Version History

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0.21.9

Steam announcement
Date: 2021.04.01

Additions

  • Added settlement workstations and recipes.
  • Added map death markers.
  • Added show teammate markers interface setting.
  • Added smaller ruins that spawn in caves.
  • Added eggplant crop.
  • Added potato crop.
  • Added rice crop.
  • Added carrot crop.
  • Added 12 different food items.
  • Added Cheese Press.
  • Added Sickle tool.
  • Added new boss, fought in snow caves.
  • Added Spider Charm trinket, dropped from new boss.
  • Added Spider Claw weapon, dropped from new boss.
  • Added Webbed Gun weapon, dropped from new boss.
  • Added settlement quest tier for new boss.

Changes/Misc

  • Increased time it takes for apples and berry bushes to grow fruit.
  • It is now not possible to place water or lava near walls and rocks.
  • Pressing buff button will now also try to use the best food available.
  • Tweaked a lot of recipes like increasing cost of gear slightly.
  • Food will now drop as material death penalty.
  • Farmers will now also harvest fruit from nearby trees and bushes.
  • Reduced aggro range of giant cave spiders significantly.
  • Reduced vampire health slightly.
  • Vampires and Giant Cave Spiders will now try to stay around their crypt/nest.
  • Reduced the amount of products received from food crops slightly.
  • Reduced the amount of bars gotten from crates.
  • Increased difficulty of Evils Protector fight, especially when playing coop.
  • Increased boss health scaling slightly.
  • Reworked Void Wizard AI and arena, should now be a bit more difficult.
  • Explosions will now deal a minimum amount of damage when on the edge.
  • Tweaked almost all boss fights to scale better with multiple players.
  • Some raw foods can now be eaten but provide a debuff.
  • Fueled crafting stations will now only use fuel if you are using them.
  • The forge now requires fuel to craft at.
  • Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments.
  • Reworked processing inventories to allow for them to be used as settlement workstations.
  • Arrows will now only drop some of the time when hitting terrain.
  • Vampire lairs are now more enclosed.
  • Tweaked snow caves, now contain water pools and vampire crypts.
  • Randomizing looks will now be more often human-like.
  • Increases cooldown for being able to feed animals (again).
  • Feeding troughs will now stop feeding animals when having fewer mobs around it.
  • Increased the time it takes for most crops to grow.
  • Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems.

Fixes

  • Fixed deep desert chests spawning ice crowns.
  • Fixed possible corruption issue in saves.
  • Fixed dropping 1 item into trash deleting 2.
  • Fixed mining a multi-tile object sometimes needing more hits.
  • Fixed boss minions and other able to drop items when they shouldn't.
  • Fixed being able to be hit more than once if stepping on ground effects.
  • Fixed possible crash when sending a chat message while other players are loading.
  • Fixed possible crash when a lot of sounds were playing at the same time.

0.21.8

Steam announcement
Date: 2021.03.05

Additions

  • Added crit chance trinket enchantments.
  • Added death sounds to almost all remaining mobs.
  • Added accept/decline button directly in chat when receiving a team invite.
  • Added Potion Pouch, bought from Traveling Merchant when in stock.
  • Added ability to send feedback directly from inside the game.
  • Added small texture to crops when fertilized.
  • Added sound output device setting.
  • Added settlement storage system with filters, priorities etc.
  • Added ability to copy and paste item filters.
  • Added dense grass setting, defaults to on.
  • Added 24 different food items with a new buff mechanic.
  • Added 5 different food related crops.
  • Added apple trees, will spawn on forest and plains biomes.
  • Added blueberry bushes, will spawn on forest and plains biomes.
  • Added campfire, cooking pot and roasting station.
  • Added grain mill.
  • Added food consumed stats.
  • Added specific potions consumed stats.
  • Added shake animation to trees when hit.
  • Added max settlements per player world setting. Defaults to unlimited. Can be changed using the /settings command.
  • Added note about possible performance issues when having many settlements.
  • Added monitor graphics setting and makes default setting fullscreen.

Changes/misc

  • Reworked settler jobs completely.
  • Reworked settlement management, allowing for more complex systems in the future.
  • Improved chaser target finder, especially in multiplayer or when there are several targets around.
  • Reworked Evils Protector fight, will now progress and change after each stage.
  • Reworked Pirate Captain fight, adding another phase making it harder to cheese it.
  • Reduced lag spikes caused by garbage collection system.
  • Using bigger interface sizes will now be much less blurry.
  • Made deep cave mobs light spawn threshold same as every other mob.
  • Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard.
  • Laser hit boxes (like dragon lance weapon) will now be much more consistent when moving and changing angle.
  • Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again.
  • Stink Flask is now way more effective and will spawn mobs at higher light levels.
  • Crop grow times is now be much less varying for the same crops.
  • Reworked objects that takes up multiple tiles completely.
  • Reworked bench rotation, meaning they will likely be messed up when you load an old level.
  • Objects like the bench place direction now matches the player.
  • Increased corner skip threshold slightly.
  • Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels.
  • Compost bin now has less slots and dedicated input/output.
  • Increased early bows range slightly.
  • Vampires and Void Apprentices will no longer change position when hit.
  • Updated inventory quick action button icons.
  • Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc.
  • Reduced the amount of passive animals generated on islands.
  • Dungeon arena entrance will now spawn closer to dungeon entrance.

Fixes

  • Fixed potential crash on main menu.
  • Fixed crash when trying to drop an item into slots that's not possible.
  • Fixed possible crash when trying to open pouches from opened inventory.
  • Fixed server pause when empty setting not working correctly.
  • Fixed being able to travel to same island, causing issues.
  • Fixed crash caused by projectiles that could not find an owner.
  • Fixed game not opening if no sound output device is available.
  • Fixed possible crash when catching fish.
  • Fixed composting bin not dropping internal items when broken.
  • Fixed steel boat following players into caves.
  • Fixed issue where Death Ripper would get out of sync and not hit anything.
  • Fixed issue with vSync slowing down load times.
  • Fixed flickering of map sections on some hardware.

0.21.7

Steam announcement
Date: 2021.01.24

Additions

  • Added small rivers that can spawn on islands.
  • Added ability to automatically track new quests.
  • Added Traveler Cloak trinket, crafted from Mobility Cloak.
  • Added Explorer Cloak trinket, crafted from Traveler Cloak.
  • Added the ability to scroll on items to quick move one item between inventories.
  • Added height and bounce animation to dropped items.
  • Added small drop animation to death particles.
  • Added ability to filter which items settlers should move.
  • Added stone fence and gates.
  • Added iron fence and gates.
  • Added wood and 3 different stone columns.
  • Added crypt mini biomes to forest/plains caves.
  • Added Fuzzy Dice trinket, obtained from surface ruins.
  • Added Lucky Cape trinket, crafted using Fuzzy Dice and Noble Horseshoe.
  • Added deep desert caves.
  • Added Ancient Fossil ore and bars, found in deep desert caves.
  • Added Ancient Fossil armor set.
  • Added Ancient Dredging Staff weapon.
  • Added Sandworm mob.
  • Added Desert Crawler mob.
  • Added move sound to Grit and Sage.
  • Added Skeleton Staff weapon, dropped from Grit and Sage.
  • Added Scrying Mirror trinket, found in deep desert cave chests.
  • Added Digging Claw trinket, found in deep desert cave chests.
  • Added Antique Rifle weapon, found in deep desert cave chests.

Changes/misc

  • Updated mini biome generation, will now have less hard edges.
  • Increased the amount of quartz in desert biomes.
  • Updated island tree generation to be more natural with open areas.
  • Made holding down to craft/buy faster.
  • Items will now no longer sink completely in water.
  • Reduced giant cave spider health and drops.
  • Reduced damage of Swamp Guardian.
  • Chests in the same dungeon, pirate village, caves etc. will now have more varied loot.
  • Updated Mobility Cloak Texture.
  • Reduced deep cave mobs health and aggro range.
  • Reduced Deep Cave Spirit spawn rate.
  • Hostile mobs will now also target settlers.
  • Settlers will now run to their home if they cannot defend themselves.
  • Updated stone path texture and added bridge when placed above water.
  • Updated village generation presets slightly.
  • Decreased drop chance of bait from grass.
  • Increased Razor Blade damage slightly.
  • Reworked mob spawn logic, allowing much more control over spawns.
  • Blood Bolt will now only be found in new cave crypt mini biome.
  • Noble Horseshoe is now found in cave chests.
  • Increased damage of weapons dropped from Reaper and up.
  • Sage and Grit is now summoned in deep desert caves.
  • Crates will now always drop biome specific loot.
  • Reduced loot from crates slightly, since it now spawns way more places.
  • Reduced boss item drops slightly.
  • Increased Ostrich mount speed slightly.
  • Reduced recipe cost of basic arrows and bullets.

Fixes

  • Fixed possible crash when joining multiplayer server.
  • Fixed possible fatal Java crash when music changes.
  • Fixed potential issue with fishing reel phase.
  • Fixed possible crash when killing Pirate Captain with a projectile.
  • Fixed some items getting unlocked when sorting.
  • Fixed homing projectiles sometimes not homing in on distant targets.
  • Fixed possible crash when opening a crafting station.

0.21.6

Steam announcement
Date: 2020.12.20

Additions

  • Added Delay logic gate.
  • Added Counter logic gate.
  • Added attack animation to Evils Protector.
  • Added ability to hold left click to craft/buy for increased speed.
  • Added firework rockets, bought from Alchemist.
  • Added firework dispenser.
  • Added ability to set drop off inventory for working settlers.
  • Added move item jobs for villager settlers.
  • Added spider nests to forest, plains, snow and swamp caves.
  • Added new boss, fought on surface during the night. Spawn item crafted in advanced workstation.
  • Added Dragon Lance weapon, dropped from new boss.
  • Added Dragons Rebound weapon, dropped from new boss.
  • Added Bow of Dualism weapon, dropped from new boss.

Changes/misc

  • Reworked Buffer Gate, fixing a bunch of issues.
  • Tweaked sound positions to be more smooth when moving away from a sound.
  • Reworked how audio is loaded into the game, decreasing startup loading time.
  • Reworked pathfinding, making it multithreaded causing fewer lag spikes.
  • Increased the window to reel in fish slightly.
  • Fishing hooks will now fly in a more natural path and have a shadow.
  • Tweaked ambient light slightly, making it more blue in the night and more dominant white in the day.
  • Removed craft 5 modifier control, instead hold down to craft more quickly.
  • Optimized rain particles.
  • Mobs can now no longer spawn inside on floors.
  • Ghost mobs now only spawn in the open.
  • Tweaked mob spawns, allowing tiles to define the spawn table.
  • Giant Cave Spiders will now only spawn in nests in forest, plains and snow biomes.
  • Increased price and decreased defence of spider armor slightly.
  • Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer.

Fixes

  • Fixed buffer gates not loading data correctly.
  • Fixed possible crash on receiving logic gate output update packet.
  • Fixed bosses able to drop another boss summon item.
  • Fixed trails existing a long time causing increasing lag.
  • Fixed some mobs able to deal damage too often to players.
  • Fixed possible crash when switching between display modes.
  • Fixed zoom and interface size not updating when changing display modes.
  • Fixed possible crash while loading.
  • Fixed signs and inventories not updating hover tooltip.
  • Fixed being able to have more summons than allowed.
  • Fixed Swamp Guardian health not scaling.

0.21.5

Steam announcement
Date: 2020.12.05

Additions

Added Farmer harvest and plant jobs. Added Angler fishing jobs. Added Christmas Hat cosmetic item. Added Swamp Guardian settlement quest tier. Added shadows to most projectiles. Added Swamp Guardian map icon. Added Christmas present crates.

Changes/misc

Some mobs will now have a random chance to spawn with a Christmas hat and a chance to drop it. Crates will have a random chance to appear as Christmas presents and contain double the loot. Rebalanced Swamp Guardian. Reduced damage of Dredging Staff. Reduced the number of settlement basic quests to complete before the tier quest unlocks. All hostile mobs now have a small chance to drop their appropriate boss summon item. Many weapons that couldn't hit objects before now can. Made some items like equipment sink in liquid much slower. Homestone is now a reward for Swamp Guardian quest tier. Reworked explosion damage. Increased explosion range on iron bombs and dynamite.

Fixes

Fixed Swamp Guardian hits sometimes not dealing damage to it. Fixed Swamp Guardian dropping items over water or lava.

0.21.4

Steam announcement
Date: 2020.11.27

Additions

  • Added dedicated trinket ability inventory slot.
  • Added dedicated mount inventory slot.
  • Added use mount hotkey key, defaults to F.
  • Added the ability to quick summon pets by right clicking on them.
  • Added help message when trying to recruit settler while having access to no settlements.
  • Added a bunch of common european language characters to the font.
  • Added Ivy ores and bars, found in swamp caves.
  • Added Ivy armor set, crafted from new ore.
  • Added new boss, fought in swamp caves.
  • Added Razor Blade weapon, dropped from new boss.
  • Added Dredging Staff weapon, dropped from new boss.
  • Added Guardian Shell trinket, dropped from new boss.

Changes/misc

  • Reworked logic gates. They are now placed in a layer of their own, meaning they can be placed on top of objects.
  • You will now keep your mounts momentum when dismounting.
  • Reworked how mounts are summoned, you will now be riding when you summon it.
  • You can now right click on pets to summon them.
  • Updated elder settlement help to match new settler recruit mechanics.
  • Updated elder help forms to use the new dialogue form.
  • Reworked smooth tile lighting, should now look a bit more natural.
  • Boss unique drops will now be much more random meaning you won't have to kill the boss as many times to get that one drop.
  • Water buckets can now pick up liquid a bit further from land.
  • Changed Elder quests to be a dialogue and possibility to complete regular quests before the tier quest.
  • Updated parrot texture.
  • Updated map item textures.
  • Crash report will now show up in game instead of closing the game if possible.
  • Level map texture will now use the colored light instead of simply brightness.
  • Made summoned mobs only able to hit non hostiles if they are in focus.
  • Player collision hits are now handled client side if the server allows it, making unfair hits less likely.

Fixes

  • Fixed settlers possibly having different prices for different players.
  • Fixed water height being incorrect at the edge of maps.
  • Fixed LED panel not showing correct texture when lit.
  • Fixed special characters not being rendered with the correct width.
  • Fixed projectiles not able to hit on main menu level and other main menu level issues.

0.21.3

Steam announcement
Date: 2020.11.16

Additions

  • Added quick fullscreen toggle using F11.
  • Added shadow to dropped items.
  • Added small animation to dropped coin items.
  • Added a bunch of dedicated server parameters. Use -help to show available commands.
  • Added the ability to rename saves in the load menu.
  • Added critical hits, you start by having 0% crit chance, can be increased in various ways.
  • Added crit chance to some enchantments.
  • Added crit chance to some armor pieces and set bonuses.
  • Added 4 new hairstyles.
  • Added 10 less human-like skin tones.
  • Added Noble Horseshoe trinket, obtained from island ruin chests.
  • Added Ice Javelin item, obtained from snow cave chests.
  • Added Frozen Heart trinket, obtained from snow cave chests.
  • Added Frozen Soul trinket, crafted in advanced workstation.
  • Added fish shadow when it's about to be hooked.
  • Added the ability to rename settlers.
  • Added the ability to move settlers to different settlements.

Changes/misc

  • Reworked settler management completely. You now have to recruit all your settlers.
  • Optimized game load time by about 200%.
  • Made summons target mobs that are close to the player no matter light level.
  • Crates broken in deep caves will now drop a bit better items.
  • Floating text like damage and item pickups now have a bit fancier animation.
  • Made elder settler more powerful and attack mobs outside his house.
  • Increased damage of many weapons, especially in early game.
  • Some of the harder early game mobs will now only spawn once you have progressed a bit.
  • Updated a bunch of hairstyles.
  • Updated all gun textures to match the style of the game better.
  • Updated a bunch of item textures.
  • Reduced Banner of Speed bonus.
  • Reduced speed of bullets slightly.
  • Made bullet trails a bit more vibrant and visible.
  • Increased knockback of all guns.
  • Reduced knockback resistance of mummies.
  • Rebalanced shotgun, now sold by gunsmith after Void Wizard.
  • Calming rose can now be found in snow cave chests.
  • Item rarity colors are now more vibrant and easier to read.
  • Optimized server initial loading of island biomes and settlements.
  • Made you able to open crafting guide and pouches from toolbar while having closed inventory.
  • Talking to settlers now resembles a dialogue much more.
  • Reduced the number of settlement quests you have to do each tier.
  • Cave Moles can now be hit even when underground.
  • Did a bunch of minor balance changes all around the game.

Fixes

  • Fixed issue with running mod never being reset.
  • Fixed some rendering crashes caused by concurrency errors.
  • Fixed input and item hint characters being offset.
  • Fixed attack direction being wrong when attacking close to the player.
  • Fixed some slow projectiles not being smooth in their movement.
  • Fixed loading sometimes getting stuck on lighting update.
  • Fixes mob sometimes getting stuck trying to walk into something they can't.
  • Fixed auto opening and closing doors sometimes swapping their state.

0.21.2

Steam announcement
Date: 2020.10.23

Additions

  • Added Quartz Glaive melee weapon.
  • Added Cryo Glaive melee weapon, dropped from Cryo Queen.
  • Added crash reporting.
  • Added mud areas to swamp caves.
  • Added camera shutter effect when taking screenshots.
  • Added settlement names. When making a new settlement you will be asked to name it.

Changes/misc

  • Ammo and Coin Pouch can now pick up items when you drag it and click on an item.
  • Adjusted Ammo Pouch texture slightly.
  • Travelling humans will now disappear after a few minutes if they can't reach the edge of the map.
  • Updated copper armor textures to match other copper colors.
  • Reordered a few recipes to make better sense.
  • Changed place tooltip for ice tiles to be more accurate.
  • Changed smart mining control to only toggle if button is both pressed and released outside UI.
  • Reworked "homing" projectiles movement to be much more consistent.
  • Changed Icicle Staff textures to fit other glacial items.
  • Inventory slots that are locked from moving will now be visible.
  • Reworked a bunch of hitbox events making it more consistent that you won't get hit if it doesn't look like you will.
  • Settlers will now no longer attack monsters that are too far away from their home.
  • Traps can now hit objects like crates, vases etc.
  • Increased damage of traps slightly.
  • Bait will now drop from grass much more frequently during rain.
  • Made Giant Cave Spider rarer and won't spawn the first 2 in game days in forest and plain caves.
  • New players will now also spawn with a Wood Sword.
  • Cave chest rooms are now slightly more common.
  • Dungeon Candelabra now gives out purple light and is used for Void Wizard arena.
  • Settler deaths will now show a message in chat.
  • Player death messages will now be red instead of white.
  • Settlement indicator and names will now show on world map. You might have to visit the island once for it to update.
  • Updated ladder textures to match style better.

Fixes

  • Fixes missing translation of poison arrow
  • Fixed Quartz Staff enchant cost being too low.
  • Fixed guard settlers having too little armor.
  • Fixed a few items that should drop from material death penalty.
  • Fixed a bug that could cause things to be more "choppy", especially on higher frame rates.
  • Fixed mobs sometimes stopped rendering on edge of screen.
  • Fixed Evils Protector bomb sprite bobbing up.
  • Fixed a rare bug where lighting would cause an error.
  • Fixed not being able to pick up ammo with Ammo Pouch when having full inventory.
  • Fixed potential server error computer going to sleep or running super slow.
  • Fixed some bugs relating to desync between open menus.
  • Fixed client not synchronizing recipes with server.

0.21.1

Steam announcement
Date: 2020.10.07

Additions

  • Added different options for death penalty.
  • Added difficulty and death penalty server commands.
  • Added Void Bullets.
  • Added Poison arrows.
  • Added and updated a bunch of weapon enchantments.
  • Added enchantments for summoner weapons.
  • Added Ammo Pouch, obtained after completing first settlement quest tier.
  • Added big tooltip text interface setting.
  • Added hidden setting for loading the entire map before spawning in.
  • Added join friend option in multiplayer menu.
  • Added window attention requests when getting invites and joining friends.

Changes/misc

  • Increased the cooldown on being able to feed animals.
  • Spawn house is now sometimes mirrored.
  • Melee weapons will no longer hit a target twice on some occasions.
  • Increased reliability on melee weapon hits.
  • Made server handle client submitted attacks better, resolving some "fake attacks" issues.
  • Reduced knockback resistance of skeletons.
  • Increased sizes of arrows, making them a bit easier to hit.
  • Evils Protector will now drop Force of Wind.
  • Reduced damage of summon weapons since they can now be enchanted.
  • Mob spawns will now check if there are too many in close vicinity before spawning.
  • Changed sound logic gate to use semitones instead of abstract pitch.

Fixes

  • Fixed server not using saved password on load.
  • Fixed a bunch of issues related to inconsistent trails.
  • Fixed a few possible issues with new lighting engine.
  • Fixed some mobs not being able to walk through doors.
  • Fixed particles etc. sometimes bugging out, especially around loading.
  • Fixed Steam connection sometimes being slow at sending many packets.

0.21.0

Steam announcement
Date: 2020.09.22

Changes/misc

  • Reworked lighting engine, adding colored light mode and making it much more efficient.