Enchanting

From Necesse Wiki
Revision as of 13:43, 30 June 2022 by Fair (talk | contribs) (Reverted edits by 110.54.228.178 (talk) to last revision by 104.136.60.191)
Jump to navigation Jump to search

Enchanting can be done at the village NPC by the name of the Mage. Enchanting uses a wide range of coins to give great buffs or bad debuffs to your weapons, armor, or trinkets.

Trinkets & Armor

Enchantments - Trinkets & Armor
Name Effect Value/Enchant cost
Keen +4% Damage +10%
Blunt -4% Damage -20%
Nimble +4% Movement speed +10%
Sluggish -4% Movement speed -20%
Quick +4% Attack Speed +10%
Clumsy -4% Attack Speed -20%
Sturdy +4 Armor +10%
Weak -4 Armor -20%
Precise +4% Crit Chance +10%
Sloppy -4% Crit Chance -20%
Bulky +10 Max Health +10%
Puny -10 Max Health -20%

Tools

Enchantments - Tools
Name Effect Value/Enchant cost
Master +20% Tool damage
+15% Attack speed
+20%
Shining +10% Tool damage
+10% Attack speed
+10%
Sharp +10% Tool Damage +5%
Absurd -10% Attack speed -20%
Used -15% Tool Damage -30%

Melee weapons

Boomerangs and some other melee weapons that shoot projectiles go under ranged weapons.

Enchantments - Melee weapons
Name Effect Value/Enchant cost
Berserk +15% Damage
+5% Crit chance
+10% Attack speed
+15%
Adamant +10% Damage
+20% Attack speed
-100% Knockback
+10%
Agile +30% Attack speed +10%
Harmful +20% Damage
+5% Crit chance
+10%
Grand +20% Damage
-20% Attack speed
-50% Knockback
+0%
Docile -20% Attack speed -20%
Shoddy -15% Damage -20%
Amateur -15% Damage
-10% Attack speed
-30%
Envious -20% Damage
-10% Attack speed
-40%

Ranged weapons

This includes boomerangs and other melee weapons that shoot projectiles.

Enchantments - Ranged weapons
Name Effect Value/Enchant cost
Masterful +15% Damage
+10% Attack speed
+20% Projectile velocity
+15% Range
+20%
Skillful +10% Damage
+5% Crit chance
+15% Projectile velocity
+20% Range
+15%
Tightened +10% Damage
+25% Projectile velocity
+10%
Modern +5% Crit chance
+25% Projectile velocity
+10% Attack Speed
+10%
Trained +5% Damage
+10% Attack speed
+10%
Loose -5% Damage
-25% Projectile velocity
-20%
Eroding -15% Attack speed
-10% Range
-30%
Primitive -10% Damage
-20% Range
-30%
Faulty -15% Damage
-10% Projectile velocity
-40%

Magic weapons

Enchantments - Magic weapons
Name Effect Value/Enchant cost
Divine +15% Damage
+10% Attack speed
+10% Projectile velocity
+20% Range
+20%
Wrathful +10% Damage
+5% Crit chance
+10% Attack speed
+15%
Wise +10% Damage
+15% Projectile velocity
+25% Range
+10%
Adept +5% Damage
+10% Attack speed
+10%
Apprentice +5% Damage
+5% Crit chance
+10% Projectile velocity
+5%
Decaying -5% Damage
-10% Projectile velocity
-10%
Novice -10% Damage
-5% Attack speed
-20%
Daft -10% Attack speed
-20% Range
-20%
Corrupt -15% Damage
-10% Attack speed
-10% Projectile velocity
-40%

Summon weapons

Enchantments - Summon weapons
Name Effect Value/Enchant cost
Savage +15% Damage
+10% Summons speed
+20%
Athletic +25% Summons speed
+20% Summons target range
+10%
Mindful +10% Damage
+5% Crit chance
+10%
Proud +5% Damage
+10% Summons speed
+5%
Aware +5% Damage
+5% Crit chance
+20% Summons target range
+5%
Spoiled -10% Damage -20%
Sick -15% Summons speed
-10% Summons target range
-20%
Spiteful -10% Damage
-5% Summons speed
-20%
Naive -15% Damage
-10% Summons target range
-30%