Enchanting

From Necesse Wiki
Revision as of 14:16, 15 February 2023 by Red (talk | contribs) (→‎Melee weapons)
Jump to navigation Jump to search

Enchanting can be done at the village NPC by the name of the Mage. Enchanting uses a wide range of coins to give great buffs or bad debuffs to your weapons, armor, or trinkets.

Trinkets & Armor

Enchantments - Trinkets & Armor
Name Effect Value/Enchant cost
Keen +4% Damage +10%
Blunt -4% Damage -20%
Nimble +4% Movement speed +10%
Sluggish -4% Movement speed -20%
Quick +4% Attack Speed +10%
Clumsy -4% Attack Speed -20%
Sturdy +4 Armor +10%
Weak -4 Armor -20%
Precise +4% Crit Chance +10%
Sloppy -4% Crit Chance -20%
Bulky +10 Max Health +10%
Puny -10 Max Health -20%

In Brutal Mode, enchanting Bulky will rarely help you, because mobs do too much damage, and if all the trinkets are enchanted on Bulky, then it will only save you from 1 hit, and then not always.

Tools

Enchantments - Tools
Name Effect Value/Enchant cost
Master +20% Tool damage
+15% Attack speed
+20%
Shining +10% Tool damage
+10% Attack speed
+10%
Sharp +10% Tool Damage +5%
Absurd -10% Attack speed -20%
Used -15% Tool Damage -30%

Melee weapons

Boomerangs and some other melee weapons that shoot projectiles go under ranged weapons.

Enchantments - Melee weapons
Name Effect Value/Enchant cost
Berserk +15% Damage
+5% Crit chance
+10% Attack speed
+15%
Adamant +10% Damage
+20% Attack speed
-100% Knockback
+10%
Agile +30% Attack speed +10%
Harmful +20% Damage
+5% Crit chance
+10%
Grand +20% Damage
-20% Attack speed
+50% Knockback
+0%
Docile -20% Attack speed -20%
Shoddy -15% Damage -20%
Amateur -15% Damage
-10% Attack speed
-30%
Envious -20% Damage
-10% Attack speed
-40%

Ranged weapons

This includes boomerangs and other melee weapons that shoot projectiles.

Enchantments - Ranged weapons
Name Effect Value/Enchant cost
Masterful +15% Damage
+10% Attack speed
+20% Projectile velocity
+15% Range
+20%
Skillful +10% Damage
+5% Crit chance
+15% Projectile velocity
+20% Range
+15%
Tightened +10% Damage
+25% Projectile velocity
+10%
Modern +5% Crit chance
+25% Projectile velocity
+10% Attack Speed
+10%
Trained +5% Damage
+10% Attack speed
+10%
Loose -5% Damage
-25% Projectile velocity
-20%
Eroding -15% Attack speed
-10% Range
-30%
Primitive -10% Damage
-20% Range
-30%
Faulty -15% Damage
-10% Projectile velocity
-40%

Magic weapons

Enchantments - Magic weapons
Name Effect Value/Enchant cost
Divine +15% Damage
+10% Attack speed
+10% Projectile velocity
+20% Range
+20%
Wrathful +10% Damage
+5% Crit chance
+10% Attack speed
+15%
Wise +10% Damage
+15% Projectile velocity
+25% Range
+10%
Adept +5% Damage
+10% Attack speed
+10%
Apprentice +5% Damage
+5% Crit chance
+10% Projectile velocity
+5%
Decaying -5% Damage
-10% Projectile velocity
-10%
Novice -10% Damage
-5% Attack speed
-20%
Daft -10% Attack speed
-20% Range
-20%
Corrupt -15% Damage
-10% Attack speed
-10% Projectile velocity
-40%

Summon weapons

Enchantments - Summon weapons
Name Effect Value/Enchant cost
Savage +15% Damage
+10% Summons speed
+20%
Athletic +25% Summons speed
+20% Summons target range
+10%
Mindful +10% Damage
+5% Crit chance
+10%
Proud +5% Damage
+10% Summons speed
+5%
Aware +5% Damage
+5% Crit chance
+20% Summons target range
+5%
Spoiled -10% Damage -20%
Sick -15% Summons speed
-10% Summons target range
-20%
Spiteful -10% Damage
-5% Summons speed
-20%
Naive -15% Damage
-10% Summons target range
-30%