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	<updated>2026-05-09T09:47:45Z</updated>
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		<id>https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=19805</id>
		<title>Version History</title>
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		<updated>2024-12-20T16:09:00Z</updated>

		<summary type="html">&lt;p&gt;Anagrama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.29.0 ==&lt;br /&gt;
[Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.12.19&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added Suspiciously Tall Goblin enemy to forest cave loot areas.&lt;br /&gt;
* Added witch cabin with a Friendly Witch on the Swamp surface.&lt;br /&gt;
* Added Witch castle that spawns in the Swamp caves.&lt;br /&gt;
* Added 3 Evil Witch mini bosses in the Swamp caves.&lt;br /&gt;
* Added a cozy cottage that can spawn on all surface biomes.&lt;br /&gt;
* Added a low chance to spawn a Christmas House in the snow surface biome.&lt;br /&gt;
* Added full Witch armor set.&lt;br /&gt;
* Added Necrotic Flask magic weapon.&lt;br /&gt;
* Added Necrotic Greatsword melee weapon.&lt;br /&gt;
* Added Necrotic Bow summon weapon.&lt;br /&gt;
* Added Necrotic Soul Skull trinket.&lt;br /&gt;
* Added Rolling Pin boomerang weapon.&lt;br /&gt;
* Added Butcher&#039;s Cleaver boomerang weapon.&lt;br /&gt;
* Added Witch Broom mount.&lt;br /&gt;
* Added 23 new potted decorations crafted in Carpentry Bench.&lt;br /&gt;
* Added double beds for all furniture types.&lt;br /&gt;
* Added windows for all wall variants.&lt;br /&gt;
* Added Fishian Hook Warrior enemy.&lt;br /&gt;
* Added Fishian Healer enemy.&lt;br /&gt;
* Added Static Jellyfish enemy.&lt;br /&gt;
* Added Fishian mini biome to Deep Swamp Caves.&lt;br /&gt;
* Added Anchor &amp;amp; Chain melee weapon found in Deep Swamp Caves.&lt;br /&gt;
* Added Bamboo walls and floors.&lt;br /&gt;
* Added Bone furniture set.&lt;br /&gt;
* Added overgrown grass to both forest and swamp.&lt;br /&gt;
* Added Necesse on strings as vinyls.&lt;br /&gt;
* Added vinyls section for biomes in the Adventure Journal.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Items destroyed by settlers will now have a slight pickup delay.&lt;br /&gt;
* Settlers will now wander away when they&#039;ve finished a task.&lt;br /&gt;
* Renamed dynamic zoom and interface size settings to better explain what they do.&lt;br /&gt;
* Improved initial loading time by approximately 30%.&lt;br /&gt;
* Reduced memory usage by approximately 40%.&lt;br /&gt;
* World map and travel scrolls can now be used from trial rooms and incursions.&lt;br /&gt;
* Changed the AI behaviour of goblins, making them run randomly around more.&lt;br /&gt;
* Increased sensor gate detection range to up to 15 tiles away.&lt;br /&gt;
* Zombie archers will now charge up their bow before attacking.&lt;br /&gt;
* Collision chasers will now no longer keep running into you after having attacked you.&lt;br /&gt;
* Miners found in the caves will now emit a bit of light.&lt;br /&gt;
* Most enemies will now have a chance to move a bit after having attacked.&lt;br /&gt;
* Flesh particles now bounce and rotate a bit more.&lt;br /&gt;
* Worm enemy types are now slightly more resistant toward damage over time.&lt;br /&gt;
* Flower patches will now spread if placed by the player.&lt;br /&gt;
* Moved carpets and paintings under a decorations sub category.&lt;br /&gt;
* Updated presets around the world with new furniture, windows and decorations.&lt;br /&gt;
* Lifeline will now also prevent death from damage over time.&lt;br /&gt;
* Chef&#039;s Special can now be crafted at the Tungsten Anvil.&lt;br /&gt;
* All vinyls now have a tooltip showing where the music is from.&lt;br /&gt;
* Several surface mini biomes can now spawn in more different biomes.&lt;br /&gt;
* Old vinyls loot are now split up in their biomes.&lt;br /&gt;
* The starter chests in the elder&#039;s house now also contains 5 health potions.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some presets generating with multiple paintings and carpets on one tile.&lt;br /&gt;
* Fixed boomerangs and other melee projectile weapons generating with ranged enchants.&lt;br /&gt;
* Fixed craft 10 hotkey not working properly in new workstations.&lt;br /&gt;
* Fixed missing shadow on Void Apprentices.&lt;br /&gt;
* Fixed some pet items not counting toward the get pet achievement.&lt;br /&gt;
* Fixed issue with sensor gate sometimes detecting wrong based on where it was placed.&lt;br /&gt;
* Fixed maple and birch beds not covering sleepers.&lt;br /&gt;
&lt;br /&gt;
== 0.28.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304682 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.02&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Changed Tungsten Anvil recipe to use Quartz instead of Obsidian.&lt;br /&gt;
* Fixes crash when using a Sickle.&lt;br /&gt;
* Fixed not being able to edit some text boxes using controller.&lt;br /&gt;
* Updated community translations.&lt;br /&gt;
&lt;br /&gt;
== 0.28.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304643 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.01&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added candles that can be placed on the ground.&lt;br /&gt;
* Added craft 10 key modifier control that overrides craft all by default.&lt;br /&gt;
* Added the ability to upgrade workstations instead of crafting a new one.&lt;br /&gt;
* Added demonic, tungsten and fallen anvils.&lt;br /&gt;
* Added void and caveglow alchemy tables.&lt;br /&gt;
* Added homestone, waystone and settlement flag icons to island map.&lt;br /&gt;
* Added raspberry bush sapling to farmer shop post Pirate Captain.&lt;br /&gt;
* Added work range overlay when hovering over priority to minimap as well as the game scene.&lt;br /&gt;
* Added Adventure journal challenges.&lt;br /&gt;
* Added Banner of Peace as a journal challenge reward.&lt;br /&gt;
* Added Banner of War as a journal challenge reward.&lt;br /&gt;
* Added Travelstone as a journal challenge reward.&lt;br /&gt;
* Added Miners Prosthetic trinket as a journal challenge reward.&lt;br /&gt;
* Added Seed Gun and Seed Pouch as journal challenge reward.&lt;br /&gt;
* Added Seahorse mount as journal challenge reward.&lt;br /&gt;
* Added fishing hut and broken fence preset that generate on spawn islands.&lt;br /&gt;
* Added flower patches to forest, plains, snow and swamp biomes.&lt;br /&gt;
* Added tree stumps and fallen logs to forest and swamp biomes.&lt;br /&gt;
* Added tree roots clutter to swamp biomes.&lt;br /&gt;
* Added cow skeleton clutter to desert biomes.&lt;br /&gt;
* Added night soundtrack to plains biome.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Carpets can now be placed under other objects.&lt;br /&gt;
* Painting can now be placed on walls behind other objects.&lt;br /&gt;
* Removed wall torches, wall lanterns and wall candles recipes.&lt;br /&gt;
* Torches and candles can now be placed on fences, tables and walls.&lt;br /&gt;
* Reworked crafting station UI, adding categories, easier searching and highlights.&lt;br /&gt;
* Changed Advanced Workstation to Tungsten Workstation.&lt;br /&gt;
* Reworked regular Workstation and Demonic Workstation to take up a 2x1 space.&lt;br /&gt;
* Tweaked some of crafting station textures.&lt;br /&gt;
* Reworked where a bunch of recipes appear and sorted them to be more intuitive.&lt;br /&gt;
* Lowered the initial settlement recipe &amp;quot;craft until&amp;quot; count for items.&lt;br /&gt;
* Increased the durability of waystones before breaking.&lt;br /&gt;
* New items picked up into pouches will now highlight the pouch.&lt;br /&gt;
* New items in inventory are now more visible with a green slot.&lt;br /&gt;
* Removed the regular Elder quests, replacing them with journal challenges.&lt;br /&gt;
* Elder quest rewards and journal challenges can now be bought again from the Elder himself.&lt;br /&gt;
* The adventure journal will now remember what you had open.&lt;br /&gt;
* The starting elder house is now randomly selected between 7 different presets.&lt;br /&gt;
* Changed the wording of quickstack button tooltips.&lt;br /&gt;
* Objects can now be placed on paths right next to water as well.&lt;br /&gt;
* The tutorial has been slightly updated to include adventure journal and Elder quests.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed game attempting to load known invalid save files.&lt;br /&gt;
* Fixed sunflowers not generating in the new plains biome.&lt;br /&gt;
* Fixed armor, wigs, shirt and shoe items combining on dropped when they shouldn&#039;t.&lt;br /&gt;
* Fixed mages not selling correct homestone and waystones when out on adventure parties.&lt;br /&gt;
* Fixed roped mobs not snapping when teleporting to the roper.&lt;br /&gt;
* Fixed mapshots sometimes causes crashes or corrupt images.&lt;br /&gt;
* Fixed hunters spawning in cabins in the forest not being able to be recruited from the start.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* There are now several object layers with only the base one supporting collision and object entities.&lt;br /&gt;
&lt;br /&gt;
== 0.27.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4701285005731315638 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.09.27&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added new plains surface biome and village.&lt;br /&gt;
* Added Raspberry Bush.&lt;br /&gt;
* Added Birch Tree and birch furniture set.&lt;br /&gt;
* Added Maple Tree and maple furniture set.&lt;br /&gt;
* Added cracks to most tiles and objects when they&#039;re being broken.&lt;br /&gt;
* Added 25 new painting objects throughout the game.&lt;br /&gt;
* Added 9 new carpets to the carpenters bench.&lt;br /&gt;
* Added water lantern to the carpenters bench.&lt;br /&gt;
* Added fountain to the landscaping station.&lt;br /&gt;
* Added broken painting to the landscaping station.&lt;br /&gt;
* Added Chicken and Rooster husbandry animals.&lt;br /&gt;
* Added Ram husbandry animal.&lt;br /&gt;
* Added Bull husbandry animal.&lt;br /&gt;
* Added Boar husbandry animal.&lt;br /&gt;
* Added the ability to choose desired female/male to husbandry zone when slaughtering.&lt;br /&gt;
* Added Eggs, Chicken Meat and Raspberry food ingredients.&lt;br /&gt;
* Added 14 new food items and recipes.&lt;br /&gt;
* The Evil&#039;s Protector now has a low chance to drop an Eye in a Portal.&lt;br /&gt;
* Added a chance to spawn a new structure in the forest surface biome.&lt;br /&gt;
* Added Grizzly bears to forest caves.&lt;br /&gt;
* Added a secret area to the temple biome.&lt;br /&gt;
* Added a secret area to the desert caves.&lt;br /&gt;
* Added small water streams with bridges to regular caves.&lt;br /&gt;
* Added Stylish Flower head cosmetic to Stylist settlers.&lt;br /&gt;
* Added new and improved wire textures.&lt;br /&gt;
* Added open adventure journal control hotkey.&lt;br /&gt;
* Added 10 slots for playlist and controls to portable vinyl player.&lt;br /&gt;
* Added 2 new music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Villages now have carpets and paintings.&lt;br /&gt;
* Animals in villages will now have to be bought if you want to bring them to your own island.&lt;br /&gt;
* Killing animals in NPC villages will now make the villagers angry.&lt;br /&gt;
* Imported animal items are now no longer sold by merchants and can no longer be obtained.&lt;br /&gt;
* Traveling Merchant can now spawn with animals they sell.&lt;br /&gt;
* Traveling Merchant will now also sell a random large painting.&lt;br /&gt;
* A lot of items now have a larger stack size, such as logs, ores and tiles.&lt;br /&gt;
* Stabby Bush mob will now no longer attack your settlers unprovoked.&lt;br /&gt;
* Stabby Bush mob and summons now explode after fewer hits and the explosion deals less damage.&lt;br /&gt;
* Stabby bush mob and summons attack and movement speed per frenzy stack has been slightly reduced.&lt;br /&gt;
* Pirate Captain boss will now look like the settler he becomes when defeated.&lt;br /&gt;
* Banners now look cooler.&lt;br /&gt;
* Water in caves will now become deeper much faster.&lt;br /&gt;
* Home portals will now try to spawn a bit away from other portals.&lt;br /&gt;
* Increased range on explosives slightly, but decreased damage done to objects and tiles at the edge.&lt;br /&gt;
&lt;br /&gt;
=== Controller: ===&lt;br /&gt;
* Controller control tips will now no longer show if control tips are turned off in interface settings.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed banners not showing when using some specific helmets.&lt;br /&gt;
* Fixed not being able to see hair color selection when having the bald hairstyle selected.&lt;br /&gt;
* Fixed high attack speed weapons hitting an attack speed limit because of game tick rate.&lt;br /&gt;
* Fixed not showing shields when using it and holding a banner at the same time.&lt;br /&gt;
* Fixed explosive modifier dealing a bit too much damage, especially when crawlmageddon zombies would explode.&lt;br /&gt;
* Fixed settlers getting their orders cleared when sent on a mission/expedition.&lt;br /&gt;
* Fixed Deep Sandstone Rock Ancient Fossil Ore recipe.&lt;br /&gt;
* Fixed Stabby Bush death messages not saying what the victim was.&lt;br /&gt;
* Fixed some items being a bit blurry in inventory slots.&lt;br /&gt;
* Fixed Crystal Dragon not having a chance to drop its vinyl.&lt;br /&gt;
* Fixed tracked quests data getting lost when backing up worlds.&lt;br /&gt;
* Fixed shadow on some sapling items.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Upgraded to LWJGL version 3.3.4.&lt;br /&gt;
&lt;br /&gt;
== 0.26.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.16&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Added restart button instead of quit when available after changing active mods.&lt;br /&gt;
* Added the ability to change your settlers looks when talking to your stylist.&lt;br /&gt;
* Traveling merchants now also show on the minimap.&lt;br /&gt;
* Visiting settlers will always show a ? over their head and on the mini map.&lt;br /&gt;
* Quest markers and notices on settlers and visitors now show on the minimap as well.&lt;br /&gt;
* Blood Grimoire now no longer heal on training dummies if a boss is nearby.&lt;br /&gt;
* Enemies killed by only adventure party members will now also count toward a kill for the player.&lt;br /&gt;
* Made Emerald Wand projectiles home in on targets after projectiles slow down.&lt;br /&gt;
* Changed mushroom sprites to be slightly more visible when planted on farmland.&lt;br /&gt;
* Carpets are now significantly cheaper to craft.&lt;br /&gt;
* Changed item sprites of bait.&lt;br /&gt;
* Removed head from pirate recruit debris particles.&lt;br /&gt;
* Adjust enchant cost for all tier 1 and above weapons.&lt;br /&gt;
* Fixed being able to cancel Katana stacks.&lt;br /&gt;
* Fixed sorting causing spoil timers to not merge correctly.&lt;br /&gt;
* Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.&lt;br /&gt;
* Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.&lt;br /&gt;
* Fixed new achievements not getting loaded correctly from Steam if completed on another computer.&lt;br /&gt;
* Fixed adventure party members not using potions and recall scrolls when the player has died.&lt;br /&gt;
* Fixed rare potential crash related to using objects and rendering them at the same time.&lt;br /&gt;
* Fixes Venom Slasher projectiles not gaining resilience on hit.&lt;br /&gt;
* Fixes random enchantments being able to give an enchanted item the same enchantment.&lt;br /&gt;
* Fixes small Crystal Clusters not making sounds when broken.&lt;br /&gt;
* Fixes Cabbage item sprite having a shadow.&lt;br /&gt;
* Fixed Night Steel set not cancelling channelling attacks.&lt;br /&gt;
&lt;br /&gt;
== 0.26.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4352250961656694552 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.10&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added 16 new achievements.&lt;br /&gt;
* Added smooth lighting to rocks and walls.&lt;br /&gt;
* Added wind effects.&lt;br /&gt;
* Added the ability to sit on chairs and benches.&lt;br /&gt;
* Added deeper and shallow parts of water.&lt;br /&gt;
* Added screenshot tool to island map.&lt;br /&gt;
* Added 20 new hairstyles you can select during character creation and Stylist change.&lt;br /&gt;
* Added 12 new eye types you can select during character creation and Stylist change.&lt;br /&gt;
* Added 8 new beard types you can select during character creation and Stylist change.&lt;br /&gt;
* Added expression wheel, by default used by holding down T.&lt;br /&gt;
* Added the ability to restore controls to their default key bind.&lt;br /&gt;
* Added toggle in pouches to disable auto pickup.&lt;br /&gt;
* Added Hardhat cosmetic item bought from the Blacksmith.&lt;br /&gt;
* Added Captains Boots cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Bandana with Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added the option to buy settler cosmetic gear from each settler or Stylist.&lt;br /&gt;
* Added the Stabby Bush found creeping in the wilds.&lt;br /&gt;
* Added Landscaping Station crafted at Advanced Workstation.&lt;br /&gt;
* Added recipes for a ton of different rocks and other objects to the Landscaping Station.&lt;br /&gt;
* Added the ability to change skin and eyes at the Stylist at the cost of void shards.&lt;br /&gt;
* Added 2 new boss soundtracks for Sage and Grit and the Cryo Queen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Reworked over 3200 assets in the game to match new graphics style.&lt;br /&gt;
* Reworked how water is rendered, making depth gradual.&lt;br /&gt;
* Reworked controls settings ui.&lt;br /&gt;
* Reworked host world ui.&lt;br /&gt;
* Tweaked health, mana, resilience and hunger bars.&lt;br /&gt;
* Settlers can now spawn with different genders, hairstyles, skin colors, etc.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to eat if possible.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to shorten their work break.&lt;br /&gt;
* Tweaked some settlers default cosmetics.&lt;br /&gt;
* Changed shader used for scaling to make pixels less blurry when zoomed in.&lt;br /&gt;
* Settlers will now walk around holding the items they are hauling.&lt;br /&gt;
* Increased the interval between settlers update their mood icons.&lt;br /&gt;
* Made settler full inventory only show when it is important.&lt;br /&gt;
* Fences now connect to cave rocks.&lt;br /&gt;
* Hair is now being shown under many hats and helmets in the game.&lt;br /&gt;
* Journal button will now blink when a new entry is available.&lt;br /&gt;
* Talking to the elder will now go straight into quests if you can complete it.&lt;br /&gt;
* Settlers exiting beds will now not exit in cramped spaces and get stuck.&lt;br /&gt;
* Reworked the character creator and stylist interface.&lt;br /&gt;
* Stylist can now change your skin color and eyes as well at the cost of void shards.&lt;br /&gt;
* Settlers can now use banners if you manually give them one.&lt;br /&gt;
* Banner stands will now buff all settlers within range as well.&lt;br /&gt;
* Made Strike Banners obtainable, randomly found in village chests.&lt;br /&gt;
* Flowers can now be placed in the wild as decoration.&lt;br /&gt;
* Zephyr Boots now no longer disables Zephyr Charm trinket.&lt;br /&gt;
* Made the start shirt and shoes colors less limited.&lt;br /&gt;
* Updated all colors of the objects and tiles on the minimap to match the new art style.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed sometimes not being able to place objects near sleeping settlers&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
* Fixed too many tooltips shown when having compressed worlds in the world loading menu.&lt;br /&gt;
* Fixed Windows sometimes deciding not to use the dedicated graphics card if one is available.&lt;br /&gt;
* Fixed restoring backups wiping some world data, like adventure party settlers.&lt;br /&gt;
* Fixed worlds running in the background while you are selecting or creating your character.&lt;br /&gt;
* Fixed ambient lighting sometimes flickering for one second when using non-standard day time modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Added a bunch of illegal mod patches that the game will ignore around crashes and mod conflicts.&lt;br /&gt;
* Changed significant parts of window, graphics and sound systems.&lt;br /&gt;
* Added more launch options, which you can see by using the -help launch option.&lt;br /&gt;
&lt;br /&gt;
== 0.25.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4158590470400903503 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.30&lt;br /&gt;
&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Increased damage of Katana weapons.&lt;br /&gt;
* Increased damage of Crystallized Skull summon weapon.&lt;br /&gt;
* Removed the moving sound by Ruby Dragons.&lt;br /&gt;
* Ruby Crown now also grants +1 max summons.&lt;br /&gt;
* Added recipe for Crystal Bullets to Fallen Workstation.&lt;br /&gt;
* Made trinket slot and item set increase items also mark previous ones as obtained.&lt;br /&gt;
* Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials.&lt;br /&gt;
* Changed Crystal Golem attack to have an indicator, stand still and different sound.&lt;br /&gt;
* Increases the entrance area in Crystal Hollow incursions.&lt;br /&gt;
* Mining expeditions for the correct ores now also have a chance to retrieve crystals.&lt;br /&gt;
* Added settlements admin chat command.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed settler moods being shown while they are on a mission.&lt;br /&gt;
* Fixed Steam still showing you playing singleplayer when you&#039;re hosting your world.&lt;br /&gt;
* Fixed fatal crash when hosting and going back to the main menu later.&lt;br /&gt;
* Fixed development mod not loading first if another mod with the same identifier exists.&lt;br /&gt;
* Fixed crash when attempting to load mods that are not the correct structure.&lt;br /&gt;
* Fixed crash when trying to open item actions on an empty slot for controllers.&lt;br /&gt;
* Fixed crash when entering levels that are not part of the journal.&lt;br /&gt;
* Fixed color picker being completely black.&lt;br /&gt;
* Fixed deleting characters not working.&lt;br /&gt;
* Fixed adventure journal loot not displaying names that are too long correctly.&lt;br /&gt;
* Fixed Intel driver crashes for real this time.&lt;br /&gt;
* Fixed streetlamps still providing light when turned off.&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
&lt;br /&gt;
== 0.25.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4168722935774123865 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.27&lt;br /&gt;
&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added ability to have different equipment item sets.&lt;br /&gt;
* Added Crystal Hollow incursion.&lt;br /&gt;
* Added 4 different crystal mini-biomes.&lt;br /&gt;
* Added 4 crystal themed weapons crafted at the Fallen Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Demonic Workstation.&lt;br /&gt;
* Added Demon Cloak that increases max item sets dropped by Evils Protector.&lt;br /&gt;
* Added Arcane Armory that increases max item sets crafted at Demonic Workstation.&lt;br /&gt;
* Added Abyssal Cloak that increases max item sets dropped by Fallen Wizard.&lt;br /&gt;
* Added Adventure Journal to keep track of all the monsters and loot you may encounter on your journey.&lt;br /&gt;
* Added Katana found somewhere on the surface.&lt;br /&gt;
* Added Reinforced Katana created at Advanced Workstation.&lt;br /&gt;
* Added Chef&#039;s Special weapon obtained as random incursion reward.&lt;br /&gt;
* Added Ravenbeak Spear weapon obtained as random incursion reward.&lt;br /&gt;
* Added Kinetic Boots trinket obtained as random incursion reward.&lt;br /&gt;
* Added Storming unique incursion modifier.&lt;br /&gt;
* Added settlement notifications showing potential problems and how to fix them.&lt;br /&gt;
* Added flashing icons above settlers showing if they are hungry, have a full inventory or missing a bed.&lt;br /&gt;
* Added hotkey for quick dropping items.&lt;br /&gt;
* Added hotkeys for changing item sets.&lt;br /&gt;
* Added X and Reddit buttons to main menu.&lt;br /&gt;
* Added patch notes button to main menu.&lt;br /&gt;
* Added a new soundtrack for the Reaper boss fight.&lt;br /&gt;
* Added a new soundtrack for the Desert Temple.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Incursions now also drop alchemy and upgrade shards on completion.&lt;br /&gt;
* The frenzy modifier speed effect is now halved on bosses.&lt;br /&gt;
* The Ravenlord Sets movement speed and critical damage increase has been slightly reduced.&lt;br /&gt;
* The Dawn and Dusk set has been added to the Incursion Modifier reward pool.&lt;br /&gt;
* Settlement boss quests will now show their reward and hand-in tip.&lt;br /&gt;
* You will now automatically get the boss quest for the settlement when you defeat the boss.&lt;br /&gt;
* Increased the max crafts settlers can do at a time in the Cheese Press, Compost Bin and Grain Mill.&lt;br /&gt;
* Optimized settler storage sorting significantly.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some of the moon and sun incursion tiles not showing in the item list.&lt;br /&gt;
* Fixed character playtime going up while in character select or creation screen.&lt;br /&gt;
* Fixed not being able to select the same character but a newer version on servers that enabled outside characters again.&lt;br /&gt;
* Fixed Alchemical Interference incursion modifier debuff, sometimes not being removed.&lt;br /&gt;
* Fixed some Intel integrated graphics causing random hard crashes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4166466062430885695 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.27&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Added a small random gimmick that will be active on April 1st.&lt;br /&gt;
* Optimized settlement job ticking for hauling fuel.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed crafted Orb of Slimes not being tier 1.&lt;br /&gt;
* Fixed spoil time showing in processing stations with spoiling disabled.&lt;br /&gt;
* Fixed Mycelium Pickaxe dropped texture being offset.&lt;br /&gt;
* Fixed island map size being messed up when changing resolution.&lt;br /&gt;
* Fixed flame and spike traps being able to hit players on other levels.&lt;br /&gt;
* And a few other smaller fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4103415032706288013 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added recipes for Dawn and Dusk doors.&lt;br /&gt;
* Added Streetlamps crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Lanterns crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Wall Candles crafted in Carpenters Bench.&lt;br /&gt;
* Added Candle Pedestals crafted in Carpenters Bench.&lt;br /&gt;
* Added Tiki Torches crafted in Workstation.&lt;br /&gt;
* Added vinyl drops to the 3 newest bosses.&lt;br /&gt;
* Added stone as a reward the Miner settlers mining trips.&lt;br /&gt;
* Added recipes for tier 1 gateway tablets to Fallen Workstation.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Tools can now also be upgraded in the upgrade station.&lt;br /&gt;
* Adjusted all weapons upgrading from base to tier 2 or higher.&lt;br /&gt;
* Upgraded tools has been added to the incursion reward pool.&lt;br /&gt;
* Set bonuses changes now show properly in upgrade station.&lt;br /&gt;
* All deep cave bosses now have slightly different stats in incursions.&lt;br /&gt;
* Incursion modifiers are now removed when an incursion has been completed.&lt;br /&gt;
* Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft.&lt;br /&gt;
* Gateway tablets are now sorted by tier first, then their name.&lt;br /&gt;
* Items that summon bosses can no longer be used in Incursions.&lt;br /&gt;
* Rewards from Incursions should now be displayed more clearly.&lt;br /&gt;
* Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion.&lt;br /&gt;
* Dawn and Dusk individual armor pieces now rotate per boss kill.&lt;br /&gt;
* Item sell price is now affected by item tier level.&lt;br /&gt;
* Item enchant price is now affected by item tier level.&lt;br /&gt;
* Fire Chalices, Magic Stilts and Shine Belt now provide more light.&lt;br /&gt;
* Sunlight Champion explosion event is now more obvious and has less range.&lt;br /&gt;
* Chests and other inventories in settlements are now immune to explosive damage.&lt;br /&gt;
* Items now incinerate at different rates.&lt;br /&gt;
* Removed the last row of pressure plates in maze trials.&lt;br /&gt;
* Updated submitted community translations (thank you translators!)&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed new items in updates being allowed in chest filters.&lt;br /&gt;
* Fixed Dawn and Dusk armors not set as obtainable.&lt;br /&gt;
* Fixed Dawn and Dusk armors causing crash on armor stands and settlers.&lt;br /&gt;
* Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands.&lt;br /&gt;
* Fixed Dusk armor set summons not damaging correctly.&lt;br /&gt;
* Fixed flamelings possible crash on dedicated servers.&lt;br /&gt;
* Fixed upgrade shards not spawning in spider castle incursion&lt;br /&gt;
* Fixed wrong alchemy shard rocks spawning in spider castle incursion&lt;br /&gt;
* Fixed moon arena boss darkness buff being applied to everyone on the server.&lt;br /&gt;
* Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer.&lt;br /&gt;
* Fixed Resilience being completely drained when max resilience decreases.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls not being visible on low particle settings.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls sometimes causing crashes when leaving levels.&lt;br /&gt;
* Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server.&lt;br /&gt;
* Fixed sunlight champion possible crash on dedicated servers.&lt;br /&gt;
* Fixed some upgrade stats showing double plus signs.&lt;br /&gt;
* Fixed an issue where if you left a server in an incursion you could end up outside the level.&lt;br /&gt;
* Fixed melee summons not being able to attack training dummies.&lt;br /&gt;
* Fixed Sage &amp;amp; Grit and Pest Warden sometimes dropping their loot in strange locations.&lt;br /&gt;
* Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.&lt;br /&gt;
* Fixed possible crash when placing down a logic gate.&lt;br /&gt;
&lt;br /&gt;
== 0.24.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4111294434908390397 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.04&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added 2 new bosses to unique incursions.&lt;br /&gt;
* Added functionality to upgrade station.&lt;br /&gt;
* Added salvage station crafted at Fallen Workstation.&lt;br /&gt;
* Added a bunch of unique modifiers and effects to incursions on top of area modifiers.&lt;br /&gt;
* Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain.&lt;br /&gt;
* Added Dusk armor set obtained through incursions.&lt;br /&gt;
* Added Dawn armor set obtained through incursions.&lt;br /&gt;
* Added Ravenlord armor set obtained through incursions.&lt;br /&gt;
* Added The Raven&#039;s Nest greatbow obtained through incursions.&lt;br /&gt;
* Added Ravenwing Greatsword obtained through incursions.&lt;br /&gt;
* Added brightness slider to graphics settings.&lt;br /&gt;
* Added 4 new original music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced and added upgraded stats to all weapons and armor.&lt;br /&gt;
* Reworked gateway tablets to be consumed for each open incursion.&lt;br /&gt;
* Reworked incursion loot to give upgraded items and other gateway tablets.&lt;br /&gt;
* Reworked incursion modifiers to scale with tier instead of being random.&lt;br /&gt;
* Rebalanced all deep cave mob stats inside incursions.&lt;br /&gt;
* Changed pressure plate maze trial room to be more intuitive.&lt;br /&gt;
* Extraction incursions now only spawn mobs as you progress in the incursion.&lt;br /&gt;
* Gateway tablets now drop randomly inside incursions.&lt;br /&gt;
* Carapace Shield will now also work for damage coming in all directions.&lt;br /&gt;
* Islands now have a small chance to generate as a circle like in older version.&lt;br /&gt;
* Increased initial allocated memory on Windows and Mac.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to use cutter and wrench on protected levels.&lt;br /&gt;
* Fixed GrindTheAlarm vinyl never generating.&lt;br /&gt;
* Fixed teammate markers not showing up correctly when changing levels.&lt;br /&gt;
* Fixed stamina getting stuck when changing to a world that is behind in time.&lt;br /&gt;
* Fixed Bloodplate set buff occasionally desyncing.&lt;br /&gt;
&lt;br /&gt;
== 0.23.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3871471412487440000 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Added resilience gain and max resilience equipment enchantments.&lt;br /&gt;
* Optimized spoil ticking significantly.&lt;br /&gt;
* Reworked pressure plate maze trial room completely.&lt;br /&gt;
* Trial rooms now have a higher chance to generate.&lt;br /&gt;
* Bloodplate now gives health regen while in combat as well.&lt;br /&gt;
* Reduced Bloodplate armor health regen.&lt;br /&gt;
* Halved the amount of food settlers consume while on an adventure party.&lt;br /&gt;
* Lunchboxes can now be used in your adventure party inventory.&lt;br /&gt;
* Settlers can now join your adventure party when below 50% happiness.&lt;br /&gt;
* Adjusted a bunch of weapons resilience gain.&lt;br /&gt;
* Resilience gain tooltip will now also consider your gain modifier.&lt;br /&gt;
* The Spider Throne from the new incursion can now be picked up.&lt;br /&gt;
* Lunchbox now also reduces spoil rate of stored food.&lt;br /&gt;
* Reduced spoil rate of food in a Cooling box.&lt;br /&gt;
* Honey will now no longer spoil.&lt;br /&gt;
* Made trash cursor more visible with a different color.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers not eating after coming back from a mission.&lt;br /&gt;
* Fixed special case where settlers would not fill up fuel inventories.&lt;br /&gt;
* Fixed Tourist achievement unlocking when just discovering the biomes instead of visiting them.&lt;br /&gt;
* Fixed resilience decaying faster than it should.&lt;br /&gt;
* Fixed issue with resilience sometimes not being able to fill up completely.&lt;br /&gt;
* Fixed settlers not able to target training dummies.&lt;br /&gt;
* Fixed Spider Venom buff being able to be cancelled.&lt;br /&gt;
* Fixed Candy Cane being gourmet food.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Removed the &amp;quot;Message of the day&amp;quot; prefix from server MOTD.&lt;br /&gt;
&lt;br /&gt;
== 0.23.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3855706911122272620 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.11&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new survival mode world setting.&lt;br /&gt;
* Added food spoilage in survival mode.&lt;br /&gt;
* Added Spider Castle incursion, including new boss and gear.&lt;br /&gt;
* Added adventure party button to the quickbar.&lt;br /&gt;
* Added Pirate Sheath, a unique item dropped by Pirate Captain that increases max trinket slots.&lt;br /&gt;
* Added Resilience, a new mechanic granting temporary health with every attack.&lt;br /&gt;
* Added buff potion use policy to adventure party configuration.&lt;br /&gt;
* Added the ability to command your adventure party members similar to settlers.&lt;br /&gt;
* Added the ability to start hosting your singleplayer world from the pause menu.&lt;br /&gt;
* Added Cooling Box, a new storage box that reduces spoil rate.&lt;br /&gt;
* Added Steam rich presence when playing.&lt;br /&gt;
* Added difficulty selection screen with clearer descriptions.&lt;br /&gt;
* Added visited note to the world map.&lt;br /&gt;
* Added button to show item list under the complete collector achievement.&lt;br /&gt;
* Added Slime Greatbow crafted at the Fallen Workstation.&lt;br /&gt;
* Added Orb of Slimes summon weapon crafted at the Fallen Workstation.&lt;br /&gt;
* Added Blood Grimoire magic weapon found in the Graveyard Incursions.&lt;br /&gt;
* Added Blood Claw melee weapon found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodstone Ring trinket found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodplate armor set crafted at the Demonic Workstation or found in vampire crypts.&lt;br /&gt;
* Added The Crimson Sky ranged weapon found in Graveyard Incursions.&lt;br /&gt;
* Added the ability to rename pouches.&lt;br /&gt;
* Added quality categories under the food category.&lt;br /&gt;
* Added Snowballs dropped from snow piles or crafted from snow tiles.&lt;br /&gt;
* Added Snowmen crafted from snow, stone and a carrot.&lt;br /&gt;
* Added Cookies crafted at Cooking Station.&lt;br /&gt;
* Added holiday presents that drop throughout December.&lt;br /&gt;
* Added Incinerator crafted at workstation.&lt;br /&gt;
* Added Clay Gauntlet trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Chain Shirt trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Manica trinket crafted at the Advanced Workstation.&lt;br /&gt;
* Added Clockwork Heart trinket found in deep desert chests.&lt;br /&gt;
* Added Vambrace trinket found in swamp cave chests.&lt;br /&gt;
* Added Challenger&#039;s Pauldron trinket found in deep cave chests.&lt;br /&gt;
* Added Aged Champion Scabbard trinket found in deep swamp cave chests.&lt;br /&gt;
* Added a bunch more original music throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Characters and worlds are now separate, but can be disabled on the world.&lt;br /&gt;
* Improved startup loading time significantly.&lt;br /&gt;
* Reduced initial memory consumption on loading significantly.&lt;br /&gt;
* Settlers will now leave in survival mode if they are hungry for too long.&lt;br /&gt;
* Increased players base movement speed from 35 to 40.&lt;br /&gt;
* Wizard Socket from Fallen Wizard now increases max trinkets to 7 instead of 6.&lt;br /&gt;
* Headgear now always show its set bonus, but grayed out when inactive.&lt;br /&gt;
* The Travelling Merchant now sells additional holiday themed items throughout December.&lt;br /&gt;
* The Animal Keeper now sells Queen Bees post Pirate Captain.&lt;br /&gt;
* Animal Keepers is now able to fill apiaries with frames.&lt;br /&gt;
* Bees will now pollinate/fertilize seeds around their hive.&lt;br /&gt;
* It&#039;s now possible for full apiaries to create new swarms that migrate to nearby empty apiaries.&lt;br /&gt;
* Settlers in your adventure party will now sprint to catch up if they are too far away.&lt;br /&gt;
* Settlers will now join your adventure party if you make them follow you.&lt;br /&gt;
* Your current party size will now show inside the adventure party menu.&lt;br /&gt;
* Closing a container will now also close your inventory if you had it closed before.&lt;br /&gt;
* Commanding settlers to follow you will now always make them come to you before attacking again.&lt;br /&gt;
* Settlers will now sprint to their room when low on health.&lt;br /&gt;
* Raiders are now much more likely to drop their gear.&lt;br /&gt;
* Renamed easy difficulty to adventure and normal to classic.&lt;br /&gt;
* Reworked difficulties making them change boss max health and enemy spawn rate.&lt;br /&gt;
* Tweaked some boss attack timings and numbers slightly.&lt;br /&gt;
* Discovered nodes on the world map are now permanently visible to the player.&lt;br /&gt;
* Settlers will no longer become angry if you &amp;quot;accidentally&amp;quot; attack them while a boss is nearby.&lt;br /&gt;
* Damage taken is now displayed in a red text color.&lt;br /&gt;
* Damage dealt is now displayed in a yellow text color.&lt;br /&gt;
* The cartographer table now also displays biomes discovered and added by your friends.&lt;br /&gt;
* Combat health regen now just says health regen and base health regen says out of combat health regen.&lt;br /&gt;
* The game will now keep 5 of the latest backups instead of just 2.&lt;br /&gt;
* All melee damage weapons now only take melee enchants, even if they shoot projectiles.&lt;br /&gt;
* Important buffs like cooldowns are now shown below the hunger bar.&lt;br /&gt;
* Reduced the amount of raiders that attack your settlement during raids, but increased their health.&lt;br /&gt;
* Raider damage now scales with game difficulty.&lt;br /&gt;
* Raider count now also scale with number of players.&lt;br /&gt;
* Added CTRL+F command to crafting tables to open and select the filter input box.&lt;br /&gt;
* Added CTRL+A command to almost all text input boxes in the game to select all text.&lt;br /&gt;
* Buffed Ivy Spear damage slightly.&lt;br /&gt;
* Reworked the music player, allowing you to create playlists and control the music it&#039;s playing.&lt;br /&gt;
* Doubled the range of the music player.&lt;br /&gt;
* Updated vinyl textures.&lt;br /&gt;
* Increased the distance raiders are willing to walk around before breaking down walls.&lt;br /&gt;
* Settlers are now no longer targetable by other players not on your team if PvP is disabled.&lt;br /&gt;
* Settlers from different teams are now able to attack each other if their owners PvP is enabled.&lt;br /&gt;
* Adjusted the overall volume of music slightly.&lt;br /&gt;
* Vinyls now no longer count towards complete collector achievement.&lt;br /&gt;
* Increased deep cave ore generation slightly.&lt;br /&gt;
* Banner Stands inside an incursion will now return to your inventory when closing it.&lt;br /&gt;
* When creating or changing work zones it will now show that zones configure menu.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for looking at and cancelling buffs.&lt;br /&gt;
* Tooltip is now slightly offset when dragging an item so that you can see the item count.&lt;br /&gt;
* Fixed DualSense Edge controller not showing glyphs correctly.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Added texture pre antialiasing task to example mod and comment about it in initResources.&lt;br /&gt;
* Added onRegistryClosed to almost all static object based registries objects.&lt;br /&gt;
* Moved UnloadSettlements world setting to general server settings instead.&lt;br /&gt;
* Moved MaxSettlementsPerPlayer world setting to general server settings instead.&lt;br /&gt;
* Added DroppedItemsLifeMinutes setting which can be set with the /settings command.&lt;br /&gt;
* Added MaxSettlersPerSettlement setting which can be set with the /settings command.&lt;br /&gt;
* Added UnloadLevelsCooldown which can be set with the /settings command.&lt;br /&gt;
* Added WorldBorderSize which can be set with the /settings command.&lt;br /&gt;
* Added AllowOutsideCharacters world setting which can be set with the /settings command.&lt;br /&gt;
* Job search range is now changed with the settings command instead of a custom command.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Alchemy Shards being categorized as mob drops instead of minerals.&lt;br /&gt;
* Fixed settlers not exiting adventure party when went on a mission.&lt;br /&gt;
* Fixed settlers not being able to use the Carapace dagger.&lt;br /&gt;
* Fixed Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed possible issue where client would never request themselves.&lt;br /&gt;
* Fixed MOTD and world from server.cfg being loaded wrong causing big config files.&lt;br /&gt;
* Fixed changing the MOTD with server command not saving the config file.&lt;br /&gt;
* Fixed Cryo Spear being able to shoot projectiles through walls.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
* Fixed farmers fertilizing when they have a full inventory.&lt;br /&gt;
* Fixes Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed Sand Knife applying its debuff from range using summons.&lt;br /&gt;
* Fixed start rain command not working.&lt;br /&gt;
&lt;br /&gt;
== 0.22.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3649658979103682686 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.31&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added Magic Manual trinket, bought from the Mage settler.&lt;br /&gt;
* Added Prophecy Slab trinket, found in Desert Cave rooms.&lt;br /&gt;
* Added Scrying Cards trinket, crafted in Demonic workstation.&lt;br /&gt;
* Added Forbidden Spellbook trinket, found in Deep Desert cave rooms.&lt;br /&gt;
* Doubled base mana regen, but reduced bonus from magic armor.&lt;br /&gt;
* Tweaked a bunch of magic weapons damage and mana usage.&lt;br /&gt;
* Reworked mana potions to give a base amount of mana instead of a percent.&lt;br /&gt;
* Changed when you stop being mana exhausted to scale better with your max mana.&lt;br /&gt;
* Improved handling of saving failed because of another process, like an antivirus interrupting it.&lt;br /&gt;
* Updated a bunch of translations and added a couple of new ones that is work in progress.&lt;br /&gt;
* Fixed miner settler not having a question mark over their head when wanting to be recruited.&lt;br /&gt;
* Fixed being able to cancel slime poison buff.&lt;br /&gt;
* Fixed a bunch of possible crashes.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
&lt;br /&gt;
== 0.22.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3682308174194433662 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to follow you on adventures.&lt;br /&gt;
* Added a new mana system for all magic builds and weapons.&lt;br /&gt;
* Added a chat command to change the settler job search range.&lt;br /&gt;
* Added attack speed tooltip to boomerangs and other throwables.&lt;br /&gt;
* Added Fallen Gateway Tablet dropped from Fallen Wizard.&lt;br /&gt;
* Added Fallen Gateway crafted after Fallen Wizard.&lt;br /&gt;
* Added the ability for levels to have modifiers like enemy health, spawn rate etc.&lt;br /&gt;
* Added Incursions, a new type of biome you can visit.&lt;br /&gt;
* Added 2 incursion biomes, each with their own crafting materials, enemies and bosses.&lt;br /&gt;
* Added Essence crafting materials dropped incursion bosses.&lt;br /&gt;
* Added Fallen Alchemy Table crafting station.&lt;br /&gt;
* Added Superior Health and Mana potions.&lt;br /&gt;
* Added 11 different Greater buff potions.&lt;br /&gt;
* Added the ability for teams to be public for anyone to join.&lt;br /&gt;
* Added the ability for people to request to join a non-public team.&lt;br /&gt;
* Added a Teams and PvP button to the pause menu when playing multiplayer.&lt;br /&gt;
* Added a Miner settler found in caves after Evils Protector.&lt;br /&gt;
* Added a Cartographer Table crafted at Workstation.&lt;br /&gt;
* Added a Worm Carapace material dropped by Sand Worms.&lt;br /&gt;
* Added Carapace Dagger crafted at Advanced Workstation.&lt;br /&gt;
* Added Carapace Shield crafted at Advanced Workstation.&lt;br /&gt;
* Added Sand Knife crafted at Advanced Workstation.&lt;br /&gt;
* Added Summoner version of Ancient Fossil armor set crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 Slime armor sets crafted at new Workstation.&lt;br /&gt;
* Added Slime Greatsword crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Glaive crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Staff crafted at Fallen Workstation.&lt;br /&gt;
* Added Gelatin Casings crafted at Fallen Workstation.&lt;br /&gt;
* Added 4 Nightsteel armor sets crafted at new workstation.&lt;br /&gt;
* Added Night Razor crafted at Fallen Workstation.&lt;br /&gt;
* Added Night Piercer crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Popper crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Caller crafted at Fallen Workstation.&lt;br /&gt;
* Added normal and greater mana potions.&lt;br /&gt;
* Added mana regen potion.&lt;br /&gt;
* Added Dream Catcher trinket crafted at Workstation.&lt;br /&gt;
* Added Nightmare Talisman trinket crafted at Demonic Workstation.&lt;br /&gt;
* Added Spare Gemstones trinket found in Snow Caves.&lt;br /&gt;
* Added Spell Stone trinket crafted at Advanced Workstation.&lt;br /&gt;
* Added Siphon Shield trinket found in Deep Snow Caves.&lt;br /&gt;
* Added a new magic variation to the Frost armor set.&lt;br /&gt;
* Added a new magic variation to the Ivy armor set.&lt;br /&gt;
* Added Sparkler magic weapon crafted at Iron Anvil.&lt;br /&gt;
* Added Leather Dashers trinket found at starter house or crafted at Workstation&lt;br /&gt;
* Added Zephyr Charm trinket found in Forest Caves.&lt;br /&gt;
* Added Ammo Bag and Potion Bag.&lt;br /&gt;
* Added 11 new original soundtracks throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked island generation with more natural and interesting shapes.&lt;br /&gt;
* Trial rooms camera will now not be restricted to the room bounds.&lt;br /&gt;
* Trial rooms no longer restricts healing.&lt;br /&gt;
* Trial rooms are now more rare until they get updated.&lt;br /&gt;
* Changes trap trial room slightly to prevent skipping it in co-op.&lt;br /&gt;
* Elders now have a 10% chance to spawn with special names of people showing continued contribution to the game and community.&lt;br /&gt;
* Settlers job search range is now by default a 100 tile radius.&lt;br /&gt;
* The max amount of settlers raiders will kill is now based on the difficulty you play on.&lt;br /&gt;
* Coin piles can now be destroyed by weapons.&lt;br /&gt;
* Buff icons have been moved to the right of the health bar.&lt;br /&gt;
* Rebalanced magic weapons and armor sets to fit with the new mana system.&lt;br /&gt;
* Increased health potion stack size to 100.&lt;br /&gt;
* The Alchemist and Mage now sells mana potions.&lt;br /&gt;
* Uncommon item color is now slightly brighter.&lt;br /&gt;
* Zephyr Boots are now crafted at Demonic Workstation and no longer found in Forest Caves.&lt;br /&gt;
* Items now sink slower in lava.&lt;br /&gt;
* It is now possible to plant saplings on farmland.&lt;br /&gt;
* Reworked and rebalanced Glacial Boomerang, allowing it to fire continuously.&lt;br /&gt;
* Increased damage of Tungsten Boomerang.&lt;br /&gt;
* Made storage and workstation to settlement buttons stand more out.&lt;br /&gt;
* It is now no longer possible to destroy cattails and water grass with projectiles or other weapons.&lt;br /&gt;
* You can now open pouches and crafting guides from inside the Void Pouch and Bag.&lt;br /&gt;
* Removed the requirement for having less than 3 homeless settlers before recruiting new ones.&lt;br /&gt;
* Hovering over &amp;quot;Use nearby inventories&amp;quot; in crafting will now fade out the HUD.&lt;br /&gt;
* You can now no longer quick place same not fully grown seeds with a new seed.&lt;br /&gt;
* Settlers will now have a harder time getting stuck while being hit by enemies.&lt;br /&gt;
* Your settlers that die now display a death message with the source similar to when players die.&lt;br /&gt;
* Settlers will now get the buff from the food they eat.&lt;br /&gt;
* Spawn island selection will now avoid nearby pirate islands.&lt;br /&gt;
* Swapped high/higher and low/lower job priority names.&lt;br /&gt;
* Pouches content is now counted towards its Pawn Broker value.&lt;br /&gt;
* Advanced Workstation can now no longer be used to craft recipes from the Forge.&lt;br /&gt;
* Torches can now stack up to 500.&lt;br /&gt;
* Optimized game registry dictionaries, making loading, sending packets etc. much faster.&lt;br /&gt;
* You can now find old vinyl tracks in cave ruin chests.&lt;br /&gt;
* Tall walls now no longer exists.&lt;br /&gt;
* Max dropped items before they start despawning is now 1000.&lt;br /&gt;
* Renamed Combat Regen Potion to Health Regen Potion.&lt;br /&gt;
* Updated a bunch of translations and added some new ones.&lt;br /&gt;
* Increased the health of deep cave cavelings.&lt;br /&gt;
* Rebalanced almost all armor, weapons, enemies and bosses after Reaper.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Controllers can now use scrollbars if needed.&lt;br /&gt;
* Added use mana potion to controller config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now no longer possible to load modded recipes from recipes.cfg file.&lt;br /&gt;
* KNOCKBACK_INCOMING_MOD modifier is now multiplicative instead of additive.&lt;br /&gt;
* Translations can now have a custom enchantment-name format for enchanted items.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed walls sometimes not rendering their solid background.&lt;br /&gt;
* Fixed Lightning Hammer being able to hit stuff it shouldn&#039;t.&lt;br /&gt;
* Fixed destroying ladders also destroying the object below.&lt;br /&gt;
* Fixed sometimes items being moved to invalid slots when picking up from your corpse.&lt;br /&gt;
* Fixed Vulture Hatchling sprite being blurry.&lt;br /&gt;
* Fixed crafting stations sometimes creating thousands of items.&lt;br /&gt;
* Fixed worm enemies sometimes not spawning correctly if you enter a fight after it started.&lt;br /&gt;
* Fixed some cases where Steam connections would not be successful.&lt;br /&gt;
* Fixed individual settler job priority form sometimes not behaving correctly.&lt;br /&gt;
* Fixed items in pouches not being counted when trying to craft recipes.&lt;br /&gt;
* Fixed issue with loading getting stuck on world data if achievements or stats file is corrupt.&lt;br /&gt;
&lt;br /&gt;
== 0.21.29 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3712694237932115143 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.03.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Bee hives and crafted Apiaries.&lt;br /&gt;
* Added Net used to catch bees.&lt;br /&gt;
* Added Honey as a new food material.&lt;br /&gt;
* Added Apiary Frames to speed up crafted apiaries.&lt;br /&gt;
* Added ability to replace walls and furniture easily by placing them on top of each other.&lt;br /&gt;
* Added Frog costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Alien costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Space Suit cosmetic set, obtained from Traveling Merchant.&lt;br /&gt;
* Added Bombs that only destroy floor tiles.&lt;br /&gt;
* Added a pipette hotkey for swapping to objects and tiles you mouse over.&lt;br /&gt;
* Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest.&lt;br /&gt;
* Added new original music for main menu and Evil&#039;s Protector.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Cavelings will now try to find an alternative escape path if cornered.&lt;br /&gt;
* Cavelings now have more health and speed later in the game.&lt;br /&gt;
* Cavelings are now highlighted when having spelunker buff.&lt;br /&gt;
* Cavelings will now no longer disappear when close to edge of the cave.&lt;br /&gt;
* Blocking a melee attack with a shield will now knock back the attacker.&lt;br /&gt;
* Spawning on top of objects now no longer removes them.&lt;br /&gt;
* Increased the damage of Greatbows.&lt;br /&gt;
* Buffed Sage &amp;amp; Grit max health and their AI.&lt;br /&gt;
* Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers.&lt;br /&gt;
* Magic Stilts are now much brighter and more useful.&lt;br /&gt;
* Trying to put in an invalid item inside an enchantment scroll will now display an error message.&lt;br /&gt;
* Mage enchanting happiness tip will now only display on player settlers.&lt;br /&gt;
* Sleeping in beds now automatically wake you up the next morning.&lt;br /&gt;
* Reworked settler crowded happiness to be more intuitive.&lt;br /&gt;
* Rebalanced other settler happiness modifier slightly.&lt;br /&gt;
* Reduced the chance of getting potions from settlement quests, increasing odds for the other items.&lt;br /&gt;
* The Blacksmith and Gunsmith will now also buy Mycelium Bars.&lt;br /&gt;
* Sugar Beets will now give 2 beets per seed instead of 3.&lt;br /&gt;
* Modifier limits will now display in green or red text if good or bad.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* The chat log will now show if currently selected or typing a chat message.&lt;br /&gt;
* Your last aim direction will now be remembered when attacking while standing still.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* All registered mobs now have a static loot table you can add to.&lt;br /&gt;
* The particle lighting system can now use the full light level intensity.&lt;br /&gt;
* Native type chat command parameter handlers now accept null as default value.&lt;br /&gt;
* Skins and hairs textures will now reload properly when changed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed cactus saplings never growing to full size cacti.&lt;br /&gt;
* Fixed traps and lava looking like they always crit, when they don&#039;t.&lt;br /&gt;
* Fixed some enemies not able to pass open doors.&lt;br /&gt;
* Fixed settlers using Frost Staff firing in wrong direction.&lt;br /&gt;
* Fixed some tooltips showing double in settlers inventories.&lt;br /&gt;
* Fixed spamming accept quests can sometimes look like you accepted it more than once.&lt;br /&gt;
* Fixed some weird behaviour in crafting stations when their output was full.&lt;br /&gt;
* Fixed a few weapons having either too low or high enchant cost.&lt;br /&gt;
* Fixed some grammar mistakes in the official English text.&lt;br /&gt;
* Fixed logic gates sometimes not loading correctly.&lt;br /&gt;
* Fixed settlers not able to use their current inventory for crafting recipes.&lt;br /&gt;
* Fixed forges sometimes looks like they are processing when they aren&#039;t.&lt;br /&gt;
* And other smaller changes and fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.21.28 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3665401287798822955 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.01.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Greatbows, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Greatswords, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Shields, a new trinket ability type. 6 of them have been added throughout the progression.&lt;br /&gt;
* Added Cavelings, small critters that run away from you with ore.&lt;br /&gt;
* Added Duck Breast and Roasted Duck Breast food items.&lt;br /&gt;
* Added Frog Leg and Roasted Frog Leg food items.&lt;br /&gt;
* Added Frost arrows and bullets.&lt;br /&gt;
* Added Silk as a new material.&lt;br /&gt;
* Added Web potions that slow targets when hit.&lt;br /&gt;
* Added Widow armor set.&lt;br /&gt;
* Added the ability to place coins on the ground.&lt;br /&gt;
* Added the ability to shift click move up/down in workstation recipes, mod order etc.&lt;br /&gt;
* Added Recipe Book, an improved crafting guide sometimes sold by Traveling Merchant.&lt;br /&gt;
* Added setting to toggle keeping camera withing level bounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Raiders will now open doors instead of breaking them.&lt;br /&gt;
* Raiders funnelling through a maze will now no longer break random walls and objects.&lt;br /&gt;
* Loading a new area is now much faster, especially on higher end systems.&lt;br /&gt;
* Enchantment odds are now affected by your Mage&#039;s happiness.&lt;br /&gt;
* Swamp Slugs will now drop Swamp Larva bait.&lt;br /&gt;
* All settlers and villagers will now use boats when in water.&lt;br /&gt;
* The assign bed button is now red if settler does not have a bed.&lt;br /&gt;
* Settlers will now wake up at slightly different times.&lt;br /&gt;
* Crops now display their name when hovering over them.&lt;br /&gt;
* Items picked up straight into a pouch now show a bit different pickup text.&lt;br /&gt;
* Settlers will now try to prioritize equipping weapons with the best enchantment.&lt;br /&gt;
* Crafting filters and search button is now a magnifying glass icon.&lt;br /&gt;
* Druids Greatbow is now also a greatbow style weapon.&lt;br /&gt;
* Cactus Shield and Shell of Retribution is now the new shield trinket type.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Fixed a few issues where it was impossible or hard to navigate to a specific checkbox or input.&lt;br /&gt;
&lt;br /&gt;
=== Modding===&lt;br /&gt;
* Reworked level identifiers, possibly breaking many mods.&lt;br /&gt;
* Reworked mob hit events to be in 3 different stages rather than one.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed items sinking through minecart tracks when they are placed on liquid.&lt;br /&gt;
* Fixed potential silent crash when having older mods loaded.&lt;br /&gt;
* Fixed possible crash when in a desynced enchantment scroll container.&lt;br /&gt;
* Fixed possible crash when using debug tools.&lt;br /&gt;
* Fixed possible crash when trying to use an invalid homestone.&lt;br /&gt;
* Fixed possible crash when generating villages, dungeons etc.&lt;br /&gt;
* Fixed some crashes when using debug tools as connected client.&lt;br /&gt;
* Fixed hitting delete in crafting filters resetting the caret position.&lt;br /&gt;
* Fixed issue with fonts causing text to be mashed or offset wrong.&lt;br /&gt;
* Fixed discovered map data occasionally not saving properly.&lt;br /&gt;
* Fixed projectile knockback sometimes not being in the correct direction.&lt;br /&gt;
* Fixed Grand melee enchantment having inverted knockback modifier.&lt;br /&gt;
&lt;br /&gt;
== 0.21.27 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3633872353226593940 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to equip themselves with configurable equipment.&lt;br /&gt;
* Added the ability to click and drag to copy work priorities, restrict zones, item filters and more.&lt;br /&gt;
* Added more feelings/thoughts for settlers, both negative and positive.&lt;br /&gt;
* Added settler diet variety happiness.&lt;br /&gt;
* Added &amp;quot;Often&amp;quot; raid frequency world setting.&lt;br /&gt;
* Added the ability for settlers to keep campfires running.&lt;br /&gt;
* Added Pig husbandry mob, bought from Animal Keeper after defeating the Pirate Captain.&lt;br /&gt;
* Added 3 new dishes and tweaked other recipes with pork as ingredient.&lt;br /&gt;
* Added the ability to ignore seasonal content with &amp;quot;-ignoreseasons&amp;quot; launch option.&lt;br /&gt;
* Added setting to toggle showing of settlers head armor in general settings or new settler equipment menu.&lt;br /&gt;
* Added Christmas tree, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Wrapping Paper and Presents, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Party Hat, similar to Christmas Hat and Pumpkin Mask but active around New Year.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers now have a chance to go on strike if unhappy and working too much.&lt;br /&gt;
* Raiders will now break down walls and other objects if they cannot find a path around.&lt;br /&gt;
* Reworked husbandry mobs, adding tameness.&lt;br /&gt;
* Settlers are now assigned to a bed instead of a room.&lt;br /&gt;
* Reworked forestry zones, allowing automatic planting of saplings.&lt;br /&gt;
* Optimized settler item finding for jobs and needs.&lt;br /&gt;
* Adding new settler recipes will now default to do until a full stack.&lt;br /&gt;
* Dedicated servers will now pause when empty by default.&lt;br /&gt;
* Armor stands and dressers storage filters now only show items that fits in them.&lt;br /&gt;
* Increased the frequency of raids. Change your world settings to rarely to make them less frequent.&lt;br /&gt;
* Gold Crown is now part of a new gold armor set.&lt;br /&gt;
* Reduced Balanced Foci bonus damage from 20% to 15%.&lt;br /&gt;
* Reworked settler thoughts and the &amp;quot;How are you feeling?&amp;quot; dialog.&lt;br /&gt;
* Unhappy settlers now take more and longer breaks from work.&lt;br /&gt;
* Changed settler mood description thresholds slightly.&lt;br /&gt;
* Increased the happiness gained from eating fine and gourmet food.&lt;br /&gt;
* Changed a few recipes to use pork instead of other meat.&lt;br /&gt;
* Changed raw beef texture slightly.&lt;br /&gt;
* Using the Aged Champion Shield will now persist through attacks.&lt;br /&gt;
* Reduced the velocity of Reaper Scythe weapon projectile.&lt;br /&gt;
* People will now keep visiting your settlement to be recruited if your settlers are happy.&lt;br /&gt;
* Increased the damage of many bows slightly.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for interacting with the island map.&lt;br /&gt;
* Added controller support for scrolling in sub menus with scrollbars.&lt;br /&gt;
* Fixed not being able to configure settlement recipes using a controller.&lt;br /&gt;
* Fixed controllers not working when assigning storage and workstations from settlement menu.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Changed Java runtime version to Java 17 OpenJDK, still using language level 8. Check out [[Modding#New_in_v._0.21.27]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash on Mac when handling hold to craft.&lt;br /&gt;
* Fixed possible crash when another player stopped using Death Ripper or Dragon Lance.&lt;br /&gt;
* Fixed showing error when successfully quick moving items to settler equipment.&lt;br /&gt;
* Fixed a bunch of niche inventory quick move issues.&lt;br /&gt;
* Fixed work priorities paste buttons not being deactivated properly if already have the same copied.&lt;br /&gt;
* Fixed names sometimes overlapping with buttons in settlement menus.&lt;br /&gt;
* Fixed server playing settler eating sounds.&lt;br /&gt;
* Fixed settlers not obeying commands when heading to sleep.&lt;br /&gt;
* Fixed expeditions sometimes not available when they should be.&lt;br /&gt;
&lt;br /&gt;
== 0.21.26 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3392926548064004301 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.11.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to command your settlers.&lt;br /&gt;
* Added the ability to equip your settlers with weapons.&lt;br /&gt;
* Added interface setting to show total ingredients available on recipes, defaults to on.&lt;br /&gt;
* Added the ability to lock the hotbar.&lt;br /&gt;
* Added light beams to boss dropped items.&lt;br /&gt;
* Added swamp and snow surface rocks.&lt;br /&gt;
* Added scattered rocks to all caves.&lt;br /&gt;
* Added columns for all stone types.&lt;br /&gt;
* Added a texture for each type of enchantment scroll.&lt;br /&gt;
* Added Mycelium Scarf armor and set bonus.&lt;br /&gt;
* Added cloth robe armor, available right from the beginning.&lt;br /&gt;
* Added settlement flag phase at the end of the tutorial.&lt;br /&gt;
* Added DPS tracking of each training dummy.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced settler and raider stats to better match new commands and settler weapons.&lt;br /&gt;
* Reworked path finding to be more efficient, especially during raids and other longer paths.&lt;br /&gt;
* When craft all hotkey is held down, the crafted items will go straight to your inventory.&lt;br /&gt;
* There is now a shorter time between starting to hold down craft until it starts repeating.&lt;br /&gt;
* Crafting to inventory will now highlight the item crafted, just like when picking it up.&lt;br /&gt;
* Increased max room size before it is considered outside from 300 to 500.&lt;br /&gt;
* All cave rocks textures now fade into the ground more.&lt;br /&gt;
* The default sound device will now update when the game window toggles being active.&lt;br /&gt;
* The scroll state of settlement menus will now save between opening and closing them.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Your selected inventory slot will now be remembered through a loading menu.&lt;br /&gt;
* Zoning tools now have better controls when using controller.&lt;br /&gt;
* You can now lock and move settler rooms when using controller.&lt;br /&gt;
* Menuing is now better at selecting buttons based on previous selected.&lt;br /&gt;
* It&#039;s now possible to send chat messages with controller.&lt;br /&gt;
* Controller aim reticle will now show the direction if outside or behind a window.&lt;br /&gt;
* Fixed sometimes not being able to retrieve items when talking to settlers while using controller.&lt;br /&gt;
* Fixed controller craft to inventory not working when holding button down to craft more.&lt;br /&gt;
* Fixed using Binoculars and Sniper Rifle zoom with controller.&lt;br /&gt;
* Fixed landfill placing not working correctly with controller.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added warning if an attempted mod patch never actually did anything.&lt;br /&gt;
* Increased limit of fishing lines to 1000.&lt;br /&gt;
* It&#039;s now possible to know which object a projectile hits.&lt;br /&gt;
* Added ability to detect when a client submits an attack that have or should have failed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issues some people were having when connecting though Steam.&lt;br /&gt;
* Fixed crafting lists not updating when nearby inventories has their contents changed.&lt;br /&gt;
* Fixed possible crash when opening settlers menu just after loading.&lt;br /&gt;
* Fixed mod mismatch &amp;quot;Use server mods&amp;quot; button not working correctly.&lt;br /&gt;
* Fixed delete server confirmation not showing the name correctly.&lt;br /&gt;
* Fixed some cases where players would be desynced when using objects like beds.&lt;br /&gt;
* Fixed some buttons overlapping with scrollbar in settlement menus.&lt;br /&gt;
* Fixed being able to use mount when sleeping.&lt;br /&gt;
* Fixed possible crash when handling inputs on Mac.&lt;br /&gt;
&lt;br /&gt;
== 0.21.25 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3263444240487530293 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.09.26&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added full controller support through Steam Input, including Steam Deck support.&lt;br /&gt;
* Added Venom Shower magic weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Venom Slasher melee weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Living Shotty ranged weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamps Grasp summon weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamp Dweller hostile mob to deep swamp cave.&lt;br /&gt;
* Added Pest Warden settlement quest tier.&lt;br /&gt;
* Added Portal Flask, reward for Pest Warden quest.&lt;br /&gt;
* Added deep swamp cave Explorer expedition.&lt;br /&gt;
* Added deep swamp stone wall, door and floors.&lt;br /&gt;
* Added deep snow stone wall, door and floors.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers will now no longer forget about opened doors if players are in the way.&lt;br /&gt;
* Using eat food hotkey will now prioritize health food first over debuff food.&lt;br /&gt;
* Farmer now sells blueberry and blackberry saplings post Pirate Captain.&lt;br /&gt;
* Optimized loading into a level slightly, especially when a lot of tiles, objects, buffs and items are available.&lt;br /&gt;
* Settings menus are now more intuitive when it comes to saving and backing out without saving.&lt;br /&gt;
* Pest Warden is now more resistant to attacks that hit a lot of body sections.&lt;br /&gt;
* Reduced health and damage of Pest Warden.&lt;br /&gt;
* Traveling merchant now sells Void Bag when having completed the quest reward for it.&lt;br /&gt;
* Recipes for higher tier walls, doors and floors are now moved to demonic or advanced workstation.&lt;br /&gt;
* Deep snow and swamp caves now generate presets with new walls and floors.&lt;br /&gt;
* When the game crashes, it will now try to determine if possibly caused by a mod and show what mod.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now possible to override button icon colors in interface style.&lt;br /&gt;
* Added stream getters for different game registries.&lt;br /&gt;
* Added inventory item to ArmorItem set buff getters.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed item pickup entity death data not being loaded correctly from a save.&lt;br /&gt;
* Fixed being able to use Blink Scepter when you shouldn&#039;t.&lt;br /&gt;
* Fixed some problems with chat log mouse hover and scrolling.&lt;br /&gt;
* Fixed debug tooltips showing on item filter category expand buttons.&lt;br /&gt;
* Fixed short walls middle sprites not placed correctly (thanks #JC Bent&#039;em).&lt;br /&gt;
* Fixed load menu buttons not getting updated as inactive after modifying saves.&lt;br /&gt;
* Fixed damage type stats not getting saved correctly in world and character stats.&lt;br /&gt;
* Fixed some pressure plates not able to be crafted with a recipe.&lt;br /&gt;
&lt;br /&gt;
== 0.21.24 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3368149760394925261 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.08.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added deep swamp cave.&lt;br /&gt;
* Added new boss and spawn item to deep swamp caves.&lt;br /&gt;
* Added swamp skeletons.&lt;br /&gt;
* Added small swamp cave spiders.&lt;br /&gt;
* Added warning dialogue when attempting to load a save with different mods.&lt;br /&gt;
* Added Ukrainian translation.&lt;br /&gt;
* Added a full set of Glacial tools.&lt;br /&gt;
* Added Mycelium ores, found in deep swamp cave.&lt;br /&gt;
* Added Mycelium armor set.&lt;br /&gt;
* Added a full set of Mycelium tools.&lt;br /&gt;
* Added a full set of Ancient Fossil tools.&lt;br /&gt;
* Added Aged Champion Shield ability trinket found in deep swamp chests.&lt;br /&gt;
* Added Swamp Dweller Staff magic weapon found in deep swamp chests.&lt;br /&gt;
* Added Druids Greatbow ranged weapon found in deep swamp chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* The default interface style is now primal. This has reset your previous setting.&lt;br /&gt;
* It&#039;s now possible to click and drag mods to reorder them.&lt;br /&gt;
* Bouncing bullets and projectiles now bounce way more.&lt;br /&gt;
* The backup system is now more robust.&lt;br /&gt;
* The load menu is now more intuitive when handling backups, renames etc.&lt;br /&gt;
* Updated Korean, Polish and Swedish translations.&lt;br /&gt;
* Iron bombs will now be able to destroy objects if the owner has a tool in their inventory that can.&lt;br /&gt;
* Dynamite sticks can destroy objects one tier higher than what the owner can.&lt;br /&gt;
* Death Ripper weapon now scales with your attack speed bonus.&lt;br /&gt;
* Crafting stations &amp;quot;Show hidden&amp;quot; checkbox is now an &amp;quot;Only craftable&amp;quot; checkbox instead.&lt;br /&gt;
* Bone arrows are now only craftable in advanced workstation.&lt;br /&gt;
* Changed Ice Pickaxe texture slightly.&lt;br /&gt;
* Increased the ingredient price of deep cave tool recipes.&lt;br /&gt;
* All deep cave rocks now require the previous tier tools to mine.&lt;br /&gt;
* Bouncing arrows and bullets now fly much farther.&lt;br /&gt;
* The settings menus will now handle smaller interface heights better.&lt;br /&gt;
* Reduced the frequency of deep cave ores.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added CreateModInfoFile main for mods to easily and safely create it. The example mod has been updated to use this.&lt;br /&gt;
* You can now no longer construct static registered objects outside registry window (like Item objects).&lt;br /&gt;
* Reworked damage types completely. You can now register your own damage types using DamageTypeRegistry.&lt;br /&gt;
* To help with future compatibility issues between mods, they are now no longer allowed to publish if they have classes inside the examplemod package.&lt;br /&gt;
* Chains now have a public sprite variable you can change.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mods list resetting after saving when entering it again.&lt;br /&gt;
* Fixed mods preview image sometimes possibly overlapping with the info text.&lt;br /&gt;
* Fixed issues relating to menus getting replaced when minimizing.&lt;br /&gt;
* Fixed chest names not showing if hovering over an object in front of it.&lt;br /&gt;
* Fixed issue where settlers would attempt to pick up more items than available, making them to cancel their job.&lt;br /&gt;
* Fixed some MacOS issues when crashing.&lt;br /&gt;
&lt;br /&gt;
== 0.21.23 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3315227391713873414 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.06.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added support for Steam Workshop.&lt;br /&gt;
* Added Primal interface style.&lt;br /&gt;
* Added Ghost interface style.&lt;br /&gt;
* Added attack speed tooltip to pickaxes, axes, shovels etc.&lt;br /&gt;
* Added splash particles to boats when sailing.&lt;br /&gt;
* Added loot all, sort and quick stack hotkeys.&lt;br /&gt;
* Added eat food hotkey, similar to use health potion.&lt;br /&gt;
* Added enchanting scrolls found in chests throughout progression.&lt;br /&gt;
* Added owner server launch option.&lt;br /&gt;
* Added Turkish translation (thanks Atlas#6172).&lt;br /&gt;
* Added Korean font (thanks cfnnit#0666).&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked almost all interfaces with a bit more margin.&lt;br /&gt;
* It&#039;s now possible to lock items in armor, trinket and void pouch slots.&lt;br /&gt;
* Increased the range at which Pirate Captain will lose targets.&lt;br /&gt;
* Reduced chance of boss spawn drops slightly.&lt;br /&gt;
* Tool enchants now give mining speed instead of attack speed.&lt;br /&gt;
* Updated wood and steel boat textures.&lt;br /&gt;
* Launch options given to the start server commands are now passed to the game.&lt;br /&gt;
* Banner stands can now be placed in arenas.&lt;br /&gt;
* Ladders will now no longer delete chests and other objects when used above them.&lt;br /&gt;
* When bosses are nearby, no additional mobs will now spawn.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added client and server side only mods.&lt;br /&gt;
* Added the ability for mods to add custom interface styles.&lt;br /&gt;
* Added upload to workshop button in mod settings for mods loaded from development.&lt;br /&gt;
* Added proper handling of mod crashes and ability to disable mods causing issues.&lt;br /&gt;
* Moved all core class files inside necesse package. This means modders have to update their imports.&lt;br /&gt;
* Changed how mods under development are loaded into the game. Use the new example mod build.gradle file.&lt;br /&gt;
* Job range is now much easier to mod, with static variables in JobTypeRegistry class.&lt;br /&gt;
* Nearby crafting range is now a static variable in CraftingStationContainer class.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Sage and Grit drops sometimes going out of rotation.&lt;br /&gt;
* Fixed clearing a control key not allowing you to save after.&lt;br /&gt;
* Fixed Shadow Hood set buff working on moving mounts.&lt;br /&gt;
* Fixed possible crash when displaying hotkeys controls not bound.&lt;br /&gt;
* Fixed some crash related to health bar and hunger bar rendering.&lt;br /&gt;
&lt;br /&gt;
== 0.21.22 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3289329155860329107 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.05.30&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to equip settlers with armor.&lt;br /&gt;
* Added ability to configure husbandry zones to slaughter animals.&lt;br /&gt;
* Added Explorer Satchel trinket.&lt;br /&gt;
* Added Balanced Frostfire Foci trinket.&lt;br /&gt;
* Added Shell of Retribution trinket.&lt;br /&gt;
* Added Assassins Cowl trinket.&lt;br /&gt;
* Added number indicator to hotbar slots.&lt;br /&gt;
* Added Frost Piercer summon weapon, a new drop by Queen Spider.&lt;br /&gt;
* Added missing materials loot to snow and swamp cave explorer expeditions.&lt;br /&gt;
* Added ghost items and recipe tooltips to processing crafting stations, like the Grain Mill.&lt;br /&gt;
* Added TNT and levers that sometimes spawn around cave minecart tracks.&lt;br /&gt;
* Added player hunger to settings command.&lt;br /&gt;
* Added ability to rename work zones.&lt;br /&gt;
* Added Frost Sentry hostile mob to snow caves.&lt;br /&gt;
* Added Frost Hood and new set bonus.&lt;br /&gt;
* Added a small animation for Void Wizard Clone projectiles spawning.&lt;br /&gt;
* Added command for admins to change other players names.&lt;br /&gt;
* Added Hungarian translation (thanks Heliximus#0761).&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* The Forge now functions like a processing crafting station, similar to Grain Mill.&lt;br /&gt;
* Picking up items from your corpse now places the items in the previous positions.&lt;br /&gt;
* Adjusted the stats of raiders throughout the progression.&lt;br /&gt;
* Increased inventory of dresser to have 10 possible sets.&lt;br /&gt;
* Thrown bombs and dynamite now have a flying arch.&lt;br /&gt;
* It is now no longer possible to fish up coins, giving more room to other catches.&lt;br /&gt;
* Lunchbox will now no longer auto pickup food materials and food that gives debuffs. You can still put them in manually.&lt;br /&gt;
* Increased minecart tracks stack size to 250.&lt;br /&gt;
* Travel scrolls now attempt to teleport you to shore instead of landing in the ocean.&lt;br /&gt;
* It&#039;s now possible to sleep in a bed without setting your spawn point.&lt;br /&gt;
* Unchecking pause on focus loss now also prevents pausing when opening the Steam overlay.&lt;br /&gt;
* Settlers will now show in their activity if their inventory is full.&lt;br /&gt;
* Reduced timer before players are considered AFK significantly.&lt;br /&gt;
* It&#039;s now possible to bind zoom to mouse wheel and have it work correctly.&lt;br /&gt;
* Cheese press is now crafted in Demonic Workstation.&lt;br /&gt;
* Optimized save file parsing by up to 95% reduced time it takes in some cases.&lt;br /&gt;
* Makes default color mode setting vibrant.&lt;br /&gt;
* Homestone UI is now centered and scales with monitor height.&lt;br /&gt;
* Cave chest rooms will now always try to generate the door out to an opening.&lt;br /&gt;
* Saves will now still be detected even if the archive and folder name inside is not matching.&lt;br /&gt;
* The Pawn Broker can now also be recruited if you have 8 or more settlers in your settlement.&lt;br /&gt;
* Minecarts can now only be hit by player sword style attacks.&lt;br /&gt;
* Reduced the drop rate of trapper hats.&lt;br /&gt;
* Inviting players to teams with invite command now also creates a team if not already in one.&lt;br /&gt;
* Made it possible to hit numpad enter where you can regular enter.&lt;br /&gt;
* Settler activity now shows on a mission if sent on expedition or fishing trip.&lt;br /&gt;
* You will now get lunchbox from EP and ammo pouch from Queen Spider.&lt;br /&gt;
* It is now no longer possible to get more lunchboxes, ammo pouches, etc. from random quest rewards, making more space for other rewards.&lt;br /&gt;
* Updated Traditional Chinese translation (thanks 卡比粉紅侵略全球#4185).&lt;br /&gt;
* Updated German translation (thanks Philuu ❄#0001 and Kyojiwa#1710).&lt;br /&gt;
* Updated Spanish translation (thanks Sombra#7210 and Mehtronx#1868).&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players sometimes being invisible after using a bed.&lt;br /&gt;
* Fixed selecting text sometimes overlapping the selection box between letters.&lt;br /&gt;
* Fixed worm enemies circling players that are dead when other targets are available.&lt;br /&gt;
* Fixed tooltips flickering when using a mouse tool.&lt;br /&gt;
* Fixed rare crash when loading levels caused by identifier collision of packets.&lt;br /&gt;
* Fixed possible crashes with receiving packets from external sources.&lt;br /&gt;
&lt;br /&gt;
== 0.21.21 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3208261192448857001 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.04.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new default font and rendering, can be reverted in interface settings.&lt;br /&gt;
* Added tooltip to settlers about what they are currently doing.&lt;br /&gt;
* Added vibrant color graphics setting.&lt;br /&gt;
* Added available bait amount to fishing rods.&lt;br /&gt;
* Added dungeon arena tip to Void Caller.&lt;br /&gt;
* Added different modes to limit settlement storage max items.&lt;br /&gt;
* Added summons speed to Void Mask and increases it on Quartz Crown.&lt;br /&gt;
* Added Zephyr Boots, a new trinket ability found in forest caves.&lt;br /&gt;
* Added minecarts and makes tracks craftable and able to be picked up.&lt;br /&gt;
* Added minecart tracks to other biomes than forest caves.&lt;br /&gt;
* Added more particles when hitting objects and tiles.&lt;br /&gt;
* Added tips on how to summon/find bosses on quests.&lt;br /&gt;
* Added hotkey tooltips to trinket ability and mount slot.&lt;br /&gt;
* Added &amp;quot;What can you do?&amp;quot; to settler recruit dialogue.&lt;br /&gt;
* Added Ivy Circlet armor and set bonus.&lt;br /&gt;
* Added a full set of Ivy tools.&lt;br /&gt;
* Added bonuses to ninja armor set.&lt;br /&gt;
* Added Wood Path tile.&lt;br /&gt;
* Added new Accuracy Potion that increases crit chance.&lt;br /&gt;
* Added Lunchbox, obtained from Queen Spider quest tier.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* All settler rooms now require a bed.&lt;br /&gt;
* Removed arbitrary room requirements from settlers like the mage, alchemist etc.&lt;br /&gt;
* Raiders are now not as focused on the settlement.&lt;br /&gt;
* Raiders later projectile are now much faster, can fire from further away and predicts player movement.&lt;br /&gt;
* Settlers are now much stronger and faster at reacting to new targets.&lt;br /&gt;
* Raiders now have more health and damage, making it much harder to clear them without your settlers help.&lt;br /&gt;
* Banner stands now no longer have a collision box.&lt;br /&gt;
* Sleeping health regeneration is now higher the more max hp you have.&lt;br /&gt;
* Animal Keeper is now available to recruit after having defeated the Void Wizard.&lt;br /&gt;
* Items left in the crafting guide will try to be inserted into inventory before being dropped.&lt;br /&gt;
* Increased damage of spider and frost boomerangs.&lt;br /&gt;
* Increased projectile velocity of Wood Staff.&lt;br /&gt;
* Increased nearby crafting radius from 6 to 9 tiles.&lt;br /&gt;
* Changed Waystone tooltip to be more intuitive.&lt;br /&gt;
* Made settlement buff say settlement flag nearby instead of just settlement nearby.&lt;br /&gt;
* Summon weapon enchantment modifier tooltips are now more clear in what they do.&lt;br /&gt;
* Swamp slimes will now no longer spawn near torches on the surface.&lt;br /&gt;
* Binoculars can now sometimes be bought from the Traveling Merchant.&lt;br /&gt;
* Binoculars can now look further into the distance.&lt;br /&gt;
* Changed settlers returning message chat color.&lt;br /&gt;
* Increased armor of pirates.&lt;br /&gt;
* Increased health of Pirate Captain minions.&lt;br /&gt;
* Pirate Captain will now shoot faster when getting lower in health.&lt;br /&gt;
* Increased limit on restrict zones significantly.&lt;br /&gt;
* A message will now appear when trying to drop locked items.&lt;br /&gt;
* Increased Void Boomerang attack speed and stack size to 3.&lt;br /&gt;
* Replaced Baby Swordfish with another quest item and moved it to basic quests.&lt;br /&gt;
* LED panels can now be walked on.&lt;br /&gt;
* Increased movement speed of the Ostrich mount slightly.&lt;br /&gt;
* Pirate islands size will now always be mediocre or larger.&lt;br /&gt;
* Increased projectile velocity of Quartz Staff, Void Missile and Elderly Wand.&lt;br /&gt;
* Reworked explosion sounds, adding more variety to them.&lt;br /&gt;
* Swamp Guardian quest tier now give 2 waystones as reward.&lt;br /&gt;
* Clocks now show current time on the item tooltip as well.&lt;br /&gt;
* Place torch hotkey will now still work even if not able to place at exact mouse position.&lt;br /&gt;
* It is now possible to &amp;quot;attack&amp;quot; with the Potion Pouch to consume buff potions inside it.&lt;br /&gt;
* Minecart tracks can now generate over water and lava.&lt;br /&gt;
* Settlement flag nearby buff is now active when you are on the same world tile as a settlement instead of just near the settlement flag.&lt;br /&gt;
* Reduced enemy spawn rate in the dungeon slightly.&lt;br /&gt;
* Rebalanced speed bonuses from different boots.&lt;br /&gt;
* The feeding through will now stop feeding animals in much less crowded areas.&lt;br /&gt;
* Increased the number of potions gained from settlement quest rewards.&lt;br /&gt;
* Enemy spawn rate is now significantly reduced while close to and fighting a boss.&lt;br /&gt;
* Picked up items will now prioritize pouches that already have one of the items in it when having multiple possible pouches.&lt;br /&gt;
* Changing rooms now triggers an update on settler happiness right after.&lt;br /&gt;
* It is now possible to remove a bound key in controls.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed some objects not getting snapped to by smart mining, like gravestones.&lt;br /&gt;
* Fixed pawned items not counting in items sold and money earned stats.&lt;br /&gt;
* Fixed hunter arriving at settlement not being able to be recruited early on.&lt;br /&gt;
* Fixed some cases where settlers would not obey their restrict zones.&lt;br /&gt;
* Fixed settlers sometimes hauling items unnecessarily.&lt;br /&gt;
* Fixed loot being able to be dropped outside the map.&lt;br /&gt;
* Fixed rooms getting invalidated and showing unknown error.&lt;br /&gt;
* Fixed some projectiles not properly disposing of their trail.&lt;br /&gt;
* Fixed settlers sometimes walking away from you when you are talking to them.&lt;br /&gt;
* Fixed cases sleeping settlers would render double beside the bed too.&lt;br /&gt;
* Fixed bug that caused feeding through to feed animals when it should have stopped.&lt;br /&gt;
* Fixed issue where some post-processing would stop working when switching between windowed and fullscreen.&lt;br /&gt;
&lt;br /&gt;
== 0.21.20 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5326075212840803802 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.03.15&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added shadows to walls and reduced indoor sunlight.&lt;br /&gt;
* Added indicator to nearby crafting when hovering the checkbox.&lt;br /&gt;
* Added more random settler names.&lt;br /&gt;
* Added Jackal enemy to desert caves.&lt;br /&gt;
* Added Shine Belt trinket, found in forest cave chests.&lt;br /&gt;
* Added a message when angler and explorer return to the settlement.&lt;br /&gt;
* Added settler counts to settler management menu.&lt;br /&gt;
* Added notifications when you are getting hungry and starving.&lt;br /&gt;
* Added ingredient item icons to recipe tooltips.&lt;br /&gt;
* Added attack speed to weapon tooltips.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Raiders will now spread out and attack different parts of the settlement.&lt;br /&gt;
* Increased range of Spider Claw slightly and updated texture.&lt;br /&gt;
* Increased the range at which summons target enemies in the dark slightly.&lt;br /&gt;
* Items will now no longer be sorted using their enchantment name prefix.&lt;br /&gt;
* Cactus will now be chopped down if in a forestry zone.&lt;br /&gt;
* Placing tiles and objects will now self-correct if desynced with the server.&lt;br /&gt;
* Attacking enemies that the server does not know about will now make them disappear.&lt;br /&gt;
* Increased the speed of wood and steel boats.&lt;br /&gt;
* Infinite water bucket now picks up water with right-click.&lt;br /&gt;
* Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc.&lt;br /&gt;
* Reworked and optimized pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complicated paths.&lt;br /&gt;
* Mobs will now try to path around water ponds.&lt;br /&gt;
* Settlers are now much less likely to get stuck between objects.&lt;br /&gt;
* The startup loading screen is now FPS limited, taking up less performance.&lt;br /&gt;
* Starting house now has 2 Spruce Candelabras instead of a single torch.&lt;br /&gt;
* The difference between projectile velocity and movement speed is now more obvious.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to spawn more than one Void Wizard.&lt;br /&gt;
* Fixed critters not trying to run away from players.&lt;br /&gt;
* Fixed new sword hitboxes sometimes not working if having a very high speed.&lt;br /&gt;
* Fixed a couple of issues when rendering walls.&lt;br /&gt;
* Fixed wires not activating when placed on an active logic gate.&lt;br /&gt;
* Fixed possible crash when travelling in multiplayer while someone is fishing.&lt;br /&gt;
* Fixed rendering issues of cave moles.&lt;br /&gt;
* Fixed possible issues with rendering of ground pillars, like Dredging Staff.&lt;br /&gt;
* Fixed settler restrict zone renaming not updating dropdowns.&lt;br /&gt;
* Fixed worm mobs sometimes being spawn desynced.&lt;br /&gt;
* Fixed raiders not saving their looks, weapons, armor etc. on reloads.&lt;br /&gt;
* Fixed jumping ball not showing as jumping for other clients.&lt;br /&gt;
* Fixed settlers getting stuck in a doorway if too many are passing through.&lt;br /&gt;
* Fixed some issues with teams when kicking offline players.&lt;br /&gt;
* Fixed some placeable items not being affected by building speed.&lt;br /&gt;
* Fixed some actions allowed by the server from clients while dead.&lt;br /&gt;
* Fixed gradual scrolling not working. For example for trackpads.&lt;br /&gt;
* Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot.&lt;br /&gt;
* Fixed giant cave spiders sometimes thinking they are stuck in a wall.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added ability to alter core methods using Byte Buddy advice library.&lt;br /&gt;
&lt;br /&gt;
== 0.21.19 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3123812991770927937 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.02.18&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added interact hitboxes for objects in the world.&lt;br /&gt;
* Added the ability to attack vertically using swords.&lt;br /&gt;
* Added Frost Staff magic weapon, crafted using Frost Shards.&lt;br /&gt;
* Added Swamp Sludge crafting material.&lt;br /&gt;
* Added Boulder Staff magic weapon, crafted from swamp materials.&lt;br /&gt;
* Added Frozen Dwarf enemy to snow caves.&lt;br /&gt;
* Added Magic Branch summon weapon, found in snow cave chests.&lt;br /&gt;
* Added Balanced Foci trinket, crafted using the other foci trinkets.&lt;br /&gt;
* Added Swamp Cave Spider variant to swamp caves.&lt;br /&gt;
* Added melee Ivy Armor set and renamed Ivy Helmet piece.&lt;br /&gt;
* Added Portable Music Player, bought from Traveling merchant when in stock.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Walls and doors are now truncated by default. Can be changed in graphics settings.&lt;br /&gt;
* Settlement quests are now unique to every player.&lt;br /&gt;
* Reworked sword attack hitboxes to represent the swing animation.&lt;br /&gt;
* Deep ice now has less friction.&lt;br /&gt;
* Wall torches can now be placed on any desired walls using rotation when placed.&lt;br /&gt;
* Reduced singleplayer respawn time when dying to bosses.&lt;br /&gt;
* The selected hotbar slot is now slightly more visible.&lt;br /&gt;
* Changed tourist achievement to only count the major biomes.&lt;br /&gt;
* Raiders now have boats and move faster across water.&lt;br /&gt;
* You can now no longer take quests from settlements you do not have access to.&lt;br /&gt;
* Touched up on demonic armor texture.&lt;br /&gt;
* Pressing escape will now close the inventory if open.&lt;br /&gt;
* Adjusted snow cave enemy spawn table slightly.&lt;br /&gt;
* Made blue item color slightly more visible.&lt;br /&gt;
* Increased the difficulty of swamp cave enemies slightly.&lt;br /&gt;
* Ivy armor recipe now requires new Swamp Sludge crafting material.&lt;br /&gt;
* Settlers will now drop off ingredients for multiple recipes in things like the Grain Mill.&lt;br /&gt;
* Optimized settlers finding items in settlement storage.&lt;br /&gt;
* Music players are now synchronized between players and will not restart if you leave and come back.&lt;br /&gt;
* Items like ammo and potions will now be used from top to bottom first instead of reversed (Pouches still have priority).&lt;br /&gt;
* Your map zoom levels are now saved.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed auto opened doors sometimes not closing correctly.&lt;br /&gt;
* Fixed GL errors when minimizing the game.&lt;br /&gt;
* Fixed wall torches able to be placed on doors.&lt;br /&gt;
* Fixed starting roasting station spawning on top of water.&lt;br /&gt;
* Fixes a bunch of translations.&lt;br /&gt;
&lt;br /&gt;
== 0.21.18 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5301301606957655315 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smart mining to shovels.&lt;br /&gt;
* Added tip about joining settlement owners team for private access.&lt;br /&gt;
* Added equip control tip to armor, trinkets and mounts.&lt;br /&gt;
* Added ability to set max stored items for each category and specific item.&lt;br /&gt;
* Added banners equipment category.&lt;br /&gt;
* Added Bulky and Puny trinket enchantments.&lt;br /&gt;
* Added ability to enchant armor similar to trinkets.&lt;br /&gt;
* Added error message when trying to use a mount where not possible.&lt;br /&gt;
* Added transfer all button to inventories.&lt;br /&gt;
* Added quick action buttons to pawnbroker and void pouches.&lt;br /&gt;
* Added restrict zones for settlers.&lt;br /&gt;
* Added full set of gold armor, weapons and tools.&lt;br /&gt;
* Added minecart tracks generation to forest caves.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reworked settlement raids. They now come from a direction and can be seen on the map preparing.&lt;br /&gt;
* Feeding troughs will now only feed animals inside their pen/room.&lt;br /&gt;
* With smart mining on, there will now always be an indicator of the target tile.&lt;br /&gt;
* Reduced wool cost of beds.&lt;br /&gt;
* Armor in cosmetic slot now shows a disabled icon and tooltip is in red.&lt;br /&gt;
* Floors now take only half the shovel hits to dig up.&lt;br /&gt;
* Settlements are now private by default.&lt;br /&gt;
* Armor penetration now works on training dummy, to better show DPS.&lt;br /&gt;
* Reduced the amount of recall scrolls in crates.&lt;br /&gt;
* Reduced the drop rate of boss summon items.&lt;br /&gt;
* Crafting filters now say search instead of filter.&lt;br /&gt;
* Banish settler button is now yellow as a warning.&lt;br /&gt;
* All boomerangs can now be enchanted.&lt;br /&gt;
* Ability trinkets are now required to be placed in ability slot if empty.&lt;br /&gt;
* Increased time it takes for animals to grow up significantly.&lt;br /&gt;
* Boats can now no longer be used from land.&lt;br /&gt;
* Items like weapons, trinkets, armor and more will now be much bigger when dropped on the ground.&lt;br /&gt;
* Adjusted ore generation, reducing the overall ores slightly.&lt;br /&gt;
* Optimized and reworked system to estimate if mobs can path to a target completely.&lt;br /&gt;
* Optimized job searching, fixing lag issues when a lot of fertilize jobs are available.&lt;br /&gt;
* You can now no longer consume the same food buff if at full hunger.&lt;br /&gt;
* Reduced damage of Void Wizard slightly.&lt;br /&gt;
* Adjusted height of wall torches placed on sides of walls.&lt;br /&gt;
* Hunters are now much less likely to hit other mobs when hunting.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed missing temple biome translation.&lt;br /&gt;
* Fixed being able to blink scepter outside the map.&lt;br /&gt;
* Fixed item locked being cleared if picking up a single item with right click.&lt;br /&gt;
* Fixed some summons not able to hit other players in PvP.&lt;br /&gt;
* Fixed settlers sometimes hauling stuff that&#039;s not needed.&lt;br /&gt;
* Fixed Void Wizard and Fallen Wizard not resetting their AI properly.&lt;br /&gt;
* Fixed boss health scaling sometimes showing wrong on clients.&lt;br /&gt;
* Fixed possible frame buffer issues for systems running OpenGL 3.x.&lt;br /&gt;
* Fixed issues related to desynced health between other clients and server.&lt;br /&gt;
* Fixed Void Wizard clones showing health bars when shouldn&#039;t.&lt;br /&gt;
* Fixed a few typos in english translation.&lt;br /&gt;
* Fixed some items, like quest items always showing as unknown in storage config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added world generation game events.&lt;br /&gt;
* Added DamageTileEvent and ItemPlaceEvent.&lt;br /&gt;
* Added ObjectInteractEvent and MobInteractEvent.&lt;br /&gt;
&lt;br /&gt;
== 0.21.17 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132816477239136717 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added a tip about teams when a friend joins your world.&lt;br /&gt;
* Added work range tooltip and visualization when hovering a workers priority button.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased settler work range significantly.&lt;br /&gt;
* Settlers and raiders will now be able to find much more complex paths.&lt;br /&gt;
* Crafting simple bullets now no longer requires you to have a gun.&lt;br /&gt;
* Moved a few crafting recipes around to make more sense.&lt;br /&gt;
* Items now sink much slower in lava.&lt;br /&gt;
* Settlers that are angry at you now forget you if you die.&lt;br /&gt;
* Summons will now attack cave moles while they are moving.&lt;br /&gt;
* Elder will now hunt targets slightly further away if defend zone allows it.&lt;br /&gt;
* Your elder and guard settlers will now help you fight Evils Protector, if close enough to their house.&lt;br /&gt;
* Increased Void Boomerang damage slightly.&lt;br /&gt;
* Increased Razor Blade boomerang damage slightly.&lt;br /&gt;
* Torches and consumable food will no longer drop as material death penalty.&lt;br /&gt;
* Rope now stacks in items of 5.&lt;br /&gt;
* Enchanting weapons with curses is now much cheaper.&lt;br /&gt;
* Roasting station now only takes logs to craft.&lt;br /&gt;
* Increased time it takes for Ancient Vulture eggs to hatch.&lt;br /&gt;
* Settlers leaving will now stop up if being talked to.&lt;br /&gt;
* There is now a small cooldown before you can pick up items dropped by yourself.&lt;br /&gt;
* All players on a settlement team will now get village helper achievement instead of just the one handing it in.&lt;br /&gt;
* The game will now back up your save to a different file every now and then.&lt;br /&gt;
* Dungeon entrance now has Void Apprentice defending it instead of Vampires.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed a few issues with mounts causing invisible players.&lt;br /&gt;
* Fixed possible crash when trying to move a settler that just died.&lt;br /&gt;
* Fixed rare crash when trying to respawn.&lt;br /&gt;
* Fixed sometimes being teleported to the wrong location when using recall.&lt;br /&gt;
* Fixed settlers getting stuck to sides of open fence gates (by temporary removing their collision).&lt;br /&gt;
&lt;br /&gt;
== 0.21.16 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132815117682451566 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added raid frequency world setting.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reduced the drop rate of seasonal hats, like the Christmas hat.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mage enchanting sometimes dropping ghost of item.&lt;br /&gt;
* Fixed some Mac launch issues (likely not all).&lt;br /&gt;
* Fixed rare crashes when loading a level in the wrong order.&lt;br /&gt;
&lt;br /&gt;
== 0.21.15 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5618801575237856108 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Ancient Skeletons, a slightly stronger skeleton that spawns in deep desert caves.&lt;br /&gt;
* Added world map coordinate setting.&lt;br /&gt;
* Added health bars to all mobs that has taken damage, can be disabled in interface settings.&lt;br /&gt;
* Added blackberry bushes, generates in snow biomes.&lt;br /&gt;
* Added blackberry ice cream.&lt;br /&gt;
* Added more beds and candelabras to generated NPC village houses.&lt;br /&gt;
* Added music player, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added vinyls for each music track, can be found in cave chests, boss drops etc.&lt;br /&gt;
* Added Discord, Steam news and language side buttons to main and pause menu.&lt;br /&gt;
* Added dungeon like temple before reaching the Fallen Wizard.&lt;br /&gt;
* Added Temple Pendant trinket, can be found in new temple chests.&lt;br /&gt;
* Added Ancient Relic trinket, can be crafted.&lt;br /&gt;
* Added Antique Bow weapon, can be found in new temple chests.&lt;br /&gt;
* Added Antique Sword weapon, can be found in new temple chests.&lt;br /&gt;
* Added defeat Fallen Wizard settlement quest.&lt;br /&gt;
* Added Void Bag item, obtained from new settlement quest.&lt;br /&gt;
* Added 9 new achievements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* New save files will now be compressed, taking up much less space.&lt;br /&gt;
* Settlers will now try to find a bed to sleep in inside their room at night.&lt;br /&gt;
* Makes it possible for mobs to attack people laying in their bed.&lt;br /&gt;
* Void Wizard is now slightly easier with more players.&lt;br /&gt;
* Items now sort based on their category instead.&lt;br /&gt;
* Touched up some of the older achievement icons.&lt;br /&gt;
* Decreased the frequency of settlement raids.&lt;br /&gt;
* Made minimum cooldown between raids much longer.&lt;br /&gt;
* Increased size of a lot of menus.&lt;br /&gt;
* Removed minimum and increased max length of player name requirement.&lt;br /&gt;
* Items will no longer get left behind on the ground when settlers does jobs.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed team member name plates not drawing in correct locations.&lt;br /&gt;
* Fixed possible crash when editing settlement workstations and storage.&lt;br /&gt;
* Fixed some issues relating to jobs not cancelling correctly.&lt;br /&gt;
* Fixed possible crash when changing levels.&lt;br /&gt;
* Fixed possible crash when fighting Queen Spider.&lt;br /&gt;
* Fixed crash on systems not supporting OpenGL 3 or above.&lt;br /&gt;
* Fixed settlers disappearing when unloading a world at a specific time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.14 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3053996429931133805 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.10.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dynamic zoom and interface size settings, enabled by default.&lt;br /&gt;
* Added settler happiness.&lt;br /&gt;
* Added mood dialogue option to settlers.&lt;br /&gt;
* Added fertilize zone and job performed only by farmers.&lt;br /&gt;
* Added hotkey to access settlement management menu.&lt;br /&gt;
* Added settler work priority management to settlement menu.&lt;br /&gt;
* Added settler diet management to settlement menu.&lt;br /&gt;
* Added settlement defend zone, allowing limiting where settlers will attack hostiles.&lt;br /&gt;
* Added Pumpkin Mask cosmetic, only available during Halloween season.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* UI buttons now look like they click down.&lt;br /&gt;
* You will now actually lay in the bed when sleeping.&lt;br /&gt;
* Removed discard option when talking with settlers carrying items.&lt;br /&gt;
* Evils Protectors air bombs are now a bit easier to see.&lt;br /&gt;
* Fallen Wizard is now harder to cheese by hiding behind pillars.&lt;br /&gt;
* Increased damage of Fallen Wizard attacks slightly.&lt;br /&gt;
* Increased Fallen Wizard max health.&lt;br /&gt;
* Fallen Wizard attacks now scale faster with his missing health.&lt;br /&gt;
* It&#039;s now possible to hear other players consume potions and food.&lt;br /&gt;
* Rice seeds and Coffee beans are considered raw food instead of seeds.&lt;br /&gt;
* Benches are now a bit wider when placed vertically.&lt;br /&gt;
* Settlers can now pick up multiple items from the ground before putting them away.&lt;br /&gt;
* Tweaked some object collisions to prevent walking between them.&lt;br /&gt;
* Every settler can now harvest and plant crops.&lt;br /&gt;
* Settlers can now move into rooms that are only 4 tiles big, but they will be unhappy.&lt;br /&gt;
* Reworked settlement management menu look to support more options.&lt;br /&gt;
* It is now possible to move Pawn Broker between settlements.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed performance problems when summons tries to path to unreachable target.&lt;br /&gt;
* Fixed possible crash while loading into a level.&lt;br /&gt;
* Fixed ropes sometimes not attached to the animal.&lt;br /&gt;
* Fixed problem in region system, sometimes causing rooms to be considered outside when not.&lt;br /&gt;
* Fixed settlers picking up items sometimes stopping moving.&lt;br /&gt;
* Fixed settlers work animation not always showing in correct direction.&lt;br /&gt;
&lt;br /&gt;
== 0.21.13 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4748472700545175621 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.09.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smaller lakes and ponds to island generation.&lt;br /&gt;
* Added water lilies and grass to island lakes.&lt;br /&gt;
* Added coin stacks to cave goblin areas.&lt;br /&gt;
* Added ability to configure allowed ingredients to use in settlement workstation recipes.&lt;br /&gt;
* Added ability to change the order of waystones and updated homestone UI.&lt;br /&gt;
* Added Tracker Boot trinket, crafted in workstation.&lt;br /&gt;
* Added Item Attractor trinket, obtained as rare settlement quest reward.&lt;br /&gt;
* Added a short time of invincibility after spawning.&lt;br /&gt;
* Added ability to make time go faster by sleeping in a bed.&lt;br /&gt;
* Added new boss, encountered after defeating Sage &amp;amp; Grit.&lt;br /&gt;
* Added Wizard Socket consumable, obtained by defeating the new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* When quick using health potions, the best ones available will now get prioritized.&lt;br /&gt;
* Mummy mages now walk around with a wizard hat.&lt;br /&gt;
* Visiting settlers recruit costs are now only coins.&lt;br /&gt;
* Moved all crops and fruits to raw food item category.&lt;br /&gt;
* Created new fish item categories.&lt;br /&gt;
* Void Wizard magic and attacks will now glow, making it much easier to see.&lt;br /&gt;
* Raiders will now simply open doors instead of breaking them.&lt;br /&gt;
* Guard settlers are now more powerful.&lt;br /&gt;
* There is now a high chance for a new recruit to appear shortly after a settler has died.&lt;br /&gt;
* Updated armor slot icons.&lt;br /&gt;
* You now start with 4 trinket slots instead of 3.&lt;br /&gt;
* Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels.&lt;br /&gt;
* Reduced spawn rate of mobs when many players are close to each other.&lt;br /&gt;
* Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people.&lt;br /&gt;
* Quick moving items now checks all items to stack to before creating a new stack.&lt;br /&gt;
* Updated imported animals item textures.&lt;br /&gt;
* Optimized mob pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complex paths.&lt;br /&gt;
* Cattails in the swamp will now drop item when destroyed.&lt;br /&gt;
* Reworked time of day states, day time is now slightly longer.&lt;br /&gt;
* Reduced Bow of Dualism damage and speed slightly.&lt;br /&gt;
* Increased slow effect while starving.&lt;br /&gt;
* Starter shirt and shoes will now be in cosmetic slots instead of armor slots.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed last slot of settlement inventories not being considered correctly.&lt;br /&gt;
* Fixed potential problem where client thinks other players are still dead.&lt;br /&gt;
* Fixed obtainable items counting a few extra ones.&lt;br /&gt;
* Fixed possible crash when editing settlement zones.&lt;br /&gt;
* Fixed mobs spawning close to players when playing multiplayer.&lt;br /&gt;
* Fixed potential problem causing player mount status to desync.&lt;br /&gt;
* Fixed players spawning before they have finished loading.&lt;br /&gt;
* Fixed possible crash while loading and receiving settlement updates.&lt;br /&gt;
* Fixed Dragons Rebound enchanting being free.&lt;br /&gt;
* Fixed settlers sometimes not able to pick up items close to fences and other objects.&lt;br /&gt;
* Fixed server freezing when damaging yourself while having thorns potion or cactus shield.&lt;br /&gt;
* Fixed walls connecting to other walls when fully encased.&lt;br /&gt;
* Fixed Dark Gem name.&lt;br /&gt;
&lt;br /&gt;
== 0.21.12 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2986435517720450312 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.08.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Stone Brick floors.&lt;br /&gt;
* Added Stone Tiled floors.&lt;br /&gt;
* Added Snow Stone floors, path and pressure plate.&lt;br /&gt;
* Added Swamp Stone floors, path and pressure plate.&lt;br /&gt;
* Added Sandstone floors, path and pressure plate.&lt;br /&gt;
* Added Straw floor tile.&lt;br /&gt;
* Added Pine floor tile.&lt;br /&gt;
* Added Palm wall, door and floor.&lt;br /&gt;
* Added ability to turn off almost all light objects using wire.&lt;br /&gt;
* Added Frozen Wave trinket, found in snow cave chests.&lt;br /&gt;
* Added Air Vessel trinket, found in desert cave chests.&lt;br /&gt;
* Added Calming Miners Bouquet trinket item, crafted from Calming Rose and Mining Charm.&lt;br /&gt;
* Added Leather Glove trinket, crafted in workstation.&lt;br /&gt;
* Added Swamp Zombies to swamp biome.&lt;br /&gt;
* Added Slime Canister summon weapon, found in swamp cave chests.&lt;br /&gt;
* Added Swamp Tome magic weapon, found in swamp cave chests.&lt;br /&gt;
* Added Quartz Crown with new set bonus.&lt;br /&gt;
* Added strength, ranger and wisdom potions.&lt;br /&gt;
* Added Landfill item.&lt;br /&gt;
* Added current modifiers menu button to quickbar.&lt;br /&gt;
* Added ability to clear recent death locations from world map.&lt;br /&gt;
* Added cardinal bird critter.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Renamed rock floors to stone floors.&lt;br /&gt;
* Renamed rock pressure plate to stone pressure plate.&lt;br /&gt;
* Increased duration of mining potion.&lt;br /&gt;
* Updated fire chalice texture and dungeon entrance.&lt;br /&gt;
* Improved Cheese Press texture slightly.&lt;br /&gt;
* Reduced Swamp Guardian damage slightly.&lt;br /&gt;
* Updated Quartz armor texture.&lt;br /&gt;
* Updated lighting engine, making it more optimized and fixes consistency problems.&lt;br /&gt;
* Increased the amount of cave chests rooms and ruins that generate slightly.&lt;br /&gt;
* Boss music is now slightly louder than other music.&lt;br /&gt;
* Giant cave spiders will now spit more often.&lt;br /&gt;
* Players now take significantly more damage from traps.&lt;br /&gt;
* Tweaked some rock tile textures slightly.&lt;br /&gt;
* Player names now accept letters from different languages.&lt;br /&gt;
* Updated gold furniture texture.&lt;br /&gt;
* Searching now expands item filter lists.&lt;br /&gt;
* Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack.&lt;br /&gt;
* Reduced difficulty of early game bosses.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed craft pickaxe tutorial showing wrong logs amount.&lt;br /&gt;
* Fixed wires not causing updating correctly.&lt;br /&gt;
* Fixed color lights being inconsistent based on place order.&lt;br /&gt;
* Fixed possible crash when rendering Queen Spider.&lt;br /&gt;
* Fixed possible crash when items collide in the main menu.&lt;br /&gt;
* Fixed some trails being messed up.&lt;br /&gt;
* Fixed being able to recruit Pirate when he is a settler.&lt;br /&gt;
* Fixed baby zombie archer texture sometimes being messed up.&lt;br /&gt;
* Fixed possible crash when trying to move in settlers to a room.&lt;br /&gt;
* Fixed summons sometimes stopping up and not moving anymore.&lt;br /&gt;
* Fixed damage over time not considering the difficulty.&lt;br /&gt;
* Fixed rare issue of getting stuck while using dragon lance.&lt;br /&gt;
* Fixed a bunch of minor issues linked to new item filters.&lt;br /&gt;
* Fixed Angler fishing spot sometimes not working properly.&lt;br /&gt;
&lt;br /&gt;
== 0.21.11 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2990935241256433017 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.07.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added forestry work zones.&lt;br /&gt;
* Added husbandry work zones.&lt;br /&gt;
* Added ability to share quests with team members.&lt;br /&gt;
* Added custom settler work priorities.&lt;br /&gt;
* Added controls for each hotbar slot.&lt;br /&gt;
* Added completely new item filter system.&lt;br /&gt;
* Added angler fishing trips, similar to explorer expeditions.&lt;br /&gt;
* Added ability to disable raids using settings command.&lt;br /&gt;
* Added 2 more difficulties, for the more casual and more hardcore.&lt;br /&gt;
* Added coconut trees, grows in desert biomes similar to apple trees.&lt;br /&gt;
* Added lemon and banana trees, obtained in deep cave chests or bought from farmer after Sage and Grit.&lt;br /&gt;
* Added 4 new crop types.&lt;br /&gt;
* Added 24 new food items.&lt;br /&gt;
* Added deep cave ruins, where the new crops can be found.&lt;br /&gt;
* Added 7 common fish, found in various places that can be used in food.&lt;br /&gt;
* Added new frost shard ore, found in snow caves.&lt;br /&gt;
* Added frost armor set with a complete set of tools and weapons.&lt;br /&gt;
* Added turtle critter to desert biomes.&lt;br /&gt;
* Added chicken costume set, obtained rarely from settlement quest rewards.&lt;br /&gt;
* Added swimsuits and sunglasses cosmetics, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added jester cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added hula cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added snow cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added sailor cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added minion, knockback and rapid potions.&lt;br /&gt;
* Added banners of defense, damage and summon speed.&lt;br /&gt;
* Added Cooking Station object, crafted in Advanced Workstation.&lt;br /&gt;
* Added background to all item tooltips, can be disabled in interface settings.&lt;br /&gt;
* Added a better outline to menu backgrounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Bathtub recipes now no longer require a water bucket.&lt;br /&gt;
* The starter house chests now also has a small amount of food.&lt;br /&gt;
* Doors will now mirror when placed like a double door.&lt;br /&gt;
* Rooms now have a max size of 300 tiles before they are considered outside.&lt;br /&gt;
* Made players unable to recruit to settlements they don&#039;t have permission for.&lt;br /&gt;
* Starving debuff will now only be active when having a completely empty hunger bar.&lt;br /&gt;
* Brain on a Stick will now summon and archer half the time.&lt;br /&gt;
* Raiders will now spawn in smaller waves instead of continuously.&lt;br /&gt;
* Glacial Boomerang now throws 2 boomerangs at once.&lt;br /&gt;
* Reduced the velocity of bullets.&lt;br /&gt;
* Touched up some UI components, making some of them bigger and more clear.&lt;br /&gt;
* Increased range of Quartz Staff and Icicle Staff.&lt;br /&gt;
* The same traveling humans now have a much lower chance to spawn multiple times in a row.&lt;br /&gt;
* It is now possible to spawn multiple bosses at the same time with a small cooldown.&lt;br /&gt;
* It is now no longer possible to drop locked items.&lt;br /&gt;
* Evils Protector first stages are now easier while the last ones a bit harder.&lt;br /&gt;
* Villagers are now much less rude.&lt;br /&gt;
* It is now no longer possible to use fruit tree and berry bush saplings while making torches.&lt;br /&gt;
* Traveling humans can now no longer be hit by settlement team members, similar to settlers.&lt;br /&gt;
* Updated iron armor textures.&lt;br /&gt;
* Updates copper armor and tool textures.&lt;br /&gt;
* Worm and swamp larva will now slowly sink into the ground.&lt;br /&gt;
* Starter house now spawns with a Roasting Station in front of it.&lt;br /&gt;
* Optimized level loading, will now cause less lag when still loading level after having spawned.&lt;br /&gt;
* Pouches is now prioritized when pressing loot all and restocking works properly.&lt;br /&gt;
* Ducks now have legs and can go on land.&lt;br /&gt;
* Zombie archers now walk around with a bow on their back.&lt;br /&gt;
* Updated cow and sheep textures.&lt;br /&gt;
* Tweaked some potions recipes and duration.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining a server.&lt;br /&gt;
* Fixed possible crash from Reaper boss when fighting multiple people.&lt;br /&gt;
* Fixed possible crash when trying to communicate with servers or clients running another version.&lt;br /&gt;
* Fixed rare crash when removing entities and particles.&lt;br /&gt;
* Fixed a bunch of settlement room assign issues.&lt;br /&gt;
* Fixed possible crash when trying to generate snow cave.&lt;br /&gt;
* Fixed players sometimes being invisible.&lt;br /&gt;
* Fixed possible crash in main menu while connecting.&lt;br /&gt;
* Fixed projectiles sometimes getting stuck.&lt;br /&gt;
* Fixed mobs not able to path when stuck inside an object.&lt;br /&gt;
* Fixed being able to keep attacking with certain weapons after death.&lt;br /&gt;
* Fixed being able to make multiple settlement workstations on multi tiles.&lt;br /&gt;
* Fixed feeding through wheat sometimes being messed up.&lt;br /&gt;
* Fixed player hunger setting not being applied to new saves.&lt;br /&gt;
* Fixed Explorer find island not working correctly.&lt;br /&gt;
* Fixed husbandry mobs sometimes still following the player after taking off rope.&lt;br /&gt;
&lt;br /&gt;
== 0.21.10 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3064114930532406462 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.05.13&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added hunger bar, can be disabled in world settings.&lt;br /&gt;
* Added thorns mini biome to swamp caves.&lt;br /&gt;
* Added Thorns Potion.&lt;br /&gt;
* Added fire ambient sound to fueled workstations and campfire.&lt;br /&gt;
* Added map tooltips to a lot more objects, like ores, seeds, trees etc.&lt;br /&gt;
* Added buff when near a fueled campfire.&lt;br /&gt;
* Added job for settlers to pick up dropped items and put them in storage.&lt;br /&gt;
* Added shears.&lt;br /&gt;
* Added settlement raids, your settlements will now occasionally get raided.&lt;br /&gt;
* Added ivy sword, spear and bow weapons.&lt;br /&gt;
* Added Sage and Grit settlement quest tier.&lt;br /&gt;
* Added Blink Scepter trinket, obtained as reward for completing Sage and Grit quest tier.&lt;br /&gt;
* Added settlers arriving in settlement only to be recruited.&lt;br /&gt;
* Added Deep Desert Cave explorer expedition.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Cave ruins chests now contains crops in them together with seeds.&lt;br /&gt;
* Cave Spider Gland textures is now different depending on where they drop, but still stack.&lt;br /&gt;
* About doubled the range at which settlers will look for jobs.&lt;br /&gt;
* Optimized a lot of world &amp;quot;search&amp;quot; logic, like looking for targets etc.&lt;br /&gt;
* Traveling merchant now sells rope a bit pricier than the farmer.&lt;br /&gt;
* Cave ruin chests loot are now more random.&lt;br /&gt;
* Settlement workstation recipes has gotten a fix that unfortunately required them to be wiped.&lt;br /&gt;
* Summons can now walk through doors when following owner.&lt;br /&gt;
* It is now possible to interact with an item while holding it without dropping it.&lt;br /&gt;
* Settlers will now try to drop off all their items at once instead of only one stack.&lt;br /&gt;
* Reduced the chance of the start island ladder spawning inside a crypt/nest significantly.&lt;br /&gt;
* Settlers will now react to being hit while working.&lt;br /&gt;
* Increased Ancient Vulture difficulty slightly.&lt;br /&gt;
* Enchanted items will now have a higher/lower value based on the enchant.&lt;br /&gt;
* Increased the amount of spider nest mini biomes in snow caves.&lt;br /&gt;
* Health bar now show more hearts based on how much max health you have.&lt;br /&gt;
* Settler stats will now scale with the amount of settlement boss quests completed.&lt;br /&gt;
* Increased difficulty of Reaper fight.&lt;br /&gt;
* Reduced the bullet velocity of guns.&lt;br /&gt;
* Wood boats can now also be used from the mount slot.&lt;br /&gt;
* TNT will now explode when hit by another explosion instead of being destroyed.&lt;br /&gt;
* Reduced combat regen provided by food.&lt;br /&gt;
* Reduced the amount of potions and bars from cave crates and chests.&lt;br /&gt;
* Reduced buff time of consuming food slightly.&lt;br /&gt;
* It is now no longer possible to hit settlers on your team.&lt;br /&gt;
* Increased speed of settlers slightly.&lt;br /&gt;
* Reduced Force of Wind cooldown.&lt;br /&gt;
* Reduced difficulty of Queen Spider fight slightly.&lt;br /&gt;
* Increased stack size of coins to 5000.&lt;br /&gt;
* Main menu continue button now remembers if you hosted or joined a server last.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players being rendered when mounted before they should.&lt;br /&gt;
* Fixed invisible spider spit.&lt;br /&gt;
* Fixed Pirate Captain fleeing when killed his current target while still having more targets around.&lt;br /&gt;
* Fixed possible crash when eating food.&lt;br /&gt;
* Fixed mobs spawning outside of the map, resulting in some mobs spawning very often like sand worm.&lt;br /&gt;
* Fixed forge not being able to be used as settlement workstation.&lt;br /&gt;
* Fixed possible crash when joining a server that has specific projectiles active.&lt;br /&gt;
* Fixed desert crawler not counting kills stat.&lt;br /&gt;
* Fixed possible crash when mobs are being hit while joining a server.&lt;br /&gt;
* Fixed being able to destroy unbreakable objects using buckets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.9 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3014571529742944657 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.04.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added settlement workstations and recipes.&lt;br /&gt;
* Added map death markers.&lt;br /&gt;
* Added show teammate markers interface setting.&lt;br /&gt;
* Added smaller ruins that spawn in caves.&lt;br /&gt;
* Added eggplant crop.&lt;br /&gt;
* Added potato crop.&lt;br /&gt;
* Added rice crop.&lt;br /&gt;
* Added carrot crop.&lt;br /&gt;
* Added 12 different food items.&lt;br /&gt;
* Added Cheese Press.&lt;br /&gt;
* Added Sickle tool.&lt;br /&gt;
* Added new boss, fought in snow caves.&lt;br /&gt;
* Added Spider Charm trinket, dropped from new boss.&lt;br /&gt;
* Added Spider Claw weapon, dropped from new boss.&lt;br /&gt;
* Added Webbed Gun weapon, dropped from new boss.&lt;br /&gt;
* Added settlement quest tier for new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased time it takes for apples and berry bushes to grow fruit.&lt;br /&gt;
* It is now not possible to place water or lava near walls and rocks.&lt;br /&gt;
* Pressing buff button will now also try to use the best food available.&lt;br /&gt;
* Tweaked a lot of recipes like increasing cost of gear slightly.&lt;br /&gt;
* Food will now drop as material death penalty.&lt;br /&gt;
* Farmers will now also harvest fruit from nearby trees and bushes.&lt;br /&gt;
* Reduced aggro range of giant cave spiders significantly.&lt;br /&gt;
* Reduced vampire health slightly.&lt;br /&gt;
* Vampires and Giant Cave Spiders will now try to stay around their crypt/nest.&lt;br /&gt;
* Reduced the amount of products received from food crops slightly.&lt;br /&gt;
* Reduced the amount of bars gotten from crates.&lt;br /&gt;
* Increased difficulty of Evils Protector fight, especially when playing coop.&lt;br /&gt;
* Increased boss health scaling slightly.&lt;br /&gt;
* Reworked Void Wizard AI and arena, should now be a bit more difficult.&lt;br /&gt;
* Explosions will now deal a minimum amount of damage when on the edge.&lt;br /&gt;
* Tweaked almost all boss fights to scale better with multiple players.&lt;br /&gt;
* Some raw foods can now be eaten but provide a debuff.&lt;br /&gt;
* Fueled crafting stations will now only use fuel if you are using them.&lt;br /&gt;
* The forge now requires fuel to craft at.&lt;br /&gt;
* Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments.&lt;br /&gt;
* Reworked processing inventories to allow for them to be used as settlement workstations.&lt;br /&gt;
* Arrows will now only drop some of the time when hitting terrain.&lt;br /&gt;
* Vampire lairs are now more enclosed.&lt;br /&gt;
* Tweaked snow caves, now contain water pools and vampire crypts.&lt;br /&gt;
* Randomizing looks will now be more often human-like.&lt;br /&gt;
* Increases cooldown for being able to feed animals (again).&lt;br /&gt;
* Feeding troughs will now stop feeding animals when having fewer mobs around it.&lt;br /&gt;
* Increased the time it takes for most crops to grow.&lt;br /&gt;
* Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed deep desert chests spawning ice crowns.&lt;br /&gt;
* Fixed possible corruption issue in saves.&lt;br /&gt;
* Fixed dropping 1 item into trash deleting 2.&lt;br /&gt;
* Fixed mining a multi-tile object sometimes needing more hits.&lt;br /&gt;
* Fixed boss minions and other able to drop items when they shouldn&#039;t.&lt;br /&gt;
* Fixed being able to be hit more than once if stepping on ground effects.&lt;br /&gt;
* Fixed possible crash when sending a chat message while other players are loading.&lt;br /&gt;
* Fixed possible crash when a lot of sounds were playing at the same time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.8 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.03.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added crit chance trinket enchantments.&lt;br /&gt;
* Added death sounds to almost all remaining mobs.&lt;br /&gt;
* Added accept/decline button directly in chat when receiving a team invite.&lt;br /&gt;
* Added Potion Pouch, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added ability to send feedback directly from inside the game.&lt;br /&gt;
* Added small texture to crops when fertilized.&lt;br /&gt;
* Added sound output device setting.&lt;br /&gt;
* Added settlement storage system with filters, priorities etc.&lt;br /&gt;
* Added ability to copy and paste item filters.&lt;br /&gt;
* Added dense grass setting, defaults to on.&lt;br /&gt;
* Added 24 different food items with a new buff mechanic.&lt;br /&gt;
* Added 5 different food related crops.&lt;br /&gt;
* Added apple trees, will spawn on forest and plains biomes.&lt;br /&gt;
* Added blueberry bushes, will spawn on forest and plains biomes.&lt;br /&gt;
* Added campfire, cooking pot and roasting station.&lt;br /&gt;
* Added grain mill.&lt;br /&gt;
* Added food consumed stats.&lt;br /&gt;
* Added specific potions consumed stats.&lt;br /&gt;
* Added shake animation to trees when hit.&lt;br /&gt;
* Added max settlements per player world setting. Defaults to unlimited. Can be changed using the /settings command.&lt;br /&gt;
* Added note about possible performance issues when having many settlements.&lt;br /&gt;
* Added monitor graphics setting and makes default setting fullscreen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler jobs completely.&lt;br /&gt;
* Reworked settlement management, allowing for more complex systems in the future.&lt;br /&gt;
* Improved chaser target finder, especially in multiplayer or when there are several targets around.&lt;br /&gt;
* Reworked Evils Protector fight, will now progress and change after each stage.&lt;br /&gt;
* Reworked Pirate Captain fight, adding another phase making it harder to cheese it.&lt;br /&gt;
* Reduced lag spikes caused by garbage collection system.&lt;br /&gt;
* Using bigger interface sizes will now be much less blurry.&lt;br /&gt;
* Made deep cave mobs light spawn threshold same as every other mob.&lt;br /&gt;
* Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard.&lt;br /&gt;
* Laser hit boxes (like dragon lance weapon) will now be much more consistent when moving and changing angle.&lt;br /&gt;
* Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again.&lt;br /&gt;
* Stink Flask is now way more effective and will spawn mobs at higher light levels.&lt;br /&gt;
* Crop grow times is now be much less varying for the same crops.&lt;br /&gt;
* Reworked objects that takes up multiple tiles completely.&lt;br /&gt;
* Reworked bench rotation, meaning they will likely be messed up when you load an old level.&lt;br /&gt;
* Objects like the bench place direction now matches the player.&lt;br /&gt;
* Increased corner skip threshold slightly.&lt;br /&gt;
* Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels.&lt;br /&gt;
* Compost bin now has less slots and dedicated input/output.&lt;br /&gt;
* Increased early bows range slightly.&lt;br /&gt;
* Vampires and Void Apprentices will no longer change position when hit.&lt;br /&gt;
* Updated inventory quick action button icons.&lt;br /&gt;
* Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc.&lt;br /&gt;
* Reduced the amount of passive animals generated on islands.&lt;br /&gt;
* Dungeon arena entrance will now spawn closer to dungeon entrance.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed potential crash on main menu.&lt;br /&gt;
* Fixed crash when trying to drop an item into slots that&#039;s not possible.&lt;br /&gt;
* Fixed possible crash when trying to open pouches from opened inventory.&lt;br /&gt;
* Fixed server pause when empty setting not working correctly.&lt;br /&gt;
* Fixed being able to travel to same island, causing issues.&lt;br /&gt;
* Fixed crash caused by projectiles that could not find an owner.&lt;br /&gt;
* Fixed game not opening if no sound output device is available.&lt;br /&gt;
* Fixed possible crash when catching fish.&lt;br /&gt;
* Fixed composting bin not dropping internal items when broken.&lt;br /&gt;
* Fixed steel boat following players into caves.&lt;br /&gt;
* Fixed issue where Death Ripper would get out of sync and not hit anything.&lt;br /&gt;
* Fixed issue with vSync slowing down load times.&lt;br /&gt;
* Fixed flickering of map sections on some hardware.&lt;br /&gt;
&lt;br /&gt;
== 0.21.7 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3052845784531522982 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.01.24&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added small rivers that can spawn on islands.&lt;br /&gt;
* Added ability to automatically track new quests.&lt;br /&gt;
* Added Traveler Cloak trinket, crafted from Mobility Cloak.&lt;br /&gt;
* Added Explorer Cloak trinket, crafted from Traveler Cloak.&lt;br /&gt;
* Added the ability to scroll on items to quick move one item between inventories.&lt;br /&gt;
* Added height and bounce animation to dropped items.&lt;br /&gt;
* Added small drop animation to death particles.&lt;br /&gt;
* Added ability to filter which items settlers should move.&lt;br /&gt;
* Added stone fence and gates.&lt;br /&gt;
* Added iron fence and gates.&lt;br /&gt;
* Added wood and 3 different stone columns.&lt;br /&gt;
* Added crypt mini biomes to forest/plains caves.&lt;br /&gt;
* Added Fuzzy Dice trinket, obtained from surface ruins.&lt;br /&gt;
* Added Lucky Cape trinket, crafted using Fuzzy Dice and Noble Horseshoe.&lt;br /&gt;
* Added deep desert caves.&lt;br /&gt;
* Added Ancient Fossil ore and bars, found in deep desert caves.&lt;br /&gt;
* Added Ancient Fossil armor set.&lt;br /&gt;
* Added Ancient Dredging Staff weapon.&lt;br /&gt;
* Added Sandworm mob.&lt;br /&gt;
* Added Desert Crawler mob.&lt;br /&gt;
* Added move sound to Grit and Sage.&lt;br /&gt;
* Added Skeleton Staff weapon, dropped from Grit and Sage.&lt;br /&gt;
* Added Scrying Mirror trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Digging Claw trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Antique Rifle weapon, found in deep desert cave chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Updated mini biome generation, will now have less hard edges.&lt;br /&gt;
* Increased the amount of quartz in desert biomes.&lt;br /&gt;
* Updated island tree generation to be more natural with open areas.&lt;br /&gt;
* Made holding down to craft/buy faster.&lt;br /&gt;
* Items will now no longer sink completely in water.&lt;br /&gt;
* Reduced giant cave spider health and drops.&lt;br /&gt;
* Reduced damage of Swamp Guardian.&lt;br /&gt;
* Chests in the same dungeon, pirate village, caves etc. will now have more varied loot.&lt;br /&gt;
* Updated Mobility Cloak Texture.&lt;br /&gt;
* Reduced deep cave mobs health and aggro range.&lt;br /&gt;
* Reduced Deep Cave Spirit spawn rate.&lt;br /&gt;
* Hostile mobs will now also target settlers.&lt;br /&gt;
* Settlers will now run to their home if they cannot defend themselves.&lt;br /&gt;
* Updated stone path texture and added bridge when placed above water.&lt;br /&gt;
* Updated village generation presets slightly.&lt;br /&gt;
* Decreased drop chance of bait from grass.&lt;br /&gt;
* Increased Razor Blade damage slightly.&lt;br /&gt;
* Reworked mob spawn logic, allowing much more control over spawns.&lt;br /&gt;
* Blood Bolt will now only be found in new cave crypt mini biome.&lt;br /&gt;
* Noble Horseshoe is now found in cave chests.&lt;br /&gt;
* Increased damage of weapons dropped from Reaper and up.&lt;br /&gt;
* Sage and Grit is now summoned in deep desert caves.&lt;br /&gt;
* Crates will now always drop biome specific loot.&lt;br /&gt;
* Reduced loot from crates slightly, since it now spawns way more places.&lt;br /&gt;
* Reduced boss item drops slightly.&lt;br /&gt;
* Increased Ostrich mount speed slightly.&lt;br /&gt;
* Reduced recipe cost of basic arrows and bullets.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining multiplayer server.&lt;br /&gt;
* Fixed possible fatal Java crash when music changes.&lt;br /&gt;
* Fixed potential issue with fishing reel phase.&lt;br /&gt;
* Fixed possible crash when killing Pirate Captain with a projectile.&lt;br /&gt;
* Fixed some items getting unlocked when sorting.&lt;br /&gt;
* Fixed homing projectiles sometimes not homing in on distant targets.&lt;br /&gt;
* Fixed possible crash when opening a crafting station.&lt;br /&gt;
&lt;br /&gt;
== 0.21.6 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2936874922593652604 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Delay logic gate.&lt;br /&gt;
* Added Counter logic gate.&lt;br /&gt;
* Added attack animation to Evils Protector.&lt;br /&gt;
* Added ability to hold left click to craft/buy for increased speed.&lt;br /&gt;
* Added firework rockets, bought from Alchemist.&lt;br /&gt;
* Added firework dispenser.&lt;br /&gt;
* Added ability to set drop off inventory for working settlers.&lt;br /&gt;
* Added move item jobs for villager settlers.&lt;br /&gt;
* Added spider nests to forest, plains, snow and swamp caves.&lt;br /&gt;
* Added new boss, fought on surface during the night. Spawn item crafted in advanced workstation.&lt;br /&gt;
* Added Dragon Lance weapon, dropped from new boss.&lt;br /&gt;
* Added Dragons Rebound weapon, dropped from new boss.&lt;br /&gt;
* Added Bow of Dualism weapon, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked Buffer Gate, fixing a bunch of issues.&lt;br /&gt;
* Tweaked sound positions to be more smooth when moving away from a sound.&lt;br /&gt;
* Reworked how audio is loaded into the game, decreasing startup loading time.&lt;br /&gt;
* Reworked pathfinding, making it multithreaded causing fewer lag spikes.&lt;br /&gt;
* Increased the window to reel in fish slightly.&lt;br /&gt;
* Fishing hooks will now fly in a more natural path and have a shadow.&lt;br /&gt;
* Tweaked ambient light slightly, making it more blue in the night and more dominant white in the day.&lt;br /&gt;
* Removed craft 5 modifier control, instead hold down to craft more quickly.&lt;br /&gt;
* Optimized rain particles.&lt;br /&gt;
* Mobs can now no longer spawn inside on floors.&lt;br /&gt;
* Ghost mobs now only spawn in the open.&lt;br /&gt;
* Tweaked mob spawns, allowing tiles to define the spawn table.&lt;br /&gt;
* Giant Cave Spiders will now only spawn in nests in forest, plains and snow biomes.&lt;br /&gt;
* Increased price and decreased defence of spider armor slightly.&lt;br /&gt;
* Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed buffer gates not loading data correctly.&lt;br /&gt;
* Fixed possible crash on receiving logic gate output update packet.&lt;br /&gt;
* Fixed bosses able to drop another boss summon item.&lt;br /&gt;
* Fixed trails existing a long time causing increasing lag.&lt;br /&gt;
* Fixed some mobs able to deal damage too often to players.&lt;br /&gt;
* Fixed possible crash when switching between display modes.&lt;br /&gt;
* Fixed zoom and interface size not updating when changing display modes.&lt;br /&gt;
* Fixed possible crash while loading.&lt;br /&gt;
* Fixed signs and inventories not updating hover tooltip.&lt;br /&gt;
* Fixed being able to have more summons than allowed.&lt;br /&gt;
* Fixed Swamp Guardian health not scaling.&lt;br /&gt;
&lt;br /&gt;
== 0.21.5 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355656273594755 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
Added Farmer harvest and plant jobs.&lt;br /&gt;
Added Angler fishing jobs.&lt;br /&gt;
Added Christmas Hat cosmetic item.&lt;br /&gt;
Added Swamp Guardian settlement quest tier.&lt;br /&gt;
Added shadows to most projectiles.&lt;br /&gt;
Added Swamp Guardian map icon.&lt;br /&gt;
Added Christmas present crates.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Some mobs will now have a random chance to spawn with a Christmas hat and a chance to drop it.&lt;br /&gt;
Crates will have a random chance to appear as Christmas presents and contain double the loot.&lt;br /&gt;
Rebalanced Swamp Guardian.&lt;br /&gt;
Reduced damage of Dredging Staff.&lt;br /&gt;
Reduced the number of settlement basic quests to complete before the tier quest unlocks.&lt;br /&gt;
All hostile mobs now have a small chance to drop their appropriate boss summon item.&lt;br /&gt;
Many weapons that couldn&#039;t hit objects before now can.&lt;br /&gt;
Made some items like equipment sink in liquid much slower.&lt;br /&gt;
Homestone is now a reward for Swamp Guardian quest tier.&lt;br /&gt;
Reworked explosion damage.&lt;br /&gt;
Increased explosion range on iron bombs and dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
Fixed Swamp Guardian hits sometimes not dealing damage to it.&lt;br /&gt;
Fixed Swamp Guardian dropping items over water or lava.&lt;br /&gt;
&lt;br /&gt;
== 0.21.4 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355022554864678 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dedicated trinket ability inventory slot.&lt;br /&gt;
* Added dedicated mount inventory slot.&lt;br /&gt;
* Added use mount hotkey key, defaults to F.&lt;br /&gt;
* Added the ability to quick summon pets by right clicking on them.&lt;br /&gt;
* Added help message when trying to recruit settler while having access to no settlements.&lt;br /&gt;
* Added a bunch of common european language characters to the font.&lt;br /&gt;
* Added Ivy ores and bars, found in swamp caves.&lt;br /&gt;
* Added Ivy armor set, crafted from new ore.&lt;br /&gt;
* Added new boss, fought in swamp caves.&lt;br /&gt;
* Added Razor Blade weapon, dropped from new boss.&lt;br /&gt;
* Added Dredging Staff weapon, dropped from new boss.&lt;br /&gt;
* Added Guardian Shell trinket, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked logic gates. They are now placed in a layer of their own, meaning they can be placed on top of objects.&lt;br /&gt;
* You will now keep your mounts momentum when dismounting.&lt;br /&gt;
* Reworked how mounts are summoned, you will now be riding when you summon it.&lt;br /&gt;
* You can now right click on pets to summon them.&lt;br /&gt;
* Updated elder settlement help to match new settler recruit mechanics.&lt;br /&gt;
* Updated elder help forms to use the new dialogue form.&lt;br /&gt;
* Reworked smooth tile lighting, should now look a bit more natural.&lt;br /&gt;
* Boss unique drops will now be much more random meaning you won&#039;t have to kill the boss as many times to get that one drop.&lt;br /&gt;
* Water buckets can now pick up liquid a bit further from land.&lt;br /&gt;
* Changed Elder quests to be a dialogue and possibility to complete regular quests before the tier quest.&lt;br /&gt;
* Updated parrot texture.&lt;br /&gt;
* Updated map item textures.&lt;br /&gt;
* Crash report will now show up in game instead of closing the game if possible.&lt;br /&gt;
* Level map texture will now use the colored light instead of simply brightness.&lt;br /&gt;
* Made summoned mobs only able to hit non hostiles if they are in focus.&lt;br /&gt;
* Player collision hits are now handled client side if the server allows it, making unfair hits less likely.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers possibly having different prices for different players.&lt;br /&gt;
* Fixed water height being incorrect at the edge of maps.&lt;br /&gt;
* Fixed LED panel not showing correct texture when lit.&lt;br /&gt;
* Fixed special characters not being rendered with the correct width.&lt;br /&gt;
* Fixed projectiles not able to hit on main menu level and other main menu level issues.&lt;br /&gt;
&lt;br /&gt;
== 0.21.3 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2930116353563505789 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added quick fullscreen toggle using F11.&lt;br /&gt;
* Added shadow to dropped items.&lt;br /&gt;
* Added small animation to dropped coin items.&lt;br /&gt;
* Added a bunch of dedicated server parameters. Use -help to show available commands.&lt;br /&gt;
* Added the ability to rename saves in the load menu.&lt;br /&gt;
* Added critical hits, you start by having 0% crit chance, can be increased in various ways.&lt;br /&gt;
* Added crit chance to some enchantments.&lt;br /&gt;
* Added crit chance to some armor pieces and set bonuses.&lt;br /&gt;
* Added 4 new hairstyles.&lt;br /&gt;
* Added 10 less human-like skin tones.&lt;br /&gt;
* Added Noble Horseshoe trinket, obtained from island ruin chests.&lt;br /&gt;
* Added Ice Javelin item, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Heart trinket, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Soul trinket, crafted in advanced workstation.&lt;br /&gt;
* Added fish shadow when it&#039;s about to be hooked.&lt;br /&gt;
* Added the ability to rename settlers.&lt;br /&gt;
* Added the ability to move settlers to different settlements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler management completely. You now have to recruit all your settlers.&lt;br /&gt;
* Optimized game load time by about 200%.&lt;br /&gt;
* Made summons target mobs that are close to the player no matter light level.&lt;br /&gt;
* Crates broken in deep caves will now drop a bit better items.&lt;br /&gt;
* Floating text like damage and item pickups now have a bit fancier animation.&lt;br /&gt;
* Made elder settler more powerful and attack mobs outside his house.&lt;br /&gt;
* Increased damage of many weapons, especially in early game.&lt;br /&gt;
* Some of the harder early game mobs will now only spawn once you have progressed a bit.&lt;br /&gt;
* Updated a bunch of hairstyles.&lt;br /&gt;
* Updated all gun textures to match the style of the game better.&lt;br /&gt;
* Updated a bunch of item textures.&lt;br /&gt;
* Reduced Banner of Speed bonus.&lt;br /&gt;
* Reduced speed of bullets slightly.&lt;br /&gt;
* Made bullet trails a bit more vibrant and visible.&lt;br /&gt;
* Increased knockback of all guns.&lt;br /&gt;
* Reduced knockback resistance of mummies.&lt;br /&gt;
* Rebalanced shotgun, now sold by gunsmith after Void Wizard.&lt;br /&gt;
* Calming rose can now be found in snow cave chests.&lt;br /&gt;
* Item rarity colors are now more vibrant and easier to read.&lt;br /&gt;
* Optimized server initial loading of island biomes and settlements.&lt;br /&gt;
* Made you able to open crafting guide and pouches from toolbar while having closed inventory.&lt;br /&gt;
* Talking to settlers now resembles a dialogue much more.&lt;br /&gt;
* Reduced the number of settlement quests you have to do each tier.&lt;br /&gt;
* Cave Moles can now be hit even when underground.&lt;br /&gt;
* Did a bunch of minor balance changes all around the game.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issue with running mod never being reset.&lt;br /&gt;
* Fixed some rendering crashes caused by concurrency errors.&lt;br /&gt;
* Fixed input and item hint characters being offset.&lt;br /&gt;
* Fixed attack direction being wrong when attacking close to the player.&lt;br /&gt;
* Fixed some slow projectiles not being smooth in their movement.&lt;br /&gt;
* Fixed loading sometimes getting stuck on lighting update.&lt;br /&gt;
* Fixes mob sometimes getting stuck trying to walk into something they can&#039;t.&lt;br /&gt;
* Fixed auto opening and closing doors sometimes swapping their state.&lt;br /&gt;
&lt;br /&gt;
== 0.21.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2954884249123144652 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Quartz Glaive melee weapon.&lt;br /&gt;
* Added Cryo Glaive melee weapon, dropped from Cryo Queen.&lt;br /&gt;
* Added crash reporting.&lt;br /&gt;
* Added mud areas to swamp caves.&lt;br /&gt;
* Added camera shutter effect when taking screenshots.&lt;br /&gt;
* Added settlement names. When making a new settlement you will be asked to name it.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Ammo and Coin Pouch can now pick up items when you drag it and click on an item.&lt;br /&gt;
* Adjusted Ammo Pouch texture slightly.&lt;br /&gt;
* Travelling humans will now disappear after a few minutes if they can&#039;t reach the edge of the map.&lt;br /&gt;
* Updated copper armor textures to match other copper colors.&lt;br /&gt;
* Reordered a few recipes to make better sense.&lt;br /&gt;
* Changed place tooltip for ice tiles to be more accurate.&lt;br /&gt;
* Changed smart mining control to only toggle if button is both pressed and released outside UI.&lt;br /&gt;
* Reworked &amp;quot;homing&amp;quot; projectiles movement to be much more consistent.&lt;br /&gt;
* Changed Icicle Staff textures to fit other glacial items.&lt;br /&gt;
* Inventory slots that are locked from moving will now be visible.&lt;br /&gt;
* Reworked a bunch of hitbox events making it more consistent that you won&#039;t get hit if it doesn&#039;t look like you will.&lt;br /&gt;
* Settlers will now no longer attack monsters that are too far away from their home.&lt;br /&gt;
* Traps can now hit objects like crates, vases etc.&lt;br /&gt;
* Increased damage of traps slightly.&lt;br /&gt;
* Bait will now drop from grass much more frequently during rain.&lt;br /&gt;
* Made Giant Cave Spider rarer and won&#039;t spawn the first 2 in game days in forest and plain caves.&lt;br /&gt;
* New players will now also spawn with a Wood Sword.&lt;br /&gt;
* Cave chest rooms are now slightly more common.&lt;br /&gt;
* Dungeon Candelabra now gives out purple light and is used for Void Wizard arena.&lt;br /&gt;
* Settler deaths will now show a message in chat.&lt;br /&gt;
* Player death messages will now be red instead of white.&lt;br /&gt;
* Settlement indicator and names will now show on world map. You might have to visit the island once for it to update.&lt;br /&gt;
* Updated ladder textures to match style better.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixes missing translation of poison arrow&lt;br /&gt;
* Fixed Quartz Staff enchant cost being too low.&lt;br /&gt;
* Fixed guard settlers having too little armor.&lt;br /&gt;
* Fixed a few items that should drop from material death penalty.&lt;br /&gt;
* Fixed a bug that could cause things to be more &amp;quot;choppy&amp;quot;, especially on higher frame rates.&lt;br /&gt;
* Fixed mobs sometimes stopped rendering on edge of screen.&lt;br /&gt;
* Fixed Evils Protector bomb sprite bobbing up.&lt;br /&gt;
* Fixed a rare bug where lighting would cause an error.&lt;br /&gt;
* Fixed not being able to pick up ammo with Ammo Pouch when having full inventory.&lt;br /&gt;
* Fixed potential server error computer going to sleep or running super slow.&lt;br /&gt;
* Fixed some bugs relating to desync between open menus.&lt;br /&gt;
* Fixed client not synchronizing recipes with server.&lt;br /&gt;
&lt;br /&gt;
== 0.21.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2888454251884191417 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added different options for death penalty.&lt;br /&gt;
* Added difficulty and death penalty server commands.&lt;br /&gt;
* Added Void Bullets.&lt;br /&gt;
* Added Poison arrows.&lt;br /&gt;
* Added and updated a bunch of weapon enchantments.&lt;br /&gt;
* Added enchantments for summoner weapons.&lt;br /&gt;
* Added Ammo Pouch, obtained after completing first settlement quest tier.&lt;br /&gt;
* Added big tooltip text interface setting.&lt;br /&gt;
* Added hidden setting for loading the entire map before spawning in.&lt;br /&gt;
* Added join friend option in multiplayer menu.&lt;br /&gt;
* Added window attention requests when getting invites and joining friends.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Increased the cooldown on being able to feed animals.&lt;br /&gt;
* Spawn house is now sometimes mirrored.&lt;br /&gt;
* Melee weapons will no longer hit a target twice on some occasions.&lt;br /&gt;
* Increased reliability on melee weapon hits.&lt;br /&gt;
* Made server handle client submitted attacks better, resolving some &amp;quot;fake attacks&amp;quot; issues.&lt;br /&gt;
* Reduced knockback resistance of skeletons.&lt;br /&gt;
* Increased sizes of arrows, making them a bit easier to hit.&lt;br /&gt;
* Evils Protector will now drop Force of Wind.&lt;br /&gt;
* Reduced damage of summon weapons since they can now be enchanted.&lt;br /&gt;
* Mob spawns will now check if there are too many in close vicinity before spawning.&lt;br /&gt;
* Changed sound logic gate to use semitones instead of abstract pitch.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed server not using saved password on load.&lt;br /&gt;
* Fixed a bunch of issues related to inconsistent trails.&lt;br /&gt;
* Fixed a few possible issues with new lighting engine.&lt;br /&gt;
* Fixed some mobs not being able to walk through doors.&lt;br /&gt;
* Fixed particles etc. sometimes bugging out, especially around loading.&lt;br /&gt;
* Fixed Steam connection sometimes being slow at sending many packets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.09.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked lighting engine, adding colored light mode and making it much more efficient.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Anagrama</name></author>
	</entry>
	<entry>
		<id>https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=19804</id>
		<title>Version History</title>
		<link rel="alternate" type="text/html" href="https://necessewiki.com/mediawiki/index.php?title=Version_History&amp;diff=19804"/>
		<updated>2024-12-20T16:02:36Z</updated>

		<summary type="html">&lt;p&gt;Anagrama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.28.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304682 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.02&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Changed Tungsten Anvil recipe to use Quartz instead of Obsidian.&lt;br /&gt;
* Fixes crash when using a Sickle.&lt;br /&gt;
* Fixed not being able to edit some text boxes using controller.&lt;br /&gt;
* Updated community translations.&lt;br /&gt;
&lt;br /&gt;
== 0.28.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4474982295507304643 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.10.01&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added candles that can be placed on the ground.&lt;br /&gt;
* Added craft 10 key modifier control that overrides craft all by default.&lt;br /&gt;
* Added the ability to upgrade workstations instead of crafting a new one.&lt;br /&gt;
* Added demonic, tungsten and fallen anvils.&lt;br /&gt;
* Added void and caveglow alchemy tables.&lt;br /&gt;
* Added homestone, waystone and settlement flag icons to island map.&lt;br /&gt;
* Added raspberry bush sapling to farmer shop post Pirate Captain.&lt;br /&gt;
* Added work range overlay when hovering over priority to minimap as well as the game scene.&lt;br /&gt;
* Added Adventure journal challenges.&lt;br /&gt;
* Added Banner of Peace as a journal challenge reward.&lt;br /&gt;
* Added Banner of War as a journal challenge reward.&lt;br /&gt;
* Added Travelstone as a journal challenge reward.&lt;br /&gt;
* Added Miners Prosthetic trinket as a journal challenge reward.&lt;br /&gt;
* Added Seed Gun and Seed Pouch as journal challenge reward.&lt;br /&gt;
* Added Seahorse mount as journal challenge reward.&lt;br /&gt;
* Added fishing hut and broken fence preset that generate on spawn islands.&lt;br /&gt;
* Added flower patches to forest, plains, snow and swamp biomes.&lt;br /&gt;
* Added tree stumps and fallen logs to forest and swamp biomes.&lt;br /&gt;
* Added tree roots clutter to swamp biomes.&lt;br /&gt;
* Added cow skeleton clutter to desert biomes.&lt;br /&gt;
* Added night soundtrack to plains biome.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Carpets can now be placed under other objects.&lt;br /&gt;
* Painting can now be placed on walls behind other objects.&lt;br /&gt;
* Removed wall torches, wall lanterns and wall candles recipes.&lt;br /&gt;
* Torches and candles can now be placed on fences, tables and walls.&lt;br /&gt;
* Reworked crafting station UI, adding categories, easier searching and highlights.&lt;br /&gt;
* Changed Advanced Workstation to Tungsten Workstation.&lt;br /&gt;
* Reworked regular Workstation and Demonic Workstation to take up a 2x1 space.&lt;br /&gt;
* Tweaked some of crafting station textures.&lt;br /&gt;
* Reworked where a bunch of recipes appear and sorted them to be more intuitive.&lt;br /&gt;
* Lowered the initial settlement recipe &amp;quot;craft until&amp;quot; count for items.&lt;br /&gt;
* Increased the durability of waystones before breaking.&lt;br /&gt;
* New items picked up into pouches will now highlight the pouch.&lt;br /&gt;
* New items in inventory are now more visible with a green slot.&lt;br /&gt;
* Removed the regular Elder quests, replacing them with journal challenges.&lt;br /&gt;
* Elder quest rewards and journal challenges can now be bought again from the Elder himself.&lt;br /&gt;
* The adventure journal will now remember what you had open.&lt;br /&gt;
* The starting elder house is now randomly selected between 7 different presets.&lt;br /&gt;
* Changed the wording of quickstack button tooltips.&lt;br /&gt;
* Objects can now be placed on paths right next to water as well.&lt;br /&gt;
* The tutorial has been slightly updated to include adventure journal and Elder quests.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed game attempting to load known invalid save files.&lt;br /&gt;
* Fixed sunflowers not generating in the new plains biome.&lt;br /&gt;
* Fixed armor, wigs, shirt and shoe items combining on dropped when they shouldn&#039;t.&lt;br /&gt;
* Fixed mages not selling correct homestone and waystones when out on adventure parties.&lt;br /&gt;
* Fixed roped mobs not snapping when teleporting to the roper.&lt;br /&gt;
* Fixed mapshots sometimes causes crashes or corrupt images.&lt;br /&gt;
* Fixed hunters spawning in cabins in the forest not being able to be recruited from the start.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* There are now several object layers with only the base one supporting collision and object entities.&lt;br /&gt;
&lt;br /&gt;
== 0.27.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4701285005731315638 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.09.27&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added new plains surface biome and village.&lt;br /&gt;
* Added Raspberry Bush.&lt;br /&gt;
* Added Birch Tree and birch furniture set.&lt;br /&gt;
* Added Maple Tree and maple furniture set.&lt;br /&gt;
* Added cracks to most tiles and objects when they&#039;re being broken.&lt;br /&gt;
* Added 25 new painting objects throughout the game.&lt;br /&gt;
* Added 9 new carpets to the carpenters bench.&lt;br /&gt;
* Added water lantern to the carpenters bench.&lt;br /&gt;
* Added fountain to the landscaping station.&lt;br /&gt;
* Added broken painting to the landscaping station.&lt;br /&gt;
* Added Chicken and Rooster husbandry animals.&lt;br /&gt;
* Added Ram husbandry animal.&lt;br /&gt;
* Added Bull husbandry animal.&lt;br /&gt;
* Added Boar husbandry animal.&lt;br /&gt;
* Added the ability to choose desired female/male to husbandry zone when slaughtering.&lt;br /&gt;
* Added Eggs, Chicken Meat and Raspberry food ingredients.&lt;br /&gt;
* Added 14 new food items and recipes.&lt;br /&gt;
* The Evil&#039;s Protector now has a low chance to drop an Eye in a Portal.&lt;br /&gt;
* Added a chance to spawn a new structure in the forest surface biome.&lt;br /&gt;
* Added Grizzly bears to forest caves.&lt;br /&gt;
* Added a secret area to the temple biome.&lt;br /&gt;
* Added a secret area to the desert caves.&lt;br /&gt;
* Added small water streams with bridges to regular caves.&lt;br /&gt;
* Added Stylish Flower head cosmetic to Stylist settlers.&lt;br /&gt;
* Added new and improved wire textures.&lt;br /&gt;
* Added open adventure journal control hotkey.&lt;br /&gt;
* Added 10 slots for playlist and controls to portable vinyl player.&lt;br /&gt;
* Added 2 new music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Villages now have carpets and paintings.&lt;br /&gt;
* Animals in villages will now have to be bought if you want to bring them to your own island.&lt;br /&gt;
* Killing animals in NPC villages will now make the villagers angry.&lt;br /&gt;
* Imported animal items are now no longer sold by merchants and can no longer be obtained.&lt;br /&gt;
* Traveling Merchant can now spawn with animals they sell.&lt;br /&gt;
* Traveling Merchant will now also sell a random large painting.&lt;br /&gt;
* A lot of items now have a larger stack size, such as logs, ores and tiles.&lt;br /&gt;
* Stabby Bush mob will now no longer attack your settlers unprovoked.&lt;br /&gt;
* Stabby Bush mob and summons now explode after fewer hits and the explosion deals less damage.&lt;br /&gt;
* Stabby bush mob and summons attack and movement speed per frenzy stack has been slightly reduced.&lt;br /&gt;
* Pirate Captain boss will now look like the settler he becomes when defeated.&lt;br /&gt;
* Banners now look cooler.&lt;br /&gt;
* Water in caves will now become deeper much faster.&lt;br /&gt;
* Home portals will now try to spawn a bit away from other portals.&lt;br /&gt;
* Increased range on explosives slightly, but decreased damage done to objects and tiles at the edge.&lt;br /&gt;
&lt;br /&gt;
=== Controller: ===&lt;br /&gt;
* Controller control tips will now no longer show if control tips are turned off in interface settings.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed banners not showing when using some specific helmets.&lt;br /&gt;
* Fixed not being able to see hair color selection when having the bald hairstyle selected.&lt;br /&gt;
* Fixed high attack speed weapons hitting an attack speed limit because of game tick rate.&lt;br /&gt;
* Fixed not showing shields when using it and holding a banner at the same time.&lt;br /&gt;
* Fixed explosive modifier dealing a bit too much damage, especially when crawlmageddon zombies would explode.&lt;br /&gt;
* Fixed settlers getting their orders cleared when sent on a mission/expedition.&lt;br /&gt;
* Fixed Deep Sandstone Rock Ancient Fossil Ore recipe.&lt;br /&gt;
* Fixed Stabby Bush death messages not saying what the victim was.&lt;br /&gt;
* Fixed some items being a bit blurry in inventory slots.&lt;br /&gt;
* Fixed Crystal Dragon not having a chance to drop its vinyl.&lt;br /&gt;
* Fixed tracked quests data getting lost when backing up worlds.&lt;br /&gt;
* Fixed shadow on some sapling items.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Upgraded to LWJGL version 3.3.4.&lt;br /&gt;
&lt;br /&gt;
== 0.26.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/6780818423219274449 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.16&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Added restart button instead of quit when available after changing active mods.&lt;br /&gt;
* Added the ability to change your settlers looks when talking to your stylist.&lt;br /&gt;
* Traveling merchants now also show on the minimap.&lt;br /&gt;
* Visiting settlers will always show a ? over their head and on the mini map.&lt;br /&gt;
* Quest markers and notices on settlers and visitors now show on the minimap as well.&lt;br /&gt;
* Blood Grimoire now no longer heal on training dummies if a boss is nearby.&lt;br /&gt;
* Enemies killed by only adventure party members will now also count toward a kill for the player.&lt;br /&gt;
* Made Emerald Wand projectiles home in on targets after projectiles slow down.&lt;br /&gt;
* Changed mushroom sprites to be slightly more visible when planted on farmland.&lt;br /&gt;
* Carpets are now significantly cheaper to craft.&lt;br /&gt;
* Changed item sprites of bait.&lt;br /&gt;
* Removed head from pirate recruit debris particles.&lt;br /&gt;
* Adjust enchant cost for all tier 1 and above weapons.&lt;br /&gt;
* Fixed being able to cancel Katana stacks.&lt;br /&gt;
* Fixed sorting causing spoil timers to not merge correctly.&lt;br /&gt;
* Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.&lt;br /&gt;
* Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.&lt;br /&gt;
* Fixed new achievements not getting loaded correctly from Steam if completed on another computer.&lt;br /&gt;
* Fixed adventure party members not using potions and recall scrolls when the player has died.&lt;br /&gt;
* Fixed rare potential crash related to using objects and rendering them at the same time.&lt;br /&gt;
* Fixes Venom Slasher projectiles not gaining resilience on hit.&lt;br /&gt;
* Fixes random enchantments being able to give an enchanted item the same enchantment.&lt;br /&gt;
* Fixes small Crystal Clusters not making sounds when broken.&lt;br /&gt;
* Fixes Cabbage item sprite having a shadow.&lt;br /&gt;
* Fixed Night Steel set not cancelling channelling attacks.&lt;br /&gt;
&lt;br /&gt;
== 0.26.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4352250961656694552 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.08.10&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added 16 new achievements.&lt;br /&gt;
* Added smooth lighting to rocks and walls.&lt;br /&gt;
* Added wind effects.&lt;br /&gt;
* Added the ability to sit on chairs and benches.&lt;br /&gt;
* Added deeper and shallow parts of water.&lt;br /&gt;
* Added screenshot tool to island map.&lt;br /&gt;
* Added 20 new hairstyles you can select during character creation and Stylist change.&lt;br /&gt;
* Added 12 new eye types you can select during character creation and Stylist change.&lt;br /&gt;
* Added 8 new beard types you can select during character creation and Stylist change.&lt;br /&gt;
* Added expression wheel, by default used by holding down T.&lt;br /&gt;
* Added the ability to restore controls to their default key bind.&lt;br /&gt;
* Added toggle in pouches to disable auto pickup.&lt;br /&gt;
* Added Hardhat cosmetic item bought from the Blacksmith.&lt;br /&gt;
* Added Captains Boots cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added Pirate Bandana with Eyepatch cosmetic item bought from Stylist.&lt;br /&gt;
* Added the option to buy settler cosmetic gear from each settler or Stylist.&lt;br /&gt;
* Added the Stabby Bush found creeping in the wilds.&lt;br /&gt;
* Added Landscaping Station crafted at Advanced Workstation.&lt;br /&gt;
* Added recipes for a ton of different rocks and other objects to the Landscaping Station.&lt;br /&gt;
* Added the ability to change skin and eyes at the Stylist at the cost of void shards.&lt;br /&gt;
* Added 2 new boss soundtracks for Sage and Grit and the Cryo Queen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Reworked over 3200 assets in the game to match new graphics style.&lt;br /&gt;
* Reworked how water is rendered, making depth gradual.&lt;br /&gt;
* Reworked controls settings ui.&lt;br /&gt;
* Reworked host world ui.&lt;br /&gt;
* Tweaked health, mana, resilience and hunger bars.&lt;br /&gt;
* Settlers can now spawn with different genders, hairstyles, skin colors, etc.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to eat if possible.&lt;br /&gt;
* Settlers will now sit down on chairs/benches to shorten their work break.&lt;br /&gt;
* Tweaked some settlers default cosmetics.&lt;br /&gt;
* Changed shader used for scaling to make pixels less blurry when zoomed in.&lt;br /&gt;
* Settlers will now walk around holding the items they are hauling.&lt;br /&gt;
* Increased the interval between settlers update their mood icons.&lt;br /&gt;
* Made settler full inventory only show when it is important.&lt;br /&gt;
* Fences now connect to cave rocks.&lt;br /&gt;
* Hair is now being shown under many hats and helmets in the game.&lt;br /&gt;
* Journal button will now blink when a new entry is available.&lt;br /&gt;
* Talking to the elder will now go straight into quests if you can complete it.&lt;br /&gt;
* Settlers exiting beds will now not exit in cramped spaces and get stuck.&lt;br /&gt;
* Reworked the character creator and stylist interface.&lt;br /&gt;
* Stylist can now change your skin color and eyes as well at the cost of void shards.&lt;br /&gt;
* Settlers can now use banners if you manually give them one.&lt;br /&gt;
* Banner stands will now buff all settlers within range as well.&lt;br /&gt;
* Made Strike Banners obtainable, randomly found in village chests.&lt;br /&gt;
* Flowers can now be placed in the wild as decoration.&lt;br /&gt;
* Zephyr Boots now no longer disables Zephyr Charm trinket.&lt;br /&gt;
* Made the start shirt and shoes colors less limited.&lt;br /&gt;
* Updated all colors of the objects and tiles on the minimap to match the new art style.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed sometimes not being able to place objects near sleeping settlers&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
* Fixed too many tooltips shown when having compressed worlds in the world loading menu.&lt;br /&gt;
* Fixed Windows sometimes deciding not to use the dedicated graphics card if one is available.&lt;br /&gt;
* Fixed restoring backups wiping some world data, like adventure party settlers.&lt;br /&gt;
* Fixed worlds running in the background while you are selecting or creating your character.&lt;br /&gt;
* Fixed ambient lighting sometimes flickering for one second when using non-standard day time modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers: ===&lt;br /&gt;
* Added a bunch of illegal mod patches that the game will ignore around crashes and mod conflicts.&lt;br /&gt;
* Changed significant parts of window, graphics and sound systems.&lt;br /&gt;
* Added more launch options, which you can see by using the -help launch option.&lt;br /&gt;
&lt;br /&gt;
== 0.25.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4158590470400903503 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.30&lt;br /&gt;
&lt;br /&gt;
=== Changes: ===&lt;br /&gt;
* Increased damage of Katana weapons.&lt;br /&gt;
* Increased damage of Crystallized Skull summon weapon.&lt;br /&gt;
* Removed the moving sound by Ruby Dragons.&lt;br /&gt;
* Ruby Crown now also grants +1 max summons.&lt;br /&gt;
* Added recipe for Crystal Bullets to Fallen Workstation.&lt;br /&gt;
* Made trinket slot and item set increase items also mark previous ones as obtained.&lt;br /&gt;
* Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials.&lt;br /&gt;
* Changed Crystal Golem attack to have an indicator, stand still and different sound.&lt;br /&gt;
* Increases the entrance area in Crystal Hollow incursions.&lt;br /&gt;
* Mining expeditions for the correct ores now also have a chance to retrieve crystals.&lt;br /&gt;
* Added settlements admin chat command.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed settler moods being shown while they are on a mission.&lt;br /&gt;
* Fixed Steam still showing you playing singleplayer when you&#039;re hosting your world.&lt;br /&gt;
* Fixed fatal crash when hosting and going back to the main menu later.&lt;br /&gt;
* Fixed development mod not loading first if another mod with the same identifier exists.&lt;br /&gt;
* Fixed crash when attempting to load mods that are not the correct structure.&lt;br /&gt;
* Fixed crash when trying to open item actions on an empty slot for controllers.&lt;br /&gt;
* Fixed crash when entering levels that are not part of the journal.&lt;br /&gt;
* Fixed color picker being completely black.&lt;br /&gt;
* Fixed deleting characters not working.&lt;br /&gt;
* Fixed adventure journal loot not displaying names that are too long correctly.&lt;br /&gt;
* Fixed Intel driver crashes for real this time.&lt;br /&gt;
* Fixed streetlamps still providing light when turned off.&lt;br /&gt;
* Fixed crash when trying to run specific commands.&lt;br /&gt;
&lt;br /&gt;
== 0.25.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4168722935774123865 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.05.27&lt;br /&gt;
&lt;br /&gt;
=== Additions: ===&lt;br /&gt;
* Added ability to have different equipment item sets.&lt;br /&gt;
* Added Crystal Hollow incursion.&lt;br /&gt;
* Added 4 different crystal mini-biomes.&lt;br /&gt;
* Added 4 crystal themed weapons crafted at the Fallen Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 crystal themed weapons crafted at Demonic Workstation.&lt;br /&gt;
* Added Demon Cloak that increases max item sets dropped by Evils Protector.&lt;br /&gt;
* Added Arcane Armory that increases max item sets crafted at Demonic Workstation.&lt;br /&gt;
* Added Abyssal Cloak that increases max item sets dropped by Fallen Wizard.&lt;br /&gt;
* Added Adventure Journal to keep track of all the monsters and loot you may encounter on your journey.&lt;br /&gt;
* Added Katana found somewhere on the surface.&lt;br /&gt;
* Added Reinforced Katana created at Advanced Workstation.&lt;br /&gt;
* Added Chef&#039;s Special weapon obtained as random incursion reward.&lt;br /&gt;
* Added Ravenbeak Spear weapon obtained as random incursion reward.&lt;br /&gt;
* Added Kinetic Boots trinket obtained as random incursion reward.&lt;br /&gt;
* Added Storming unique incursion modifier.&lt;br /&gt;
* Added settlement notifications showing potential problems and how to fix them.&lt;br /&gt;
* Added flashing icons above settlers showing if they are hungry, have a full inventory or missing a bed.&lt;br /&gt;
* Added hotkey for quick dropping items.&lt;br /&gt;
* Added hotkeys for changing item sets.&lt;br /&gt;
* Added X and Reddit buttons to main menu.&lt;br /&gt;
* Added patch notes button to main menu.&lt;br /&gt;
* Added a new soundtrack for the Reaper boss fight.&lt;br /&gt;
* Added a new soundtrack for the Desert Temple.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc: ===&lt;br /&gt;
* Incursions now also drop alchemy and upgrade shards on completion.&lt;br /&gt;
* The frenzy modifier speed effect is now halved on bosses.&lt;br /&gt;
* The Ravenlord Sets movement speed and critical damage increase has been slightly reduced.&lt;br /&gt;
* The Dawn and Dusk set has been added to the Incursion Modifier reward pool.&lt;br /&gt;
* Settlement boss quests will now show their reward and hand-in tip.&lt;br /&gt;
* You will now automatically get the boss quest for the settlement when you defeat the boss.&lt;br /&gt;
* Increased the max crafts settlers can do at a time in the Cheese Press, Compost Bin and Grain Mill.&lt;br /&gt;
* Optimized settler storage sorting significantly.&lt;br /&gt;
&lt;br /&gt;
=== Fixes: ===&lt;br /&gt;
* Fixed some of the moon and sun incursion tiles not showing in the item list.&lt;br /&gt;
* Fixed character playtime going up while in character select or creation screen.&lt;br /&gt;
* Fixed not being able to select the same character but a newer version on servers that enabled outside characters again.&lt;br /&gt;
* Fixed Alchemical Interference incursion modifier debuff, sometimes not being removed.&lt;br /&gt;
* Fixed some Intel integrated graphics causing random hard crashes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4166466062430885695 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.27&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Added a small random gimmick that will be active on April 1st.&lt;br /&gt;
* Optimized settlement job ticking for hauling fuel.&lt;br /&gt;
* Updated community translations (thank you translators!).&lt;br /&gt;
* Fixed crafted Orb of Slimes not being tier 1.&lt;br /&gt;
* Fixed spoil time showing in processing stations with spoiling disabled.&lt;br /&gt;
* Fixed Mycelium Pickaxe dropped texture being offset.&lt;br /&gt;
* Fixed island map size being messed up when changing resolution.&lt;br /&gt;
* Fixed flame and spike traps being able to hit players on other levels.&lt;br /&gt;
* And a few other smaller fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.24.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4103415032706288013 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added recipes for Dawn and Dusk doors.&lt;br /&gt;
* Added Streetlamps crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Lanterns crafted in Anvil and advanced Workstation.&lt;br /&gt;
* Added Wall Candles crafted in Carpenters Bench.&lt;br /&gt;
* Added Candle Pedestals crafted in Carpenters Bench.&lt;br /&gt;
* Added Tiki Torches crafted in Workstation.&lt;br /&gt;
* Added vinyl drops to the 3 newest bosses.&lt;br /&gt;
* Added stone as a reward the Miner settlers mining trips.&lt;br /&gt;
* Added recipes for tier 1 gateway tablets to Fallen Workstation.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Tools can now also be upgraded in the upgrade station.&lt;br /&gt;
* Adjusted all weapons upgrading from base to tier 2 or higher.&lt;br /&gt;
* Upgraded tools has been added to the incursion reward pool.&lt;br /&gt;
* Set bonuses changes now show properly in upgrade station.&lt;br /&gt;
* All deep cave bosses now have slightly different stats in incursions.&lt;br /&gt;
* Incursion modifiers are now removed when an incursion has been completed.&lt;br /&gt;
* Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft.&lt;br /&gt;
* Gateway tablets are now sorted by tier first, then their name.&lt;br /&gt;
* Items that summon bosses can no longer be used in Incursions.&lt;br /&gt;
* Rewards from Incursions should now be displayed more clearly.&lt;br /&gt;
* Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion.&lt;br /&gt;
* Dawn and Dusk individual armor pieces now rotate per boss kill.&lt;br /&gt;
* Item sell price is now affected by item tier level.&lt;br /&gt;
* Item enchant price is now affected by item tier level.&lt;br /&gt;
* Fire Chalices, Magic Stilts and Shine Belt now provide more light.&lt;br /&gt;
* Sunlight Champion explosion event is now more obvious and has less range.&lt;br /&gt;
* Chests and other inventories in settlements are now immune to explosive damage.&lt;br /&gt;
* Items now incinerate at different rates.&lt;br /&gt;
* Removed the last row of pressure plates in maze trials.&lt;br /&gt;
* Updated submitted community translations (thank you translators!)&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed new items in updates being allowed in chest filters.&lt;br /&gt;
* Fixed Dawn and Dusk armors not set as obtainable.&lt;br /&gt;
* Fixed Dawn and Dusk armors causing crash on armor stands and settlers.&lt;br /&gt;
* Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands.&lt;br /&gt;
* Fixed Dusk armor set summons not damaging correctly.&lt;br /&gt;
* Fixed flamelings possible crash on dedicated servers.&lt;br /&gt;
* Fixed upgrade shards not spawning in spider castle incursion&lt;br /&gt;
* Fixed wrong alchemy shard rocks spawning in spider castle incursion&lt;br /&gt;
* Fixed moon arena boss darkness buff being applied to everyone on the server.&lt;br /&gt;
* Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer.&lt;br /&gt;
* Fixed Resilience being completely drained when max resilience decreases.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls not being visible on low particle settings.&lt;br /&gt;
* Fixed Sunlight Champion&#039;s swirls sometimes causing crashes when leaving levels.&lt;br /&gt;
* Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server.&lt;br /&gt;
* Fixed sunlight champion possible crash on dedicated servers.&lt;br /&gt;
* Fixed some upgrade stats showing double plus signs.&lt;br /&gt;
* Fixed an issue where if you left a server in an incursion you could end up outside the level.&lt;br /&gt;
* Fixed melee summons not being able to attack training dummies.&lt;br /&gt;
* Fixed Sage &amp;amp; Grit and Pest Warden sometimes dropping their loot in strange locations.&lt;br /&gt;
* Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.&lt;br /&gt;
* Fixed possible crash when placing down a logic gate.&lt;br /&gt;
&lt;br /&gt;
== 0.24.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4111294434908390397 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2024.03.04&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added 2 new bosses to unique incursions.&lt;br /&gt;
* Added functionality to upgrade station.&lt;br /&gt;
* Added salvage station crafted at Fallen Workstation.&lt;br /&gt;
* Added a bunch of unique modifiers and effects to incursions on top of area modifiers.&lt;br /&gt;
* Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain.&lt;br /&gt;
* Added Dusk armor set obtained through incursions.&lt;br /&gt;
* Added Dawn armor set obtained through incursions.&lt;br /&gt;
* Added Ravenlord armor set obtained through incursions.&lt;br /&gt;
* Added The Raven&#039;s Nest greatbow obtained through incursions.&lt;br /&gt;
* Added Ravenwing Greatsword obtained through incursions.&lt;br /&gt;
* Added brightness slider to graphics settings.&lt;br /&gt;
* Added 4 new original music tracks.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced and added upgraded stats to all weapons and armor.&lt;br /&gt;
* Reworked gateway tablets to be consumed for each open incursion.&lt;br /&gt;
* Reworked incursion loot to give upgraded items and other gateway tablets.&lt;br /&gt;
* Reworked incursion modifiers to scale with tier instead of being random.&lt;br /&gt;
* Rebalanced all deep cave mob stats inside incursions.&lt;br /&gt;
* Changed pressure plate maze trial room to be more intuitive.&lt;br /&gt;
* Extraction incursions now only spawn mobs as you progress in the incursion.&lt;br /&gt;
* Gateway tablets now drop randomly inside incursions.&lt;br /&gt;
* Carapace Shield will now also work for damage coming in all directions.&lt;br /&gt;
* Islands now have a small chance to generate as a circle like in older version.&lt;br /&gt;
* Increased initial allocated memory on Windows and Mac.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to use cutter and wrench on protected levels.&lt;br /&gt;
* Fixed GrindTheAlarm vinyl never generating.&lt;br /&gt;
* Fixed teammate markers not showing up correctly when changing levels.&lt;br /&gt;
* Fixed stamina getting stuck when changing to a world that is behind in time.&lt;br /&gt;
* Fixed Bloodplate set buff occasionally desyncing.&lt;br /&gt;
&lt;br /&gt;
== 0.23.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3871471412487440000 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Added resilience gain and max resilience equipment enchantments.&lt;br /&gt;
* Optimized spoil ticking significantly.&lt;br /&gt;
* Reworked pressure plate maze trial room completely.&lt;br /&gt;
* Trial rooms now have a higher chance to generate.&lt;br /&gt;
* Bloodplate now gives health regen while in combat as well.&lt;br /&gt;
* Reduced Bloodplate armor health regen.&lt;br /&gt;
* Halved the amount of food settlers consume while on an adventure party.&lt;br /&gt;
* Lunchboxes can now be used in your adventure party inventory.&lt;br /&gt;
* Settlers can now join your adventure party when below 50% happiness.&lt;br /&gt;
* Adjusted a bunch of weapons resilience gain.&lt;br /&gt;
* Resilience gain tooltip will now also consider your gain modifier.&lt;br /&gt;
* The Spider Throne from the new incursion can now be picked up.&lt;br /&gt;
* Lunchbox now also reduces spoil rate of stored food.&lt;br /&gt;
* Reduced spoil rate of food in a Cooling box.&lt;br /&gt;
* Honey will now no longer spoil.&lt;br /&gt;
* Made trash cursor more visible with a different color.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers not eating after coming back from a mission.&lt;br /&gt;
* Fixed special case where settlers would not fill up fuel inventories.&lt;br /&gt;
* Fixed Tourist achievement unlocking when just discovering the biomes instead of visiting them.&lt;br /&gt;
* Fixed resilience decaying faster than it should.&lt;br /&gt;
* Fixed issue with resilience sometimes not being able to fill up completely.&lt;br /&gt;
* Fixed settlers not able to target training dummies.&lt;br /&gt;
* Fixed Spider Venom buff being able to be cancelled.&lt;br /&gt;
* Fixed Candy Cane being gourmet food.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Removed the &amp;quot;Message of the day&amp;quot; prefix from server MOTD.&lt;br /&gt;
&lt;br /&gt;
== 0.23.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3855706911122272620 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.12.11&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new survival mode world setting.&lt;br /&gt;
* Added food spoilage in survival mode.&lt;br /&gt;
* Added Spider Castle incursion, including new boss and gear.&lt;br /&gt;
* Added adventure party button to the quickbar.&lt;br /&gt;
* Added Pirate Sheath, a unique item dropped by Pirate Captain that increases max trinket slots.&lt;br /&gt;
* Added Resilience, a new mechanic granting temporary health with every attack.&lt;br /&gt;
* Added buff potion use policy to adventure party configuration.&lt;br /&gt;
* Added the ability to command your adventure party members similar to settlers.&lt;br /&gt;
* Added the ability to start hosting your singleplayer world from the pause menu.&lt;br /&gt;
* Added Cooling Box, a new storage box that reduces spoil rate.&lt;br /&gt;
* Added Steam rich presence when playing.&lt;br /&gt;
* Added difficulty selection screen with clearer descriptions.&lt;br /&gt;
* Added visited note to the world map.&lt;br /&gt;
* Added button to show item list under the complete collector achievement.&lt;br /&gt;
* Added Slime Greatbow crafted at the Fallen Workstation.&lt;br /&gt;
* Added Orb of Slimes summon weapon crafted at the Fallen Workstation.&lt;br /&gt;
* Added Blood Grimoire magic weapon found in the Graveyard Incursions.&lt;br /&gt;
* Added Blood Claw melee weapon found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodstone Ring trinket found in Graveyard Incursions.&lt;br /&gt;
* Added Bloodplate armor set crafted at the Demonic Workstation or found in vampire crypts.&lt;br /&gt;
* Added The Crimson Sky ranged weapon found in Graveyard Incursions.&lt;br /&gt;
* Added the ability to rename pouches.&lt;br /&gt;
* Added quality categories under the food category.&lt;br /&gt;
* Added Snowballs dropped from snow piles or crafted from snow tiles.&lt;br /&gt;
* Added Snowmen crafted from snow, stone and a carrot.&lt;br /&gt;
* Added Cookies crafted at Cooking Station.&lt;br /&gt;
* Added holiday presents that drop throughout December.&lt;br /&gt;
* Added Incinerator crafted at workstation.&lt;br /&gt;
* Added Clay Gauntlet trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Chain Shirt trinket crafted at the Demonic Workstation.&lt;br /&gt;
* Added Manica trinket crafted at the Advanced Workstation.&lt;br /&gt;
* Added Clockwork Heart trinket found in deep desert chests.&lt;br /&gt;
* Added Vambrace trinket found in swamp cave chests.&lt;br /&gt;
* Added Challenger&#039;s Pauldron trinket found in deep cave chests.&lt;br /&gt;
* Added Aged Champion Scabbard trinket found in deep swamp cave chests.&lt;br /&gt;
* Added a bunch more original music throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Characters and worlds are now separate, but can be disabled on the world.&lt;br /&gt;
* Improved startup loading time significantly.&lt;br /&gt;
* Reduced initial memory consumption on loading significantly.&lt;br /&gt;
* Settlers will now leave in survival mode if they are hungry for too long.&lt;br /&gt;
* Increased players base movement speed from 35 to 40.&lt;br /&gt;
* Wizard Socket from Fallen Wizard now increases max trinkets to 7 instead of 6.&lt;br /&gt;
* Headgear now always show its set bonus, but grayed out when inactive.&lt;br /&gt;
* The Travelling Merchant now sells additional holiday themed items throughout December.&lt;br /&gt;
* The Animal Keeper now sells Queen Bees post Pirate Captain.&lt;br /&gt;
* Animal Keepers is now able to fill apiaries with frames.&lt;br /&gt;
* Bees will now pollinate/fertilize seeds around their hive.&lt;br /&gt;
* It&#039;s now possible for full apiaries to create new swarms that migrate to nearby empty apiaries.&lt;br /&gt;
* Settlers in your adventure party will now sprint to catch up if they are too far away.&lt;br /&gt;
* Settlers will now join your adventure party if you make them follow you.&lt;br /&gt;
* Your current party size will now show inside the adventure party menu.&lt;br /&gt;
* Closing a container will now also close your inventory if you had it closed before.&lt;br /&gt;
* Commanding settlers to follow you will now always make them come to you before attacking again.&lt;br /&gt;
* Settlers will now sprint to their room when low on health.&lt;br /&gt;
* Raiders are now much more likely to drop their gear.&lt;br /&gt;
* Renamed easy difficulty to adventure and normal to classic.&lt;br /&gt;
* Reworked difficulties making them change boss max health and enemy spawn rate.&lt;br /&gt;
* Tweaked some boss attack timings and numbers slightly.&lt;br /&gt;
* Discovered nodes on the world map are now permanently visible to the player.&lt;br /&gt;
* Settlers will no longer become angry if you &amp;quot;accidentally&amp;quot; attack them while a boss is nearby.&lt;br /&gt;
* Damage taken is now displayed in a red text color.&lt;br /&gt;
* Damage dealt is now displayed in a yellow text color.&lt;br /&gt;
* The cartographer table now also displays biomes discovered and added by your friends.&lt;br /&gt;
* Combat health regen now just says health regen and base health regen says out of combat health regen.&lt;br /&gt;
* The game will now keep 5 of the latest backups instead of just 2.&lt;br /&gt;
* All melee damage weapons now only take melee enchants, even if they shoot projectiles.&lt;br /&gt;
* Important buffs like cooldowns are now shown below the hunger bar.&lt;br /&gt;
* Reduced the amount of raiders that attack your settlement during raids, but increased their health.&lt;br /&gt;
* Raider damage now scales with game difficulty.&lt;br /&gt;
* Raider count now also scale with number of players.&lt;br /&gt;
* Added CTRL+F command to crafting tables to open and select the filter input box.&lt;br /&gt;
* Added CTRL+A command to almost all text input boxes in the game to select all text.&lt;br /&gt;
* Buffed Ivy Spear damage slightly.&lt;br /&gt;
* Reworked the music player, allowing you to create playlists and control the music it&#039;s playing.&lt;br /&gt;
* Doubled the range of the music player.&lt;br /&gt;
* Updated vinyl textures.&lt;br /&gt;
* Increased the distance raiders are willing to walk around before breaking down walls.&lt;br /&gt;
* Settlers are now no longer targetable by other players not on your team if PvP is disabled.&lt;br /&gt;
* Settlers from different teams are now able to attack each other if their owners PvP is enabled.&lt;br /&gt;
* Adjusted the overall volume of music slightly.&lt;br /&gt;
* Vinyls now no longer count towards complete collector achievement.&lt;br /&gt;
* Increased deep cave ore generation slightly.&lt;br /&gt;
* Banner Stands inside an incursion will now return to your inventory when closing it.&lt;br /&gt;
* When creating or changing work zones it will now show that zones configure menu.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for looking at and cancelling buffs.&lt;br /&gt;
* Tooltip is now slightly offset when dragging an item so that you can see the item count.&lt;br /&gt;
* Fixed DualSense Edge controller not showing glyphs correctly.&lt;br /&gt;
&lt;br /&gt;
=== Modding/servers ===&lt;br /&gt;
* Added texture pre antialiasing task to example mod and comment about it in initResources.&lt;br /&gt;
* Added onRegistryClosed to almost all static object based registries objects.&lt;br /&gt;
* Moved UnloadSettlements world setting to general server settings instead.&lt;br /&gt;
* Moved MaxSettlementsPerPlayer world setting to general server settings instead.&lt;br /&gt;
* Added DroppedItemsLifeMinutes setting which can be set with the /settings command.&lt;br /&gt;
* Added MaxSettlersPerSettlement setting which can be set with the /settings command.&lt;br /&gt;
* Added UnloadLevelsCooldown which can be set with the /settings command.&lt;br /&gt;
* Added WorldBorderSize which can be set with the /settings command.&lt;br /&gt;
* Added AllowOutsideCharacters world setting which can be set with the /settings command.&lt;br /&gt;
* Job search range is now changed with the settings command instead of a custom command.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Alchemy Shards being categorized as mob drops instead of minerals.&lt;br /&gt;
* Fixed settlers not exiting adventure party when went on a mission.&lt;br /&gt;
* Fixed settlers not being able to use the Carapace dagger.&lt;br /&gt;
* Fixed Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed possible issue where client would never request themselves.&lt;br /&gt;
* Fixed MOTD and world from server.cfg being loaded wrong causing big config files.&lt;br /&gt;
* Fixed changing the MOTD with server command not saving the config file.&lt;br /&gt;
* Fixed Cryo Spear being able to shoot projectiles through walls.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
* Fixed farmers fertilizing when they have a full inventory.&lt;br /&gt;
* Fixes Explorer settler not being friendly when they are recruited.&lt;br /&gt;
* Fixed Sand Knife applying its debuff from range using summons.&lt;br /&gt;
* Fixed start rain command not working.&lt;br /&gt;
&lt;br /&gt;
== 0.22.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3649658979103682686 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.31&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added trinket and armor enchants with mana regen.&lt;br /&gt;
* Added Magic Manual trinket, bought from the Mage settler.&lt;br /&gt;
* Added Prophecy Slab trinket, found in Desert Cave rooms.&lt;br /&gt;
* Added Scrying Cards trinket, crafted in Demonic workstation.&lt;br /&gt;
* Added Forbidden Spellbook trinket, found in Deep Desert cave rooms.&lt;br /&gt;
* Doubled base mana regen, but reduced bonus from magic armor.&lt;br /&gt;
* Tweaked a bunch of magic weapons damage and mana usage.&lt;br /&gt;
* Reworked mana potions to give a base amount of mana instead of a percent.&lt;br /&gt;
* Changed when you stop being mana exhausted to scale better with your max mana.&lt;br /&gt;
* Improved handling of saving failed because of another process, like an antivirus interrupting it.&lt;br /&gt;
* Updated a bunch of translations and added a couple of new ones that is work in progress.&lt;br /&gt;
* Fixed miner settler not having a question mark over their head when wanting to be recruited.&lt;br /&gt;
* Fixed being able to cancel slime poison buff.&lt;br /&gt;
* Fixed a bunch of possible crashes.&lt;br /&gt;
* Fixed GNDItemArray copying not being able to handle null items.&lt;br /&gt;
&lt;br /&gt;
== 0.22.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3682308174194433662 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.08.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to follow you on adventures.&lt;br /&gt;
* Added a new mana system for all magic builds and weapons.&lt;br /&gt;
* Added a chat command to change the settler job search range.&lt;br /&gt;
* Added attack speed tooltip to boomerangs and other throwables.&lt;br /&gt;
* Added Fallen Gateway Tablet dropped from Fallen Wizard.&lt;br /&gt;
* Added Fallen Gateway crafted after Fallen Wizard.&lt;br /&gt;
* Added the ability for levels to have modifiers like enemy health, spawn rate etc.&lt;br /&gt;
* Added Incursions, a new type of biome you can visit.&lt;br /&gt;
* Added 2 incursion biomes, each with their own crafting materials, enemies and bosses.&lt;br /&gt;
* Added Essence crafting materials dropped incursion bosses.&lt;br /&gt;
* Added Fallen Alchemy Table crafting station.&lt;br /&gt;
* Added Superior Health and Mana potions.&lt;br /&gt;
* Added 11 different Greater buff potions.&lt;br /&gt;
* Added the ability for teams to be public for anyone to join.&lt;br /&gt;
* Added the ability for people to request to join a non-public team.&lt;br /&gt;
* Added a Teams and PvP button to the pause menu when playing multiplayer.&lt;br /&gt;
* Added a Miner settler found in caves after Evils Protector.&lt;br /&gt;
* Added a Cartographer Table crafted at Workstation.&lt;br /&gt;
* Added a Worm Carapace material dropped by Sand Worms.&lt;br /&gt;
* Added Carapace Dagger crafted at Advanced Workstation.&lt;br /&gt;
* Added Carapace Shield crafted at Advanced Workstation.&lt;br /&gt;
* Added Sand Knife crafted at Advanced Workstation.&lt;br /&gt;
* Added Summoner version of Ancient Fossil armor set crafted at Advanced Workstation.&lt;br /&gt;
* Added 2 Slime armor sets crafted at new Workstation.&lt;br /&gt;
* Added Slime Greatsword crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Glaive crafted at Fallen Workstation.&lt;br /&gt;
* Added Slime Staff crafted at Fallen Workstation.&lt;br /&gt;
* Added Gelatin Casings crafted at Fallen Workstation.&lt;br /&gt;
* Added 4 Nightsteel armor sets crafted at new workstation.&lt;br /&gt;
* Added Night Razor crafted at Fallen Workstation.&lt;br /&gt;
* Added Night Piercer crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Popper crafted at Fallen Workstation.&lt;br /&gt;
* Added Phantom Caller crafted at Fallen Workstation.&lt;br /&gt;
* Added normal and greater mana potions.&lt;br /&gt;
* Added mana regen potion.&lt;br /&gt;
* Added Dream Catcher trinket crafted at Workstation.&lt;br /&gt;
* Added Nightmare Talisman trinket crafted at Demonic Workstation.&lt;br /&gt;
* Added Spare Gemstones trinket found in Snow Caves.&lt;br /&gt;
* Added Spell Stone trinket crafted at Advanced Workstation.&lt;br /&gt;
* Added Siphon Shield trinket found in Deep Snow Caves.&lt;br /&gt;
* Added a new magic variation to the Frost armor set.&lt;br /&gt;
* Added a new magic variation to the Ivy armor set.&lt;br /&gt;
* Added Sparkler magic weapon crafted at Iron Anvil.&lt;br /&gt;
* Added Leather Dashers trinket found at starter house or crafted at Workstation&lt;br /&gt;
* Added Zephyr Charm trinket found in Forest Caves.&lt;br /&gt;
* Added Ammo Bag and Potion Bag.&lt;br /&gt;
* Added 11 new original soundtracks throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked island generation with more natural and interesting shapes.&lt;br /&gt;
* Trial rooms camera will now not be restricted to the room bounds.&lt;br /&gt;
* Trial rooms no longer restricts healing.&lt;br /&gt;
* Trial rooms are now more rare until they get updated.&lt;br /&gt;
* Changes trap trial room slightly to prevent skipping it in co-op.&lt;br /&gt;
* Elders now have a 10% chance to spawn with special names of people showing continued contribution to the game and community.&lt;br /&gt;
* Settlers job search range is now by default a 100 tile radius.&lt;br /&gt;
* The max amount of settlers raiders will kill is now based on the difficulty you play on.&lt;br /&gt;
* Coin piles can now be destroyed by weapons.&lt;br /&gt;
* Buff icons have been moved to the right of the health bar.&lt;br /&gt;
* Rebalanced magic weapons and armor sets to fit with the new mana system.&lt;br /&gt;
* Increased health potion stack size to 100.&lt;br /&gt;
* The Alchemist and Mage now sells mana potions.&lt;br /&gt;
* Uncommon item color is now slightly brighter.&lt;br /&gt;
* Zephyr Boots are now crafted at Demonic Workstation and no longer found in Forest Caves.&lt;br /&gt;
* Items now sink slower in lava.&lt;br /&gt;
* It is now possible to plant saplings on farmland.&lt;br /&gt;
* Reworked and rebalanced Glacial Boomerang, allowing it to fire continuously.&lt;br /&gt;
* Increased damage of Tungsten Boomerang.&lt;br /&gt;
* Made storage and workstation to settlement buttons stand more out.&lt;br /&gt;
* It is now no longer possible to destroy cattails and water grass with projectiles or other weapons.&lt;br /&gt;
* You can now open pouches and crafting guides from inside the Void Pouch and Bag.&lt;br /&gt;
* Removed the requirement for having less than 3 homeless settlers before recruiting new ones.&lt;br /&gt;
* Hovering over &amp;quot;Use nearby inventories&amp;quot; in crafting will now fade out the HUD.&lt;br /&gt;
* You can now no longer quick place same not fully grown seeds with a new seed.&lt;br /&gt;
* Settlers will now have a harder time getting stuck while being hit by enemies.&lt;br /&gt;
* Your settlers that die now display a death message with the source similar to when players die.&lt;br /&gt;
* Settlers will now get the buff from the food they eat.&lt;br /&gt;
* Spawn island selection will now avoid nearby pirate islands.&lt;br /&gt;
* Swapped high/higher and low/lower job priority names.&lt;br /&gt;
* Pouches content is now counted towards its Pawn Broker value.&lt;br /&gt;
* Advanced Workstation can now no longer be used to craft recipes from the Forge.&lt;br /&gt;
* Torches can now stack up to 500.&lt;br /&gt;
* Optimized game registry dictionaries, making loading, sending packets etc. much faster.&lt;br /&gt;
* You can now find old vinyl tracks in cave ruin chests.&lt;br /&gt;
* Tall walls now no longer exists.&lt;br /&gt;
* Max dropped items before they start despawning is now 1000.&lt;br /&gt;
* Renamed Combat Regen Potion to Health Regen Potion.&lt;br /&gt;
* Updated a bunch of translations and added some new ones.&lt;br /&gt;
* Increased the health of deep cave cavelings.&lt;br /&gt;
* Rebalanced almost all armor, weapons, enemies and bosses after Reaper.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Controllers can now use scrollbars if needed.&lt;br /&gt;
* Added use mana potion to controller config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now no longer possible to load modded recipes from recipes.cfg file.&lt;br /&gt;
* KNOCKBACK_INCOMING_MOD modifier is now multiplicative instead of additive.&lt;br /&gt;
* Translations can now have a custom enchantment-name format for enchanted items.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed walls sometimes not rendering their solid background.&lt;br /&gt;
* Fixed Lightning Hammer being able to hit stuff it shouldn&#039;t.&lt;br /&gt;
* Fixed destroying ladders also destroying the object below.&lt;br /&gt;
* Fixed sometimes items being moved to invalid slots when picking up from your corpse.&lt;br /&gt;
* Fixed Vulture Hatchling sprite being blurry.&lt;br /&gt;
* Fixed crafting stations sometimes creating thousands of items.&lt;br /&gt;
* Fixed worm enemies sometimes not spawning correctly if you enter a fight after it started.&lt;br /&gt;
* Fixed some cases where Steam connections would not be successful.&lt;br /&gt;
* Fixed individual settler job priority form sometimes not behaving correctly.&lt;br /&gt;
* Fixed items in pouches not being counted when trying to craft recipes.&lt;br /&gt;
* Fixed issue with loading getting stuck on world data if achievements or stats file is corrupt.&lt;br /&gt;
&lt;br /&gt;
== 0.21.29 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3712694237932115143 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.03.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Bee hives and crafted Apiaries.&lt;br /&gt;
* Added Net used to catch bees.&lt;br /&gt;
* Added Honey as a new food material.&lt;br /&gt;
* Added Apiary Frames to speed up crafted apiaries.&lt;br /&gt;
* Added ability to replace walls and furniture easily by placing them on top of each other.&lt;br /&gt;
* Added Frog costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Alien costume cosmetic set, obtained from settlement quests.&lt;br /&gt;
* Added Space Suit cosmetic set, obtained from Traveling Merchant.&lt;br /&gt;
* Added Bombs that only destroy floor tiles.&lt;br /&gt;
* Added a pipette hotkey for swapping to objects and tiles you mouse over.&lt;br /&gt;
* Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest.&lt;br /&gt;
* Added new original music for main menu and Evil&#039;s Protector.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Cavelings will now try to find an alternative escape path if cornered.&lt;br /&gt;
* Cavelings now have more health and speed later in the game.&lt;br /&gt;
* Cavelings are now highlighted when having spelunker buff.&lt;br /&gt;
* Cavelings will now no longer disappear when close to edge of the cave.&lt;br /&gt;
* Blocking a melee attack with a shield will now knock back the attacker.&lt;br /&gt;
* Spawning on top of objects now no longer removes them.&lt;br /&gt;
* Increased the damage of Greatbows.&lt;br /&gt;
* Buffed Sage &amp;amp; Grit max health and their AI.&lt;br /&gt;
* Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers.&lt;br /&gt;
* Magic Stilts are now much brighter and more useful.&lt;br /&gt;
* Trying to put in an invalid item inside an enchantment scroll will now display an error message.&lt;br /&gt;
* Mage enchanting happiness tip will now only display on player settlers.&lt;br /&gt;
* Sleeping in beds now automatically wake you up the next morning.&lt;br /&gt;
* Reworked settler crowded happiness to be more intuitive.&lt;br /&gt;
* Rebalanced other settler happiness modifier slightly.&lt;br /&gt;
* Reduced the chance of getting potions from settlement quests, increasing odds for the other items.&lt;br /&gt;
* The Blacksmith and Gunsmith will now also buy Mycelium Bars.&lt;br /&gt;
* Sugar Beets will now give 2 beets per seed instead of 3.&lt;br /&gt;
* Modifier limits will now display in green or red text if good or bad.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* The chat log will now show if currently selected or typing a chat message.&lt;br /&gt;
* Your last aim direction will now be remembered when attacking while standing still.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* All registered mobs now have a static loot table you can add to.&lt;br /&gt;
* The particle lighting system can now use the full light level intensity.&lt;br /&gt;
* Native type chat command parameter handlers now accept null as default value.&lt;br /&gt;
* Skins and hairs textures will now reload properly when changed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed cactus saplings never growing to full size cacti.&lt;br /&gt;
* Fixed traps and lava looking like they always crit, when they don&#039;t.&lt;br /&gt;
* Fixed some enemies not able to pass open doors.&lt;br /&gt;
* Fixed settlers using Frost Staff firing in wrong direction.&lt;br /&gt;
* Fixed some tooltips showing double in settlers inventories.&lt;br /&gt;
* Fixed spamming accept quests can sometimes look like you accepted it more than once.&lt;br /&gt;
* Fixed some weird behaviour in crafting stations when their output was full.&lt;br /&gt;
* Fixed a few weapons having either too low or high enchant cost.&lt;br /&gt;
* Fixed some grammar mistakes in the official English text.&lt;br /&gt;
* Fixed logic gates sometimes not loading correctly.&lt;br /&gt;
* Fixed settlers not able to use their current inventory for crafting recipes.&lt;br /&gt;
* Fixed forges sometimes looks like they are processing when they aren&#039;t.&lt;br /&gt;
* And other smaller changes and fixes.&lt;br /&gt;
&lt;br /&gt;
== 0.21.28 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3665401287798822955 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2023.01.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Greatbows, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Greatswords, a new weapon type. 5 of them have been added throughout the progression.&lt;br /&gt;
* Added Shields, a new trinket ability type. 6 of them have been added throughout the progression.&lt;br /&gt;
* Added Cavelings, small critters that run away from you with ore.&lt;br /&gt;
* Added Duck Breast and Roasted Duck Breast food items.&lt;br /&gt;
* Added Frog Leg and Roasted Frog Leg food items.&lt;br /&gt;
* Added Frost arrows and bullets.&lt;br /&gt;
* Added Silk as a new material.&lt;br /&gt;
* Added Web potions that slow targets when hit.&lt;br /&gt;
* Added Widow armor set.&lt;br /&gt;
* Added the ability to place coins on the ground.&lt;br /&gt;
* Added the ability to shift click move up/down in workstation recipes, mod order etc.&lt;br /&gt;
* Added Recipe Book, an improved crafting guide sometimes sold by Traveling Merchant.&lt;br /&gt;
* Added setting to toggle keeping camera withing level bounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Raiders will now open doors instead of breaking them.&lt;br /&gt;
* Raiders funnelling through a maze will now no longer break random walls and objects.&lt;br /&gt;
* Loading a new area is now much faster, especially on higher end systems.&lt;br /&gt;
* Enchantment odds are now affected by your Mage&#039;s happiness.&lt;br /&gt;
* Swamp Slugs will now drop Swamp Larva bait.&lt;br /&gt;
* All settlers and villagers will now use boats when in water.&lt;br /&gt;
* The assign bed button is now red if settler does not have a bed.&lt;br /&gt;
* Settlers will now wake up at slightly different times.&lt;br /&gt;
* Crops now display their name when hovering over them.&lt;br /&gt;
* Items picked up straight into a pouch now show a bit different pickup text.&lt;br /&gt;
* Settlers will now try to prioritize equipping weapons with the best enchantment.&lt;br /&gt;
* Crafting filters and search button is now a magnifying glass icon.&lt;br /&gt;
* Druids Greatbow is now also a greatbow style weapon.&lt;br /&gt;
* Cactus Shield and Shell of Retribution is now the new shield trinket type.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Fixed a few issues where it was impossible or hard to navigate to a specific checkbox or input.&lt;br /&gt;
&lt;br /&gt;
=== Modding===&lt;br /&gt;
* Reworked level identifiers, possibly breaking many mods.&lt;br /&gt;
* Reworked mob hit events to be in 3 different stages rather than one.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed items sinking through minecart tracks when they are placed on liquid.&lt;br /&gt;
* Fixed potential silent crash when having older mods loaded.&lt;br /&gt;
* Fixed possible crash when in a desynced enchantment scroll container.&lt;br /&gt;
* Fixed possible crash when using debug tools.&lt;br /&gt;
* Fixed possible crash when trying to use an invalid homestone.&lt;br /&gt;
* Fixed possible crash when generating villages, dungeons etc.&lt;br /&gt;
* Fixed some crashes when using debug tools as connected client.&lt;br /&gt;
* Fixed hitting delete in crafting filters resetting the caret position.&lt;br /&gt;
* Fixed issue with fonts causing text to be mashed or offset wrong.&lt;br /&gt;
* Fixed discovered map data occasionally not saving properly.&lt;br /&gt;
* Fixed projectile knockback sometimes not being in the correct direction.&lt;br /&gt;
* Fixed Grand melee enchantment having inverted knockback modifier.&lt;br /&gt;
&lt;br /&gt;
== 0.21.27 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3633872353226593940 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added the ability for settlers to equip themselves with configurable equipment.&lt;br /&gt;
* Added the ability to click and drag to copy work priorities, restrict zones, item filters and more.&lt;br /&gt;
* Added more feelings/thoughts for settlers, both negative and positive.&lt;br /&gt;
* Added settler diet variety happiness.&lt;br /&gt;
* Added &amp;quot;Often&amp;quot; raid frequency world setting.&lt;br /&gt;
* Added the ability for settlers to keep campfires running.&lt;br /&gt;
* Added Pig husbandry mob, bought from Animal Keeper after defeating the Pirate Captain.&lt;br /&gt;
* Added 3 new dishes and tweaked other recipes with pork as ingredient.&lt;br /&gt;
* Added the ability to ignore seasonal content with &amp;quot;-ignoreseasons&amp;quot; launch option.&lt;br /&gt;
* Added setting to toggle showing of settlers head armor in general settings or new settler equipment menu.&lt;br /&gt;
* Added Christmas tree, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Wrapping Paper and Presents, sold by the Traveling Merchant during the holidays.&lt;br /&gt;
* Added Party Hat, similar to Christmas Hat and Pumpkin Mask but active around New Year.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers now have a chance to go on strike if unhappy and working too much.&lt;br /&gt;
* Raiders will now break down walls and other objects if they cannot find a path around.&lt;br /&gt;
* Reworked husbandry mobs, adding tameness.&lt;br /&gt;
* Settlers are now assigned to a bed instead of a room.&lt;br /&gt;
* Reworked forestry zones, allowing automatic planting of saplings.&lt;br /&gt;
* Optimized settler item finding for jobs and needs.&lt;br /&gt;
* Adding new settler recipes will now default to do until a full stack.&lt;br /&gt;
* Dedicated servers will now pause when empty by default.&lt;br /&gt;
* Armor stands and dressers storage filters now only show items that fits in them.&lt;br /&gt;
* Increased the frequency of raids. Change your world settings to rarely to make them less frequent.&lt;br /&gt;
* Gold Crown is now part of a new gold armor set.&lt;br /&gt;
* Reduced Balanced Foci bonus damage from 20% to 15%.&lt;br /&gt;
* Reworked settler thoughts and the &amp;quot;How are you feeling?&amp;quot; dialog.&lt;br /&gt;
* Unhappy settlers now take more and longer breaks from work.&lt;br /&gt;
* Changed settler mood description thresholds slightly.&lt;br /&gt;
* Increased the happiness gained from eating fine and gourmet food.&lt;br /&gt;
* Changed a few recipes to use pork instead of other meat.&lt;br /&gt;
* Changed raw beef texture slightly.&lt;br /&gt;
* Using the Aged Champion Shield will now persist through attacks.&lt;br /&gt;
* Reduced the velocity of Reaper Scythe weapon projectile.&lt;br /&gt;
* People will now keep visiting your settlement to be recruited if your settlers are happy.&lt;br /&gt;
* Increased the damage of many bows slightly.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Added controller support for interacting with the island map.&lt;br /&gt;
* Added controller support for scrolling in sub menus with scrollbars.&lt;br /&gt;
* Fixed not being able to configure settlement recipes using a controller.&lt;br /&gt;
* Fixed controllers not working when assigning storage and workstations from settlement menu.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Changed Java runtime version to Java 17 OpenJDK, still using language level 8. Check out [[Modding#New_in_v._0.21.27]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash on Mac when handling hold to craft.&lt;br /&gt;
* Fixed possible crash when another player stopped using Death Ripper or Dragon Lance.&lt;br /&gt;
* Fixed showing error when successfully quick moving items to settler equipment.&lt;br /&gt;
* Fixed a bunch of niche inventory quick move issues.&lt;br /&gt;
* Fixed work priorities paste buttons not being deactivated properly if already have the same copied.&lt;br /&gt;
* Fixed names sometimes overlapping with buttons in settlement menus.&lt;br /&gt;
* Fixed server playing settler eating sounds.&lt;br /&gt;
* Fixed settlers not obeying commands when heading to sleep.&lt;br /&gt;
* Fixed expeditions sometimes not available when they should be.&lt;br /&gt;
&lt;br /&gt;
== 0.21.26 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3392926548064004301 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.11.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to command your settlers.&lt;br /&gt;
* Added the ability to equip your settlers with weapons.&lt;br /&gt;
* Added interface setting to show total ingredients available on recipes, defaults to on.&lt;br /&gt;
* Added the ability to lock the hotbar.&lt;br /&gt;
* Added light beams to boss dropped items.&lt;br /&gt;
* Added swamp and snow surface rocks.&lt;br /&gt;
* Added scattered rocks to all caves.&lt;br /&gt;
* Added columns for all stone types.&lt;br /&gt;
* Added a texture for each type of enchantment scroll.&lt;br /&gt;
* Added Mycelium Scarf armor and set bonus.&lt;br /&gt;
* Added cloth robe armor, available right from the beginning.&lt;br /&gt;
* Added settlement flag phase at the end of the tutorial.&lt;br /&gt;
* Added DPS tracking of each training dummy.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Rebalanced settler and raider stats to better match new commands and settler weapons.&lt;br /&gt;
* Reworked path finding to be more efficient, especially during raids and other longer paths.&lt;br /&gt;
* When craft all hotkey is held down, the crafted items will go straight to your inventory.&lt;br /&gt;
* There is now a shorter time between starting to hold down craft until it starts repeating.&lt;br /&gt;
* Crafting to inventory will now highlight the item crafted, just like when picking it up.&lt;br /&gt;
* Increased max room size before it is considered outside from 300 to 500.&lt;br /&gt;
* All cave rocks textures now fade into the ground more.&lt;br /&gt;
* The default sound device will now update when the game window toggles being active.&lt;br /&gt;
* The scroll state of settlement menus will now save between opening and closing them.&lt;br /&gt;
&lt;br /&gt;
=== Controller ===&lt;br /&gt;
* Your selected inventory slot will now be remembered through a loading menu.&lt;br /&gt;
* Zoning tools now have better controls when using controller.&lt;br /&gt;
* You can now lock and move settler rooms when using controller.&lt;br /&gt;
* Menuing is now better at selecting buttons based on previous selected.&lt;br /&gt;
* It&#039;s now possible to send chat messages with controller.&lt;br /&gt;
* Controller aim reticle will now show the direction if outside or behind a window.&lt;br /&gt;
* Fixed sometimes not being able to retrieve items when talking to settlers while using controller.&lt;br /&gt;
* Fixed controller craft to inventory not working when holding button down to craft more.&lt;br /&gt;
* Fixed using Binoculars and Sniper Rifle zoom with controller.&lt;br /&gt;
* Fixed landfill placing not working correctly with controller.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added warning if an attempted mod patch never actually did anything.&lt;br /&gt;
* Increased limit of fishing lines to 1000.&lt;br /&gt;
* It&#039;s now possible to know which object a projectile hits.&lt;br /&gt;
* Added ability to detect when a client submits an attack that have or should have failed.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issues some people were having when connecting though Steam.&lt;br /&gt;
* Fixed crafting lists not updating when nearby inventories has their contents changed.&lt;br /&gt;
* Fixed possible crash when opening settlers menu just after loading.&lt;br /&gt;
* Fixed mod mismatch &amp;quot;Use server mods&amp;quot; button not working correctly.&lt;br /&gt;
* Fixed delete server confirmation not showing the name correctly.&lt;br /&gt;
* Fixed some cases where players would be desynced when using objects like beds.&lt;br /&gt;
* Fixed some buttons overlapping with scrollbar in settlement menus.&lt;br /&gt;
* Fixed being able to use mount when sleeping.&lt;br /&gt;
* Fixed possible crash when handling inputs on Mac.&lt;br /&gt;
&lt;br /&gt;
== 0.21.25 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3263444240487530293 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.09.26&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added full controller support through Steam Input, including Steam Deck support.&lt;br /&gt;
* Added Venom Shower magic weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Venom Slasher melee weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Living Shotty ranged weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamps Grasp summon weapon, dropped by Pest Warden.&lt;br /&gt;
* Added Swamp Dweller hostile mob to deep swamp cave.&lt;br /&gt;
* Added Pest Warden settlement quest tier.&lt;br /&gt;
* Added Portal Flask, reward for Pest Warden quest.&lt;br /&gt;
* Added deep swamp cave Explorer expedition.&lt;br /&gt;
* Added deep swamp stone wall, door and floors.&lt;br /&gt;
* Added deep snow stone wall, door and floors.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Settlers will now no longer forget about opened doors if players are in the way.&lt;br /&gt;
* Using eat food hotkey will now prioritize health food first over debuff food.&lt;br /&gt;
* Farmer now sells blueberry and blackberry saplings post Pirate Captain.&lt;br /&gt;
* Optimized loading into a level slightly, especially when a lot of tiles, objects, buffs and items are available.&lt;br /&gt;
* Settings menus are now more intuitive when it comes to saving and backing out without saving.&lt;br /&gt;
* Pest Warden is now more resistant to attacks that hit a lot of body sections.&lt;br /&gt;
* Reduced health and damage of Pest Warden.&lt;br /&gt;
* Traveling merchant now sells Void Bag when having completed the quest reward for it.&lt;br /&gt;
* Recipes for higher tier walls, doors and floors are now moved to demonic or advanced workstation.&lt;br /&gt;
* Deep snow and swamp caves now generate presets with new walls and floors.&lt;br /&gt;
* When the game crashes, it will now try to determine if possibly caused by a mod and show what mod.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* It&#039;s now possible to override button icon colors in interface style.&lt;br /&gt;
* Added stream getters for different game registries.&lt;br /&gt;
* Added inventory item to ArmorItem set buff getters.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed item pickup entity death data not being loaded correctly from a save.&lt;br /&gt;
* Fixed being able to use Blink Scepter when you shouldn&#039;t.&lt;br /&gt;
* Fixed some problems with chat log mouse hover and scrolling.&lt;br /&gt;
* Fixed debug tooltips showing on item filter category expand buttons.&lt;br /&gt;
* Fixed short walls middle sprites not placed correctly (thanks #JC Bent&#039;em).&lt;br /&gt;
* Fixed load menu buttons not getting updated as inactive after modifying saves.&lt;br /&gt;
* Fixed damage type stats not getting saved correctly in world and character stats.&lt;br /&gt;
* Fixed some pressure plates not able to be crafted with a recipe.&lt;br /&gt;
&lt;br /&gt;
== 0.21.24 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3368149760394925261 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.08.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added deep swamp cave.&lt;br /&gt;
* Added new boss and spawn item to deep swamp caves.&lt;br /&gt;
* Added swamp skeletons.&lt;br /&gt;
* Added small swamp cave spiders.&lt;br /&gt;
* Added warning dialogue when attempting to load a save with different mods.&lt;br /&gt;
* Added Ukrainian translation.&lt;br /&gt;
* Added a full set of Glacial tools.&lt;br /&gt;
* Added Mycelium ores, found in deep swamp cave.&lt;br /&gt;
* Added Mycelium armor set.&lt;br /&gt;
* Added a full set of Mycelium tools.&lt;br /&gt;
* Added a full set of Ancient Fossil tools.&lt;br /&gt;
* Added Aged Champion Shield ability trinket found in deep swamp chests.&lt;br /&gt;
* Added Swamp Dweller Staff magic weapon found in deep swamp chests.&lt;br /&gt;
* Added Druids Greatbow ranged weapon found in deep swamp chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* The default interface style is now primal. This has reset your previous setting.&lt;br /&gt;
* It&#039;s now possible to click and drag mods to reorder them.&lt;br /&gt;
* Bouncing bullets and projectiles now bounce way more.&lt;br /&gt;
* The backup system is now more robust.&lt;br /&gt;
* The load menu is now more intuitive when handling backups, renames etc.&lt;br /&gt;
* Updated Korean, Polish and Swedish translations.&lt;br /&gt;
* Iron bombs will now be able to destroy objects if the owner has a tool in their inventory that can.&lt;br /&gt;
* Dynamite sticks can destroy objects one tier higher than what the owner can.&lt;br /&gt;
* Death Ripper weapon now scales with your attack speed bonus.&lt;br /&gt;
* Crafting stations &amp;quot;Show hidden&amp;quot; checkbox is now an &amp;quot;Only craftable&amp;quot; checkbox instead.&lt;br /&gt;
* Bone arrows are now only craftable in advanced workstation.&lt;br /&gt;
* Changed Ice Pickaxe texture slightly.&lt;br /&gt;
* Increased the ingredient price of deep cave tool recipes.&lt;br /&gt;
* All deep cave rocks now require the previous tier tools to mine.&lt;br /&gt;
* Bouncing arrows and bullets now fly much farther.&lt;br /&gt;
* The settings menus will now handle smaller interface heights better.&lt;br /&gt;
* Reduced the frequency of deep cave ores.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added CreateModInfoFile main for mods to easily and safely create it. The example mod has been updated to use this.&lt;br /&gt;
* You can now no longer construct static registered objects outside registry window (like Item objects).&lt;br /&gt;
* Reworked damage types completely. You can now register your own damage types using DamageTypeRegistry.&lt;br /&gt;
* To help with future compatibility issues between mods, they are now no longer allowed to publish if they have classes inside the examplemod package.&lt;br /&gt;
* Chains now have a public sprite variable you can change.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mods list resetting after saving when entering it again.&lt;br /&gt;
* Fixed mods preview image sometimes possibly overlapping with the info text.&lt;br /&gt;
* Fixed issues relating to menus getting replaced when minimizing.&lt;br /&gt;
* Fixed chest names not showing if hovering over an object in front of it.&lt;br /&gt;
* Fixed issue where settlers would attempt to pick up more items than available, making them to cancel their job.&lt;br /&gt;
* Fixed some MacOS issues when crashing.&lt;br /&gt;
&lt;br /&gt;
== 0.21.23 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3315227391713873414 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.06.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added support for Steam Workshop.&lt;br /&gt;
* Added Primal interface style.&lt;br /&gt;
* Added Ghost interface style.&lt;br /&gt;
* Added attack speed tooltip to pickaxes, axes, shovels etc.&lt;br /&gt;
* Added splash particles to boats when sailing.&lt;br /&gt;
* Added loot all, sort and quick stack hotkeys.&lt;br /&gt;
* Added eat food hotkey, similar to use health potion.&lt;br /&gt;
* Added enchanting scrolls found in chests throughout progression.&lt;br /&gt;
* Added owner server launch option.&lt;br /&gt;
* Added Turkish translation (thanks Atlas#6172).&lt;br /&gt;
* Added Korean font (thanks cfnnit#0666).&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked almost all interfaces with a bit more margin.&lt;br /&gt;
* It&#039;s now possible to lock items in armor, trinket and void pouch slots.&lt;br /&gt;
* Increased the range at which Pirate Captain will lose targets.&lt;br /&gt;
* Reduced chance of boss spawn drops slightly.&lt;br /&gt;
* Tool enchants now give mining speed instead of attack speed.&lt;br /&gt;
* Updated wood and steel boat textures.&lt;br /&gt;
* Launch options given to the start server commands are now passed to the game.&lt;br /&gt;
* Banner stands can now be placed in arenas.&lt;br /&gt;
* Ladders will now no longer delete chests and other objects when used above them.&lt;br /&gt;
* When bosses are nearby, no additional mobs will now spawn.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added client and server side only mods.&lt;br /&gt;
* Added the ability for mods to add custom interface styles.&lt;br /&gt;
* Added upload to workshop button in mod settings for mods loaded from development.&lt;br /&gt;
* Added proper handling of mod crashes and ability to disable mods causing issues.&lt;br /&gt;
* Moved all core class files inside necesse package. This means modders have to update their imports.&lt;br /&gt;
* Changed how mods under development are loaded into the game. Use the new example mod build.gradle file.&lt;br /&gt;
* Job range is now much easier to mod, with static variables in JobTypeRegistry class.&lt;br /&gt;
* Nearby crafting range is now a static variable in CraftingStationContainer class.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed Sage and Grit drops sometimes going out of rotation.&lt;br /&gt;
* Fixed clearing a control key not allowing you to save after.&lt;br /&gt;
* Fixed Shadow Hood set buff working on moving mounts.&lt;br /&gt;
* Fixed possible crash when displaying hotkeys controls not bound.&lt;br /&gt;
* Fixed some crash related to health bar and hunger bar rendering.&lt;br /&gt;
&lt;br /&gt;
== 0.21.22 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3289329155860329107 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.05.30&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added ability to equip settlers with armor.&lt;br /&gt;
* Added ability to configure husbandry zones to slaughter animals.&lt;br /&gt;
* Added Explorer Satchel trinket.&lt;br /&gt;
* Added Balanced Frostfire Foci trinket.&lt;br /&gt;
* Added Shell of Retribution trinket.&lt;br /&gt;
* Added Assassins Cowl trinket.&lt;br /&gt;
* Added number indicator to hotbar slots.&lt;br /&gt;
* Added Frost Piercer summon weapon, a new drop by Queen Spider.&lt;br /&gt;
* Added missing materials loot to snow and swamp cave explorer expeditions.&lt;br /&gt;
* Added ghost items and recipe tooltips to processing crafting stations, like the Grain Mill.&lt;br /&gt;
* Added TNT and levers that sometimes spawn around cave minecart tracks.&lt;br /&gt;
* Added player hunger to settings command.&lt;br /&gt;
* Added ability to rename work zones.&lt;br /&gt;
* Added Frost Sentry hostile mob to snow caves.&lt;br /&gt;
* Added Frost Hood and new set bonus.&lt;br /&gt;
* Added a small animation for Void Wizard Clone projectiles spawning.&lt;br /&gt;
* Added command for admins to change other players names.&lt;br /&gt;
* Added Hungarian translation (thanks Heliximus#0761).&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* The Forge now functions like a processing crafting station, similar to Grain Mill.&lt;br /&gt;
* Picking up items from your corpse now places the items in the previous positions.&lt;br /&gt;
* Adjusted the stats of raiders throughout the progression.&lt;br /&gt;
* Increased inventory of dresser to have 10 possible sets.&lt;br /&gt;
* Thrown bombs and dynamite now have a flying arch.&lt;br /&gt;
* It is now no longer possible to fish up coins, giving more room to other catches.&lt;br /&gt;
* Lunchbox will now no longer auto pickup food materials and food that gives debuffs. You can still put them in manually.&lt;br /&gt;
* Increased minecart tracks stack size to 250.&lt;br /&gt;
* Travel scrolls now attempt to teleport you to shore instead of landing in the ocean.&lt;br /&gt;
* It&#039;s now possible to sleep in a bed without setting your spawn point.&lt;br /&gt;
* Unchecking pause on focus loss now also prevents pausing when opening the Steam overlay.&lt;br /&gt;
* Settlers will now show in their activity if their inventory is full.&lt;br /&gt;
* Reduced timer before players are considered AFK significantly.&lt;br /&gt;
* It&#039;s now possible to bind zoom to mouse wheel and have it work correctly.&lt;br /&gt;
* Cheese press is now crafted in Demonic Workstation.&lt;br /&gt;
* Optimized save file parsing by up to 95% reduced time it takes in some cases.&lt;br /&gt;
* Makes default color mode setting vibrant.&lt;br /&gt;
* Homestone UI is now centered and scales with monitor height.&lt;br /&gt;
* Cave chest rooms will now always try to generate the door out to an opening.&lt;br /&gt;
* Saves will now still be detected even if the archive and folder name inside is not matching.&lt;br /&gt;
* The Pawn Broker can now also be recruited if you have 8 or more settlers in your settlement.&lt;br /&gt;
* Minecarts can now only be hit by player sword style attacks.&lt;br /&gt;
* Reduced the drop rate of trapper hats.&lt;br /&gt;
* Inviting players to teams with invite command now also creates a team if not already in one.&lt;br /&gt;
* Made it possible to hit numpad enter where you can regular enter.&lt;br /&gt;
* Settler activity now shows on a mission if sent on expedition or fishing trip.&lt;br /&gt;
* You will now get lunchbox from EP and ammo pouch from Queen Spider.&lt;br /&gt;
* It is now no longer possible to get more lunchboxes, ammo pouches, etc. from random quest rewards, making more space for other rewards.&lt;br /&gt;
* Updated Traditional Chinese translation (thanks 卡比粉紅侵略全球#4185).&lt;br /&gt;
* Updated German translation (thanks Philuu ❄#0001 and Kyojiwa#1710).&lt;br /&gt;
* Updated Spanish translation (thanks Sombra#7210 and Mehtronx#1868).&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players sometimes being invisible after using a bed.&lt;br /&gt;
* Fixed selecting text sometimes overlapping the selection box between letters.&lt;br /&gt;
* Fixed worm enemies circling players that are dead when other targets are available.&lt;br /&gt;
* Fixed tooltips flickering when using a mouse tool.&lt;br /&gt;
* Fixed rare crash when loading levels caused by identifier collision of packets.&lt;br /&gt;
* Fixed possible crashes with receiving packets from external sources.&lt;br /&gt;
&lt;br /&gt;
== 0.21.21 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3208261192448857001 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.04.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added new default font and rendering, can be reverted in interface settings.&lt;br /&gt;
* Added tooltip to settlers about what they are currently doing.&lt;br /&gt;
* Added vibrant color graphics setting.&lt;br /&gt;
* Added available bait amount to fishing rods.&lt;br /&gt;
* Added dungeon arena tip to Void Caller.&lt;br /&gt;
* Added different modes to limit settlement storage max items.&lt;br /&gt;
* Added summons speed to Void Mask and increases it on Quartz Crown.&lt;br /&gt;
* Added Zephyr Boots, a new trinket ability found in forest caves.&lt;br /&gt;
* Added minecarts and makes tracks craftable and able to be picked up.&lt;br /&gt;
* Added minecart tracks to other biomes than forest caves.&lt;br /&gt;
* Added more particles when hitting objects and tiles.&lt;br /&gt;
* Added tips on how to summon/find bosses on quests.&lt;br /&gt;
* Added hotkey tooltips to trinket ability and mount slot.&lt;br /&gt;
* Added &amp;quot;What can you do?&amp;quot; to settler recruit dialogue.&lt;br /&gt;
* Added Ivy Circlet armor and set bonus.&lt;br /&gt;
* Added a full set of Ivy tools.&lt;br /&gt;
* Added bonuses to ninja armor set.&lt;br /&gt;
* Added Wood Path tile.&lt;br /&gt;
* Added new Accuracy Potion that increases crit chance.&lt;br /&gt;
* Added Lunchbox, obtained from Queen Spider quest tier.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* All settler rooms now require a bed.&lt;br /&gt;
* Removed arbitrary room requirements from settlers like the mage, alchemist etc.&lt;br /&gt;
* Raiders are now not as focused on the settlement.&lt;br /&gt;
* Raiders later projectile are now much faster, can fire from further away and predicts player movement.&lt;br /&gt;
* Settlers are now much stronger and faster at reacting to new targets.&lt;br /&gt;
* Raiders now have more health and damage, making it much harder to clear them without your settlers help.&lt;br /&gt;
* Banner stands now no longer have a collision box.&lt;br /&gt;
* Sleeping health regeneration is now higher the more max hp you have.&lt;br /&gt;
* Animal Keeper is now available to recruit after having defeated the Void Wizard.&lt;br /&gt;
* Items left in the crafting guide will try to be inserted into inventory before being dropped.&lt;br /&gt;
* Increased damage of spider and frost boomerangs.&lt;br /&gt;
* Increased projectile velocity of Wood Staff.&lt;br /&gt;
* Increased nearby crafting radius from 6 to 9 tiles.&lt;br /&gt;
* Changed Waystone tooltip to be more intuitive.&lt;br /&gt;
* Made settlement buff say settlement flag nearby instead of just settlement nearby.&lt;br /&gt;
* Summon weapon enchantment modifier tooltips are now more clear in what they do.&lt;br /&gt;
* Swamp slimes will now no longer spawn near torches on the surface.&lt;br /&gt;
* Binoculars can now sometimes be bought from the Traveling Merchant.&lt;br /&gt;
* Binoculars can now look further into the distance.&lt;br /&gt;
* Changed settlers returning message chat color.&lt;br /&gt;
* Increased armor of pirates.&lt;br /&gt;
* Increased health of Pirate Captain minions.&lt;br /&gt;
* Pirate Captain will now shoot faster when getting lower in health.&lt;br /&gt;
* Increased limit on restrict zones significantly.&lt;br /&gt;
* A message will now appear when trying to drop locked items.&lt;br /&gt;
* Increased Void Boomerang attack speed and stack size to 3.&lt;br /&gt;
* Replaced Baby Swordfish with another quest item and moved it to basic quests.&lt;br /&gt;
* LED panels can now be walked on.&lt;br /&gt;
* Increased movement speed of the Ostrich mount slightly.&lt;br /&gt;
* Pirate islands size will now always be mediocre or larger.&lt;br /&gt;
* Increased projectile velocity of Quartz Staff, Void Missile and Elderly Wand.&lt;br /&gt;
* Reworked explosion sounds, adding more variety to them.&lt;br /&gt;
* Swamp Guardian quest tier now give 2 waystones as reward.&lt;br /&gt;
* Clocks now show current time on the item tooltip as well.&lt;br /&gt;
* Place torch hotkey will now still work even if not able to place at exact mouse position.&lt;br /&gt;
* It is now possible to &amp;quot;attack&amp;quot; with the Potion Pouch to consume buff potions inside it.&lt;br /&gt;
* Minecart tracks can now generate over water and lava.&lt;br /&gt;
* Settlement flag nearby buff is now active when you are on the same world tile as a settlement instead of just near the settlement flag.&lt;br /&gt;
* Reduced enemy spawn rate in the dungeon slightly.&lt;br /&gt;
* Rebalanced speed bonuses from different boots.&lt;br /&gt;
* The feeding through will now stop feeding animals in much less crowded areas.&lt;br /&gt;
* Increased the number of potions gained from settlement quest rewards.&lt;br /&gt;
* Enemy spawn rate is now significantly reduced while close to and fighting a boss.&lt;br /&gt;
* Picked up items will now prioritize pouches that already have one of the items in it when having multiple possible pouches.&lt;br /&gt;
* Changing rooms now triggers an update on settler happiness right after.&lt;br /&gt;
* It is now possible to remove a bound key in controls.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed some objects not getting snapped to by smart mining, like gravestones.&lt;br /&gt;
* Fixed pawned items not counting in items sold and money earned stats.&lt;br /&gt;
* Fixed hunter arriving at settlement not being able to be recruited early on.&lt;br /&gt;
* Fixed some cases where settlers would not obey their restrict zones.&lt;br /&gt;
* Fixed settlers sometimes hauling items unnecessarily.&lt;br /&gt;
* Fixed loot being able to be dropped outside the map.&lt;br /&gt;
* Fixed rooms getting invalidated and showing unknown error.&lt;br /&gt;
* Fixed some projectiles not properly disposing of their trail.&lt;br /&gt;
* Fixed settlers sometimes walking away from you when you are talking to them.&lt;br /&gt;
* Fixed cases sleeping settlers would render double beside the bed too.&lt;br /&gt;
* Fixed bug that caused feeding through to feed animals when it should have stopped.&lt;br /&gt;
* Fixed issue where some post-processing would stop working when switching between windowed and fullscreen.&lt;br /&gt;
&lt;br /&gt;
== 0.21.20 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5326075212840803802 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.03.15&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added shadows to walls and reduced indoor sunlight.&lt;br /&gt;
* Added indicator to nearby crafting when hovering the checkbox.&lt;br /&gt;
* Added more random settler names.&lt;br /&gt;
* Added Jackal enemy to desert caves.&lt;br /&gt;
* Added Shine Belt trinket, found in forest cave chests.&lt;br /&gt;
* Added a message when angler and explorer return to the settlement.&lt;br /&gt;
* Added settler counts to settler management menu.&lt;br /&gt;
* Added notifications when you are getting hungry and starving.&lt;br /&gt;
* Added ingredient item icons to recipe tooltips.&lt;br /&gt;
* Added attack speed to weapon tooltips.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Raiders will now spread out and attack different parts of the settlement.&lt;br /&gt;
* Increased range of Spider Claw slightly and updated texture.&lt;br /&gt;
* Increased the range at which summons target enemies in the dark slightly.&lt;br /&gt;
* Items will now no longer be sorted using their enchantment name prefix.&lt;br /&gt;
* Cactus will now be chopped down if in a forestry zone.&lt;br /&gt;
* Placing tiles and objects will now self-correct if desynced with the server.&lt;br /&gt;
* Attacking enemies that the server does not know about will now make them disappear.&lt;br /&gt;
* Increased the speed of wood and steel boats.&lt;br /&gt;
* Infinite water bucket now picks up water with right-click.&lt;br /&gt;
* Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc.&lt;br /&gt;
* Reworked and optimized pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complicated paths.&lt;br /&gt;
* Mobs will now try to path around water ponds.&lt;br /&gt;
* Settlers are now much less likely to get stuck between objects.&lt;br /&gt;
* The startup loading screen is now FPS limited, taking up less performance.&lt;br /&gt;
* Starting house now has 2 Spruce Candelabras instead of a single torch.&lt;br /&gt;
* The difference between projectile velocity and movement speed is now more obvious.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed being able to spawn more than one Void Wizard.&lt;br /&gt;
* Fixed critters not trying to run away from players.&lt;br /&gt;
* Fixed new sword hitboxes sometimes not working if having a very high speed.&lt;br /&gt;
* Fixed a couple of issues when rendering walls.&lt;br /&gt;
* Fixed wires not activating when placed on an active logic gate.&lt;br /&gt;
* Fixed possible crash when travelling in multiplayer while someone is fishing.&lt;br /&gt;
* Fixed rendering issues of cave moles.&lt;br /&gt;
* Fixed possible issues with rendering of ground pillars, like Dredging Staff.&lt;br /&gt;
* Fixed settler restrict zone renaming not updating dropdowns.&lt;br /&gt;
* Fixed worm mobs sometimes being spawn desynced.&lt;br /&gt;
* Fixed raiders not saving their looks, weapons, armor etc. on reloads.&lt;br /&gt;
* Fixed jumping ball not showing as jumping for other clients.&lt;br /&gt;
* Fixed settlers getting stuck in a doorway if too many are passing through.&lt;br /&gt;
* Fixed some issues with teams when kicking offline players.&lt;br /&gt;
* Fixed some placeable items not being affected by building speed.&lt;br /&gt;
* Fixed some actions allowed by the server from clients while dead.&lt;br /&gt;
* Fixed gradual scrolling not working. For example for trackpads.&lt;br /&gt;
* Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot.&lt;br /&gt;
* Fixed giant cave spiders sometimes thinking they are stuck in a wall.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added ability to alter core methods using Byte Buddy advice library.&lt;br /&gt;
&lt;br /&gt;
== 0.21.19 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3123812991770927937 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.02.18&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added interact hitboxes for objects in the world.&lt;br /&gt;
* Added the ability to attack vertically using swords.&lt;br /&gt;
* Added Frost Staff magic weapon, crafted using Frost Shards.&lt;br /&gt;
* Added Swamp Sludge crafting material.&lt;br /&gt;
* Added Boulder Staff magic weapon, crafted from swamp materials.&lt;br /&gt;
* Added Frozen Dwarf enemy to snow caves.&lt;br /&gt;
* Added Magic Branch summon weapon, found in snow cave chests.&lt;br /&gt;
* Added Balanced Foci trinket, crafted using the other foci trinkets.&lt;br /&gt;
* Added Swamp Cave Spider variant to swamp caves.&lt;br /&gt;
* Added melee Ivy Armor set and renamed Ivy Helmet piece.&lt;br /&gt;
* Added Portable Music Player, bought from Traveling merchant when in stock.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Walls and doors are now truncated by default. Can be changed in graphics settings.&lt;br /&gt;
* Settlement quests are now unique to every player.&lt;br /&gt;
* Reworked sword attack hitboxes to represent the swing animation.&lt;br /&gt;
* Deep ice now has less friction.&lt;br /&gt;
* Wall torches can now be placed on any desired walls using rotation when placed.&lt;br /&gt;
* Reduced singleplayer respawn time when dying to bosses.&lt;br /&gt;
* The selected hotbar slot is now slightly more visible.&lt;br /&gt;
* Changed tourist achievement to only count the major biomes.&lt;br /&gt;
* Raiders now have boats and move faster across water.&lt;br /&gt;
* You can now no longer take quests from settlements you do not have access to.&lt;br /&gt;
* Touched up on demonic armor texture.&lt;br /&gt;
* Pressing escape will now close the inventory if open.&lt;br /&gt;
* Adjusted snow cave enemy spawn table slightly.&lt;br /&gt;
* Made blue item color slightly more visible.&lt;br /&gt;
* Increased the difficulty of swamp cave enemies slightly.&lt;br /&gt;
* Ivy armor recipe now requires new Swamp Sludge crafting material.&lt;br /&gt;
* Settlers will now drop off ingredients for multiple recipes in things like the Grain Mill.&lt;br /&gt;
* Optimized settlers finding items in settlement storage.&lt;br /&gt;
* Music players are now synchronized between players and will not restart if you leave and come back.&lt;br /&gt;
* Items like ammo and potions will now be used from top to bottom first instead of reversed (Pouches still have priority).&lt;br /&gt;
* Your map zoom levels are now saved.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed auto opened doors sometimes not closing correctly.&lt;br /&gt;
* Fixed GL errors when minimizing the game.&lt;br /&gt;
* Fixed wall torches able to be placed on doors.&lt;br /&gt;
* Fixed starting roasting station spawning on top of water.&lt;br /&gt;
* Fixes a bunch of translations.&lt;br /&gt;
&lt;br /&gt;
== 0.21.18 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5301301606957655315 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smart mining to shovels.&lt;br /&gt;
* Added tip about joining settlement owners team for private access.&lt;br /&gt;
* Added equip control tip to armor, trinkets and mounts.&lt;br /&gt;
* Added ability to set max stored items for each category and specific item.&lt;br /&gt;
* Added banners equipment category.&lt;br /&gt;
* Added Bulky and Puny trinket enchantments.&lt;br /&gt;
* Added ability to enchant armor similar to trinkets.&lt;br /&gt;
* Added error message when trying to use a mount where not possible.&lt;br /&gt;
* Added transfer all button to inventories.&lt;br /&gt;
* Added quick action buttons to pawnbroker and void pouches.&lt;br /&gt;
* Added restrict zones for settlers.&lt;br /&gt;
* Added full set of gold armor, weapons and tools.&lt;br /&gt;
* Added minecart tracks generation to forest caves.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reworked settlement raids. They now come from a direction and can be seen on the map preparing.&lt;br /&gt;
* Feeding troughs will now only feed animals inside their pen/room.&lt;br /&gt;
* With smart mining on, there will now always be an indicator of the target tile.&lt;br /&gt;
* Reduced wool cost of beds.&lt;br /&gt;
* Armor in cosmetic slot now shows a disabled icon and tooltip is in red.&lt;br /&gt;
* Floors now take only half the shovel hits to dig up.&lt;br /&gt;
* Settlements are now private by default.&lt;br /&gt;
* Armor penetration now works on training dummy, to better show DPS.&lt;br /&gt;
* Reduced the amount of recall scrolls in crates.&lt;br /&gt;
* Reduced the drop rate of boss summon items.&lt;br /&gt;
* Crafting filters now say search instead of filter.&lt;br /&gt;
* Banish settler button is now yellow as a warning.&lt;br /&gt;
* All boomerangs can now be enchanted.&lt;br /&gt;
* Ability trinkets are now required to be placed in ability slot if empty.&lt;br /&gt;
* Increased time it takes for animals to grow up significantly.&lt;br /&gt;
* Boats can now no longer be used from land.&lt;br /&gt;
* Items like weapons, trinkets, armor and more will now be much bigger when dropped on the ground.&lt;br /&gt;
* Adjusted ore generation, reducing the overall ores slightly.&lt;br /&gt;
* Optimized and reworked system to estimate if mobs can path to a target completely.&lt;br /&gt;
* Optimized job searching, fixing lag issues when a lot of fertilize jobs are available.&lt;br /&gt;
* You can now no longer consume the same food buff if at full hunger.&lt;br /&gt;
* Reduced damage of Void Wizard slightly.&lt;br /&gt;
* Adjusted height of wall torches placed on sides of walls.&lt;br /&gt;
* Hunters are now much less likely to hit other mobs when hunting.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed missing temple biome translation.&lt;br /&gt;
* Fixed being able to blink scepter outside the map.&lt;br /&gt;
* Fixed item locked being cleared if picking up a single item with right click.&lt;br /&gt;
* Fixed some summons not able to hit other players in PvP.&lt;br /&gt;
* Fixed settlers sometimes hauling stuff that&#039;s not needed.&lt;br /&gt;
* Fixed Void Wizard and Fallen Wizard not resetting their AI properly.&lt;br /&gt;
* Fixed boss health scaling sometimes showing wrong on clients.&lt;br /&gt;
* Fixed possible frame buffer issues for systems running OpenGL 3.x.&lt;br /&gt;
* Fixed issues related to desynced health between other clients and server.&lt;br /&gt;
* Fixed Void Wizard clones showing health bars when shouldn&#039;t.&lt;br /&gt;
* Fixed a few typos in english translation.&lt;br /&gt;
* Fixed some items, like quest items always showing as unknown in storage config.&lt;br /&gt;
&lt;br /&gt;
=== Modding ===&lt;br /&gt;
* Added world generation game events.&lt;br /&gt;
* Added DamageTileEvent and ItemPlaceEvent.&lt;br /&gt;
* Added ObjectInteractEvent and MobInteractEvent.&lt;br /&gt;
&lt;br /&gt;
== 0.21.17 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132816477239136717 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2022.01.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added a tip about teams when a friend joins your world.&lt;br /&gt;
* Added work range tooltip and visualization when hovering a workers priority button.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased settler work range significantly.&lt;br /&gt;
* Settlers and raiders will now be able to find much more complex paths.&lt;br /&gt;
* Crafting simple bullets now no longer requires you to have a gun.&lt;br /&gt;
* Moved a few crafting recipes around to make more sense.&lt;br /&gt;
* Items now sink much slower in lava.&lt;br /&gt;
* Settlers that are angry at you now forget you if you die.&lt;br /&gt;
* Summons will now attack cave moles while they are moving.&lt;br /&gt;
* Elder will now hunt targets slightly further away if defend zone allows it.&lt;br /&gt;
* Your elder and guard settlers will now help you fight Evils Protector, if close enough to their house.&lt;br /&gt;
* Increased Void Boomerang damage slightly.&lt;br /&gt;
* Increased Razor Blade boomerang damage slightly.&lt;br /&gt;
* Torches and consumable food will no longer drop as material death penalty.&lt;br /&gt;
* Rope now stacks in items of 5.&lt;br /&gt;
* Enchanting weapons with curses is now much cheaper.&lt;br /&gt;
* Roasting station now only takes logs to craft.&lt;br /&gt;
* Increased time it takes for Ancient Vulture eggs to hatch.&lt;br /&gt;
* Settlers leaving will now stop up if being talked to.&lt;br /&gt;
* There is now a small cooldown before you can pick up items dropped by yourself.&lt;br /&gt;
* All players on a settlement team will now get village helper achievement instead of just the one handing it in.&lt;br /&gt;
* The game will now back up your save to a different file every now and then.&lt;br /&gt;
* Dungeon entrance now has Void Apprentice defending it instead of Vampires.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed a few issues with mounts causing invisible players.&lt;br /&gt;
* Fixed possible crash when trying to move a settler that just died.&lt;br /&gt;
* Fixed rare crash when trying to respawn.&lt;br /&gt;
* Fixed sometimes being teleported to the wrong location when using recall.&lt;br /&gt;
* Fixed settlers getting stuck to sides of open fence gates (by temporary removing their collision).&lt;br /&gt;
&lt;br /&gt;
== 0.21.16 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3132815117682451566 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.28&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added raid frequency world setting.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Reduced the drop rate of seasonal hats, like the Christmas hat.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed mage enchanting sometimes dropping ghost of item.&lt;br /&gt;
* Fixed some Mac launch issues (likely not all).&lt;br /&gt;
* Fixed rare crashes when loading a level in the wrong order.&lt;br /&gt;
&lt;br /&gt;
== 0.21.15 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/5618801575237856108 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Ancient Skeletons, a slightly stronger skeleton that spawns in deep desert caves.&lt;br /&gt;
* Added world map coordinate setting.&lt;br /&gt;
* Added health bars to all mobs that has taken damage, can be disabled in interface settings.&lt;br /&gt;
* Added blackberry bushes, generates in snow biomes.&lt;br /&gt;
* Added blackberry ice cream.&lt;br /&gt;
* Added more beds and candelabras to generated NPC village houses.&lt;br /&gt;
* Added music player, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added vinyls for each music track, can be found in cave chests, boss drops etc.&lt;br /&gt;
* Added Discord, Steam news and language side buttons to main and pause menu.&lt;br /&gt;
* Added dungeon like temple before reaching the Fallen Wizard.&lt;br /&gt;
* Added Temple Pendant trinket, can be found in new temple chests.&lt;br /&gt;
* Added Ancient Relic trinket, can be crafted.&lt;br /&gt;
* Added Antique Bow weapon, can be found in new temple chests.&lt;br /&gt;
* Added Antique Sword weapon, can be found in new temple chests.&lt;br /&gt;
* Added defeat Fallen Wizard settlement quest.&lt;br /&gt;
* Added Void Bag item, obtained from new settlement quest.&lt;br /&gt;
* Added 9 new achievements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* New save files will now be compressed, taking up much less space.&lt;br /&gt;
* Settlers will now try to find a bed to sleep in inside their room at night.&lt;br /&gt;
* Makes it possible for mobs to attack people laying in their bed.&lt;br /&gt;
* Void Wizard is now slightly easier with more players.&lt;br /&gt;
* Items now sort based on their category instead.&lt;br /&gt;
* Touched up some of the older achievement icons.&lt;br /&gt;
* Decreased the frequency of settlement raids.&lt;br /&gt;
* Made minimum cooldown between raids much longer.&lt;br /&gt;
* Increased size of a lot of menus.&lt;br /&gt;
* Removed minimum and increased max length of player name requirement.&lt;br /&gt;
* Items will no longer get left behind on the ground when settlers does jobs.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed team member name plates not drawing in correct locations.&lt;br /&gt;
* Fixed possible crash when editing settlement workstations and storage.&lt;br /&gt;
* Fixed some issues relating to jobs not cancelling correctly.&lt;br /&gt;
* Fixed possible crash when changing levels.&lt;br /&gt;
* Fixed possible crash when fighting Queen Spider.&lt;br /&gt;
* Fixed crash on systems not supporting OpenGL 3 or above.&lt;br /&gt;
* Fixed settlers disappearing when unloading a world at a specific time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.14 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3053996429931133805 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.10.22&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dynamic zoom and interface size settings, enabled by default.&lt;br /&gt;
* Added settler happiness.&lt;br /&gt;
* Added mood dialogue option to settlers.&lt;br /&gt;
* Added fertilize zone and job performed only by farmers.&lt;br /&gt;
* Added hotkey to access settlement management menu.&lt;br /&gt;
* Added settler work priority management to settlement menu.&lt;br /&gt;
* Added settler diet management to settlement menu.&lt;br /&gt;
* Added settlement defend zone, allowing limiting where settlers will attack hostiles.&lt;br /&gt;
* Added Pumpkin Mask cosmetic, only available during Halloween season.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* UI buttons now look like they click down.&lt;br /&gt;
* You will now actually lay in the bed when sleeping.&lt;br /&gt;
* Removed discard option when talking with settlers carrying items.&lt;br /&gt;
* Evils Protectors air bombs are now a bit easier to see.&lt;br /&gt;
* Fallen Wizard is now harder to cheese by hiding behind pillars.&lt;br /&gt;
* Increased damage of Fallen Wizard attacks slightly.&lt;br /&gt;
* Increased Fallen Wizard max health.&lt;br /&gt;
* Fallen Wizard attacks now scale faster with his missing health.&lt;br /&gt;
* It&#039;s now possible to hear other players consume potions and food.&lt;br /&gt;
* Rice seeds and Coffee beans are considered raw food instead of seeds.&lt;br /&gt;
* Benches are now a bit wider when placed vertically.&lt;br /&gt;
* Settlers can now pick up multiple items from the ground before putting them away.&lt;br /&gt;
* Tweaked some object collisions to prevent walking between them.&lt;br /&gt;
* Every settler can now harvest and plant crops.&lt;br /&gt;
* Settlers can now move into rooms that are only 4 tiles big, but they will be unhappy.&lt;br /&gt;
* Reworked settlement management menu look to support more options.&lt;br /&gt;
* It is now possible to move Pawn Broker between settlements.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed performance problems when summons tries to path to unreachable target.&lt;br /&gt;
* Fixed possible crash while loading into a level.&lt;br /&gt;
* Fixed ropes sometimes not attached to the animal.&lt;br /&gt;
* Fixed problem in region system, sometimes causing rooms to be considered outside when not.&lt;br /&gt;
* Fixed settlers picking up items sometimes stopping moving.&lt;br /&gt;
* Fixed settlers work animation not always showing in correct direction.&lt;br /&gt;
&lt;br /&gt;
== 0.21.13 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/4748472700545175621 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.09.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added smaller lakes and ponds to island generation.&lt;br /&gt;
* Added water lilies and grass to island lakes.&lt;br /&gt;
* Added coin stacks to cave goblin areas.&lt;br /&gt;
* Added ability to configure allowed ingredients to use in settlement workstation recipes.&lt;br /&gt;
* Added ability to change the order of waystones and updated homestone UI.&lt;br /&gt;
* Added Tracker Boot trinket, crafted in workstation.&lt;br /&gt;
* Added Item Attractor trinket, obtained as rare settlement quest reward.&lt;br /&gt;
* Added a short time of invincibility after spawning.&lt;br /&gt;
* Added ability to make time go faster by sleeping in a bed.&lt;br /&gt;
* Added new boss, encountered after defeating Sage &amp;amp; Grit.&lt;br /&gt;
* Added Wizard Socket consumable, obtained by defeating the new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* When quick using health potions, the best ones available will now get prioritized.&lt;br /&gt;
* Mummy mages now walk around with a wizard hat.&lt;br /&gt;
* Visiting settlers recruit costs are now only coins.&lt;br /&gt;
* Moved all crops and fruits to raw food item category.&lt;br /&gt;
* Created new fish item categories.&lt;br /&gt;
* Void Wizard magic and attacks will now glow, making it much easier to see.&lt;br /&gt;
* Raiders will now simply open doors instead of breaking them.&lt;br /&gt;
* Guard settlers are now more powerful.&lt;br /&gt;
* There is now a high chance for a new recruit to appear shortly after a settler has died.&lt;br /&gt;
* Updated armor slot icons.&lt;br /&gt;
* You now start with 4 trinket slots instead of 3.&lt;br /&gt;
* Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels.&lt;br /&gt;
* Reduced spawn rate of mobs when many players are close to each other.&lt;br /&gt;
* Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people.&lt;br /&gt;
* Quick moving items now checks all items to stack to before creating a new stack.&lt;br /&gt;
* Updated imported animals item textures.&lt;br /&gt;
* Optimized mob pathfinding.&lt;br /&gt;
* Settlers and raiders can now find much more complex paths.&lt;br /&gt;
* Cattails in the swamp will now drop item when destroyed.&lt;br /&gt;
* Reworked time of day states, day time is now slightly longer.&lt;br /&gt;
* Reduced Bow of Dualism damage and speed slightly.&lt;br /&gt;
* Increased slow effect while starving.&lt;br /&gt;
* Starter shirt and shoes will now be in cosmetic slots instead of armor slots.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed last slot of settlement inventories not being considered correctly.&lt;br /&gt;
* Fixed potential problem where client thinks other players are still dead.&lt;br /&gt;
* Fixed obtainable items counting a few extra ones.&lt;br /&gt;
* Fixed possible crash when editing settlement zones.&lt;br /&gt;
* Fixed mobs spawning close to players when playing multiplayer.&lt;br /&gt;
* Fixed potential problem causing player mount status to desync.&lt;br /&gt;
* Fixed players spawning before they have finished loading.&lt;br /&gt;
* Fixed possible crash while loading and receiving settlement updates.&lt;br /&gt;
* Fixed Dragons Rebound enchanting being free.&lt;br /&gt;
* Fixed settlers sometimes not able to pick up items close to fences and other objects.&lt;br /&gt;
* Fixed server freezing when damaging yourself while having thorns potion or cactus shield.&lt;br /&gt;
* Fixed walls connecting to other walls when fully encased.&lt;br /&gt;
* Fixed Dark Gem name.&lt;br /&gt;
&lt;br /&gt;
== 0.21.12 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2986435517720450312 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.08.06&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Stone Brick floors.&lt;br /&gt;
* Added Stone Tiled floors.&lt;br /&gt;
* Added Snow Stone floors, path and pressure plate.&lt;br /&gt;
* Added Swamp Stone floors, path and pressure plate.&lt;br /&gt;
* Added Sandstone floors, path and pressure plate.&lt;br /&gt;
* Added Straw floor tile.&lt;br /&gt;
* Added Pine floor tile.&lt;br /&gt;
* Added Palm wall, door and floor.&lt;br /&gt;
* Added ability to turn off almost all light objects using wire.&lt;br /&gt;
* Added Frozen Wave trinket, found in snow cave chests.&lt;br /&gt;
* Added Air Vessel trinket, found in desert cave chests.&lt;br /&gt;
* Added Calming Miners Bouquet trinket item, crafted from Calming Rose and Mining Charm.&lt;br /&gt;
* Added Leather Glove trinket, crafted in workstation.&lt;br /&gt;
* Added Swamp Zombies to swamp biome.&lt;br /&gt;
* Added Slime Canister summon weapon, found in swamp cave chests.&lt;br /&gt;
* Added Swamp Tome magic weapon, found in swamp cave chests.&lt;br /&gt;
* Added Quartz Crown with new set bonus.&lt;br /&gt;
* Added strength, ranger and wisdom potions.&lt;br /&gt;
* Added Landfill item.&lt;br /&gt;
* Added current modifiers menu button to quickbar.&lt;br /&gt;
* Added ability to clear recent death locations from world map.&lt;br /&gt;
* Added cardinal bird critter.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Renamed rock floors to stone floors.&lt;br /&gt;
* Renamed rock pressure plate to stone pressure plate.&lt;br /&gt;
* Increased duration of mining potion.&lt;br /&gt;
* Updated fire chalice texture and dungeon entrance.&lt;br /&gt;
* Improved Cheese Press texture slightly.&lt;br /&gt;
* Reduced Swamp Guardian damage slightly.&lt;br /&gt;
* Updated Quartz armor texture.&lt;br /&gt;
* Updated lighting engine, making it more optimized and fixes consistency problems.&lt;br /&gt;
* Increased the amount of cave chests rooms and ruins that generate slightly.&lt;br /&gt;
* Boss music is now slightly louder than other music.&lt;br /&gt;
* Giant cave spiders will now spit more often.&lt;br /&gt;
* Players now take significantly more damage from traps.&lt;br /&gt;
* Tweaked some rock tile textures slightly.&lt;br /&gt;
* Player names now accept letters from different languages.&lt;br /&gt;
* Updated gold furniture texture.&lt;br /&gt;
* Searching now expands item filter lists.&lt;br /&gt;
* Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack.&lt;br /&gt;
* Reduced difficulty of early game bosses.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed craft pickaxe tutorial showing wrong logs amount.&lt;br /&gt;
* Fixed wires not causing updating correctly.&lt;br /&gt;
* Fixed color lights being inconsistent based on place order.&lt;br /&gt;
* Fixed possible crash when rendering Queen Spider.&lt;br /&gt;
* Fixed possible crash when items collide in the main menu.&lt;br /&gt;
* Fixed some trails being messed up.&lt;br /&gt;
* Fixed being able to recruit Pirate when he is a settler.&lt;br /&gt;
* Fixed baby zombie archer texture sometimes being messed up.&lt;br /&gt;
* Fixed possible crash when trying to move in settlers to a room.&lt;br /&gt;
* Fixed summons sometimes stopping up and not moving anymore.&lt;br /&gt;
* Fixed damage over time not considering the difficulty.&lt;br /&gt;
* Fixed rare issue of getting stuck while using dragon lance.&lt;br /&gt;
* Fixed a bunch of minor issues linked to new item filters.&lt;br /&gt;
* Fixed Angler fishing spot sometimes not working properly.&lt;br /&gt;
&lt;br /&gt;
== 0.21.11 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2990935241256433017 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.07.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added forestry work zones.&lt;br /&gt;
* Added husbandry work zones.&lt;br /&gt;
* Added ability to share quests with team members.&lt;br /&gt;
* Added custom settler work priorities.&lt;br /&gt;
* Added controls for each hotbar slot.&lt;br /&gt;
* Added completely new item filter system.&lt;br /&gt;
* Added angler fishing trips, similar to explorer expeditions.&lt;br /&gt;
* Added ability to disable raids using settings command.&lt;br /&gt;
* Added 2 more difficulties, for the more casual and more hardcore.&lt;br /&gt;
* Added coconut trees, grows in desert biomes similar to apple trees.&lt;br /&gt;
* Added lemon and banana trees, obtained in deep cave chests or bought from farmer after Sage and Grit.&lt;br /&gt;
* Added 4 new crop types.&lt;br /&gt;
* Added 24 new food items.&lt;br /&gt;
* Added deep cave ruins, where the new crops can be found.&lt;br /&gt;
* Added 7 common fish, found in various places that can be used in food.&lt;br /&gt;
* Added new frost shard ore, found in snow caves.&lt;br /&gt;
* Added frost armor set with a complete set of tools and weapons.&lt;br /&gt;
* Added turtle critter to desert biomes.&lt;br /&gt;
* Added chicken costume set, obtained rarely from settlement quest rewards.&lt;br /&gt;
* Added swimsuits and sunglasses cosmetics, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added jester cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added hula cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added snow cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added sailor cosmetic set, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added minion, knockback and rapid potions.&lt;br /&gt;
* Added banners of defense, damage and summon speed.&lt;br /&gt;
* Added Cooking Station object, crafted in Advanced Workstation.&lt;br /&gt;
* Added background to all item tooltips, can be disabled in interface settings.&lt;br /&gt;
* Added a better outline to menu backgrounds.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Bathtub recipes now no longer require a water bucket.&lt;br /&gt;
* The starter house chests now also has a small amount of food.&lt;br /&gt;
* Doors will now mirror when placed like a double door.&lt;br /&gt;
* Rooms now have a max size of 300 tiles before they are considered outside.&lt;br /&gt;
* Made players unable to recruit to settlements they don&#039;t have permission for.&lt;br /&gt;
* Starving debuff will now only be active when having a completely empty hunger bar.&lt;br /&gt;
* Brain on a Stick will now summon and archer half the time.&lt;br /&gt;
* Raiders will now spawn in smaller waves instead of continuously.&lt;br /&gt;
* Glacial Boomerang now throws 2 boomerangs at once.&lt;br /&gt;
* Reduced the velocity of bullets.&lt;br /&gt;
* Touched up some UI components, making some of them bigger and more clear.&lt;br /&gt;
* Increased range of Quartz Staff and Icicle Staff.&lt;br /&gt;
* The same traveling humans now have a much lower chance to spawn multiple times in a row.&lt;br /&gt;
* It is now possible to spawn multiple bosses at the same time with a small cooldown.&lt;br /&gt;
* It is now no longer possible to drop locked items.&lt;br /&gt;
* Evils Protector first stages are now easier while the last ones a bit harder.&lt;br /&gt;
* Villagers are now much less rude.&lt;br /&gt;
* It is now no longer possible to use fruit tree and berry bush saplings while making torches.&lt;br /&gt;
* Traveling humans can now no longer be hit by settlement team members, similar to settlers.&lt;br /&gt;
* Updated iron armor textures.&lt;br /&gt;
* Updates copper armor and tool textures.&lt;br /&gt;
* Worm and swamp larva will now slowly sink into the ground.&lt;br /&gt;
* Starter house now spawns with a Roasting Station in front of it.&lt;br /&gt;
* Optimized level loading, will now cause less lag when still loading level after having spawned.&lt;br /&gt;
* Pouches is now prioritized when pressing loot all and restocking works properly.&lt;br /&gt;
* Ducks now have legs and can go on land.&lt;br /&gt;
* Zombie archers now walk around with a bow on their back.&lt;br /&gt;
* Updated cow and sheep textures.&lt;br /&gt;
* Tweaked some potions recipes and duration.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining a server.&lt;br /&gt;
* Fixed possible crash from Reaper boss when fighting multiple people.&lt;br /&gt;
* Fixed possible crash when trying to communicate with servers or clients running another version.&lt;br /&gt;
* Fixed rare crash when removing entities and particles.&lt;br /&gt;
* Fixed a bunch of settlement room assign issues.&lt;br /&gt;
* Fixed possible crash when trying to generate snow cave.&lt;br /&gt;
* Fixed players sometimes being invisible.&lt;br /&gt;
* Fixed possible crash in main menu while connecting.&lt;br /&gt;
* Fixed projectiles sometimes getting stuck.&lt;br /&gt;
* Fixed mobs not able to path when stuck inside an object.&lt;br /&gt;
* Fixed being able to keep attacking with certain weapons after death.&lt;br /&gt;
* Fixed being able to make multiple settlement workstations on multi tiles.&lt;br /&gt;
* Fixed feeding through wheat sometimes being messed up.&lt;br /&gt;
* Fixed player hunger setting not being applied to new saves.&lt;br /&gt;
* Fixed Explorer find island not working correctly.&lt;br /&gt;
* Fixed husbandry mobs sometimes still following the player after taking off rope.&lt;br /&gt;
&lt;br /&gt;
== 0.21.10 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3064114930532406462 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.05.13&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added hunger bar, can be disabled in world settings.&lt;br /&gt;
* Added thorns mini biome to swamp caves.&lt;br /&gt;
* Added Thorns Potion.&lt;br /&gt;
* Added fire ambient sound to fueled workstations and campfire.&lt;br /&gt;
* Added map tooltips to a lot more objects, like ores, seeds, trees etc.&lt;br /&gt;
* Added buff when near a fueled campfire.&lt;br /&gt;
* Added job for settlers to pick up dropped items and put them in storage.&lt;br /&gt;
* Added shears.&lt;br /&gt;
* Added settlement raids, your settlements will now occasionally get raided.&lt;br /&gt;
* Added ivy sword, spear and bow weapons.&lt;br /&gt;
* Added Sage and Grit settlement quest tier.&lt;br /&gt;
* Added Blink Scepter trinket, obtained as reward for completing Sage and Grit quest tier.&lt;br /&gt;
* Added settlers arriving in settlement only to be recruited.&lt;br /&gt;
* Added Deep Desert Cave explorer expedition.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Cave ruins chests now contains crops in them together with seeds.&lt;br /&gt;
* Cave Spider Gland textures is now different depending on where they drop, but still stack.&lt;br /&gt;
* About doubled the range at which settlers will look for jobs.&lt;br /&gt;
* Optimized a lot of world &amp;quot;search&amp;quot; logic, like looking for targets etc.&lt;br /&gt;
* Traveling merchant now sells rope a bit pricier than the farmer.&lt;br /&gt;
* Cave ruin chests loot are now more random.&lt;br /&gt;
* Settlement workstation recipes has gotten a fix that unfortunately required them to be wiped.&lt;br /&gt;
* Summons can now walk through doors when following owner.&lt;br /&gt;
* It is now possible to interact with an item while holding it without dropping it.&lt;br /&gt;
* Settlers will now try to drop off all their items at once instead of only one stack.&lt;br /&gt;
* Reduced the chance of the start island ladder spawning inside a crypt/nest significantly.&lt;br /&gt;
* Settlers will now react to being hit while working.&lt;br /&gt;
* Increased Ancient Vulture difficulty slightly.&lt;br /&gt;
* Enchanted items will now have a higher/lower value based on the enchant.&lt;br /&gt;
* Increased the amount of spider nest mini biomes in snow caves.&lt;br /&gt;
* Health bar now show more hearts based on how much max health you have.&lt;br /&gt;
* Settler stats will now scale with the amount of settlement boss quests completed.&lt;br /&gt;
* Increased difficulty of Reaper fight.&lt;br /&gt;
* Reduced the bullet velocity of guns.&lt;br /&gt;
* Wood boats can now also be used from the mount slot.&lt;br /&gt;
* TNT will now explode when hit by another explosion instead of being destroyed.&lt;br /&gt;
* Reduced combat regen provided by food.&lt;br /&gt;
* Reduced the amount of potions and bars from cave crates and chests.&lt;br /&gt;
* Reduced buff time of consuming food slightly.&lt;br /&gt;
* It is now no longer possible to hit settlers on your team.&lt;br /&gt;
* Increased speed of settlers slightly.&lt;br /&gt;
* Reduced Force of Wind cooldown.&lt;br /&gt;
* Reduced difficulty of Queen Spider fight slightly.&lt;br /&gt;
* Increased stack size of coins to 5000.&lt;br /&gt;
* Main menu continue button now remembers if you hosted or joined a server last.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed players being rendered when mounted before they should.&lt;br /&gt;
* Fixed invisible spider spit.&lt;br /&gt;
* Fixed Pirate Captain fleeing when killed his current target while still having more targets around.&lt;br /&gt;
* Fixed possible crash when eating food.&lt;br /&gt;
* Fixed mobs spawning outside of the map, resulting in some mobs spawning very often like sand worm.&lt;br /&gt;
* Fixed forge not being able to be used as settlement workstation.&lt;br /&gt;
* Fixed possible crash when joining a server that has specific projectiles active.&lt;br /&gt;
* Fixed desert crawler not counting kills stat.&lt;br /&gt;
* Fixed possible crash when mobs are being hit while joining a server.&lt;br /&gt;
* Fixed being able to destroy unbreakable objects using buckets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.9 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3014571529742944657 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.04.01&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added settlement workstations and recipes.&lt;br /&gt;
* Added map death markers.&lt;br /&gt;
* Added show teammate markers interface setting.&lt;br /&gt;
* Added smaller ruins that spawn in caves.&lt;br /&gt;
* Added eggplant crop.&lt;br /&gt;
* Added potato crop.&lt;br /&gt;
* Added rice crop.&lt;br /&gt;
* Added carrot crop.&lt;br /&gt;
* Added 12 different food items.&lt;br /&gt;
* Added Cheese Press.&lt;br /&gt;
* Added Sickle tool.&lt;br /&gt;
* Added new boss, fought in snow caves.&lt;br /&gt;
* Added Spider Charm trinket, dropped from new boss.&lt;br /&gt;
* Added Spider Claw weapon, dropped from new boss.&lt;br /&gt;
* Added Webbed Gun weapon, dropped from new boss.&lt;br /&gt;
* Added settlement quest tier for new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/Misc ===&lt;br /&gt;
* Increased time it takes for apples and berry bushes to grow fruit.&lt;br /&gt;
* It is now not possible to place water or lava near walls and rocks.&lt;br /&gt;
* Pressing buff button will now also try to use the best food available.&lt;br /&gt;
* Tweaked a lot of recipes like increasing cost of gear slightly.&lt;br /&gt;
* Food will now drop as material death penalty.&lt;br /&gt;
* Farmers will now also harvest fruit from nearby trees and bushes.&lt;br /&gt;
* Reduced aggro range of giant cave spiders significantly.&lt;br /&gt;
* Reduced vampire health slightly.&lt;br /&gt;
* Vampires and Giant Cave Spiders will now try to stay around their crypt/nest.&lt;br /&gt;
* Reduced the amount of products received from food crops slightly.&lt;br /&gt;
* Reduced the amount of bars gotten from crates.&lt;br /&gt;
* Increased difficulty of Evils Protector fight, especially when playing coop.&lt;br /&gt;
* Increased boss health scaling slightly.&lt;br /&gt;
* Reworked Void Wizard AI and arena, should now be a bit more difficult.&lt;br /&gt;
* Explosions will now deal a minimum amount of damage when on the edge.&lt;br /&gt;
* Tweaked almost all boss fights to scale better with multiple players.&lt;br /&gt;
* Some raw foods can now be eaten but provide a debuff.&lt;br /&gt;
* Fueled crafting stations will now only use fuel if you are using them.&lt;br /&gt;
* The forge now requires fuel to craft at.&lt;br /&gt;
* Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments.&lt;br /&gt;
* Reworked processing inventories to allow for them to be used as settlement workstations.&lt;br /&gt;
* Arrows will now only drop some of the time when hitting terrain.&lt;br /&gt;
* Vampire lairs are now more enclosed.&lt;br /&gt;
* Tweaked snow caves, now contain water pools and vampire crypts.&lt;br /&gt;
* Randomizing looks will now be more often human-like.&lt;br /&gt;
* Increases cooldown for being able to feed animals (again).&lt;br /&gt;
* Feeding troughs will now stop feeding animals when having fewer mobs around it.&lt;br /&gt;
* Increased the time it takes for most crops to grow.&lt;br /&gt;
* Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed deep desert chests spawning ice crowns.&lt;br /&gt;
* Fixed possible corruption issue in saves.&lt;br /&gt;
* Fixed dropping 1 item into trash deleting 2.&lt;br /&gt;
* Fixed mining a multi-tile object sometimes needing more hits.&lt;br /&gt;
* Fixed boss minions and other able to drop items when they shouldn&#039;t.&lt;br /&gt;
* Fixed being able to be hit more than once if stepping on ground effects.&lt;br /&gt;
* Fixed possible crash when sending a chat message while other players are loading.&lt;br /&gt;
* Fixed possible crash when a lot of sounds were playing at the same time.&lt;br /&gt;
&lt;br /&gt;
== 0.21.8 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.03.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added crit chance trinket enchantments.&lt;br /&gt;
* Added death sounds to almost all remaining mobs.&lt;br /&gt;
* Added accept/decline button directly in chat when receiving a team invite.&lt;br /&gt;
* Added Potion Pouch, bought from Traveling Merchant when in stock.&lt;br /&gt;
* Added ability to send feedback directly from inside the game.&lt;br /&gt;
* Added small texture to crops when fertilized.&lt;br /&gt;
* Added sound output device setting.&lt;br /&gt;
* Added settlement storage system with filters, priorities etc.&lt;br /&gt;
* Added ability to copy and paste item filters.&lt;br /&gt;
* Added dense grass setting, defaults to on.&lt;br /&gt;
* Added 24 different food items with a new buff mechanic.&lt;br /&gt;
* Added 5 different food related crops.&lt;br /&gt;
* Added apple trees, will spawn on forest and plains biomes.&lt;br /&gt;
* Added blueberry bushes, will spawn on forest and plains biomes.&lt;br /&gt;
* Added campfire, cooking pot and roasting station.&lt;br /&gt;
* Added grain mill.&lt;br /&gt;
* Added food consumed stats.&lt;br /&gt;
* Added specific potions consumed stats.&lt;br /&gt;
* Added shake animation to trees when hit.&lt;br /&gt;
* Added max settlements per player world setting. Defaults to unlimited. Can be changed using the /settings command.&lt;br /&gt;
* Added note about possible performance issues when having many settlements.&lt;br /&gt;
* Added monitor graphics setting and makes default setting fullscreen.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler jobs completely.&lt;br /&gt;
* Reworked settlement management, allowing for more complex systems in the future.&lt;br /&gt;
* Improved chaser target finder, especially in multiplayer or when there are several targets around.&lt;br /&gt;
* Reworked Evils Protector fight, will now progress and change after each stage.&lt;br /&gt;
* Reworked Pirate Captain fight, adding another phase making it harder to cheese it.&lt;br /&gt;
* Reduced lag spikes caused by garbage collection system.&lt;br /&gt;
* Using bigger interface sizes will now be much less blurry.&lt;br /&gt;
* Made deep cave mobs light spawn threshold same as every other mob.&lt;br /&gt;
* Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard.&lt;br /&gt;
* Laser hit boxes (like dragon lance weapon) will now be much more consistent when moving and changing angle.&lt;br /&gt;
* Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again.&lt;br /&gt;
* Stink Flask is now way more effective and will spawn mobs at higher light levels.&lt;br /&gt;
* Crop grow times is now be much less varying for the same crops.&lt;br /&gt;
* Reworked objects that takes up multiple tiles completely.&lt;br /&gt;
* Reworked bench rotation, meaning they will likely be messed up when you load an old level.&lt;br /&gt;
* Objects like the bench place direction now matches the player.&lt;br /&gt;
* Increased corner skip threshold slightly.&lt;br /&gt;
* Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels.&lt;br /&gt;
* Compost bin now has less slots and dedicated input/output.&lt;br /&gt;
* Increased early bows range slightly.&lt;br /&gt;
* Vampires and Void Apprentices will no longer change position when hit.&lt;br /&gt;
* Updated inventory quick action button icons.&lt;br /&gt;
* Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc.&lt;br /&gt;
* Reduced the amount of passive animals generated on islands.&lt;br /&gt;
* Dungeon arena entrance will now spawn closer to dungeon entrance.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed potential crash on main menu.&lt;br /&gt;
* Fixed crash when trying to drop an item into slots that&#039;s not possible.&lt;br /&gt;
* Fixed possible crash when trying to open pouches from opened inventory.&lt;br /&gt;
* Fixed server pause when empty setting not working correctly.&lt;br /&gt;
* Fixed being able to travel to same island, causing issues.&lt;br /&gt;
* Fixed crash caused by projectiles that could not find an owner.&lt;br /&gt;
* Fixed game not opening if no sound output device is available.&lt;br /&gt;
* Fixed possible crash when catching fish.&lt;br /&gt;
* Fixed composting bin not dropping internal items when broken.&lt;br /&gt;
* Fixed steel boat following players into caves.&lt;br /&gt;
* Fixed issue where Death Ripper would get out of sync and not hit anything.&lt;br /&gt;
* Fixed issue with vSync slowing down load times.&lt;br /&gt;
* Fixed flickering of map sections on some hardware.&lt;br /&gt;
&lt;br /&gt;
== 0.21.7 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3052845784531522982 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2021.01.24&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added small rivers that can spawn on islands.&lt;br /&gt;
* Added ability to automatically track new quests.&lt;br /&gt;
* Added Traveler Cloak trinket, crafted from Mobility Cloak.&lt;br /&gt;
* Added Explorer Cloak trinket, crafted from Traveler Cloak.&lt;br /&gt;
* Added the ability to scroll on items to quick move one item between inventories.&lt;br /&gt;
* Added height and bounce animation to dropped items.&lt;br /&gt;
* Added small drop animation to death particles.&lt;br /&gt;
* Added ability to filter which items settlers should move.&lt;br /&gt;
* Added stone fence and gates.&lt;br /&gt;
* Added iron fence and gates.&lt;br /&gt;
* Added wood and 3 different stone columns.&lt;br /&gt;
* Added crypt mini biomes to forest/plains caves.&lt;br /&gt;
* Added Fuzzy Dice trinket, obtained from surface ruins.&lt;br /&gt;
* Added Lucky Cape trinket, crafted using Fuzzy Dice and Noble Horseshoe.&lt;br /&gt;
* Added deep desert caves.&lt;br /&gt;
* Added Ancient Fossil ore and bars, found in deep desert caves.&lt;br /&gt;
* Added Ancient Fossil armor set.&lt;br /&gt;
* Added Ancient Dredging Staff weapon.&lt;br /&gt;
* Added Sandworm mob.&lt;br /&gt;
* Added Desert Crawler mob.&lt;br /&gt;
* Added move sound to Grit and Sage.&lt;br /&gt;
* Added Skeleton Staff weapon, dropped from Grit and Sage.&lt;br /&gt;
* Added Scrying Mirror trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Digging Claw trinket, found in deep desert cave chests.&lt;br /&gt;
* Added Antique Rifle weapon, found in deep desert cave chests.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Updated mini biome generation, will now have less hard edges.&lt;br /&gt;
* Increased the amount of quartz in desert biomes.&lt;br /&gt;
* Updated island tree generation to be more natural with open areas.&lt;br /&gt;
* Made holding down to craft/buy faster.&lt;br /&gt;
* Items will now no longer sink completely in water.&lt;br /&gt;
* Reduced giant cave spider health and drops.&lt;br /&gt;
* Reduced damage of Swamp Guardian.&lt;br /&gt;
* Chests in the same dungeon, pirate village, caves etc. will now have more varied loot.&lt;br /&gt;
* Updated Mobility Cloak Texture.&lt;br /&gt;
* Reduced deep cave mobs health and aggro range.&lt;br /&gt;
* Reduced Deep Cave Spirit spawn rate.&lt;br /&gt;
* Hostile mobs will now also target settlers.&lt;br /&gt;
* Settlers will now run to their home if they cannot defend themselves.&lt;br /&gt;
* Updated stone path texture and added bridge when placed above water.&lt;br /&gt;
* Updated village generation presets slightly.&lt;br /&gt;
* Decreased drop chance of bait from grass.&lt;br /&gt;
* Increased Razor Blade damage slightly.&lt;br /&gt;
* Reworked mob spawn logic, allowing much more control over spawns.&lt;br /&gt;
* Blood Bolt will now only be found in new cave crypt mini biome.&lt;br /&gt;
* Noble Horseshoe is now found in cave chests.&lt;br /&gt;
* Increased damage of weapons dropped from Reaper and up.&lt;br /&gt;
* Sage and Grit is now summoned in deep desert caves.&lt;br /&gt;
* Crates will now always drop biome specific loot.&lt;br /&gt;
* Reduced loot from crates slightly, since it now spawns way more places.&lt;br /&gt;
* Reduced boss item drops slightly.&lt;br /&gt;
* Increased Ostrich mount speed slightly.&lt;br /&gt;
* Reduced recipe cost of basic arrows and bullets.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed possible crash when joining multiplayer server.&lt;br /&gt;
* Fixed possible fatal Java crash when music changes.&lt;br /&gt;
* Fixed potential issue with fishing reel phase.&lt;br /&gt;
* Fixed possible crash when killing Pirate Captain with a projectile.&lt;br /&gt;
* Fixed some items getting unlocked when sorting.&lt;br /&gt;
* Fixed homing projectiles sometimes not homing in on distant targets.&lt;br /&gt;
* Fixed possible crash when opening a crafting station.&lt;br /&gt;
&lt;br /&gt;
== 0.21.6 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2936874922593652604 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.20&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Delay logic gate.&lt;br /&gt;
* Added Counter logic gate.&lt;br /&gt;
* Added attack animation to Evils Protector.&lt;br /&gt;
* Added ability to hold left click to craft/buy for increased speed.&lt;br /&gt;
* Added firework rockets, bought from Alchemist.&lt;br /&gt;
* Added firework dispenser.&lt;br /&gt;
* Added ability to set drop off inventory for working settlers.&lt;br /&gt;
* Added move item jobs for villager settlers.&lt;br /&gt;
* Added spider nests to forest, plains, snow and swamp caves.&lt;br /&gt;
* Added new boss, fought on surface during the night. Spawn item crafted in advanced workstation.&lt;br /&gt;
* Added Dragon Lance weapon, dropped from new boss.&lt;br /&gt;
* Added Dragons Rebound weapon, dropped from new boss.&lt;br /&gt;
* Added Bow of Dualism weapon, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked Buffer Gate, fixing a bunch of issues.&lt;br /&gt;
* Tweaked sound positions to be more smooth when moving away from a sound.&lt;br /&gt;
* Reworked how audio is loaded into the game, decreasing startup loading time.&lt;br /&gt;
* Reworked pathfinding, making it multithreaded causing fewer lag spikes.&lt;br /&gt;
* Increased the window to reel in fish slightly.&lt;br /&gt;
* Fishing hooks will now fly in a more natural path and have a shadow.&lt;br /&gt;
* Tweaked ambient light slightly, making it more blue in the night and more dominant white in the day.&lt;br /&gt;
* Removed craft 5 modifier control, instead hold down to craft more quickly.&lt;br /&gt;
* Optimized rain particles.&lt;br /&gt;
* Mobs can now no longer spawn inside on floors.&lt;br /&gt;
* Ghost mobs now only spawn in the open.&lt;br /&gt;
* Tweaked mob spawns, allowing tiles to define the spawn table.&lt;br /&gt;
* Giant Cave Spiders will now only spawn in nests in forest, plains and snow biomes.&lt;br /&gt;
* Increased price and decreased defence of spider armor slightly.&lt;br /&gt;
* Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed buffer gates not loading data correctly.&lt;br /&gt;
* Fixed possible crash on receiving logic gate output update packet.&lt;br /&gt;
* Fixed bosses able to drop another boss summon item.&lt;br /&gt;
* Fixed trails existing a long time causing increasing lag.&lt;br /&gt;
* Fixed some mobs able to deal damage too often to players.&lt;br /&gt;
* Fixed possible crash when switching between display modes.&lt;br /&gt;
* Fixed zoom and interface size not updating when changing display modes.&lt;br /&gt;
* Fixed possible crash while loading.&lt;br /&gt;
* Fixed signs and inventories not updating hover tooltip.&lt;br /&gt;
* Fixed being able to have more summons than allowed.&lt;br /&gt;
* Fixed Swamp Guardian health not scaling.&lt;br /&gt;
&lt;br /&gt;
== 0.21.5 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355656273594755 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.12.05&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
Added Farmer harvest and plant jobs.&lt;br /&gt;
Added Angler fishing jobs.&lt;br /&gt;
Added Christmas Hat cosmetic item.&lt;br /&gt;
Added Swamp Guardian settlement quest tier.&lt;br /&gt;
Added shadows to most projectiles.&lt;br /&gt;
Added Swamp Guardian map icon.&lt;br /&gt;
Added Christmas present crates.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
Some mobs will now have a random chance to spawn with a Christmas hat and a chance to drop it.&lt;br /&gt;
Crates will have a random chance to appear as Christmas presents and contain double the loot.&lt;br /&gt;
Rebalanced Swamp Guardian.&lt;br /&gt;
Reduced damage of Dredging Staff.&lt;br /&gt;
Reduced the number of settlement basic quests to complete before the tier quest unlocks.&lt;br /&gt;
All hostile mobs now have a small chance to drop their appropriate boss summon item.&lt;br /&gt;
Many weapons that couldn&#039;t hit objects before now can.&lt;br /&gt;
Made some items like equipment sink in liquid much slower.&lt;br /&gt;
Homestone is now a reward for Swamp Guardian quest tier.&lt;br /&gt;
Reworked explosion damage.&lt;br /&gt;
Increased explosion range on iron bombs and dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
Fixed Swamp Guardian hits sometimes not dealing damage to it.&lt;br /&gt;
Fixed Swamp Guardian dropping items over water or lava.&lt;br /&gt;
&lt;br /&gt;
== 0.21.4 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2914355022554864678 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.27&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added dedicated trinket ability inventory slot.&lt;br /&gt;
* Added dedicated mount inventory slot.&lt;br /&gt;
* Added use mount hotkey key, defaults to F.&lt;br /&gt;
* Added the ability to quick summon pets by right clicking on them.&lt;br /&gt;
* Added help message when trying to recruit settler while having access to no settlements.&lt;br /&gt;
* Added a bunch of common european language characters to the font.&lt;br /&gt;
* Added Ivy ores and bars, found in swamp caves.&lt;br /&gt;
* Added Ivy armor set, crafted from new ore.&lt;br /&gt;
* Added new boss, fought in swamp caves.&lt;br /&gt;
* Added Razor Blade weapon, dropped from new boss.&lt;br /&gt;
* Added Dredging Staff weapon, dropped from new boss.&lt;br /&gt;
* Added Guardian Shell trinket, dropped from new boss.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked logic gates. They are now placed in a layer of their own, meaning they can be placed on top of objects.&lt;br /&gt;
* You will now keep your mounts momentum when dismounting.&lt;br /&gt;
* Reworked how mounts are summoned, you will now be riding when you summon it.&lt;br /&gt;
* You can now right click on pets to summon them.&lt;br /&gt;
* Updated elder settlement help to match new settler recruit mechanics.&lt;br /&gt;
* Updated elder help forms to use the new dialogue form.&lt;br /&gt;
* Reworked smooth tile lighting, should now look a bit more natural.&lt;br /&gt;
* Boss unique drops will now be much more random meaning you won&#039;t have to kill the boss as many times to get that one drop.&lt;br /&gt;
* Water buckets can now pick up liquid a bit further from land.&lt;br /&gt;
* Changed Elder quests to be a dialogue and possibility to complete regular quests before the tier quest.&lt;br /&gt;
* Updated parrot texture.&lt;br /&gt;
* Updated map item textures.&lt;br /&gt;
* Crash report will now show up in game instead of closing the game if possible.&lt;br /&gt;
* Level map texture will now use the colored light instead of simply brightness.&lt;br /&gt;
* Made summoned mobs only able to hit non hostiles if they are in focus.&lt;br /&gt;
* Player collision hits are now handled client side if the server allows it, making unfair hits less likely.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed settlers possibly having different prices for different players.&lt;br /&gt;
* Fixed water height being incorrect at the edge of maps.&lt;br /&gt;
* Fixed LED panel not showing correct texture when lit.&lt;br /&gt;
* Fixed special characters not being rendered with the correct width.&lt;br /&gt;
* Fixed projectiles not able to hit on main menu level and other main menu level issues.&lt;br /&gt;
&lt;br /&gt;
== 0.21.3 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2930116353563505789 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.11.16&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added quick fullscreen toggle using F11.&lt;br /&gt;
* Added shadow to dropped items.&lt;br /&gt;
* Added small animation to dropped coin items.&lt;br /&gt;
* Added a bunch of dedicated server parameters. Use -help to show available commands.&lt;br /&gt;
* Added the ability to rename saves in the load menu.&lt;br /&gt;
* Added critical hits, you start by having 0% crit chance, can be increased in various ways.&lt;br /&gt;
* Added crit chance to some enchantments.&lt;br /&gt;
* Added crit chance to some armor pieces and set bonuses.&lt;br /&gt;
* Added 4 new hairstyles.&lt;br /&gt;
* Added 10 less human-like skin tones.&lt;br /&gt;
* Added Noble Horseshoe trinket, obtained from island ruin chests.&lt;br /&gt;
* Added Ice Javelin item, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Heart trinket, obtained from snow cave chests.&lt;br /&gt;
* Added Frozen Soul trinket, crafted in advanced workstation.&lt;br /&gt;
* Added fish shadow when it&#039;s about to be hooked.&lt;br /&gt;
* Added the ability to rename settlers.&lt;br /&gt;
* Added the ability to move settlers to different settlements.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked settler management completely. You now have to recruit all your settlers.&lt;br /&gt;
* Optimized game load time by about 200%.&lt;br /&gt;
* Made summons target mobs that are close to the player no matter light level.&lt;br /&gt;
* Crates broken in deep caves will now drop a bit better items.&lt;br /&gt;
* Floating text like damage and item pickups now have a bit fancier animation.&lt;br /&gt;
* Made elder settler more powerful and attack mobs outside his house.&lt;br /&gt;
* Increased damage of many weapons, especially in early game.&lt;br /&gt;
* Some of the harder early game mobs will now only spawn once you have progressed a bit.&lt;br /&gt;
* Updated a bunch of hairstyles.&lt;br /&gt;
* Updated all gun textures to match the style of the game better.&lt;br /&gt;
* Updated a bunch of item textures.&lt;br /&gt;
* Reduced Banner of Speed bonus.&lt;br /&gt;
* Reduced speed of bullets slightly.&lt;br /&gt;
* Made bullet trails a bit more vibrant and visible.&lt;br /&gt;
* Increased knockback of all guns.&lt;br /&gt;
* Reduced knockback resistance of mummies.&lt;br /&gt;
* Rebalanced shotgun, now sold by gunsmith after Void Wizard.&lt;br /&gt;
* Calming rose can now be found in snow cave chests.&lt;br /&gt;
* Item rarity colors are now more vibrant and easier to read.&lt;br /&gt;
* Optimized server initial loading of island biomes and settlements.&lt;br /&gt;
* Made you able to open crafting guide and pouches from toolbar while having closed inventory.&lt;br /&gt;
* Talking to settlers now resembles a dialogue much more.&lt;br /&gt;
* Reduced the number of settlement quests you have to do each tier.&lt;br /&gt;
* Cave Moles can now be hit even when underground.&lt;br /&gt;
* Did a bunch of minor balance changes all around the game.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed issue with running mod never being reset.&lt;br /&gt;
* Fixed some rendering crashes caused by concurrency errors.&lt;br /&gt;
* Fixed input and item hint characters being offset.&lt;br /&gt;
* Fixed attack direction being wrong when attacking close to the player.&lt;br /&gt;
* Fixed some slow projectiles not being smooth in their movement.&lt;br /&gt;
* Fixed loading sometimes getting stuck on lighting update.&lt;br /&gt;
* Fixes mob sometimes getting stuck trying to walk into something they can&#039;t.&lt;br /&gt;
* Fixed auto opening and closing doors sometimes swapping their state.&lt;br /&gt;
&lt;br /&gt;
== 0.21.2 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2954884249123144652 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.23&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added Quartz Glaive melee weapon.&lt;br /&gt;
* Added Cryo Glaive melee weapon, dropped from Cryo Queen.&lt;br /&gt;
* Added crash reporting.&lt;br /&gt;
* Added mud areas to swamp caves.&lt;br /&gt;
* Added camera shutter effect when taking screenshots.&lt;br /&gt;
* Added settlement names. When making a new settlement you will be asked to name it.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Ammo and Coin Pouch can now pick up items when you drag it and click on an item.&lt;br /&gt;
* Adjusted Ammo Pouch texture slightly.&lt;br /&gt;
* Travelling humans will now disappear after a few minutes if they can&#039;t reach the edge of the map.&lt;br /&gt;
* Updated copper armor textures to match other copper colors.&lt;br /&gt;
* Reordered a few recipes to make better sense.&lt;br /&gt;
* Changed place tooltip for ice tiles to be more accurate.&lt;br /&gt;
* Changed smart mining control to only toggle if button is both pressed and released outside UI.&lt;br /&gt;
* Reworked &amp;quot;homing&amp;quot; projectiles movement to be much more consistent.&lt;br /&gt;
* Changed Icicle Staff textures to fit other glacial items.&lt;br /&gt;
* Inventory slots that are locked from moving will now be visible.&lt;br /&gt;
* Reworked a bunch of hitbox events making it more consistent that you won&#039;t get hit if it doesn&#039;t look like you will.&lt;br /&gt;
* Settlers will now no longer attack monsters that are too far away from their home.&lt;br /&gt;
* Traps can now hit objects like crates, vases etc.&lt;br /&gt;
* Increased damage of traps slightly.&lt;br /&gt;
* Bait will now drop from grass much more frequently during rain.&lt;br /&gt;
* Made Giant Cave Spider rarer and won&#039;t spawn the first 2 in game days in forest and plain caves.&lt;br /&gt;
* New players will now also spawn with a Wood Sword.&lt;br /&gt;
* Cave chest rooms are now slightly more common.&lt;br /&gt;
* Dungeon Candelabra now gives out purple light and is used for Void Wizard arena.&lt;br /&gt;
* Settler deaths will now show a message in chat.&lt;br /&gt;
* Player death messages will now be red instead of white.&lt;br /&gt;
* Settlement indicator and names will now show on world map. You might have to visit the island once for it to update.&lt;br /&gt;
* Updated ladder textures to match style better.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixes missing translation of poison arrow&lt;br /&gt;
* Fixed Quartz Staff enchant cost being too low.&lt;br /&gt;
* Fixed guard settlers having too little armor.&lt;br /&gt;
* Fixed a few items that should drop from material death penalty.&lt;br /&gt;
* Fixed a bug that could cause things to be more &amp;quot;choppy&amp;quot;, especially on higher frame rates.&lt;br /&gt;
* Fixed mobs sometimes stopped rendering on edge of screen.&lt;br /&gt;
* Fixed Evils Protector bomb sprite bobbing up.&lt;br /&gt;
* Fixed a rare bug where lighting would cause an error.&lt;br /&gt;
* Fixed not being able to pick up ammo with Ammo Pouch when having full inventory.&lt;br /&gt;
* Fixed potential server error computer going to sleep or running super slow.&lt;br /&gt;
* Fixed some bugs relating to desync between open menus.&lt;br /&gt;
* Fixed client not synchronizing recipes with server.&lt;br /&gt;
&lt;br /&gt;
== 0.21.1 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/2888454251884191417 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.10.07&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
* Added different options for death penalty.&lt;br /&gt;
* Added difficulty and death penalty server commands.&lt;br /&gt;
* Added Void Bullets.&lt;br /&gt;
* Added Poison arrows.&lt;br /&gt;
* Added and updated a bunch of weapon enchantments.&lt;br /&gt;
* Added enchantments for summoner weapons.&lt;br /&gt;
* Added Ammo Pouch, obtained after completing first settlement quest tier.&lt;br /&gt;
* Added big tooltip text interface setting.&lt;br /&gt;
* Added hidden setting for loading the entire map before spawning in.&lt;br /&gt;
* Added join friend option in multiplayer menu.&lt;br /&gt;
* Added window attention requests when getting invites and joining friends.&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Increased the cooldown on being able to feed animals.&lt;br /&gt;
* Spawn house is now sometimes mirrored.&lt;br /&gt;
* Melee weapons will no longer hit a target twice on some occasions.&lt;br /&gt;
* Increased reliability on melee weapon hits.&lt;br /&gt;
* Made server handle client submitted attacks better, resolving some &amp;quot;fake attacks&amp;quot; issues.&lt;br /&gt;
* Reduced knockback resistance of skeletons.&lt;br /&gt;
* Increased sizes of arrows, making them a bit easier to hit.&lt;br /&gt;
* Evils Protector will now drop Force of Wind.&lt;br /&gt;
* Reduced damage of summon weapons since they can now be enchanted.&lt;br /&gt;
* Mob spawns will now check if there are too many in close vicinity before spawning.&lt;br /&gt;
* Changed sound logic gate to use semitones instead of abstract pitch.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed server not using saved password on load.&lt;br /&gt;
* Fixed a bunch of issues related to inconsistent trails.&lt;br /&gt;
* Fixed a few possible issues with new lighting engine.&lt;br /&gt;
* Fixed some mobs not being able to walk through doors.&lt;br /&gt;
* Fixed particles etc. sometimes bugging out, especially around loading.&lt;br /&gt;
* Fixed Steam connection sometimes being slow at sending many packets.&lt;br /&gt;
&lt;br /&gt;
== 0.21.0 ==&lt;br /&gt;
[https://store.steampowered.com/news/app/1169040/view/3050597155281552778 Steam announcement]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 2020.09.22&lt;br /&gt;
&lt;br /&gt;
=== Changes/misc ===&lt;br /&gt;
* Reworked lighting engine, adding colored light mode and making it much more efficient.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Anagrama</name></author>
	</entry>
</feed>