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	<updated>2026-05-23T18:29:47Z</updated>
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		<id>https://necessewiki.com/mediawiki/index.php?title=NPCs&amp;diff=25077</id>
		<title>NPCs</title>
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		<updated>2026-05-20T00:10:36Z</updated>

		<summary type="html">&lt;p&gt;Drafaelf26: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The player can find &#039;&#039;&#039;NPCs&#039;&#039;&#039; while exploring the world in [[Villages]], [[Dungeon]] and [[Caves]]. NPCs will also occasionally arrive at the player&#039;s [[Settlements|settlement]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can [[Trading|trade]] with some NPCs in order to earn [[coins]] and buy the necessary equipment. In addition, most NPCs can be hired with [[coins]] and items the NPCs like and become settlers in the player&#039;s [[Settlements|settlement]]. Some NPCs are only available for recruitment after certain conditions are met, such as defeating [[Bosses]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NPCs health scale based on your progress in the [[Quests|Elder&#039;s quest]]. other stat improvements are dependent on the [[Equipment]] worn by the settler.&lt;br /&gt;
&lt;br /&gt;
NPCs can join your [[Adventure Party]] and follow you on mines and expeditions &lt;br /&gt;
&lt;br /&gt;
==NPCs that can join your settlement==&lt;br /&gt;
All settlers will do hauling, crafting, forestry and farming, except for [[Guard]]s, which can only do hauling, and the [[Elder]], which cannot do anything. Some settlers can also perform special tasks: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
•  [[Farmer]] fertilizes the fields using the fertilize zones&amp;lt;br&amp;gt;&lt;br /&gt;
•  [[Hunter]] hunts [[critters]]&amp;lt;br&amp;gt;&lt;br /&gt;
•  [[Animal Keeper]] does husbandry, taking care of your [[cow]]s and [[sheep]]&amp;lt;br&amp;gt;&lt;br /&gt;
•  [[Mage]] enchants [[trinkets]], [[weapons]] and some [[tools]]&amp;lt;br&amp;gt;&lt;br /&gt;
•  [[Angler]] can be sent on fishing trips&amp;lt;br&amp;gt;&lt;br /&gt;
•  [[Explorer]] can be sent to explore [[caves]]&amp;lt;br&amp;gt;&lt;br /&gt;
•  [[Stylist]] can change your appearance&amp;lt;br&amp;gt;&lt;br /&gt;
•  [[Miner]] can be sent on mining trips&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The settlers will be [[Settlements#Happiness|happier]] the larger a room, more [[Furniture|furniture]] and the better [[Food]] they consume. Happy settlers have much better shop prices and take fewer and shorter breaks.&amp;lt;br&amp;gt;&lt;br /&gt;
Special services from [[Mage]], [[Angler]], [[Explorer]], and [[Stylist]] require [[coins]] in exchange.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Settlers have two requirements for appearing:&lt;br /&gt;
* &#039;&#039;&#039;Visitor Requirement&#039;&#039;&#039;: Required for the settler to appear as a visitor to a settlement.&lt;br /&gt;
* &#039;&#039;&#039;Recruitment Requirement&#039;&#039;&#039;: Requirement for a settler to join your settlement.&lt;br /&gt;
{| Class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Name||Tasks||Visitor Requirements||Recruitment Requirements||Possible Extra Recruitment Cost&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Elder}}||Won&#039;t do any tasks||N/A||Automatic at start of game||-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Villager}}||Hauling, crafting, forestry, farming||None||None||{{item|Leather}}{{item|Wheat}}{{item|Wool}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Hunter}}||Hauling, crafting, forestry, farming and &#039;&#039;&#039;hunting&#039;&#039;&#039;||Unavailable as a visitor||• None as a wandering NPC&amp;lt;br/&amp;gt;• Defeat an [[Ancient Vulture]] if in a NPC village||{{item|Leather}}{{item|Wool}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Alchemist}}||Hauling, crafting, forestry, farming||Complete the &amp;quot;Kill [[Evil&#039;s Protector]]&amp;quot; [[Quests|quest]]||None||{{item|Firemone}}{{item|Iceblossom}}{{item|Mushroom}}{{item|Sunflower}}{{item|Wheat}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Angler}}||Hauling, crafting, forestry, farming and &#039;&#039;&#039;fishing&#039;&#039;&#039;||None||None||{{item|Furfish}}{{item|Halffish}}{{item|Gobfish}}{{item|Icefish}}{{item|Rockfish}}{{item|Swampfish}}{{item|Terrorfish}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Blacksmith}}||Hauling, crafting, forestry, farming||None||None||{{item|Copper Bar}}{{item|Iron Bar}}{{item|Gold Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Farmer}}||Hauling, crafting, forestry, farming and &#039;&#039;&#039;fertilize&#039;&#039;&#039;||None||None||{{item|Fertilizer}}{{item|Sunflower}}{{item|Wheat}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Guard}}||Hauling||None||None||{{item|Health Potion}}{{item|Attack Speed Potion}}{{item|Battle Potion}}{{item|Health Regen Potion}}{{item|Resistance Potion}}{{item|Speed Potion}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Gunsmith}}||Hauling, crafting, forestry, farming||Complete the &amp;quot;Kill [[Evil&#039;s Protector]]&amp;quot; [[Quests|quest]]||None||{{item|Copper Bar}}{{item|Iron Bar}}{{item|Gold Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Animal Keeper}}||Hauling, crafting, forestry, farming and &#039;&#039;&#039;husbandry&#039;&#039;&#039;||None||• Complete the &amp;quot;Kill [[Evil&#039;s Protector]]&amp;quot; [[Quests|quest]] if in a NPC village||{{item|Leather}}{{item|Wool}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Explorer}}||Hauling, crafting, forestry, farming||Complete the &amp;quot;Kill [[Pirate Captain]]&amp;quot; [[Quests|quest]]&amp;lt;Sup&amp;gt;1&amp;lt;/Sup&amp;gt;||None||{{item|Iron Ore}}{{item|Quartz}}{{item|Gold Ore}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Miner}}||Hauling, crafting, forestry, farming||None&amp;lt;Sup&amp;gt;2&amp;lt;/Sup&amp;gt;||None||{{item|Copper Ore}}{{item|Iron Ore}}{{item|Gold Ore}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Mage}}||Hauling, crafting, forestry, farming||Complete the &amp;quot;Kill [[Void Wizard]]&amp;quot; [[Quests|quest]]||• None as a trapped NPC&amp;lt;br/&amp;gt;• Defeat a [[Void Wizard]] if in a NPC village||{{item|Recall Scroll}}{{item|Travel Scroll}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Broken Pirate}}||Hauling, crafting, forestry, farming||Complete the &amp;quot;Kill [[Reaper]]&amp;quot; [[Quests|quest]]||None||-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Stylist}}||Hauling, crafting, forestry, farming||Complete the &amp;quot;Kill [[Reaper]]&amp;quot; [[Quests|quest]]||• None as a trapped NPC&amp;lt;br/&amp;gt;• Defeat a [[Pirate Captain]] if in a NPC village||{{item|Leather}}{{item|Wool}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Trader}}||Hauling, crafting, forestry, farming||Complete the &amp;quot;Kill [[Runebound Chieftain]]&amp;quot; [[Quests|quest]]||• From NPC Village : Obtained a [[Shipping Chest]] &amp;lt;br&amp;gt; • As Visitors : Complete the &amp;quot;Kill [[Runebound Chieftain]]&amp;quot; [[Quests|quest]]||-&lt;br /&gt;
|}&lt;br /&gt;
# The [[Explorer]] can appear in the [[Desert Biome|Desert]] [[Caves]] after defeating the [[Void Wizard]]&lt;br /&gt;
# The [[Miner]] can appear in caves after completing the &amp;quot;Kill [[Evil&#039;s Protector]]&amp;quot; [[Quests|quest]]&lt;br /&gt;
&lt;br /&gt;
==Other NPCs==&lt;br /&gt;
&lt;br /&gt;
Not all NPCs are recruitable. Some unrecruitable NPCs may visit your settlement.&lt;br /&gt;
&lt;br /&gt;
{| Class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Name || Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Exotic Merchant}}|| Visits your settlement from time to time&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Pawnbroker}}|| Unrecruitable after V0.32, found in NPC villages.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Friendly Witch}}|| Found in Swamps Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{item|Jonas}}|| Found in Incursions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPC Death==&lt;br /&gt;
&lt;br /&gt;
If a settler dies during a [[Events|Raid Event]] or from monster attacks, they do not respawn, but the same type of settler has a very high chance to arrive soon after to be recruited.&lt;br /&gt;
&lt;br /&gt;
[[Bosses]] that spawn when summoned such as [[Evil&#039;s Protector]] or [[Ancient Vulture]] can also kill settlers, be wary of summoning these too close to your [[Settlement]].&lt;br /&gt;
&lt;br /&gt;
==NPC management==&lt;br /&gt;
NPCs can leave your town if they&#039;re hungry or unhappy.&lt;br /&gt;
To feed them, place a storage item such as a chest or cooler and set it as communal storage (to do this, click on the little green house in the top right corner). NPCs consume 100 nutrition points every 20 minutes and unlike players, their hunger is not affected by their actions. To keep them happy, you can ask them how they&#039;re feeling and respond to their requests. It&#039;s possible to have them sleep in more than one house, but their happiness will diminish.&lt;br /&gt;
&lt;br /&gt;
==Adventure Party==&lt;br /&gt;
You can add NPCs to your [[Adventure Party]] to follow you to mines and incursions. They fight enemies and bosses for you. &lt;br /&gt;
&lt;br /&gt;
You should have the following in the adventure party inventory:&lt;br /&gt;
*Health Potions - So they can heal&lt;br /&gt;
*[[Food]] - To Eat and keep them from starving (their nutrition drainage doubles when they are in an adventure party!)&lt;br /&gt;
*Buff Potions - If you want them to have buffs&lt;br /&gt;
*[[Recall Scroll]]s - So they can teleport home in case their HP drops too low (but this is not guaranteed; NPCs may get killed before having a chance to do so)&lt;br /&gt;
&lt;br /&gt;
The HP of bosses are increased when you have [[NPC]]s in your [[Adventure Party]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Number of NPCs !! Additional Scaling !! Scaling from base HP&lt;br /&gt;
|-&lt;br /&gt;
| 0 || +0% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +20% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +18% || 138%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +16% || 154%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +14% || 168%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +12% || 180%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +10% || 190%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +8% || 198%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +6% || 204%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +4% || 208%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +2% || 210%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || +0% || 210%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || +0% || 210%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enemy spawn rate is also slightly increased for each new member while in caves.&lt;/div&gt;</summary>
		<author><name>Drafaelf26</name></author>
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