreen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler jobs completely.&lt;br /&gt;
* Reworked settlement management, allowing for more complex systems in the future.&lt;br /&gt;
* Improved chaser target finder, especially in multiplayer or when there are several targets around.&lt;br /&gt;
* Reworked Evils Protector fight, will now progress and change after each stage.&lt;br /&gt;
* Reworked Pirate Captain fight, adding another phase making it harder to cheese it.&lt;br /&gt;
* Reduced lag spikes caused by garbage collection system.&lt;br /&gt;
* Using bigger interface sizes will now be much less blurry.&lt;br /&gt;
* Made deep cave mobs light spawn threshold same as every other mob.&lt;br /&gt;
* Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard.&lt;br /&gt;
* Laser hit boxes (like dragon lance weapon) will now be much more consistent when moving and changing angle.&lt;br /&gt;
* Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again.&lt;br /&gt;
* Stink Flask is now way more effective and will spawn mobs at higher light levels.&lt;br /&gt;
* Crop grow times is now be much less varying for the same crops.&lt;br /&gt;
* Reworked objects that takes up multiple tiles completely.&lt;br /&gt;
* Reworked bench rotation, meaning they will likely be messed up when you load an old level.&lt;br /&gt;
* Objects like the bench place direction now matches the player.&lt;br /&gt;
* Increased corner skip threshold slightly.&lt;br /&gt;
* Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels.&lt;br /&gt;
* Compost bin now has less slots and dedicated input/output.&lt;br /&gt;
* Increased early bows range slightly.&lt;br /&gt;
* Vampires and Void Apprentices will no longer change position when hit.&lt;br /&gt;
* Updated inventory quick action button icons.&lt;br /&gt;
* Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc.&lt;br /&gt;
* Reduced the amount of passive animals generated on islands.&lt;br /&gt;
* Dungeon arena entrance will now spawn closer to dungeon entrance.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed potential crash on main menu.&lt;br /&gt;
* Fixed crash when trying to drop an item into slots that&#039;s not possible.&lt;br /&gt;
* Fixed possible crash when trying to open pouches from opened inventory.&lt;br /&gt;
* Fixed server pause when empty setting not working correctly.&lt;br /&gt;
* Fixed being able to travel to same island, causing issues.&lt;br /&gt;
* Fixed crash caused by projectiles that could not find an owner.&lt;br /&gt;
* Fixed game not opening if no sound output device is available.&lt;br /&gt;
* Fixed possible crash when catching fish.&lt;br /&gt;
* Fixed composting bin not dropping internal items when broken.&lt;br /&gt;
* Fixed steel boat following players into caves.&lt;br /&gt;
* Fixed issue where Death Ripper would get out of sync and not hit anything.&lt;br /&gt;
* Fixed issue with vSync slowing down load times.&lt;br /&gt;
* Fixed flickering of map sections on some hardware.&lt;br /&gt;
&lt;br /&gt;
== 0.21.7 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3052845784531522982 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.01.24&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added small rivers that can spawn on islands.&lt;br /&gt;
* Added ability to automatically track new quests.&lt;br /&gt;
* Added Traveler Cloak trinket, crafted from Mobility Cloak.&lt;br /&gt;
* Added Explorer Cloak trinket, crafted from Traveler Cloak.&lt;br /&gt;
* Added the ability to scroll on items to quick move one item between inventories.&lt;br /&gt;
* Added height and bounce animation to dropped items.&lt;br /&gt;
* Added small drop animation to death particles.&lt;br /&gt;
* Added ability to filter which items settlers should move.&lt;br /&gt;
* Added stone fence and gates.&lt;br /&gt;
* Added iron fence and gates.&lt;br /&gt;
* Added wood and 3 different stone columns.&lt;br /&gt;
* Added crypt mini biomes to forest/plains caves.&lt;br /&gt;
* Added Fuzzy Dice trinket, obtained from surface ruins.&lt;br /&gt;
* Added Lucky Cape trinket, crafted using Fuzzy Dice and Noble Horseshoe.&lt;br /&gt;
* Added deep desert caves.&lt;br /&gt;
* Added Ancient Fossil ore and bars, found in deep desert caves.&lt;br /&gt;
* Added Ancient Fossil armor set.&lt;br /&gt;
* Added Ancient Dredging Staff weapon.&lt;br /&gt;
* Added Sandworm mob.&lt;br /&gt;
* Added Desert Crawler mob.&lt;br /&gt;
* Added move sound to Grit and Sage.&lt;br /&gt;
* Added Skeleton Staff weapon, dropped from Grit and Sage.&lt;br /&gt;
* Added Scrying Mirror trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Digging Claw trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Antique Rifle weapon, found in deep desert cave chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Updated mini biome generation, will now have less hard edges.&lt;br /&gt;
* Increased the amount of quartz in desert biomes.&lt;br /&gt;
* Updated island tree generation to be more natural with open areas.&lt;br /&gt;
* Made holding down to craft/buy faster.&lt;br /&gt;
* Items will now no longer sink completely in water.&lt;br /&gt;
* Reduced giant cave spider health and drops.&lt;br /&gt;
* Reduced damage of Swamp Guardian.&lt;br /&gt;
* Chests in the same dungeon, pirate village, caves etc. will now have more varied loot.&lt;br /&gt;
* Updated Mobility Cloak Texture.&lt;br /&gt;
* Reduced deep cave mobs health and aggro range.&lt;br /&gt;
* Reduced Deep Cave Spirit spawn rate.&lt;br /&gt;
* Hostile mobs will now also target settlers.&lt;br /&gt;
* Settlers will now run to their home if they cannot defend themselves.&lt;br /&gt;
* Updated stone path texture and added bridge when placed above water.&lt;br /&gt;
* Updated village generation presets slightly.&lt;br /&gt;
* Decreased drop chance of bait from grass.&lt;br /&gt;
* Increased Razor Blade damage slightly.&lt;br /&gt;
* Reworked mob spawn logic, allowing much more control over spawns.&lt;br /&gt;
* Blood Bolt will now only be found in new cave crypt mini biome.&lt;br /&gt;
* Noble Horseshoe is now found in cave chests.&lt;br /&gt;
* Increased damage of weapons dropped from Reaper and up.&lt;br /&gt;
* Sage and Grit is now summoned in deep desert caves.&lt;br /&gt;
* Crates will now always drop biome specific loot.&lt;br /&gt;
* Reduced loot from crates slightly, since it now spawns way more places.&lt;br /&gt;
* Reduced boss item drops slightly.&lt;br /&gt;
* Increased Ostrich mount speed slightly.&lt;br /&gt;
* Reduced recipe cost of basic arrows and bullets.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining multiplayer server.&lt;br /&gt;
* Fixed possible fatal Java crash when music changes.&lt;br /&gt;
* Fixed potential issue with fishing reel phase.&lt;br /&gt;
* Fixed possible crash when killing Pirate Captain with a projectile.&lt;br /&gt;
* Fixed some items getting unlocked when sorting.&lt;br /&gt;
* Fixed homing projectiles sometimes not homing in on distant targets.&lt;br /&gt;
* Fixed possible crash when opening a crafting station.&lt;br /&gt;
&lt;br /&gt;
== 0.21.6 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2936874922593652604 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Delay logic gate.&lt;br /&gt;
* Added Counter logic gate.&lt;br /&gt;
* Added attack animation to Evils Protector.&lt;br /&gt;
* Added ability to hold left click to craft/buy for increased speed.&lt;br /&gt;
* Added firework rockets, bought from Alchemist.&lt;br /&gt;
* Added firework dispenser.&lt;br /&gt;
* Added ability to set drop off inventory for working settlers.&lt;br /&gt;
* Added move item jobs for villager settlers.&lt;br /&gt;
* Added spider nests to forest, plains, snow and swamp caves.&lt;br /&gt;
* Added new boss, fought on surface during the night. Spawn item crafted in advanced workstation.&lt;br /&gt;
* Added Dragon Lance weapon, dropped from new boss.&lt;br /&gt;
* Added Dragons Rebound weapon, dropped from new boss.&lt;br /&gt;
* Added Bow of Dualism weapon, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked Buffer Gate, fixing a bunch of issues.&lt;br /&gt;
* Tweaked sound positions to be more smooth when moving away from a sound.&lt;br /&gt;
* Reworked how audio is loaded into the game, decreasing startup loading time.&lt;br /&gt;
* Reworked pathfinding, making it multithreaded causing fewer lag spikes.&lt;br /&gt;
* Increased the window to reel in fish slightly.&lt;br /&gt;
* Fishing hooks will now fly in a more natural path and have a shadow.&lt;br /&gt;
* Tweaked ambient light slightly, making it more blue in the night and more dominant white in the day.&lt;br /&gt;
* Removed craft 5 modifier control, instead hold down to craft more quickly.&lt;br /&gt;
* Optimized rain particles.&lt;br /&gt;
* Mobs can now no longer spawn inside on floors.&lt;br /&gt;
* Ghost mobs now only spawn in the open.&lt;br /&gt;
* Tweaked mob spawns, allowing tiles to define the spawn table.&lt;br /&gt;
* Giant Cave Spiders will now only spawn in nests in forest, plains and snow biomes.&lt;br /&gt;
* Increased price and decreased defence of spider armor slightly.&lt;br /&gt;
* Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed buffer gates not loading data correctly.&lt;br /&gt;
* Fixed possible crash on receiving logic gate output update packet.&lt;br /&gt;
* Fixed bosses able to drop another boss summon item.&lt;br /&gt;
* Fixed trails existing a long time causing increasing lag.&lt;br /&gt;
* Fixed some mobs able to deal damage too often to players.&lt;br /&gt;
* Fixed possible crash when switching between display modes.&lt;br /&gt;
* Fixed zoom and interface size not updating when changing display modes.&lt;br /&gt;
* Fixed possible crash while loading.&lt;br /&gt;
* Fixed signs and inventories not updating hover tooltip.&lt;br /&gt;
* Fixed being able to have more summons than allowed.&lt;br /&gt;
* Fixed Swamp Guardian health not scaling.&lt;br /&gt;
&lt;br /&gt;
== 0.21.5 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355656273594755 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
Added Farmer harvest and plant jobs.&lt;br /&gt;
Added Angler fishing jobs.&lt;br /&gt;
Added Christmas Hat cosmetic item.&lt;br /&gt;
Added Swamp Guardian settlement quest tier.&lt;br /&gt;
Added shadows to most projectiles.&lt;br /&gt;
Added Swamp Guardian map icon.&lt;br /&gt;
Added Christmas present crates.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Some mobs will now have a random chance to spawn with a Christmas hat and a chance to drop it.&lt;br /&gt;
Crates will have a random chance to appear as Christmas presents and contain double the loot.&lt;br /&gt;
Rebalanced Swamp Guardian.&lt;br /&gt;
Reduced damage of Dredging Staff.&lt;br /&gt;
Reduced the number of settlement basic quests to complete before the tier quest unlocks.&lt;br /&gt;
All hostile mobs now have a small chance to drop their appropriate boss summon item.&lt;br /&gt;
Many weapons that couldn&#039;t hit objects before now can.&lt;br /&gt;
Made some items like equipment sink in liquid much slower.&lt;br /&gt;
Homestone is now a reward for Swamp Guardian quest tier.&lt;br /&gt;
Reworked explosion damage.&lt;br /&gt;
Increased explosion range on iron bombs and dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
Fixed Swamp Guardian hits sometimes not dealing damage to it.&lt;br /&gt;
Fixed Swamp Guardian dropping items over water or lava.&lt;br /&gt;
&lt;br /&gt;
== 0.21.4 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355022554864678 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dedicated trinket ability inventory slot.&lt;br /&gt;
* Added dedicated mount inventory slot.&lt;br /&gt;
* Added use mount hotkey key, defaults to F.&lt;br /&gt;
* Added the ability to quick summon pets by right clicking on them.&lt;br /&gt;
* Added help message when trying to recruit settler while having access to no settlements.&lt;br /&gt;
* Added a bunch of common european language characters to the font.&lt;br /&gt;
* Added Ivy ores and bars, found in swamp caves.&lt;br /&gt;
* Added Ivy armor set, crafted from new ore.&lt;br /&gt;
* Added new boss, fought in swamp caves.&lt;br /&gt;
* Added Razor Blade weapon, dropped from new boss.&lt;br /&gt;
* Added Dredging Staff weapon, dropped from new boss.&lt;br /&gt;
* Added Guardian Shell trinket, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked logic gates. They are now placed in a layer of their own, meaning they can be placed on top of objects.&lt;br /&gt;
* You will now keep your mounts momentum when dismounting.&lt;br /&gt;
* Reworked how mounts are summoned, you will now be riding when you summon it.&lt;br /&gt;
* You can now right click on pets to summon them.&lt;br /&gt;
* Updated elder settlement help to match new settler recruit mechanics.&lt;br /&gt;
* Updated elder help forms to use the new dialogue form.&lt;br /&gt;
* Reworked smooth tile lighting, should now look a bit more natural.&lt;br /&gt;
* Boss unique drops will now be much more random meaning you won&#039;t have to kill the boss as many times to get that one drop.&lt;br /&gt;
* Water buckets can now pick up liquid a bit further from land.&lt;br /&gt;
* Changed Elder quests to be a dialogue and possibility to complete regular quests before the tier quest.&lt;br /&gt;
* Updated parrot texture.&lt;br /&gt;
* Updated map item textures.&lt;br /&gt;
* Crash report will now show up in game instead of closing the game if possible.&lt;br /&gt;
* Level map texture will now use the colored light instead of simply brightness.&lt;br /&gt;
* Made summoned mobs only able to hit non hostiles if they are in focus.&lt;br /&gt;
* Player collision hits are now handled client side if the server allows it, making unfair hits less likely.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers possibly having different prices for different players.&lt;br /&gt;
* Fixed water height being incorrect at the edge of maps.&lt;br /&gt;
* Fixed LED panel not showing correct texture when lit.&lt;br /&gt;
* Fixed special characters not being rendered with the correct width.&lt;br /&gt;
* Fixed projectiles not able to hit on main menu level and other main menu level issues.&lt;br /&gt;
&lt;br /&gt;
== 0.21.3 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2930116353563505789 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added quick fullscreen toggle using F11.&lt;br /&gt;
* Added shadow to dropped items.&lt;br /&gt;
* Added small animation to dropped coin items.&lt;br /&gt;
* Added a bunch of dedicated server parameters. Use -help to show available commands.&lt;br /&gt;
* Added the ability to rename saves in the load menu.&lt;br /&gt;
* Added critical hits, you start by having 0% crit chance, can be increased in various ways.&lt;br /&gt;
* Added crit chance to some enchantments.&lt;br /&gt;
* Added crit chance to some armor pieces and set bonuses.&lt;br /&gt;
* Added 4 new hairstyles.&lt;br /&gt;
* Added 10 less human-like skin tones.&lt;br /&gt;
* Added Noble Horseshoe trinket, obtained from island ruin chests.&lt;br /&gt;
* Added Ice Javelin item, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Heart trinket, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Soul trinket, crafted in advanced workstation.&lt;br /&gt;
* Added fish shadow when it&#039;s about to be hooked.&lt;br /&gt;
* Added the ability to rename settlers.&lt;br /&gt;
* Added the ability to move settlers to different settlements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler management completely. You now have to recruit all your settlers.&lt;br /&gt;
* Optimized game load time by about 200%.&lt;br /&gt;
* Made summons target mobs that are close to the player no matter light level.&lt;br /&gt;
* Crates broken in deep caves will now drop a bit better items.&lt;br /&gt;
* Floating text like damage and item pickups now have a bit fancier animation.&lt;br /&gt;
* Made elder settler more powerful and attack mobs outside his house.&lt;br /&gt;
* Increased damage of many weapons, especially in early game.&lt;br /&gt;
* Some of the harder early game mobs will now only spawn once you have progressed a bit.&lt;br /&gt;
* Updated a bunch of hairstyles.&lt;br /&gt;
* Updated all gun textures to match the style of the game better.&lt;br /&gt;
* Updated a bunch of item textures.&lt;br /&gt;
* Reduced Banner of Speed bonus.&lt;br /&gt;
* Reduced speed of bullets slightly.&lt;br /&gt;
* Made bullet trails a bit more vibrant and visible.&lt;br /&gt;
* Increased knockback of all guns.&lt;br /&gt;
* Reduced knockback resistance of mummies.&lt;br /&gt;
* Rebalanced shotgun, now sold by gunsmith after Void Wizard.&lt;br /&gt;
* Calming rose can now be found in snow cave chests.&lt;br /&gt;
* Item rarity colors are now more vibrant and easier to read.&lt;br /&gt;
* Optimized server initial loading of island biomes and settlements.&lt;br /&gt;
* Made you able to open crafting guide and pouches from toolbar while having closed inventory.&lt;br /&gt;
* Talking to settlers now resembles a dialogue much more.&lt;br /&gt;
* Reduced the number of settlement quests you have to do each tier.&lt;br /&gt;
* Cave Moles can now be hit even when underground.&lt;br /&gt;
* Did a bunch of minor balance changes all around the game.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issue with running mod never being reset.&lt;br /&gt;
* Fixed some rendering crashes caused by concurrency errors.&lt;br /&gt;
* Fixed input and item hint characters being offset.&lt;br /&gt;
* Fixed attack direction being wrong when attacking close to the player.&lt;br /&gt;
* Fixed some slow projectiles not being smooth in their movement.&lt;br /&gt;
* Fixed loading sometimes getting stuck on lighting update.&lt;br /&gt;
* Fixes mob sometimes getting stuck trying to walk into something they can&#039;t.&lt;br /&gt;
* Fixed auto opening and closing doors sometimes swapping their state.&lt;br /&gt;
&lt;br /&gt;
== 0.21.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2954884249123144652 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Quartz Glaive melee weapon.&lt;br /&gt;
* Added Cryo Glaive melee weapon, dropped from Cryo Queen.&lt;br /&gt;
* Added crash reporting.&lt;br /&gt;
* Added mud areas to swamp caves.&lt;br /&gt;
* Added camera shutter effect when taking screenshots.&lt;br /&gt;
* Added settlement names. When making a new settlement you will be asked to name it.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Ammo and Coin Pouch can now pick up items when you drag it and click on an item.&lt;br /&gt;
* Adjusted Ammo Pouch texture slightly.&lt;br /&gt;
* Travelling humans will now disappear after a few minutes if they can&#039;t reach the edge of the map.&lt;br /&gt;
* Updated copper armor textures to match other copper colors.&lt;br /&gt;
* Reordered a few recipes to make better sense.&lt;br /&gt;
* Changed place tooltip for ice tiles to be more accurate.&lt;br /&gt;
* Changed smart mining control to only toggle if button is both pressed and released outside UI.&lt;br /&gt;
* Reworked &amp;quot;homing&amp;quot; projectiles movement to be much more consistent.&lt;br /&gt;
* Changed Icicle Staff textures to fit other glacial items.&lt;br /&gt;
* Inventory slots that are locked from moving will now be visible.&lt;br /&gt;
* Reworked a bunch of hitbox events making it more consistent that you won&#039;t get hit if it doesn&#039;t look like you will.&lt;br /&gt;
* Settlers will now no longer attack monsters that are too far away from their home.&lt;br /&gt;
* Traps can now hit objects like crates, vases etc.&lt;br /&gt;
* Increased damage of traps slightly.&lt;br /&gt;
* Bait will now drop from grass much more frequently during rain.&lt;br /&gt;
* Made Giant Cave Spider rarer and won&#039;t spawn the first 2 in game days in forest and plain caves.&lt;br /&gt;
* New players will now also spawn with a Wood Sword.&lt;br /&gt;
* Cave chest rooms are now slightly more common.&lt;br /&gt;
* Dungeon Candelabra now gives out purple light and is used for Void Wizard arena.&lt;br /&gt;
* Settler deaths will now show a message in chat.&lt;br /&gt;
* Player death messages will now be red instead of white.&lt;br /&gt;
* Settlement indicator and names will now show on world map. You might have to visit the island once for it to update.&lt;br /&gt;
* Updated ladder textures to match style better.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixes missing translation of poison arrow&lt;br /&gt;
* Fixed Quartz Staff enchant cost being too low.&lt;br /&gt;
* Fixed guard settlers having too little armor.&lt;br /&gt;
* Fixed a few items that should drop from material death penalty.&lt;br /&gt;
* Fixed a bug that could cause things to be more &amp;quot;choppy&amp;quot;, especially on higher frame rates.&lt;br /&gt;
* Fixed mobs sometimes stopped rendering on edge of screen.&lt;br /&gt;
* Fixed Evils Protector bomb sprite bobbing up.&lt;br /&gt;
* Fixed a rare bug where lighting would cause an error.&lt;br /&gt;
* Fixed not being able to pick up ammo with Ammo Pouch when having full inventory.&lt;br /&gt;
* Fixed potential server error computer going to sleep or running super slow.&lt;br /&gt;
* Fixed some bugs relating to desync between open menus.&lt;br /&gt;
* Fixed client not synchronizing recipes with server.&lt;br /&gt;
&lt;br /&gt;
== 0.21.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2888454251884191417 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added different options for death penalty.&lt;br /&gt;
* Added difficulty and death penalty server commands.&lt;br /&gt;
* Added Void Bullets.&lt;br /&gt;
* Added Poison arrows.&lt;br /&gt;
* Added and updated a bunch of weapon enchantments.&lt;br /&gt;
* Added enchantments for summoner weapons.&lt;br /&gt;
* Added Ammo Pouch, obtained after completing first settlement quest tier.&lt;br /&gt;
* Added big tooltip text interface setting.&lt;br /&gt;
* Added hidden setting for loading the entire map before spawning in.&lt;br /&gt;
* Added join friend option in multiplayer menu.&lt;br /&gt;
* Added window attention requests when getting invites and joining friends.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Increased the cooldown on being able to feed animals.&lt;br /&gt;
* Spawn house is now sometimes mirrored.&lt;br /&gt;
* Melee weapons will no longer hit a target twice on some occasions.&lt;br /&gt;
* Increased reliability on melee weapon hits.&lt;br /&gt;
* Made server handle client submitted attacks better, resolving some &amp;quot;fake attacks&amp;quot; issues.&lt;br /&gt;
* Reduced knockback resistance of skeletons.&lt;br /&gt;
* Increased sizes of arrows, making them a bit easier to hit.&lt;br /&gt;
* Evils Protector will now drop Force of Wind.&lt;br /&gt;
* Reduced damage of summon weapons since they can now be enchanted.&lt;br /&gt;
* Mob spawns will now check if there are too many in close vicinity before spawning.&lt;br /&gt;
* Changed sound logic gate to use semitones instead of abstract pitch.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed server not using saved password on load.&lt;br /&gt;
* Fixed a bunch of issues related to inconsistent trails.&lt;br /&gt;
* Fixed a few possible issues with new lighting engine.&lt;br /&gt;
* Fixed some mobs not being able to walk through doors.&lt;br /&gt;
* Fixed particles etc. sometimes bugging out, especially around loading.&lt;br /&gt;
* Fixed Steam connection sometimes being slow at sending many packets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.09.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked lighting engine, adding colored light mode and making it much more efficient.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Template:LatestNews&amp;diff=19041</id>
		<title>Template:LatestNews</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Template:LatestNews&amp;diff=19041"/>
		<updated>2024-09-30T11:22:08Z</updated>

		<summary type="html">&lt;p&gt;Fair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [https://store.steampowered.com/news/app/1169040/view/4701285005731315638 Version 0.27.0 - Plains biome, chickens, new food recipes and more]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Version 0.26.1 - Graphics update feedback, fixes and roadmap update]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/4352250961656694552 The Necesse Graphics Update is out now!]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/4158590470400903503 Version 0.25.1 - Balance change, tweaks and fixes]&lt;br /&gt;
* [https://store.steampowered.com/news/app/1169040/view/4168722935774123865 Version 0.25.0 - Crystal biome, adventure journal, settlement improvements and more]&lt;/div&gt;</summary>
		<author><name>Fair</name></author>
	</entry>
</feed>