Fallen Wizard

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Fallen Wizard

Information

Type: Bosses

Health: 25000

Armor: 40

Damage: Laser: 100
Missile: 70
Wave: 80
Ball: 70

Drops
First kill:  Wizard Socket 100%

Fallen Wizard is currently the last boss in the game. He is found on the second and final floor of the deep desert temple which is unlocked after defeating Sage and Grit. Once defeated, there is a cooldown before he will spawn again at the same arena.

The Fallen Wizard is passive until attacked, and will always start the fight with an energy wave wall, followed by a teleport into his laser attack, followed by the energy ball spiral. He will then summon two fallen dragons which are initially passive, and immediately begin an energy barrage attack that may cause significant damage to the player if they stopped to pick off the dragons. Finally, he will summon energy waves from random directions, and if any fallen dragons are alive they will home in on the player during this attack. From this point, he will continue to use these 6 attacks in random configurations until he is defeated, with the attack speed steadily ramping up the lower his health gets.

This boss is a considerable step up in difficulty from the previous bosses, and the player should consider their build, Trinkets, Potions, and Food Buffs before challenging him. The Blink Scepter and Air Vessel/Ancient Relics are heavily recommended for mobility and dodging attacks

Fallen Wizard's arena allows placing Banner Stands after the update of v0.21.23 to provide Banner buffs.