Settlements

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Revision as of 04:55, 21 September 2022 by CookedMeat (talk | contribs) (→‎Settlement Quests: added description about unique items being purchasable from traveling merchant)
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Settlements are Player made Villages. To start one, craft a Settlement Flag and place it down. Settlers can be recruited to join your settlement at other villages, or when you run into them in the world.

For settlers to join, you need to build houses. Settlers will join if you meet their requirements, and your settlement has less then 2 homeless Settlers, a homeless.
A house or room needs to be at least 4 tiles inside, a completed valid floor, a door and it must have a light source. In order for more settlers to move in under one settlement, an empty room has to have a bed. Some settlers have special requirements, like the Alchemist needs an Alchemist Table, and the Blacksmith needs an Anvil. It will say what they need when you try to move them into a house or room.

Settlers will have jobs in a settlement, which they perform around their house. The Settlement Flag location does not matter.

Settlement Chests

To allow settlers to use Storageboxes and Chests, Right-Click the chest to open its inventory, then press the Settlement Button at the top. In the next screen, you can choose what items are allowed inside this chest.









Jobs

Example of a Farm

Farming

The Farmer will farm Farmland around his house

Make a Farmland field close to the Farmer's house, and plant the seeds yourself.
Once the seeds can be harvested, the Farmer will do this, and plant the same seed back on the tile.
Be sure the Farmer has access to a chest with Seeds and Plants Allowed.




Example of Fenced in Animals. The Cows will reproduce automatically, the Sheep won't.

Animal Husbandry

The Animal Keeper will take care of animals around his house.

You will want your animals to be fenced in. Make some Fences, (ex. Wood Fence) and a Gate (Ex. Wood Fence Gate), and place them near the Animal Keepers house. Go to Inventory (default=E) and press Settlement, Then Work, and choose Assign Husbandry Zone, Then select your entire fenced area.

Next, buy a Rope from the Farmer or Traveling Merchant. Use the rope (Right Mouse button) on a wild Sheep or Cow, so it will follow you around. Right click on doors to keep them open. Lead the Animal into the fenced of area, and Right-Click to let it go.

If you bring at least 2 Cows or 2 Sheep, you can start breeding them. Do this either by giving them Wheat by hand, or via a Feeding Trough. A Feeding Trough is a container, that can be filled with Wheat and, if placed inside the fenced off area, will keep the animals fed and multiplying. If the area gets too crowded with animals, they will stop feeding from the trough and you'll need to either kill some or enlarge the fenced in area for them to start eating again. You can also set a maximum number of animals to keep in a husbandry zone by left clicking the highlighted zone. Excess animals will be slaughtered.


Forestry

A Forestry zone can be assigned, for all Settlers to work in.
Go to Inventory (default=E) and press Settlement, Then Work, and choose Assign Forestry Zone, then select the land you want to use.
Next, plant some Saplings in the selected area, and be sure to place a chest nearby with Sapplings and Logs allowed.



Other tasks

When you set Recipes in Crafting Stations, Settlers will use available Items from Chests, to craft these recipes.
To set up a recipe, Right-Click a Workstation, and press the Settlement Button at the top.
In the next screen, press Add Recipe, and choose an item. To change the amount of items the settlers will craft, use the '+' and '-' in the itemline.
For other settings, like 'Do until X' or Do Forever', press the arrows button in front of the '-', and choose the option.
Holding shift and left clicking the '+' or '-' will move the number up or down by 10.

Example:
The Farmer can farm wheat automatically, and put it in a Chest.
Place a Grain Mill nearby, and add the 'Flour' Recipe, so Settlers will get the Wheat, and make Flour.
Place a Cooking Station nearby, and add the 'Bread' Recipe. Settlers will get the Flour, and make Bread.




Settlement Quests

Settlement quests are quests given by the Elder settler. The quests follow the intended boss progression by first giving a regular quest to obtain an item from the next area, and then the quest to defeat the boss from that area. After completing the first area quest, you can always take more regular quests from a pool of all the areas you have completed quests in. The defeat boss quests give unique items as a reward, only obtainable from settlement quests. After the first time obtaining these unique items, they will start to be sold by the Traveling Merchant. Other quests give various rewards including rare ones like trinkets for the Toolbox and some unique costumes.

Quests from the same settlement are shared between all players that accept it. If one player completes it, other players will not be able to. The quest progression is unique to the settlement, meaning if you start a new settlement, you will have to start from the first quest tiers.

Boss Quest Reward
Evils Protector Ammo Pouch
Queen Spider Lunchbox
Void Wizard Void Pouch
Swamp Guardian Homestone and Waystone
Ancient Vulture Recall Flask
Pirate Captain Coin Pouch
Reaper Hoverboard
Cryo Queen Banner Stand
Sage and Grit Blink Scepter
Fallen Wizard Void Bag

Happiness

Happy settlers give better shop prices and take shorter work breaks.
There are 3 different ways to increase settler happiness. Having more than 100% happiness on a settler has no effect.

Food quality

Having settlers eat better quality food is the easiest way to increase their happiness.
Settlers will only eat from chests assigned as settlement storage.

Food quality Happiness
Simple +10%
Fine +20%
Gourmet +35%

Room size

Living in a larger room increases a settlers happiness.

Name Internal tiles Happiness
Baby 0-9 +0%
Tiny 10-19 +5%
Small 20-24 +10%
Mediocre 25-29 +15%
Decent 30-39 +20%
Large 40-49 +25%
Huge 50-59 +30%
Enormous 60+ +35%

Furniture

A rooms furniture score is based on the different types and how much furniture is in their room.
Examples of furniture types are: Chairs, Tables, Bed, Clock, Dresser, Flower, Candelabra etc.
Having more than 1 of one type of furniture has diminishing returns on the score.

Name Score Happiness
Plain 0 +0%
Dull 1 +5%
Simple 2 +10%
Normal 3 +15%
Good 4 +20%
Impressive 5 +25%
Wonderful 6 +30%
Unrivaled 7 +35%